How To Make Better Caustics / Blender Caustic Tutorial

Hey there, in this video we're going to make a node setup that is going to give you better caustics in blender!
Dispersion Glass tutorial: • How To Make Realistic ...
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Пікірлер: 30

  • @ClassicGreyM
    @ClassicGreyM2 жыл бұрын

    Your content is positively fantastic. The niche of simple blender tutorials has so many creators for it but this intermediate level content explained this well I find quite hard to come by. Keep it up, I'll be watching.

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    Thank you! I'm glad you liked it, I'll do my best.

  • @patpatm4803
    @patpatm48032 жыл бұрын

    This was exactly what I was looking for, thank you so much! Going to give your other tuts a watch, great stuff!

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    Thank you! I'm glad you liked it!

  • @tristafrog
    @tristafrog Жыл бұрын

    this is amazing dude thanks so so much!

  • @pberezin
    @pberezin2 жыл бұрын

    Hi! And thank you very much for useful and packed tutorials! I have question: in this tutorial your group node for distorted glass has two more inputs below the Normal input which is "Factor" and "Value". I can't guess what are they responcible for. Can you please explain?

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    They are just to reduce the dispersion effect, they don't really bave a practical use except tor showcase, I don't recommend trying to implement the sliders because they just use Performance without giving better results

  • @youarieyellowmissile
    @youarieyellowmissile4 ай бұрын

    Exaktly what i need vor my carligts :D bekaus, somehow the Glasshader limit the ligt that go throw. :D but this tutorial show, how you even can make ligth brigter when it pass throw glas :D ITS FANTASTIK!!! 11:53

  • @piccolosamathegodofdestruc373
    @piccolosamathegodofdestruc3737 ай бұрын

    This is best tutorial is caustics

  • @ianmcglasham
    @ianmcglasham Жыл бұрын

    I love your videos. How advanced can you get? I would love to see a shader unifying all of your glass shader techniques. Crystal dispersion, caustics, volume absorption, etching, control over reflection and refraction with regard to everything. How advanced can you make it? What about anisotropic light splitting seen on CD's and DVD's. Defects and bubbles within the glass? Scratches? Borosilicate? Coated glass? Diamond? Sandblasted glass? Can it all be added to one wonderful shader? I suspect you are the man for the job! Great stuff.

  • @philipkriegel

    @philipkriegel

    Жыл бұрын

    Hey there! I'm really glad you enjoyed the content :) It can get very advanced, but fact of the matter is that you would always try to make the last complex shader possible The more nodes you add to the shader the harder it gets for your computer to handle and your render times will jump drastically, especially with refraction shaders Of course I could add bubbles and cracks with a shader, but using image textures is more efficient than adding 5-15 nodes for a simple job :D But yes, so far, using the techniques featured on my channel, you should be able to compile them all into one big shader

  • @ianmcglasham

    @ianmcglasham

    Жыл бұрын

    @@philipkriegelYes. I understand. I think it would be an interesting academic experiment to see if any of the interplay between the various techniques reveals anything new or Interesting. Really enjoy your videos.

  • @philipkriegel

    @philipkriegel

    Жыл бұрын

    There's wouldn't really be anything new The dispersion method works great together with the standard way of getting caustics in Perth tracer engines, you can see the results of it in the video I made for it or on my Instagram if you're interested, but there wouldn't really be anything out of the ordinary, except for a lot of noise and 2 years of render time :D

  • @ianmcglasham

    @ianmcglasham

    Жыл бұрын

    @@philipkriegel Ha. Well I look forward to more of your videos. You deserve more followers.

  • @coleorloff
    @coleorloff2 жыл бұрын

    Wow. This is pretty wild. I wonder if by multiplying the caustic value above one for just some areas you can fake the refractive caustics that are currently missing...?

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    You could add some more detail with that, but you won't get it to work like that Thise are refractive caustics, blender is currently lacking reflective ones I think it'll take a few months and we'll have something semi-close to what you can do with Luxcore, but until then, this will have to hold up You can for instance add noise in your caustics, but that might just blur it, so don't overdo it :)

  • @coleorloff

    @coleorloff

    2 жыл бұрын

    @@philipkriegel Got you. I had heard people referring to these as "shadow caustics." Got it now. Thanks for the killer tutorials. I appreciate the detail and advanced workflows. We need more of that.

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    Shadow caustics are a part of refractive caustics. They are the part of the refractive caustics that are occuring in the shadow region of the object only The rest is flyaway caustics and reflective caustics, both of which are hard to simulate with path tracing engines like cycles I'll try my best to keep it up and maybe make additions to this

  • @coleorloff

    @coleorloff

    2 жыл бұрын

    @@philipkriegel Seriously, thanks for the details. This is great info I have no idea where I'd get otherwise.

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    You're welcome! If you have any questions you can always ask under my videos or text me on discord :)

  • @callumtoy6708
    @callumtoy6708 Жыл бұрын

    Is this possible in 3.1.2? I'm just on a final scene that would be really helped by this!

  • @philipkriegel

    @philipkriegel

    Жыл бұрын

    Yes, it should work, it doesn't use any new features at all

  • @callumtoy6708

    @callumtoy6708

    Жыл бұрын

    @@philipkriegel Thanks - I'm just putting it together, I can see this taking effect although I baked in fluid to a vase and that is taking away from the effects. Looking forward to applying to other scenes now

  • @sumlittleguy
    @sumlittleguy Жыл бұрын

    My blender don't render caustics :( (im using blender 3.5 alpha)

  • @antonyrahul
    @antonyrahul Жыл бұрын

    once i activated receive caustics my blender is not responding

  • @philipkriegel

    @philipkriegel

    Жыл бұрын

    Perhaps your ram is used up, or your gpu is too used up, try rendering on the cpu

  • @phantyfany
    @phantyfany2 жыл бұрын

    upload every other day also you uploading 1 week ago

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    oof size: large