How I Remade My Best Game [Devlog]

Play Fermatina for free: 89o.itch.io/fermatina
Keep up with development: fermata-game.carrd.co/
If you want to playtest, go here: / discord
Well, this devlog is only 6 months too late... not bad xD
0:00 Intro
4:25 Planning and programming
7:49 Level design, visuals, UI
12:34 Sound design
15:56 Last few details
18:21 Outro
Music used:
misotanni - Emperor of the stars and planet around us
misotanni - Our days as a species are coming to an end
Matthew S. Burns - Concentration
Damjan Mravunac - Blessed and Beloved
Matthew S. Burns - Brainstorming
Damjan Mravunac - Southern Horizons
misotanni - The Abode of Death (Classic) [unreleased]
89o - Borne Again [unreleased]
Adam Young - The Descent

Пікірлер: 51

  • @poptropical3170
    @poptropical317014 күн бұрын

    I thought this was from someone with millions of subs. The video has incredibly high-quality production. I played your game and it was also incredibly intuitive and addicting. Just subscribed :)

  • @ryanwillingham
    @ryanwillingham7 күн бұрын

    hey, this looks great! as a 2d artist, one small bit of advice: don't underestimate the power of gradients. they're easy to implement and help make even the simplest of drawings look more complete. i'll have to play the game when i get through my monstrous backlog :)

  • @89odev

    @89odev

    7 күн бұрын

    Hmm, I'll have to consider that for some later levels maybe, but I'm not sure it will fit the stylized look I have in mind. I'm trying to give colors a big significance (it's not very obvious in the demo, which is all gray, I know) by linking each color to a different area, while keeping the core gameplay elements white everywhere. I'll think about it.

  • @VJArt_

    @VJArt_

    2 күн бұрын

    ​@@89odev i dont think they meant color gradients, even just a gray into black gradient, or gray into transparancy, overlayed onto black

  • @SomethingCatchy2_
    @SomethingCatchy2_13 күн бұрын

    don't stop making this game, please.

  • @nerdtime7657
    @nerdtime76579 сағат бұрын

    Man, watching you reflect on your journey was very entertaining. So much to learn from here. Great video.

  • @64MilestotheGallon
    @64MilestotheGallon8 күн бұрын

    Your level design seems great!

  • @strimmeur
    @strimmeur13 күн бұрын

    Amazing video. Keep doing devlogs please!

  • @ridndev_
    @ridndev_9 күн бұрын

    as someone with a 165 hertz monitor its really nice to see a game that has a specific setting to odd refresh rates like 165 kudos to you man, good luck on the game!

  • @89odev

    @89odev

    9 күн бұрын

    Thanks! Yeah I only thought of this decision after getting a >60hz monitor myself, so I finally see the difference lol.

  • @diegosuarez5331
    @diegosuarez533114 күн бұрын

    This video is phenomenally edited and structured. You should really keep up with the Devlogs; quality like this is bound to end up beating the algorithm. Truely fantastic! As for the game itself, I absolutely love the concept. It may not be the most original, but the execution is all that matters, and from what you show, the mechanic seems to be really expansive and fun. This has a lot of potential! I wanted to leave in this comment some of my closing thoughts after seeing the game; I am no expert, but I think a little constructive feedback is always helpful. I think you should dedicate some time to the visuals of the game; the black and white minimalistic pixel art has so much potential! For example, I think your game could really benefit from some nice backgrounds; I'd recommend looking into some simple parallax, to keep it as minimalistic as possible but still have some ambience. Also some foreground elements would add a lot. If you define a clear setting of where you would like your game to take place and create a world around it, even if its minimalistic, the experience is going to be so much better; at least thats how it goes with my games. Also, some basic narrative can also go a long way. It doesnt have to be anything crazy... shit, look at Mario games, where the narrative is, at best, a single cutscene at the start of the game; but giving the player a little bit of insight into who their character is and what is their purpose can really help sell the experience, too. I think it would be much more enjoyable if I understood why the little chain creature is progressing through these worlds! Finally, make sure you teach the player the mechanics well. I see you made a level to teach the fact the chain cancels your speed in middair, whuch is perfect. Make sure you do things like that for the chain twisting you can do with the mouse, and the whole being shot in a direction because of the shooting inside a hook. I really hope to see this game fully fletched out and get to play it. Make sure you playtest (and, most importantly, have it playtested by other people!) a lot before you do. Keep up the great job with the development, and also keep the up the fantastic job with the vids!

  • @89odev

    @89odev

    14 күн бұрын

    I appreciate your concern! Don't worry, as I said, this is just the demo. I've got big plans for the story and worldbuilding this time. Talos-Principle/Hollow-Knight-level, hopefully. (Although, there are three little poems in the first level - forgot to mention those in the video but they hopefully pique the player's interest at least). I'll make backgrounds as well, just not for this level because it's literally underground (the only background elements here are the statues, crumbles, pillars, etc. and the very dark bricks in the background). Idk about foreground elements, I'd rather keep the foreground empty of anything that could distract the player's vision, to keep every screen very readable. About teaching the player, my hope is that they figure most of this stuff on their own thanks to the level design. I'd rather not place signs that obviously show what to do, but maybe I can include that as an accessibility option if you think it's not intuitive enough already. And by the way, if you want to become a playtester... discord.gg/NsrcaBmf4d

  • @sevehayden1463
    @sevehayden146311 күн бұрын

    Played this game at half speed and its wonderful. Will try adding speed options to anything I program now. (You did a really good job. Gamefeel, mechanics and level design are excellent)

  • @incandescence5547
    @incandescence554714 күн бұрын

    This game looks extremely fun, I'll definitely be keeping my eye on it. I love simple physics-based stuff like this

  • @itsyaboigalaxium
    @itsyaboigalaxiumКүн бұрын

    Underrated content. beautiful work. I will play this

  • @chance_E
    @chance_E9 күн бұрын

    You could have it when he shoots the hook out. The chains around his body disappear to show that that's the chain he's using.

  • @89odev

    @89odev

    9 күн бұрын

    Nah, I don't think that's necessary, it's not important to communicate how the protagonist "works", unless someone wants to know the lore. And in that case, they should do some work for that knowledge. And besides, it would look weird for the character to suddenly become a black blob.

  • @chance_E

    @chance_E

    9 күн бұрын

    @89odev You right.

  • @keldwikchaldain9545
    @keldwikchaldain95455 күн бұрын

    coi la'au bisono li'u mi pu pendo la misno tadni hello 89o, i'm an old friend of misotanni I look forward to seeing more devlogs!

  • @Shinji-That-has-always-been
    @Shinji-That-has-always-been9 күн бұрын

    After playing the game i can say that the game speed option is something that should be in more games

  • @89odev

    @89odev

    9 күн бұрын

    I agree. I only thought of this when I started considering accessibility features, and thought of Celeste's assist mode, but in retrospect, the game speed adds much more to the game than just "making the game playable for disabled people".

  • @tiredcerulean
    @tiredcerulean14 күн бұрын

    this is so cool!

  • @ymellow.
    @ymellow.14 күн бұрын

    Creative concept and cool game!

  • @gaimnbro9337
    @gaimnbro93376 күн бұрын

    Only 3.8k views please 😭 this is amazing

  • @quadruplay9788
    @quadruplay97888 күн бұрын

    it'd be nice if you could add special swinging hooks on which it is possible to change the length of the chain by scrolling with your mouse and with the chain automatically getting shorter, when the player would get closer to the hook. for reference see grappling hook from littlebigplanet 2. it feels great once mastered, which is why i'm suggesting it.

  • @89odev

    @89odev

    7 күн бұрын

    I'm skeptical of adding any more controls to the game, partly because of design by subtraction, and partly to make it easier to port to mobile. I could maybe do hooks which auto-retract and auto-extend, but rather not anything that will require a new input.

  • @cerulity32k
    @cerulity32k7 күн бұрын

    zachtronics music detected (matthew s burns my beloved)

  • @89odev

    @89odev

    7 күн бұрын

    indeed so, it is a staple of my videos works very well for devlogs

  • @tepami
    @tepami14 күн бұрын

    Nice video :)

  • @reged2070
    @reged20702 күн бұрын

    neat game

  • @tjerborfritzasnt5942
    @tjerborfritzasnt59426 сағат бұрын

    Quick feedback, the background music is bit too loud, made it somewhat hard to focus on your voice

  • @asynsokki
    @asynsokki15 күн бұрын

    You should make the two types of hook more visually distinct, I’d imagine it’d be hard to tell the difference while you’re flying around at Mach 10 lol. great vid (how do you have this little subs your content is so good)

  • @89odev

    @89odev

    14 күн бұрын

    Yeah good point, I made the other one slightly thicker but I can see how you could confuse them. I'll probably do some black line at the bottom. And maybe I have so few (few? 600 is quite a lot) subs because I post once every century lol.

  • @chance_E
    @chance_E9 күн бұрын

    Awsome video! As someone with many years of game development experience, how would you recommend someone to get back into their own game development journey? It's been so long, i dont know what ideas to start with.

  • @89odev

    @89odev

    9 күн бұрын

    For brainstorming new ideas, look at what games you enjoyed playing and what specifically was in them that was so fun, and then pick and combine different aspects from different games; someone once said that creativity is just combining existing things in new ways, and I think that's largely right. You can do the same thing with non-video-games and pretty much everything around you, if you think some activity is fun (e.g. building Lego candy machines), you can turn it into a game (Infinifactory). Ultimately, you can also use stuff like random name generators (89o.itch.io/rng-3) and especially game jams to kickstart a direction for new ideas; I recommend trying to do multiple game jams at once if you're stuck. And once you've got several ideas: prototype! I almost never do this and that's why I have so many crappy games. For getting started with new games, I recommend Jonas Tyroller's videos best; his first video on Thronefall (kzread.info/dash/bejne/p2ihu6mSmNy5XaQ.html) and especially his new video on game dev as a search algorithm (kzread.info/dash/bejne/oWl_kteqmNvNo6g.html) for more insight into prototyping and experimentation.

  • @CharliReef
    @CharliReef3 күн бұрын

    Hooks that repel in stead of pull? I have no idea how these could be used for interesting challenges tbh but it's an idea-

  • @89odev

    @89odev

    3 күн бұрын

    I just thought of that for the next level, thanks for sharing! Yeah there's tons of experiments and unique stuff you can do with these.

  • @CharliReef

    @CharliReef

    2 күн бұрын

    @@89odev I'm honestly so interested in this game and I usually don't play platformers. Plus the required skill means I probably won't get far I'm not that good at games 🤣but still it looks really cool lol

  • @DamageMaximo
    @DamageMaximo5 күн бұрын

    I have never suffered harder

  • @89odev

    @89odev

    5 күн бұрын

    This makes me feel accomplished as a developer ...unless you were talking about the video

  • @DamageMaximo

    @DamageMaximo

    4 күн бұрын

    @@89odev Nah, I posted a screenshot in the game's page on Itch, that explains why I suffered so much

  • @yeetgamer1765
    @yeetgamer176516 күн бұрын

    its similar to teeworlds

  • @89odev

    @89odev

    16 күн бұрын

    Huh, never heard of it

  • @89odev

    @89odev

    16 күн бұрын

    I mean the swinging mechanic on its own is not particularly original, but with all the limitations I put on the movement in Fermata I'll make the case that it's not similar actually

  • @numberInacave
    @numberInacave10 күн бұрын

    someone will probably abuse the game speed option for fast movement in speedruns...

  • @89odev

    @89odev

    10 күн бұрын

    That is my hope. It would be amazing to see someone beat this game on 150% speed lol.

  • @mojorainbow3524
    @mojorainbow3524Күн бұрын

    I feel bad for him, 429 vids and only 700 subs. Everyone sub to him, be kind

  • @89odev

    @89odev

    Күн бұрын

    Tbf tho most of those videos are either soundtracks or some crappy gameplay footage from when I didn't know what people want to watch

  • @rudas228
    @rudas22816 күн бұрын

    Good vid. Book was better tho

  • @89odev

    @89odev

    16 күн бұрын

    I agree