I Made My Own TTRPG! A Guide On How To Make Yours - GM Tips

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I created my own TTRPG and I want to show you how I did it, and how you can also create your own tabletop roleplaying system. If you want to see the roleplaying system that I created check it out here on Kickstarter: www.kickstarter.com/projects/...
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Пікірлер: 233

  • @HowtobeaGreatGM
    @HowtobeaGreatGM3 жыл бұрын

    *Thanks for watching! Let us know in the comments below your TTRPGs that you are creating!* Check out World Anvil, an amazing online world building platform, here (use GREATGM for a great discount): worldanvil.pxf.io/rPqPv Find our Bounty Hunter TTRPG Kickstarter here: www.kickstarter.com/projects/guysclanders/bounty-hunter-a-ttrpg

  • @pallydan893

    @pallydan893

    3 жыл бұрын

    So because no one knew how to use the ships Guns, the Guns couldn't be used at all? Not even the option to attempt to fail? One of the best parts of DnD and similar Ttrpgs is when the DM tells you 'you can certainly try', here it just seems like you only have two options do or do not. Do successes even have the possibility for complications?

  • @devilbhrothesavage2807

    @devilbhrothesavage2807

    3 жыл бұрын

    Is this english only or can u switch languages?

  • @O4C209
    @O4C2093 жыл бұрын

    I have a player that chose to be an orphan. I said, "Great. Where was the orphanage? What were the names of the other orphans you grew up with? Who ran the orphanage?" He wound up with more background than any of the other players and went back to the orphanage multiple times.

  • @absolstoryoffiction6615

    @absolstoryoffiction6615

    3 жыл бұрын

    Guard: "Who are you?" Me: "Tell me about this world you live in." Guard: "Hay, don't break the fourth wall." Me: "I can't create a backstory without a world to be emersed in." Guard: "Fine... This is a block." Me: "On the floor?..." Guard: "But wait. There's more." Me: "Nooo..." DM: "You were too emersed into the game. Now, your corpse lies on the block with your head executed off." Guard: "Next?... Next... Ah, hm..." DM: "No. Stop. You cannot kill me. I'm the DM." Guard: "And they call me GM... Royal Guard!... You can't run away."

  • @nowheresound8111

    @nowheresound8111

    3 жыл бұрын

    like Hardwon Surefoot from NADDPOD! the character is an orphan but his backstory is done really well, is super deep and used as part of the plot a ton.

  • @kaseybennett7415

    @kaseybennett7415

    2 жыл бұрын

    @@absolstoryoffiction6615 I'm so confused by this in so many ways

  • @euansmith3699
    @euansmith36993 жыл бұрын

    "I'm an Orphan. I come from a massive family of Orphans."

  • @absolstoryoffiction6615

    @absolstoryoffiction6615

    3 жыл бұрын

    Anakin Skywalker: *PPCCHHIION VUM VOM VUM VOM BBCHAAHH*

  • @Gladdig

    @Gladdig

    3 жыл бұрын

    That's very sad, I can kind of relate though, as a genetic defect runs in our family, and sadly it has left us sterile for generations.

  • @SpiderboyN2Jesus

    @SpiderboyN2Jesus

    3 жыл бұрын

    So... You come from a large foster home 😜?

  • @deadmeme8011

    @deadmeme8011

    3 жыл бұрын

    Same, bro, same.

  • @RavenNiffler

    @RavenNiffler

    3 жыл бұрын

    😂

  • @sparrowhawk4641
    @sparrowhawk46413 жыл бұрын

    Immagine having a boyfriend who builds you an entire rp system because you can’t do math... this man is living the dream...

  • @carlwarner5239
    @carlwarner52393 жыл бұрын

    The fact that you did this for your boyfriend is absolutely adorable and I hope you two have a good valentine's day

  • @Hallinwar

    @Hallinwar

    3 жыл бұрын

    Oh damn Valentine’s Day Almost forgot

  • @theunreal_TOEBEANS

    @theunreal_TOEBEANS

    2 жыл бұрын

    😁

  • @reidurbjorn
    @reidurbjorn3 жыл бұрын

    Made mine last year and put it on Drivethrurpg. It's a great feeling.

  • @oldmanjobie3735

    @oldmanjobie3735

    3 жыл бұрын

    Awesome!

  • @kota86

    @kota86

    3 жыл бұрын

    If I may ask, what's the experience of putting your own TTRPG on DrivethruRPG like? I'm an aspiring game designer myself and-after about 6 years of work-I'm now about 98% of the way through with the finalized playtest edition of my game and your insight would be invaluable to me!

  • @reidurbjorn

    @reidurbjorn

    3 жыл бұрын

    @@kota86 It's not an easy process, but if you find the right editing and layout people, you'll be much better off. I did not get the right editing and layout team for v.1 of the game, but luckily found a good editor and layout guy for v.2. It takes time and money, but if you're dedicated enough to the the process, then you'll get through it and you'll feel a great sense of accomplishment. Now that I've completed v.2 of my first game, I'm working on my second. Btw, look us up at Auraboros Games on Drivethrurpg. We're small but we're a dedicated group. We only have a few projects out, but we're working on more now. Hope this helped and I wish you the best of luck on your development.

  • @bradleypatterson5384

    @bradleypatterson5384

    Ай бұрын

    What is your game called?

  • @SteffenskyXD
    @SteffenskyXD3 жыл бұрын

    so this shows up in my recommendations the day after I actually started writing down notes for my own RPG system. "Eyes Computer suspiciously"

  • @axelthegreat9

    @axelthegreat9

    3 жыл бұрын

    I've been going at mine for a few months. It's not a simple process even if it is a simple system. Best of luck! And don't trust computers.

  • @robpegler6545
    @robpegler65453 жыл бұрын

    I've always created my own games, starting in high school and continuing (on and off) into adulthood. I've played around with different homebrew rule systems over the years (some good, some terrible). My current system is working well, although I've done a fair bit of tweaking over our current campaign, including a couple of fairly drastic overhauls of my combat system (fortunately, I have very understanding players). Why do I do it? I guess it's because I like the creation side of things. I'm the GM who's in it for the worldbuilding and the storytelling and the NPCs, and working out my own rules is all part of the fun.

  • @sciverzero8197
    @sciverzero81973 жыл бұрын

    "Why don't you have a backstory?" "Because we don't have time for me to tell you all of it and you wouldn't find it terribly interesting anyway." See also: "I do, but its a black box. Things may come out of it into the light, but its not possible to look in or reach in and grab anything."

  • @Tiyev

    @Tiyev

    3 жыл бұрын

    Yeah. Also, backstory's are basically info dumps. (and info dumps are usually the least interesting way of introducing information.)

  • @dorcasmutton6335

    @dorcasmutton6335

    2 жыл бұрын

    Nice neco arc pfp

  • @deadmeme8011
    @deadmeme80113 жыл бұрын

    I have a humble suggestion: pronounce ttrpgs as "teeterpegs" from now on.

  • @shaneannigans

    @shaneannigans

    3 жыл бұрын

    Ha ha love it!! 😆👍

  • @hariszark7396

    @hariszark7396

    3 жыл бұрын

    Or Titirpigs......😂

  • @gelbadayah.sneach579

    @gelbadayah.sneach579

    3 жыл бұрын

    I humbly take this suggestion. Let the term be coined!

  • @LionKimbro

    @LionKimbro

    Жыл бұрын

    You know what- I’m buying into this. TEETERPEGS it is.

  • @wheresyourcave3412
    @wheresyourcave34123 жыл бұрын

    Sooo your partner basically said put up or shutup and u said... Hold my beer

  • @toverkleet
    @toverkleet3 жыл бұрын

    A mechanism i found intriguing is using a Jenga tower for tension. Its not my idea, check geek & sundry, but that system creates a lot of tension especially in a horror setting. Not that every fail will get the characters killed, but dire consequences can be connected to that method

  • @hawkshot867

    @hawkshot867

    3 жыл бұрын

    Game is called Dread, I got a free copy long ago and never played it. It sounds super interesting though, I think I also saw it on Geek and Sundry - something with werewolves, I think, in a desert? dreadthegame.wordpress.com/about-dread-the-game/

  • @toverkleet

    @toverkleet

    3 жыл бұрын

    @@hawkshot867 i think they ran a few versions also 1 with Matt Mercer in it, with a different setup, but if Dread has several stories in there it might be one for sure

  • @oldmanjobie3735

    @oldmanjobie3735

    3 жыл бұрын

    I've run Dread several times. I'm very fond of it. Very roll play heavy.

  • @anfiach

    @anfiach

    3 жыл бұрын

    @@hawkshot867 That was the episode with Wil Wheaton EDIT: Tabletop

  • @demonheart13
    @demonheart133 жыл бұрын

    Creating your own ttrpg... Welcome to the GM Ascension

  • @sottonk
    @sottonk3 жыл бұрын

    I'm actually already working on my own system design but I'm still looking forward to watching this video.

  • @alexanderk.9032
    @alexanderk.90323 жыл бұрын

    I've been working on my own for a while now and still at it. It's based on Japanese horror movies, stories etc since I'm a huge fan and I found it hard to run games and stories like that in other systems. It's the most fun I had being creative I've had in a long time.

  • @kota86
    @kota863 жыл бұрын

    The simplicity and elegance of this system is incredible, Guy. I love how much you've done with so little!

  • @ryanbeverley1546
    @ryanbeverley15463 жыл бұрын

    Backed this on Kickstarter! First thing I've ever backed, and I cannot wait to play it!

  • @StevensonMD
    @StevensonMD3 жыл бұрын

    Thanks for this. I needed it. I've been working on a system that Started very very simple to play with my four year old daughter. Simple enough our forth game was one she wrote and DMed herself. It is now on its sixth iteration slightly heavier but still simple but now needs writing out more.

  • @JakubNaceradsky

    @JakubNaceradsky

    3 жыл бұрын

    What about Mouse Guard??? Its great for childrens and it could be funny as hell.

  • @eduardlohmann5800
    @eduardlohmann58003 жыл бұрын

    The reason to not have a (big) backstory is that some people are DIP(Develop in play). I don't know the characters until I've played it for a while. I could write a backstory after about 3 or 4 sessions. If you randomly generate one the is a risk of it feeling wrong. But it's different for other people.

  • @RavenNiffler
    @RavenNiffler3 жыл бұрын

    This makes a lot of sense especially for dnd like why did my cleric’s 5th level spells fail?

  • @RexxyRocker
    @RexxyRocker3 жыл бұрын

    Savage Worlds, NO SOLID SETTING

  • @eopatcjo

    @eopatcjo

    3 жыл бұрын

    Genesys, no setting at all

  • @mattahlschwede4810

    @mattahlschwede4810

    3 жыл бұрын

    Steve Jackson's GURPS: the base game doesn't have its own setting, but there are a whole lot of source books with pre-made settings, or the elements from which to concoct your own. It was the first RPG I ever played, a long time ago.

  • @ryanhenderson225
    @ryanhenderson2253 жыл бұрын

    Legit been working on my own for the last two years before Guy started this series xD loved the video!

  • @JeremyHopsonLIVE

    @JeremyHopsonLIVE

    3 жыл бұрын

    I’ve been working on a system for 6 months now, best of luck in your works mdude.

  • @ontheedgeofshadow2790
    @ontheedgeofshadow27903 жыл бұрын

    your system design is so considerate of unimaginative people (which I am absolutely not) this sort of thing I've had trouble with for quite some time... I love how this is addressed. In my experience the USUALY response is "then why are you here?" lol which is not a good first time experience nor does it keep people in the hobby. All personal opinions aside

  • @vloos
    @vloos3 жыл бұрын

    5 years makig my ttrpg. Almost there.

  • @thedmr6417

    @thedmr6417

    3 жыл бұрын

    Wow....keep me posted, got a link?

  • @vloos

    @vloos

    3 жыл бұрын

    @@thedmr6417 No atm, also, it's written in spanish

  • @Elminster-ln4yw
    @Elminster-ln4yw2 жыл бұрын

    The way he can bend his fingers both amazes and terrifies me

  • @ForestFWhite
    @ForestFWhite7 ай бұрын

    It's valid to say a tense dramatic moment was perfect if that was the goal. Well done!

  • @frigginsepone446
    @frigginsepone4463 жыл бұрын

    Actually working on a system I have in mind for decades. Based on the 1991 Aliens Adventure Game, a game with so many flaws that house rules had always been a must have. Now I finally even got rid of the Aliens movie based background for more freedom in story telling. A survival-horror game, action based, where the goal is simply to *survive the adventure.* Leveling and looting is traded for much more thrill and suspense, looking death in the eye! And yes, I keep using dice...

  • @IndorilNerevar-MoonandStar
    @IndorilNerevar-MoonandStar3 жыл бұрын

    I've been working on a TTRPG for several months now. Love the video!

  • @valasafantastic1055
    @valasafantastic10553 жыл бұрын

    I'm currently working on more than one TTRPG! I love these videos, thanks for sharing.

  • @Tasla1
    @Tasla13 жыл бұрын

    my very first backing of a kickstarter project. Love the idea, the premiss and love the artwork.

  • @legendgames128
    @legendgames128 Жыл бұрын

    I was in the middle of making an Undertale TTRPG when I found your videos, never been a better time for that.

  • @NopeNaw
    @NopeNaw2 жыл бұрын

    Cooking is both an art and a craft. Being able to cook an exceptional meal is an art. Being able to cook a moderate to exceptional meal several times over is a craft.

  • @itsallfunandgames723
    @itsallfunandgames7233 жыл бұрын

    This is really neat. I heard you relate that anecdote about making a mathless RPG not too long ago, and my mind sort of got hooked by the question, then 20 seconds into thinking about it I had an idea for exactly how I would do that. I recruited a friend to help me out, and now after about a month of testing and Photoshopping we plan to take it to Kickstarter within the next week or two. I didn't even realize beyond the anecdote that you were actually making yours into a full system, it's a great time for new ideas in the tabletop role playing world.

  • @toboraton

    @toboraton

    Жыл бұрын

    Did you end up making a kickstarter? Sounds neat!

  • @mikecarson7769
    @mikecarson77693 жыл бұрын

    super useful advice! thank you !!! especially nice to follow your thought process about the choices by players, mechanics for creating tensions and decisions, and so many insights

  • @FaustoPego
    @FaustoPego3 жыл бұрын

    You can also add after skills, "traits", like "shy" or "bold" in social situations.

  • @jasonyesmarc309
    @jasonyesmarc3093 жыл бұрын

    Thank you so much. I was really struggling to make a system like this for a long time. This works perfectly.

  • @jeandesauw7646
    @jeandesauw76463 жыл бұрын

    I support your project ! Can’t wait to use this !

  • @crystalheart9
    @crystalheart93 жыл бұрын

    You did an amazing job creating this game. I enjoyed hearing the process.

  • @jasonGamesMaster
    @jasonGamesMaster2 жыл бұрын

    Did I miss the part where he explained WHY he went with the token/point method? I love it, but it does seem, as he mentioned, to go against the core concept (although I assumed that he wouldn't be able to adhere strictly, just because of how barebones the idea was). Cheers, and thanks for sharing!

  • @314R81UP
    @314R81UP3 жыл бұрын

    Thank you for the video - You've inspired me to move up my work on my system!

  • @ShadokoComposer
    @ShadokoComposer3 жыл бұрын

    Very instructive, tension & decisions are the key points on a rpg system. It is related to a story, a world with hidden rules that players discover while playing and learning more about the character they play

  • @oldmanjobie3735
    @oldmanjobie37353 жыл бұрын

    Made a few TTRPGs just for friends over the past 40 some years and played quite a few more. (Yes I am old) I like this game you've come up with. A lot of original ideas. Nice.

  • @jamesembry9652
    @jamesembry96523 жыл бұрын

    Great video. I made my RPG, Raven of the Scythe some time ago (its on drivethru). I love what you said about how you cant really have a system without a setting. For instance, if your space game has blasters like Star Wars or just Ballistic weapons like BSG, that is telling you something about the setting just from glancing at the equipment page, even if you didnt think twice about it when you wrote it down.

  • @JeremyHopsonLIVE
    @JeremyHopsonLIVE3 жыл бұрын

    I have been writing a TTRPG for a good while now, was looking for some extra drive. The biggest struggle I am having right now is working out an “AC” system for combatants. It’s a d6 system with superheroes/villains; has been hard thinking the best way to approach that specifically. Thank you again for your great video Guy, long time fan.

  • @kathyevans3251
    @kathyevans32513 жыл бұрын

    Our group gms sometimes awards a few extra character development points for a good back story as an incentive.

  • @valterink8997
    @valterink89973 жыл бұрын

    lol I'm designin a LoZ TTRPG, the fact that he mentioned it in a video about designing TTRPG's that I instantly clicked on because of the title, blew my mind.

  • @LutherGary17
    @LutherGary17 Жыл бұрын

    Love your information, I am writing a very crunchy, gritty, ttrpg.

  • @Tazymandius
    @Tazymandius3 жыл бұрын

    I've been working on my own system on and off, it doesn't use dice either but is a bit more complex than what you've described. Still a great and useful video! Given me stuff to think about.

  • @zthenetrunner921
    @zthenetrunner9213 жыл бұрын

    Started making my own about a year and a half ago, you play as hackers/ internet celebrities/ civilians in a ready player one Esq internet reality. I narrowed the stats down to six : might, agility, toughness, intellect, energy.

  • @ShizaruBloodrayne
    @ShizaruBloodrayne3 жыл бұрын

    Thanks for the insight on all your videos! I've been watching a lot lately to draw inspiration for a video game I'm attempting to story board for. I've been tempted to make some of it into a d&d campaign but much of it is too much of a railroad for d&d but too open ended for a linear story driven game lol.

  • @kathyevans3251
    @kathyevans32513 жыл бұрын

    I was inspired by the video on creating your own ttrpg..I came up with an idea( it was waiting to come out to play).I am enjoying the creative process .I am following a paranormal theme.

  • @tsambkos
    @tsambkos3 жыл бұрын

    I'm working on a scifi system because I think it is the best way to get my partner into scifi since they love ttrpgs and this was amazing timing for me!

  • @jaytomioka3137
    @jaytomioka31373 жыл бұрын

    Fantastic! I love your motivation and solutions in creating BOUNTY HUNTER! Brilliant. I completely agree that setting is key, the draw back to “generic” setting neutral systems like GURPS is they require specific setting books to be playable. Of course that is an intentional marketing decision by Steve Jackson, no doubt.

  • @elysesmith8460
    @elysesmith8460 Жыл бұрын

    Did this without realizing it 😅 wanted a game i could run for my kids, they had a list of things they wanted to do/characters they wanted to include. We had several session 0s, i researched various mechanics that different systems used. I cut and pasted. Meanwhile, I world built. We now have a patchwork of mechanics, genres, and systems that suits us perfectly. Coincidentally, that is how i cook as well, read a few recipes for inspiration and then adapt them to work with what I've got and meet our needs.

  • @absolstoryoffiction6615
    @absolstoryoffiction66153 жыл бұрын

    In general about creating TTRPGs... What is your favorite genre? Pick one. It will help out with the practical test. A simple or a complex system? Be it a 1d20, a table sheet, or raw numbers. A Logic System is difficult to pull off because it is "realistic" in relation to the campaign, and it triggers based on the Meta System. One must take place before the other based on the events by actions. As for "Class Tree", there is only two types. A universal ability creation system and "Schools of Trees" to pull from. Unless 100+ Classes are a thing, without using mixed classes/abilities. Combat and campaign wise... Keep stats low and options high. Make every decision critical to your Character's progression. And avoid creating useless stats or empty level up space used to just waste points in. In my TTRPG, it's a mixture of Divinity Original Sin 2's Action Point & Class System, Devil May Cry's Demon Trigger & Combat, Soul Calibur's Soul Charge & Combat, Vanguard's Card System, Yu Gi Yo's Card System, and an indie game where armor & weapons are treated by the Logic System rather than a traditional one where the entire armor set adds up to a defence stat. Along with the traditional six stat block. In short, my game can be played with dice, direct actions, or nothing but a paper and pencil for lists. Although, it's better played with Direct Action since it uses both types of mechanics under conditions. Ex: "You can equip a helmet which will add to your character's Armor Rating and protect your character's head exclusively, unless stated by an effect." And, "You can wield any weapon in any way of the hand(s), but be careful of your character's positioning during combat, since it affects the positions of your companions/pets (not PCs) and actions taken. The same is said for NPCs."

  • @handtrap8868
    @handtrap88683 жыл бұрын

    the action point system is actually genius when it comes to wraping everything together because you cant very well cast a spell if your tired from running or staying up late or the other way round

  • @chillialexander
    @chillialexander3 жыл бұрын

    Your boyfriend is a very lucky man.

  • @GreenBlueWalkthrough
    @GreenBlueWalkthrough3 жыл бұрын

    That sounds like a really good system! Although it could be, by the sound of it be Universal or "setting less" like what the folks over at tabletop time made and the system er... I have... The trick to making a Universal Tabletop game is to make core rules like the AP skill system you have and build the setting editions on top like the ships and backgrounds in your game. So you can pick up the core rules and add a setting on top if your feeling creative or the developer could make editions with the added rules... That way you don't have the Games Workshop issue of not updated various games when one system could have worked. Not to mention my system which is a universal Wargame/RPG and fixes the issues Games Workshop's been having. Thanks for this video I can't wait for more game dev content!

  • @kathyevans3251
    @kathyevans32513 жыл бұрын

    I have been watching your great vidoes.I have supported the kickstarter.

  • @jamesesparza6893
    @jamesesparza6893 Жыл бұрын

    Nice this is helping out a bunch with my skill based role playing system

  • @alperozcan4384
    @alperozcan43843 жыл бұрын

    Thank you. I'm following the same base thought; a system where there is little to no math also easy and fast (emphasis on fast) to play online/on zoom. On the other hand, I axed 90 percent of the classes and 99 percent of the races. So it's only human centric. (Elves or dwarves may be on another continent but since we are not playing there, there are no other races, yet) I also eliminated most skills/feats :)

  • @dexterdunbar3528
    @dexterdunbar35283 жыл бұрын

    I made my own RPG system so I could fuse an amalgamation of every rule that I like. I also had an original concept that I wanted to develop. Now I have Lucid RPG - an alternate history about prohibition (caused by liquors that empower at a steep cost of eventual mutation and/or psychosis. The book looks great, but only one copy is going to print because I don't own the cool art.

  • @hunterscott8454
    @hunterscott84543 жыл бұрын

    I’ve been wanting to make one for years!!!!

  • @jakesgenuineanarchy5955

    @jakesgenuineanarchy5955

    3 жыл бұрын

    If you’d like to help out in building one, I’m always looking for helpers for mine.

  • @absolstoryoffiction6615

    @absolstoryoffiction6615

    3 жыл бұрын

    Streamlined TTRPG Vs Unique TTRPG has its pros and cons. With Streamline, I can write up the design for a robot to make rulings on but the over all stats are "same-y". With Unique, I can use specials mechanics like Damage Dice Types but abstract concepts are difficult to make a ruling on. In the end, either create a TTRPG in a limited scope or create a TTRPG in an average scope. If meshed well, then any choice of design should be good. In my case, my TTRPG is free form with video game esc rulings set in a logic system. However, the literal choices of each PC from character creation toward the end of the campaign, can heavily affect the outcome. Ex: "You can create a literal omnipotent God as a playable character, but along with the rules kicking in as usual. You have also plummeted the campaign into a much more difficult setting since the World Tendency will react to it."

  • @Lionrhod212
    @Lionrhod2123 жыл бұрын

    Thanks for this video - I've been considering putting together my own TTRPG with the express purpose of keeping it SIMPLE for small children. I'm thinking there has to be SOME math in character creation at least, and trying to figure out how to avoid most of it. Definitely interested in taking a look at your system and how you got around that!

  • @alisontibbens2155
    @alisontibbens21552 жыл бұрын

    Backstory is a relatively new thing to me. It sounds like a good idea. I'll need to incorporate that into my system.

  • @hartssquire9386
    @hartssquire9386 Жыл бұрын

    I did a double-take when you said boyfriend, honestly I love the casual representation lately, to hell with the gay-baiting crap we got for years "my boyfriend" that's all that's needed to convey it. I always feel the urge to say "my partner" when I'm talking with someone I don't know and seeing other people use specifics in public forum has really helped me get away from that

  • @joel3921
    @joel3921 Жыл бұрын

    Enjoyed this vid. Love how you broke down your thought processes to logical chunks. Am interested in game. Any way to buy it without backing it on KS?

  • @FongBot
    @FongBot3 жыл бұрын

    These are the kinda tips I desperately need to help finish my Yu-Gi-Oh! TTRPG! Loving the content Guy.

  • @ianmoone1412

    @ianmoone1412

    3 жыл бұрын

    dam that sounds amazing. so how does it work ? sorry I'm a massive yugioh fan. I can't imagine how that works,unless it's like almost a deck building thing ? but most important question are the E HEROS &MASKED HEROES available. and are you(the PC) a duelist or a monster type of thing. sorry this idea just got me so excited

  • @mattheusfinco7050

    @mattheusfinco7050

    2 жыл бұрын

    @@ianmoone1412 I imagine it is a normal ttrpg, but the combat is just an ygo duel

  • @HLR4th
    @HLR4th3 жыл бұрын

    No cooking! In yesterday’s session the party went to what was once a Tea Room (patterned after Sally Lunn’s Tea Room in Bath) but now a Tavern, with an Actor who insisted on Tea and saffron tea cakes as she remembered from long ago (she is a vampire). One of the fighters is also a chef. Much to my surprise, he offered to try to make something in the kitchen, and the bard persuaded the owners to permit it! The ambush waiting in the kitchen needed to adjust, nice role playing ensued, (he made his cooking roles, managing to make some quick bread-scones!). Win-win all around all from cooking!

  • @sekarmaltum1695
    @sekarmaltum1695 Жыл бұрын

    nine minutes in, and here is a possible sollution: scenario: -character X attacks npc Y Q: i move in to attack that person, is there a obstacle? YES OR NO if "yes" then: "does the obstacle prevent me from harming the target?" YES OR NO and "does the obstacle harm me?" YES OR NO just toss a coin or throw dice (/multiple of them) and even numbers are YES and uneven ones are NO

  • @Isaiahb1987
    @Isaiahb1987 Жыл бұрын

    Creating a ttrpg that does not use magic directly, but also not a space rpg. More of using the video game “Legend of the Dragoon” as an inspiration. Very true that usually a game needs a setting to kind of set loose parameters on what can be.

  • @j453
    @j453 Жыл бұрын

    Good vid, thank you👍

  • @Ambers128
    @Ambers1283 жыл бұрын

    I've found that characters who provide backstories gives me an idea for personal story archs.

  • @brandongould9526
    @brandongould95263 жыл бұрын

    I will says this u are amazing u have helped me a lot

  • @Tarszon
    @Tarszon3 жыл бұрын

    Backed! Good luck!

  • @vladislav8989
    @vladislav89896 ай бұрын

    I think, to get longer life out of the system. Have the reputation be an expendable resource. Like once per scene or perhaps story, you can lower your reputation by one to barely scrape by an action that you normally couldn't do. Either you didn't have the action points or didn't have the skill. Then, the narrator gets to describe how you managed it in a way that diminishes your reputation. For example a frenemy comes to your aid, or you manage to escape the gambling house without broken knees but also without clothes.

  • @zerotheory941
    @zerotheory9413 жыл бұрын

    I just pushed my game to drivethruRPG last week!

  • @leonardoazevedo3173
    @leonardoazevedo31733 жыл бұрын

    its system of action points is very similar to the system that I developed last year, however, in my case each point means a dice to be rolled. I am finishing my playtest after 5 years of development.

  • @Kyeto13X
    @Kyeto13X3 жыл бұрын

    Silly point, but is this the first time that Guy has mentioned "Boyfriend" and not "Partner"

  • @ryanbeverley1546

    @ryanbeverley1546

    3 жыл бұрын

    I noticed that too. Caught me by surprise!

  • @HowtobeaGreatGM

    @HowtobeaGreatGM

    3 жыл бұрын

    I felt it was appropriate since the entire TTRPG was based on his require to role-play but not be bombarded with 5th Ed. Rules.

  • @sdrawkcab_emanresu

    @sdrawkcab_emanresu

    3 жыл бұрын

    @@HowtobeaGreatGM A good point to ceep going might be a system like "cogent role play" which has 3 core attributes and 4 skills per attribute. It's easy to understand, but has some cool features, like damage you take reduces you success chances to physical checks

  • @PokemonButcher
    @PokemonButcher3 жыл бұрын

    I wonder --- for certain roleplaying games, would it be more beneficial to build the rules around the setting? That way, the actions players are taking and the manner in which they take them feels better translated to what is happening in the game.

  • @thac0twenty377
    @thac0twenty3773 жыл бұрын

    The Shadowrun skill web was genius

  • @notablegoat
    @notablegoat2 жыл бұрын

    I made an all D6 system because I was broke and my little siblings wanted to play, I ended up using the system with my friends as well

  • @sheikzer0
    @sheikzer02 жыл бұрын

    Out of curiosity, is there an SRD or any ressource people who want to use your game engine as a base for their own game could use ?

  • @im2randomghgh
    @im2randomghgh3 жыл бұрын

    Simpler Roleplaying Games like what you've described here work best for one-shots in my experience. Simplicity is less helpful/desirable for longer campaigns, just my .02$ This sounds awesome for a quick game with beginners though!

  • @andershusmo5235

    @andershusmo5235

    3 жыл бұрын

    Indeed, the right tool for the right job. I recently threw together a fairly minimalistic system specifically to facilitate near-spontaneous one-shots and be beginner friendly. It relies heavily on the GM making calls on rulings, since there barely are any rules. This would probably create problems in longer campaigns, as the GM eventually is working off of an unwritten set of rules based on earlier calls, making a more developed larger ruleset more preferable. But for what it's designed for, it worked great during my first test run!

  • @sillyjellyfish2421

    @sillyjellyfish2421

    3 жыл бұрын

    @@andershusmo5235 now i'm curious. What's your core mechanics for conflicts/tests?

  • @WhisperingWisp357
    @WhisperingWisp357 Жыл бұрын

    Is it still possible to get the PDF of this system? I just found this and would love to try this with a few reluctantly interested players.

  • @axelthegreat9
    @axelthegreat93 жыл бұрын

    On a topic related to games getting increasingly simplified; I'm very much the kind of person who loves crunch. And this trend has deeply saddened me. A lot of my friends love DnD 5e, Pathfinder 2e, and Shadowrun 6th edition. But all of those completely fail to interest me. I don't feel like the character I make is *my character*, I feel like they're just a selection of stats and features. It's like... 60% there. Unrelated to my ramblings and I expect no one to read this far, if there are any big, crunchy tabletop games anyone feels like sharing, let me know! Not only am I looking for more to play, I'm slowly working on making my own, and ideas are forever welcome.

  • @jendubay3782

    @jendubay3782

    Жыл бұрын

    Gurps will always be the crunchy system people look to

  • @SkySpiral7_Lets_play
    @SkySpiral7_Lets_play Жыл бұрын

    2:08 This is going to be hard to relate to. I don't get tension from TTRPGs and wasn't planning on mine having any since I don't care for it. 2:40 It's called player agency, so yeah. 12:25 You didn't indicate that the action points lost have labels so that means you can sleep off any injury and doctor can bandage exhaustion. That's not that bad but would be easy enough to fix. 24:25 Define setting. The system I made has mechanics based on physics (how many pounds equals how much damage and what to roll). And while it was based on a super hero setting, I stripped that out. It's a generic game meant for any setting like super heroes, realistic martial arts, space, or magic. You could argue that the mechanics assuming normal physics is a setting but I wouldn't consider "steel is this strong" to be a setting because it is literally just the in-game mechanics.

  • @charleshalcomb7431
    @charleshalcomb7431 Жыл бұрын

    I'm working on a card-based RPG with no randomness. The idea being that everything is a strategic decision. Do you go all out and use you 10-card now? Or do you wait for later, but risk failing in this skill roll?

  • @francoisfortin4693
    @francoisfortin46939 ай бұрын

    You must allow character of players to acquire skills that they can add to their adventurer through practice and other means. In reality, I learned with practice to cook.

  • @kennethslayor8177
    @kennethslayor8177 Жыл бұрын

    You have me wondering if I can somehow fuse the ancient "Fantasy Wargaming" by Galloway with the Tiny Dungeon game by Gallant Knights.

  • @SkySpiral7_Lets_play
    @SkySpiral7_Lets_play Жыл бұрын

    Main points: 1 Why do you want to spend hours doing this? What's your motivation for making this game? 2 Where is the player tension? How many decisions do players make? 3 Design your core mechanics to express decision and tension goals. 4 Ensure your mechanics have a broad coverage of outcomes. Things players might reasonably choose to do should be covered. 5 Risk is part of the game. Make it inclusive. 6 Healing, restoration, and moving on. 7 Combat is critical for many TTRPGs. 8 Must it always be this simple? 9 A setting helps. Add to your TTRPG 10 Character creation is the core feature for players. 11 Know and own your space.

  • @darienb1127
    @darienb11273 жыл бұрын

    So, one thing i've wanted to try to do, key word is try, is to make a system where there are no classes. instead, you have a pool of points that you get on a level up that let you build a character buy buying different skills and point to how you want them to be. almost everyone that i have talked to about this has just told me that i was describing Pathfinder and that I should stop wasting my breath. but, i still feel like it's worth at least attempting to make my own system to see how well it really does work. and if it does, i can say that I did it. another idea i have is a system where everyone is some kind of Spellcaster, but the system is based around using Spells to solve situations, as well as the combat being based around magic dules.

  • @HairyHariyama

    @HairyHariyama

    3 жыл бұрын

    I have seen systems in which there are no classes. Mutants and Masterminds, for example, gives you a pool of points that you use to build a character by buying skills and powers and other stuff. So yes, you absolutely can make a system without classes. Good luck with your systems.

  • @darienb1127

    @darienb1127

    3 жыл бұрын

    @@HairyHariyama thank you! And i'll see if i can find a copy of Mutants soemtime for reference

  • @HairyHariyama

    @HairyHariyama

    3 жыл бұрын

    @@darienb1127 There's a SRD for it here: www.d20herosrd.com/

  • @Cybrid2684
    @Cybrid26843 жыл бұрын

    makes me upset youtube never notified me of this or this kickstarter in time to help support. I love your content and its wonderful! This video wont even show up on my history even after watching it... its almost as if youtube just doesn't want it to exist. I have to manually find it every time. will you be releasing a demo of the game to try out?

  • @hariszark7396
    @hariszark73963 жыл бұрын

    Your system is interesting but I prefer the probability percentage system where if you are good in something you have many possibilities to do it well but you also can fail for a reason that can bring in narrative ideas. And also, nobody is perfect in anything, something that makes it more realistic. Mythic RPG mechanics are pretty good at it.

  • @bookaholic84
    @bookaholic843 жыл бұрын

    Are the random tables available?

  • @BazztheBazz
    @BazztheBazz3 жыл бұрын

    The new edition of 7th Sea has a very similar approach to actions, where players essentially buy their successes rather than roll for them. A different system in the details, to be sure, but similar philosophy.

  • @a.d.samano7873
    @a.d.samano78732 жыл бұрын

    I might try a Mecha genre with this.

  • @sillyjellyfish2421
    @sillyjellyfish24213 жыл бұрын

    I have already posted the idea od the discord a while ago, but the reason why i started thinking about making my own ttrpg system was that when i went to my sister to help her with niece, we talked aboit games and stuff and she said she doesn't really have anything with dice in her house, not even d6, and so i though - then how about flipping coins? Numbers up for yes, back side for no. And so the Toss a Coin started to take a shape.

  • @sillyjellyfish2421

    @sillyjellyfish2421

    3 жыл бұрын

    It would be a simple yes/no system with maybe a dozen of skills where atop to basic number of coins, you can add some extra ones for being skilled in this or that - more coins to toss, bigger the chance for success. In theory, it would be possible to spontaneously play a game with nothing but a handful of change, a piece of paper, and a pencil

  • @HeadHunterSix
    @HeadHunterSix Жыл бұрын

    I can't imagine why someone with no imagination would imagine that playing RPGs would be a good idea...

  • @ryanb5127
    @ryanb51273 жыл бұрын

    This is a great video for me to come across right as I was hoping to give my own PBTA system another shot. Love your content!

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