I made another Portal 2 level
Ойындар
MAP LINK: steamcommunity.com/sharedfile...
P-Body has found themselves slogging through the old testing tracks, hoping to find an answer for where everyone is!
A much longer and complex test compared to the last, hope you enjoy!
(Kind of a part 2 for my last map. I'm still very much testing the newest BeeMod, and what it's able to do - KILLACROSBIE)
Пікірлер: 161
New level soon! The next video will include the interesting parts of building my next level. Edit: Switching to Hammer! I will have to remake/redesign the chamber I was making in BEE2, so it will take more time. This also means the chamber should see a dramatic rise in quality, which I feel is a good trade. Stay tuned!
@UnLuckyToo
27 күн бұрын
So, you lied.
@KILLACROSBIE
25 күн бұрын
@@UnLuckyToo Interests shifted more towards full game development/design. I do hope to return to mapping again though!
the Portal 1 music gives it another layer of nostalgia
@KILLACROSBIE
Жыл бұрын
Absolutely! Self-esteem fund is the best track.
The test chamber sign hanging off like that I kinda like. Spicing stuff up y'know.
@KILLACROSBIE
Жыл бұрын
100%!
@klaus.sfc01official30
4 ай бұрын
The power of beemod :)
I love this puzzle design you've implemented here! Made the level so easy to read and not too confusing for someone playing for the first time. Well done!
@KILLACROSBIE
Жыл бұрын
Thank you! I'm hoping to make much more elaborate chambers in the future.
Aesthetics: C* Puzzles: E** *Compared to other maps made with Hammer. **Reasoning: The puzzles do not require the reuse of elements, and there's always just one accessible place where a yet unused element can be used. This eliminates the aspect of choice in the puzzles, and therefore the requirement for thinking about how to solve them. In layman's terms: The player only needs to think about where the elements are, and not how the use of those elements needs to be chained together to solve the puzzle. Advice: Never make a puzzle easier than Tripple laser from Portal2.
@KILLACROSBIE
Жыл бұрын
Hey, I genuinely appreciate the objective facts! I totally agree that the solutions were rushed, and there were a LOT of missed opportunities. This was lazily made in an evening when I was just cycling through what the BEE2 mod added. I plan on finally finishing, and releasing a new chamber very soon that will better utilize different testing elements. Thank you for the support!
@tyronorxy5646
Жыл бұрын
@@KILLACROSBIE Thank you for taking my review into consideration. :)
@tyronorxy5646
Жыл бұрын
@@KILLACROSBIE I just checked out your channel and it seems to me that you're quite new to making levels, so here's another advice: If you're planning to make lots of Portal2 levels in the future, don't make it your aim to get your levels onto the front page of the workshop. Due to various reasons the most "popular" levels will always be the easiest, and "worst" ones (Mike Daas has a video on why this happens). Instead of making levels for the workshop's algorithm, set yourself your own quality-threshold, and make your levels for those who will play this game for more than a few days after they've beaten the main storyline. You seem to be talented in using Hammer, so I'm sure that you will make some amazing pieces of art if you make levels that you want to make, rather than ones that get the "top rating" in the workshop. :)
@KirikkSiSq
9 ай бұрын
@@tyronorxy5646 it's not Hammer, it's beemod. I think it's obvious bc everything is divided into blocks
These puzzles are way too simple, but I like the aesthetic
@KILLACROSBIE
Жыл бұрын
I agree. Thank you!
@daxaroodles
8 ай бұрын
@@KILLACROSBIEYeah... maybe make your puzzles less linear Also make sure that your map has a maximum of 4 major mechanics to reduce unnecessary visual clutter (your map has too many which makes it feel like it has no theme). A puzzle should reuse main elements multiple times
Your map is beautiful. God damn I miss this game.
@KILLACROSBIE
Жыл бұрын
Hey, thank you for the kind words! It does feel good getting back into portal, for sure.
@nitonboro1568
Жыл бұрын
Yes a beautiful map YeS
@Yourlocal_ZombieScout
Жыл бұрын
@@KILLACROSBIE hey what is the song named that started in 0:31
@KILLACROSBIE
Жыл бұрын
@@Yourlocal_ZombieScout The music used in the chamber was from Portal 1 called "Self-esteem fund"
@Yourlocal_ZombieScout
Жыл бұрын
@@KILLACROSBIE ok thanks
BEEmod is a wonderful tool that im glad we all have the ability to use. This is a nice level that youve made here, I cant wait to see what else youre gonna do!
Hey kinda useless but I found an alternate solution to the 2/3rd room that could bypass the orange portal gun, albeit temporally. (Their is also a chance my understanding of 1 portal puzzles is limited with Material Emancipation Grills) Instead of placing the blue portal on the the wall to the left,(2:00, Room3) if you set up the laser redirection cube as you do, then you could jump to the previous chamber and place the blue portal directly across from the laser receptor.(2:20 Room2) (because the button creates an orange portal and not the portal gun I'm assuming the portal would still be active in the other room, despite the material emancipation grill) ultimately if the mechanics work as I believed they should walking through any portal being it in room 2 or 4 would just reset you to room 3 to place a portal behind the grate for the second gun. so no soft-lock, just me being overly convoluted. ps cool chamber I hope you are doing well!
@KILLACROSBIE
25 күн бұрын
That's some clever shit dude! Thank you for that. I suppose a fix would be to apply a better solution for the laser door, as even I wasn't very satisfied with it when I made this chamber. Insanely good catch! If I do return to creating chambers; I feel I'd be way more equipped thanks to everyone leaving advice. Hope you're having a phenomenal day.
a fantastic addition to my all time favorite game
@KILLACROSBIE
Жыл бұрын
Glad to see others still passionate about it! Thanks for the support!
you got the enviromental design down pat! im impressed!!
@KILLACROSBIE
Жыл бұрын
Thank you! I'm hoping to make better with every chamber :)
I liked the map man, much success for you! a question, how did you make this custom dialog in beemod?
@KILLACROSBIE
Жыл бұрын
I'm pretty sure as long as you have an announcer that is compatible with the time period, it will do it automatically. There are little checks on the announcers that tell you if they'll work or not, at least I'm 80% sure lol. I know it was nothing I had to manually implement. Hope this helps!
Love how you circle around, but also need to have both portals before actually finishing!
actually, really cool it's simple but still very interesting and well served you did add a lot of unrelated things, but, not too much so it's just fine overall just really great work!
cool but WHY IS YOUR VIEWMODEL OFFSET TO HELL
@KILLACROSBIE
Жыл бұрын
I think I messed with it a few years ago, when trying to change the FOV haha. I never noticed how different it was. Thanks for pointing it out! I'll fix it next time.
@bpnbeckeroo
Жыл бұрын
it's mostly fine, just that when it's so stretched the VMT stretches too, and you can see where that is.
@Andybananas
Жыл бұрын
its done using the "viewmodel_offset_" command. if you wanna use it, keep in mind that you gotta type in the axis you want to change and the amount afterwards like this: viewmodel_offset_z 8
@Turret09
Жыл бұрын
Thank goodness I thought he liked it that way that would be insane
@Pistolman222
Жыл бұрын
I have got a question, God you change your view model? I just see people do that and I want try that aswell.
I always loved doing the place-portal-somewhere-else-mid-flight thing, feels so badass
Looks cool!
Very cool map, man!
@KILLACROSBIE
Жыл бұрын
Thank you!
Very good! Great job!
@KILLACROSBIE
Жыл бұрын
I appreciate it!
Good work on the portal 2 map.
@KILLACROSBIE
Жыл бұрын
Thank you :)
3:39 that fall was a blessing to my eyes
That was pretty sick
@KILLACROSBIE
Жыл бұрын
Thank you :)
Someday, Portal 2 needs to bring back energy ball testing, its more tolerable than lasers
Hmmm i'd say the chamber is fine. There seem to be people thinking you made the entry chamber lock but no it's a pre made asset in a item mod for portal 2 called "beemod" but hey keep going making tests :)
I love how you used Portal 1 music.
@KILLACROSBIE
Жыл бұрын
It's my favourite track!
i need to start making stuff with bee2 again
Cool, I want to try it myself, what is it called?
@KILLACROSBIE
Жыл бұрын
My mistake, I apologize. The map link is in the description now. It's called "P-Body's adventure!" Any feedback is appreciated! Thank you for the support!
Awesome!
Casually got an addiction to portal again, so it’s nice to see levels are still being made. This is amazing btw- just thought I would say so-
@KILLACROSBIE
Жыл бұрын
That's very kind, thank you. I'm glad you liked it!
Hey, I want to know some things because I'm kinda doing a portal 2 series myself and don't know completely how to use BEEMOD! 1. How did you get so much levels with the limited space? 2. How did you get that first part where it shows a custom level number and there is a portal that announcer opens and you make it so on sync? That's it for now. And I'm accepting ANYONE who knows to answer!
@KILLACROSBIE
Жыл бұрын
Hi there! I used the chamber lock door to separate the different rooms. They come with both doors and the fizzler ready to go. For the intro, under Compile options->Map settings, there is an option to select different enter and exit Corridors. The announcer played the audio because you have to collect a portal gun since you don't start with one, and it fit the time period. The apocalypse announcer is compatible with the destroyed aperture theme. Hope this helps!
@MasonsFlipnotes
Жыл бұрын
@@KILLACROSBIE It does! But, still one part you didn't answer... how did you get the custom level number?
Wait I think I found this map from quick play!
It looks and sounds like you made it with BEE2. Not judging, just saying. I've made many Hammer maps and it's exhausting.
@KILLACROSBIE
Жыл бұрын
I agree. I might bite the bullet soon and finally learn hammer soon.
So ive been looking at how to makw these and i just want to know how to make stuff like portal reloaded and portwl sotries mel
It’s fairly linear but the layout is nice. You should try making a portal 1 style map, I find it easier building maps when the elements are limited.
@KILLACROSBIE
Жыл бұрын
This is definitely a very amateur chamber. I kinda have been wanting to do something portal 1 related, so I think it will be something I do in the future. Thank you for the support!
@nonameman7114
Жыл бұрын
@@KILLACROSBIE No problem! Its awesome that people are still creating new content for this game long after it’s release. I’ll make sure to subscribe to see your next chamber.
@KirikkSiSq
9 ай бұрын
@@KILLACROSBIE definitely. When I was playing workshop maps, I've seen lots of these, so I can now recognise beemod instantly
My brother in Christ… how the fuck did you make this in BEEMOD?! Especially the destroyed walls and debris!
@KILLACROSBIE
Ай бұрын
Unfortunately, I gave up on portal mapping not long after uploading this. I might not know exactly, but I remember being able to change the levels time period/theme (changes panels, and other textures). You can also change the announcer and intro/exit corridors. I think with certain combinations, you get unique dialogue. That's how I got the announcer to accurately say the line at the start "the portal will open". Regardless, appreciate the comment :) good luck if you're creating.
@Chao-the-Chao
Ай бұрын
@@KILLACROSBIE Hey man, thanks for the tip. I hope you’re doing great in life wherever you are :)
@brinys
11 күн бұрын
it is very easy
How do you make portal 2 maps look like they were made by valve and not by players? Do you use something else than the built in map maker in portal 2? (NVM i found out but is there an easier way to make maps? like export the map made in the built in portal 2 map maker {not hammer} and then import it into hammer. is that possible? please tell me i need to know) P.S. would be helpful if you also told me how did you make the announcer say custom things
The puzzles are nice and all, but the test chambers look empty. Even though you're in the time period where everything is broken, somehow all the walls are still there, no gaps or anything. There is no vegetation to be seen anywhere either. Don't let this hold you back though, you'll get better over time. Try decorating your test chambers and see what you get.
@KILLACROSBIE
11 ай бұрын
Thanks for the comment! This was thrown together in an evening before I knew anything about level building. I was also using the BEE2 mod, and was very limited. If I were to go back and make more, I would definitely put more love and care into it. Cheers! 🍻
Ngeruma played this!
sickkkkk
I do feel like there is a lot of wasted space that could have been made smaller but its ok
How did you use self esteem fund? It only lets me use portal 2 music in beemod 2.4.43
@not_TeTriX_fr
5 ай бұрын
ucp packages...
I recognize the Portal 1 music lol
Cool with the different model that isn’t chell
portal 2 test chamber meanwhile portal 1 ost playing lol
I created a speed test, I passed it with Toko 213 times
the map ain't so bad but just add water dripping and some puddles or props/decorations that will make the map pretty this isn't me saying it's terrible just some tips in my opinion
how is this testing chamber 94 and you just get the portal gun
Did u make all of this with the level editor??? Wow
@piglegs9432
11 ай бұрын
i think he used hammer
@chameleondemeleon9642
11 ай бұрын
@piglegs9432 do you mean that in a literal sense or is it some kind of program?
@KILLACROSBIE
11 ай бұрын
This was used with the built-in level editor. I was however running the BEE2 mod. There are many videos on KZread showing how to install it. The best method is to build a chamber via Hammer, however. Hammer is much more complex, but allows for a LOT more. Again, there are tutorials all over KZread for that as well.
epic
How did you get the things destroyed?
feels like you've poured al your effort into the first rooms destruction and have just gave up on the rest of the levels. nonetheless, it looks neat.
I would really suggest not using bee - it can be used right but overgrown doesnt look that great - same with Old Aperture
@KILLACROSBIE
Жыл бұрын
Bee does not look that great, I agree. Might have to switch soon.
@nonameman7114
Жыл бұрын
True but it gives more options to players that don’t wanna have a headache learning hammer.
@TheMazarineIsReal
Жыл бұрын
@@nonameman7114 hammer isn't too hard and it's worth it in the end result Beemod is a cheap and easy way to make beginners have more 'creativoty' Otherwise, bee should still stay as it's elements are great when utilized correctly
@nonameman7114
Жыл бұрын
@@TheMazarineIsReal Sure but some just want to create something quick and not spend hours trying to get one thing working correctly. I’ve tried it and can’t even figure out how to carve a hole for the cube dropper without leaks.
What's with the FOV of your Portal Gun?
@KILLACROSBIE
Жыл бұрын
I think I messed with it a few years ago and hadn't noticed how offset it actually was haha. I have fixed it since, and it will be normal for the next creation.
@Andybananas
Жыл бұрын
its done using the "viewmodel_offset_" command. if you wanna use it, keep in mind that you gotta type in the axis you want to change and the amount afterwards like this: viewmodel_offset_z 8
How do you use those dirty tiles in beemod?
@KILLACROSBIE
Жыл бұрын
I'm very sorry for the late reply. If you're still wondering how to do it, select the "Overgrown" style in the bee2 editor, it's on the right side. Happy creating!
@CatSurfer
Жыл бұрын
@@KILLACROSBIE I figured it out already! Still thanks!
@FrenchFryCheese04
Жыл бұрын
Hi
how do i change textures
How do you download beemod
how do you get the different glass texture.
@KILLACROSBIE
Жыл бұрын
Hm, I don't quite remember right this moment. I do remember picking the overgrown style in the BEE2 mod. I just can't remember if that automatically changes the texture or not.
@samuels1123
9 ай бұрын
Beemod compile error, the texture gets twisted around for some reason.
Wait, was this made in the map editor?
@KILLACROSBIE
Жыл бұрын
It was! With help from the Bee2 mod.
Wire portal gun looks like that Name please
Is this made in hammer or something else?
@KILLACROSBIE
Жыл бұрын
It was made in the build-in level editor. I just used the BEE2 mod. It adds a LOT more options and tools. Best part is, you don't have to learn Hammer or anything!
ok
This was made with beemod? How? Which update?
@xenoncat21
11 ай бұрын
im sure that this map was made by hammer editor
Are those the scripted announcer’s phrases or is that some kinda ai tts?
how to make them?
how do you add these broken down environments?
@user-hb3ng1zz2x
10 ай бұрын
by using hammer
@HermitOnLand
9 ай бұрын
@@user-hb3ng1zz2x i cant get hammer to work :(
srconfigs gamer
I thinbk I've played this idk
bro needs a new gpu, those lights are trippin'
@KILLACROSBIE
11 ай бұрын
Bro was running an early version of the chamber, before the lighting was fully calculated. ;)
@Tea_games2340
11 ай бұрын
Fair enough. btw, how's it going with that new test chamber?
the puzzles look cool but the level ligting is just hideous
Make this a mod
@KILLACROSBIE
Жыл бұрын
Maybe one day I'll look into making a full mod :)
@sheeep4789
Жыл бұрын
@@KILLACROSBIE call it aperture issues
And number
Portal 3 spoilers
@KILLACROSBIE
Жыл бұрын
Don't tell Erik Wolpaw 😳
Not a bad level, but I hate the bee mod very much. (I speak as a man who has 720 hours in hammer)
@KILLACROSBIE
Жыл бұрын
I only make levels as a hobby. BEE2 lets me create levels in a fraction of the time Hammer would take me. I also just have no interest in learning it. I do know how powerful of a tool it is though!
You use bee2mod? That's cringe.(use hammer or hammer++)
@KILLACROSBIE
Жыл бұрын
I'm okay with what I use :) thank you for the suggestion though!
@DrPeeper
Жыл бұрын
@@KILLACROSBIE bee2mod usually produces bad results, this mostly seen in oldap maps
@confused_cat_
Жыл бұрын
dont have to be so rude about it also beemod is fine for puzzle design. not everyone wants to spend 300 years making a map in hammer just because it looks better
@KILLACROSBIE
Жыл бұрын
@@confused_cat_ No worries, I didn't take anything offensively. I do understand that Hammer is a much more powerful tool. I just make levels as a hobby though, I just want to make the puzzles interesting, the visuals don't worry me at all. Thank you for the support!
@superJK92
Жыл бұрын
Quit talking about yourself (The being cringe part)
I like it :)
Can you add portal 1 aspects pls
@KILLACROSBIE
Жыл бұрын
I can defiantly try and make some puzzles with Portal 1 items! I have a regular Portal 2 modern level being made right now, but I will definitely incorporate Portal 1 in the future.
@FrenchFryCheese04
Жыл бұрын
@@KILLACROSBIE ok
My brother in Christ… how the fuck did you make this in BEEMOD?! Especially the destroyed walls and debris!