I Completely Overhauled my Game...
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[Slimekeep Devlog #34]
In this video I worked on adding a ton of polish to Slimekeep. I specifically worked on adding decorations to the various rooms in the game, which I think helped a ton, and just made the game look so much more professional.
About me:
Hey, I'm BenBonk, an indie game developer who uses the Unity Engine. I've made and released many small games before on my itch page, though now I'm attempting to make my first commercial game, Slimekeep. Slimekeep is a roguelike, using a very limited color palette, similar to Enter the Gungeon, though with a few interesting mechanics, such as keeping slimes alive longer will earn you more money, and the ability to capture slimes to power up your slime pet. If you enjoyed anything you saw, please consider subscribing, as it really helps me out.
Music by Pieper Beats
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Пікірлер: 502
I think that since you added breakable objects, a mimic slime might be a cool addition
@nofoo
Жыл бұрын
big if true
@CrzzyCat
Жыл бұрын
Good idea!
@maxifire32
Жыл бұрын
Good idea
@BestBoi8
Жыл бұрын
A slimeball that comically breaks into pieces slowly like one of the those softbody tetris videos as soon as you touch it, but still somehow cracks as it falls
@BenBonk
Жыл бұрын
I'm intruiged
something to consider with the fountain: if you have a normally positive thing in your game that has a chance to be negative, make sure the players first interaction with it is positive. Imagine a player finding a fountain, drinking from it, and taking damage. They would probably not drink from fountains again and never discover that its a chance based effect
@DJSlimeball
Жыл бұрын
your comment sounds smart
@Houtblokje
Жыл бұрын
So what you are saying is, he should rig it so the first drink is always a full restore, then after that players will try to drink from it more often and they won't let a chance to get a heal go just because they got traumatized?
@BenBonk
Жыл бұрын
Yeah, that or I should make it's effects more clear probably
@Brandonn_bRanN_Richmond
Жыл бұрын
@@BenBonk "E to Drink" "Heal Chance 75%" Styled to fit your other player communications of course.
@steamrat3593
Жыл бұрын
@@BenBonk maybe make a separate model with a slight demon face on it. It’ll have a chance spawn in that room instead. And that one will damage u. I think it could encourage players to pay attention and be careful.
Really happy, that I got the opportunity to make music for Slimekeep! :DDD
@aenjomusic
Жыл бұрын
I'm proud of you, my son 😌
@Splash029
Жыл бұрын
@@aenjomusic cool
@matangoldstien5922
Жыл бұрын
I am very happy for you! Benbonk looks like a great person, had great time listening for your sample!
@Splash029
Жыл бұрын
@@matangoldstien5922 Thanks! :D
@leeroymlg4692
Жыл бұрын
your music slaps!
What if there were secret breakable walls that led you into a room with a lot of Slimeballs as a reward? Secret rooms in roguelikes and such are a small but very fun addition… Also, the game is looking really good, the small things like the dust and the grass make such a big difference
@BenBonk
Жыл бұрын
Thanks, and yeah that would be really cool. I’m just not sure how easy it would be to implement with how the level generator works, but I’ll see
@hersical
Жыл бұрын
enter the slimegeon
@Boredblanco
Жыл бұрын
@@hersical the sliming of isaac
@hersical
Жыл бұрын
@@Boredblanco soul slime
@mugrootbeer731
Жыл бұрын
@@hersical risk of slime 2
One thing to consider for the fountain: You will be more desperate to use it while low on health and it would probably feel bad to die from it. Therefore I would probably make the risk connected to the dmg proportionate in some way to the health you have or have a cap on how low the fountain can make you. Would probably work if you set it so that it deals a percentage of your health. It would mean that it’s riskier to heal while almost full (and just being greedy) and not just a potential instant game over when you need it the most.
10:22 just a bit of a tip for the fountain, for the descrption I think you should put in parenthesis the percentage that you can heal, and the percentage that you can take damage. without the player knowing that there is a small chance to take damage, they will get upset once they do take damage from it, since in their perspective, it's only supposed to heal you, and this time it unfairly damaged them (also "the mysterious white liquid replenished your health" *dwayne rock vine boom*)
@BenBonk
Жыл бұрын
Yeah, I realized that and will def work on that. And yeah the wording was intentional 😳
@incognitoman3656
Жыл бұрын
@@BenBonk well, maybe the break rooms can introduce a sort of luck system, like a coin flip or a spin machine. P.S. if you came up with something better after 1 MONTH of dev time, “”mysterious slime chalice”” has been hilarious to think about
Pretty cool progress! Idk about others, but for me polishing a game is one of the most time-consuming processes in development
It would be nice it you had some NPC's in the break rooms, like you could have a chair by the fountain with an old man sitting on it
@gamer2pl4yer9
Жыл бұрын
you could see this in benbonk"s to do list
An absolutely amazing bit of polish is debris - little remnants of the enemies and props and bullets from battles. It isn't too hard to do, and makes it so satisfying afterwards. I am convinced that the game jam success of my best LD entry is down to these details alone.
@BenBonk
Жыл бұрын
Ooh yeah, I should really look into that
@cutestcreeper569
Жыл бұрын
Potato pc's be begging for mercy.
@His-Games
Жыл бұрын
@@cutestcreeper569 not really in 2d games, it's just sprites instantiated and left there
i feel like adding a ground texture to the floor would make it look nicer, maybe some kind of barely visible cobblestoney one, so it feels like a dungeon, something like 10:01, the tiles on the floor make it look really good. i also have an idea for the player to be able to shift the hue of the screen, just incase the color green gets super annoying if its the ONLY color you see, there could also be separate color palettes that consist of more than 1 shade of a color, but i dont know how much time you would have to spend to make that, either way, it adds preference and i think its neat. and i have one last thing, i dont know if that exists but, there should be hats/accessories that can be found in special chests around rooms, not extremely rare but relatively, you can switch between these in the house, there could maybe be an interactable drawer/closet, people like to make their character different.
Woah its amazing you involves the community, even with composers! It is so cool of you to give them a proper shoutout!!
Love the idea of break rooms, cant wait to see what kind of minigames you make! My imagination is going straight to a rhythm game with the dj slime for some reason.
@hersical
Жыл бұрын
ya but that a boss
@BenBonk
Жыл бұрын
Haha, thanks. Wait for the next devlog! I've got some pretty neat stuff cooking up.
I would suggest that instead of directly placing the objects in the room you place a node where an object from a set list can spawn. This will make the rooms feel more Varied, and possibly making the rooms keep intrigue and not get stale after seeing the same thing over and over again.
It might be nice to add a little outline around some interactable objects like slimes or breakables so the player can easily distinguish them from normal art as everything is based around the same colour.
@Garnox_
Жыл бұрын
i felt like they where ok but it would be a nice option. ultrakill has a option to outline enemies and change the outline based on type so something like being able to change the color of the outline might be cool
Great! I've been waiting for another episode! Love your work!
@BenBonk
Жыл бұрын
Thanks!
I actually preferred the previous / original house also the new weapon UI doesn't fit in, as everything else in the game is green pixelart, so it being a black diffuse round particle thing doesn't really make sense
@sky01james28
Жыл бұрын
I agree with the weapon UI not fitting at all. I kinda liked it when there was no UI, just the weapons
With the extra details, it sure looks awesome now. The pet hugging was awesome that you added it in.. the house looks for my part like an old granny.. but im not so fan of the new UI for the guns, it looks like shadows that are there just to make the gun to show up.. But nice proces on it! Its coming great together!
@jarrettonions3392
Жыл бұрын
I agree with this. Ui should be solid. Just choose a better shape, maybe semi transparent could work
@MossMothMyBeloved
Жыл бұрын
I feel like the UI clashes against the pixel art.
Hi, I'm new here, but I noticed that with this color palette it's kinda hard to see the slimes attacking you, some visibility improvements to the enemies would be really nice
@savoryseaweed495
Жыл бұрын
Yes exactly
I really like the idea for the break rooms! They seem like they will add so much more life to the game so it isn’t just you fighting enemy’s all the time. I am SO excited for Slimekeep! It has been on my Steam wishlist for like forever! Can’t wait to play it!!!
Mmm this episode was very juicy
@calebdunphy6630
Жыл бұрын
What the
@scolondev
Жыл бұрын
LEAKED
@user-px4vs2yh7l
Жыл бұрын
Ayo
@BasicBrick
Жыл бұрын
Bro what?
@ufoludDziad
Жыл бұрын
this person got this video earlier probably because it's a supporter of benbonk
It coming together well! Nicely done man
Nice work man, it’s looking great now :)
just started watching your youtube channel probably one of my favorite youtube channels so far
Looks really cool! I feel like the occasional tree in a corner or something could also go a long way in making the world feel more alive and interesting.
Your game looks sick keep up the good work!
this is just icing on the cake! two small additions: make their eyes horizonal when hugging, and move the flower boxes closer to the windows on the house.
Yayy a new Slimekeep devlog! :))
It nice to kept it simple with your art style. It fun to enjoy different type art works.
The object pieces could fly in the direction opposite to what damaged them. All very cool though.
looks pretty good bro!
For the fountain, I think instead of having it random when you drink from it, I think you could make it so you can get into a room that has a good or a bad fountain from the start randomly, but put a subtle way to find out is the water is poisonous or not in the room or on the fountain sprite. It would be a cool way to actually improve as a player by learning from your mistake. You should also either make sure the first generated fountain room is a good one or make it clear you can get good ones when you get the bad ones.
Great to see some extra detail in the world!
looks so good, i really like the whole aesthetic of the game
i can see splash! is probably going to make the boss music whilst lydiiac will probably make calm or overworldly music
So sick the community gets to help with the game🎉
To make the effect of the fountain more obvious you could change it from drinking to throwing a coin like a wishing fountain. After the player throws a coin into the fountain you could get a popup like “bad luck you took damage” or “good luck, you healed”
It would be pretty cool to see the weapon symbol on the HUD do an animation every time the player shot it, loved the vid keep up the good work
this is my first time seeing the game and wow this looks sick cant wait to play
You probably ought to revisit how you place decorations and obstacles within rooms and figure out a way to designate black listed areas, static props, and randomized props. I think as you continue to increase the number of rooms in the game, you're going to want that variety and automatic population
Maybe it's just because I'm used to the old U.I., but I think the new gradient makes the actual weapon you have look off-center and indistinct from the background. I will be abusing the heck out of that hug feature though, and the corruption really sells the vibes for me!
Make 2 more breakables and 1 obstackel 1.slime hearth (heals 1 hearth but only in some rooms 10% to have that in a room) 2.slime jar(has 10/20 slimeballs in it it has 25% to be in a room) 3.low wall(can shoot trough but not walk trough) New slimes that i like 1.mimic slime(mimics objects when the object is broken it jumps at you his jump is 5 normal slime jumps long) 2.star shaped slime(shoots bullets at 5 angles)
This is awesome. Like really, the game and the video both.
all the music sample are bangers and would love full versions
Great video as always! One suggestion, you should be able to walk behind the fountain because of the perspective.
That fountain sprite is so nice!
Great work and great video.
you should have made the slime king the color red or something and when the corruption gets stronger, the more red the slimes and areas around them become, or add some lore like "the red slimes were the originalls before the green stole their land"
with the heart breaking at the end of the hug it looks a little like you are instead squeezing your slime and breaking its heart lmao
Those breakable objects look great! An awesome addition to the game
@BenBonk
Жыл бұрын
Agreed, thanks!
GOD THOSE COMPOSERS SOUND SO GOOD. I'm gonna need the Slimekeep OST, stat!
_Rehaul_ isn’t a word… overhaul is though…. But great video man, I love these devlogs
I really can't wait till this comes out and I can play! But I still persist that, this game could use difficulties.
Suggestion: explosions should leave craters or scorch marks on the ground that go away when you leave the room, this effect could be added to a lot more too, maybe your guns could have shells that eject and fall on the ground, perhaps the breakable objects could do that as well, making it so you can see the pieces on the ground until you leave the room. It's an extra layer of polish that could make things, just a bit more satisfying.
I’m sure you don’t feel like re-doing the object placements, but it would have been nice to place temp objects that turn into a random breakable object (or nothing) when the room loads. That would add even more variance to the game.
@sky01james28
Жыл бұрын
You can still do this by writing a one-time script that replaces all the breakable objects you already placed with a “breakable object emitter” instead. Automation, my friend
@BenBonk
Жыл бұрын
Yeah definetely, and I did actually think of doing this. I guess I was just kinda worried things would look weird in certain positions, but I can't quite remember. It could be pretty neat tbh
can't wait to see the rest of the break rooms
Awesome stuff
yay devlog
Bro you inspired me to make my own Gameboy style game thank you thank you so much.
Great Video!
Really love the breakable objects, such a great addition to any game!
@BenBonk
Жыл бұрын
Yup, they can be a super satisfying addition to really any game. Btw good luck with Veil of Maia, it looks really neat.
the title: adds a few pixels benboss: THE MAJOR IMPROVEMENTS
"to make it look a little more clean" *adds dark isolated pixels to a fan's clean looking artwork which just make the sprites busy / messy looking*
YOOOOOOOOO NEW SLIMEKEEP VIDDDDDDD
Chiming in with some inspiration from Hades - I think the breakable objects should have only 1 health and break if you dash through them as well. With some sound effects that would make for very smooth and satisfying gameplay.
The breakable pieces look awesome!
@BenBonk
Жыл бұрын
Thanks!
The particles in the wind I like, but It would make more sense to my brain if they were to speed up when you go left, and slow down when you go right. Thanks for the content Benbonk
HUD looks best without any background. If you are really worried about contrast, why not put a white outline?
I love how after he hugs the slime, a Gun is pointed towards him
only heard the songs rn but damn these are bangers i would like to hear on repeat
@GreenExplosion08
Жыл бұрын
I'm glad you like them!
dont know if it been said already but you should look at the "'break rooms" in Neon Abyss. like the challange room summoning 3 waves of enemies with a laser firing at you or something like a slot machine where you get a limited amount of chances to roll before it breaks
the fact you have a question about rates, makes me happy
I can't wait to speedrun this game
2:40 i am that fan lol
Yes! You can hug the slime! Omg i love it!
Oh so you added a bucket to your game. Cool!
You can really see your growth as a game dev from when you started this post game jam to now. You make me both jealous and hopeful.
@BenBonk
Жыл бұрын
Thanks, I really appreciate it. I definitely feel like I've grown a ton too, and I think anyone else can, as long as you can just find the motivation from somewhere.
Wouldn't it be more interesting if the fountain only did 3 damage max but never kills the player? (Only brings the player down to 1 but never 0) That would make for a interesting risk/reward system where it makes more sense to keep the fountain for when you are near death. Could allow for some strats.
@IzzyTheOwl
Жыл бұрын
and maybe it increases the chance to damage you the more health you have
@StiekemeHenk
Жыл бұрын
@@IzzyTheOwl I feel like that would nudge or force players to the strategy too much, causing more casual players to want to avoid instead of use the fountain.
I once worked on a project where the composer made like, dubstep and super hardcore shit and didn't fit at all, so i was skeptical when you said you got more composers on board. But when you played examples of their work, it seemed to fit a lot, idk seems like a great fit
Dang the thumbnail is the most descriptive part about this
Have you thought about making secret rooms that you could find by shooting a small crack in the wall or something like that? They could have little rewards like a random item or gun in them, so players who pay attention to the environment get rewarded.
@BenBonk
Жыл бұрын
Yeah, I thought about that, and it could be a neat idea. I'm just not sure if it would be possible/easy to implement with the current room generation system
@cutestcreeper569
Жыл бұрын
@@BenBonk Maybe add new rooms with rare variants that have small secret pockets at the edge.
Hey benbonk i love your vids, i just wanted to give a suggestion. adding trees and bushes
This looks amazing! Only thought I have though is the shaking of the screen when you shoot. I think hours of playing the game would lead to motion sickness with all the shaking. Just my thought. Other then that. Great Game!
This has been the earliest I’ve been to a video
I neat touch for the corruption particles would be to make them come from the right because that's the direction the slime king is in
Perhaps the odds of the fountain making you take damage could increase with the corruption
@BenBonk
Жыл бұрын
Ooh, thats a really neat idea
Reminds me of Soul Knight very similar. you should add texture to the floor and roofs of the walls like in minecraft to create more variety, although it might fit the style of your game. Cool Vid
Great games are made of small details and enjoyable bits inside the boring pauses.
You should add difficulty scaling traps and some sort of themes to certain rooms: some rooms have harder slimes but less slimes, or slimes have less attack but faster fire rate and speed
Wow it’s like a whole new game. I think the neon green background that takes up half the screen is a little blinding, maybe add a vingette, texture, fog, grass, something.
Can't wait to see some epic king boss slimes and champion slimes with six packs and miniguns
I‘ve just discovered your channel, nice work! Shouldn‘t the parallax scrolling effect of the particles be the other way around? Since your particles move from left to right, they should speed up when moving to the left. Maybe you could add perks to your character. For example you could add a benefit to the hug mechanic - apart from the cuteness factor of course. E.g. your pet slime could drop health packs when you hug him, as in X% for the first hug of the day.. Another idea would to boost movement speed for X amount of time.
@pandaa5310
Жыл бұрын
people would abuse the hug feature as there is no cost. maybe a secret achievement for hugging 100 times or something like that
always ecited for these devlogs cant wait for the game?
god damn that music is soooo good
Cool episode
Breakroom: Fishing Pond I suspect you could do alot with that. Slime bait, catch slime, whatev
the hug looks so cute
Hey, just something small I noticed about the particles on the screen that get more while you progress in days. I think it would feel better if the particles slow down when your moving to the left since your going into the same direction than the particles which means they should apear slower. Instead of the other way around like it is right now.
5:31 Character: hugs pet two seconds later: put a gun to their face
It would be cool if the brake rooms would have a bench where you can sit with your slime
the new house sprite looks awesome but it looks like it’s alive