Common Mistakes When Making Glass / How To Make A Glass In Blender (Beginner Tutorial)

In this tutorial, we'll be making a glass in blender.
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Пікірлер: 351

  • @allanprospero1931
    @allanprospero1931Ай бұрын

    Ι've watched tons of tutorials about making glass and this one is by far the most complete in any way possible.10/10!

  • @matteforza
    @matteforza3 жыл бұрын

    this video is PACKED with knowlegde. Thank you. Helped me improve my bottles tons, which was funny bc i dont usually do glasses.

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Thanks a lot, I'm glad that I was able to help you that much with my video. This comment made my day :)

  • @Groffili
    @Groffili3 жыл бұрын

    Hi! Very nice tutorial. I'm especially impressed by your approach to realism... even going so far as to explain the reasons for your modelling. This is something I found missing in so many - very good - tutorials and builds: things that _look_ good and real, but simply would work in the real world.

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Hey there! I think that a good tutorial doesn't only consist of raw information about how to do something. You need to understand why you're doing something, so you can never do it wrong when trying out something new :) I'm glad you like my video and I am thankful for your comment ^^

  • @maxwhite4732

    @maxwhite4732

    3 жыл бұрын

    @@philipkriegel couldn't agree more learning about why something works is just as important as knowing how to do it

  • @xavier7582
    @xavier7582 Жыл бұрын

    best way of blender instructing I found. You ariculaten comprehensivily , you have nice music and make the video easy to follow

  • @bboytoNYx
    @bboytoNYx6 ай бұрын

    Perfect tutorial! Great explanation of how the glass settings work. I also like how you get a little bit into the render settngs > lights paths, not mentioning the modelling with the lip etc. Thank you!

  • @valentinzunec9960
    @valentinzunec99602 жыл бұрын

    Hi, I've followed to the very end & you are absolutely precise, clear I've learned so much about glass and the juce. TY Bests

  • @Igoreshkin
    @Igoreshkin2 жыл бұрын

    Hi. I watched a lot of tutorials about making glass in Blender, and You are the first one who talked about Volume Absorption node. I just only want to say Thank You for that :)

  • @electropunkzero
    @electropunkzero Жыл бұрын

    Amazing tips. Thanks for the knowledge.

  • @abishek_stuff
    @abishek_stuff3 жыл бұрын

    This is really good stuff, You deserve waaaaay more subs man

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Thank you :) currently 96% of my active viewers aren't subscribed, which is odd to me, but what can you do :/ I'm glad if I can at least help others with what I do 😌

  • @DukDuc
    @DukDuc4 ай бұрын

    THANK YOU IT LOOKS SICK!!

  • @jzee95
    @jzee957 ай бұрын

    Thank you. This really helped me out.

  • @EdsonJuniordj
    @EdsonJuniordj11 ай бұрын

    Helpful tutorial, thank you

  • @Dyiing
    @Dyiing3 жыл бұрын

    I know why the model is red instead of blue. When you do ALT + E, it's to Extrude the faces (bring them outwards). When you did it, you place them inwards, so the entire thing was "inside out" :) You can see that if you enable face orientation *before* extruding the faces, it will be red if you place them inwards, and blue if you drag them outwards.

  • @gordonbrinkmann

    @gordonbrinkmann

    3 жыл бұрын

    Just my thoughts exactly... I had a little laugh when he said he had "done this like 200 times over for this tutorial and it's always red" :) Maybe after let's say 100 times it would have been time to either 1. switch the face normals before extruding or 2. extrude outwards instead of inwards (okay, that's a problem if you modeled the outer shape of the glass) or 3. use a Solidify Modifier and apply it afterwards.

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Guys I know why it happens But you'll have to understand that making tutorials is really hard, you gotta do things over and over again and remember every single step to make it as efficient as possible I generally record one and the same tutorial between 5 and 20 times until I feel it's good enough That usually ends up being something between 4h and 20h of work just to record it I just want people to know that stuff like that happens if you aren't careful about what you're doing and how to fix it, since it is a good learning experience

  • @Dyiing

    @Dyiing

    3 жыл бұрын

    @@philipkriegel I totally understand that, my channel is nothing but tutorials lol :) I do the same thing. I just thought I would mention it because it sounded like you didn't know why it was happening every time

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    I've been using blender for about 6 years now I know why it happens, but I'm trying to have every single issue a person might have while recreating my stuff in my videos so they see how to fix them And people still surprise me sometimes on my server with problems that I never would've thought of

  • @Gogdivine

    @Gogdivine

    2 жыл бұрын

    Your doing better than me. ALT+E brings up my emails, no BS, FFS LOL

  • @club311gaming
    @club311gaming3 жыл бұрын

    "Beeing able to impress your friends" no, just no ._. They'll just say "and when are you gonna make a game out of it?"

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    "right now, and I'll call it *friends name* and the juice machine" Problem solved :3

  • @Amine-dlmr

    @Amine-dlmr

    2 жыл бұрын

    Happens all the time XD

  • @IlanYusuf

    @IlanYusuf

    2 жыл бұрын

    Lol

  • @amineesra6801
    @amineesra68012 жыл бұрын

    Amazing.Thanks a lot.

  • @hartigas
    @hartigas2 жыл бұрын

    Thank you for the tutorial.

  • @alimoradi9331
    @alimoradi93312 жыл бұрын

    That was absolutely great, Best glass tutorial that I found, thanks so much.

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    I'm glad you enjoyed it :) You're welcome ^^

  • @Im_Kmlsh
    @Im_Kmlsh7 ай бұрын

    This is the most wanted tutorial for me only the glass thing I needed to learn and thanks

  • @marklimbrick
    @marklimbrick3 жыл бұрын

    Many thanks again Philip! I wondered what the edge loops might be doing. I reduced the IOR value and that gives a result that I can use.

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    You're welcome :) The IOR is the index of refraction For the most realistic results, it should be set to 1.44-1.46 for glass and about 1.333 for liquids Having an IOR of 1 is like looking at air If you're unsure what the index of refraction is, I suggest you watch a video on it or read an article, as it's something every material has :)

  • @vpangraphics781
    @vpangraphics7812 жыл бұрын

    Thanks for this!

  • @DerAua
    @DerAua2 жыл бұрын

    Wow, so helpful. Thank you very much!

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    You're welcome, I'm glad you like it :)

  • @KSami012
    @KSami0122 жыл бұрын

    thank you so much very nice and i made it as well to the end ,, i'm learning blender so this was amazing looking for more and more explination

  • @Qbalonek
    @Qbalonek3 жыл бұрын

    Thank You! I learned a lot.

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Always glad if I can help :)

  • @heathsledger
    @heathsledger10 ай бұрын

    dang learned a lot just watching you work. great vid

  • @luxority1337
    @luxority13372 жыл бұрын

    Thanks for the Video 👍

  • @pragileshc.u9052
    @pragileshc.u90522 жыл бұрын

    Nice tips it helped me a lot thank you 👍

  • @SuleymanAkhundov
    @SuleymanAkhundov2 жыл бұрын

    Fantastic job, Philip! Liked and subscribed.

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    Thank you! I'm glad you liked it

  • @mgzhhzha125
    @mgzhhzha1252 жыл бұрын

    this is beautiful!

  • @kajagaaa
    @kajagaaa3 жыл бұрын

    This is very very informative unlike many tutorials i've come across. Good job.

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Thanks a lot ^^ I'm glad you liked it

  • @benzbarcelona1808
    @benzbarcelona18083 жыл бұрын

    keep up man. .nice tuturial. full pack of knowledge

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Thanks! I'm doing my best :)

  • @roelfdekock5280
    @roelfdekock52802 жыл бұрын

    Great tutorial. Thanks for that :-)

  • @gomes5792
    @gomes57922 жыл бұрын

    milions of thanks bro!

  • @nickumalik7277
    @nickumalik72773 жыл бұрын

    this is really helpful thank you so much

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    I'm glad it's helpful to you!

  • @selachiistudio
    @selachiistudio Жыл бұрын

    fantastic!

  • @stephen285
    @stephen285 Жыл бұрын

    thank you kriegel!

  • @daniz89
    @daniz895 ай бұрын

    Thanks! Still useful years after ;)

  • @shabbirmerchant7678
    @shabbirmerchant76783 жыл бұрын

    I had forgot that there was a Volume shader which can be used with Surface shaders. Thank you for reminding. Great work.

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    You're welcome and thank you :)

  • @tillhartmann1010
    @tillhartmann1010 Жыл бұрын

    Wow. This tutorial was very helpful.😮

  • @philipkriegel

    @philipkriegel

    Жыл бұрын

    I'm glad you enjoyed it! :D

  • @HumanTouchArt
    @HumanTouchArt2 жыл бұрын

    great tutorial really enjoyed this one

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    I'm glad you liked it!

  • @jaredcrown5812
    @jaredcrown58122 жыл бұрын

    Thank you, I didn't know about volume absroption, now i can change glass colour, Subscribed :)

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    You're welcome, thanks for the sub! :D

  • @soheilkeivanlou7504
    @soheilkeivanlou75043 жыл бұрын

    I would like to sincerely thank you for this gesture

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Nothing to thank me for, you're welcome

  • @valentinzunec9960
    @valentinzunec99602 жыл бұрын

    Hi, I've noticed should you Extrude along normals scaling outside the cylinder, rather than towards inside as in your example, face orientation of normals stays in blue color, no need to Shift+N to invert. However very clear explanation and useful. Bests TY TY TY BTW I just saw someone else already remarque same stuff. LOL

  • @robertholt3996
    @robertholt3996 Жыл бұрын

    Absolutely fantastic tutorial! I've been wanting some realistic looking glass, but more importantly, I've been wanting to make something called "depression glass." Specifically a color called "Ruby Red." I always thought that changing the base color made it look a bit weird, so the trick with volume absorption looks perfect! I had to crank the density way up to something like 2000, but it worked perfectly! And it makes perfect sense, because just like you said, the thickness of the glass will drive how that looks, which I can observe in real life when looking at my glass! Thank you, sir!

  • @philipkriegel

    @philipkriegel

    Жыл бұрын

    You are very welcome! Some objects will require you to use higher values, that is absolutely normal, especially when they are very thin. I'm glad you enjoyed the video :)

  • @hfzhzfh
    @hfzhzfh3 жыл бұрын

    this is very useful and easy to understand, thx bro

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    You're welcome, I'm glad I could help :)

  • @jayco3383
    @jayco33833 жыл бұрын

    Great tutorial! In some parts though, you don’t say which mode you’re going into and tend to skip over the tiny details that matter. Was very confused but, managed to make a cup!

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Ohh I'm sorry I thought saying it once or twice would be enough and later I must've gotten carried away I'm trying to make my videos understandable for new users and I'm glad you managed to finish it anyway If you have any questions about anything you can join my discord server, there I and other people will try to help you as a community :)

  • @ssharma26
    @ssharma262 жыл бұрын

    Great one! Subscribed 🤩🤘

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    Thanks ^^

  • @tomcollins6989
    @tomcollins69893 жыл бұрын

    You have my subscription. Top tips sir.

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Thank you :)

  • @LeiffNathanAMendoza
    @LeiffNathanAMendoza7 ай бұрын

    3 SAMPLES IN 1 VIDEO INDEED GREAT...THANKS!

  • @WagnerDeQueiroz
    @WagnerDeQueiroz3 жыл бұрын

    Great Tutorial, before this I cannot understand how it a glass material into Blender. I pursuit this for years! Now I known how it easy to make glasses! Thanks!

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    You're welcome Always glad if I can help :)

  • @nrhack
    @nrhack3 жыл бұрын

    amazing thanx mate

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    You're welcome

  • @MdUtsho
    @MdUtsho3 жыл бұрын

    Good choice of background music, It was relaxing, Also very helpful.

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Thank you! I'm glad you liked it

  • @kj3d812

    @kj3d812

    2 жыл бұрын

    To me it sounded like sitting in the waiting room at the dentist's office :(

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    You better floss, or I won't delete the default cube in the next tutorial.

  • @kj3d812

    @kj3d812

    2 жыл бұрын

    @@philipkriegel I do better than that: I use a WaterPik every night.

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    Nice.exe

  • @blenderzone5446
    @blenderzone54463 жыл бұрын

    great tutorial!

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Thanks a lot! :D

  • @blenderzone5446

    @blenderzone5446

    3 жыл бұрын

    you are very welcome mate!

  • @Mako-tm6qw
    @Mako-tm6qw Жыл бұрын

    Hello and thank you for the tutorial. It still holds up well 2 years later.

  • @philipkriegel

    @philipkriegel

    Жыл бұрын

    You're welcome :) This will always hold up because it's more like a proof of concept and less of a tutorial

  • @GeorgeNacpil
    @GeorgeNacpil3 жыл бұрын

    now im subscribing ty mate

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Thank you too :)

  • @netyimeni169
    @netyimeni1699 ай бұрын

    So nice

  • @harveylawrence9601
    @harveylawrence96013 жыл бұрын

    Best video I came across in a while.

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Thank you, I'm glad you liked it

  • @art_of_ai_
    @art_of_ai_3 жыл бұрын

    Really nice one....

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Thanks a lot :)

  • @covbloke511
    @covbloke5112 жыл бұрын

    Brilliant

  • @manishachandankar3038
    @manishachandankar30383 жыл бұрын

    You have very positive responses

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Thank you

  • @isarf69
    @isarf693 жыл бұрын

    really good video 👍

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Thank you ^^

  • @hubert4646
    @hubert4646 Жыл бұрын

    Great tutorial. Although I think using creases would help you, for example at 16:45 when you put a lot of loops while doing the fluid part

  • @philipkriegel

    @philipkriegel

    Жыл бұрын

    I try to avoid creases because they don't add topology so you need a higher topology count to make them work Also you would want a little bit of roundong on the top of the liquid to showcase the surface tention, which in the end, doesn't add much, but at least in some cases, it'll show you a reflective line where the liquid ends. You should try to avoid creases unless you make film assets where even topology is important, or you do boolean operations without retopology afterwards

  • @xen6604
    @xen66043 жыл бұрын

    I'm late to the party, but thanks for the free lesson. This was a great pack of knowledge.

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Thank you :) It's never too late to be kind

  • @ProHolmes
    @ProHolmes Жыл бұрын

    Just the very tutorial I need for my work today. Thank you. Just signed up, to watch other.

  • @philipkriegel

    @philipkriegel

    Жыл бұрын

    I'm glad you liked it! I have a lot about glass on my channel, feel free to check it out :D

  • @ProHolmes

    @ProHolmes

    Жыл бұрын

    @@philipkriegel yeah, your videos are really useful :)

  • @ProHolmes

    @ProHolmes

    Жыл бұрын

    @@philipkriegel Sorry to ask... Do you accept suggestions? It would be great to see how to make realistic bubbles in a colored liquid, especially when the bubbles are half above the surface. Almost all I can find on KZread is about animation not shaders. Thank you.

  • @philipkriegel

    @philipkriegel

    Жыл бұрын

    You can create a liquid like shown in the video with the volume nodes. After that you can add little spheres with a normal glass shader inside your liquid, that usually does the trick. There is sadly no other way to do it because those bubbles need to affect the volume of the liquid and there's currently no way to erase volume from an object without boolean, and that would pretty much destroy the mesh, so the sphere method is the best I could think of.

  • @ProHolmes

    @ProHolmes

    Жыл бұрын

    @@philipkriegel I think I've tried something similar, but the underwater part of the bubble was almost invisible, while the liquid surface inside the bubble was visible more than needed.. I've even tried boolean, with the very same result. Gonna try again at home.

  • @kardashianlisa1895
    @kardashianlisa18952 жыл бұрын

    Hey, great tutorial- thanks a ton! One quick question tho. My glass would not see through. Instead it has this inverted reflection of what's behind the glass (in this case, the drawers and the floor are reflected on the glass) I think I messed up the geometry somewhere along the way but I just want to avoid the mistake if I were to do it again. Any suggestion?

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    Make sure youre using the cycles render engine! Glass does not work that well in EEVEE If youbare using cycles, select it and go into edit mode Press A to select everything and press shift+N That should fix the normals if they are inverted If it's none of that, tou probably have some overlapping geometry down at the bottom of the glass (inside)

  • @bullzeyedrone7030
    @bullzeyedrone7030 Жыл бұрын

    T hank you!

  • @zimmmerit6308
    @zimmmerit63083 жыл бұрын

    You saved me ! Hope you get surprise from life for this

  • @designfreedom3651
    @designfreedom36513 жыл бұрын

    Do you think you can add some caustics which doesn't seem to happen in the final render? Because apart from that it's pretty photorealistic and simple to achieve (which is great). Thank you!

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Adding caustics to this scene wouldn't make it more realistic at all When I started using blender, I thought I had to have them Everytime I use glass, but in reality, you don't always have caustics In fact they only appear when you have a lot of light coming from one direction (for instance at direct sunlight, or when you put a flashlight directly next to the glass So if you want photorealism, you should let blender do it's thing, and when they appear, it's fine, when they don't, you most likely don't need them There is a lot of Tutorials online on how to fake them (I'm not interested in making one, as I think it doesn't add much to the scene and decreases believability) , so if you really want them, I recommend Gleb Alexandrov's tutorial

  • @designfreedom3651

    @designfreedom3651

    3 жыл бұрын

    @@philipkriegel Thank you very much for your response, and your work!

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    You're welcome :)

  • @julianlengfelder
    @julianlengfelder3 жыл бұрын

    Thank you, Philip! Building my first glass object was a breeze with your input. One question, the color for Volume Absorption comes out inverted in Cycles Rendering. I can make it work but am wondering how to fix this. Any hints you can give? Edit: Turns out this must be some sort of bug. After restarting twice it works.

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Thanks a lot, I'm always glad to hear that I'm helping people If that happens in the future, selecting the object and pressing control+A and then applying the scale should fix the issue If you scale the object and don't apply the scale, blender thinks that it has different dimensions and things get calculated differently

  • @julianlengfelder

    @julianlengfelder

    3 жыл бұрын

    @@philipkriegel I'll keep that in mind! Thanks again.

  • @M3dicayne
    @M3dicayne2 жыл бұрын

    It is still by far one of the biggest glasses ever created. The scale is still in meters and you haven't really scaled it down.^^ Otherwise a great design, love it.

  • @joey848
    @joey8483 жыл бұрын

    Great technique. Thanks! At the end though it looks like there might be something odd with the normals at the bottom of the glass. Kind of a pointy, wave-like pattern?

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Thank you! It's just the glass refracting itself because the bottom is lifted up The normals are fine, I checked it You have a good eye though, I didn't even notice the waves, they disappear once you tilt the camera by even as much as half a degree sadly

  • @joey848

    @joey848

    3 жыл бұрын

    @@philipkriegel Thanks. Would there be any benefit to making the glass bottom and/or liquid top surface with grid fill? I seem to recall a technique of using proportional editing on a grid fill to pull the liquid surface up slightly from the center to get a slightly convex shape to simulate the surface tension.

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    You could do that if the liquid is the focal point of your scene and you think that people will look at it a lot But people usually won't notice it's not there if you don't mention it Surface tention goes downwards though as seen in this image: previews.123rf.com/images/utima/utima1603/utima160300178/54252997-water-glass-isolated-with-clipping-path.jpg I hope I could help you with this and you can feel free to join my discord server should you have more questions :)

  • @Vagoprod
    @Vagoprod2 жыл бұрын

    Amazing tutorial, I found it very useful for my practices. Do you have an tutorial like a Sauce bowl o something similar, with a fluid/liquid but static? Thanks bro!

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    Hey there! Thanks, I'm glad you liked the tutorial, sadly I don't have that, boy you might just have given me an idea 👀 Expect something along these lines soon!

  • @Vagoprod

    @Vagoprod

    2 жыл бұрын

    @@philipkriegel Usually I always see tutorials on liquids and fluids in motion here on KZread but only a few with static fluids like soda glasses with ice cubes or something like that but not with Sauces or other liquids that have pieces of solids inside. If you do, it would be super cool! Really thanks bro!

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    The reason why you see them in motion, is because that's the easiest thing to do. If you want a static fluid without simulating it, you would need to sculpt it and make sure it looks realistic. Thats why people choose to simply let the computer do the work :)

  • @mertcanurcan
    @mertcanurcan2 жыл бұрын

    Came for the orange juice, stayed for nice explanations and smooth music :D so learnt a nice glass cycles shader For anyone if principled volume density DOESN'T work, it can be because you didn't apply the scale (select obj CTRL + A, apply) BUT if density still doesn't works, it is probably, you are like me, designing things with real world sizes. I made a 3cm/10cm glass, so I tried density 200-420 and it works! Volume bounce 12 with 300 sampling.

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    I'm glad you liked it! Always nice to get feedback like this :D

  • @nutkraker999

    @nutkraker999

    Жыл бұрын

    So are you telling me that scale in blender is actually important because it can impact the effect of node values and the result?

  • @philipkriegel

    @philipkriegel

    Жыл бұрын

    Yes, that's exactly how it is Most BSDF nodes will be distorted or stretched if the scale of the object is not applied Also volume nodes won't give you realistic outputs if your object is too big or too small

  • @nutkraker999

    @nutkraker999

    Жыл бұрын

    @@philipkriegel one more question, he said working with real world sizes, what difference does this make when it comes to the results?

  • @philipkriegel

    @philipkriegel

    Жыл бұрын

    If your size is of by a lot, it's simply not going to look realistic. You values will need to be bigger and therefore it will have a different look to it I suggest making things to scale whenever possible

  • @DanielSamulewiczXXI
    @DanielSamulewiczXXI Жыл бұрын

    Thanks for the tutorial on this topic. Regarding the lip on the edge, I don’t think it’s for safety. It’s just chipper in mass production. Expensive glasses often doesn’t have any lip or it is barely noticeable.

  • @philipkriegel

    @philipkriegel

    Жыл бұрын

    Expensive glasses like wine glasses also tend to not be used as often and are usually a lot easier to break It's a deliberate manufacturing decision which actually increases the production cost While for mass production mainstream glass, the lip offers more durability, expensive glassware like wine glasses use the lip to better distribute the liquid for a finer taste Glasses without a lip are usually cheaper and made out of more brittle glass You can read more about it on the internet if you are interested :D

  • @georgianalinalexandru9533
    @georgianalinalexandru95333 жыл бұрын

    Very nice video! thx a lot! I have one question. What if I want to set the background to an object. For example, through the glass I want to see the object behind it, how do i do that? :(

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    If you followed the tutorial, glass in itself is transmissive (light passes through, so you can see what's behind it). If you however have a curved piece of glass, like a cup, what you are seeing might get distorted, especially if there is water inside. So if you have a glass that is a little bit flatter, you will be able to see through just fine, with curved glasses, you're always going to have a little bit of distortion, that's just how physics work unfortunately But generally, you should always be able to see what's behind it if you keep the roughness of both the glass and the liquid close to 0 (in my opinion, best at 0.01 Make sure to ask further questions if anything is unclear :)

  • @georgianalinalexandru9533

    @georgianalinalexandru9533

    3 жыл бұрын

    @@philipkriegel thx for your replay, I appreciate 🙏

  • @nikosmaretas7517
    @nikosmaretas75173 жыл бұрын

    Great tutorial. For anyone trying to learn and understand materials and blender (me that is ) its real progress. The only thing i can't figure out is why i get close to your results only with far far bigger absorption density values (my orange juice is a failure). I must me doing something wrong I will redo the process and see. Thank you for the insightfull tutorial.

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    You're welcome, I'm always glad when I hear that I'm helping someone :) The volume nodes use your objects size when shading. So having a 2 meter tall glass, or 3cm tall glass will have a negative impact, such as you needing higher or lower values to get a similar result By pressing "N", a sidebar should pop up on the right, telling you the exact size of your selected object. Make sure it is the correct scale and then press control+A And apply the scale The issue should be fixed at that point If it isn't, feel free to comment again or use one of the private messaging options I have for offer (My website, discord, Instagram or Twitter, you'll maybe have to visit my website to find some of them, since I haven't upgraded my descriptions yet)

  • @nikosmaretas7517

    @nikosmaretas7517

    3 жыл бұрын

    @@philipkriegel Indeed I forgot to apply scale. I did and nothing changed though. I took the liberty of sending you my (small) blender file minus the hdri via gmail. If you can spare the time to look at it its ok. If not its ok again the tutorial is more than enough help.

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    I definitely will look at it by tomorrow, as at my place it is already past midnight. I'll tell you what the problem is/was once I get to it

  • @meetpatel1190
    @meetpatel11903 жыл бұрын

    hey... thank u so much

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    You're welcome

  • @kxjd
    @kxjd2 жыл бұрын

    Thanks 謝謝

  • @artemplatesales
    @artemplatesales3 жыл бұрын

    Wow super realistic

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Thank you :) It is not that hard either

  • @Nu3lla_
    @Nu3lla_ Жыл бұрын

    Amazing tutorial, really helpful but I can't find light path, do you know why that is?

  • @philipkriegel

    @philipkriegel

    Жыл бұрын

    Make sure you're in cycles Also what version of blender are you using?

  • @Nu3lla_

    @Nu3lla_

    Жыл бұрын

    @@philipkriegel you are right, my render engine was in Eevee instead. I really appreciate the fast response from you, you are lovely

  • @servus801
    @servus801 Жыл бұрын

    sheeesh banger

  • @jaychill372
    @jaychill3722 жыл бұрын

    keep it up

  • @kichu336
    @kichu3362 жыл бұрын

    love u bro

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    I have never met this man jn my life before

  • @kichu336

    @kichu336

    2 жыл бұрын

    @@philipkriegel yes you have

  • @harpreetnarli6367
    @harpreetnarli63673 жыл бұрын

    GOOD BRO

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Thank you :)

  • @nestorivan112
    @nestorivan1123 жыл бұрын

    This is definitely worth subscribing!!! Thanks man. What’s the shortcut to add faces at 14:14? I actually don’t know that trick and can’t find it on google

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Thank you :D I pressed control and +, you can also press control and - to remove faces

  • @thomasrivet5494

    @thomasrivet5494

    3 жыл бұрын

    @@philipkriegel Hi Philip! I'm having trouble doing this from a laptop, without the numpad. I have emulated the numpad, but the + doesn't seem to be working. Would you by any chance have a solution? Thank you very much for the tutorial, it's excellent!

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    @@thomasrivet5494 Thank you :) Alternatively cou could press "C" and then you will get a circle. Simply hold the left mouse button and you'll be selecting everything you brush over, I think that might be the second fastest way to do it :)

  • @atulyastudio1940

    @atulyastudio1940

    2 жыл бұрын

    It is F

  • @deaf1030
    @deaf1030 Жыл бұрын

    finally let's apply some water drops on a glass surface to be totally excited! =)

  • @randomdude4304
    @randomdude43042 жыл бұрын

    2:21 haha it took me about 20 minutes to realize that you were selecting 4 layers not 2. Amazing tutorial, I love the music!

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    Thank you! I'm glad you liked it :D

  • @annaczyz7185

    @annaczyz7185

    Жыл бұрын

    actually I sense sarcasm in this comment. The melancholic piano is just so distracting and there were some parts that just don't work (3:32 Shift+End hotkey doesn't work. also there was no info what does the red mean)

  • @randomdude4304

    @randomdude4304

    Жыл бұрын

    @@annaczyz7185 no sarcasm

  • @philipkriegel

    @philipkriegel

    Жыл бұрын

    Having shortcuts that don't work on a 1 year old tech video is nothing extraordinary But shift+end is not what was asked The actual shortcut is Shift+N Red means that the normals of the object are facing the wrong dorection :) I chose melanchonic piano because it's easy on the ears, maybe a bit loud, bit it's a little less noticable in the newer videos, thanks for the feedback

  • @annaczyz7185

    @annaczyz7185

    Жыл бұрын

    @@philipkriegel thank you guys for answer!

  • @xDaShaanx
    @xDaShaanx3 жыл бұрын

    That's way too good.

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Thanks a lot :)

  • @marklimbrick
    @marklimbrick3 жыл бұрын

    Tutorial is ok. I append a figure blend file, the glass is a big vase. No water, the optical distortion of thin glass cyclinder is as if a solid crystal ball effect. Not as in your HDR. Which I will not have because it just a dark theatre stage. So what is wrong? Will this not work for animation with moving camera/figures etc?

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Hey there. I'm not sure if I understand your question Could you perhaps ask the question in a different way? If I get what you are saying, you're having trouble with the reflection and the refraction Are your normals pointing in the right direction? Are you using eevee or cycles? You can only render realistic glass with this method in cycles

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Please join our discord server so we can further help you

  • @gromash
    @gromash10 ай бұрын

    Wow

  • @shubhamjaiswal6201
    @shubhamjaiswal62012 жыл бұрын

    when i am dublicating the faces like you did to make the liquied its getting linked to the original object and not coming out as seprate object what to do

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    You need to press "P" and then "selection"

  • @9strumental
    @9strumental2 жыл бұрын

    which song is on the last part of tutorial?

  • @galllowglass
    @galllowglass2 жыл бұрын

    Hey, I've been getting this issue whenever i try to make a glass material on blender for a while now. I used the same nodes with the same settings as you, but somehow the glass still comes out as opaque on the render and model. Does anyone know why that might be?

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    Yes You are most likely using the Eevee render engine, and that in itself is a mistake if you want to make good looking glass Always make sure to use cycles if you're going for realism

  • @galllowglass

    @galllowglass

    2 жыл бұрын

    @@philipkriegel thanks for the reply Philip! Don't think it's the engine. Tried both eevee and cycles just in case.

  • @philipkriegel

    @philipkriegel

    2 жыл бұрын

    Anyways glad to help Maybe you could join my discord server and send me the blend file so i can take a look at it myself and maybe I could diagnose the problem

  • @tannerbauserman5757
    @tannerbauserman57573 жыл бұрын

    So I followed your and blender gurus tutorial on making water in a cup but my water is always grey in the final render and when I make it the color of coffee, the liquid seen through the glass is foggier and doesn't match with the liquid. any ideas on how to fix that?

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    make sure that in the light path tab, volume is set to 1 or above If that doesn't help, have you imported an HDRI? Consider joining my discord server and sending screenshots, maybe I'll be able to help you then

  • @tannerbauserman5757

    @tannerbauserman5757

    3 жыл бұрын

    @@philipkriegel so the volume didn't change anything and no I have not imported an HDRI

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Import one, it will help with reflection

  • @debk.316
    @debk.3163 жыл бұрын

    Feels bad rendering with CPU, I feel for you man.

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    I already bought a whole new PC at the beginning of December I'm just waiting for the parts to arrive, but everything is taking really long But once they are here, I'll be able to render a lot faster Let's hope they arrive soon

  • @EliasLeo6
    @EliasLeo63 жыл бұрын

    for some reason my glass isn't transparant and just looks weird reflective like a mirror. Yes transmission is 1 and other values are default. Rendering in eevee Any ideas?

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Eevee does not support realistic looking glass and for rendering transmissive and refractive materials you need to change a couple settings Make sure to join my discord server and text me I will explain what you need to do in there

  • @dzomlamasina1560
    @dzomlamasina15603 жыл бұрын

    Супер видео! Реци ми коју графичку користиш? Ја имам амд р9 380 4 гб али нисам задовољан,гледам да узмем FirePro w5100 ако се разумрш

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Korisrim AMD rx 5700 xt Razumem se relativno dobro oko grafickih Sustinski ova p9 ti je bolja opcija jer je novija Fire pro supportuje samo GCN 2.0 i ako sa ovom p9 ne mozes da renderujes, neces moci ni sa ovom drugom, jer je blender nece podrzati Jeftinije alternative su ti GTX 1060 i 1050ti

  • @dzomlamasina1560

    @dzomlamasina1560

    3 жыл бұрын

    @@philipkriegel Хвала пуно. Направио сам грешку,имао сам гтх1050 али од 2 гб и продам и узмем р9 380 4гб ,мислећи да ће боље радити јер има више гб али не,лошије ради..Нвидиа је нвидиа то сам научио

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Nema to veze s time da li je NVidia ili AMD Jednostavno si zamenio bolju karticu za goru To je kao da si menjao 1050 za gtx 980 Velicina memorije je bitna za velicinu scenu i tekstura koje renderujes Sta je bitno za brzinu jeste koliki je clock speed (GHz) Tako da uzmi karticu od 4+gb koja je brza sa vise jezgara

  • @dzomlamasina1560

    @dzomlamasina1560

    3 жыл бұрын

    @@philipkriegel Разумем..Погреших

  • @philipkriegel

    @philipkriegel

    3 жыл бұрын

    Ako ti treba pomoć, javi se na discordu i pogledacemo zajedno sta je konkretno za tebe najbolje

  • @carlosflores4179
    @carlosflores41792 ай бұрын

    What about plastic? Does this video apply to that as well?

  • @philipkriegel

    @philipkriegel

    2 ай бұрын

    If you mean plastic cups then no, they usually are shaped differently at the top and bottom and the materials are different as well If you're looking for plastic this is not the right tutorial for you, but thanks for the idea 👀

  • @pikachufan25
    @pikachufan2511 ай бұрын

    ill add that to my Arsenal... Orange Juice is just a Volume Node (Principle) (Change the # of Bounces to Something Higher than 0 xD). and Water is Volume Scatter... You can also make Col-aid Looking Drinks.. xD

  • @LucianoSalomoni
    @LucianoSalomoni4 ай бұрын

    In Blender 4.0.2 when I use Principled Volume to make the orange juice the "color" seens to work "inverted". I mean, qhen I choose blue my material become yellow... Thanks for this tutorial.

  • @cursor1245
    @cursor1245 Жыл бұрын

    Nice But why always The sad music

  • @philipkriegel

    @philipkriegel

    Жыл бұрын

    Blender is my only friend, so I play sad music since nobody likes me Jokes aside, I like the music and I think it might help people focus and fills in the spots where I'm not talking without being too distracting