Sasquatch B Studios

Sasquatch B Studios

Husband & Wife #GameDev Team.
Left the business world to follow our dreams.
Humbly learning 1 day at a time.
Metroidvania game in production.
#indiedev #devlog #madewithunity

How To Escape Tutorial Hell

How To Escape Tutorial Hell

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  • @dancingdoormanable
    @dancingdoormanable2 сағат бұрын

    Having been educated in gamdev, but having moved to IT and having had a fintech startup, I can concur that the money hustle and freedom are things that greatly impact the technical aspects of developing a product. Hobbyist gamedev's should NEVER BE ASHAMED that they are not full time. Hobbyists can FULLY FOCUS in the fun of making a game, finding the right gameplay, making the art have impact, making it technically excellent, making the overall feel great and learning everything you need to know for your next project. Going full time or even scaling up, does make one ABLE to do MORE, but a lot LESS then you would EXPECT. In my opinion you should give yourself every ADVANTAGE you can get before going full time, because organizing and business will take a large chunk of time and stress you out. Become a MASTER of the technical side of things, so you don't have to learn much, Preferably have multiple projects in an ADVANCED state so you only have to customize and tune them for the business to move along. Maybe even have some CONNECTIONS lined up, like freelance or hobbyists, that can help you out. Going pro is a career choice. Give it some thought.

  • @nightskygamer2403
    @nightskygamer24033 сағат бұрын

    @3:19:57 so far so nice

  • @bekas3492
    @bekas349211 сағат бұрын

    thxxx

  • @derekcoppinger4472
    @derekcoppinger447213 сағат бұрын

    I really appreciate the "Truthbombs" that you placed in your video. I think it is important to know these things when getting into something and to also know that others deal with the same things. Great video!

  • @borbenmli5353
    @borbenmli535314 сағат бұрын

    conclusion: make good game, good game sell

  • @MrEmbrance
    @MrEmbrance14 сағат бұрын

    the only way of making money making games is youtube :D

  • @danthon1267
    @danthon126717 сағат бұрын

    which extensions do you use on vscode to program c# and for unity?

  • @danthon1267
    @danthon126717 сағат бұрын

    or isn't this vscode, perhaps?

  • @benderxx1338
    @benderxx133820 сағат бұрын

    Also for every 100 indie games made, there is like 1 worth playing lol. I love indie games, but there is a ton of trash made

  • @Kohcta
    @KohctaКүн бұрын

    "Not open source = stable". My dude, empiric evidence shows that usually it is the other way around.

  • @mrrobot-mn6re
    @mrrobot-mn6reКүн бұрын

    I'm not a game dev,just a software engineer but I like watching you guys, might retire early and go into game dev

  • @malindukumaradasa3851
    @malindukumaradasa3851Күн бұрын

    I kinda felt like I was watching my future self talking. The way you arrange your day, the way you feel about being indie and the fact that you said that you're "a creative" and don't want to get into business stuff, I can truly relate with. I am starting this journey much earlier because getting into any job right out of university had been a broken hope at this point. I realized that someone like me, is best fit for being his own boss and not getting bossed around for a paycheck for a job that doesn't even matter to me. If I get a full-time job on the game dev industry, I'd happily accept it since I need money as soon as I leave this house and start my own family. But until then, I'd rather spend time getting good at things that matter to me, and maybe earn some money along the way. Thank you for this awesome video!

  • @RatchetEden
    @RatchetEdenКүн бұрын

    This is so relatable cant wait to work on the game everyday regardless

  • @GoeTeeks
    @GoeTeeksКүн бұрын

    One thing that might help with knowing when to stop is using a task manager of some sort. I've been using Codecks and it's helped me stay on task for what I plan to get done during a day/week. If I see a bug or issue not related to the feature I'm working on I note it down for later. It helps to keep me focused, and also helps to tell me when it's okay to stop working.

  • @MarushiaDark316
    @MarushiaDark316Күн бұрын

    One of the most important things you can do is schedule rest time and also something called "active recovery," which is not work but also not relaxation. It's being physically active on something that isn't your actual work. So for instance, going for a walk or meditation. It's not sleeping or watching TV or taking a nap.

  • @KuittheGeek
    @KuittheGeekКүн бұрын

    Man, you took quite the leap of faith, didn't you? Personally, I am still working my normal 9-5 to keep the lights on. My plan is to start making smaller game, polishing them, and releasing them. I'm not there yet, but I do think that releasing games is the way to find success. And if you end up with a handful of fair games for people to play, you can at least start bringing in some extra income. So if you do decide to go full-time with a publisher or something, you can point to a back catalog and show you have a history of making and releasing things. But it's good that you have been able to find some success with KZread and tutorials and such. I wish you the best of luck.

  • @melasa1852
    @melasa1852Күн бұрын

    nice boardgame colletion you have there

  • @burnheart2965
    @burnheart2965Күн бұрын

    The title is a bit misleading. As it stands, you're more of a KZreadr than a game developer. A more accurate title would be "What It's Like Making Money with KZread, Focusing on Indie Game Development." You heavily rely on Patreon (which provides a pretty stable and substantial paycheck for you at the moment), along with sponsors and some merchandise/asset packs. Thus, you speak from a perspective that is quite different from that of a pure indie game developer with an established track record, such as Pontypants. You mention the need for immediate income. If that was the case, you either had to continue working a part-time job to bring in cash, or you had enough savings (possibly from a house sale) to fully commit (which I believe you did). The essence of being an indie game developer lies in creating and releasing commercial games to generate revenue for the studio. It's evident that your cautious nature has led you to seek immediate, tangible sources of income to alleviate anxiety. Ironically, this short-term strategy sacrifices the significant commercial potential that games can offer, resulting in a more grind-oriented, self-employed job. So the real question becomes: How confident are you really about the commercial success of your games?

  • @hotworlds
    @hotworldsКүн бұрын

    "how to get a full time job as a motivational speaker to support working part time as a game developer"

  • @Anonymous-yv7rh
    @Anonymous-yv7rhКүн бұрын

    Wait, how does the healthcare system work in Canada re: the conversation about your glasses? Have you just been avoiding going to the doctor? Are there no healthcare assistance programs for low income ppl in Canada?

  • @jaulloa21
    @jaulloa21Күн бұрын

    I’m in the process of making a game mostly for the fun of it. If it can make money great.👍

  • @gbeebe
    @gbeebeКүн бұрын

    Great vid, I feel like you're finally getting comfortable with being real and, more importantly, honest. As a tip, I separate my life into factions. When I'm at work, I'm a software engineer. When I'm at home working on my game, I'm a gamedev. When I'm with my wife, I'm a husband - I try not to think about my game, I don't check the socials, and I don't talk about work too much. I think keeping each faction out of the other helps me focus on being who I need to be when I need to be it. Also, try not to let your wife go to bed alone. If the only time you have to dev is while everyone is sleeping, then try that in the morning before everyone's awake.

  • @davidhursh2582
    @davidhursh2582Күн бұрын

    I wish I could help more, your videos are what started me making games, I've been learning for a couple of months and I keep running into your tutorials. Great content and really relatable. I can't wait to play samurado. Keep up the good work!

  • @3hourgames
    @3hourgamesКүн бұрын

    Really appreciate the reality and sincerity in your vids. As someone who is trying to just convince myself to give up some of my non-full time job time to prioritize learning and making gamedev I can't even imagine the added stress of trying to manage it all and make ends meet. Appreciate the journey you share here.

  • @Bazerath
    @BazerathКүн бұрын

    You live a pretty unique life, I'm glad your in a position that makes it sustainable. I find it a dream of mine to focus on my creative side and quit the old job. The point you made on tasks completed in a day makes sense if your pressuring yourself to do multiple things in one day. But if you break the tasks down, by doing game every other day and KZread on opposite days, the tasks and progression both become more managable. Keep that dream alive, work hard, play hard!

  • @Lazzarus7
    @Lazzarus7Күн бұрын

    Great content as usual, wish you the best. I will be among the people getting your game day one, I follow your journey since the beginning, keep it up!

  • @masoudmousavi923
    @masoudmousavi923Күн бұрын

    I extremely like your video vibe... wish u all the best 🙏

  • @marcmustermann1676
    @marcmustermann1676Күн бұрын

    Hey mom, I'm on tv xD

  • @baldchessman
    @baldchessmanКүн бұрын

    How does it feel to be famous?🗿

  • @marcmustermann1676
    @marcmustermann1676Күн бұрын

    @@baldchessman It's just like I always imagined!

  • @jimkurth
    @jimkurthКүн бұрын

    Great video as usual. I like your message and I'm glad you made this because there are so many people out there that needs to hear this. I will say, though, that a lot of people who shouldn't take a leap to make their own indie game studio won't heed your advice or won't look at things at the macro-level. Naivete and stubbornness gets us into predicaments that we have to learn the hard way on. I have quite a bit of respect for KZreadrs/streamers who are developing indie games (or working on any project that will generate future income but currently is accruing debt) because it is 2 businesses: an indie game business and an influencer business. From your performance of working on both, It sounds like you have a good working routine that works for you and your family, so I am happy for you. I feel that 90% of influencer/indie game developers need to watch this video with an open mind because it could help them consider if they're prepared for that leap to entrepreneurship or if they've overlooked something after taking that leap already. Keep up the good work.

  • @Shellll
    @ShellllКүн бұрын

    Bro when are you ever going to actually release a game

  • @TESkyrimizer
    @TESkyrimizerКүн бұрын

    a lot of gamedev youtubers are primarily youtubers rather than gamedevs. brandon is a competent dev but unfortunately games are very hard to make and very hard to sell and neither Veil of Maia or Samurado look like they will break even on opportunity cost

  • @IdleLegacy
    @IdleLegacyКүн бұрын

    ⁠@@TESkyrimizer 100 percent agree, but at least he was very honest about this in the video. At one point even uses the term ‘Indie Studio’ which is very vague but very accurate in that they are just an independent studio trying to become profitable just like any business would. Whether it’s through actual game sales or not may not matter to them. In the end, being your own boss > working for someone else.

  • @Lucy-R2R_Happiness
    @Lucy-R2R_HappinessКүн бұрын

    Not you questioning why this man's got to put food on table 😭 I mean in the sense of he's working on the game but the game isn't profitable which all of this is stated in the video so he's working on what brings him money and you're asking when this game going to get released but he can't release the game cuz it's not making the most money this was all in the video why am I repeating this

  • @Shifae_
    @Shifae_Күн бұрын

    Coming from a person who did not have insurance and also wears glasses, mine were broken to the point that I had to get new ones. If you call around to the local optometrists you can get an appointment for just a basic check. It'll cost you about $55ish and then you can actually go online with your prescription and order glasses for you know 40 $50 also so you can actually get brand new glasses in a good prescription for less than $100 and they're good glasses

  • @dogmuncher_69
    @dogmuncher_69Күн бұрын

    what country do you live in where glasses aren't free?

  • @NjecolinaHranjec
    @NjecolinaHranjecКүн бұрын

    Thank you for being honest!

  • @Coco-gg5vp
    @Coco-gg5vpКүн бұрын

    First

  • @HatcherTechnomantics
    @HatcherTechnomanticsКүн бұрын

    Solid guidance for indie devs. :) - That is why I do a full time job or more to pay bills. Part time development is all I can currently do.

  • @ludomancerstudio
    @ludomancerstudioКүн бұрын

    Awesome video, I notice it is something few indie devs actually talk about. I started in the beginning of last year my own solo dev journey after a layoff and was only able to get by due to freelancing and contract work being done along my game. Government fund is something I'm also actively looking forward and I think a few countries offer it as well.

  • @jurandfantom
    @jurandfantomКүн бұрын

    2:35 or pension?

  • @CappicheGames
    @CappicheGamesКүн бұрын

    Awesome video dude. I'm sure it's all gonna pay off for you 💚

  • @techdave99
    @techdave99Күн бұрын

    Good video. Would like to see more interview videos. Git-amend (Adam) would be a good choice. Would like to see a video about someone starting a yt channel and is making intermediate/advanced videos; something not done very often.

  • @aj08coder
    @aj08coderКүн бұрын

    hi

  • @CMDEditsz
    @CMDEditszКүн бұрын

    first

  • @VSalgc
    @VSalgcКүн бұрын

    ❤I send some indie energy to get it done. i do it as a hobby, less money conzern but yet still a behemoth of tasks to send.

  • @iHoumehr
    @iHoumehrКүн бұрын

    How can I create rope thet player ctach it and go up with it?

  • @davidvarga2916
    @davidvarga29162 күн бұрын

    My first game was text based back in 2000ish took me a few days with a friend. Played it with my friend a few times. My second game was made in unity 2015ish took me 2 weeks. Was a platformer with bad graphics and like 15 levels and a final boss. Sent it out to some of my friends. That game was crazy hard. My third game. I thought it would take like 4 months to complete. 2 years later I can say not all ideas that seem good on paper are actually good. Mid journey I had to scrap most of the stuff I made and restart. Sometimes I got stuck for ages and still couldn't figure it out. Sometimes I had to take some breaks as well and counting in months just to get my balance back. Yet the thing is still in progress.

  • @SekGuy
    @SekGuy2 күн бұрын

    Really glad I found your channel. This was the puzzle piece I needed in order to understand how I can improve a lot of things in my project setup.

  • @shubhabrotapal4709
    @shubhabrotapal47092 күн бұрын

    The amount of information is just awesome 🔥, only if u could slow down the pace a little bit it would be easier to watch than pausing everytime , still thanks for the great information.

  • @davidvarga2916
    @davidvarga29162 күн бұрын

    After a few videos I'm finally getting the hang of it. Thanks. But I still can't do what I want.

  • @jalesmello6868
    @jalesmello68682 күн бұрын

    Wonderful advice! Thank you^10!!

  • @joaocardoso8568
    @joaocardoso85682 күн бұрын

    Best game engine is software engineering programmer mentality and make everything you need, theres alot more info out there and the freedom is infinitely greater. You get to do many crappy projects and a few good ones and one or two will get traction and you will never be negatively impacted by this. Also every bit of knowledge acquired is useable on other areas of programming and that alone makes you a exponentially more valuable powerhouse compared to senior gamedevs that always relied on game engine+single scripting language and cap out on knowledge and creativity and get much less traction due to saturation and need to overcompensate with originality which is hard to make up for the market disinterest in game engine based games. The big difference is: in the same amount of learning time, programmers can be gamedevs if they chose to and many other things whilst pure gamedevs from the start can only be gamedevs and will struggle to go the alternate route once they hit the cap.

  • @roxannafabiolastefaniuc3606
    @roxannafabiolastefaniuc36062 күн бұрын

    The same opinion i have like you. Thank you for making this video for us 🥰🙏☺️👍

  • @medmel2160
    @medmel21603 күн бұрын

    So funny, I'm watching this video quite some time after it was recorded and you mention "608 subscribers" telling your disappointment and saying "who knows, maybe the channel will do a lot better the time you watch this". That's awesome dude, you did it! And grats to your balls of steel for doing the house move. I can only say Bravo

  • @jaquantaybontavious8649
    @jaquantaybontavious86493 күн бұрын

    just downloaded unity and bro ima have to make a checklist for this holy shit

  • @studioprimitive
    @studioprimitive3 күн бұрын

    Any updates on Samurado?