How Not to Suck at Exterminatus Mode: A Beginniners Guide

Ойындар

First time I've ever done something like this, but I just got fed up with dealing with just awful set ups in Exterminatus and figured "why the hell not". It's pretty much just my opinions and feelings after a bit over 20 hours of play.
Regarding Tactical Marines:
I see ALLOT of people in the comments ragging on me dissing tactical marines. I don't apologize for it and I stand by what I said, but I will clarify a few things.
-Yes I AM assuming a rather competent team I played heavily with a pool of about a dozen friends. We had mics, we knew the game generally, and most of us had if not all a wide range of unlocks. This has colored my views to a point, BUT...
-If the team is full of level 1 pub noobs there isn't allot you can do to "fix" that and incompetence can ruin any build or tactic. I assumed a fairly competent and coordinated team when discussing classes, as if you try to factor in player skill any comparison is pointless. A better player with a worse class will still beat a shit player.
-That said if the team IS horrible the tactical might be better as it is survivable, but the problem is that being survivable doesn't matter if you're not KILLING SHIT. Horde game modes are on balance almost always about DPS first, staying alive is well and good, but if you're not thinning the herd efficiently you're marginal edge in survival will not save your or the team.
-On that note I don't think ANYONE can argue that the tactical doesn't have the lowest DPS and killing power of any class. It's not that much of an issue during the trash mob rounds, but once noobs, zerkers, and 'ard boyz start appearing (never mind chaos) in swarms it rapidly becomes evident.
-Having said that I might have come across as TOO harsh on tactical. I personally don't like them much at all, but calling them "useless" isn't entirely fair. Frankly the mode is easy enough that with skilled players even the very worst configurations can make it into the bonus round barring bad luck, but back then I saw allot of mediocre players that would be better served with more optimized choices.
As an example like an hour after I uploaded this way back when I went into a pub with three other extremely good pick up players. All three of them went tac for the final wave and we went like 80% through the bonus round better then most times I get too it, but even so I felt during that round that if we'd had Las Devs and another ASM instead of guys with bolters and plasma guns with there skill level... we might have cleared it. Supporting that is that despite those guys being very good I had the kills of the number two and three player combined with pretty much the same number of deaths on my hammer ASM.
Which is rather what I meant and still feel. Namely that tactical aren't so bad they're unplayable or anything, and the mode is easy enough that even deliberately poor builds can make it very far with skill, but I always feel like for any given load out and "job" the other two classes have a better option that does pretty much the same thing. So play Tac if you want and I'm not going to go around trying to boot people that take it, but I'm not changing my view that the other two classes working together with a reasonably competent team don't make it more or less redundant.

Пікірлер: 212

  • @MrGhostly12321
    @MrGhostly1232111 жыл бұрын

    Very very nice guide. Though the tactical marine is still my favourate way to play, he's just so versatile. Think about it, if the stalker bolter is a crappier version of the lascannon, the melta gun crappier then the hammer. Well get a nice perk and you can have both, you're not as powerful as either, but you can do each of their jobs as well as having decent melee with the combat knife. That, and I just find it the most fun, and that's what games are really about.

  • @SusFerrum
    @SusFerrum11 жыл бұрын

    Tactical is essential.... it's the tactical marine that's going to spend the time saving a devvy's ass, because assault marines will be too busy rabbiting around the map. The Tactical marine isn't a line trooper, he's tactical. The builds you are insisting on depend on teamwork, but then all the advice you offer throws the team out the window.....

  • @Vanfeldt
    @Vanfeldt Жыл бұрын

    This video is a blast from the past

  • @Rinocapz
    @Rinocapz11 жыл бұрын

    Nice explanation, good and detailed. Thanks

  • @braven117
    @braven11711 жыл бұрын

    I use the tactical marine with the bolter and the melta gun. The bolter is more effective if you hit to the head. Use the grenades or the melta gun to clean areas crowded with orks. I have played exterminatus with other three players using the assault marines, and we have finished the waves with me using a tactical marine at the top ranking in kills. I´m level 41.

  • @KosherCookery
    @KosherCookery5 жыл бұрын

    The ideal team is 1 lascannon devastator, 1 hammer assault, and 2 tacticals with plasma and melta. Exterminatus is an exercise in patience and conservative play. Survival is more important than outright damage. If your whole team wipes, you’ll be grateful for the survivability of the tactical marine. If I’m in a pub full of noobs, I play tactical because a good tactical can carry a team (slightly more, I would argue, than a lascannon devastator). When last man standing flashes on the screen, I thank the Emperor for my ability to roll. Not to mention the melta can stagger anyone who gets touched by even a tiny bit of its damage cone. Tldr: tactical played properly never dies, thus carrying the team through harder sections even if they don’t lead in kills.

  • @CyanideSovereign
    @CyanideSovereign12 жыл бұрын

    I use the same loadout for the Tactical' on every extermiatus game: Weapon Versatility(Extra Weapon Slot) L'Blessing(Regeration) Bolter + Melta It has the best balance of Durability and damage output. I am normaly only narrowly beaten on kills by the good assult players, and never die as often as anyone.

  • @timtico
    @timtico12 жыл бұрын

    plasma + melta is a great combo. And dualwield is very ammo efficient in a teamgame.

  • @egrot13
    @egrot1311 жыл бұрын

    won the exterminatus before i watches this video. the most important thing when you want to win is to play with friend

  • @SoulEraser000
    @SoulEraser00010 жыл бұрын

    Tactical marines aren't useless. Get a melta and plasma gun and you'll be able to deal with powerful enemies really easily. Also you get a good deal of your ammo back with just 1 box of ammo so both of these guns are pretty ammo efficient. You'll be able to take on the nobs, warbosses, 'ard boys incredibly easily without taking damage because you can rapid fire plasma shots at them and then roll away from them, after they get close and finish them off with a melta, something assault marines can't do because they need to be face to face with their enemies. Also it's pretty unsafe to jump into a mob of enemies as an assault because assaults have the lowest health and shields, especially when fighting the later enemies. The charged plasma shot is pretty good too, against groups. It honestly doesn't waste that much ammo and it's sort of like a minigrenade. Way more efficient then a charged shot from the plasma cannon. Although I do agree that the lascannon is under rated. It's one of the best weapons in exterminatus.

  • @ImperatorTerra
    @ImperatorTerra3 жыл бұрын

    There are only two effective Loadouts in Exterminatus: Assault Marine with Hammer and Plasmapistol. Perks: Death Blow and Sure Strike (use the Stun Move to kill Groups or stun Nobs and Slugga Nobs) . And Stims to restore quickly some Health after get to many Hits. Thats STANDARD. A good Lascannon Devastor can be good Support for the Assault Marines. He uses Capacitors and Ammunition Stores. Time is the hardest Enemy. You have to kill fast as possible. Otherwise you will be Overrun. And the first Rule is: Kill Shooters and Devastors first. Thats all. Check my Legio Exterminatus Videos here!

  • @Robloxman01
    @Robloxman0111 жыл бұрын

    I love my fully perked out plasma gun in Exterminatus. Get a guy with an HB, a Thunder Hammer Assault Marine, and a guy with SB and Melta gun and you're set.

  • @AleK0451
    @AleK045110 жыл бұрын

    The Tactical isn't entirely useless, the Storm Bolter can be used for crowd control and finishing off weakened enemies quickly, and the regular bolter can kill mid-strength orks with headshots in less than half a clip.

  • @CorwinBos
    @CorwinBos12 жыл бұрын

    Great video! Played the multiplayer at release quite a bit. Tried exterminatus and got my ass whipped. Great points.

  • @tristiandemos7983
    @tristiandemos798310 жыл бұрын

    With good ammo discipline, the bolter can be one of the most effective weapons in the game. Just make sure to take a grenade perk and frag grenades and you're pretty much set.

  • @sophocles2083

    @sophocles2083

    4 жыл бұрын

    I freaking love the bolter in this game but honestly it's utterly useless against armored enemies. The plasma rifle is better at pretty much everything, unfortunately

  • @Gaz426
    @Gaz42612 жыл бұрын

    Have you ever tried the Plasma Cannon against the Chaos Marines in Wave21? I've been trying a build where I have Artificer Armor and Furious Stomp - I've found the stomp perk to be very useful against the tougher melee orks allowing others to pick them off/me to hold them back, it kills the weaker orks with 2 stomps saving ammo and you can tank up close thanks to the dodge button. Obviously that leaves which weapon to have, the lascannon only has 30 shots but the heavy bolter needs to set up

  • @hardcoregamer8306
    @hardcoregamer830611 жыл бұрын

    for someone who hates tactical you sure have a lot of customized tactical loadouts

  • @MEGATRYANT
    @MEGATRYANT12 жыл бұрын

    the tac readout and stalker bolter is awsome for exterminatus! it do more damage and have a longer range than normal bolter + the extra ammo perk is extremely effective the stalker bolter orks are large targets you can fire it from the hip and do great damage and use tac read out to see if you are hitting it and if you see you are but you know the enemy is going to survive and melee you just run away and repeat(really rare usually Nobz or Chaos marines)

  • @ToastMaster2C
    @ToastMaster2C Жыл бұрын

    Ok I almost walked away when you said tactical sucks but... you've convinced me. I think I'm literally the last person to play this game. I'm just getting into WH40k, I love this game. Does anyone still play this on Steam? I need a team!

  • @fredspartan7812

    @fredspartan7812

    12 күн бұрын

    Ill be on after june 27?

  • @MEGATRYANT
    @MEGATRYANT12 жыл бұрын

    oh i forgot the say las cannon stabilizer reduces the kickback so it allows a faster aim adjustment if an enemy is still alive

  • @Tk3997
    @Tk399711 жыл бұрын

    Breaking target lock doesn't matter when you can leap 50 feet away behind cover or instantly be out of range of any melee. The roll will leave you close to where you started ranged enemies will just shot you again, if it's a large mob melee enemies can just smack you as you exit it. Saying roll is a better escape move then the jump pack is daft and even if we accept it is the mobility disadvantage still MORE then favors the pack.

  • @Tuberuser187
    @Tuberuser18711 жыл бұрын

    The Bolter with both perks is actually pretty good, does more damage against armour and far more accurate than a heavy Bolter. Not many people get the second perk though, they don't get enough pvp killstreaks with the Bolter before moving onto other weapons.

  • @datloaf
    @datloaf11 жыл бұрын

    So what you're getting at is... "Play how I tell you too, because my way is perfect. And you suck."

  • @HushB170
    @HushB17012 жыл бұрын

    weapon versatility with l'blessing with the plasma + melta gun is by far the best kit for exterminatus.

  • @Lunar137
    @Lunar13712 жыл бұрын

    the sheer versatilty of the tactical class is wat makes it so usefull

  • @Tuberuser187
    @Tuberuser18711 жыл бұрын

    Perseverance mainly, you just have to stick with the Bolter even though other weapons might be more appealing. You can be a bit lame too, hang back and try to steal kills instead of getting into a straight up brawl. Other guns will mince you until you have both perks so you have to be cautious, once you have it though your accuracy is almost supernatural.

  • @brendanduffy7463
    @brendanduffy746310 жыл бұрын

    I have found the storm bolter extremely effective in the first 3 rounds

  • @MalevolentSh4d0w
    @MalevolentSh4d0w12 жыл бұрын

    Finally it should be frags not drags in the equipment section and I hope someone finds this helpful because it took over an hour to do it all. One last tip for long KZread commenting don't use an iPod.

  • @freybrand1617
    @freybrand161710 жыл бұрын

    Meant to say Devistators have more armor not less.

  • @martoboyo
    @martoboyo12 жыл бұрын

    bolter + plasma gun and almost any perk (besides the obvious dual weapon perk) will grant a lot of ammo and still give killing power: the bolter works wonders for picking of the annoying moving ranged orks, so you can use the plasma gun for tougher targets. Not very good for the last arena though, since plasma gun has lacking killing power for the last arena, but then again, i dont play with tactical a lot in the last arena, generally ASM Hammer or Dev Lascannon

  • @lihkan
    @lihkan12 жыл бұрын

    I always go Assault with powersword/chainsword and plasma pistol together with perks blast-off and swordsman's zeal. I am slashing them as long as posible (quite a lot acutaly thanks to zeal) and then I jumps off, weaking the group I was on middle of. Then I throw a grenade or plasma blob on them, soften them even more, and then I go slashing again.

  • @MalevolentSh4d0w
    @MalevolentSh4d0w12 жыл бұрын

    without a long recharge every 4 shots. 4. Hammer Marines should actually make Melee Nobz a priority target as chances are there isn't a Lascannon and everyone else will be engaged being chased by a horde with the possible exception of a Storm Bolter which can just empty a clip into the Nobz face to kill it however the ponytail Melee Nobz should be taken with a hit and run approach as they WILL devastate your health at best in open combat. 5. Assault Marines MUST be prepared for ranged battle.

  • @TheWatzitooya
    @TheWatzitooya12 жыл бұрын

    Never use the thunder hammer in the last arena. There is no durability. The plasma cannon is hard to use but effective if you can use teamwork to land a good charged shot. You get 50 rounds back from an ammo box out of the standard 100, so don't be afraid to use ammo. The lascannon is effect, but you only get 8 rounds per ammo box, so you're gonna be hogging ammo. If you wanna play assault, you need the sword or axe with the zeal perks... The melta gun is excellent for CC and killing knobs...

  • @MalevolentSh4d0w
    @MalevolentSh4d0w12 жыл бұрын

    This is essential at higher waves because they may need to pull out of Melee and use Bolt/Plasma pistols or even a Bolter to attack Shoota and Rokkit Boyz from out of their range but I will admit pistol perks are unnecessary. True Vengeance can be helpful especially for more aggressive players as Assault especially Hammer Marines WILL be killed in later rounds so you may as well take an Ork or 2 with you. Air Cooled Thrusters is also helpful because if you make a miscalculation or landing nea

  • @Pineappletaco
    @Pineappletaco11 жыл бұрын

    Is the 'ard boy the one with red armor that likes to melee? If so which one is the scar boy?

  • @blinkyrem
    @blinkyrem12 жыл бұрын

    Tactical, Weapon Versatility+Serrated Combat Blade, Storm Bolter+Melta Gun+Any Pistol, Frag Grenades. When I get 0 deaths and 1st/2nd on kills and 1st on points when there is three other Assault guys on my team who all get 2 or 3 deaths. Play CQC, SB+M+SK make for a very powerful combo at close range; your character can take on any opponent (even armoured Nobs) and not die. If you do get cornered by e.g. chainsaw boys use melta+frag(never use frag unless you have to) create a hole, and then run.

  • @Pineappletaco
    @Pineappletaco11 жыл бұрын

    Stabilizers lessen the lascannon recoil. Only usefull if multiple priority mobs are in one spot and you want to get off a bunch of headshots quickly, which is difficult, or spam headshot which is still slow with the lascannon.

  • @raidman3733
    @raidman373310 жыл бұрын

    I can kinda see what he's going on about with the Tact, but the thing is the other two only come into their element late-game, and often fall apart GETTING THERE to begin with. The assault is great because he needs no ammo to be at his best, which is really what you need against Chaos. The devastator's heavy plasma and high ammo is also fantastic here, but the thing is, is that neither of these two have high survivability against high numbers like a tact with a melta and Larraman's Blessing. Hear me out. When an Assault goes air-born, he just really makes himself a flying, open target for the Orks to dakka-dakka-dakka the piss out of, and while fantastic against heavy melee encounters or blobs of softer Orks, he can't take out multiple blobs fast enough to get a breather and get his health back. Similarly, while the Devastator can obliterate crap with even his heavy boltor, plasma, or stomp-spamming, to do either of these things leaves him very open, and any perks and wargear that would increase his survivability should really be spent on ammo and dmg for late-game chaos, or else he's shot himself in the foot. Having a single Tact is fantastic for making sure these late-gamers get to their late game. Melta is very ammo efficient and rapes hordes of green skins, while their constant HP regen means that they don't need that second to recuperate, cause they're not going to get it anyway. Yeah, late game he's really just there for clean-up, but he still got you there.

  • @lancerd4934

    @lancerd4934

    9 жыл бұрын

    It's just tactics. I am fairly consistently the highest kill/lowest death player with a plasma cannon dev for first 2-3 areas (I switch to assault later as it is easier to find cover). One perk for regen health, one for extra ammo and you are good to go. If surrounded, stomp, then kite orks into a big mass and obliterate with splash damage. The other option for early game is assault using hammer with sure strike and impenetrable. don't even use normal swing, just spam interrupt to cause enormous aoe and watch everything in 360 degrees disappear. Just gotta be sure to identify where you are going to retreat to before making an attack. I've never been shot down while in the air, most orks aren't accurate enough to hit you while flying and you should always be using ground pound for maximum mobility anyway, so you are only in the air for like one second at a time anyway. I find jump pack allows you to take less damage overall as you spend less time out of cover moving to your next position.

  • @raidman3733

    @raidman3733

    9 жыл бұрын

    lancer D .....I'm not quite sure we play the same game. Devs don't have any perks for health regen, and Orks are actually canon-breakingly accurate. Especially the damn Flash Gitz. Hammers work great against Chaos, but Ork shoota boyz will mow you down as you wind up for the splash. Truthfully, a chainsword with Swordsman's Zeal is a helluva lot better. Unless there's some mystical secret that no one who played or still plays knows about, almost every hammer-user I see try to jet away just goes "Poof" in a large fireball. I play Tact with LB and SK, knifing shit and popping Nobs with plasma, and I almost always have the best K/D. Shit, I rarely die at all.

  • @lancerd4934

    @lancerd4934

    9 жыл бұрын

    Raid Man I think the perk in question is called artificer armour, it doesn't increase the speed of regen, but it reduces the delay before regen starts to only a couple of seconds. That may have been what caused the confusion. I just finished playing a game of exterminatus a few minutes ago (we won, if anyone cares) and I didn't die at all until chaos showed up. The "secret" is the impenetrable perk, although I played the first two maps without it, it becomes more or less mandatory later on if you like the hammer. Shootas barely scratch you when they do hit, and as an assault class you should always be moving fast enough that rockkits and later on plasma never come near you. Chaos bolters are really the only ranged weapon that should cause you any problems, ork shooting can be more or less safely ignored. The ability to close fast to minimise ranged damage is so powerful that I find hammer wielding assault marines are the ideal solution to the more powerful enemy ranged attackers like rokkit nobs and havoks, while devs should be mainly focused on taking out nobs and chaos champions that assault marines struggle to deal with when laggy connections prevent stuns from working. Speaking of which, you do often see assaults go poof in midair, but I think that is really more to do with lag preventing hits from registering until after they have taken off. I myself have jumped away from a group of chaos champions or armoured nobs and only taken the damage a couple seconds later due to a poor connection to the host, and subsequently exploded in mid-air more than once. The problem I have with the sword is that you are constantly having to judge how much longer you can stay in combat and that becomes really difficult with a 1-2 second delay between being hit and taking damage, so the hammer works more reliably as you can just jump in, swing it a couple times and jump out, then decide if you can re-engage or need to heal from a position of safety. You also can't just ground point and double tap F to delete the mob that is currently swamping one of your teams devs or tacs.

  • @raidman3733

    @raidman3733

    9 жыл бұрын

    lancer D I'm guessing from that last bit you play PC. Not sure how it is on there, but Orks have a habit of being freaking EVERYWHERE, or at least in line-of-sight of everywhere. Meaning that yeah, Impen makes you pretty tanky, you won't really find a safe spot to rest. A lot of maps indoors will screw you over, and only a few have any real safe places for you to duck into. Plus, it's not very team-friendly. I mean, if you don't grab the aggro, they'll just go pick on the Fatty-Marine A.K.A. Dev. And stomping stops working when Scar Boyz and Nobs start showing up to the party, so he really needs someone who can kite/tank the hell out of them. Zeal assaults can hang in the fight a good long time, and since ground forces are pretty much body-blocking range attacks, you can throw on another perk like Death From Above. This, combined with a flash ground thrown right before you hit the ground, will stun huge mobs and let you get full health (and sometimes start regening armor even). Yeah, you'll be blind too, but you know you're surrounded, so hack away. Or, in the case of the Tac, just keep rolling sideways around the dumb bastards a few times, and boom full hp. Larraman's is as close as I've gotten to God Mode. That and either some kinda ammo-booster/ heat sink perk or Serrated Knife, and you can carry the team throw most tight spots with a little skill. Hell, if you pick your moments, you can pick off lone Chaos even if they're MC Hammer-ing it.

  • @lancerd4934

    @lancerd4934

    9 жыл бұрын

    Raid Man Yes I play PC, I assumed everyone commenting plays PC because the video assumes you play PC. On PC the orks are everywhere as well, but they haven a particular tactic. Shootas don't move, they sit back and fire. sluggas, skarboys, 'ardboys and nobs run around in mobs to displace you from cover and put you in the firing line since they aren't fast enough to catch any class. Chaos does the same thing with its ranged and melee troops. So you work together with your team to create a safe zone by nailing all the shootaz with line of sight to where you want your cover to be, then as a group whittle down the melee troops as they come to you. Once they are taken care of you can slaughter the remaining shootas with impunity. Once reason the PC is better in this regard is that you can use the keyboard to chat so everyone can talk to each other and coordinate teamwork without headsets and mics. Body blocking ranged attacks only works if you are a tactical marine. Both plasma cannon and lascannon ignore bodies for their AOE, which is one reason dev weapons are more efficient than tac weapons. I'm not saying tacs are useless, neither is the guy in the video, just that they are sub-optimal. When I see a guy playing tac I think either he's a noob that doesn't know any better or I think he is a veteran who has been playing the game so long that he knows how to make tac work and is using it for the increased challenge. What I am not thinking is this guy is gonna be a great team member. Two things impress me - when a dev takes the lascannon, giving up huge numbers of personal kills in exchange for helping his team by removing the really tough inviduals like armoured nobs and champions, and an assault marine that sticks close to his other team members, protecting them from being swamped, or stands on top of the tunnel in the final are of kalkys, forgoing kills to trap melee enemies and protect his team.

  • @trivaltrek
    @trivaltrek10 жыл бұрын

    Right. Yeah, the storm bolter is fun to use, no doubt, but it is worse, if you can aim the plasma gun at close range and long range, it's better than the storm bolter in every way, since the storm bolter was nerfed for MP by doing less damage than the bolter. The faster fire rate doesn't matter much when you have to fire around 50 rounds to drop someone where as a plasmagun fires 6 to kill you, 4 on headshot.

  • @Cr1zza
    @Cr1zza12 жыл бұрын

    As a tabletop fan...what the heck is the vengance launcher? And the ammo feed for the heavybolter...please, is this a vaccum cleaner or what?!

  • @LiliaArmoury
    @LiliaArmoury12 жыл бұрын

    art-if-acer armour

  • @MalevolentSh4d0w
    @MalevolentSh4d0w10 жыл бұрын

    You also assume every shot hits but that doesn't happen. A storm bolters ability to be automatic is better than a plasma gun when an Assasult marine lands next to you or jumps near you.

  • @MalevolentSh4d0w
    @MalevolentSh4d0w11 жыл бұрын

    Can't argue with that

  • @claytonsmith2771
    @claytonsmith277110 жыл бұрын

    To play a Space Marine for those who want to have fun: PURGE THEIR FUCKING EYE'S OUT!!!

  • @funstuffgood
    @funstuffgood11 жыл бұрын

    the tactical is the brige betwen assalt and devastoator and i have made it to the end of the hob center assault with plasmer gun and bolter

  • @CyanideSovereign
    @CyanideSovereign12 жыл бұрын

    I dunno what to tell you, I get good scores with that loadout. I've taken capture points on my own with this on wave 19. It is true about the bolters killing power against higher tier enemies, but that is what the meltagun is for. The rest is the durability given by tactical movement.

  • @blinkyrem
    @blinkyrem12 жыл бұрын

    Also it may sound crazy but the Storm Bolter is very good at long range bursts, coupled with the bolt pistol take out the shoota boys first then CQC the rest.

  • @Colin1486
    @Colin148612 жыл бұрын

    Im ranked top 150(top 10 kalkys) in each exterminatus map worldwide for Xbox, and chaos invasion. I have seen every loadout used and they are all able to do it decently. The ones I use (discuss with other members for roles first) are: Assault: Thunderhammer, Killing Blow, Impenetrable (nice and easy damage and quick getaways, be sure to know the blindspots on maps) Devastator: Dont really use on final arena but Plasma Cannon with extra ammo, IH Tactical: Storm/Melta Larramans Versatility

  • @Cearb
    @Cearb11 жыл бұрын

    I have beated whole exterminatus + bonus wave. I have used tactical with melta + bolter and i have been on second place in our team. What was i doing wrong? Cause you said it's kinda impossible.

  • @ImperatorTerra
    @ImperatorTerra12 жыл бұрын

    Devastor Loadouts only Lascannon with Ammo Stores and Capacitators. Try to shoot bigger Boyz from the Hips. Heavy Bolter with Coolant and Ammo Stores. (Not effectiv enough for higher Arenas) Plasmacannon with Ammo Stores and Coolant. The Assault Loadout is perfect. Maybe try Plasma Pistol. and allways Stims.

  • @LiliaArmoury
    @LiliaArmoury12 жыл бұрын

    the storm bolter i found useless and they stuffed up the lascannon is a anti tank beam cannon of doom.

  • @ImperatorTerra
    @ImperatorTerra12 жыл бұрын

    The only good Tactical Loadout is Melta and Plasma Gun. Stims for health regenerations. Doing Headshots! Melta and Improved Melter Charge can damage Champions and Black Orks and keep they for a little Distance. Perfekt Choose for Flexible Play. Perfect Support for Assault Marines.

  • @EWGFus3r
    @EWGFus3r11 жыл бұрын

    works good until chaos arrives. almost everything works good until chaos arrives. then the only thing that can win the day are the weapons i listed above.

  • @jessez83
    @jessez8311 жыл бұрын

    for the most part i agree with this guy. las cannon is good for nobs and lines of enemies. PC is good for crowds. as for the hammer and sword i have similar builds. as for the power axe it does have a longer stun than the sword and is more effective at killing shoota nobs, also the tactical actuall is good to watch the devs back, and draw agro. i have seen a dev walk around and blow up hoards as the tac draws orks to him.

  • @LiliaArmoury
    @LiliaArmoury12 жыл бұрын

    the only thing i do like about the lascannon is the multi target kill which should be adpted into 40k

  • @MalevolentSh4d0w
    @MalevolentSh4d0w12 жыл бұрын

    especially when large numbers of Squigs appear). 8. A team of Assault Marines has the benefit of the entire team having access to the safe zones while remaining powerful. 9. You seem to be assuming the team is completely experienced when saying this. The more experienced players should keep an eye on the noobier team members so they aren't massacred. 10. The teams classes need to be varied because while having specialists is beneficial there comes a point where there are no extra lives and t

  • @Pineappletaco
    @Pineappletaco11 жыл бұрын

    I disagree with some of the things you said but definitely a good video that actually offers an explanation for what is said. Need more vids like this.

  • @Somebody7748
    @Somebody774810 жыл бұрын

    tactical marine has speed and manouvering over heavy class.

  • @trivaltrek
    @trivaltrek10 жыл бұрын

    You don't need to cool it all the way, and the plasma gun can fire 15 shots before it needs to cool down, you can also tap r between each shot to slightly cool it and increase that to around 20 or 22 shots. I suppose playstyle and personal preference may be a factor, but i don't see a situation where a stormbolter is statistically better than a plasma gun.

  • @MalevolentSh4d0w
    @MalevolentSh4d0w11 жыл бұрын

    But the Bolter provides manoverability and speed the HB removes outright so in the event of Squigs Devastators are crippled while everybody else has to cover them.

  • @MalevolentSh4d0w
    @MalevolentSh4d0w12 жыл бұрын

    obliterate the teams defenses by " hiding" in a horde and remaining unseen until boom time they should be targeted immediately and all Marines particuarly Assaults must be wary of them. 7. Safe zones are in certain maps such as Hab centre 4 and 2 and Kalkys 2 - these are areas where only Assault Marines can reach at any time giving them a place to recover health and shields where the worst threat is a small group of orks spawning there. These should be located ASAP and used when needed (especi

  • @Colin1486
    @Colin148612 жыл бұрын

    and I have beaten every map inc Chaos Invasion, and 55of59 achievements these arent the only loadouts to use, lots of people change storm bolter but i find it easily destroys most mobs if you keep backing up and firing

  • @austinniegisch7656
    @austinniegisch765611 жыл бұрын

    do you play the 40k board top version

  • @LegitBacKd00rNiNJa69
    @LegitBacKd00rNiNJa6911 жыл бұрын

    if you use the thunderhammer you MUST MUST MUST use killing blow and sure strike

  • @EWGFus3r
    @EWGFus3r11 жыл бұрын

    best combo is tactical with melta and plasma gun. it eats through heavy orks and chaos like.

  • @The13055
    @The1305512 жыл бұрын

    Good Job. The Emperor keep you Brother.

  • @MalevolentSh4d0w
    @MalevolentSh4d0w11 жыл бұрын

    I stand next to them.

  • @Crazyjellybean420
    @Crazyjellybean42012 жыл бұрын

    good vid thx

  • @MalevolentSh4d0w
    @MalevolentSh4d0w10 жыл бұрын

    I liked it. Storm Bolters can be taken by non terminators genius.

  • @twopichu
    @twopichu11 жыл бұрын

    Is that a Thousand Sons Chaos Marine? If so, why does he have the mark of Chaos Undivided?

  • @Kvahran
    @Kvahran11 жыл бұрын

    melta as primary wep is awesome and was fucking insane, when I stilled played this game I ruined anyone with the melta.

  • @Tk3997
    @Tk399712 жыл бұрын

    This is not to say it's IMPOSSIBLE to use a tactical. A good player can use one and not be an utter drag on the team, but I'm looking at this from a 'whats optimal' POV and in that context tactical are never optimal cause they don't do anything better then other options. So yes you CAN use one and even win, but IMO you'll always do BETTER with a another composition.

  • @MalevolentSh4d0w
    @MalevolentSh4d0w11 жыл бұрын

    Whether we have played or not is irrelevant to the fact he drastically underestimates 1/3, over estimates another 1/3 and just ignores 1/3 altogether.

  • @Guerillcamp
    @Guerillcamp12 жыл бұрын

    nice vid thx Brother^^

  • @LegitBacKd00rNiNJa69
    @LegitBacKd00rNiNJa6910 жыл бұрын

    if you are okay with semi automatic fire the plasma rifle is good, pair it with a melta and you got a semi valid class. albeit a lascannon dev is a better option IN ALL CASES

  • @Hargbargle
    @Hargbargle12 жыл бұрын

    He probably had to test some of his theories, I mean, he did know A LOT about tactical.

  • @MalevolentSh4d0w
    @MalevolentSh4d0w11 жыл бұрын

    No I cant really say my teams end up crap nowadays :( and the only problem I encountered as a full assault team would definetly eradicate tacticals.

  • @Muginn
    @Muginn12 жыл бұрын

    i agree, i came here thinking that this was for beginners, i am a beginner(only got the game this week) and i dont have half the perks OR the weapons, and i kinda like the tactical at lvl 10-12, he is fun, has a plasma gun and he can kill things, thats all that is important in exterminatus :P

  • @MalevolentSh4d0w
    @MalevolentSh4d0w11 жыл бұрын

    Have you got it because I need some advive on getting it.

  • @MalevolentSh4d0w
    @MalevolentSh4d0w12 жыл бұрын

    r a horde chasing a player without another jump ( one into the fight with your Orks and one out uses all the charge ) can kill you so a near immediate recharge has obvious benefits. True Grit also very good as it provides a effective range combat option for Assualt marines and if you run at Ork horde accuracy isn't important and the rate of fire and damage still remain superior to the Bolt and Plasma Pistols. 6. Squigs weren't mentioned at all in this vid and they need to be because they can o

  • @tysmi04
    @tysmi0411 жыл бұрын

    I was expecting to hear the only problem I got when playing Exterminatus were Assaults taking ammunition when I was a devastator. GIMME MA DAKKA SHTUFF! Grenades, understandable.

  • @GameplayCrush
    @GameplayCrush11 жыл бұрын

    why so many thumb downs, this is good stuff

  • @MalevolentSh4d0w
    @MalevolentSh4d0w11 жыл бұрын

    Thanks I'll try those instead. I've seen people use it... it's slightly scary.

  • @EnteroZyten
    @EnteroZyten12 жыл бұрын

    I think that ure wrong about the Tactical. I personally have more fun with the Hammer and the Lascannon, but i still think that a WELL PLAYED Tactical with Melta and Plasma Gun can make the differens between winning and loosing, especially on Bonus Round (EspeciallyChaosUnleashed). In my opinion u are REALLY UNDERESTIING the Dogde-Roll, which makes the Tactical an extremly hard Target for the non-shooting Orcs. My Favorite Team is: 1 Lascannon, 2 Hammer 1 Tactical. This way you have enough Ammo.

  • @loloicaqi82qb4ip
    @loloicaqi82qb4ip10 жыл бұрын

    i regularly trash ass and dev with tactical. even when the assmarine takes ammo

  • @StellarElite1
    @StellarElite111 жыл бұрын

    Some people aren't tabletop gamers, bro.

  • @trivaltrek
    @trivaltrek10 жыл бұрын

    Well, best weapon for Tactical marines. Plasma cannon is the best weapon in most situations in my opinion, except Exterminatus.

  • @MalevolentSh4d0w
    @MalevolentSh4d0w11 жыл бұрын

    vengeance launcher fires charges you can detonate whenever but its ammo is pretty bad

  • @LegitBacKd00rNiNJa69
    @LegitBacKd00rNiNJa6911 жыл бұрын

    this is mostly about getting past wave 21

  • @snakeryu
    @snakeryu11 жыл бұрын

    You don't really need killing blow but it is helpful, sucks for me since the multiplayer pass prevents me from using it or to have a second perk for that matter, even after I reach 41 in a rental. I've beaten EXterminatus 3 times, all you have to do is use your head, there's even a glitch or bug you can exploit in the two maps. Stupid auto matchmaking is the biggest problem that teams you up with noobs.

  • @MalevolentSh4d0w
    @MalevolentSh4d0w10 жыл бұрын

    The rate does matter when its much faster firing the 50 rounds than a plasmas 6 rounds.

  • @jessez83
    @jessez8311 жыл бұрын

    also a melta is HIGHLY capable of killing mega nobs quick and fast. a few well placed shots and poof dead nob. though like i said i agree with this guy about 80% on his builds.

  • @JK192837
    @JK19283712 жыл бұрын

    I would also add that you don't understand the mechanics of the game. Using a jump pack does not break target-lock. This is why you frequently see people die after they've jumped away (lag plays a part, but the lack of target-lock break exacerbates it). Tactical roll, on the other hand, *does* break target lock. This means you can roll through a pack of scar boys and none of them can hit you, because you've broken their target lock by rolling. Rolling is a *better* means of escape than jumping.

  • @alexa2864
    @alexa286410 жыл бұрын

    I have used the bolter to round 21 8 times

  • @MalevolentSh4d0w
    @MalevolentSh4d0w11 жыл бұрын

    Use stun attacks and I'd get rid of blast off. Maybe add a weapon perk?

  • @MalevolentSh4d0w
    @MalevolentSh4d0w10 жыл бұрын

    I found it rather bad. I found either a Lascannon or Heavy Bolter more useful. I never liked any of them in Exterminatus mode.

  • @JXHN_CONNOR
    @JXHN_CONNOR11 жыл бұрын

    i can beat the bonus round with the tactical class , my loadout is pretty good

  • @warrenhollidge5627
    @warrenhollidge562711 жыл бұрын

    if you see a guy with a plazma cannon stay the fuck out of his way

  • @JK192837
    @JK19283712 жыл бұрын

    Your analysis of the Devestator and Assault perks and weapons was great. But you couldn't be more wrong about the Tactical marine. P.Gun + Melta + Larrimans is without doubt the strongest build for the final arena. And the P.Cannon, which you claim is better, is one of the weakest for the final arena. Yeah the P.Cannon will kill crap loads on the early waves, but in the final arena you'll just die. Alot. While the tacticals will be busy capturing points and making up for your deficiency.

  • @trivaltrek
    @trivaltrek10 жыл бұрын

    He posted this before a few updates came out.

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