How To Fail At Making A Platformer

Тәжірибелік нұсқаулар және стиль

Feel like your platformer is progressing too well? This video will help you stop being so great!
You can join my discord server if you want, I'm actually trying to be active there again: / discord
Twitter: / theartindi
Contact:
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Doh De Oh by Kevin MacLeod
Link: incompetech.filmmusic.io/song...
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Пікірлер: 583

  • @Artindi
    @Artindi2 жыл бұрын

    If you think this was funny.... Stop. It wasn't... This is a totally serious tutorial series and should be respected as such. ;)

  • @jozef18591

    @jozef18591

    2 жыл бұрын

    Your fire keep going you will make it or not , i don't now i'm not a Old man i'm a stopped teenager who wait the life to get batter with out doing anything ヘ(。□°)ヘ

  • @jaydensandhu2740

    @jaydensandhu2740

    Жыл бұрын

    You can't stop me ! I can't read !

  • @jamesmunroe6558

    @jamesmunroe6558

    Жыл бұрын

    Thanks, I didn't know about jump buffering and coyote time before watching this. This video really made me think.

  • @mahmoodrezajarandei5839

    @mahmoodrezajarandei5839

    10 ай бұрын

    you're right, it wasn't funny.

  • @ugib8377

    @ugib8377

    7 ай бұрын

    Thank you so much for this tutorial. I have been toying with the idea of making a platformer, but I didn't know quite how to achieve failure. After watching this, I feel fully confident in my ability to fail miserably. Thanks again!

  • @alexrexaros9837
    @alexrexaros98378 ай бұрын

    You forgot that, as any good game designer would tell you, autoscroll lecels are never bad. They dont restrict your speed or movement by forcing you to wait until the screen has moved far enough!

  • @Artindi

    @Artindi

    7 ай бұрын

    Camera control is indeed a very important part of any platformer, and there are plenty of ways to fail at it. Maybe I'll make a how to fail for just camera stuff. hm....

  • @gabs3147

    @gabs3147

    7 ай бұрын

    The closest thing to a good autoscroll level imo is one where you're escaping a threat and you can run as far ahead of it as your own skills allow, but I guess that makes it more of a timed level. I also dont mind SMALL autoscroll sections, like the giant baobab fruit chase from tropical freeze

  • @trajectoryunown

    @trajectoryunown

    6 ай бұрын

    You can make those autoscroll levels even better by making them ice themed as well!

  • @lydiasteinebendiksen4269

    @lydiasteinebendiksen4269

    6 ай бұрын

    Ez fix, just make it scroll faster, they did that in kid chameleon, it's totally not near impossible as a result...

  • @fumetsusozo

    @fumetsusozo

    6 ай бұрын

    I actually personally enjoy auto scrolling levels/games when made well.

  • @Kwlla
    @Kwlla7 ай бұрын

    Hot take: I think that making a main menu will actually not help you fail. This is because I think that - as long as you don’t spend to long on it - it can make your game look a little more finished which can be motivating

  • @Artindi

    @Artindi

    7 ай бұрын

    Actually good advice. There are so many things to work on in a game if you start to feel burned out just switch it up a bit. Even if it means making something that you might change later, if it helps you feel motivated to keep working then it's probably a good thing.

  • @stevewalker1790

    @stevewalker1790

    6 ай бұрын

    And you can reuse a lot of the code for a good game later lol

  • @Etherealscorpions

    @Etherealscorpions

    6 ай бұрын

    For sure, especially since making a good template for your menus serves you well in future projects. There's a similar idea in making a cosplay - I've had multiple pros recommend, when making a full-body cosplay, to start with the helmet. It's the one piece that looks good on the shelf, even if you never finish the rest of it, so you'll always have something to show for your effort. Conversely, if you're making something niche and the code/mechanics don't work anywhere else, you risk either falling into sunk cost or feeling like you've wasted your time when you could have been working on other things.

  • @SaphireLattice

    @SaphireLattice

    6 ай бұрын

    If you want to make your players suffer, though, make sure every single UI interaction has a sound. No, not a sound, but THE SOUND. Make sure it's extremely grating when heard more than one or two times. This way only people above certain age can play it at all. Or at least somewhat deaf.

  • @329link

    @329link

    6 ай бұрын

    Good menus with a lot of options do a LOT more for first impressions than some people realize. If all a player sees is "new game", "load game", and "quit", it can be surprisingly dull. Not that it kills a game immediately, it's just one small part that may harm your first impression.

  • @henryhere
    @henryhere6 ай бұрын

    Important note: your players need the freedom to control the camera, so make it so that the camera only moves when they want it to, and never automatically!

  • @rateeightx

    @rateeightx

    6 ай бұрын

    The opposite of an auto-scroller, The camera doesn't even follow the player you need to use a different input for that. And it either moves it super slowly if you push the buttons repeatedly, or super quickly if you hold them down.

  • @aikeduke

    @aikeduke

    6 ай бұрын

    You should add following camera for $10/month. BUT players can open lootboxes and get QoL features (like following camera, jump buffer, coyote time). but lootboxes also can be empty, and they are $5 each + you need 5$ key to open them. Every good platformer game have this.

  • @ketaminepoptarts

    @ketaminepoptarts

    6 ай бұрын

    make sure that it does move automatically in a few random levels though, bc if theres 2 things people hate in video games its definitely logic and consistent gameplay

  • @erreesser

    @erreesser

    6 ай бұрын

    What

  • @aDumbBoiAndHisCats

    @aDumbBoiAndHisCats

    5 ай бұрын

    @@aikedukethis is meant to be a bad game, not an EA game…we still have SOME standards.

  • @niracaldwell
    @niracaldwell8 ай бұрын

    i love how one of my first ever projects was a platformer that followed everything in this video unknowingly. i'm sorta glad i gave up on it but it gave me good experience in game dev i guess

  • @Artindi

    @Artindi

    8 ай бұрын

    I think everyone's first game is never the greatest. So yeah, always a great learning experience. :)

  • @David2073

    @David2073

    7 ай бұрын

    ​@@ArtindiPizza Tower, Undertale (or Toby's Earthbound romhacks, if we can count that as a game)

  • @Cheep5

    @Cheep5

    7 ай бұрын

    ​@@David2073those are finished and published games, you don't know everything about their behind the scenes work

  • @Pmf95k

    @Pmf95k

    6 ай бұрын

    @@David2073 Weenie Cop and Deltarune count.

  • @kitkatkk2543

    @kitkatkk2543

    5 ай бұрын

    @@David2073 first game does not equal first published game

  • @Ultimaximus
    @Ultimaximus6 ай бұрын

    I would've also considered adding underwater levels to your platformer. It is really fun to go from gameplay that rewards speed and precision to very slow and clunky gameplay that takes away all of your movement abilities and sometimes takes away some of your attacking abilities as well

  • @chrissysonicutdrloz

    @chrissysonicutdrloz

    6 ай бұрын

    *cough* every sonic game ever *cough*

  • @skorupigo5544

    @skorupigo5544

    6 ай бұрын

    @@chrissysonicutdrloz nun uh the sonic adventure games don’t have them

  • @chrissysonicutdrloz

    @chrissysonicutdrloz

    6 ай бұрын

    @skorupigo5544 I was exaggerating for the sake of comedy

  • @seralyna_

    @seralyna_

    6 ай бұрын

    @@skorupigo5544Aquatic Mine and Lost World (the stage not the game)

  • @nokolo9038

    @nokolo9038

    6 ай бұрын

    You forgot to have enemies that chase you faster than you can move, but only put them RIIIIIIIIIIGHT at the end of the level. Make their spawn points randomized too!

  • @bigredradish
    @bigredradish6 ай бұрын

    what's most important in creating a platformer is making sure your camera is zoomed in tight and your player character moves incredibly fast. you want that exhilarating platformer rush but you also want players to appreciate your tilesets

  • @spindash64
    @spindash64 Жыл бұрын

    It seems to me like the common-ness of the Double Jump is really about something much more integral: air mobility. A double Jump is one of the simplest ways to let the player reset their speed and position mid-jump without completely breaking the game. However, it is far from the only way. To name a few examples off the top of my head: -Spin Jump in Super Mario Galaxy: it may technically count as a double jump, but I think its implementation is unique enough to warrant a pass -Stomp attacks: these let the player quickly get back to the ground in the event of either being knocked away, or just needing to return to ground state, and also makes for a very cool attack -homing attack, Sonic Adventure onwards: without a target to lock onto, this is a simple air dash, helping the player quickly regain speed after slowing down for a jump. But with a target, the attack will joke Sonic in to jump off of them without the player needing to precisely line him up. This can let Sonic effectively _fly_ across a stage for as long as there is a chain of targets to hit -aerial recovery, Kingdom Hearts: by being able to cancel your knockback animation in midair, the player can quickly escape a dangerous combo situation and return to the fight

  • @nicreven

    @nicreven

    7 ай бұрын

    Not to mention Celeste.

  • @Tuss36

    @Tuss36

    7 ай бұрын

    To add, a more complicated approach could be something like Prince of Persia or Braid's time rewind mechanic. Overshoot a platform? No you didn't!

  • @stroyosh4670

    @stroyosh4670

    7 ай бұрын

    @@nicreven do you mean like the airdash thingy?

  • @David2073

    @David2073

    7 ай бұрын

    ​@@nicrevenDash and nice air physics? Nah, the KZreadr said we should do the exact opposite

  • @nicreven

    @nicreven

    7 ай бұрын

    celeste's main mechanic, yes.@@stroyosh4670

  • @kasane1337
    @kasane13376 ай бұрын

    I think even better than dash and double jump are wall jumps that are extremely difficult to pull off so only about one third of your players actually gets to use that ability (and many don't use it because there's no real reward for being able to pull them off)

  • @pixelatedluis

    @pixelatedluis

    6 ай бұрын

    did you play my game or smth

  • @jclkaytwo

    @jclkaytwo

    5 ай бұрын

    super metroid be like

  • @coolrat3816

    @coolrat3816

    4 ай бұрын

    transformice

  • @fgvcosmic6752
    @fgvcosmic67526 ай бұрын

    This is the "terrible writing advice" channel of gaming and I love it

  • @347Jimmy

    @347Jimmy

    6 ай бұрын

    Came to say the same thing

  • @Flameonoodle

    @Flameonoodle

    5 ай бұрын

    I love that channel so much, and ironically enough, I binged watched it to learn how to make a good story and some characters for my dream game. Now I'm watching these to get tips on the actual gameplay!

  • @waffful8732
    @waffful873211 ай бұрын

    Thank you! I am currently trying to make a 2D platformer so this really helps me by knowing what pitfalls to avoid. I was feeling a bit demovtivated because I could tell my game wasn't going in a fun direction but now you've given me the motivation to keep going and try different things. (Especially with the core mechanic thing, I was developing just a regular 2D platformer).

  • @Artindi

    @Artindi

    11 ай бұрын

    Happy I could help. :)

  • @cuuplocing3898

    @cuuplocing3898

    8 ай бұрын

    hows the game going?

  • @JuhoSprite
    @JuhoSprite9 ай бұрын

    Working on my first ever platformer game, this is exactly what I needed

  • @Artindi

    @Artindi

    9 ай бұрын

    Glad to hear! :D

  • @ForwardSynthesis
    @ForwardSynthesis7 ай бұрын

    I would argue making the simplest platformer possible without expansive movement options is a good learning step. Plus you get the motivation of knowing you made a game at all, full stop, even if it isn't the best. First project: make a platformer. Second project: make a GOOD platformer.

  • @thesacredlobo

    @thesacredlobo

    6 ай бұрын

    In my experience as someone that merely plays and reviews a lot of RPG Maker games. It's usually best for a developers first project to be something short and basic since it's going to take a new developer a while to get used to the tools they are using. Plus if you aim for something small your more likely to complete it. I can't tell you how many 10+ hour games I've seen people start but never finish over the years.

  • @lorenzodiambra5210

    @lorenzodiambra5210

    2 ай бұрын

    It's much easier to create a game with "physical vector speeds + land-position-grid" than to create a system of material-zones with strange rigid collision functions and horrible data storage of positions in computer, but the creators keep making that shit because it requires low brain use while good platformers require you to learn to code, no copy an oversimplified tutorial. anyway OPP small sucks a bit

  • @bartbongers5769
    @bartbongers57692 жыл бұрын

    Sometimes it is better to know what NOT to do in geme dev. Says me, who is learning game development and making a platformer with no interesting core mechanic XD

  • @Artindi

    @Artindi

    2 жыл бұрын

    Haha. But hey, ya gotta start somewhere. :D

  • @jamesmunroe6558

    @jamesmunroe6558

    10 ай бұрын

    If you're finding your game mechanic isn't engaging, keep asking yourself why. Think about games you really enjoy playing. Play them, and ask yourself as you're playing, "What is it about this game that makes it so much fun?" If you keep iterating on these questions, you'll get there.

  • @danolantern6030
    @danolantern60307 ай бұрын

    I want to make a rage platformer now with a knight cursed to always double jump, even if they have the heaviest armor that weighs two tonnes and are trying to simply jump 1 inch off the ground, and their motivation is to kill some wizard that cursed them to this.

  • @Rossiter23
    @Rossiter237 ай бұрын

    "precision platformer = fail" **slowly looks over at my Steam/itch library, which is 20% precision platformers**

  • @hieloso726

    @hieloso726

    6 ай бұрын

    hi

  • @spotishii
    @spotishii7 ай бұрын

    I love videos like these. Instead of giving you things TO do, they give you things NOT TO do. Sets you on a better path in life ❤

  • @SirDavid290

    @SirDavid290

    6 ай бұрын

    Sometimes it's simpler, and a good quick reminder.

  • @spotishii

    @spotishii

    6 ай бұрын

    Agree 100% ❤@@SirDavid290

  • @pikminman13

    @pikminman13

    6 ай бұрын

    Terrible writing advice be like

  • @ap1evideogame44

    @ap1evideogame44

    6 ай бұрын

    ​@@pikminman13immediately what I thought of first

  • @atroxxious
    @atroxxious6 ай бұрын

    instructions unclear: i made celeste 2

  • @alexthepro9396

    @alexthepro9396

    Ай бұрын

    Instructions unclear: wife left

  • @AvenatorDaniel-us4ei
    @AvenatorDaniel-us4ei7 ай бұрын

    I thought this was going to be a video about what do do to not fail at making platforms games (I know, it literally says the opposite in the title), but no. He really made a guide for how to fail. That's it. No joke. Visionary.

  • @Artindi

    @Artindi

    7 ай бұрын

    Glad I could deliver. :)

  • @edfreak9001

    @edfreak9001

    6 ай бұрын

    it's honestly a pretty good reference even still, there's so many ways to succeed so having just a list of "don't fall into these pitfalls" is not a terrible idea imo obviously there's stuff that can still work (everyone loves double jumps) they just need to fit your design

  • @hightiergarbage
    @hightiergarbage6 ай бұрын

    1:01 this is an accurate description of every mario maker level I have ever made

  • @7amdan.7amid
    @7amdan.7amid10 ай бұрын

    Super creative way to deliever the msg, laughed through most of it. I don't think the message would have delievered the same if the video was "How To Sucess At Making A Platformer". Good job!

  • @healthyminds9279
    @healthyminds92797 ай бұрын

    Great video! Momentum is also very important in platformers. Too much momentum physics and you'll feel out of control, like you crash into things too easily. Too little momentum to where you can accelerate instantly and stop instantly, makes the game feel very flat; it doesn't feel rewarding to keep your speed by dodging stuff when you can insta stop and start without thinking. There's a spectrum of possibilities for good momentum physics, and the level design should compliment the character's physics as well as possible.

  • @night1952

    @night1952

    6 ай бұрын

    I hate momentum, one of the reasons Hollow Knight feels so perfect.

  • @ryanjensen1945

    @ryanjensen1945

    6 ай бұрын

    Yeah I have to agree with night, the only platfromer game I've enjoyed enough to put over 100 hours into is spelunky, which has almost no momentum affecting your air movement, and I really love how in-control it feels. I think minimal momentum can work well, as long as the game is designed to still make the movement challenging or interesting in other ways.

  • @SioxerNikita

    @SioxerNikita

    6 ай бұрын

    ​@@night1952Hollow Knight has momentum...

  • @kraetyz
    @kraetyz6 ай бұрын

    "Coyote time" That's a MUCH better term for it than what we settled on in college. :D I proudly labeled the logic that tracked it as the "donkey kong timer", since Donkey Kong Country is so lenient in that regard.

  • @anthonygill718
    @anthonygill7182 жыл бұрын

    Short, sweet, clever and on point. Nice work!

  • @Artindi

    @Artindi

    2 жыл бұрын

    Thanks! :D

  • @MonkeyMan-uz8zk

    @MonkeyMan-uz8zk

    8 ай бұрын

    How does this only have 1 reply?

  • @armin3419
    @armin34192 жыл бұрын

    Pretty high quality vid, deserves some more views 👍 Edit: "You're the game designer, you know what's fun." lmao

  • @Artindi

    @Artindi

    2 жыл бұрын

    Thanks! I hope eventually it catches on and the series get better know one day, for now just the lucky enough to find it and click get to see it. :)

  • @ABlob
    @ABlob6 ай бұрын

    Make sure to force the player to run on a moving platform to stay on top of it. It'd make the game too good if the player could just stay idle on top of a moving platform with no issues.

  • @divVerent

    @divVerent

    5 ай бұрын

    Best if the platform suddenly changes direction. Best executed on Super Mario Maker's snake blocks.

  • @ABlob

    @ABlob

    5 ай бұрын

    @@divVerent Well, the snake blocks already do that. I mean just ordinary moving platform code being broken because the logic to move the player with the platform just isn't there. I know Lego Island 2 does that.

  • @meatlejuice
    @meatlejuice7 ай бұрын

    Great video, glad KZread recommended it to me. Gonna watch some more and maybe it'll inspire me to start learning game development.

  • @goldeatbetwen6428
    @goldeatbetwen64286 ай бұрын

    1:59 It reminds me of that transformation in pizza tower, a knight one, and it's the only one that gives you double jump

  • @Albert.2011

    @Albert.2011

    10 күн бұрын

    r/beatmetoit

  • @anonyguyy
    @anonyguyy7 ай бұрын

    Woah, really quality video, I'm gonna watch this a few times before I make my platformer, overall, good stuff

  • @swarple
    @swarple7 ай бұрын

    Omg I found the video game version of Terrible Writing Advice, I love it

  • @seamuskills
    @seamuskills6 ай бұрын

    The bad writing advice channel but for video games, I love it!

  • @YetiCat28
    @YetiCat286 ай бұрын

    1:34 oh my god I remember trying this game and constantly dying on every jump because of the lack of coyote time

  • @AmeshaSpentaArmaiti
    @AmeshaSpentaArmaiti6 ай бұрын

    Terrible writing advice but for gamedev is such a genius idea, i love this video!

  • @josephschubert6561
    @josephschubert65616 ай бұрын

    Thank you sir. I will watch more of your informative videos.

  • @robertjunior5272
    @robertjunior52722 жыл бұрын

    Absolute GOLD content mate!

  • @Artindi

    @Artindi

    2 жыл бұрын

    Thanks! :D

  • @coolrat3816
    @coolrat38164 ай бұрын

    You forgot the part where you add randomly spawning projectiles to your precision platformer so that players can experience new, inventive, and unavoidable ways to die every run

  • @JacobKinsley
    @JacobKinsley6 ай бұрын

    You should also make sure: the first environment is a forest (green and blue helps people learn faster) If you have NES graphics you should add an OST with real instruments at 128kbps If you get bored making levels just make it so the game gets dark in tone really quickly (bonus points if the twist is that the character is delusional and nothing is real) Make it pixel art, despite the fact you've literally never made any pixel art your entire life Don't just restrict yourself to one colour pallete, use the whole colour wheel whenever you need to change colour! You absolutely need a speedrun timer on the bottom right that counts fractions of a millisecond Can't forget a crt filter for that nostalgic feeling! Some really original enemy designs that makes sense for your hero to slaughter on the quest for restore peace are bats, wolves, bears, rats, snakes, eagles, scorpions and penguins. When you're done, don't forget to publish it online! We've all been waiting patiently for someone, _anyone_ to make a pixel art puzzle platformer!

  • @strangecolouredbird
    @strangecolouredbird6 ай бұрын

    This is extremely helpful! Fortunately for me, I have no idea how to finetune my player movement in my 3d platformer ✌️

  • @TimeTravelingFetus
    @TimeTravelingFetus6 ай бұрын

    Finally, someone talked about that fucking dash ability that every indie game has nowadays, for some reason.

  • @novapulse_music_
    @novapulse_music_29 күн бұрын

    “make sure your dash or double jump ability makes no sense at all” (celeste was an award winning game)

  • @andreleitao1099
    @andreleitao109918 күн бұрын

    at first i watched these because they were funny, but now i started making a game and this video taught me a few things that i should modify and stuff that i didnt even knew about

  • @Sketchchess07
    @Sketchchess076 ай бұрын

    the best part is that Super Meat Boy is widely regarded as one of the best platformers of all time and it follows a lot of these principles

  • @Artindi

    @Artindi

    6 ай бұрын

    Rules are meant to be broken. ;)

  • @guitarbrother1234

    @guitarbrother1234

    5 ай бұрын

    I've been a Meat Boy hater since it came out. SMW sensibilites ftw.

  • @Donchan1
    @Donchan16 ай бұрын

    You forgot the best tip, making jumps have absolutely zero arc. Make sure it feels like your character is bashing their head on an invisible ceiling each time ;)

  • @divVerent

    @divVerent

    5 ай бұрын

    Good old Atari jumps.

  • @iuricunhamurakami8261

    @iuricunhamurakami8261

    5 ай бұрын

    Luigi in meele be like

  • @palerite7526
    @palerite75262 жыл бұрын

    I absolutely love this series)

  • @Artindi

    @Artindi

    2 жыл бұрын

    Me Too! :D

  • @nothomebutnotreally3782
    @nothomebutnotreally37826 ай бұрын

    Feeling inspired to make a game just to follow this tutorial

  • @guitarbrother1234
    @guitarbrother12345 ай бұрын

    Never heard the term "Coyote time". I've been calling it Donkey Kong jump leeway.

  • @Lime130
    @Lime1306 ай бұрын

    thanks for all the tips

  • @Gmododo
    @Gmododo7 ай бұрын

    I honestly don't know where the line between sarcasm and real advice is.

  • @whynotanyting
    @whynotanyting7 ай бұрын

    Thanks! I'm failing every game jam now!

  • @TheMagdalenoXD
    @TheMagdalenoXD6 ай бұрын

    This video made me realize all the mistakes I'm making in the game I'm developing, I'll try to fix it

  • @S0LlDF0X
    @S0LlDF0X6 ай бұрын

    Starbound Devs needed to watch this....

  • @niclaswa5408
    @niclaswa54086 ай бұрын

    Also don’t forget to make the endgame as short and anticlimactic as possible. That way, all of those upgrades the player went out of their way to get felt like a waste of time.

  • @xenaryst
    @xenaryst Жыл бұрын

    Thank you )) Finally =)) The first video I followed the advice from, and succeeded ))) in failing my game )))

  • @Artindi

    @Artindi

    Жыл бұрын

    Glad I could help. :)

  • @theangryevilscientist2646
    @theangryevilscientist26466 ай бұрын

    I mean, A play former with a core mechanic that the controls are wonky seems pretty fun.

  • @segrald
    @segrald6 ай бұрын

    I ... I need some self reflection after this :P I also never heard about Coyote Time. That's handy to know, thanks!

  • @isaiahkirk4153
    @isaiahkirk41533 ай бұрын

    You're ironically inspirational! We'll work to make games so crappy they're stunningly fun!

  • @rateeightx
    @rateeightx6 ай бұрын

    Fantastic video, I'm not even that interested in video game development (Although I _did_ think of a fantastic idea for one earlier and I'm tempted to try and make it, Even though it's _way_ too ambitious for a single person who doesn't know how to code and has almost no experience making games), And yet after this alone I subscribed.

  • @Gabonation
    @Gabonation6 ай бұрын

    how to fail at making a platformer: 1. dont even make it, you've failed to create a platcormer thus making you failed making a platformer

  • @maxshibanov818
    @maxshibanov8187 ай бұрын

    I love it! Devs need to step their game UP!

  • @artistsometimes2729
    @artistsometimes27295 ай бұрын

    0:26 Mah Story ;D I actually appreciate the dedication to the pixel art scroll there

  • @butt317
    @butt3177 ай бұрын

    "Don't add things like jump buffering or *coyote time*" [stares at Dustforce]

  • @asthalis
    @asthalis2 жыл бұрын

    Very inspiring ! What to fail at next ? Save system ? Hiscore system ?

  • @Artindi

    @Artindi

    2 жыл бұрын

    I've never even thought of doing a video on those, so many options! Thanks! :D

  • @chronographer
    @chronographer5 ай бұрын

    To be fair, hollow night had a really sick main menu.

  • @koktszfung
    @koktszfung7 ай бұрын

    Your pixelated stick figure is so expressive

  • @Reindeer_candy
    @Reindeer_candy9 ай бұрын

    I like your sprite art :D

  • @Artindi

    @Artindi

    9 ай бұрын

    Thanks. :)

  • @DindellaTheDefender
    @DindellaTheDefender6 ай бұрын

    2:34 , easy for you to say! I've never had one whole thought my whole life! 😹 I love the sarcasm for this tutorial. 10/10. I think you just summarized why I don't enjoy platforming and jump puzzles in most games, honestly.

  • @TurboPikachu
    @TurboPikachu6 ай бұрын

    >video shows indies how to make a bad game >mainstream studio Sonic Team travels to the future from 2017 and follows this video to a T when going back to make Sonic Forces

  • @thenoseguy
    @thenoseguy7 ай бұрын

    This gives me a lot of confidence yippee

  • @elijahloiacono
    @elijahloiacono7 ай бұрын

    This mans just described super meat boy in two minutes

  • @valletas
    @valletas5 ай бұрын

    This video saved my game No joke i watched it a few months ago and everything he said here reflected on my game At first i was stubborn after all changing the entire game i worked more then an year already would be brutal But i eventually just came to accept that my game was jist not fun and i did an entire combat rework on it that i am still finishing now But well the game is fun now Thanks i can now see a future where my game actually succeds now with ismt something i could do before

  • @Artindi

    @Artindi

    5 ай бұрын

    It's the occasional comments like yours that make it feel like my channel is worth while. Thank you for sharing. I'm glad the video helped. :)

  • @psychomanatee3459
    @psychomanatee34596 ай бұрын

    With the power of this channel and terrible writing advice, I am bound to make the most innovated, creative, groundbreaking story driven video game there will ever be

  • @Bransbow
    @Bransbow5 ай бұрын

    It's like @TerribleWritingAdvice but for game development. I love it!

  • @praised_goodness
    @praised_goodness11 ай бұрын

    1:39 i literally took a screenshot of that part and i'm gonna add most of those to my game

  • @nyromath2195
    @nyromath21956 ай бұрын

    Shoutout to youtube for recommending this video to me *after* turning in my game development assignment that I made a platformer for.

  • @Trianull
    @Trianull7 ай бұрын

    Oh and be sure when programming your collision to just undo the vertical movement for that frame and set your velocity to zero, that way you have to fall to the ground a second time and can't jump until you do so.

  • @utfigyii5987
    @utfigyii59876 ай бұрын

    Alright, let me make a game using this as a checklist

  • @Maximum432
    @Maximum4326 ай бұрын

    90% of the NES games library in a nutshell

  • @RichieGonzo
    @RichieGonzo6 ай бұрын

    "The only thing that makes a platformer good is how unnecessarily difficult it is to get from point A to point B" As someone who loves Mega Man Zero is it bad that I somewhat unironically agree with this.

  • @joshuasiebenhofer2452
    @joshuasiebenhofer24526 ай бұрын

    Don't forget having a jump and run platformer with extreme fall damage.

  • @Wack910
    @Wack9107 ай бұрын

    def gonna use this advice

  • @Artindi

    @Artindi

    7 ай бұрын

    can't wait to see how hard you fail! ;)

  • @chromaticfox2553
    @chromaticfox25536 ай бұрын

    Locking the player character to one movement speed (which they'll snap to with no gradual acceleration) and give them a set jump height regardless of jump input length 😈

  • @astroorbis
    @astroorbis7 ай бұрын

    let's just take a moment to remember Celeste, one of the best platformers in history

  • @crimsonsonic2
    @crimsonsonic26 ай бұрын

    Remember, if you are going to have a dash or double jump then make sure there is an in universe reason as to why the character can do such a thing. There are many ways it can be done such as rocket boots are a magical item the can throw you forward, but it usually depends on the games setting and world.

  • @damionjones8092
    @damionjones80926 ай бұрын

    This feels like you're calling out Cloudberry Kingdom for some reasons and that just makes it funnier

  • @Photon210
    @Photon2106 ай бұрын

    Never thought I'd ever be taught how to [Mission: Failed Successfully.]

  • @blackjacked_xiii
    @blackjacked_xiiiАй бұрын

    Thank the Heavens! Until this guide, I was worried I would *accidentally* make a good platformer!

  • @randomjimbitz512
    @randomjimbitz5128 ай бұрын

    I love your content LOL, this sounds like the voices in my head 🤣

  • @Artindi

    @Artindi

    8 ай бұрын

    Listen to the voice.... it will guide you... 0.0 ;)

  • @randomjimbitz512

    @randomjimbitz512

    8 ай бұрын

    @@Artindi lol

  • @gaurdianAQ
    @gaurdianAQ7 ай бұрын

    This is making me want to try and make a game now XD

  • @Artindi

    @Artindi

    7 ай бұрын

    In the words of Emporor Palpatine: Do it. ;)

  • @mifigor1935
    @mifigor19356 ай бұрын

    Well that could result like a game that people will play for the memes. Like "getting over it"

  • @slimeinabox
    @slimeinabox6 ай бұрын

    Absolutely carbonized every single Kaizo player ever.

  • @lisaschuster9305
    @lisaschuster93053 ай бұрын

    THAT PRINCE OF PERSIA LEVEL!! The purpose: Adrenaline. The mission: Succeeded.

  • @mr_nothing.the_one_that_no9134
    @mr_nothing.the_one_that_no91346 ай бұрын

    Its just bad writing advice but video games, and I'm all here for it

  • @moigdev5091
    @moigdev5091 Жыл бұрын

    "Did you actually pause to read this ?" -Legend

  • @DArK-xj8lr
    @DArK-xj8lr2 жыл бұрын

    Mission failed successfully

  • @Artindi

    @Artindi

    2 жыл бұрын

    I solute you.... I think.... I'm so confused. 0.o

  • @michaelwallace9461
    @michaelwallace94616 ай бұрын

    Good advice, but I'll save it and come back when I can get my ramp and collision physics working in pygame first :)

  • @mcj2024
    @mcj20245 ай бұрын

    Very educational to be only 2:39 minutes!!! Amazing video.

  • @KasumiRINA
    @KasumiRINA4 ай бұрын

    Reason PoP and Tomb Raider worked the way they do is that they actually delayed your jump to the very end of the ledge. They also had precise set lengths for steps, jumps and running jumps, and levels were built using that knowledge: i.e. Lara can make this specific jump when running and grabbing the ledge but the game engine makes it easy to kick off at the exact end while pressing the button earlier - yea, it buffered jumping during running, so did Prince.

  • @qwert5959
    @qwert59595 ай бұрын

    I watched 2 celeste videos and the KZread recommends gave me this. Thanks😀

  • @fdevstudio5692
    @fdevstudio56922 жыл бұрын

    I like this series, maybe my next game will be better

  • @Artindi

    @Artindi

    2 жыл бұрын

    Man, you must not be paying attention then. ;)

  • @legiongames2400
    @legiongames24002 жыл бұрын

    This format slaps

  • @Artindi

    @Artindi

    2 жыл бұрын

    Oh it slaps hard. :) Thanks! :D

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