How Many of Each Unit to Take Down a Lord in Melee? | Stronghold Crusader

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  • @lordudwin7174
    @lordudwin71743 жыл бұрын

    Sometimes it seems like it's very one sided because of the number of the surviving units, but believe me, if there is only 1 less, the lord wins the fight in most cases

  • @omarmohamedfarouk4157

    @omarmohamedfarouk4157

    3 жыл бұрын

    greatings my lord

  • @lorrdy7640

    @lorrdy7640

    3 жыл бұрын

    one simple unit can make the difference.

  • @thibs2837

    @thibs2837

    3 жыл бұрын

    I'm surprised at how fewer units than I expected it takes to kill the Lord

  • @dojelnotmyrealname4018

    @dojelnotmyrealname4018

    3 жыл бұрын

    A surprising example of Lanchester Square Law in action

  • @francescorossi7284

    @francescorossi7284

    3 жыл бұрын

    @@thibs2837 i feel this, i have a rule to attack with no less than a 100 arabian swordsman, because who needs trebuchets anyways

  • @povilzem
    @povilzem3 жыл бұрын

    Somehow it feels as if the video would be more satisfying if it was "how many of each unit can a lord survive against". I was rooting for the poor bastard every single time...

  • @mafyatekin

    @mafyatekin

    3 жыл бұрын

    Even I could not put it better myself

  • @kofola9145

    @kofola9145

    2 жыл бұрын

    No one survives the game of life.

  • @stalfosguardian5573

    @stalfosguardian5573

    12 күн бұрын

    Just subtract 1 unit for each encounter and he should survive.

  • @Doshvari
    @Doshvari3 жыл бұрын

    This game is a masterpiece

  • @arminius504

    @arminius504

    3 жыл бұрын

    Agreed

  • @obelivius4570

    @obelivius4570

    2 жыл бұрын

    Always has been

  • @belghun43

    @belghun43

    2 жыл бұрын

    Agreed

  • @amorb4536

    @amorb4536

    2 жыл бұрын

    It is

  • @giansviktor9764

    @giansviktor9764

    2 жыл бұрын

    Indeed

  • @Yeoldevideos
    @Yeoldevideos3 жыл бұрын

    Damn, the Lord is way more fragile than I expected. I always felt like I should have at least 30 macemen or something to kill a Lord lol

  • @noreply148

    @noreply148

    3 жыл бұрын

    that might be because the ai lords are either weaker or stronger, depending on the ai. this is the human players lord, so yours and the ones you find in multiplayer :) (could be that some ai lords are neutral like shown here too, i cant remember rn)

  • @AleksanderDrako

    @AleksanderDrako

    3 жыл бұрын

    AI lords have their lords buffed or weakened. It is represented with orbs over their health. Blue are buffed, Yellow are nerfed, Player and map editor lords are neutral. Wolf is buffed for example, so you would lose 1 vr 1 Few AI lords (can't remember) are neutral so who was first to hit would win. Edit: I corrected my comment to be less misleading, changes: Yellow => blue Red => yellow Rat the "great" champion of horned rat => Daddy, Duc the Vulpe

  • @TheAlleriaH

    @TheAlleriaH

    3 жыл бұрын

    @@AleksanderDrako it is actually the other way around. the orbs on the lords are blue and yellow, blue being buffed and yellow being nerfed. Rat lord is actually the weakest with 5 yellow buffs, and wolf the strongest with 5 blue. that being plus or minus 25% like fear factor. You can try it by 1v1 the lord of the rat or wolf with yours. Against the rat you win with almost 50% hp left, and against the wolf you will lose with him being at 50% left.

  • @TheMoorgoth

    @TheMoorgoth

    3 жыл бұрын

    @@TheAlleriaH Isn't Saladin as strong or almost as strong as the wolf?

  • @AleksanderDrako

    @AleksanderDrako

    3 жыл бұрын

    @@TheAlleriaH to be honest I typed it while I was struggling to fall sleep. That's seam about right then since I remember Richard to have bluish orb and come on - Rat the grand champion

  • @favre4ever39
    @favre4ever393 жыл бұрын

    Total cost to kill a lord Slaves- (33x5)=165 gold Greek Firethrowers (22x100)=2,200 gold Archers (22x12)+100 (for workshop)=364 gold (264 w/o building cost) Requires (2 workers, 45 wood,) Arabian shortbows (20x75)=1,500 gold Slingers (19x12)= 228 gold crossbows (18x20) +100(2)= 560 golds (360 w/o buildings) ( 4 peasant workers,72 wood, 9 cows, ) Horse Archers (16x80)= 1,280 gold Spearmen (16x8)+100= 228 gold (128 gold w/o building) (2 Peasant workers, 29 wood, ) Tunnlers (14x30)+100= 520 gold (420 W/O building nice) Monks (8x10)+1,000= 1,080 gold (80 w/o building) Pikemen (20x7)+(100)(2)=340 gold (67 wood, 5 peasant workers 7 Iron) Macemen (20x6)+(100+200)= 420 gold (again nice) (6 iron, 3 cows, 5 peasant workers, 63 wood) Assassins (6x60)=360 gold Knights (5x40)+(200+100+(2x400)stable holds 4 horses per stable= 1,300 gold (200 w/o buildings) (103 wood, 10 iron, 4 peasant workers Arabian Swordsmen (5x80)=400 gold Swordsmen (4x40)+(100+200) =460 gold (160 gold w/o buildings) (40 wood, 8 iron, 4 peasant workers Most cost efficient unit with building cost: Slaves Most Cost Efficient without the building cost: Monks Most Cost Efficient Weapon unit: Spearmen Least Cost Effective Unit: Greek Firethrowers Least Cost Effective Crusader Unit: Knight

  • @zENKII1337

    @zENKII1337

    3 жыл бұрын

    You forgot to add the building cost to spearman

  • @favre4ever39

    @favre4ever39

    3 жыл бұрын

    @@zENKII1337 I certainly did, thanks for the catch I have adjusted the list accordingly

  • @Heroesflorian

    @Heroesflorian

    3 жыл бұрын

    Also keep in mind the gold to buy wood for weapon workshop buildings, plus the resources to then manufacture into weapons... or the effort to gather those resources instead. Add to that the cost for either mercenary post (10 wood) or barracks (15 stone) + armoury (5 wood).

  • @favre4ever39

    @favre4ever39

    3 жыл бұрын

    @@Heroesflorian I went more with minimal cost so I went with the assumption that all natural resources were available to make weapons and no resource buildings cost money to build only wood. Which for most maps is the case I believe. Also in most starting cases you will be given enough wood to make a Mercenary post and first woodcutter is free, but that would be interesting to see, it would also depend on the map too and vicinity to stockpile and armory.

  • @Heroesflorian

    @Heroesflorian

    3 жыл бұрын

    @@favre4ever39 Yeah but still that simplified calculation then contains a strong bias towards European troops (as it ignores more expensive buildings to recruit, buildings to make weapons and resources to make weapons). For mercenary troops, you would pay more gold for troops directly, but could also sell more resources / use them to eco up more quickly. And for "cost with building" you generally ignored merc post and barracks/armoury, which may affect some of your "most/least cost effective unit" stats, or at least increase or decrease the gaps there. Now, don't get me wrong, I'm glad you took the time to make such a list at all, and appreciate that. Just wanted to point out it could be improved further to be more objective.

  • @whoawhoa4062
    @whoawhoa40623 жыл бұрын

    Fun lil fact: In skirmish each lord has a different amount of HP For example the rat has about 50% less HP then your own lord while the wolf has about 50% more

  • @iPodiMaster
    @iPodiMaster3 жыл бұрын

    Broke: sending assassins to finish off the Lord Woke: sending swordsmen

  • @karelspinka3031

    @karelspinka3031

    3 жыл бұрын

    holy: sending monks

  • @ilikememes1402

    @ilikememes1402

    3 жыл бұрын

    @@karelspinka3031 xD

  • @Teglamen

    @Teglamen

    3 жыл бұрын

    ratto: sending spearmen, cuz you don't know what you're doing,

  • @midokin

    @midokin

    3 жыл бұрын

    @@wacherwicht1810 It's "Günther" ;)

  • @deathtrooper7760

    @deathtrooper7760

    3 жыл бұрын

    @Krzysztof Milański so is this a invitation to try again?

  • @hawkticus_history_corner
    @hawkticus_history_corner3 жыл бұрын

    I am honestly surprised it takes less Maceman than it does Pikeman to kill the Lord. I was not shocked, however, by the Monks

  • @darthplagueis13

    @darthplagueis13

    3 жыл бұрын

    Pikemen are a great utility unit, but they aren't exactly damage dealers. I think Macemen can sometimes take on Pikemen in a 1v1 fight.

  • @twentwo6661

    @twentwo6661

    3 жыл бұрын

    @@wacherwicht1810 Pikemen sind pikeniere

  • @darthplagueis13

    @darthplagueis13

    3 жыл бұрын

    @@wacherwicht1810 Pikeniere

  • @hawkticus_history_corner

    @hawkticus_history_corner

    3 жыл бұрын

    @@darthplagueis13 I just figured the armor would have made up the difference.

  • @horvathbenedek3596

    @horvathbenedek3596

    3 жыл бұрын

    Macemen are glass cannons. They take damage easily, but they beat anyone but swordsmen in melee.

  • @denWemzel
    @denWemzel3 жыл бұрын

    Famous last words: *Aaaargh* (cough, cough,heavy breathing and gasp for breath) *Uh uhhrg*

  • @cgosgosney4869
    @cgosgosney48693 жыл бұрын

    8 monks makes the abbot seem a lot more dangerous 🤔

  • @frastormt3121
    @frastormt31213 жыл бұрын

    We have 2020 if you still playing Stronghold Crusader You are a legend

  • @MrHeroic666

    @MrHeroic666

    3 жыл бұрын

    2021 too

  • @dan-wiiu-killer

    @dan-wiiu-killer

    3 жыл бұрын

    I also play this game nowadays :3

  • @arminius504

    @arminius504

    3 жыл бұрын

    Still one of the best games. Old games are great. Don’t need to buy all the new expensive crap

  • @chandlehannel
    @chandlehannel3 жыл бұрын

    how many woodcutters would the king cut if the king could cut woodcutters?

  • @tamastakacs8185

    @tamastakacs8185

    3 жыл бұрын

    I don't know man, they kinda strong. Really annoying when they messing with my Arabian horse archers while doing an attack on the enemy's castle lol

  • @user-on8vk5gb6x

    @user-on8vk5gb6x

    3 жыл бұрын

    Good question

  • @theoheinrich529
    @theoheinrich5293 жыл бұрын

    Good to see the resurgence of Stronghold: Crusader content in KZread.

  • @FilippmitF
    @FilippmitF3 жыл бұрын

    I really thought that you'd need way more from each unit... holy cow

  • @fromir6619

    @fromir6619

    3 жыл бұрын

    yeah what I like from Crusader 2 is the fact that only 4 (I think) units can engage in melee with the same target at the same time so you need more weak units to kill a Lord

  • @JustSchalke04

    @JustSchalke04

    3 жыл бұрын

    @@fromir6619 thats funny, cause thats one of the reasons i dislike crusader 2 ^^

  • @SooSFan

    @SooSFan

    3 жыл бұрын

    @@fromir6619 why built week units at all then if their so much worse that and how they ruined the pikemen

  • @lorrdy7640

    @lorrdy7640

    3 жыл бұрын

    @@SooSFan use them as blob to slow the enemy down?

  • @fromir6619

    @fromir6619

    3 жыл бұрын

    @@SooSFan Weak units are supposed to be weak, I use them for defense in early game (mostly against slave raids), to take out siege equipment like trebuchets and in blobs to tie the enemy and outmaneuver slow units while my archers/crossbowmen shoot. And I like that pikemen got nerfed, they were too op, great for defending AND siegeing, digging moats, faster and cheaper (less gold and only 1 wood and 1iron!) than a swordsman and they even took more crossbow bolts to kill while having worse armor and no shield when compared to a swordsman. In Crusader 2 they are best used for melee defense inside the castle, they take only 30% melee damage (even less than a swordsman who takes 50%) but a lot of range damage (70%, a swordsman takes 20%) since they only have a pike which isn't of much use against arrows and bolts. And that new ability "Stand Ground" is great against cavalry and macemen since units that charge from the front against a pikeman in that stance lose 90% of their health! EDIT: Oh and Pikemen have more hp than a swordsman and in their "Stand Ground" stance they deal AOE damage with their pikes. I don't think they got ruined, just moved to a more defensive role which makes sense.

  • @doncolasanti9487
    @doncolasanti94873 жыл бұрын

    monks beasting as usual

  • @hawkticus_history_corner

    @hawkticus_history_corner

    3 жыл бұрын

    Monks are just gross and I love them

  • @danielziel683

    @danielziel683

    3 жыл бұрын

    Monks are so scary, I don't want to cross my path with theirs

  • @Zaxares

    @Zaxares

    3 жыл бұрын

    This is why I tend to keep a crack squad of Monks as my Lord defenders in case my army's away and I get sneak attacked. XD They're cheap, surprisingly lethal, and don't need any special costs/weapons to deploy so in an emergency you can spawn 8 of them instantly at the campfire even as enemies rush the Keep. Their biggest weakness is that they're so damn slow, but that isn't an issue if you're using them as defenders.

  • @r3zaful

    @r3zaful

    3 жыл бұрын

    @@Zaxares just put them together with pikemen

  • @chaikchaichai

    @chaikchaichai

    2 жыл бұрын

    @Zaxares hahahaha a crack squad im dying

  • @guyanon
    @guyanon3 жыл бұрын

    Keep in mind that it is with optimal stacking for the group. This is why he did the add-on to the keep. Usually units will not engage all ot once. This is why in real games the lord seems a lot tougher

  • @lordudwin7174

    @lordudwin7174

    3 жыл бұрын

    Yes and no. if you micro your troops, you can stack them very good in most cases. The add-on to the ceep is primarily for demonstration issues, so I don't have to clickspam on the keep ^^

  • @greatyng442
    @greatyng4423 жыл бұрын

    Huh, I always thought you'd need more units than that. I guess the extra defenders a Lord usually have make the Lord look tougher than he actually is. Are going to make a video analysing moat digging speed as well?

  • @guyanon

    @guyanon

    3 жыл бұрын

    He used maximum stacking with the space he set up behind the keep. Normally half the units are standing arround doing nothing while thier fellow men are slaughtered.

  • @TheManofthecross

    @TheManofthecross

    3 жыл бұрын

    @@guyanon that would also explain why they are tough to take down is that space issue.

  • @ravan9352
    @ravan93523 жыл бұрын

    Slingers and tunnelers are probably most underappreciated units in the game. First ones in big numbers can decimate any melee force and tunnelers are cheap, accesible and strong unit for dire needs.

  • @Volcano4981

    @Volcano4981

    3 жыл бұрын

    Oh yes Slingers especially imo. Not only have they proved themselves to be alright in melee here, but they're the ultimate anti-rush defence because you can pump out loads of them quickly to defend your walls, in tandem with archers to snipe the enemy's.

  • @fawazgerhard2742

    @fawazgerhard2742

    3 жыл бұрын

    problems that im having is that im still confused on tunnelers job tho. its just confusing i know they dig stuff but what are they actually doing tho. slingers are good early on to fight against early assasins or early attacks. i've never fought early assasins rush since i've never played crusader online before im mean sure i have through gameranger but only like 1 match. the ping is unbearable and the total players that is playing crusader is not that much.

  • @ravan9352

    @ravan9352

    3 жыл бұрын

    @@fawazgerhard2742 biggest tunellers' asset isn't even really digging those tunnels but they're just really decent melee fighters for their price. So when you're broke but need some good fighting units then they're pretty cool.

  • @kotzpenner

    @kotzpenner

    3 жыл бұрын

    Don't forget tunnelers have the best voicelines in the game

  • @justinokraski3796

    @justinokraski3796

    3 жыл бұрын

    monks are 1/3 the cost, and having a monastery means you can have a light tax without a population growth penalty

  • @alphalightning11frost91
    @alphalightning11frost913 жыл бұрын

    It may look old to some people who've never played this but in my eyes this is still amazing for me

  • @sbiz2291
    @sbiz22913 жыл бұрын

    Stronghold crusader man. Everything so perfect. So realistic. The art, the music. How did firefly fuck this up? How?

  • @rdyt0
    @rdyt03 жыл бұрын

    You just made me want to play Stronghold again!

  • @qwerykk1410
    @qwerykk14103 жыл бұрын

    You deserve a thumbs up 👍 bro for the effort that u have put in this vedio

  • @FarizyangHitam
    @FarizyangHitam3 жыл бұрын

    Iv been waiting for this

  • @kiss_of_kill
    @kiss_of_kill3 жыл бұрын

    I didn’t know Tunnelers were this strong. Thank you for the video!

  • @TheLaughingMax

    @TheLaughingMax

    3 жыл бұрын

    Stronger than lancers in melee but way more fragile against archers

  • @gamer4vr638
    @gamer4vr6383 жыл бұрын

    I always wanted to know this. Many thanks.

  • @thetsunami7293
    @thetsunami72933 жыл бұрын

    How do strength-points of the AI-Lords effect the statistics?

  • @Heroesflorian

    @Heroesflorian

    3 жыл бұрын

    They drastically change the amount of health a Lord has. The more health he has, the more time he has to kill attackers and reduce their overall damage output over time, hence you need more units to start with then.

  • @karpai5427

    @karpai5427

    3 жыл бұрын

    It's those yellow bricks on healthbar?

  • @Heroesflorian

    @Heroesflorian

    3 жыл бұрын

    @@karpai5427 Yes, they are either yellow (weaker) or blue (stronger). Rat (5x yellow) is weakest, Wolf (5x blue) is strongest, and iirc Pig (0x) has neutral strength, i.e. health equivalent to human player Lords.

  • @jirikunc1956

    @jirikunc1956

    3 жыл бұрын

    @@Heroesflorian not sure about lords, but on units the bricks on health bars represents your morale boost 5 green boxes representing +5 morale bonus and 5 red boxes for -5 negative morale boost. Im pretty sure it goes for lords aswell.

  • @Heroesflorian

    @Heroesflorian

    3 жыл бұрын

    @@jirikunc1956 for troops green dots mean +5% attack strength each, red dots -5%, based on your fear factor. For Lords, fear factor is completely irrelevant and the Lord dots are specific to their character and as mentioned have different colours than the fear factor ones. The dots for Lords are also not affecting attack damage but health, and do make more than 5% different / are not working completely linearly iirc.

  • @raymysterio3824
    @raymysterio38243 жыл бұрын

    surprise to see someone still plays this game

  • @LucasZunigaP
    @LucasZunigaP3 жыл бұрын

    Thank you, this is very useful but I never wanted to test it myself Yesterday I played one of the main trial missions (can't remember the name, I just remember it was a free for all between the Rat, the Snake, the Pig, the Sultan, the Caliph and yourself) and I was hella pissed that when I was slowly killing the Pig by using Archers and Shields against the remaining Crossbowmen, the Sultan arrived from nowhere and just using 5 Arab Swordsmen could win and took all the money lol My Arab Swordsmen never arrived, and it's nice to know the exact amount of faster units can kill a Lord, that way when I raid another IA character I can send idk 20 Monks, 20 Tunnelers, etc to take down the Lord instead of waiting the Archers to do the job

  • @giantotter319

    @giantotter319

    3 жыл бұрын

    Lords have insane defence against ranged attacks.

  • @kotzpenner

    @kotzpenner

    3 жыл бұрын

    In my 20 years of this game I only managed to kill the Lord with ranged units a single time lol. Who does that? Takes too long lmao

  • @LucasZunigaP

    @LucasZunigaP

    3 жыл бұрын

    @@kotzpenner I just left the units there while I was minding other area of the map xD

  • @Fizulri
    @Fizulri3 жыл бұрын

    Nobody: Lord: (Dying) ahh ahh ah sh....

  • @baandroidarg2006
    @baandroidarg20063 жыл бұрын

    real question is: *HOW MANY LORDS TO KILL A LORD*

  • @zafelrede4884
    @zafelrede48843 жыл бұрын

    I didnt know swordsmen are this effective? I thought you needed like 20 of them to kill the lord.

  • @mexiko1987

    @mexiko1987

    3 жыл бұрын

    Not if they all hit the lord at the same time. :)

  • @tripthongUwU
    @tripthongUwU3 жыл бұрын

    Useful fact: you can kill the lord without melee attacks by keeping the keep enclosed, shot him so he would go downstairs (he wouldn't go downstairs if the keep isn't enclosed), and burn the buildings near the campfire and/or throw cows. Fire and green fog damage is the fastest way to kill lord without touching him This is useful when you prefer no melee units or having no melee units

  • @venomm4563

    @venomm4563

    2 жыл бұрын

    That's just so dumb

  • @tripthongUwU

    @tripthongUwU

    2 жыл бұрын

    @@venomm4563 i do it for fun, actually. It's satisfying to slow kill the lord

  • @steelknightsune3716
    @steelknightsune37163 жыл бұрын

    It's not about killing the lord. It's about getting to him. The video shows really great, that lord himself isn't of a big problem. The castle and the keep are.

  • @Paradoxia_Chaos
    @Paradoxia_Chaos3 жыл бұрын

    But this represents only the playable lord rigth? Cause I remember that Saladin and Wolf have much more HP than the Rat or Sultan.

  • @peperoni_pepino

    @peperoni_pepino

    3 жыл бұрын

    Isn't that due to morality effects, i.e. having more nice things makes your production less efficient, but increases the power of your units? Saladin always has very high morality, while the Sultan always has it negative.

  • @Paradoxia_Chaos

    @Paradoxia_Chaos

    3 жыл бұрын

    @@peperoni_pepino No I think moral just affects your troops, not the lords. Maybe it affected the lords attack power, but definetly not the HP.

  • @peperoni_pepino

    @peperoni_pepino

    3 жыл бұрын

    @@Paradoxia_Chaos Ow okay the morale thing was never really explained in-game (and I couldn't speak English when I played the game as a child), so I'm largely guessing.

  • @kotzpenner

    @kotzpenner

    3 жыл бұрын

    Yep the AI lords all have different powers. A single Wolf can kill 2 about 2 Rats.

  • @ptasznik5973

    @ptasznik5973

    3 жыл бұрын

    @@peperoni_pepino ....Sultan always have positive

  • @Rouge0007
    @Rouge00073 жыл бұрын

    Its nice to see videos of this old yet mesmerising game..the music score of this game is on another level..tired of CSGO and PUBG

  • @AleksanderDrako
    @AleksanderDrako3 жыл бұрын

    And often 1 lord as well, but it depends who gets the first hit and if AI or not

  • @crmrdds2521
    @crmrdds25213 жыл бұрын

    it also depends on how many of them attack together

  • @yavyav2281
    @yavyav22813 жыл бұрын

    The question I always asked myself, but I was too lazy to find out. I always sent 25 mace men. Simple. Clean.

  • @Emperor-Of-Karma
    @Emperor-Of-Karma3 жыл бұрын

    You have to go one by one to truly see how many it takes

  • @sushantatuladhar9533
    @sushantatuladhar95332 жыл бұрын

    I think it depends upon opponent too. For eg wolf one time beat my lord in meleee combat while he had only tiny portion of health left and my lord had full health.

  • @feynstein1004
    @feynstein10043 жыл бұрын

    Sometimes I just create like, 100 assassins and send them to the enemy at once just for the chaos 😂

  • @melmels1337
    @melmels13372 жыл бұрын

    the video : need only 4 swordsmen to kill a lord me : *send the whole 300 swordsmen*

  • @muhammadyudhi1338
    @muhammadyudhi13383 жыл бұрын

    Some people says it would be wise if we're using Assassin for killing enemy Lord, the Efficiency was i'm talking about because Assassin can climb enemy wall and make it surprise delivering blow to enemy Lord, have a same damage as Macemen, and also more cheap than Arabian Swordsmen. But yet if you want fast durable walking Unit, the Arabian Swordsmen was i'm talking about dude

  • @o5-318
    @o5-3183 жыл бұрын

    Schönes video udwin

  • @horvathbenedek3596
    @horvathbenedek35963 жыл бұрын

    One issue I see here is that all units attack at the same time - this means that if say, an archer does 5 damage to the lord in an alloted time, and the lord has 1500 hp, then 300 archers attacking at the same time could beat him with just one or so loss. A more accurate way would be to send units one at a time, though then maybe some would never succeed.

  • @lordudwin7174

    @lordudwin7174

    3 жыл бұрын

    The point of this video is mostly about, what number of each unit should be the absolute minimum, if you want to take out the enemy lord. In a real match its very unlikely, that a player sends only one unit at a time. This test is very practically orientated :)

  • @catnemy
    @catnemy3 жыл бұрын

    we have captured the castle sir

  • @sofianechachoua1412
    @sofianechachoua14123 жыл бұрын

    Nice brother

  • @LucasZunigaP
    @LucasZunigaP3 жыл бұрын

    I bet there is one further analysis to be made, that is to set several units original position so their trajectory is equally long from their starting point until they reach the enemy Lord If all units start attacking the Lord at the exact same time, some numbers will be reduced

  • @tschabow5608

    @tschabow5608

    2 жыл бұрын

    yeah, but by a maximum of one

  • @Heroesflorian
    @Heroesflorian3 жыл бұрын

    Honorable mentions: Killing pits! :D

  • @ePumma
    @ePumma3 жыл бұрын

    Real life this would be hilarious!

  • @jirikunc1956
    @jirikunc19563 жыл бұрын

    cool vid! Now do it again but sending units one by one :P i bet your HDD does not have enough space for that long video :D

  • @themadhatter8178
    @themadhatter81783 жыл бұрын

    Interesting how it seems the pikemen take more damage from the Lord above all other units. It seems they don't fall as fast as the others.

  • @thatguybrody4819

    @thatguybrody4819

    2 жыл бұрын

    resiliant little buggers. hard to kill and are effective at basically everything in little numbers. plus their voice lines are great.

  • @akmalkhan6592
    @akmalkhan65923 жыл бұрын

    by fear factors lord also can gain extra hp or can lose hp. Check it.

  • @olracbuang
    @olracbuang3 жыл бұрын

    underated game

  • @Santouryu3
    @Santouryu33 жыл бұрын

    No court jesters on how many times the fool keeps on taunting the opposing lord... D:

  • @Wolf6119
    @Wolf6119 Жыл бұрын

    The fact that they all get sent in at the same time, allowing them all to deal damage gradually while the lord chops them down one by one, makes a massive difference. I can't imagine how many more slaves it would take to finish the job if you were to send them in one by one.

  • @thecheezybleezy7036
    @thecheezybleezy70363 жыл бұрын

    Still play this game often

  • @PANZERFAUST90
    @PANZERFAUST903 жыл бұрын

    Now how many lords does it take to kill a lord?

  • @60secondgaming21
    @60secondgaming213 жыл бұрын

    Old games always be the king!

  • @jack86
    @jack863 жыл бұрын

    I think it depends on what Lord you wish to kill. Rat Lord is very weak compared to the Wolf Lord or Saladin. I used to play the trail, and decided to kill the enemy Lord using my Lord. I defeated Rat Lord and my lord still has 30% life. But when against Wolf Lord or Saladin, my lord is killed. Even I try to build good thing up to 5 points, my lord still lose.

  • @HuyNguyen-jl7go

    @HuyNguyen-jl7go

    2 жыл бұрын

    Positive fear factor gives your units damage , about 25% while Wolf has like 200% base lord hp , Saladin 180% .

  • @grrman
    @grrman Жыл бұрын

    Now how much would these numbers balloon if you send each fighter one at a time?

  • @derich1141
    @derich11413 жыл бұрын

    Baumeister: 1,Vorrausgesetzt es ist Bier im Vorratslager:)

  • @ebrahimalaschraf

    @ebrahimalaschraf

    3 жыл бұрын

    Wie?

  • @richardmuller7598

    @richardmuller7598

    3 жыл бұрын

    Ich checke es auch nicht...

  • @omarmohamedfarouk4157
    @omarmohamedfarouk41573 жыл бұрын

    greatings my lord

  • @zENKII1337
    @zENKII13373 жыл бұрын

    A better approach to this would be to count how many units does it take to defeat the lord in 1v1s. That way the result will be much less targeting RNG and positioning prone

  • @lordudwin7174

    @lordudwin7174

    3 жыл бұрын

    Maybe, but a 1vs1 situation is very rare in a real game. Normally you send a bunch of units to attack the lord. Stacking troops is very important in the game.

  • @darkomihajlovski3135

    @darkomihajlovski3135

    3 жыл бұрын

    But what's the point tho we know he can 1v1 any unit and your never gona just send 1 unit at a time

  • @ebrahimalaschraf

    @ebrahimalaschraf

    3 жыл бұрын

    If you take slaves he could slaughter like 5639 before he dies 😂

  • @baschdiro8565

    @baschdiro8565

    3 жыл бұрын

    Technically you can calculate how many units you need in a 1v1 when using the numbers in the video. For instance when you need 4 swordsmen at once to kill the Lord, you will need between 6 and 10 in a 1v1 to kill him, as 4+3+2+1=10 and 3+2+1=6. I have verified this and the tenth swordsman will strike the killing blow. For Arabian Swordsmen it is the twelth unit and for Slaves it is #517. This means, 32 Slaves would be sufficient to kill the lord, if they all attacked at once. The correct formula is sqrt(2*number+0,25)-0,5. And here you also see how important it is to stack your troops: You need 8 times as many slaves as swordsmen for a stacked kill, but 52 times as many for 1v1s.

  • @sashapinesnguyenhienhoa8003
    @sashapinesnguyenhienhoa80033 жыл бұрын

    This would be x4 uint count if you make the uint do a conga line

  • @danilsokolov29
    @danilsokolov293 жыл бұрын

    Will you do video about units vs buildung damage?

  • @zackerlandor7987
    @zackerlandor79873 жыл бұрын

    the lord health really big,and attacks so powerfull and needs a unit that have big armor and attacks,like arabian swordmans,swordmans,and knights,those are the strongest unit that good againts lords,but lordseasly died whrn outnumbered

  • @baby333
    @baby3332 жыл бұрын

    I used to spam like 120 Assassins and hope they make it there XD

  • @japreet_kah
    @japreet_kah3 жыл бұрын

    Save time watching the video. 120 of each.

  • @mafyatekin
    @mafyatekin3 жыл бұрын

    Who else wants to see some 1v1 battles of Nizar? Udwin didn't really put him in his videos alot, yet I believe he is one of the strongest lords.

  • @r3dn1ght23

    @r3dn1ght23

    3 жыл бұрын

    Nizar is weak

  • @KaisarBety
    @KaisarBety3 жыл бұрын

    This game is a masterpiece, they need to remake it :(

  • @skoga483

    @skoga483

    3 жыл бұрын

    Stronghold Crusader Definitive Edition

  • @thedanklordger5094

    @thedanklordger5094

    3 жыл бұрын

    Not really remake it but improve the Ai to build more unique castles

  • @hazri8758

    @hazri8758

    3 жыл бұрын

    @DieArmbrust what's it called?

  • @jeph115
    @jeph1153 жыл бұрын

    ah yes, the questions we're all asking.

  • @Mezha07
    @Mezha073 жыл бұрын

    Lmao i didn't remember the lord being this easy to kill i always send like a hundred or 50 of any melee units and just let them climb up lmao

  • @Marshal_Longarm
    @Marshal_Longarm3 жыл бұрын

    Next, check out strength of AI lords against player one. Yes, there is a difference between each bot.

  • @svenstefansson4022
    @svenstefansson40223 жыл бұрын

    Lol I tested this as a kid back then :P good times, gold times

  • @Bushido1389
    @Bushido13893 жыл бұрын

    Und wie ist es wenn man die Einheiten einzeln schickt ? Das Ding ist wenn alle gleichzeitig auf ihn Einschlagen nimmt er den Schaden durch alle Truppen während er nur einzeln die Gegner tötet. Ist sicherlich auch interessant zu sehen.

  • @heavydutydavid5020
    @heavydutydavid50203 жыл бұрын

    4:18 5 Knights for king Fredric the third

  • @bartekgorniak5758
    @bartekgorniak57582 жыл бұрын

    Lord like Arnold Shwarzeneger in termiantor :D

  • @ErtaiCZ
    @ErtaiCZ3 жыл бұрын

    Somehow I remember the lord being a lot tougher...

  • @agussaurus2707
    @agussaurus27073 жыл бұрын

    So it only takes 16 spearmen. Could it be that the Rat attacks as soon as they get 16 spearmen since that's the minimum required to kill someone?

  • @ijustwanttogrillsomecheese9276
    @ijustwanttogrillsomecheese92763 жыл бұрын

    Sometimes Lord has either 1,2,3 small box on their lifebar and the more lifebox it have the more longer it took to kill it

  • @OverseerMoti

    @OverseerMoti

    2 жыл бұрын

    That is the fear factor bar, added by placing either good things (green) or bad things (red) accessible in the town building menu. The green ones will buff him (and all combat units) while the red ones will nerf him.

  • @wnl.ruzz2498

    @wnl.ruzz2498

    4 ай бұрын

    ​@@OverseerMotilord doesnt have any connection with fearfactor its their hp bar example, rat has 5 yellow bar meaning hes the weakest lord while wolf has 5 green bar meaning the strongest lord in the game

  • @marekmaslak8040
    @marekmaslak80402 жыл бұрын

    ,,How many fits on this thing, eh?"

  • @EdoSynysterfan
    @EdoSynysterfan2 жыл бұрын

    Monks dps is just insane

  • @Ammora2000
    @Ammora20003 жыл бұрын

    You should see how the lord is OP in stronghold 2&3

  • @jesterdewit478
    @jesterdewit4783 жыл бұрын

    I always loved the Lord just mows them down lol

  • @Christian-mo5cs
    @Christian-mo5cs3 жыл бұрын

    Monks are so underrated.

  • @karl-gustav
    @karl-gustav3 жыл бұрын

    Spirit of the law stronghold version XD

  • @silentwatchman9908
    @silentwatchman99083 жыл бұрын

    so....how many units does it take so that none of them die? like...500 slaves for example? all stacked in one place?

  • @itsheather3584
    @itsheather35843 жыл бұрын

    now im telling ya, slingers are soo strong with their daggers (no sarcasm)

  • @deniboy1570
    @deniboy15703 жыл бұрын

    Me and my brother always called the arabian swordsmans Maulay. Because they say: Maulay.

  • @TheLaughingMax

    @TheLaughingMax

    3 жыл бұрын

    It actually means something like ''my lord''

  • @deniboy1570

    @deniboy1570

    3 жыл бұрын

    @@TheLaughingMax later as I grew up, I thought the same too.

  • @brendymcc7788
    @brendymcc77883 жыл бұрын

    Sort of realistic in a way one man against 4 swordsmen takes 2 with him and probably injures the other two

  • @akosbagdi3645
    @akosbagdi36452 жыл бұрын

    Okay thats enough for the Rat or the Snake but try to kill the Wolf or the Lionheart with 8 monks 😅 I think they can kill the double amounts especially the slaves or the slingers...

  • @hellatze
    @hellatze3 жыл бұрын

    monk know kung fu

  • @Portrial
    @Portrial3 жыл бұрын

    I forgot tunnelers even existed

  • @CsubAzUrmedve
    @CsubAzUrmedve3 жыл бұрын

    Are you kidding me? I won't send my expensive men to kill the lord ever again, when 33 slaves are way cheaper.

  • @Furko08
    @Furko083 жыл бұрын

    How many Lords to kill a Lord?

  • @k.h.6492
    @k.h.64923 жыл бұрын

    But how many for the lord of the Wolf. With the morale points?

  • @Ladle69
    @Ladle693 жыл бұрын

    I always mixed assassins with slaves.

  • @lordreptilestormblade1749
    @lordreptilestormblade17493 жыл бұрын

    I'm curious, is there a difference in the stats between European lords and Arabic lords in the game? I always play Arabic, but wonder if there is any statistical advantage/disadvantage between them. in others words if one has more health/attack/defense/speed

  • @r3dn1ght23

    @r3dn1ght23

    3 жыл бұрын

    No,they are the same

  • @lordreptilestormblade1749

    @lordreptilestormblade1749

    3 жыл бұрын

    @@r3dn1ght23 k, thanks

  • @yusronnaim
    @yusronnaim3 жыл бұрын

    Also me: *brings 200 full health swordmens to a complete destroyed AI castle.

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