I made another Portal 2 level

Ойындар

MAP LINK: steamcommunity.com/sharedfile...
P-Body has found themselves slogging through the old testing tracks, hoping to find an answer for where everyone is!
A much longer and complex test compared to the last, hope you enjoy!
(Kind of a part 2 for my last map. I'm still very much testing the newest BeeMod, and what it's able to do - KILLACROSBIE)

Пікірлер: 161

  • @KILLACROSBIE
    @KILLACROSBIE Жыл бұрын

    New level soon! The next video will include the interesting parts of building my next level. Edit: Switching to Hammer! I will have to remake/redesign the chamber I was making in BEE2, so it will take more time. This also means the chamber should see a dramatic rise in quality, which I feel is a good trade. Stay tuned!

  • @UnLuckyToo

    @UnLuckyToo

    27 күн бұрын

    So, you lied.

  • @KILLACROSBIE

    @KILLACROSBIE

    25 күн бұрын

    @@UnLuckyToo Interests shifted more towards full game development/design. I do hope to return to mapping again though!

  • @yag821
    @yag821 Жыл бұрын

    the Portal 1 music gives it another layer of nostalgia

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    Absolutely! Self-esteem fund is the best track.

  • @DaRealBruner
    @DaRealBruner Жыл бұрын

    The test chamber sign hanging off like that I kinda like. Spicing stuff up y'know.

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    100%!

  • @klaus.sfc01official30

    @klaus.sfc01official30

    4 ай бұрын

    The power of beemod :)

  • @Mariorox1956
    @Mariorox1956 Жыл бұрын

    I love this puzzle design you've implemented here! Made the level so easy to read and not too confusing for someone playing for the first time. Well done!

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    Thank you! I'm hoping to make much more elaborate chambers in the future.

  • @tyronorxy5646
    @tyronorxy5646 Жыл бұрын

    Aesthetics: C* Puzzles: E** *Compared to other maps made with Hammer. **Reasoning: The puzzles do not require the reuse of elements, and there's always just one accessible place where a yet unused element can be used. This eliminates the aspect of choice in the puzzles, and therefore the requirement for thinking about how to solve them. In layman's terms: The player only needs to think about where the elements are, and not how the use of those elements needs to be chained together to solve the puzzle. Advice: Never make a puzzle easier than Tripple laser from Portal2.

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    Hey, I genuinely appreciate the objective facts! I totally agree that the solutions were rushed, and there were a LOT of missed opportunities. This was lazily made in an evening when I was just cycling through what the BEE2 mod added. I plan on finally finishing, and releasing a new chamber very soon that will better utilize different testing elements. Thank you for the support!

  • @tyronorxy5646

    @tyronorxy5646

    Жыл бұрын

    @@KILLACROSBIE Thank you for taking my review into consideration. :)

  • @tyronorxy5646

    @tyronorxy5646

    Жыл бұрын

    @@KILLACROSBIE I just checked out your channel and it seems to me that you're quite new to making levels, so here's another advice: If you're planning to make lots of Portal2 levels in the future, don't make it your aim to get your levels onto the front page of the workshop. Due to various reasons the most "popular" levels will always be the easiest, and "worst" ones (Mike Daas has a video on why this happens). Instead of making levels for the workshop's algorithm, set yourself your own quality-threshold, and make your levels for those who will play this game for more than a few days after they've beaten the main storyline. You seem to be talented in using Hammer, so I'm sure that you will make some amazing pieces of art if you make levels that you want to make, rather than ones that get the "top rating" in the workshop. :)

  • @KirikkSiSq

    @KirikkSiSq

    9 ай бұрын

    ​@@tyronorxy5646 it's not Hammer, it's beemod. I think it's obvious bc everything is divided into blocks

  • @sandroserrano9186
    @sandroserrano9186 Жыл бұрын

    These puzzles are way too simple, but I like the aesthetic

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    I agree. Thank you!

  • @daxaroodles

    @daxaroodles

    8 ай бұрын

    @@KILLACROSBIEYeah... maybe make your puzzles less linear Also make sure that your map has a maximum of 4 major mechanics to reduce unnecessary visual clutter (your map has too many which makes it feel like it has no theme). A puzzle should reuse main elements multiple times

  • @TomahawkFL
    @TomahawkFL Жыл бұрын

    Your map is beautiful. God damn I miss this game.

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    Hey, thank you for the kind words! It does feel good getting back into portal, for sure.

  • @nitonboro1568

    @nitonboro1568

    Жыл бұрын

    Yes a beautiful map YeS

  • @Yourlocal_ZombieScout

    @Yourlocal_ZombieScout

    Жыл бұрын

    @@KILLACROSBIE hey what is the song named that started in 0:31

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    @@Yourlocal_ZombieScout The music used in the chamber was from Portal 1 called "Self-esteem fund"

  • @Yourlocal_ZombieScout

    @Yourlocal_ZombieScout

    Жыл бұрын

    @@KILLACROSBIE ok thanks

  • @Entity_Entilled
    @Entity_Entilled10 ай бұрын

    BEEmod is a wonderful tool that im glad we all have the ability to use. This is a nice level that youve made here, I cant wait to see what else youre gonna do!

  • @JudeTheAutomaton
    @JudeTheAutomaton25 күн бұрын

    Hey kinda useless but I found an alternate solution to the 2/3rd room that could bypass the orange portal gun, albeit temporally. (Their is also a chance my understanding of 1 portal puzzles is limited with Material Emancipation Grills) Instead of placing the blue portal on the the wall to the left,(2:00, Room3) if you set up the laser redirection cube as you do, then you could jump to the previous chamber and place the blue portal directly across from the laser receptor.(2:20 Room2) (because the button creates an orange portal and not the portal gun I'm assuming the portal would still be active in the other room, despite the material emancipation grill) ultimately if the mechanics work as I believed they should walking through any portal being it in room 2 or 4 would just reset you to room 3 to place a portal behind the grate for the second gun. so no soft-lock, just me being overly convoluted. ps cool chamber I hope you are doing well!

  • @KILLACROSBIE

    @KILLACROSBIE

    25 күн бұрын

    That's some clever shit dude! Thank you for that. I suppose a fix would be to apply a better solution for the laser door, as even I wasn't very satisfied with it when I made this chamber. Insanely good catch! If I do return to creating chambers; I feel I'd be way more equipped thanks to everyone leaving advice. Hope you're having a phenomenal day.

  • @wabbitseason4512
    @wabbitseason4512 Жыл бұрын

    a fantastic addition to my all time favorite game

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    Glad to see others still passionate about it! Thanks for the support!

  • @haxzie8644
    @haxzie8644 Жыл бұрын

    you got the enviromental design down pat! im impressed!!

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    Thank you! I'm hoping to make better with every chamber :)

  • @ZDaanz1n
    @ZDaanz1n Жыл бұрын

    I liked the map man, much success for you! a question, how did you make this custom dialog in beemod?

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    I'm pretty sure as long as you have an announcer that is compatible with the time period, it will do it automatically. There are little checks on the announcers that tell you if they'll work or not, at least I'm 80% sure lol. I know it was nothing I had to manually implement. Hope this helps!

  • @c64cosmin
    @c64cosmin Жыл бұрын

    Love how you circle around, but also need to have both portals before actually finishing!

  • @mc_redspace
    @mc_redspace3 ай бұрын

    actually, really cool it's simple but still very interesting and well served you did add a lot of unrelated things, but, not too much so it's just fine overall just really great work!

  • @bpnbeckeroo
    @bpnbeckeroo Жыл бұрын

    cool but WHY IS YOUR VIEWMODEL OFFSET TO HELL

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    I think I messed with it a few years ago, when trying to change the FOV haha. I never noticed how different it was. Thanks for pointing it out! I'll fix it next time.

  • @bpnbeckeroo

    @bpnbeckeroo

    Жыл бұрын

    it's mostly fine, just that when it's so stretched the VMT stretches too, and you can see where that is.

  • @Andybananas

    @Andybananas

    Жыл бұрын

    its done using the "viewmodel_offset_" command. if you wanna use it, keep in mind that you gotta type in the axis you want to change and the amount afterwards like this: viewmodel_offset_z 8

  • @Turret09

    @Turret09

    Жыл бұрын

    Thank goodness I thought he liked it that way that would be insane

  • @Pistolman222

    @Pistolman222

    Жыл бұрын

    I have got a question, God you change your view model? I just see people do that and I want try that aswell.

  • @FishyBoi1337
    @FishyBoi133710 ай бұрын

    I always loved doing the place-portal-somewhere-else-mid-flight thing, feels so badass

  • @junior-gamer-410
    @junior-gamer-410 Жыл бұрын

    Looks cool!

  • @analdestroyer01
    @analdestroyer01 Жыл бұрын

    Very cool map, man!

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    Thank you!

  • @Vyacheslav69228
    @Vyacheslav69228 Жыл бұрын

    Very good! Great job!

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    I appreciate it!

  • @Hyperion-5744
    @Hyperion-5744 Жыл бұрын

    Good work on the portal 2 map.

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    Thank you :)

  • @10vely
    @10vely8 ай бұрын

    3:39 that fall was a blessing to my eyes

  • @ErikKlade
    @ErikKlade Жыл бұрын

    That was pretty sick

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    Thank you :)

  • @doritodragon9218
    @doritodragon9218 Жыл бұрын

    Someday, Portal 2 needs to bring back energy ball testing, its more tolerable than lasers

  • @klaus.sfc01official30
    @klaus.sfc01official304 ай бұрын

    Hmmm i'd say the chamber is fine. There seem to be people thinking you made the entry chamber lock but no it's a pre made asset in a item mod for portal 2 called "beemod" but hey keep going making tests :)

  • @glorgy.
    @glorgy. Жыл бұрын

    I love how you used Portal 1 music.

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    It's my favourite track!

  • @TerraKnight27
    @TerraKnight2711 ай бұрын

    i need to start making stuff with bee2 again

  • @Zipka_
    @Zipka_ Жыл бұрын

    Cool, I want to try it myself, what is it called?

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    My mistake, I apologize. The map link is in the description now. It's called "P-Body's adventure!" Any feedback is appreciated! Thank you for the support!

  • @mistercode3346
    @mistercode33469 ай бұрын

    Awesome!

  • @dxvillish
    @dxvillish Жыл бұрын

    Casually got an addiction to portal again, so it’s nice to see levels are still being made. This is amazing btw- just thought I would say so-

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    That's very kind, thank you. I'm glad you liked it!

  • @MasonsFlipnotes
    @MasonsFlipnotes Жыл бұрын

    Hey, I want to know some things because I'm kinda doing a portal 2 series myself and don't know completely how to use BEEMOD! 1. How did you get so much levels with the limited space? 2. How did you get that first part where it shows a custom level number and there is a portal that announcer opens and you make it so on sync? That's it for now. And I'm accepting ANYONE who knows to answer!

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    Hi there! I used the chamber lock door to separate the different rooms. They come with both doors and the fizzler ready to go. For the intro, under Compile options->Map settings, there is an option to select different enter and exit Corridors. The announcer played the audio because you have to collect a portal gun since you don't start with one, and it fit the time period. The apocalypse announcer is compatible with the destroyed aperture theme. Hope this helps!

  • @MasonsFlipnotes

    @MasonsFlipnotes

    Жыл бұрын

    @@KILLACROSBIE It does! But, still one part you didn't answer... how did you get the custom level number?

  • @VOLTRONDEFENDER4440
    @VOLTRONDEFENDER444010 ай бұрын

    Wait I think I found this map from quick play!

  • @YishaiBarr
    @YishaiBarr Жыл бұрын

    It looks and sounds like you made it with BEE2. Not judging, just saying. I've made many Hammer maps and it's exhausting.

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    I agree. I might bite the bullet soon and finally learn hammer soon.

  • @instentproductions3180
    @instentproductions3180 Жыл бұрын

    So ive been looking at how to makw these and i just want to know how to make stuff like portal reloaded and portwl sotries mel

  • @nonameman7114
    @nonameman7114 Жыл бұрын

    It’s fairly linear but the layout is nice. You should try making a portal 1 style map, I find it easier building maps when the elements are limited.

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    This is definitely a very amateur chamber. I kinda have been wanting to do something portal 1 related, so I think it will be something I do in the future. Thank you for the support!

  • @nonameman7114

    @nonameman7114

    Жыл бұрын

    @@KILLACROSBIE No problem! Its awesome that people are still creating new content for this game long after it’s release. I’ll make sure to subscribe to see your next chamber.

  • @KirikkSiSq

    @KirikkSiSq

    9 ай бұрын

    ​@@KILLACROSBIE definitely. When I was playing workshop maps, I've seen lots of these, so I can now recognise beemod instantly

  • @Chao-the-Chao
    @Chao-the-ChaoАй бұрын

    My brother in Christ… how the fuck did you make this in BEEMOD?! Especially the destroyed walls and debris!

  • @KILLACROSBIE

    @KILLACROSBIE

    Ай бұрын

    Unfortunately, I gave up on portal mapping not long after uploading this. I might not know exactly, but I remember being able to change the levels time period/theme (changes panels, and other textures). You can also change the announcer and intro/exit corridors. I think with certain combinations, you get unique dialogue. That's how I got the announcer to accurately say the line at the start "the portal will open". Regardless, appreciate the comment :) good luck if you're creating.

  • @Chao-the-Chao

    @Chao-the-Chao

    Ай бұрын

    @@KILLACROSBIE Hey man, thanks for the tip. I hope you’re doing great in life wherever you are :)

  • @brinys

    @brinys

    11 күн бұрын

    it is very easy

  • @Asarchi
    @Asarchi10 ай бұрын

    How do you make portal 2 maps look like they were made by valve and not by players? Do you use something else than the built in map maker in portal 2? (NVM i found out but is there an easier way to make maps? like export the map made in the built in portal 2 map maker {not hammer} and then import it into hammer. is that possible? please tell me i need to know) P.S. would be helpful if you also told me how did you make the announcer say custom things

  • @nandertga
    @nandertga11 ай бұрын

    The puzzles are nice and all, but the test chambers look empty. Even though you're in the time period where everything is broken, somehow all the walls are still there, no gaps or anything. There is no vegetation to be seen anywhere either. Don't let this hold you back though, you'll get better over time. Try decorating your test chambers and see what you get.

  • @KILLACROSBIE

    @KILLACROSBIE

    11 ай бұрын

    Thanks for the comment! This was thrown together in an evening before I knew anything about level building. I was also using the BEE2 mod, and was very limited. If I were to go back and make more, I would definitely put more love and care into it. Cheers! 🍻

  • @RubikscubeMasterVR
    @RubikscubeMasterVR4 ай бұрын

    Ngeruma played this!

  • @ITS_N00DLZ
    @ITS_N00DLZ Жыл бұрын

    sickkkkk

  • @Super_ATI
    @Super_ATI9 ай бұрын

    I do feel like there is a lot of wasted space that could have been made smaller but its ok

  • @ohvan
    @ohvan6 ай бұрын

    How did you use self esteem fund? It only lets me use portal 2 music in beemod 2.4.43

  • @not_TeTriX_fr

    @not_TeTriX_fr

    5 ай бұрын

    ucp packages...

  • @TetrahedronDash
    @TetrahedronDash3 ай бұрын

    I recognize the Portal 1 music lol

  • @RandomnesssE
    @RandomnesssE4 ай бұрын

    Cool with the different model that isn’t chell

  • @The_AlienGhast
    @The_AlienGhast9 ай бұрын

    portal 2 test chamber meanwhile portal 1 ost playing lol

  • @noname31230
    @noname31230Ай бұрын

    I created a speed test, I passed it with Toko 213 times

  • @BuckButbetter23
    @BuckButbetter23 Жыл бұрын

    the map ain't so bad but just add water dripping and some puddles or props/decorations that will make the map pretty this isn't me saying it's terrible just some tips in my opinion

  • @zronk
    @zronkАй бұрын

    how is this testing chamber 94 and you just get the portal gun

  • @chameleondemeleon9642
    @chameleondemeleon964211 ай бұрын

    Did u make all of this with the level editor??? Wow

  • @piglegs9432

    @piglegs9432

    11 ай бұрын

    i think he used hammer

  • @chameleondemeleon9642

    @chameleondemeleon9642

    11 ай бұрын

    ​@piglegs9432 do you mean that in a literal sense or is it some kind of program?

  • @KILLACROSBIE

    @KILLACROSBIE

    11 ай бұрын

    This was used with the built-in level editor. I was however running the BEE2 mod. There are many videos on KZread showing how to install it. The best method is to build a chamber via Hammer, however. Hammer is much more complex, but allows for a LOT more. Again, there are tutorials all over KZread for that as well.

  • @humanbuddy-ju6jm
    @humanbuddy-ju6jm3 ай бұрын

    epic

  • @Minako526
    @Minako5264 ай бұрын

    How did you get the things destroyed?

  • @flourescentbuzzingnoise
    @flourescentbuzzingnoise4 ай бұрын

    feels like you've poured al your effort into the first rooms destruction and have just gave up on the rest of the levels. nonetheless, it looks neat.

  • @TheMazarineIsReal
    @TheMazarineIsReal Жыл бұрын

    I would really suggest not using bee - it can be used right but overgrown doesnt look that great - same with Old Aperture

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    Bee does not look that great, I agree. Might have to switch soon.

  • @nonameman7114

    @nonameman7114

    Жыл бұрын

    True but it gives more options to players that don’t wanna have a headache learning hammer.

  • @TheMazarineIsReal

    @TheMazarineIsReal

    Жыл бұрын

    @@nonameman7114 hammer isn't too hard and it's worth it in the end result Beemod is a cheap and easy way to make beginners have more 'creativoty' Otherwise, bee should still stay as it's elements are great when utilized correctly

  • @nonameman7114

    @nonameman7114

    Жыл бұрын

    @@TheMazarineIsReal Sure but some just want to create something quick and not spend hours trying to get one thing working correctly. I’ve tried it and can’t even figure out how to carve a hole for the cube dropper without leaks.

  • @lilacocto9103
    @lilacocto9103 Жыл бұрын

    What's with the FOV of your Portal Gun?

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    I think I messed with it a few years ago and hadn't noticed how offset it actually was haha. I have fixed it since, and it will be normal for the next creation.

  • @Andybananas

    @Andybananas

    Жыл бұрын

    its done using the "viewmodel_offset_" command. if you wanna use it, keep in mind that you gotta type in the axis you want to change and the amount afterwards like this: viewmodel_offset_z 8

  • @CatSurfer
    @CatSurfer Жыл бұрын

    How do you use those dirty tiles in beemod?

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    I'm very sorry for the late reply. If you're still wondering how to do it, select the "Overgrown" style in the bee2 editor, it's on the right side. Happy creating!

  • @CatSurfer

    @CatSurfer

    Жыл бұрын

    @@KILLACROSBIE I figured it out already! Still thanks!

  • @FrenchFryCheese04

    @FrenchFryCheese04

    Жыл бұрын

    Hi

  • @juniorawolee
    @juniorawolee10 ай бұрын

    how do i change textures

  • @wObBlE73
    @wObBlE734 ай бұрын

    How do you download beemod

  • @redix_
    @redix_ Жыл бұрын

    how do you get the different glass texture.

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    Hm, I don't quite remember right this moment. I do remember picking the overgrown style in the BEE2 mod. I just can't remember if that automatically changes the texture or not.

  • @samuels1123

    @samuels1123

    9 ай бұрын

    Beemod compile error, the texture gets twisted around for some reason.

  • @Pietre115
    @Pietre115 Жыл бұрын

    Wait, was this made in the map editor?

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    It was! With help from the Bee2 mod.

  • @MarinaMaldonadoMaldonado-vg1rb
    @MarinaMaldonadoMaldonado-vg1rb20 күн бұрын

    Wire portal gun looks like that Name please

  • @_ThatRandomGuy_
    @_ThatRandomGuy_ Жыл бұрын

    Is this made in hammer or something else?

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    It was made in the build-in level editor. I just used the BEE2 mod. It adds a LOT more options and tools. Best part is, you don't have to learn Hammer or anything!

  • @VinCactus
    @VinCactus Жыл бұрын

    ok

  • @ForeverToaster
    @ForeverToaster Жыл бұрын

    This was made with beemod? How? Which update?

  • @xenoncat21

    @xenoncat21

    11 ай бұрын

    im sure that this map was made by hammer editor

  • @printer3000
    @printer300022 күн бұрын

    Are those the scripted announcer’s phrases or is that some kinda ai tts?

  • @Johnneyjunior
    @Johnneyjunior29 күн бұрын

    how to make them?

  • @HermitOnLand
    @HermitOnLand10 ай бұрын

    how do you add these broken down environments?

  • @user-hb3ng1zz2x

    @user-hb3ng1zz2x

    10 ай бұрын

    by using hammer

  • @HermitOnLand

    @HermitOnLand

    9 ай бұрын

    @@user-hb3ng1zz2x i cant get hammer to work :(

  • @aadvancd
    @aadvancd8 ай бұрын

    srconfigs gamer

  • @zer0axolotlz-wb2tk
    @zer0axolotlz-wb2tk Жыл бұрын

    I thinbk I've played this idk

  • @Tea_games2340
    @Tea_games234011 ай бұрын

    bro needs a new gpu, those lights are trippin'

  • @KILLACROSBIE

    @KILLACROSBIE

    11 ай бұрын

    Bro was running an early version of the chamber, before the lighting was fully calculated. ;)

  • @Tea_games2340

    @Tea_games2340

    11 ай бұрын

    Fair enough. btw, how's it going with that new test chamber?

  • @kaitek666
    @kaitek666 Жыл бұрын

    the puzzles look cool but the level ligting is just hideous

  • @sheeep4789
    @sheeep4789 Жыл бұрын

    Make this a mod

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    Maybe one day I'll look into making a full mod :)

  • @sheeep4789

    @sheeep4789

    Жыл бұрын

    @@KILLACROSBIE call it aperture issues

  • @MarinaMaldonadoMaldonado-vg1rb
    @MarinaMaldonadoMaldonado-vg1rb20 күн бұрын

    And number

  • @kingjace5041
    @kingjace5041 Жыл бұрын

    Portal 3 spoilers

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    Don't tell Erik Wolpaw 😳

  • @mrrecor4737
    @mrrecor4737 Жыл бұрын

    Not a bad level, but I hate the bee mod very much. (I speak as a man who has 720 hours in hammer)

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    I only make levels as a hobby. BEE2 lets me create levels in a fraction of the time Hammer would take me. I also just have no interest in learning it. I do know how powerful of a tool it is though!

  • @DrPeeper
    @DrPeeper Жыл бұрын

    You use bee2mod? That's cringe.(use hammer or hammer++)

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    I'm okay with what I use :) thank you for the suggestion though!

  • @DrPeeper

    @DrPeeper

    Жыл бұрын

    @@KILLACROSBIE bee2mod usually produces bad results, this mostly seen in oldap maps

  • @confused_cat_

    @confused_cat_

    Жыл бұрын

    dont have to be so rude about it also beemod is fine for puzzle design. not everyone wants to spend 300 years making a map in hammer just because it looks better

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    @@confused_cat_ No worries, I didn't take anything offensively. I do understand that Hammer is a much more powerful tool. I just make levels as a hobby though, I just want to make the puzzles interesting, the visuals don't worry me at all. Thank you for the support!

  • @superJK92

    @superJK92

    Жыл бұрын

    Quit talking about yourself (The being cringe part)

  • @emilgorh5877
    @emilgorh587729 күн бұрын

    I like it :)

  • @FrenchFryCheese04
    @FrenchFryCheese04 Жыл бұрын

    Can you add portal 1 aspects pls

  • @KILLACROSBIE

    @KILLACROSBIE

    Жыл бұрын

    I can defiantly try and make some puzzles with Portal 1 items! I have a regular Portal 2 modern level being made right now, but I will definitely incorporate Portal 1 in the future.

  • @FrenchFryCheese04

    @FrenchFryCheese04

    Жыл бұрын

    @@KILLACROSBIE ok

  • @Chao-the-Chao
    @Chao-the-ChaoАй бұрын

    My brother in Christ… how the fuck did you make this in BEEMOD?! Especially the destroyed walls and debris!

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