I remade Spirited Away... but in Blender
Ойын-сауық
Can you recreate Spirited Away in Blender? Should you?
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#3D_Modeling #Blender #hair
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@Fizuha_
6 ай бұрын
demon slayer
@danielcalabrese5769
6 ай бұрын
While it's obvious that you gave it a good try it is clear to see why people prefer hand drawn when you see the first scene the 2d version looks much smoother and flows together better while the 3d looks more rigid and for want of a better word less natural? The clouds also look a bit pixelate. The train carriage looks much closer to the 2d version and is only slightly less desirable while it is a still frame, for me the real problem with 3d animation compared to 2d is when everything is moving it can often seem very jarring and unnatural, looking at something like the latest berserk I think it was 2016 it was just horrible compared to the 97 original but then there are shows like blue eye samurai which from what I know was made with a mixture of 2d together with 3d and the final result looks quite good.
@sboinkthelegday3892
6 ай бұрын
Me, get them? No, YOU should do a 1-hour, 2-hour edit of the Goro series, Ronja the Robber's Daughter, and make any improvements you reasonably can afford to pour you time into, using these methods. It is a brilliant core under a thousand flaws, and you could seriously be the person to salvage a lost Ghibli film. Maybe ask around if someone can provide the edit to work as the master shot., and do some scenes to touch up the visuals where you can.
@romella_karmey
6 ай бұрын
Kudos to the animators and cleanup/inbetweeners of ghibli projects! Dang! They too hard to do.. every scene is considered hard level.. I myself work as inbetweener for cartoons from big companies and even simple level scenes take a day or two to make! What more a very detailed one like Ghibli’s 😅 I might cry blood lmao
@strangedude9008
6 ай бұрын
3:48 you probably tried to tell us about demons
The speculation you did on chihiro's arms being longer was actually noted by Miyazaki himself. He said that he loves 2D animation because you can deliberately go off model for dramatic effect. Example: one of the reasons Yubaba looked so menacing in the final film was because she was constantly changing sizes.
@kikijewell2967
6 ай бұрын
They actually trained us at Pixar to rig a model so animators could "break" it - e.g. allowing the knee to bend far past a realistic angle. "Breaking" models during animation creates highly dynamic expression. You want to give tools to the animators to express their characters, not limit them with your own biases and assumptions. Such good advice!!
@VanAkita
6 ай бұрын
@@kikijewell2967 So interesting. Indeed, i remember some bts clips from animated films showing that sometimes the character rigs must break to make the cinematography work.
@artenthusiastae7196
6 ай бұрын
Arcsys games famously do this to achieve the 2d look
@MellowJelly
6 ай бұрын
You can definitely do that in 3D too but people are afraid to do such things 😊
@Un1234l
6 ай бұрын
Blizzard did this for Overwatch as well
I don't think people realize enough how groundbreaking this video truly is, the craft and skill required to do this is insane. HUGE props the results are amazing.
@shableep
5 ай бұрын
seriously. i bet you some of these tricks are gonna make their way into at least a couple animation studios
@Kay_R
5 ай бұрын
@@shableepChinese studios already use 3D models for some scenes in their anime (donghua). They are pretty good. It's hard to tell whether if it's made by hand or computer.
@NEEECOOO570
3 ай бұрын
FR, when i saw the thumbnail the first thing i thought was “this cannot be real, that looks too good”
@NomSauce
Ай бұрын
I don't mean to downplay his skill, but this is already a fairly widely used tool in 2D animation. It's the very reason why there's so many tutorials about it, because it's a good skill to learn if you're planning to get into the animation industry.
@shonen84
Күн бұрын
Wonderful, you’re so talented! I think Miyazaki sensei would at least be politely amused at your tribute. Thanks for sharing, man!
6:44 2d animators and illustrators actually do that a lot - we prefer shape design and visual appeal more than accuracy. This is also why 3D isn't always the best tool for all kinds of animation, you really have to push it in some areas. But you did an amazing job, I honestly didn't expect you would do it so well!
@SugarTouch
6 ай бұрын
You may recreate whatever you wish even in MS Paint or by finger on dirty car if you have no schedules, deadlines, goals and personal life. Usability in blender is below MVP. This package is useless crap for the artists. Its only purpose is to be a show-off for devs trying to impress other devs for a sake of open source development. Blender is all about development and nothing about real workflows or expression/art/inspiration. Animators will have much more boost form Procreate Dreams i.e. in no time. And blender team must stop developing and start asking artists...
@rizwanzaman1793
6 ай бұрын
@@SugarTouch chill man. No ones gonna make 2D films in Blender, at least in its current state. But its not as useless as you pointed out to be. It has been/is being used in 3D/2D-3D animation. The latest evangelion movies come to mind which used Blenders toon shading for 3D parts, and then there's Maya and the Three which was completely done on Blender. Even the recent spiderverse used some of Blenders grease pencil features. As a 2D artist I will always gravitate towards software specialized towards 2D painting like Clip Studio or Procreate. But don't throw Blender out of the window for 3D, it's already being used in the industry and will continue to get better.
@TheBigQQ69420
4 ай бұрын
To be fair there was nothing stopping them from keyframing in exaggerations of the mesh. The problem is 3D is used to make things cheaply, not make them good. This guy did an awesome job, but projects like these are passion. Traditional is definitely faster and requires less play with more flow, but 3D in the right hands (of someone who never needed to pay bills and had an undying love of the art and a lot of experience doing it) could absolutely do the same as traditional... it's just not why 3D work is a thing.
@shiannafoxx
4 ай бұрын
@@SugarTouch Wtf are you talking about
@Drumaier
3 ай бұрын
This is why I'm a little obsessed with the rig of the "food thief" short. A lot of work and expertise is needed to accomplish that versatility with a 3d rig, but that short shows what is possible (i can't recall a more extreme example)
one minor note at about 2:55 Miyzaki is not behind *all* of the ghibli movies. Just wanna highlight one of Ghibli's co-founders, Isao Takahata, who brought us some absolute masterpieces such as Grave of the Fireflies, Pom Poko, and Tale of the Princess Kaguya
@mishli7670
6 ай бұрын
There's one more that hayao miyazaki did not do... But we don't talk about earthsea
@prosperosmoon
6 ай бұрын
@@mishli7670 shhhhhhhhh
@FelixTheAnimator
6 ай бұрын
@@mishli7670hey Goro also did From up on poppy hill & it's *good*!
@mistikalcanavarlarparlamen3265
6 ай бұрын
Princess Kaguya is my favourite film of all-time and I would say his magnum opus!
@zot2698
6 ай бұрын
Agree! there are soo many talented individuals at Ghibli. I just dont get why they keep giving Goro ( Miyazaki's kid) the opportunity instead of the other.
Something that may give the 3d more expression is using the model as a base then drawing elements on it. I.E. the face and all its expressions, the majority of the work would be done by the 3d model and the finer expressions can be done in 2d, like the mouth since you're basically hammering and fighting the model to get the desired shape anyway.
@Brixujel_Rimulex
6 ай бұрын
I agree with this. If i remember correctly this is what they did with "Into the spiderverse" and had the 3D models doing the heavy lifting and then stuff like face expression lines or other effects was able to get more focus and be refined.
@maximeteppe7627
6 ай бұрын
@@Brixujel_Rimulex they did use the model's mouth shape in 3D though - first because they're a huge team and can deliver a top notch rig to control the mouth and have top notch animators who have enough time to make the expressions they want... but mostly because the style is designed from the ground up for 3D tools rather than twisting those tools to recreate a 2D look with pinpoint accuracy - though they do quite a bit of twisting in other areas. so motly the lines they draw are expression lines on the face, speed lines, etc... I'm not exactly sure how they handle the half tone shading though.
@UGNAvalon
6 ай бұрын
I believe Land of the Lustrous did the same thing in order to capitalize on the strengths of both 2D & 3D.
@jakethecatalyst
5 ай бұрын
Reminds me of how for the film Belle, they sculpted multiple models of the digital character’s head to fit specific camera angles.
@oscaretcheverry616
4 ай бұрын
I think it is a thing called rotoscopy, usually on top of an actual recording, but often over 3d renders (maybe animated with motion capture) since you can change camera angles dinamically instead of depending on the angle the camera is recording
Something touched on in the behind the scenes for "Encanto" is that the animators will break the models to get better atmosphere from their poses. It's something considered contrversial, but the effect of making deliberate anatomy errors to make a more dynamic pose is a better payoff.
@craptastrophe521
Ай бұрын
Disney and other studios are breaking their models a lot more lately, the stuff that blends old-school cartoon style with digital animation like Hotel Transylvania, Luca, and Turning Red really leaned into it, but you can see it start to show up in more subtle ways in more straight-line digital stuff as early as Onward and Encanto
Putting so much tender love and care into ensuring the 3D render looks as close to the original as possible really shows that you loved Miyazaki’s film. Thanks for creating and sharing this masterpiece with us!
This is borderline insane to do
Lmao miyazaki's son made a 3d anim film and miyazaki was so disappointed that he basically refuses to acknowledge it as a ghibli film. He would probably like this more than that though because at least it doesn't dip into the uncanny valley. I think he just thinks his son is untalented tbh 😂😭 i feel kinda bad for the guy. Must be a lot of pressure. Anyway this was awesome and tysm for the video!
@atoaster2070
6 ай бұрын
To be fair, Goro Miyazaki directed Tales From Earthsea and From Up On Poppy Hill, so he does have talent.
@waretaSL
6 ай бұрын
@@atoaster2070 directing and artistic directing are two very different things. He may have a talent for directing, but the artistic direction of his 3d movie was awful
@chaoticcritical9335
6 ай бұрын
Well yeah. From the looks of it Miyazaki doesn’t really seem like a great person but he does have a lot of talent
@house0paine535
6 ай бұрын
@@chaoticcritical9335??????
@ben66562
6 ай бұрын
They made "from up on poppy hill" together so i think miyazaki softened it up a little on his son after his disappointment in earthsea. You sound a little mean by the way. Imagine if it was your son.
I don't know what Miyazaki would think, but I think it's truly inspiring. While I admire and adore 2D animation, I find modern 3D artists' efforts really impressive. Great job and I love your explanations of each step.
What i appreciate abt this video is how it centers 3D animation as a translation of sorts, rather an an equivalent to or replacement of 2D animaiton. They're incredibly different mediums, each with their own flaws and benefits. 2D animaiton is by no means a thing of the past and both mediums can learn a lot from the other. Great video!
Great job man! One quick way is also to draw grease pencil lines directly to the surface and parent it with the 3D object. If you need movement you can sculpt the lines and interpolate them. Lineart is awesome but it can be a pain to all fix extra strokes later 😅
As a Japanese person, I am impressed by your 3D recreations! In our manga and anime, destructive compositions and anatomy are often used. While 3D captures a vision without distortion as seen by the camera, manga and anime creators capture the vision as seen by the Brain, where certain parts are emphasized and others are extremely subdued. Therefore, when recreating in 3D, it’s necessary to deliberately add distortions⚡️
@TheBigQQ69420
4 ай бұрын
ARCSys (Guilty Gear, if anyone doesn't know) did an insane job behind the scenes with the tricks you mention, where the 3D models are so blown out of proportion to create depth and exaggeration like the media you mentioned, in the animations that seeing how it works outside of the 2D plane they present the game in, is absolutely wild.
@TheBigQQ69420
4 ай бұрын
Good GDC talk by them here: kzread.info/dash/bejne/q5x7zKWzqK28Y6g.html the timestamp ~29:30 where they talk about replicating the exaggerations of 2D in 3D.
@TheBigQQ69420
4 ай бұрын
And for anyone who isn't interested to watch, they use a lot of scale animation which is making parts of the body massive and others smaller to appear further away or closer when they really aren't, along with a myriad of other techniques.
@wakkaseta8351
4 ай бұрын
@@TheBigQQ69420 So basically artificial foreshortening?
@TheBigQQ69420
4 ай бұрын
Pretty much since their goal was to emulate traditional art, they limited their modeling to how you would "fake it" using a pencil on a 2d piece of paper. It's really well done and cost a pretty penny. @@wakkaseta8351
Oh my heck you're so flipping cool. ART PEOPLE ARE JUST THE COOLEST. Man I wish I wasn't a peasant.
this is amazing, I can notice the effort you put into the editing and the scenes, I love it! keep up the good work!
@Noggi_3D
6 ай бұрын
Thank you. :)
Sounds exciting 20 hours to go
@TopatTom
6 ай бұрын
Worth it!
@anaesthete5592
4 күн бұрын
Wow it took only 20hrs
This is genuinely crazy! the amount of skill and knowledge combined to recreate those scenes in 3d is something that you have to be very experienced to be able to pull them off. Thanks for uploading this videos man. Keep up the great work.
very cool, ghibli art style is so nice and translates pretty decently in 3d as seen in ni no kuni. honestly videos like this makes me want to see them work with another developer again
If you were to design the characters from scratch around the cel-shader (centralise their mouths more give their faces more gometry communicate more with overall shape). This would be a perfectly valid pipeline for making a movie. I especially enjoyed the way you projected a background painting on rudimentary geometry for the train shot. You can't move the camera around too much where you didn't plan it, but you instantly can get 3D shadows and volume and get away with basic movement. That's keeping with the 2D pipeline and still getting 3D applications out of it. Love that. You'd have to storyboard a production like this beforehand and nail the energy as you go as you won't get the freedom to move the camera later. The 2D assets on layers will be painted with specific angles and distances in mind.
This is absolutely TERRIFIC! great Job Noggi san
just shows how cool and unique 2d animation is. nothing can beat it.
gotta increase the focal length a bit, and change where the camera is slightly. I feel like a lot of the "weird cg look" is just from the camera angle and FOV
Wow! You actually did a whole or better than I expected! Not meaning that to offend you, but this style of 3D can be very easy to make look wrong and hard to make look right, though you actually did a pretty good job! It does still have a slight 3D feel, but if you were to practice this, I swear you’d have it down pretty soon!
Not only are the displayed Blender skills really impressive, but the video editing and flow, as well as the music choices, are all so good!!
What a beast you are! This is all amazing. The animation, the video, the editing... everything. You deserve more views and subscribers for sure!
this video was super awesome. looks great and really enjoyed it. specifically the way you transition between montages and showing off what you have worked on are really good and satisfying on top of already producing super impressive stuff. really glad your video was suggested to me c:
From someone who tried to learn basic Blender and gave up after two years of struggle when realized I failed miserably, I cannot stretch enough the insane amount of skill this person has put on display in this video. I'm floored! Kudos for the amazing job.
This slaps hard, amazing work as usual! 🔥
Man this is good, I envy your 3D skill set. As a beginner in 3D, it's amazing to watch someone work in so many dimensions in one project, so comfortably. And the output was seriously good. It translated far better than I would have thought it would
This channel is Underrated AF
Bro, this is so well done, like I get the art behind Spirited, and you cant take away from that, but you nailed this one mate!
It's official, fans will be the ones to finish the Berserk anime we all deserve.
As an exercise these type of work is immensely helpful in creating great looking 3D art. It allows you to break things down frame by frame and see what adds to the soul of a final product and allows you to think in similar vein. Anime is starting to have 3D work that comes really close, and stuff like Arcane just blows everyone away.
honestly, have a little bit of trouble telling the difference. so you did a pretty awesome job. the real test is when you see more than a few seconds in actions (like minutes) to really see your work at play.
I think the best way is like how arcane dealt with it, Using 3D to simplify the work, then painting over each frame to add the artsy feel. Idk much about the cinema world and if that saves time and money, but it seems like it would to me
Just wow. SO wonderful to see how you, step by step, created each scene. Thank you for enriching one of my favorite movies even more.
12:07 I’ve become obsessed with the idea of a variety of making exact copies of stylized 2D art with Blender lately and “why?” of it is so that ultimately I know how to use those looks on concepts that I make from scratch. So yeah, this.
Amazing! I'm working on something similar for The Boy and the Heron, and your tip for making fur (8:05) is so helpful! I've been overthinking how to do the feathers, but your technique is so simple and looks really nice. Good work.
I will be studying this video at length. Obviously you have a ton of skill, talent, and incredible creativity with Blender. But! You have also shown me at least one hundred unique transitions and movements that I absolutely loved while watching this. I loved every moment of it!
This is nothing short of incredible.
Hats off to you, this is the closest I’ve seen when it comes to replicating the ghibli style
Awesome video and impressive skills. The beauty of 2D animation lies in its high artistic feel, while the beauty of 3D animation is its precision. Ultimately, it’s all about creating visual appeal and connecting with viewers’ emotions.
This is awesome. Very well done.
Probably the highest quality editing I’ve seen on a video in ages. Kudos
I'm amazed at your ability to recreate these scenes and with your attention to small detail!
You're incredible, my man. WHEW. SKILL.
For the weird normals around the mouth, you can use a proxi with custom normals and a data transfer modifier on the original mesh so the normals will stay the same when you move vertices. Still not perfect but it can do the job 😅
I like how you show all the process. I'm learning a lot from your videos. Thanks!
This is crazy good work not just on the art side but also in editing and presentation. Very impressive!
The displacement to make the character wobble is absolutely genius idea ! thank you !
Do a course NOW
bro this is incredible. amazing breakdown and workflow
Wow! You showed some great techniques in a very short amount of time! Thank you!
I just want to experience a world that feels like this in VR. There were some Ghibli demos someone made when Oculus Rift was still a dev kit, but it was just a small taste.
I think if you perfected the proportion of the details it could be nearly indistinguishable from the original. Anyway this is a great cel shading animation tutorial for blender! Thanks for that. 😊
Not even five minutes in and im incredibly impressed by the quality of this video. Great job
Pretty incredible how powerful Blender has become and all that opensource and free, a total phenomenon.
Holy shit you're good at painting and you speak so casually about it
Daym that cinematography is on point! I like the scene where you put on that artist glove
as someone who just watched how to make a DOUGHNUT in Blender for the first time, my eyes just melted and my brain exploded
Wow! You went above and beyong with this proyect. I learned quite a bit!
Okay, I've been holding back from commenting, but you have the absolute number one best content in my option. Great skills, and a motivation to me
looks pretty great, good job in exploration of the tools
This video has so much production value. This gotta get up to everyone KZread do your magic pls
Wow, this must have taken a while! great job!
Well, for pencil artist this 3D thing is actually a lot, lot effort 😂
I don't know anything about using blender, but this was really entertaining to watch. The effort that you put into this video really shows. 🖤🖤
We already know that the ghilbi look can be done faithfully in a 3D engine becase of the Eden Anime Mini-Series and of course Ni No Kuni. But matching the 2D look is nice. It ends up being a styling choice.
Dynamism is the word you were looking for XD. But I must say, your music choice...... beautiful. Honestly created such a lovely mood with your great voice.
CRAZY WORK! Keep it up Noggi, you are on your path to success. Remember to always have fun while doing your craft
There's another way to incorporate lines to the characters or any object for 3D animations looking 2D. I never knew the special shader node works with the coloring, but it would take some time to adjust the shadows. Impressively creative.
Your editing is so good, how do you not have more subscribers
awesome bro
This is the most insane idea i have ever seen and it looks amazing
I’ve been looking for this for ages
I'm not an artist and I don't know blender but I watched all 12 minutes in awe. Well done!
Youre a blender beast, well done
As a 3D artist I always did love 2D style I been always mixing up my 3D to look 2D … you’re channel is very inspiring keep it up :)
I am amazed I thought this was clickbait but its a masterpiece. The fact that anyone for free can make a Miyazaki Film from a laptop is astonishing. The skill and patience to make it, equally.
bruh's growing too fast... his power level, it's over 9000 !!!!
Really cool how close it is
This is really amazing curious how you do the shadow adjustments when recreating the spirited away scene? edit: specifically when she is hugging the river spirit
Hey, bravo for all of your effort! Great work and thanks for sharing :)
absolute GOAT, love watching your videos, greetings from Poland !
FYI this technic called : 3D Cell Shading. I was research about this for my thesis on 2019. And i was predicted this is will be more efective to use in the future. Now its so popular for real big production project. ^_^
The quality here absolutely blew me away! ♥ Seeing the tricks that make what would normally give away its 3D nature look completely 2D seems like such a delicate skill to master that I don't know if I have the patience for. The only criticism I could give is Chihiro's hands on Haku's face look floaty. If you were going to try it again you could IK rig the hands, and have them attach to two bones on Haku's jaw so they never mismatch their positions. Besides that I had to pause and make sure I wasn't watching the original!
Great video! Thank you, now I will never unsee the long arms...
As this was a childhood favorite, and having watched it literally over 100 times (3 times in one day...) I figured I should at least be able to tell the difference in Chihiro's movement when she hugs Haku... Side by side, I could tell... couldn't until I noticed the somewhat stuttery movement... it's hard to explain, like it's not at the same frame rate ig... either way, it is exceptional. I am thoroughly impressed, though it probably doesn't mean much coming from me. I am curious if you would be able to use a motion capture AI to capture the motion of the video and make more bits of the movie, or if you intend to make more parts of the movie... or if you only planned on doing this as an example. Figure the AI motion capture might help with moving the models throughout the movie, like after she cleans the river spirit and all the characters are jumping on the upper floor.
Great job! The recreations look very close
just gonna mention the insanely creative cinematography shown off in transitions
Also your editing is so good!
Very interesting... Spirited Away is my all time favourite movie and I have had an urge too to create something non-photorealistic. Will probably start to look into how the shaders and the looks are made at some point. I'm currently focusing just on making characters and building portfolio but I definetely want to learn to create something similar at some point! Overall you made very cool shots!
Jesus that looks extremely time consuming, the fact you got it to look this accurate is a testament to your skill and talent though, I could only do this if I spent months
this is awesome. you are a true master of your domain.
the fact you made this better then the animated version is legit a feat i subbed from this project. can you send me the blender you use? you make me want to try things like this.
Man... That's such an amazing job!.
Great work!
So cool! you are so good at painting man!
man great work with massive effort welldone bro
@Noggi_3D
6 ай бұрын
Thank you. :)