How to make a 3D Card Object for a Unity Card Game in Blender

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Пікірлер: 33

  • @gaoping7743
    @gaoping7743 Жыл бұрын

    the content is so good, hope you get great success on your game

  • @kgdllc
    @kgdllc Жыл бұрын

    You can also select all vertices, press ctrl+shft+B and drag all corners at the same time. just a tip. ONLY on a Plane.

  • @mexey
    @mexeyАй бұрын

    Using bevel after scaling the card on X/Z axes gives you asymmetric rounding. The rounding is stretched vertically and it can be clearly seen on the video. Better bevel the edges at 2.5"/2.5" and then move one side of the card for an inch.

  • @elod2405
    @elod24057 ай бұрын

    Incredible, im working on a game card project and with our video i can do that, thank you !!

  • @lostandfound2893
    @lostandfound2893 Жыл бұрын

    Dude amazing video, thanks so much.

  • @miskotakelis3092
    @miskotakelis3092 Жыл бұрын

    what should be the size of the image on the card? (how many pixels?)

  • @byetodd

    @byetodd

    Жыл бұрын

    It shouldn’t matter. As long as it has a 2.5/3.5 ratio. My card art is 5000 x 7000 which would be a 2.5/3.5 ratio.

  • @christophermercaldi8616
    @christophermercaldi8616 Жыл бұрын

    My UV Editor screen does not show a transparent view to edit the material frame to fit the image, instead it shows a solid green color. Is there any way to change this? Thanks in advance.

  • @byetodd

    @byetodd

    Жыл бұрын

    That is weird. Where is the green color coming from? Is it from an image or the color of the material?

  • @christophermercaldi8616

    @christophermercaldi8616

    Жыл бұрын

    @@byetodd it's meant to represent the material surface I am editing on the UV Editor; in your case, it's transparent but it's just a solid color to me :/ is there any way to setting that?

  • @michaelumoetuk7588
    @michaelumoetuk75886 ай бұрын

    Great Vid! But the 2.5 x 3.5 dimensions (standard card size) are supposed to be inches not mm. You can add " after the value and Blender will do the maths for you.

  • @olaniyivictor6154
    @olaniyivictor6154 Жыл бұрын

    Great

  • @YGamer8YT
    @YGamer8YT Жыл бұрын

    Great vid, but when I put the image on my card in unity it is way darker than it should be. Does anyone know why?

  • @byetodd

    @byetodd

    Жыл бұрын

    Could be missing a light source. Try doing the same with an unlit shader graph.

  • @YGamer8YT

    @YGamer8YT

    Жыл бұрын

    @@byetodd Thank you, problem solved!

  • @KiodinoFseie

    @KiodinoFseie

    6 ай бұрын

    @@byetodd plss make a metal gear acid clone card game

  • @ahmed3bdmahmood662
    @ahmed3bdmahmood66210 ай бұрын

    ❤❤❤

  • @CallousCoder
    @CallousCoder Жыл бұрын

    100 segments??? That's way too many, that is heavy weight topology. You are even better of using a 4 loopcuts and set the sub div modifier and the smooth. That will also round with far less topology.

  • @byetodd

    @byetodd

    Жыл бұрын

    You are speaking another language to me.

  • @CallousCoder

    @CallousCoder

    Жыл бұрын

    @@byetodd You are bevelling the edges with 100 segments, so thats 100 verts on 4 edges thats 400 verts per card. You can do this without bevel and have the subdivision modifier do that. If you get me your email I can send you a blend file, that has a rounded corner and only a fraction of the vertices. That will (in a busy game with a lot of objects) speed it up, since it has to move less verts. BTW love the card back design!

  • @byetodd

    @byetodd

    Жыл бұрын

    @@CallousCoder ByeTodd @gmail.com

  • @CallousCoder

    @CallousCoder

    Жыл бұрын

    @@byetodd On it's way Todd. You can delete your comment now before people spam you silly :D Keep up the great work. If you have some other blender questions you know where you can find me. I've been using Blender for a long time and even used it in film and TV productions. And I now want to add it into Unity. I love the art work you are doing and the concept of the game sounds interesting. Good luck man!

  • @CallousCoder

    @CallousCoder

    Жыл бұрын

    Us Dutch say: Meten == Weten or in English: To measure is to know. With the least amount of edges and subdivision level 2 I can get to 482 verts and 480 faces. Subdivision level 1 which is also passible, but that depends on the game setup: 122 verts and 120 faces Subdivision level 2: 482 verts 480 faces (960 tris) The bevel method: 808 verts (100 verts on each side of each corner) 406 faces and a weird 1612 tris -> that I can't explain. But Tris is what are pushed in a game engine. So a card with subdivision modeling and only 4 loop cuts saves significantly. If you start to add loop cuts the bevel method is cheaper.

  • @giam91
    @giam91 Жыл бұрын

    :)

  • @artyruch7028
    @artyruch702813 күн бұрын

    as a blender user it hurt me so much when you said: "Lets do 100" in bevel. Believe me 5 is enough. 5! Not 100! Also if you use [Cntr+A -> Scale] Method in Object mode before Bevel it'll be more round

  • @artyruch7028

    @artyruch7028

    13 күн бұрын

    ok the blender editing hurt me. Not just bevel

  • @byetodd

    @byetodd

    13 күн бұрын

    @@artyruch7028 dont make me hurt you by uploading more!

  • @michelangelodezio
    @michelangelodezio Жыл бұрын

    I just didn't understand, why make the card with Blender?

  • @byetodd

    @byetodd

    Жыл бұрын

    Make it with what you want. Blender is free and popular. How would you make it?

  • @michelangelodezio

    @michelangelodezio

    Жыл бұрын

    @@byetodd I'm very new on Unity and I really appreciate your guides! Can you create your card directly on Unity (some kind of parallelepiped to use as prefab) or use a 3D program like Blender is the best way? Thanks!

  • @byetodd

    @byetodd

    Жыл бұрын

    @@michelangelodezio if you wanted to make your card a 3D rectangle, you can do that in ynity

  • @bryankeniry6773
    @bryankeniry67734 ай бұрын

    Please helllllllllllpppppppp!!!!!

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