In-Depth Vecna / New Perk Testing

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ayo

Пікірлер: 15

  • @dementeddipstick7317
    @dementeddipstick731719 күн бұрын

    This thumbnail is literal nightmare fuel from when she is playing the lute 🤣

  • @countergoose5313
    @countergoose531319 күн бұрын

    Pallets pulled back up with his power should shatter like the party pallets after being dropped a second time.

  • @Summon_Aery
    @Summon_Aery19 күн бұрын

    6:26 Ritual completion.

  • @JustaJunkie438

    @JustaJunkie438

    19 күн бұрын

    W

  • @J_T_O

    @J_T_O

    17 күн бұрын

    Thank you

  • @Summon_Aery

    @Summon_Aery

    17 күн бұрын

    @@J_T_O You're welcome!

  • @moonlitsolidmate3365
    @moonlitsolidmate336519 күн бұрын

    I think mage hand either needs to slow you less and have less cooldown, or, just not have a cooldown at all. Partly because it’s a cantrip and partly because I don’t think it’s powerful enough to warrant such a long cooldown.

  • @moonlitsolidmate3365

    @moonlitsolidmate3365

    19 күн бұрын

    I will say, these are just funny ideas. Making mage hand 25-30 seconds would just fix it I think

  • @truehath
    @truehath17 күн бұрын

    1:24:57 It is a Vecna action according to his character sheet Flight of the Damned (Recharge 5-6). Vecna conjures a torrent of flying, spectral entities that fill a 120-foot cone and pass through all creatures in that area before dissipating. Each creature in that area must make a DC 22 Constitution saving throw. On a failed save, the creature takes 36 (8d8) necrotic damage and is frightened of Vecna for 1 minute. On a successful save, the creature takes half as much damage and isn't frightened. A frightened creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

  • @xykane
    @xykane19 күн бұрын

    Sure, the cooldowns feel bad but there's more aspects that make him dog water. The whole "slow you down after you do anything involving your ability" is pretty annoying as well. Literally anything you do with this killer involving his power pretty much cancels out. That whole way of balancing with the "Oh we don't wanna make this too powerful, you'll be slowed down for using it, Oh you'll get a random haste boost after using this ability" is a direct reflection of BHVR's inconsistencies in good game design. Just feels tacky and boring to play as and against imo.

  • @DeepSpaceNinja
    @DeepSpaceNinja19 күн бұрын

    All his powers start with a cooldown at the start of the match. Yet survivors can pickup and use the OP items immediately. BHVR logic.

  • @epticmaniac5764
    @epticmaniac576419 күн бұрын

    Wouldn’t the skeleton be good for sniping with aura

  • @N.E.M.o777

    @N.E.M.o777

    19 күн бұрын

    Their range is only 22 metres (26 with brown add-on) which is big but still not as threatening as Artist’s crows. Not to mention if survivor is wearing a magic item of Nightwatch l they can skeletons’ auras

  • @epticmaniac5764

    @epticmaniac5764

    19 күн бұрын

    That’s still pretty good and if you don’t have it you can’t see them aura wise is kinda good you can get mid ranges snipes when they are stationary ruin undying nurses sloppy maybe or playing also crowd control would be really good you bait a fast vault suddenly they are forced to use to pallet get hit or leave and get hit also the perk that blocks pallets would be good with the flight but other stationary perks pretty much any aura and things to make it impossible to avoid if you don’t have the item you can’t see it coming either the info orb just seem like a fuck it chuck out and get free shit and the picking up pallets in my opinion would be good with haste perks such as battery’s I think would be good or rapid seems good so you can close the distance to make the pallet to block it or make that hit at the window

  • @liefpaterson5248
    @liefpaterson524819 күн бұрын

    how are yopu still playing this absolute garbage

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