Handle UI Like a Commercial Game (Custom Animations + Different Control Schemes) | Unity Tutorial

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In this Unity tutorial, you'll learn about Unity's handy Selectable interfaces (like ISelectHandler, IPointerEnterHandler, etc) and how to utilize these to create custom UI animations. After that we'll look at how to handle things like swapping control schemes mid-UI screen and how we can still seamlessly navigate around.
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Unity Selectable Documentation:
docs.unity3d.com/2017.4/Documentation/ScriptReference/UI.Selectable.html
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Contents of This Video: ------------------------------------------
00:00 - Intro
01:31 - Different Interactable Transitions
02:29 - Creating a UI animation with code
04:28 - Adding Selectable Interfaces so we know when the card has been selected
06:33 - Adding Controls for Gamepad or Keyboard
08:40 - Tracking which object should be selected with gamepad
09:54 - Setting Up UI Input controls
10:42 - Finishing up
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Пікірлер: 72

  • @Astrouia
    @Astrouia11 ай бұрын

    YES! please make a series called (Like a Commercial Game) THIS IS SOOO HELPFUL!

  • @lecomingbegend497

    @lecomingbegend497

    4 күн бұрын

    This should be pinned

  • @DiabloGoldSecrets
    @DiabloGoldSecrets3 күн бұрын

    As someone who has published dozens of games on xbox360 and steam but never had a huge success (360 I had a games with 100,000 downloads, and on steam as many as 5k sales for a single game), this is the kind of content I need to help understand how commercial developers think about the little things that take your game to the next level. Thank you!🎉

  • @Soraphis91
    @Soraphis9110 ай бұрын

    4:15 using lerp without a fixed starting point, will make it never reach the actual end-value. either store your start values before the while loop or use MoveTowards or something like that 5:35 instead of right-click > quick actions you should also be able to just hit [alt]+[return] 5:55 null it only if the current selected value is the current object. 7:20 singleton is really unnecessary here since you know you will have a parent/child relationship between the objects anyways. so you're just polluting the project with a unnecessary singleton, with all the drawbacks they have. 10:50 if(! Mathf.Approximately(InputManager.instance.NavigationInput, 0)) { HandleNextCardSelection(Mathf.Sign(InputManager.instance.NavigationInput)); } would be a more compact version of the update method that does the same I guess that you need to wait a frame, because the children are not always setup yet, when the code goes through this.

  • @legendaryswordsman2279
    @legendaryswordsman227910 ай бұрын

    UI is it's own beast especially when you start adding gamepad support lol. Now I know no one reading this knows me but I'm gonna share this here anyway, I've had to go through these same struggles with my projects and I've had to create my own solutions for them, and I'm extremely proud to be able to say that I've been able to overcome these difficulties without the need of any video tutorials, hell even a year ago I wouldn't even know where to start with this lol.

  • @triplezgames3882

    @triplezgames3882

    8 ай бұрын

    Nice, good job

  • @chrispollard2898
    @chrispollard28987 күн бұрын

    im just getting into coding and damn man the way your just throwing this code together is wild.

  • @MiniatureGiantsGameDev
    @MiniatureGiantsGameDev11 ай бұрын

    I saved this video for future reference, which is not something I do very often. I learnt something today - this was a really awesome video. Thank you and great work.

  • @melpermo
    @melpermo11 ай бұрын

    As always, great video! Thanks a lot. I was preparing the ui for a small project, and the video has made me rethink some things which I hadn't forgotten to keep in mind. Thanks, so helpful.

  • @vazzius
    @vazzius10 ай бұрын

    Overall great stuff! You could use the new Input System to detect when a controller takes control of the input to reselect the last selected object by using the OnControlsChanged method in your Input Manager or another component that is in the same component of the Player Input. You could also use the Selectable navigation system on the button component so you don't need to manually control the selected button when pressing the directions (the arrows at 1:43 in the scene view show how the navigation would be).

  • @Keywarn
    @Keywarn11 ай бұрын

    Video couldn't have come at a better time. We were just about to start adding menus and UI to our prototype. We really want to support gamepads and kbm from the start, thanks for this!

  • @shi_503
    @shi_5038 ай бұрын

    literally getting back into unity and this was exactly what i needed, thanks man.

  • @kimen1
    @kimen111 ай бұрын

    Wow! This is the best tutorial in its category! Thanks, so helpful. Oh, and great channel, btw!

  • @KolmeGurua
    @KolmeGuruaАй бұрын

    19 seconds in the video I already liked and followed you. Just that one sentence resonated so hard :,D

  • @realprodigious
    @realprodigious16 күн бұрын

    If you'd like to do everything he did but in a must faster, more efficient way, look into a tweening library. It gives you so many tools to make animations for both UI and objects. Once you get familiar with a tweening library and you understand how it works, it's benefit really starts to shine through

  • @BarcelonaMove
    @BarcelonaMove20 күн бұрын

    The quality of this tutorials is astonishing

  • @GamingJadenWilliams
    @GamingJadenWilliams2 ай бұрын

    Fantastic tutorial. Fast paced but easily understandable. Thank you!

  • @radiance_37k
    @radiance_37k10 ай бұрын

    You just earned yourself a new sub. Really liked the video. Keep up the good work.

  • @-Engineering01-
    @-Engineering01-11 ай бұрын

    Wow I've been waiting for that video for years !

  • @midniteoilsoftware
    @midniteoilsoftware11 ай бұрын

    Superbly done Brandon!

  • @marularch
    @marularch10 ай бұрын

    I was actually trying to solve this same problem for my game UI. I eventually deleted mouse navigation because I don't need it for gameplay but this tutorial might be very helpful for a future project. Thanks a lot.

  • @Lazzarus7
    @Lazzarus711 ай бұрын

    Great tutorial and to the point, thank you!

  • @tientam779
    @tientam7799 ай бұрын

    Great tutorial, subscribed!

  • @pocket-logic1154
    @pocket-logic115411 ай бұрын

    Excellent info. Thank you!

  • @udadni
    @udadni3 ай бұрын

    Thanks for the great tutorial! I was just implementing something similar in a project I'm working on and my solution was very sloppy. Looking forward to trying it this way!

  • @globes179
    @globes1795 ай бұрын

    Nice work sir, please keep keeping on!

  • @regys9521
    @regys95217 ай бұрын

    Mind blowing!!! awesome content to say the least

  • @stropheum
    @stropheum3 ай бұрын

    your race condition is based on script execution order + Awake. Since OnEnable is also called when Awake is invoked, if your script executes before EventSystem's Awake is invoked, then your script will crash. A simple way around this I've found is just setting a flag in your script that gets set to true on awake, and short circuit OnEnable if that flag isn't met. It's technically safer and more correct than using a coroutine to wait one frame, though it accomplishes the same thing

  • @DanPos
    @DanPos10 ай бұрын

    Awesome tutorial :)!

  • @tianqigao869
    @tianqigao86911 ай бұрын

    awesome tutorial!

  • @zacharysilverzweig7715
    @zacharysilverzweig77159 ай бұрын

    Really awesome content.

  • @masoncrowe
    @masoncrowe11 ай бұрын

    Great video!

  • @SurfBit
    @SurfBit11 ай бұрын

    Your videos are really helpful bro! +1 sub

  • @NoTimeLeft_
    @NoTimeLeft_11 ай бұрын

    This is quality stuff. After years of watching tutorials and even having a degree in Computer Science, I can confidently say this is the sort of thing every dev should learn and many of these programming concepts are being put into our upcoming project No Time Left

  • @GBSCronoo
    @GBSCronoo11 ай бұрын

    OMG, more like this please!

  • @sasquatchbgames

    @sasquatchbgames

    11 ай бұрын

    Glad you liked it!

  • @iiropeltonen
    @iiropeltonen11 ай бұрын

    Good stuff!

  • @Xiimo_
    @Xiimo_11 ай бұрын

    i've been loving these "like a commercial game" tutorials, but i have a question, why would you replace the navigation controls of the default input with your own?

  • @TheCamiCono
    @TheCamiCono9 ай бұрын

    Nice video! Is it only me that if your mouse is still hovering over a card that it stays highlighted but the selection of an other card does happen?

  • @MacMiggity
    @MacMiggity10 ай бұрын

    This is really good, even for a professional mobile game dev :P

  • @sealsharp
    @sealsharp11 ай бұрын

    Sweet!

  • @Thesupperals
    @Thesupperals6 ай бұрын

    I hate to say it, but I think there is a huge difference in which kind of quality one would typically be aiming for. For example: is it AAA, or is it stylized? Is it indie dev or a huge team? The code is without debate, but this core situation is about everyone doing nothing good for UI. Hell, even I struggle. It is just so difficult to make UI look good when you can definitely make UI functional.

  • @user-jn3of9wb8q
    @user-jn3of9wb8q8 ай бұрын

    can you do like that all card are overlap each other and when we move pointer on card it will select as you did but will be in front like slay the spire

  • @afabulouswhale
    @afabulouswhale9 ай бұрын

    Hi. I have an issue where the UI seems to glitch and just continuously repeat the animation when hovering over it

  • @zeon137
    @zeon13711 ай бұрын

    The waiting for one frame thing could be because of script execution order?

  • @grzesfu
    @grzesfu11 ай бұрын

    I feel like there must be another way than reimplementing navigation "manually" in Update. I'm almost sure there's some callback when unity switches control from the mouse to keyboard/gamepad, and we could somehow intercept the event and set EventSystem.current.SetSelectedGameObject() before that event is handled?

  • @sealsharp

    @sealsharp

    11 ай бұрын

    It can be made simpler, if it is okay that the ui-object stays selected. I made myself a "UiKeepControlSelected" script that keeps a ui-object in menu selected when using the mouse on a scrollbar, because mouseover and scrolling deselects the prev. object but does not select a new one. private void Update() { if (EventSystem.current.currentSelectedGameObject == null) { if (this.lastSelected != null) { EventSystem.current.SetSelectedGameObject(this.lastSelected); } } else { this.lastSelected = this.eventSystem.currentSelectedGameObject; } }

  • @snooksv3172
    @snooksv31723 ай бұрын

    Good vid, but using Update instead of a Coroutine is more performant if you have many btn elements. Something to keep in mind.

  • @ezekielswiss4347
    @ezekielswiss43477 ай бұрын

    I really hope you follow up on this tut. I want to make a card game in unity and really need some more help.

  • @viraj3944
    @viraj39442 ай бұрын

    Can we attach this script to our canvas instead of the cards?

  • @kardrasa
    @kardrasa9 ай бұрын

    you really type that fast? daym!

  • @Chris-lw5po

    @Chris-lw5po

    2 ай бұрын

    No. It is sped up and you can hear it by the pitch of the keyboard clicks.

  • @dunkeshon2309
    @dunkeshon2309Ай бұрын

    Can you please make a tutorial on “new input system” And how to use it properly like in commercial game. I tried multiple times to digest it, but with no effect. These docs are very vage and tutorials are as you said, suitable only for game jam type of games, but in this case easier to stick with the old one

  • @MrDarshan2714
    @MrDarshan271411 ай бұрын

    Awesome video but if we use class inheritance that will be more appropriate.

  • @sajadtroll9186
    @sajadtroll918610 ай бұрын

    3:00 Coroutines are your friend 😂

  • @BrandonNyman
    @BrandonNyman7 ай бұрын

    This does not appear to work if the element being animated is on any layout group. It will just move to the bottom left corner and then behaves fine after that but in the wrong location. And each UI element will then stack on top of each other. This is fine if the element is not in a layout group.

  • @mohitKumar-lo5gm
    @mohitKumar-lo5gm10 күн бұрын

    can we achieve same by using unity new UI Toolkit

  • @weks
    @weks11 ай бұрын

    Awesome tutorial, really nice! Ps: am I the only one that is mildly annoyed that people use startPos, and not position, but don't use startSca instead of startScale? Might be my perfectionism haha

  • @TheOriginalDuckley

    @TheOriginalDuckley

    11 ай бұрын

    To me it seems like pos is more obviously referring to position but sca isn’t as obvious immediately that it is referring to scale?

  • @sasquatchbgames

    @sasquatchbgames

    11 ай бұрын

    Lol! I'm sure you aren't the only one. Doesn't bother me though :D

  • @bananaboyTS
    @bananaboyTS6 ай бұрын

    My VsCode doesnt show the error when the interface methods are not implemented. kinda annoying

  • @viraj3944
    @viraj39442 ай бұрын

    Why do we need the empty game object?

  • @opxv
    @opxv10 ай бұрын

    Hey, thats some high quality tutorial. I have a question though: When I got multiple elements which listen to the same event, how do you manage, which script should handle the event? Example: the three cards get selected with the arrow keys but the game camera moves with the arrow keys too.

  • @sasquatchbgames

    @sasquatchbgames

    10 ай бұрын

    Guess that depends on the situation. You could have a gameState manager that will trigger certain events based on what 'state' your game is in for more complex things. For the simpler example you gave, since I would consider scrolling through cards UI - I would split my controls into 2 action maps, 1 being the game, 2 being the UI. You can disable the game controls and enable the UI controls whenever dealing with UI

  • @Cookinbk
    @Cookinbk11 ай бұрын

    Hi I am a software engineer in college for IT but I want to also learn game development but I do not not where to start i want to learn python for apps and softwares and C# for games and pc softwares as well I want to start with C# first because i know python is easy and not hard to learn if you know a language already but I want to learn C# for game development and software apps I wanted to know if anyone knew any update courses or tutorials for beginners I do software engineering and also want to do indie game development solo i know that’s hard but I want to try it I really want to be a software engineer and a indie game developer but I don’t know where to start with game design or programming

  • @sasquatchbgames

    @sasquatchbgames

    11 ай бұрын

    If you want to use Unity/C# for game development, Check out Codemonkey's channel. He has a 10 hour free course aimed at beginners (it's one video) and I've heard nothing but great things about it

  • @ecenjoyer
    @ecenjoyer5 ай бұрын

    why not just use dotween for the animations instead of doing lerps etc, much easier lol tf

  • @danielj6417

    @danielj6417

    3 күн бұрын

    Often times Unity tutorials don't use plugins to keep things simple. I'm sure Dotween would work great

  • @Coco-gg5vp
    @Coco-gg5vp11 ай бұрын

    First

  • @RGcrasyRG
    @RGcrasyRG3 ай бұрын

    "Handle UI Like a Commercial Game " is pretty bald statement coming from "Me and my wife studio". No offense.

  • @RGcrasyRG

    @RGcrasyRG

    3 ай бұрын

    The actual content of the video is good though.

  • @felipezymor9970

    @felipezymor9970

    Ай бұрын

    If he's making a commercial game, it's an UI just like in a commercial game.