Scott Jund

Scott Jund

Hi there, I am Scott!


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  • @ashleighgreen2837
    @ashleighgreen2837Сағат бұрын

    Killer induced tunnelling is more of an issue at lower mmr brackets. The higher mmr i go the less ive encountered tunnelling. In saying that i do believe some days are worse for tunnelling, like one day i can not experience tunnelling and the next I'll only play like 5 games cause 2-3 of those game was a killer tunnelling.

  • @HiHi-pg7xx
    @HiHi-pg7xx2 сағат бұрын

    Why was Chucky scamper a problem? It was garbage.

  • @FixenToo
    @FixenToo3 сағат бұрын

    Scott a snitch confirmed.

  • @agardragon6979
    @agardragon69794 сағат бұрын

    its not even the million unsafe pallets, its the amount of loop-able windows left. There is only one really left at the big house which they nerfed and made it shorter!!!

  • @Hlidskialf
    @Hlidskialf4 сағат бұрын

    lmao

  • @Tory-JJ
    @Tory-JJ8 сағат бұрын

    Ok so one killer map and 20 something surv maps. Got it.

  • @yuhboiijay3003
    @yuhboiijay30038 сағат бұрын

    1,300 employees and we still never got a Myers rework.

  • @gagebeast1n208
    @gagebeast1n2089 сағат бұрын

    See, your reasoning is why I believe there are no killer sided maps. Survivor sided maps exist by simply loading in. “Killer sided” maps, like the ones you say, only occur if the killer does something/the survivors 3 gen themselves. There is no map in the game that, by simply loading into it, is killer sided. Haddonfield is more balanced now. Dead Dawg is the only map you could argue for that but its size actually hurts set up killers because you can’t hide anything and stealth killers aren’t helped much either. Overall, the maps in DBD heavily swing survivor side.

  • @elliott1086
    @elliott10869 сағат бұрын

    Ok but did they nerf the pig?

  • @shadowthewind2902
    @shadowthewind290210 сағат бұрын

    I…. Found vecna to be weak… seriously. I never thought of your strategy and…. It’s rough… I don’t get downs that I would have as any other killer… but to be fair… vecna has just came out and I haven’t played him much… on top of me being a casual DBD player… but most killers I get fresh from behavior… I usually get 4k til I’ve played 10-15 games. Not with vecna though….

  • @JamesBond-vi2eh
    @JamesBond-vi2eh11 сағат бұрын

    yeah its called business move on. cry more. Yall cry about too much shit

  • @schizomani4c
    @schizomani4c12 сағат бұрын

    How could forget the most important game they made? Naughty bear.

  • @Atillux
    @Atillux13 сағат бұрын

    Skill Up Jund

  • @EleaticStranger
    @EleaticStranger13 сағат бұрын

    I love the confession of your total ignorance about the business coupled with the implication that behind the "generic corporate bullshit" is some implied failure to properly forecast the post-covid labor requirements for their range of projects. You have perfected the art of performative self-contradiction, which is probably a smart business model for a YTer, ironically enough, especially when your primary audience is the fabled "DbD Community" so well-known for demanding the world and condemning it to hell at the same time.

  • @marshmallowmarshes
    @marshmallowmarshes14 сағат бұрын

    Bad news from human perspective, good news from player perspective. There is nothing worse than being held back by other people or your bosses who shatter tasks in pieces, so "others can contribute", meanwhile you could do that job in 6 working hours. Instead, you probably spend 2-3 days to complete it, because someone had some trouble with something.

  • @Ozz3605
    @Ozz360515 сағат бұрын

    They abandon ,never finished The Warhammer game they were doing as soon as dbd got some success and shifted most staff on dbd. MYM was a huge failure so they will keep the feng min skin factory rollin. They also work with Blight survival . I had my eyes on that game even before bhvr got with them.

  • @goofywannabegamers5005
    @goofywannabegamers500516 сағат бұрын

    33:43 have you SEEN the level of dbz/evangelion edits that Mexico produces

  • @7eewilsmi127
    @7eewilsmi12716 сағат бұрын

    1300 people and the game is in still how it is? There's not way even half of those employees work on DBD.

  • @WutTheDeuceGaming
    @WutTheDeuceGaming16 сағат бұрын

    People always just assume layoffs are the worst. FYI, people who get laid off usually continue to get paid for at least 3 months. It's called "unemployment benefits". If you work at a certain place long enough, the government will protect you if layoffs happen. Like sure, their job is gone, but they'll continue to get paid for a while. Getting laid off is not the same as getting fired. I'd imagine they are all on salary which means they're probably making the same amount of money sitting home now. Making way more money than someone getting unemployment checks. Trust me, they'll be fine with the severance pay, and they'll probably all get jobs pretty quickly.

  • @fabiopauli420
    @fabiopauli42016 сағат бұрын

    actually now that i have looked into it, i can see where 1300 may come from. They do lended/work for hire for alot of major companies actually i found references to: Disney, Sony, Activision, Warner Bros. Discovery, Ubisoft, HBO and Nintendo. Id love to know how many people work in either sector though tbh. (supposdely bhvr has two sectors one for original ips aka DBD, Meet your maker etc and one for the work for hire.) Naturally crosswork of one person working in both is probably not impossiable but id still be curious about the rough numbers like how much % work in either thing or how many workhours in % are spend in either sector.

  • @jorbaco_
    @jorbaco_16 сағат бұрын

    fck capitalism

  • @quietboygonewild
    @quietboygonewild16 сағат бұрын

    The current version of Haddonfield is 95 developers smaller than it used to be

  • @fabiopauli420
    @fabiopauli42016 сағат бұрын

    Im suprised more than 95 people where working at bhvr tbh.

  • @catalinbostan3542
    @catalinbostan354217 сағат бұрын

    1300 employees! Over 200 years of collective experience! *Haddonfield rework*

  • @ethanpeeples6187
    @ethanpeeples618717 сағат бұрын

    Hopefully its the people that keep giving skull merchant skins

  • @MoffeeA453
    @MoffeeA45318 сағат бұрын

    Some of you don’t understand how business work and it shows. Yes, it sucks but this is how the industry works and this happens often. These companies knew the boom wasn’t going to last… but people needed JOBS back THEN Scott… so what were they doing to do? Not hire people? So many people in the comments have no fucking clue how Corporate America works. Every single one of you is commenting from a device made by “evil capitalists”, watching on KZread “evil capitalists” and using technology from “evil capitalists.”

  • @jonnyisdaboss
    @jonnyisdaboss18 сағат бұрын

    Love how they released the update on Monday which they never do to try and cover up the firings

  • @breadguytv
    @breadguytv19 сағат бұрын

    less people will = more changes?

  • @alexdlocoa
    @alexdlocoa19 сағат бұрын

    "Boon: Consolidation" "It's not great, but at least there's less mouths to feed." This perk activates after blessing a totem and at least 1 survivor has died. For each dead survivor, all survivors within the killer's terror radius gain the following benefits: +10% to Healing Speed, totem blessing / cleansing speeds, Exit gate unlocking speed, and 25% to generator repair speed. The effects are doubled if a HEX totem is cleansed. If a survivor dies while Boon: Consolidation is active, the Boon is automatically snuffed. This perk goes on cooldown for 30 seconds if the totem containing Boon: Consolidation is snuffed by any means.

  • @skerpi4068
    @skerpi406819 сағат бұрын

    Probably have hundreds of blue-haired community managers :)

  • @Teroo1234
    @Teroo123419 сағат бұрын

    1:35 Oh, the companies knew exactly that it won't last forever and that they will have to fire these people when it ends, they hired that many people because it made them more money, now those are people are not needed anymore so they get fired. It's shitty thing to do, but that's just capitalism for you baby 🙂

  • @pvdg3515
    @pvdg351520 сағат бұрын

    They fired the communist, I mean "community specialists" HAHA! Nothing of value was lost and hopefully they get rid of more of them pushing their "agenda."

  • @Zenthe_
    @Zenthe_20 сағат бұрын

    Bad cosmetics, poor testing. Hopefully they got rid of the right people.

  • @ass640
    @ass64020 сағат бұрын

    They probably had a bunch of people doing nothing and collecting a pay check like most game development/software development companies.

  • @predatorkaliban1331
    @predatorkaliban133120 сағат бұрын

    Always, always, always... Every single f*cking killer that comes out has to be nerfed. Not even 24 hours and you are already asking for a nerf? What is your problem, you "main killer"? This is SICK! OMG!

  • @ScottJund
    @ScottJund15 сағат бұрын

    The change was already happening at the time of this video how could I ask for something that already happened

  • @tomasp4653
    @tomasp465321 сағат бұрын

    Just to put things into perspective 1300 people is a lot in a gaming industry. CD project red has 627 game devs. 100 are on shared projects, 17 on cyberpunk and 403 on the next witcher. I know that there are more people in cd not just game devs but still. But still. What are they doing with 1300 people when they have only one game and when everything else they make is a flop. Needles to say, the people that got fired could be ex Meet your Maker devs because they game just died (5 people at the moment, 20 people 24 hour peak according to steamcharts). Heck, even on Gta VI are working around less then 1000 people. If i remember correctly it was around 800 and that includes everything, not just game devs.

  • @jinxysaberk
    @jinxysaberk21 сағат бұрын

    it’s insane how many employees they had and they STILL managed to fuck the game up this badly. the only game company that deserves to have its workers fired cuz they were straight up horrendous at their job.

  • @SlushFiend
    @SlushFiend21 сағат бұрын

    this is sad

  • @tomasp4653
    @tomasp465321 сағат бұрын

    What the fog. 24 hour peak, 76 people

  • @TrammaMan
    @TrammaMan21 сағат бұрын

    They probably thought games like meet your maker would do better. I feel like that game flopping not to mention their other games that isn't dbd flopping plays a huge part in the choice to cut all of these people. Not saying i agree with behavior.

  • @Cerebrus000
    @Cerebrus00021 сағат бұрын

    Hopefully its their DEI department!

  • @Haxkarl
    @Haxkarl21 сағат бұрын

    But if you were to play in EU, the skill ceiling is far higher than NA which means more tunneling, slug and camp. None of these are wrong but thats just how it is

  • @RaffoPhantom
    @RaffoPhantom21 сағат бұрын

    There are also a lot of jobs in for example accounting and controlling, marketing, social media presence and maintenance, IT etc. that are not directly involved with the creation process of DBD as a game and there. Obviously that's not all, just some pointers for you. Though some of those jobs might as well be outsourced. Then again, maybe BHVR counts outsourced jobs as employees as well because why not, they compared DBD to Hockey. They are a slotmachine at this point.

  • @musikmann95
    @musikmann9522 сағат бұрын

    In other news, the QA team was untouched. Turns out you need people in that spot to fire them in the first place

  • @loll121
    @loll12122 сағат бұрын

    "Work somewhere else" - Remi Rachine

  • @memeseeku3618
    @memeseeku361822 сағат бұрын

    He needs a reco duration increase between his injury spell and his m1. There should be a standard reco between an injuring or downing secondary attack (like how huntress has a reco time between hatchet and m1) and their main attack. A vecna injur spelled me and immediately m1ed me after like there was 0 reco time.

  • @StoneBaller1
    @StoneBaller122 сағат бұрын

    I thought, strongest killer map is the one with big tree in the middle and 4 palets on each corner and well a lot of trees

  • @The_Nocturnal_Raven
    @The_Nocturnal_Raven22 сағат бұрын

    "Smoother to play" he feels like he's constantly fighting against mud with every action. He feels terrible to play. I don't like him much. He still feels too weak, and the gens speeds were nerfed across the board this patch.

  • @Kickproof
    @Kickproof22 сағат бұрын

    I guess I don't understand why this is a big deal. Covid happened, they needed more people for the workload they had. Covid passed and they are shrinking their employment numbers to match the lower workload. Why does someone have to be 'at fault' or the bad guy? This all makes sense.

  • @shard135
    @shard13522 сағат бұрын

    It's also failures I bet a bunch of those devs are the meet your maker ones and this game failed hard