Ultimate Object Pooling | Unity Beginner Tutorial
Unity's ObjectPool gives you a sold start into building your own system around it. In this video, we explore 3 ways to use it.
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Пікірлер: 14
thanks, I am a student for leaning Unity. Through your video, I really learn a lot, and finish my project for school final.
@this-is-gamedev
Ай бұрын
Great to hear that! Hope you got a good mark! :D
Dude you are so thorough! This is fantastic, thanks!
@this-is-gamedev
7 ай бұрын
Thanks! Glad to hear that :D
Damn looks amazing! (and complicated)
@this-is-gamedev
7 ай бұрын
Thanks! Not that complicated once you use it a few times!
This sounds efficient and is helpful. It is hard to follow the instructions because talking is very fast, and thus switching inspector panels is in the blink of an eye, and somewhat blurry at the highest quality. I appreciate that it is better for learning to enter code in scripts. On the other hand, I am struggling to recreate the missing scripts for the canon, cannonball and particle system that are using the SuperObjectPool. It would be really helpful if they were in the downloadable package of scripts for this video. Thank you for putting in the effort to share your good Unity development techniques.
@this-is-gamedev
4 ай бұрын
Thanks for your feedback! Yeah, new videos might go a bit slower.
Cool examples
@this-is-gamedev
7 ай бұрын
Thanks!
what happens if you increase the spawn rate from the video by x10, then stopped shooting them? would you not have thousands of these enemies in the scene?
@this-is-gamedev
2 ай бұрын
Yes, but if you are spawning them it means you want them. You could cap the spawn by first checking the number of existing enemies
You cant make it more performant than this.
То что надо!