How Steve BROKE Ice Physics - Random Smash Ultimate Facts
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Chapters:
00:00 Intro
00:17 No Boost :(
02:04 Jump Boost :o
04:32 Slippery Ice :)
06:07 Unslippery Ice :'(
10:16 Steve Mines Bad
13:01 Great Escape (Part 2)
16:55 Outro
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Пікірлер: 296
As an alien I can confirm: we do not build our UFO’s out of ice
@WhimsicalLittledawg
Жыл бұрын
As an ice, we do not build UFO's. IT'S EVERYWHERE WHAT
@snakeoil7416
Жыл бұрын
Strange, we build our out of ice. From which galaxy are you?
@wanusamendesdeassis4654
Жыл бұрын
We build our one of minecraft blocks, sorry if i said something wrong my galaxy doesnt know english very well
@RadioballZ129
Жыл бұрын
I am a Namekian and no we do not build our spaceships out of ice. The material is similar to you clay but still different. (Don’t ask me how)
@thunderd7904
Жыл бұрын
@@snakeoil7416 I hail from Good Egg Galaxy. Ours are made of pure calcium carbonate. In human terms, Yoshi eggs.
My theory about Mewtwo's final smash exclusion is that its a final smash that deals damage in a very unique way. Rather than being a standard damaging hitbox, its a projectile hitbox that inflicts a status effect on the victim, which causes them to take a big hit at a later time. It's possible that the spirit effect had to be manually flagged as compatible with each type of attack final smashes can be, and Mewtwo's being so distinct led to it being an overlooked edge case in development.
@vik.o1598
Жыл бұрын
Either that or they classified it as psychic damage
@Luke_the_goomba
Жыл бұрын
So like this is the same thing that I thought I think bc I thought it thought the big ball is the attack which does nothing so multiplied that but since it does nothing it does nothing when multiplied and the hit after that isn’t counted as a final smash
@Hoppy8625
Жыл бұрын
What if it’s just psychic damage/psi damage? Would a spirit that boosts that do anything?
@Flash33c
Жыл бұрын
@@Hoppy8625 I tried it with psi, magic and aura spirits (separately of course) and the damage was the same each time. and the wiki (which I read after the fact) confirms that spirits don't work on it. Just a weird quirk of this FS.
@ItsMe_Victor
Жыл бұрын
That makes sense, I thought so too. And if that's the case, then the boost is probably applied to the projectile. And a 30% boost of 0 damage is still 0.
it brings me a great joy that you always cut right after characters are hit or ko'ed for my viewer satisfaction
As an alien I can confirm we don't always make our UFOs out of ice
Spirits probably don’t work on mewtwo’s final smash because the projectile is just a searchbox, and the damage afterwards is separate Also, with the king of fighters fact, I saw Luigi quickly teleport towards the blast zone before dying (the magnifying glass got smaller). I don’t really know what that means but it’s certainly something. Also, dying below king of fighters is probably very similar to jigglypuff dying at the top of great plateau tower. You touch terrain outside the blast zone so you just die
I think if you used Mario or Ryu's final smash is more similar to Mewtwo's, cause Link's feels more like a line of hitbox rather than an actual projectile
@user-ln3qb8sy5n
10 ай бұрын
I had the same thought but instead of Mario I thought of mega man, but I did realise that he kind of overlooked Ryu
my guess for the corrin side special glitch is that the airborne buff spirits replace a set of values for stats, but side special also does that to make corrin heavier. so when the stats change again they lose the weight change
@YounesLayachi
Жыл бұрын
I'm pretty sure PKB just "discovered" that in-game translations are inaccurate. Surprise... Often "power" is a blanket term to mean the overall strength of the attack, not only the damage.
@ripstick4591
Жыл бұрын
@@YounesLayachi just commenting here since your attitude annoyed me. The impact "Air Attack" has on the move doesn't stack when using multiple spirits, which contradicts basically all other spirit stacking effects. Even more obviously, the "Air Defense" spirit *that he shows off* has the same impact despite not having move strength/power listed anywhere in the description and being an entirely different spirit, so being so brash in claiming it's a translation error is just ignorant.
@dylanedwards7548
Жыл бұрын
@@YounesLayachi well it happened in the defense one too so it probably isn’t intentional and s what I’m saying
@YounesLayachi
Жыл бұрын
@@ripstick4591 you agree that the text is inaccurate ? Nobody knows what the translators really wanted to say... I just mentioned a different interpretation, to illustrate the vagueness of such terms
Programmer here - your explaination for why Steve broke ice is likely the reason, but in a more nuanced way. They likely had to completely re-map every single stage to be compatible with Steve (hence why Steve's update was weirdly large) as they probably used a completely different tagging system for 'zones' on a stage. For example, you might have a 'zone' which is tagged as 'ice' and becomes slippery, or one that is tagged as 'lava' and given a hurtbox, etc. Anyways, when you get to complex stages like Mario Maker which have multiple different layouts depending on RNG, you might run into things even as simple as an oversight or miscommuication between team(member)s leading to entire sections being tagged improperly, or going completely untagged. It happens more often than you'd think, though I'd usually expect it to be fixed within a couple patches if discovered. Another possible (though less likely) option is that their zoning system didn't allow for multiple different conditional zones occupying the same space. Most if not all of the smaller groupings of ice on Mario Maker also overlap with blocks on other layouts. If the system they used wasn't robust enough to allow for conditional overlapping zones, you could reasonably run into situations where you have to prioritize gameplay over total accuracy. I'd much rather something which is dirt 90% of the time always be dirt, instead of always ice for the 10% of time where that would be accurate. Though, oddly enough I don't see the small indie studio that is Nintendo having this particular issue.
I love how you had the other character besides steve correspond with the stage. Its like steve is visiting and they're like "Make yourself at home"
Truthfully thank you for putting pocket tanks music in the background. I grew up playing that game with my dad.
@Zaddis
10 ай бұрын
Yeeeee pocket tankss
As an alien I can confirm we make our UFOs out of ice
@achannel467
Жыл бұрын
Stolen comment
@thesemicolon7269
Жыл бұрын
@@achannel467 nope
@thatonearanara
Жыл бұрын
I literally made it because funny also literally they said to
@TriglycerideBeware
Жыл бұрын
As an alien I can confirm we sometimes make our UFOs out of ice
I say mewtwo’s final smash shoots a projectile then they are given the damage because an affect of the projectile so it isn’t technically the final smash and the big orb is but does 0 damage
@achannel467
Жыл бұрын
Yet another stolen comment
Alien here; No, we do not use ice to make our ships. Sakurai is making a mockery of us.
A little bit of programming insight re: Steve's mining stuff. I'm not THAT experienced as a programmer, but I know some common pitfalls. For instance, if they had not assigned a 'default' material to mine from, the game would probably throw an error or crash or something, due to probably a null reference exception. It'd be referencing a table of items that doesn't exist, which would result in it pulling up nothing, probably crashing the game or soft-locking/halting steve's movements for the rest of the entire match... So yeah, we set defaults for values so that we know what will happen if something goes wrong. My attacks will deal 0 damage by default, for instance. I certainly don't want them to deal null damage. That's sort of like dealing 0 damage, except it'll freeze the attack's logic and possibly have other unintended effects! Also I'm willing to bet (although don't be too eager to test this anyone), that if you were to fall for long enough outside of the bounds of the King of Fighters stage, you would either wrap around to the top of the stage, or you would reach a point where floating point imprecision finds it hard to keep track of your precise position, therefore halting your ability to fall entirely. It depends on how the coordinates are set up in the game engine. There are probably other options for what would happen, but probably nothing would happen unless you fell for millions of kilometers.
As an alien, my family does make our UFOs out of ice.
4:36 I WAS SEARCHING THAT GAME MY WHOLE LIFE, I KNEW THERE WAS A GAME I PLAYED ABOUT TANKS PVP, THANK YOU FOR REMINDING ME ITS NAME AND EXISTENCE
Wait, if you haven’t beaten WoL does that mean you’ve never played the master hand segment!? Its so sick!
pjiggles: **posts video about how he dislikes spirits after collecting them all** pkbeats: **posts video about how he likes spirits after not collecting them all**
11:50 seeing this makes me realize how many cool stages I've missed playing tourney legal so long. I didn't even know that transition existed or that there was any more to that stage
@masterofdoots5965
5 ай бұрын
Yeah, competitive kinda just sucks the fun out of the game
16:00 imagine someone performing this in a tournament and timing out their opponent
Fun fact: on moray towers if you play a splatfest song (ink me up, muck warefare) the stage will be nighttime
This video really helped to quell my anxiety especially with the calming music at the end. Thank you so much
POCKET TANKS now that's a throwback. I have so much nostalgia for that game
As an alien, personally I don’t make my UFO’s out of ice but I have heard of some aliens doing so.
I'm pretty sure the reward for beating world of light is that you can change the music in the menu
POCKET TANKS? I've legit never seen anyone outside my own family talk about this game. I spent many hours playing pocket tanks deluxe on my iPhone 4 instead of sleeping, it was my go-to. Even went back to it like ten years later to introduce to my brother
YOOOOOOOO POCKET TANKS THAT GAME IS SO NOSTALGIC FOR ME I GOT A WHOLE BUNCH OF THE EXPANSION PACKS IVE NEVER SEEN ANYONE ELSE TALK ABOUT IT BEFORE
Fact: You know how items used in training mode don't count towards combo meter, making it red? I found out when using the support spirit fast drop (makes you go down very fast and does damage when you hit someone,like with kaclang) it also makes the combo meter red.
I fucking love pocket tanks, immediatly redowloaded it after you mentioned it
i always love to see random smash facts that i know i’ll forget immediately after watching the video 🫶🫶
@berteck8
Жыл бұрын
I don't even own a switch, I just like hearing random gaming facts
If i not wrong, the dirt get replaced with ice, the same happens with the sand, so it's the same block but with different properties for stage, then the devs have to choose one of them for each. So the Mario Maker and custom stages get the default dirt because makes more sense.
For airshots as clean as those? You GOTTA subscribe.
4:37 I played pocket tanks in therapy with my therapist when we finished a session early
Pocket tanks and super dx ball were my jam as a kid. I still play them to this day.
I think if you leave pyra and mythra swaping in the wall of kof stadium for a inderteminate amount of time, either they will loop through the bottom to the top (like in the mario bros stage) or the game will crash due to a floating point exception. I would love to see a video of that, because there is nothing more fun than "doing x thing for x hours crashes x game".
Bro…The pocket tanks mention was so wild. I was trying to see if any of my friends had played it, and they hadn’t. So seeing it mentioned was wild
I wonder what would happen if you got way out of bounds using Pyra/Mythra and tried to pause the game during an actual match? I don’t know the details of how that camera works, but it actually stops the game, unlike Training Mode.
As an alien, I can confirm that I'm allergic to the sound of sirens.
As ice, this video is alien to me
Holy shit, Pocket Tanks music??? That game went SO hard.
Petition to have PKBeats finish World of Light on this channel, or restart and do it from beginning to end.
I like how you are implementing more personality into these videos and explanations. I find the change to be more entertaining and relatable as a viewer. Keep it up :)
4:40 I REMEMBER THIS GAME
As an ancient alien i can confirm we used to bild them out of ice
I think spirits don’t work with Mewtwo’s final smash because it might be coded to apply a status effect that is responsible for the damage.
As a bird, I can confirm we make our nests out of ice
As an alien, I can confirm that- oh shit, is that pocket tanks?
Pocket Tanks is a name I haven't heard in a whiiiiiiiiiiiiiiile brooooo! My first addiction when I had an ipad LOL and that music still bangs to this day! :D
12:51 "...like when you mine on the water here." PheonixSC wants to: * Know your location
The commentary and humour was my favourite part of this video
9:35 Would love to see a wiki trivia series on stages
14:08 I think rex is facing the other way here (towards Mythra in stead of towards the camera). ... I guess he's showing them a thing or 3.
So how Steve's mining works, the tool he uses and the materials he gets is determined by the specific ground collision he's mining. And of the 44 different collision types in ultimate, he has different material rarities for each. For the collision itself, works essentially like someone took a 2D cutout of the stages and outlined the playable parts using only a straight line tool. And then asigned each individual line a specific collision terrain type. The doors on norfair (as well as brinstar depths) just use (I believe) the subspace collision type, which is set to be mined with the shovel. In the paper Mario stage every surface on the stage uses the cardboard terrain type, except for the transition section, which has the rarely used default none type. For Mario maker, it's collision file is a nearly unnavigatable mess, so when they reworked the stages for Steve, they likely just forgot to set the terrain type for the lines that should have been set to the ice terrain type.
4:42 😮 pocket tanks!
pocket tanks was goated
Mewtwo did the same amount of damage no matter what. Maybe they coded it to just do THAT MUCH.
Me and my grandpa used to play pocket tanks ALL the time! Thank you for those memories.
With Mewtwo, what I think is happening is that he’s applying an effect to the character via an initial hit, and since that initial hit does 0 damage, any multiplayer still defaults to 0, and the spirit ignores the after effect.
4:35 This unlocked a memory for me
As an alien, I can confirm that we do not build our UFOs out of ice How would we have helped built the pyramids if our only means of transportation was made of ice?
The Mewtwo thing is probably something as stupid as "Is this projectile a Final Smash? Great! Buff its damage." and the 0% damage it does gets buffed while completely disregarding the follow-up attack/status effect/whatever because "Hey, you didn't tell me THAT was a Final Smash. I did my job here, man".
The blast zone below KoF might not be a failsafe. I wouldn't be surprised if new stages are created by copying a template stage before making changes. This template stage would presumably have all 4 blastzones, ledges, etc. If KoF was made this way, it's not hard to imagine they would have had to get rid of the side blastzones to start working on the walls, but they would have had no reason to bother getting rid of the bottom blastzone
Pocket Tanks mentioned 🔥🔥🔥🔥
I actually played a lot of Pocket tanks back in the day
we actually dipped the ufo in oil so it can fly in the rain
Alien here. While we do not male our spaceships *entirely* out of ice, we melt ice and add it to the metal, which we then *do* use to make spaceships
I am SO hyped for the tears content
Mewtwos final smash is similar to jokers side-b dot effect, which is also totally unaffected by spirits (both receiving and damaging). Mew2s FS did 48% in both cases as shown in the video. I for myself call it "true damage" as it being unaffected to those things, dont know about dmg buffs from items and stuff though. I guess it seems to be a result of delayed damaging effects as the initial hit of jokers side-b does deal increased damage (and mew2s first "hit" might be to stun). By this jigglypuffs rest flower should follow that rule (however i am indecisive about testing because totk release)
A long time ago I travel from Mexico to the US and I still cannot tell you what that UFO is made out of
Examinee623 is my favorite character from the PKBeats channel.
Mewtwo's final smash does the same damage regardless of any spirit being equipped.
Another banger video
Gleep boop, gloop a goo
4:30 OH NO I'M REMINDED OF "GRAB LORE" LOL >W
12:08 Pk Beats: "It's just cardboard, It's just wood stuff , because it's Paper Mario ... from Paper." *Fuzzy Yoshi gets eaten because nobody likes Fuzzy Yoshi*
Fucking pocket tanks? hell yeah! 4:36
POCKET TANKS DELUXE IS AMAZING STILL 20 YEARS LATER🎉
Oh HELL YEAH Pocket Tanks
To see if the fact that Mewtwo has a projectile final smash is the cause for the buff not being applied, try with ROB and see if the initial homing lasers (not the main one) are the cause and maybe snake as well.
Mewtwo’s final smash looks more like some kind of status affect than a straight up attack.
Alien here: we build our vehicles out of frozen Bio-Thermite. So it's pretty close.
My guess for the whole oob blast zone shenanigans (as someone with a coding background) is that after a certain point, there's some form of collision at the bottom, and the bottom blastzone just extends to that point. Only way I can think of to test it without just reading the code would be swapping for days on end in the hopes you eventually cause a crash or position overflow
This is one of the reasons steve is banned on the greatest stage ever conceived by man, Slide Fight
15:17 I can’t tell for sure but I feel like there’s a twinge of hatred in this statement
My guess as for why theres a blast zone bellow the stage is that theres always blastzones around all sides of the stage by default, and they only removed the side ones for some reason
Your attitude in this video is so funny lollllllllllllll >W I love you lol >w
The off-screen bubble thing has its graphics glitch when you go far out enough as Pyra/Mythra on KOF stadium the same way it does for other methods, such as the Luigi ladder btw.
Fight me on Pocket Tanks, I am the last remaining grandmaster and it has been so long since anyone has played with me
The World of Light was fun but not as enjoyable as the levels from Brawl was. Some of the map puzzles were actually quite fun.
As an alien I can confirm we don't make our own UFOs, we rent them from the ice climbers, that's why it is slippery
if you do another one of these videos, a small thing that happens with rosa and luma is if you send out luma, recall luma, and as luma is returning, do a down smash, luma will go to rosa instantly (as long as there is nothing in the way). I'm not sure if you went over this already, but it may be useful in very specific uses
oh no steve has broken the game again
my guess for the mewtwo thing: The Ball Mewtwo shoots is the final smash and this applies the effect that happens on the head of the enemy. The effect might not be considered a final smash. So the ball mewtwo shoots is the final smash part and if that were to deal damage it would do more damage. It's just a guess though but it makes sense in my head
My theory on the mewtwo final smash is that it was coded like how shadow ball is being a special move rather than a final smash.
Weird, my only theory is that maybe the game sees the sudden change of character attributes as soon as they leave the ground so as some weird spaghetti code failsafe it adds more velocity
Ah yes, ‘Paper Mario’, a great addition to the paper series.
4:38 THAT'S WHAT THAT GAME IS CALLED??? I HAVE BEEN LOOKING FOR IT SINCE I LEFT ELEMENTARY SCHOOL DUDE HOLY SHIT
Looked into the Super Mario Maker lava thing. It was corrected in version 10.1.0 and the wiki has been updated to mention that.
WTF I LOVED POCKET TANKS
Let’s go! New video!