Intro to Movement Techniques (Stair Step, KBD) - Tekken Theory

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Tekken allows for sidestep and sidewalk, but doesn't do a great job of catching the diagonal axis. In a way, it plays more like a 2D fighter versus something more robust like Soul Calibur's 8-Way Run system. This is a (quick) history of movement from Stair Stepping to KBD (and even older).
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0:00 - Intro to Stair Stepping
0:55 - Lack of 8-Way Run
1:55 - Transition to KBD
2:27 - SWY Problems
2:58 - "Naughty" Step
3:22 - Outro
#Tekken8 #KBD #TekkenQuickTips

Пікірлер: 15

  • @chucklos391
    @chucklos39119 күн бұрын

    Tekken is fun man. Love watching these animations. Namco nailed this game.

  • @appajoos1240
    @appajoos124021 күн бұрын

    Komo’s just gonna Jaguar step backwards anyway

  • @Tyler2k

    @Tyler2k

    21 күн бұрын

    Lol, that's fair

  • @AkumaSephitaro

    @AkumaSephitaro

    18 күн бұрын

    Can't teach an old cat new tricks.

  • @tonisnooker
    @tonisnooker16 күн бұрын

    I use stairstep backdash as an alternative to pair-base sidestepping i,e sidestepping after getting hit, doing a whiff or blocked etc

  • @Brass_Heathen
    @Brass_Heathen22 күн бұрын

    Thank you.

  • @AlterAce
    @AlterAce20 күн бұрын

    doriyah! stepping lmao

  • @user-tf9tq6mg5f
    @user-tf9tq6mg5f19 күн бұрын

    great video man i think stair stepping fast nd canceling into moves is quite hard p1 nd p2 side but kbd is way harder playing mishimas will help alot cus u only need to learn the waivu on u re prefered side then then u gain a free kbd on ur weak side

  • @aracystic28
    @aracystic2818 күн бұрын

    I just hit Fujin today man. Trying to get better with movement and I’m trying to see if I want to dedicate myself to learning to KBD 😞😮‍💨

  • @Tyler2k

    @Tyler2k

    18 күн бұрын

    It's not super important (now that mash backdash has been buffed), but it's important to understand when certain movement options are better than others.

  • @tonisnooker
    @tonisnooker16 күн бұрын

    I personally don't like how Reina got 8-way and Azucena got 6-way run in both of their stances it should've been for everyone if they're make Soul Tekken Calibur 8.

  • @crustman5982
    @crustman598219 күн бұрын

    Did you get closer sidewalking in t7?

  • @Tyler2k

    @Tyler2k

    19 күн бұрын

    Yes, as far as I know, it's been that way for a long, long time.

  • @blazaybla22
    @blazaybla2218 күн бұрын

    I think the diagonal axis aspect is part of why I don’t think Tekken should be called “3D”. I think “2.5D” should be repurposed for Tekken, Soul Calibur etc because they still operate on 2D fighter principles, ie all directions are still respective to your opponent instead of being absolute, and any movement aside from back forward and left right are strictly intentional and regulated by the devs (eg unsoku stance, evasive moves etc). Sorry a bit of a tangent but I’ve seen people get confused when they pick up Tekken because they’re expecting the same freedom of movement as like For Honor or arena fighters when really Tekken is more like a 2D fighter with part of another dimension than it is a fully 3D game. Anyway great video!

  • @Tyler2k

    @Tyler2k

    18 күн бұрын

    Tekken definitely has its roots in 2D, especially when you remember the Z-axis attacks used to be really high flying in older games (heck, Lars AVL 4 comes to mind in Tekken 8).

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