I busted POPULAR MYTHS in Cities Skylines 2!

Ойындар

We're checking out Cities Skylines 2 (City Skyline 2) today, and what better way to do it than to bust your myths!
LINKS!
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#realcivilengineer #CitiesSkylines2 #mythbuster

Пікірлер: 359

  • @tacothunderking4558
    @tacothunderking45585 ай бұрын

    Follow up to the "Cars ignore turning restrictions" myth: Pedestrians ignore the removal of crosswalks. I spent an entire afternoon trying to fix traffic in my city by adding turn restriction signs and removing crosswalks only for it not to make a single difference whatsoever.

  • @combogalis

    @combogalis

    5 ай бұрын

    at least that's realistics

  • @saoirsedeltufo7436

    @saoirsedeltufo7436

    5 ай бұрын

    That's just crossing the road though? What's wrong with that?

  • @ThatOneGuyAlpha

    @ThatOneGuyAlpha

    5 ай бұрын

    When you have a 200k population city and large amounts of people cross a road, they dont allow cars to pass. Thats why i build pedestrian overpasses wherever needed, like at traffic lights and roundabouts.

  • @alendro95

    @alendro95

    5 ай бұрын

    yeah, if you don't give pedestrians an alternative they just jaywalk. when removing a crosswalk you always need to add and underpass or overpass or another crosswalk near

  • @ScarfmonsterWR

    @ScarfmonsterWR

    5 ай бұрын

    @@alendro95 Except it's not jaywalking, the crosswalk is removed just visually, the pedestrian and vehicle AI still thinks there is one. It doesn't matter there's another path nearby, because that invisible crosswalk is almost always the shorter route.

  • @user-qc9fm1hw8w
    @user-qc9fm1hw8w5 ай бұрын

    Myth idea: population is harder to get in CS2 than in CS1 ( I don’t know how to confirm it but I’m pretty sure it’s true)

  • @QuantumConundrum

    @QuantumConundrum

    5 ай бұрын

    Doesnt feel that way to me? If anything I thought I was growing faster in cs2! I already have double the hours in cs2 compared to the original so idk...

  • @user-qc9fm1hw8w

    @user-qc9fm1hw8w

    5 ай бұрын

    For me in cs1 I got about 2k population in about 15 mins, but in cs2 it’s taken me about 30 mins

  • @zohirhasn7657

    @zohirhasn7657

    5 ай бұрын

    Good ! Right ?​@@user-qc9fm1hw8w

  • @alendro95

    @alendro95

    5 ай бұрын

    I think in CS2 it's harder to have medium or high density demand in the initial phase. so you need to have tons of low density to get 2k population, once you get med/high res demand the city grows lot faster than CS1

  • @Blackbirdtree1

    @Blackbirdtree1

    5 ай бұрын

    how tf are u meant to test difficulty

  • @swilson42
    @swilson425 ай бұрын

    For the forestry myth, while you can visually plant trees using that method, the question is would they actually be recognized and used by the forestry service? You’d have to shrink the area, then let it run dry, then add trees and see if it resumes operation using the trees you planted. I would guess that it will not use the trees you plant as those are probably just props and not resource trees and thus, won’t be recognized as existing by the forestry service.

  • @MagnusMcfarlane-zh4zc
    @MagnusMcfarlane-zh4zc5 ай бұрын

    Matt you can ground a ship by getting one on the bit you terriformed then destroying the shipping lane

  • @CDNBadger

    @CDNBadger

    5 ай бұрын

    I think the Anarchy Mod would let it work

  • @felixstray1058

    @felixstray1058

    5 ай бұрын

    @@CDNBadgerI don’t think there’s any mods for CS2 yet

  • @shinydisc0balls

    @shinydisc0balls

    5 ай бұрын

    ​@@felixstray1058ehhhhh there are, but they early release mods, kinda lame. Couple cool maps though.

  • @EngieAmogi

    @EngieAmogi

    5 ай бұрын

    remember the City Skylines 1 version of that? Yeah, meteors

  • @CDNBadger

    @CDNBadger

    5 ай бұрын

    @@felixstray1058 on thunderstore there are a hundred, anarchy is super useful

  • @Braxel_
    @Braxel_5 ай бұрын

    Traffic is sadly so jank in this game, i have also noticed them ignoring the turn restrictions. But lane changing is even worse, weirdest problem was a bunch of traffic decided it would be smart to go into a full parking lot and exit out to go in another lot just down the road.

  • @kikosawa

    @kikosawa

    5 ай бұрын

    Sounds realistic enough. Manage merging lanes to fix your issue with cars changing lanes.

  • @dubbeledraaideur87

    @dubbeledraaideur87

    5 ай бұрын

    I have that with the overground parking buildings, with the underground parking building I haven't seen that happen.

  • @Braxel_

    @Braxel_

    5 ай бұрын

    @@kikosawa on some roads they decide to switch lanes multiple times and cause traffic jams with out merge or diverge lanes just straight road, it just needs actual lane management or mods

  • @tomahaul

    @tomahaul

    5 ай бұрын

    The game simulates some drivers ignoring traffic laws, just like real life. You have to build your roads in a way that encourages the way you want them used.

  • @kikosawa

    @kikosawa

    5 ай бұрын

    @@Braxel_ weird. Maybe I got lucky

  • @Donuts_random_stuff
    @Donuts_random_stuff5 ай бұрын

    0:30 Price: 1.224.000 bucks Matt: “that’s a lot of money” Matt’s wallet: **infinite money***

  • @blob0000
    @blob00005 ай бұрын

    Dangerous driving was a feature that was added to CS 2,bur it is way to aggressive. I would love if someone could get that across to the devs cause they don't read or listen to any discussion posts

  • @ScytheNoire
    @ScytheNoire5 ай бұрын

    Myth: Cities Skylines II was ready for release. BUSTED :P

  • @Tom-kg6qe
    @Tom-kg6qe5 ай бұрын

    I heard the myth that if you give Matt any city builder game he'll build something sensible!

  • @kavyon

    @kavyon

    5 ай бұрын

    Also, the myth that Matt always builds the strongest shape somewhere can be considered confirmed.

  • @arakwar
    @arakwar5 ай бұрын

    The way the terrain behave with shipways feels like an idea to make canals in a city.

  • @Xahnel
    @Xahnel5 ай бұрын

    You need to delete the shipping routes and then try to beach a ship.

  • @samanyupalthi

    @samanyupalthi

    5 ай бұрын

    The ships might just disappear after the shipping lane is removed! Somehow CS2 is worse thab CS1

  • @Xahnel

    @Xahnel

    5 ай бұрын

    @@samanyupalthi only one way to know.

  • @Donuts_random_stuff
    @Donuts_random_stuff5 ай бұрын

    3:46 helicopters are inside most of the time because the ground crew pulls them out while the air crew is getting ready so no time waisted

  • @sujeewarathnaweera

    @sujeewarathnaweera

    5 ай бұрын

    perhaps he need to make a district? and asign that district to the station?

  • @whitewillow0
    @whitewillow05 ай бұрын

    Although you can't landscape over the shipping lanes, it does allow for some fast terraforming of shipping canals

  • @swilson42
    @swilson425 ай бұрын

    I don’t think you gave the turn myth enough time. Any car that was already on a path when the path changed will ignore the new rules (or even ignore road moves and removals and drive on grass and through buildings), but new cars spawning will adopt the new conditions.

  • @joj_de_vis
    @joj_de_vis5 ай бұрын

    hi rce you made me get into engineering and im am working in to also being an engineer

  • @fml_whatidohere
    @fml_whatidohere5 ай бұрын

    0:33 "That's a lot of money" literally plays with unlimited budget

  • @pbsixgun6
    @pbsixgun65 ай бұрын

    I could have told you the copter would just go through the wall...they go through buildings already after all. lol

  • @tw1nn319
    @tw1nn3195 ай бұрын

    I think the trees one is busted, the trees you planted were white and all the trees available for the forestry were green. I think this indicates the trees available for chopping down.

  • @RSProduxx

    @RSProduxx

    5 ай бұрын

    The map has a limit for natural ressources which is shown when you select the map. I don´t think that will change. So I´d say you´re correct.

  • @JerRou89
    @JerRou895 ай бұрын

    2 myth's in 1: you can stop air pollution with a mountain, and a mountain with trees is more effective

  • @21dayjac
    @21dayjac5 ай бұрын

    For "cars ignore turning restrictions", im pretty sure vehicles that have already pathfound thru that route will continue to use that route, but any new pathfinding will not use that route. Effectively, after changing a road rule, you have to wait a few minutes for the backlog of cars that already spawned to despawn and any new car will not use the turn

  • @RSProduxx

    @RSProduxx

    5 ай бұрын

    Interesting. I´ll have to try it again I guess. Was really frustrated to see that it obviously didn´t work.

  • @Povar666666

    @Povar666666

    5 ай бұрын

    Yeap! the transport in the game is very bad at rebuilding the route in real time, so those cars that have already built a path through the intersection will ignore the restrictions, and the new ones will take them

  • @GuyAwesomest
    @GuyAwesomest5 ай бұрын

    Here's a myth: If you have underground pipes or electric cables and they happen to go above ground when they're not supposed to, they'll be invisible in normal view. Here's another myth for the same topic: If you lower landscape after creating underground electric cable, it won't let you lower all the way down where the cable is unless you get rid of it. Everything around the cable will still lower all the way.

  • @tomkeks502
    @tomkeks5025 ай бұрын

    I think the cars that already were on their way to this street will still turn, even if you put a no turn sign there. Every newly spawned car will follow the rules after that. I saw that several times when I changed some crossings.

  • @DavidGuild

    @DavidGuild

    5 ай бұрын

    Yeah it's obviously this, I don't understand why people don't just wait a while.

  • @McP1mpin

    @McP1mpin

    5 ай бұрын

    I thought there was a mod in CS1 where a percentage of cars just ignored the rules. I wonder if this was incorporated into CS2? Setting it up where say 1% of cars ignored the rules would make traffic more accurate to real life.

  • @hanzzel6086

    @hanzzel6086

    5 ай бұрын

    ​@@McP1mpinThe mod is Traffic Manager, and many of it's features are included in CS2. But according to other people I've seen discussing the game it seems they consider it it too heavy handed (as it is non adjustable).

  • @MonkeyBurrito
    @MonkeyBurrito5 ай бұрын

    The thing to note about adding trees to a forestry region that way will keep the trees stuck at their current age so they'll ever grow

  • @wobblyboost
    @wobblyboost5 ай бұрын

    Even in reality solar panels in shade will generate power because there is still reflective light, the only way you'd get zero charge is to completely enclose them in darkness.

  • @Franimus

    @Franimus

    5 ай бұрын

    Still he proved there was no difference at all in game

  • @IndigoLime
    @IndigoLime5 ай бұрын

    What they hay? Is there really a map of Tampere in Ctities Skylines 2, or is that some sort of a download/mod/something? I was born there! 😂

  • @Snowwie88
    @Snowwie885 ай бұрын

    Myth: Sewage can just flow out of the map at the edge of the map without consquences

  • @CanalDesignGamer
    @CanalDesignGamer5 ай бұрын

    I guess you can bring ground water to the surface by using it as only sorce, pumping the sewage and cleaning it

  • @antonschacht8985
    @antonschacht89855 ай бұрын

    Helicopter lift can become less effective over holes due to the phenomenon known as "settling with power" or "vortex ring state." This occurs when a helicopter descends into its own downwash, creating turbulent airflow that reduces lift. That’s what I think would happen with the walls too

  • @MrTwisted003
    @MrTwisted0035 ай бұрын

    On the restrictions one, with the turn indicators... you've noticed the white marks in the road? Cars will not drive where there are no wear marks. Changing the indications changes those marks. I found this out when I made 2 streets cross as an "X" and 2 corners were wide turns and the other 2 were tight turns. The 2 tight turns were so tight, the wear marks disappeared, and cars couldn't turn right from the right lane. But they would go all the way to the left lane to make a right turn (I believe because the middle lanes were straight only so they thought "a turn is a turn"). You can also do this with the turn signal mod, by changing the lane math and making lanes mismatch, they will not drive thru on the lane that does have the marks. I also believe this has something to do with "breaking" the game when doing that, because cars will always go where they're not supposed to go, even if you tell them not to turn there.

  • @liamtremblay1503
    @liamtremblay15035 ай бұрын

    Stop saying part 6 or 38 to play a certain game, let the man be

  • @ThreadbareInc
    @ThreadbareInc5 ай бұрын

    I think the game intentionally models realistic traffic by having some (not all, but some) drivers and pedestrians ignore the signs and crosswalk restrictions. This sometimes causes accidents, though more often it causes traffic jams.

  • @alfredvonsfer7136

    @alfredvonsfer7136

    5 ай бұрын

    im pretty sure its just a bug lmao, its rather easily recreateable one at that. If this was the case that SOME people would intentionally break these restrictions then i might be able to live with it, but when the exceptions becomes the norm its a problem.

  • @AlexandruCarjan
    @AlexandruCarjan5 ай бұрын

    17:25 you actually had that happen in one of your older videos with the crazy underground tunnel, you put road signs that prohibited drivers to go into the tunnel yet they still went in

  • @jonathanlonsdale3404
    @jonathanlonsdale34045 ай бұрын

    Biggest myth of them all, matt actually knows what he is doing 🤭

  • @benjaminhess8747
    @benjaminhess87475 ай бұрын

    6:58 a firefighting helicopter with 300m³ water, nice. They probably meant 300dm³=300kg=300lt.

  • @joosh6beaup446
    @joosh6beaup4465 ай бұрын

    myths about rain puting out fire, sewage putting out fires and water flood vs fire and the more water the faster--- and also using the car spawn dev thigny in different scenarios like removing all stop signs and lights in a figure 8 five lane highway to check if cars will only crash if the circulation is way too dense. (glitching through doesnt count as a crash you need to have the warning with the police going to the scene)

  • @MarianaAraujo0414
    @MarianaAraujo04145 ай бұрын

    myth idea:industries near specialized industry have more chance to use the material that the other industry uses

  • @hanzzel6086

    @hanzzel6086

    5 ай бұрын

    That is literally a dev and player confirmed feature.

  • @capitalinventor4823
    @capitalinventor48235 ай бұрын

    For the solar panels, many people play with the sun in a constant position and only in daylight. This causes shadows to remain in the same place. However the game would calculate energy production over a day and the shadow of a tall, relatively thin structure would move across the solar panels over part of a day. It would definitely impact production but not as much as if the panels were in shade throughout the day. Because the shadow moves around the structure having the second solar power station beside the one in shadow was not the best test. To properly test the impact of shadows a solar power station placed beyond the end of the shadow would be better as the shadow wouldn't reach the solar panels. The shadow would move to one of the sides before it get longer as the sun sets. Doing this would see if the develops include shadows in the calculations for how much power is delivered by solar power stations.

  • @davidmorris8333
    @davidmorris83335 ай бұрын

    "Hello fellow engineers" Hello serotonin.

  • @tsk9277
    @tsk92775 ай бұрын

    My pedantic nature doesn't like how "Myth Busted" and "Myth Confirmed" are the wrong way round. =)

  • @stolos430
    @stolos4305 ай бұрын

    So, can you use the river sources to make your own river. For instance, in the strongest shape?

  • @RSProduxx

    @RSProduxx

    5 ай бұрын

    probably

  • @fiscalgoose7664
    @fiscalgoose76645 ай бұрын

    I've been waiting for these to come

  • @BetaTestingUrGf
    @BetaTestingUrGf5 ай бұрын

    you can remove all water from your map using using terrain tools, but sometimes raising the ground will raise the water source some times not. i cant figgure out the pattern, but in one game the water source moved to the max elevation of my map, when i tried to cover it, and stayed there when i lower terrain again. essentially making a glitching waterfall from nothing in the middle of my map. reverted to a precious savegame, and i made it work. ive only ever seen water sources raise with the tarain tool , never been able to lower it

  • @marclewism
    @marclewism5 ай бұрын

    Make a realistic New York City. Using google maps. Could be the best series

  • @archerkid02
    @archerkid025 ай бұрын

    Workers and Resources: Soviet Republic is the city engineering game, while Cities Skylines is the city architecture game ;p Check it out! WRSR buildings need your dump trucks to haul gravel to the site; your trucks to haul excavators, cranes, and steel beams; your buses to drive construction workers, your cement mixers to deliver fresh concrete. Construction takes time and multiple phases: groundwork with excavators, bricklaying by humans, steel assembly by humans on cranes, etc. Road building requires your dozers to level the gravel, your asphalt to be delivered right away (you need an asphalt plant for that, because you can't store it), your pavers to lay it, your rollers to compress it flat, then your workers to install the lighting. Sorry, there are no lane closure cone trucks, so the roads will be closed while you're maintaining them! Most importantly: BRIDGES OF VARIOUS KINDS: wooden planks, steel trusses, brick arches, precast concrete, and more. Bridges for pedestrians, trains, and cars. Anyway, love your videos and would be interested in watching you play WRSR if you were interested!

  • @Moraenil
    @Moraenil5 ай бұрын

    I think the reason the water didn't flow through the tunnel is because of the upturn of the tunnel at the end. If you have the tunnel come out from underground in a downward direction from a cliff, then it would work.

  • @theundeniedhugo
    @theundeniedhugo5 ай бұрын

    great video! (as always) Your so close to 2million subscribers! you can do it!

  • @dazley8021
    @dazley80215 ай бұрын

    Maybe you should try the first myths with tall buildings instead? It's possible that the hitbox and shade thrown from the terrain has a different set of rules than those of buildings.

  • @stanisawwojtowicz1102
    @stanisawwojtowicz11025 ай бұрын

    Damn, this showed me CS2 is such a step back in some ways, hope it'll get expanded

  • @MattnUska
    @MattnUska5 ай бұрын

    I have seen a dirt road tunnel in real life. They used a giant metal culvert though. Seems silly to use concrete.

  • @RSProduxx
    @RSProduxx5 ай бұрын

    building fires in cities also happen with desasters turned off... just bad luck I guess, usually when I build a new service building in a crowded area, there´ll be a fire in that area within a few minutes :)

  • @LOGGYDAWWG
    @LOGGYDAWWG5 ай бұрын

    Matt you a G love your videos and that bridgemass sweater it’s comfy asf!!

  • @elfieharper
    @elfieharper5 ай бұрын

    Out of all the songs Matt parodies, I never expected a Jonas Brothers song lol

  • @TCHNPT
    @TCHNPT5 ай бұрын

    If you could have removed shipping routes you need to remove a rout while a ship is in trait and retry the "Ships can't be grounded" myth

  • @thebreakerofwalls9036
    @thebreakerofwalls90365 ай бұрын

    03:45 "Helicopters are the cows of the aviation industry" - MATT 2024 lol duh

  • @gemika2751
    @gemika27515 ай бұрын

    Myth idea: a forest can become completely saturated (as in if you keep adding and adding trees at some point it won’t let you add anymore)

  • @maxgood42
    @maxgood425 ай бұрын

    Brush size to YES that's how I play this game. I think what is happening with the cars and traffic is that if a car begins a route then it will continue as planned so if you change a road rule, the new rule was not set in the cars travel plan. I've seen this also if a road is changed some cars finish their journey before adopting the new rules/route .

  • @exojzz
    @exojzz5 ай бұрын

    RCE, play the new timberborn update. WE NEED MORE TIMBERBORNERS!!!!

  • @mboyette92
    @mboyette925 ай бұрын

    Love you RCE

  • @adriangunnarlauterer4254
    @adriangunnarlauterer42545 ай бұрын

    I have been able to glitch a ship on land. The harbour was way above vater level, and the ship started spasms and turned the bottom upp, clinging to the wall.

  • @TurpoChargedGaming
    @TurpoChargedGaming5 ай бұрын

    *some cars ignore left right turns. Just like the first game, there is a certain level of road anarchy where some sims dont follow the rules.

  • @CriticalCentrist
    @CriticalCentrist5 ай бұрын

    Cities Skylines 2 desperately needs a Natural Disasters mod.

  • @taylerporter6049
    @taylerporter60495 ай бұрын

    Myth: Regular cars will drive over pedestrian roads (especially to avoid bad traffic)

  • @skal-tel8077
    @skal-tel80775 ай бұрын

    "We'll put on unlimited money..." First building: "That's a lot of money..." ...

  • @ag4765
    @ag47655 ай бұрын

    Helicopter can only go so high until there's no more air to propel it upwards

  • @droppedpasta
    @droppedpasta5 ай бұрын

    Hearing you say “slither” instead of “sliver” sent me down a whole etymological rabbit hole. So thanks for that

  • @fruitfulconnoisseur
    @fruitfulconnoisseur5 ай бұрын

    You can put out building fires with hurricanes

  • @KingNiallGT
    @KingNiallGT2 ай бұрын

    Myth idea: pedestrians will cross where you remived a crosswalk.

  • @aulvinduergard9952
    @aulvinduergard99525 ай бұрын

    Biggest myth of Cities: Skylines II: Matt can make a city *without* "the strongest shape" being present in the design.

  • @patricktho6546
    @patricktho65465 ай бұрын

    8:47 you have more employees in the one, in the sun, than in the shadow

  • @seb2721
    @seb27215 ай бұрын

    Gotta love a CS2 video

  • @RSProduxx
    @RSProduxx5 ай бұрын

    Of course tunnels can be flooded. I had that exact issue when building a railway tunnel through a river... it was completely flooded on both exits

  • @JoggleBoi
    @JoggleBoi5 ай бұрын

    Myth you can double income by only have 1 by 8 tiles for houses

  • @jadengranek7477
    @jadengranek74775 ай бұрын

    you can ground ships by deleting the shipping lane with a ship still on it, than raising the ground (I think)

  • @jaysongillard2965
    @jaysongillard29655 ай бұрын

    forest looks like my invisible peach fuzz

  • @wirlmc2010
    @wirlmc20105 ай бұрын

    The waterway pass map looks like the Thames river

  • @ThePippin89
    @ThePippin895 ай бұрын

    "Pretend it's the 70's" 😂😂😂

  • @servey8649
    @servey86495 ай бұрын

    THE HELICOPTER FIRE DEPARTMENTS ARE COMING BACK!

  • @GeraldTheOnion69420
    @GeraldTheOnion694205 ай бұрын

    I'm sure helicopters could get through the walls IF they were the strongest shape!

  • @matthewtalbot-paine7977
    @matthewtalbot-paine79775 ай бұрын

    This is good captcha practice; click all the tiles with water in.

  • @arcticanimator
    @arcticanimator5 ай бұрын

    CHALLENGE: create an entire city in sandbox while the game is paused, and then press play to see if it works

  • @viditarora8074
    @viditarora80745 ай бұрын

    3:48 Matt is living in the past

  • @Vic11346
    @Vic113465 ай бұрын

    Matt, bring back the straight line challenge to city skylines 2 pls

  • @yaroslavpanych2067
    @yaroslavpanych20675 ай бұрын

    It is almost week of 2024 BTW! Also, I don't think they meant walls from terrain. They meant artificial buildings.

  • @kalleemony9930
    @kalleemony99305 ай бұрын

    Myth to bust. Cars will readily use the roads only meant for public transport and service vehicles.

  • @justenoughrandomness8989
    @justenoughrandomness89895 ай бұрын

    mindustry when?

  • @brookg8353
    @brookg83535 ай бұрын

    Matt is at making his super efficient shapes again, this time its the micro efficient shape! @10:37

  • @mike5390
    @mike53905 ай бұрын

    Matt you've accidentally discovered a great way to make perfect canals (sans locks. Give me locks so I can make a real shipping canal damn it paradox

  • @ronijarvinen3759
    @ronijarvinen3759Ай бұрын

    Do emergency vehicles still wait for other traffic and traffic lights? Can you still make a pool for sewage at the edge and drop it out of the world?

  • @Wesleystewart78
    @Wesleystewart785 ай бұрын

    The cars ignoring the restrictions really annoyed me.. I quit playing on my one save over it as the roads had to be set up to no left turns for my city blocks to work right

  • @Launi.
    @Launi.5 ай бұрын

    More trees than anyone needs? Bro, you just made it Finland.

  • @deptusmechanikus7362
    @deptusmechanikus73624 ай бұрын

    I also often bust when playing city building games

  • @Makujah_
    @Makujah_5 ай бұрын

    With how unfinished Cities 2 is, there's really not point in doing any mythbusting for it yet. It's f*cking RAW

  • @GlawiousAldredMarci
    @GlawiousAldredMarci5 ай бұрын

    I just imagine tunnels have flood gates XD

  • @suomynona4420
    @suomynona44205 ай бұрын

    I waited so long for you to discover the Lightning Strike.

  • @killme3333
    @killme33335 ай бұрын

    there is an infinite demand mod for cs2, not exactly what we would want but it does do something. i love and hate how complicated the demand is in this game.

  • @Bobalong72
    @Bobalong725 ай бұрын

    i love ur vids

  • @davidjr.janobas9672
    @davidjr.janobas96725 ай бұрын

    Myth Idea: Make a Octagonal City add 15 of the Octagon Roads to make a Mega City

  • @MrRelevance02
    @MrRelevance022 ай бұрын

    0:18 who else’s phone had a tiny haptic feedback jolt 😂😂 Oh edit.. it’s every bloody timestamp 😂

  • @Seroku03
    @Seroku035 ай бұрын

    Thirty-third day of Suggesting RCE "The Round About Connoisseur of Universal Proportions" Matt to play "Oxygen Not Included"

  • @ravenglue99
    @ravenglue995 ай бұрын

    myth idea: bridges can withstand a tornado

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