1 year of progress on my game
Ойын-сауық
These last two months I've finalized the base for map generation, fixed a bunch of saving/multiplayer issues, and implemented plenty of sound effects and music! Also overhauled the entire UI system and redesigned most of the menus. Excited for what the next year has in store!
-SOCIALS:
Steam: store.steampowered.com/app/16...
Patreon: www.patreon.com/WattDesigns?f...
Discord: / discord
Instagram: / watt.designs
Twitter: / wattdesigns
Isle Goblin Website: islegoblin.com
Personal Website: www.kilowattgames.com
0:00 - Intro
0:11 - Recap of old Features
1:02 - Map Generation
5:43 - Saving/Loading Woes
7:06 - Multiplayer Map Handling
7:50 - New Music!
9:13 - Dynamic Music
10:06 - Sound Effects
11:34 - New Menus
12:15 - Wishlist Counts/Outro
13:03 - Patreon outro
Пікірлер: 683
This game is actually looking so sick, keep it up
@user-zs3st5qq6r
5 ай бұрын
Wow! Hi code bullet
@daviddelayat-dnapictures
5 ай бұрын
Please implement some API functions with a lot of data accessible so that CodeBullet can train pseudo AI on it. (and not have to recreate the game)
@Guthri
5 ай бұрын
ah
@jackstar-o4728
5 ай бұрын
Dam code bullet is slacking off where is your new vid 😢❤
@_Snout_
5 ай бұрын
Ë
Never realized how GOOD the art looks. It’s just so nice.
@DOOMBOI123
5 ай бұрын
Yea the art is amazing
Here's one for the algorithm. I've been silently lurking here for a while and I just want to say the game definitely look's like it's coming together! I just adore the artstyle to ity bits :). The music is also amazing. The desert music makes me have a feeling that it's going to be pretty dangerous. Congrats on 19k wishlists
12:07 "I'm not really satisfied with the menu art" This is a joke right? RIGHT? Seriously that parallax is the coolest thing I have ever seen in my life. Love your different approaches that you took an level generation over time, it feels like tis is the pinnacle of it.
@1gammis
3 ай бұрын
yeah I was also thrown by that comment, love the menu art!
I really like the direction this game is going. I think it would be cool if you added hats. They could be gotten through achievements, or you could make a base hat item that is fused with other items to make hats. If you do add hats, can you make one of them a potato hat? I did the math, and it turns out games with potato hats sell 3x more copies than games without potato hats, so it would also be a great business decision.
@_Snout_
6 ай бұрын
Well he has a helmet
@delay6171
6 ай бұрын
@@_Snout_ could make something like the vanity slots in terraria
@k1ng_chicken
6 ай бұрын
Hats just make things better period
@carrot_z7345
5 ай бұрын
Make one of the hats a carrot please
@jonathanstanelle4607
5 ай бұрын
Just don’t add ponchos!
Small critic: The desert theme sounds more like a spy movie theme song then a dessert theme to me. The Trumpet thing sounds deserty but the rest of the instruments sound like I'm sneaking into top secret facility. It still sounds good and it's a very minor complaint but it doesn't sound like what you're going for IMO.
I'm so glad you made a fishing minigame, those are the absolute best part of nearly every game they're in. Edit: The slime sfx sounded kind of bad, honestly Edit 2: not having a game play loop this late in development is deeply concerning, just adding different elements which may be good on their own but are only loosely related doesn't seem like a good sign. Otherwise, everything is looking great!
Not only does the gameplay look great, art and music are really amazing! But I am the most impresed how with all of this, your videos are so well paced and edited. You are very underrated, and I hope the game and your youtube channel get all the success you deserve!
That main menu to multiplayer scene transition got my jaw to drop! Amazing work, really excited to see what's waiting for us when it will be released.
I love these progress videos! Its so fun to see the behind the scenes of a game. It makes the game feel like theres already a community being built, even though its not even in beta testing yet.
Glad to hear an update! Everything seems to be moving on well. I always look forward to the updates.
I'm doing a degree apprenticeship to become an electrical engineer at the moment and I always get disheartened that I never professionally persued a career making video game. Seeing your videos and seeing that it's possible to work as an electrical engineer full-time and also makes games fills me with so much hope. Thank you man Keep being AWESOME!
The item collect sound is more satisfactory than the Minecraft one🤯
Core Keeper dev here, really cool looking game! I'm very impressed with how polished everything looks and feels. I think we both have things to learn from each other :)
@WattDesigns
5 ай бұрын
Very high praise, your game is beautiful and I can only hope to be half as successful. Keep up the good work! :)
Dude this game is just getting better and better, I am so excited to play it, it has such character and potential.
Amazing growth excited to see more!
wawaweewa, good job this seems like it will turn out fantastic
love it man thanks for your hard work
Looking great so far!! Best of luck as you continue!
i love your devlogs and the game
sounds are great. looks and sounds amazing man
Looking great, congratulations on all the hard work paying off!
I found your channel a few videos ago and am genuinely so excited for it!
I love this! The sound effects, The art and music is just so comforting
Amazed by how much is in this game! great job
Finally! love these updates. Sure to buy on release!
Coming together so well
looks amazing! i love your work so far. keep up the great work!
This is so exciting to stumble on. I love this style of game, and cant wait to see where you take it.
The project is taking shape! Awesome progress so far! Wishlisted :D
I love the sound effects! They're so cozy and fun!
It looks like it is really coming together! Congrats on all the wishlists
I have been following your progress for a while, always click on your videos right away when I see a new post! Not only does the game look really fun but you are great at editing videos, they have good flow
Super exited for this game! You have been doing a great job with it (:
thanks for sharing your journey with us. I'm learning a lot. ❤️
stumbled upon this and got me mad interested in developing, keep up the work
Happy to see the progress again!! Been waiting, awesome as always! Keep up the incredible work!
This looks super polished and well done! I can only imagine how good it would look at release.
0:43 that description is literally Core Keeper
Keep up the good work man! Feels like yesterday this whole thing started!
Just a little FYI, on the gameplay you showed for the bit with the music I was getting pretty significant motion sickness. I think it's the wavy effects on the trees (and cacti) that's doing it. I don't get motion sickness very easily, but something about the way the waving goes in the same direction made the whole screen feel wobbly to me, probably something you'd wan to look into
@WattDesigns
6 ай бұрын
Thanks for the heads up! I’ll make it so it can be turned off
the art is amaaaazing! I love how the world looks :)
This looks amazing!!! Can't wait to see more; definitely wishlisting and liking, subscribing. All the things! 😄
Your game is looking fantastic. I'll be watching for more. Congratulations 👏
I love every single thing about your vlogs man. I am looking forward to see your game getting finished!
Love these videos! Thank you for the transparency, it's so refreshing. SO looking forward to playing this!
The sound effects are phenomenal. The music too. That digging sound is so satisfying. The game looks great!!
Amazing job, so excited for the game.
Really good sfx, I like it! Sounds very good!
Super excited to see how far you take this! I really hope you implement some kind of magic
Your sound design for the simple effects are honestly really good. The thump when placing walls was super satisfying!
I love the art at first look! Look forward to it
Seems like a lot of effort went into this game! Good luck with your channel and your awesome game!
I love to see this much dedication on a project, that's amazing! Also great musics
Genuinely really excited for when this game is out It looks incredible!
Seems great. Good job Ricardo, the music sounds amazing, especially the forest theme!
Music is nice. Art is clean, and explanation of code is 🤩
Added to wishlist! I’ve been following along with the series and it has inspired me to start dev games. Keep up the great work!
WHY DOES THIS LOOK SO GOOD PS I think your sound effects are great
Amazing work, this looks really great already. Here's some random thoughts I had while watching. I love the idea of smashing the pollutant thing to summon a horde of enemies, it reminds me of terraria events like the goblin army. The one potential problem I see with it is that in terraria the enemy army would travel to your base, but here you're the one traveling to the enemy base. I might be understanding wrong but it seems like the human enemies spawn once you smash the pollutant, which makes it confusing why they didn't attack earlier. This doesn't necessarily need to be fixed, but if you did, one potential fix I can think of is if the human base was a lot larger, almost like it's own biome with walls, watch towers, barracks, dormitories, a kitchen, etc. The pollutant would be at the center, and you'd have to sneak through to get to it (I'm imagining old ben Kenobi switching levers in the death star). If someone sees you, it could be kind of like the bokoblin horn in breath of the wild except that only other humans within a certain radius hear, but once you destroy the pollutant then everyone is alerted to your presence and you have to fight them all as they enter whatever room you're in. There could be more heavily armored guys in the barracks, nimble archers in the watchtowers or on the walls, maybe even a cook in the kitchen who tries to smack you with a frying pan if he catches you, and more. That would make the enemy camp infiltration more dynamic and allow for different playstyles because you could choose to either take out some guards before you destroy the pollutant, making it easier when everyone is alerted to you, or you could sneak straight to the center and fight all the enemies at once. Also you could put human camps next to lakes and/or rivers and have the pollutant be causing the water nearby to be green or brown, like the painted lady episode of avatar the last Airbender. And then instead of destroying the single building that represents the pollutant, you could flip a lever that stops the flow of waste into the lake or something similar. Then taking over the camp has more of an impact on the environment and you can see the world returning to nature as you conquere the island. Also at one point you hit a slime with a spear and it looked like the spear was leaving your hands, I think it might look better if the spear was longer
@ImOnioned
3 ай бұрын
You have great taste lol
Wow, your game development journey is truly inspiring! The progress on the multiplayer goblin game is impressive, from the enhanced map generation to the captivating music by Ricardo. It's great to see the dedication to improving loading times and multiplayer functionality. Excited about the future additions like new biomes, bosses, and enemies! Keep up the fantastic work! 👏🎮
Genuinely so excited for this game!! It looks like it’s gonna be so fun and I can’t wait to play with friends :)
ahhhh Im so excited it looks rlly good Ive been watching you since your first video on this and i cant believe how much its grown
You are truly goated, you are an inspiration for me, keep making videos!
This looks really great. Keep up the good work!
My wife and I just got started with Godot, just making simple 2d games right now, we are very inspired by you! Keep up the good work!
im so excited to try your game!
I've been watching every video as it comes out and I've loved the transformation this game has taken.
Can't get enough of the map generation deep dives, super excited for what's to come!
this feels like my dream game, I can't believe how this is going! good job:)
This looks dope! Can't wait to play it
This game looks like an absolute blast. Can't wait for it to come out!
W video per usually. Genuinely excited for this game
Love the artwork!
Wishlisted after seeing one of your old videos but I haven't been keeping up with progress. Everything looks awesome in this video, can't wait for it to release!
Im genuinely so excited for this game, cant wait for it to come out!
I just discovered this game with this video and its fire. Keep it up Im sooo hype to play it
First time seeing your vids, this game already looks so good. Sound design and soundtrack are both also awesome. Just added to my wishlist.
Very good! The artwork is amazing and the music is too! I think soundeffects are perfect and they don't even need to change! The music intensifying is a really cool feature, altho I do think it could be improved, AMAZING JOB!
I love the music! Seeing this game really coming to life has given me much inspiration to keep up my own development journey. Thank you so much, and I can't wait to see where Isle Goblin goes in the future!
looking GOOD! awesome progress
Just wishlisted, looks awesome! As a software engineer learning game design, would love to hear more about your journey from EE to game dev!
I just got this video recommend, and it's very impressive what you have done in one year, i realy love the art style of the game, it fits perfekt. I will definitely follow you gamedev journey from now on!
im loving this so far, cant wait to play it :)
The art and the music are sooo good, and it look very interesting
This is something I did not know I needed until now! I love the shmoll goblins!
The way you make these videos with the little cute goblin drawing is fantastic. This game genre isn't typically my things, but your videos are just soo fun. Makes me want to try the game out when it releases. Keep it up 👍
so I want to say that I've been around for a long time (so my wishlist is one of the older ones) but I'm still around and I am loving the way this game is turning out! Honestly, the music is what gets me the most excited because it's so lively and brings so much interest to the atmosphere of the biomes. I love the art too. I think that the game has really come along way and I can tell that it's definitely shaping up to have its own unique style. Obviously this style was there before, but now it seems way more cohesive and I'm super proud of you for managing to get this far. This video has gotten me excited to see some more of the gameplay and I hope that there will be a variety of exploration based and story-based quests for players aren't the biggest fans of combat. I also hope to see some accessibility and difficulty settings in the future for players who are keen on the exploration and adventure side of the game, but not so much on the combat one. I am so excited for an early release of this game even if I don't end up playing it at first. I feel like just showing more gameplay and doing a couple of spotlights will definitely increase interest on your game. If you're already at 19 K wishlists, I can only hope that what comes from now on will simply be loved by the obvious quality of the game and the love that has been put into making it a cohesive experience.
Game looks hella fun and well-done with the artwork! Looks both cozy to chill out and engaging to do some exploration 👌
Amazing work!
Looks amazing!
You did great on the world generation! It looks really natural and smooth
damn dude this is looking great!!
I really like the new menus like the inventory and hotbar, they feel a lot more goblin like. I like the artstyle and i get that the game is not nearly complete but i feel like everything lacks detail. Because this game is randomly generated that means you cant take advantage of level design and intricate setpiece compositions so the player will always see the same things but in a diffrent order. This is not necessarily a bad thing it just means that if you keep things too simple the game will get boring quickly. I feel like the best way to combat this is just to add a lot of stuff and detail and variations to existing things. You know more in the direction of Stardew Valley, Graveyard Keeper, Terraria and maybe not like Forager (I like Forager but its quite simple looking but it works for that game because it is pretty short without that much replayability)
Your games is soo interesting... Can't wait to try it!
Just added to my wishlist! Keep up the good work.
dam i kinda tuned out for a while cus stuff got busy for me but so much progress has been made! keep it up looks great!
For me, the volcano music sounds the most fitting for the pitch of the game
The menu art is awesome It's really cool seeing this project getting more and more content every few months Really gets me hyped for the demo release
Wow, impressive wishlist numbers! Keep up the good work!