How to Use Field Forces in Cinema 4D R21

With Field Forces in Cinema 4D R21, expect an entirely new experience working with dynamics, cloth, hair, and particles.
schoolofmotion.com/tutorials/h...
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Auto-Generated Transcript Below 👇
EJ Hassenfratz (00:00): With every new cinema 4d release, there's always one feature that seems to fly under the radar. And I feel like field forces is that powerful new feature instead of a 4D R 21 that everyone's going to be raving about. Let's go and check out field forces
EJ Hassenfratz (00:27): In this video, I'm going to break down the new feud forces in cinema 4d, R 21, and show you how it can completely change the way you work with dynamics, cloth, hair, and particles. Now, if you want to follow along, there's going to be some project files you can download in the description of this video. So what the heck are fueled forces, where if you go to your simulate menu, you see all of these old, uh, particle forces that we've all grown to know and love. And there is our field force. Now, basically what a field force can do is allow you to use MoGraph fields to control the direction of particles or even control dynamics, cloth, hair, uh, all kinds of stuff. So what the field force essentially is, is all of these old, uh, field or old, all of these old particle forces wrapped into one.
EJ Hassenfratz (01:18): So let's go ahead and add a field force source scene. Here's an emitter that is just a flat a line. Basically you can see that the emitter is a size of 625 and the X, and then we're just birthing a whole crap ton of particles, a thousand, uh, being, uh, emitted there and a speed of 300 centimeters. Okay, so let's go ahead and let's start using fueled forces to manipulate these particles. So field force has a few different settings here. One is to just add to the velocity of whatever object you have currently flying, whether that be particles or dynamic objects. Another one is to just set the absolute velocity so you can actually set the speed and it's going to maintain that speed throughout the entirety of the movement. And then you can have different fields, help particles or dynamic objects, change the direction, not contribute to the motion at all, just changing the direction of that.
EJ Hassenfratz (02:20): So let's go ahead and use some fields to help change the direction of this object. So, uh, you might be wondering, well, what is the, uh, wind, uh, particle force here, uh, that we have here when basically what wind is, is a linear field. And you'll see that when I added a linear field to my list here, you can see we have the linear fall off and you can see all these little dashes here, what those dashes are, are vector lines. And they determine the direction in which a particle is flowing. So you'll notice if I move this up and down, you can see that all of my particles are actually moving this way, the way the, the actual fall-off is facing. Okay. So let's go ahead and let's change the direction to this is facing in the positive Z. Let's go ahead and do the positive Z here, and you'll see that actually the positive Z is shooting all the particles back the other way.
For the full transcript visit: schoolofmotion.com/tutorials/h...

Пікірлер: 41

  • @LoganPinney
    @LoganPinney4 жыл бұрын

    Oooohhhhhh yesssss. This was the one i was most excited for!!! Thanks EJ!!! Im away from computer but cannot wait to explore this feature as soon as i am home! 3D bossman strikes again🙏🙏🙏

  • @eyedesyn

    @eyedesyn

    4 жыл бұрын

    Sooo much to discover with Field Forces!

  • @goshniiAI
    @goshniiAI4 жыл бұрын

    Thank guys for always sharing with community :) Ghana - Africa

  • @eyedesyn

    @eyedesyn

    4 жыл бұрын

    Thanks for watching and from all the way on the other side of the world!

  • @Gerard_V
    @Gerard_V3 жыл бұрын

    Fantastic!

  • @ashkanaliyar6247
    @ashkanaliyar62474 жыл бұрын

    super cool !

  • @flamefeather01
    @flamefeather014 жыл бұрын

    Oh it's EJ!! I missed you man! Awesome tutorial too!

  • @eyedesyn

    @eyedesyn

    4 жыл бұрын

    haha hey john! thanks for your kind comments as always!!

  • @andrearusky
    @andrearusky4 жыл бұрын

    it's very cool, to finally have some new stuff to play around with the old Emitter.. too bad, it's still very limited. Like would be good if we could use an object as Emitter instead of just the 2D rectangle. Hopefully, now that Maxon and RedGiant are together we'll see some improvements in the particle system.

  • @elissitdesign

    @elissitdesign

    4 жыл бұрын

    I wish theyd upgrade their license with Thinking Particles. That would solve a lot!!!

  • @stevenludtke1666
    @stevenludtke16662 жыл бұрын

    where can I find it in c4d 25?

  • @nosyb
    @nosyb8 ай бұрын

    Very cool!! I m just struggling to find how to filter object impacted by the force field! I want an object to not be impacted, any idea how to do that? Thank you!!!

  • @nosyb

    @nosyb

    8 ай бұрын

    Ok I found it! We need to select the object dynamic body (rigid body often) and then there is the tab Force where we can drag the Field force in EXCLUDE! Thanks :)

  • @randomguyonyoutube5875
    @randomguyonyoutube58754 жыл бұрын

    R21 : *released me : *stuck in R13 with my 32 bit laptop

  • @eyedesyn

    @eyedesyn

    4 жыл бұрын

    time to upgrade, yo!

  • @NeonKix

    @NeonKix

    4 жыл бұрын

    Maxon: Screw your years of tutorials, we're gonna change everything and confuse you all needlessly.

  • @gd5158

    @gd5158

    3 жыл бұрын

    @@NeonKix Yes let's stay stuck with outdated tools and convoluted ways to achieve something thats made easily achievable by now :)

  • @NeonKix

    @NeonKix

    3 жыл бұрын

    @@gd5158 Right, because making it intuitive and easy years ago was such a HUGE challenge. *Notices Blender doing it better and it's FREE.*

  • @gd5158

    @gd5158

    3 жыл бұрын

    @@NeonKix I understand, totally. However, I can't complain about something I have no ability or no idea even how to build. These programs are insane! And any update is always welcomed, as it helps with more efficient and elaborate work. Sidenote, I totally think C4D is way more intuitive than Blender. Blender is more robust, more capable right off the bat, but therefor way harder to learn and to understand. I started with Blender and took 6 months to achieve a simple abstract animation, same animation took me a week to learn in C4D. But I'm not a 3d artist, I'm a graphic designer, so I can see how coming from Adobe programs C4D made way more sense, compared to the intimidating Blender (which is more comparable to Maya)

  • @Buklen
    @Buklen4 жыл бұрын

    uniform scale quick tip @ 28:51

  • @timaging
    @timaging4 жыл бұрын

    there must be a step missing in the basics, because I'm following right along, and my emitter is not responding to the fields

  • @subyk6046

    @subyk6046

    3 жыл бұрын

    my too...

  • @stemfourvisual

    @stemfourvisual

    2 жыл бұрын

    Are you using the field force, not the normal fields?

  • @timaging

    @timaging

    2 жыл бұрын

    @@stemfourvisual no clue I think I posted this a year ago so I'll have to look in to it

  • @rbrandford
    @rbrandford Жыл бұрын

    Cool intro. But after saying it could be used with hair, an example of such would be nice.

  • @stemfourvisual

    @stemfourvisual

    Жыл бұрын

    Once you have the tracer setup, you can just apply a hair material and hair tag to the Tracer. If youre using Redshift, you just add a Redshift Object tag to the Tracer and choose Hair from the tag options.

  • @User-pq2yn
    @User-pq2yn2 жыл бұрын

    I'm still on R20 in 2022 :)

  • @nikolandjelon
    @nikolandjelon4 жыл бұрын

    Hey yo! How to turn these splines into an objects-pipes?

  • @nikolandjelon

    @nikolandjelon

    4 жыл бұрын

    Actually, particles

  • @morgone8675

    @morgone8675

    3 жыл бұрын

    @@nikolandjelon no clue man. Ive been looking everywhere

  • @TheGrrson

    @TheGrrson

    3 жыл бұрын

    Tracer object? Hair instance object?

  • @noneprivate5111
    @noneprivate51114 жыл бұрын

    It would be nice if I could see it in a real animation scenario like what can I use this for and how.

  • @stemfourvisual

    @stemfourvisual

    Жыл бұрын

    And then instagram will be full of the same final animations :) Sometimes its better to use your own imagination.

  • @JasonBlack66
    @JasonBlack664 жыл бұрын

    Edit: I like C4d

  • @Rastefano
    @Rastefano4 жыл бұрын

    First one ;-)

  • @eyedesyn

    @eyedesyn

    4 жыл бұрын

    If you aint first, you're last!

  • @Rastefano

    @Rastefano

    4 жыл бұрын

    @@eyedesyn Exactly)