How Clutch Claw Ruined MH World: Iceborne | Asmongold Reacts

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by @HeavyWings • How the Clutch Claw Ru...
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  • @lester2950
    @lester29502 ай бұрын

    The actual use of clutch claw is to kill the giant mosquitoes

  • @Pygmyhero

    @Pygmyhero

    2 ай бұрын

    Omg YESSS! Worse time trying to kill them then i did with fatalis lmaooo

  • @VioletPrism

    @VioletPrism

    2 ай бұрын

    Facts

  • @stephencorbin4043

    @stephencorbin4043

    2 ай бұрын

    Bnahabra, yup 😅

  • @gxth8043

    @gxth8043

    2 ай бұрын

    Faxx

  • @johnny0sksux

    @johnny0sksux

    2 ай бұрын

    *vespoid

  • @TSCspeedruns
    @TSCspeedruns2 ай бұрын

    The clutch claw itself did not ruin Iceborne, it was the tenderizing mechanic and the monster clagger animation state that did.

  • @joaocorreia8052

    @joaocorreia8052

    2 ай бұрын

    "ruin" c'mon man its still a 10/10 game

  • @Antarctide

    @Antarctide

    2 ай бұрын

    It's definitely the worst part but the wall bang ruined the flow and balance of the game as well.

  • @sanadye1861

    @sanadye1861

    2 ай бұрын

    @@Texansfan59Some “meta” skills require you to do so if you want full use out of them. It also is just usually a straight up dmg increase and part break increase

  • @demonicdice1017

    @demonicdice1017

    2 ай бұрын

    I am forced to use the claw its either use it or i deal 1 dmg to the montr with my lbg. Its not optional.

  • @TheOneGreat

    @TheOneGreat

    2 ай бұрын

    ​@@Texansfan59 The game is balanced around it and makes memorising weakspots redundant. Terrible take.

  • @maxspecs
    @maxspecs2 ай бұрын

    As a Hammer main, the clutch claw is just a combo extender and all I’m really aiming for is the head anyways, so it just equates to the head being perpetually tenderized.

  • @zorro8027

    @zorro8027

    2 ай бұрын

    Agreed. As a hammer main as well I never saw an issue with the clutch claw.

  • @yoswirawan

    @yoswirawan

    2 ай бұрын

    Yeah my first iceborne playthrough I was a hammer main so don't feel the issues, my recent playthrough with LS make me realize that clutch claw is such a chore and don't really like it until I get the tenderizing in 1 hit jewel

  • @shmekelfreckles8157

    @shmekelfreckles8157

    2 ай бұрын

    Same for lance. A few weapons got very well integrated clutch claw while for others you have to complately stop what you’re doind just to tenderize.

  • @Serlock4869

    @Serlock4869

    2 ай бұрын

    Greatsword users cries in shambles

  • @user-hq1zf4vq2f

    @user-hq1zf4vq2f

    2 ай бұрын

    It's probably depended on weapons. The weapons which had cc related-movesets like DB that timing-flashclutch for more uptime it's very satisfied. But some weapons like IG that flyingclutch gave no wound points, so I rarely used that move. Many popular weapons like LS CB BOW LBG HBG don't have that kind of movesets, so that why they can be said that the majorities hate CC. For me I played SnS IG HH GL Lance Hammer, that's the reason I enjoyed using CC, except SA cuz it's change playstyle from coolaxe swing to discharge spammed.

  • @jigglynorris2559
    @jigglynorris25592 ай бұрын

    Asmon doing mental gymnastics about not doing the slinger combo instead of just admitting he didn't understand that's how it worked

  • @martinerhard8447

    @martinerhard8447

    2 ай бұрын

    what is there to understand?

  • @vazazell5967

    @vazazell5967

    2 ай бұрын

    It is cheese and stupid and doesn't make sense.

  • @5boxes

    @5boxes

    2 ай бұрын

    A combo of big hits with the last hit doing huge damage really isn't equivalent to a simple "pew pew" into a huge hit. It definitely feels cheesy even though it's an intended mechanic. I, myself, don't really care about it that much. A lot of things in MonHun are cheesy to a degree... I play IG and just fly over monsters like they're not even trying. Asmon is an "unga bunga" player which means oomph -> *oomph* -> *OOMPH* would be more fitting for the heavy sword. Edit: a letter

  • @jigglynorris2559

    @jigglynorris2559

    2 ай бұрын

    @@vazazell5967 neither does the shoulder tackle in that case. Or the Hunting Horn Spin. Or the Charge Blade Phial Discharge. Or the Wyrm Stake Cannon. Or Sticky Rounds with the HBG. Do you even play the game?

  • @geosurf9064

    @geosurf9064

    2 ай бұрын

    @@vazazell5967 it makes perfect sense its a tool to reposition your TCS,. The slinger burst allows you rotate in any direction to line up your TCS (which you cant do with tackle) and possibly flinch the monster to get it off. The greatsword relies on getting TCS off or your damage is worse than any other weapon in the game. It is also 100% intended cause its listed in combos in the weapons control section. Its ok not to like it for realism purposes even if i find that odd personally but to say its unintended or cheesy is just flat out wrong.

  • @Heldermaior
    @Heldermaior2 ай бұрын

    "Monster hunter combat is very grounded" Insect glaive users helicoptering all over the place like coacained up grasshoppers: "What? Can't hear you from all the way down there!"

  • @fogheta

    @fogheta

    2 ай бұрын

    If you're primarily playing IG in the air though your playing IG wrong, or at least massively inefficiently

  • @Antarctide

    @Antarctide

    2 ай бұрын

    ​@@foghetaNot the point he's making.

  • @SolBadguy777

    @SolBadguy777

    2 ай бұрын

    ​@@foghetathese are facts.

  • @Heldermaior

    @Heldermaior

    2 ай бұрын

    @@fogheta you must be so fun at parties.

  • @Boltreaver317

    @Boltreaver317

    2 ай бұрын

    @@fogheta if you're playing insect glaive on the ground, why are you playing insect glaive.

  • @ulabula1680
    @ulabula16802 ай бұрын

    I hate the tenderizing mechanic, not the clutch claw itself. It did not ruin the game to me, though, still had a blast with it. But in reality I would just prefer it to not exist at all, lol.

  • @TheCosmicAstro-

    @TheCosmicAstro-

    2 ай бұрын

    Precisely. Tenderize as a mechanic is also fine but they FORCED you to use it constantly. Which isn't fine.

  • @LoveBread07

    @LoveBread07

    2 ай бұрын

    Agreed awful mechanic

  • @The_Random_Bastard

    @The_Random_Bastard

    2 ай бұрын

    exactly... monster parts should be tenderized by attacking them only even with the weakest hits... it should have its own health bar and resistances to dmges... it could be its own mechanic of the skin of the monster.. like for example skin of this mosnter is resistent to fire but weak to water but once tenderized its weak to anything = no resist.. just saying

  • @thegodofsoapkekcario1970

    @thegodofsoapkekcario1970

    2 ай бұрын

    The only boss I remember actually needing it was Ishvalda in the first phase.

  • @ollievirus6695

    @ollievirus6695

    2 ай бұрын

    @@The_Random_Bastard Loved that concept and Idea!

  • @cainstuart2681
    @cainstuart26812 ай бұрын

    The slinger burst was intended to give GS a way to re-align their attacks (you can 180 slinger to aim behind you). The rapid combo action is a byproduct.

  • @coop1563

    @coop1563

    2 ай бұрын

    your answer is too complicated for asmon and his debate bro fans, it has to be an unintended cheese mechanic.

  • @Benri05

    @Benri05

    2 ай бұрын

    Or using thornpods as ammo so that the TCS hit has tons of stun effect

  • @cainstuart2681

    @cainstuart2681

    2 ай бұрын

    @@Benri05 the augmented ammo effects are nuts. piercing can do solid dmg, thorn can help hyper flinch, etc. I think it was just them making a QoL tool that got buffed inadvertently by the underlying system. and then Sunbreak has rageblade stance for direction control which I felt is a solid change.

  • @NNichtnormal

    @NNichtnormal

    2 ай бұрын

    true. it was a real gamechanger for GS imo. never really used it much in the beginning, but when I did landed so much more TCS. the rapid combo and the realignment are both very huge buffs for GS dps

  • @eget4144

    @eget4144

    2 ай бұрын

    Side effects can be main effects too. It all depends on your use.

  • @ChibiQilin
    @ChibiQilin2 ай бұрын

    32:46 He wasn't saying the clutch claw is bad because you need it, he was saying clutch claw was bad because you need it to get THE SAME TIMES. The whole video points out how iceborned basicallyt tripled their hp to balance out the immense power that clutch claws added, which it did. Even if you're not a speedrunner, the thing people play monster hunter for is to hunt more efficiently and improve times. Killing the monsters themselves isn't hard, it's not a hard barrier and any fan of the series will have no problem against any of the monsters. The challenge isn't "can I beat this monster" it's "how well can I hunt this monster". If it takes you 30 minutes to do what can ber done in 5 minutes, that's something to improve upon. So if you want to hunt as well as you always did, you HAVE to use clutch claw, because monsters are otherwise just arbitrary HP sponges relative to the base game. Otherwise you're not just spending 3x as much time. He literally says it's a requirement if you want the same hunt times, which makes sense. If you triple the HP, the hunt time goes up. It's as simple as that.

  • @IlluvatarPaladin

    @IlluvatarPaladin

    2 ай бұрын

    He's praisins MH Rise which did the same thing with Sunbreak monster HP...

  • @Tsukimi39

    @Tsukimi39

    2 ай бұрын

    @@IlluvatarPaladinIf you paid attention he brings this point up several times. Iceborne had to drastically change the health of monsters to accomodate the new system, and then retroactively go back and apply the same nerfs to previous monsters, making a confusing mess of the already easy base game being made easier, and the expansion being made even more difficult in comparison. With Rise/Sunbreak, the wirebug mechanic is built into the fabric of the game, you level up your weapon skills, you find the playstyle that fits you, you play with it how you want to play with it, you're not pidgeon holed into using a boring grab and slam attack for basically every weapon, which is why the health increase in Rise/Sunbreak is FINE, because it was much better planned

  • @aka1721

    @aka1721

    2 ай бұрын

    ​@@Tsukimi39 probably didn't pay attention. Asmongold himself missed that point because they immediately wanted to make a counterpoint. I always found it annoying how they made monsters HP sponges when it was never really the case for previous titles.

  • @xCCflierx

    @xCCflierx

    2 ай бұрын

    Welcome to G rank... Most speed runners don't use clutch claw or slinger ammo anyway

  • @Tsukimi39

    @Tsukimi39

    2 ай бұрын

    @@xCCflierx speedrunners aren't really relevant when talking about a casual game experience, the guy in the video even says he's not a speedrunner and neither is asmon

  • @Sethuria
    @Sethuria2 ай бұрын

    One thing I don't think is explained very well, is HOW MUCH the tenderizing via clutch claw actually changes your damage. Which is why people call it mandatory, for better or worse. Long story short, about 80% more damage, but I have the numbers for you. Generally speaking, the tenderize formula is (100-Hitzone) x 0.25, added to the hitzone. Example, take Rathalos tail hitzone of 45. (100-45)=55 x 0.25 = 13.75. 45 + 13.75 = 58.75 That's a 30.5% increase in damage. The formula was created in such a way, so that tenderization has more effect on parts with lower values, like armoured spots, and worse against established weakspots like heads. Buh wait, there's more. Tenderization prevents any weapon bouncing at any sharpness, not relevant for endgame but a perk nonetheless. Tenderization unlocks the full potential of Weakness Exploit, which reads: "Attacks that hit weak spots have 30% increased Affinity, with an extra 20% on wounded parts." Any part with a hitzone value of equal or over 45 is considered a weak spot. Wounded parts are tenderized parts. The formula above makes any hitzone of 27 base or higher an eligable weakspot after calculation. Tenderize is a free +50% crit chance for running a three rank max deco, which can be snowballed to 90% with max crit eye, and 110% with max agitator, more with affinity weapon augments to offset -% crit weapons. Without Weakness Exploit Tenderize, most people would be getting with fatalis weapons (-30% affinity) is 40-50% crit. Which leads us to the second three rank max deco, Critical Boost. Turning crit damage from 1.25x, into 1.4x, for a 15% damage increase. Throw that right on top of the 31% damage increase for 46% because almost everybody is running a 100% crit build. Without clutch claw people would only be getting 50% crit builds (40% if you want health augment) rather than 100% with negative affinity weapons so I'd say the damage increase rounds out to about 80% more damage since some people don't run negative affinity weapons, it'd half the bonus from Crit Boost since it'd only apply half the time without the WEX 50% affinity increase, and weakspot value variance. Not to mention that making a weakspot of the legs and easier to reach places makes for easier hits than going for the given weakspots, shortening hunt times especially for weapon classes without good vertical reach. If you've read this far, congratulations, you've learned something today! While my opinions are my opinions, the math is the math from which you can draw your own conclusions. Asmon, you've played this game on hard mode by not using the clutch claw, big dick energy.

  • @jag9872

    @jag9872

    2 ай бұрын

    I knew all this just wish players would consider it more when they get into the game wound monster you will deal more damage simple as that.

  • @deathsythe238

    @deathsythe238

    2 ай бұрын

    I'm honestly glad I didn't bother with Iceborne, because I would have hated it rather than simply disliking World for how weapons felt among other things.

  • @The_Random_Bastard

    @The_Random_Bastard

    2 ай бұрын

    I found out about the slinger GS combo only after I have reached master rank/beaten base game and i can say it should be enabled only in Iceborne.. I am glad I found this out so late bcs if I wouldnt the fights would be way easier to get in the TCS... with the claw i tenderize legs... then I attack them and the slinger very often makes the monster get stagger for a second or two wich is enough for me to make the TCS hit in time... how ever I have noticed that when the monsters are somewhat beaten they tend to stay in the drooling state longer withou reseting them with claw so I didnt have much incentive to reset them.. I just kept pummeling them until they started to get staggered for longer and then I go for the head as thanos had suggested xD

  • @aj991

    @aj991

    2 ай бұрын

    This, basically my damage from 21x7 per hits from my HBG, suddenly become 32x7 per hit (Crit boost BTW). If that's not huge increase idk what it is.

  • @xFrost47xMaplestory

    @xFrost47xMaplestory

    2 ай бұрын

    Thanks for the writeup, very informational.

  • @brieferfiber2976
    @brieferfiber29762 ай бұрын

    The argument I'll make about the great sword slinger TCS combo is that with the increased movements and aggression of monsters, being able to reposition the direction of the tcs (as using the slinger and moving the movement keys/stick in a direction) will then aim the tcs in that direction. Also depending on what ammo you have in the slinger can cause a monster to flinch for an opening for the tcs to connect. In my mind who's played specifically great sword for a few thousand hours over multiple games, the tcs combo is made of 3 attacks so replacing the middle attack with either a tackle to tank a hit or the slinger to reposition the direction of the attack feel like both important tools and natural to the rule of three attacks. Even when. Going to rise and swapping the main charge combo to surge slash (replacing the charge hit for faster multiple hits) it still works In The rule of three attacks. (If you read this whole thing then thank you XD)

  • @kuuhakudesu

    @kuuhakudesu

    2 ай бұрын

    Yeah, I also think the combo was specifically introduced due to increased movement and aggression. But I'd also add the need to tenderize as a factor, I've lost count how many times I had to forfeit a TCS (even with Focus 3) on a staggered/stunned monster because I needed to tenderize it. It's something that doesn't happen with light weapons, you just slap a shaver jewel and it's all good.

  • @EACru2002
    @EACru20022 ай бұрын

    I think the weapon you use can wildly affect your opinion of the clutch claw. For instance, I play Switch Axe so the clutch claw is really really good for ZSD spam + Rocksteady/Temporal mantle usage. Hammer and Lance are two other weapons where the clutch claw mechanic doesn't feel like "homework" but is actively fun to use. Beyond those obvious examples though, I think there's even other weapons where it can feel "neutral" versus "bad." For instance I think Greatsword is one where it feels neutral. Why? Because the flow of that weapon's combat is very staccato to begin with. It's running around, sheathing, punctuated by big hits. So incorporating the clutch claw into that isn't actually that big a change to the "flow" of the combat, you just insert it during your running around time between your hitting phase. On the otherhand, I feel like the maker of the video may be a Longsword main and/or was a Charge Blade main and the difference with those weapons is that they are designed so their attack pattern is very "flowy" in the case of Longsword or "flowcharty" in the case of Charge Blade. And in those instances, clutch claw breaks the flow of both weapons. You have to actively stop what you want to be doing to incorporate the clutch claw into it.

  • @d3m3nt3d_t3acup_

    @d3m3nt3d_t3acup_

    2 ай бұрын

    yeah, if every weapon had a claw-integrated combo that tenderizes in one go, I'd be more inclined to use it more often

  • @Opaali

    @Opaali

    Ай бұрын

    I don't tender shit n I'm great at the game lol

  • @itsmehehe6585

    @itsmehehe6585

    18 күн бұрын

    @@d3m3nt3d_t3acup_ Just use clutch claw boost? Takes a single level 3 gem slot.

  • @jacktheripper7935
    @jacktheripper79352 ай бұрын

    The clutch claw wasn't the problem (because sending monsters straight to a rock by shooting pebbles in his eyes is funny af), it's the tenderizing mechanic which was. A good idea on paper but is, in fact, a mechanic being forced down your throat because it was too much important to ignore.

  • @shithoagie

    @shithoagie

    2 ай бұрын

    The reason why was because they did not balance the game properly. In vanilla World, everybody in end game built the same... 3x Weakness exploit for an easy 50% affinity combined with even one crit Jewel (+30% damage) was super powerful. The clutch tenderize mechanic was an effort to change things, but people just kept building the same meta and using the claw to capitalize.

  • @flashjamer6075

    @flashjamer6075

    2 ай бұрын

    @@shithoagie How is the clutch claw meant to change any of that though? In every MH game people always build sets for maximum damage output. The clutch claw doesn't create an alternative build style, it just creates an annoying extra step to access it.

  • @shithoagie

    @shithoagie

    2 ай бұрын

    @@flashjamer6075 exactly. I wasn't saying it succeeded or failed... it just winds up acting as a slight punishment for building the universal meta. I'm of the opinion that Weakness Exploit should be significantly reduced or done away with in the future... it wasn't there UNTIL World, anyway. I'd say WE as a thing is the result of the devs finally caving and adding damage numbers, which we also didn't have til World (not counting Frontier).

  • @flashjamer6075

    @flashjamer6075

    2 ай бұрын

    ​@@shithoagie Ah, I get what you mean. I agree with you, weakness exploit is a weird skill. The most damage efficient skill in the game by a mile, but held back under the condition that you target weak spots... except every decent player ever will be hitting weak spots anyway. What could maybe be more interesting is a skill that gave a damage boost when you hit parts that aren't usually weak zones. Except maybe that would create stale gameplay where positioning would be less important. Also, the reason they added damage numbers was because the devs were worried that people would think turf wars did no damage. I usually turn them off though unless I'm comparing builds, for me they kind of clutter the screen.

  • @wanaise7906

    @wanaise7906

    Ай бұрын

    Solution to this problem is just remove the tenderizing mechanic and its just for slingers and wall bang left, solved. Just like in older games.

  • @godeaterskye
    @godeaterskye2 ай бұрын

    If you don't like sheathing with GS, start using the " super wide slash", the kick, tackle and baseball bat slap. By using the super wide slash, you can always orient yourself near the monster without ever sheathing. This is an anti-frostcraft build using the fatalis armor

  • @Serlock4869

    @Serlock4869

    2 ай бұрын

    And roll to tackle will give more distance for it

  • @themuffinprincesa21

    @themuffinprincesa21

    2 ай бұрын

    The combo is a good mobility combo but using the example of fatalis really comes off as " oh you don't like putting your weapon away? Defeat the literal strongest monster & build the pinnacle of all gear in the game & it won't be a problem" which does not go with your actual valid point of the combo.

  • @Mare_Man

    @Mare_Man

    2 ай бұрын

    Any build that needs Fatalis armor to work is pretty much useless, since you've already done 99.99% of the game by that point.

  • @wojtekthegreat2115

    @wojtekthegreat2115

    Ай бұрын

    @@Mare_Man Then the content is not directed towards you, end-game armor is pointless to casuals. It's for hardcore monster hunter players who want to improve times, try builds, and enjoy refighting monsters.

  • @sorretgarcia25
    @sorretgarcia252 ай бұрын

    37:03 ok now, I can say why you can't get this point so, basically when you watch the Hunter's Notes you'll see there are only 3 different mayor categories into classing the monsters: Wyvern, Elder Dragon and Fanged Beast. The later sub-class would then expand for the wyverns being Flying, Bird, Piscine, Brute and Fanged. But if you go to let's say Rise, the next franchise's installment, the variety changes a lot: Amphibians, Leviathans, Temnoceran, unknown these are categories added to the existing 3 in World Iceborne. And taking us back, in 4U there was another category called Neopteron (bugs non spider-like). In world, then again count how mamny monsters use the fire element and how many use the other elements and you'll see why the fire specific compared to the rest, tho Iceborne fixed this elemental approach.

  • @shadowsketch926

    @shadowsketch926

    2 ай бұрын

    the reason for that is simple: world didn't have that big of a monster variety, it had brute wyverns, fanged wyverns and some inbetween wyverns for the most part, then came elder dragon and fatalis counts as black dragon, but that is IB. why they kept it simple is most likely due to this being a first major move into getting a western audience.

  • @aka1721

    @aka1721

    2 ай бұрын

    ​@@shadowsketch926 more like audience for the USA. It's funny how majority of US players need their hand held at basically everything.

  • @lokouba

    @lokouba

    2 ай бұрын

    @@aka1721Wyverns have consistently been the group with most difficult roster of monsters to fight through all monster hunter games that reasoning you’re giving makes no sense. The actual reason for the lack of variety probably had to do with the direction of game, seeking to create pseudo realistic environments and also the fact that a lot of monsters that were planned for World had to be removed because their physiology made them pretty awkward and bugged when testing the various irregular terrains that are present in locales like Ancient Forest and Coral Highlands.

  • @SkipBaley-hb6nc

    @SkipBaley-hb6nc

    2 ай бұрын

    That chip can be seen from space bud.

  • @noruba

    @noruba

    2 ай бұрын

    ​@@aka1721when a game wants to expand their audience worldwide instead of just Japan, and they happen to be a difficult game. they make stuff easier overall, that's how you build an audience of both good and bad players (most players will be bad because they have lives outside of fighting pixels unlike you)

  • @Ratinaround
    @Ratinaround2 ай бұрын

    “This light weapon is hitting faster than my heavy weapon” yeah bro no way I wouldn’t have been able to know a light weapon would do that

  • @TheOneGreat
    @TheOneGreat2 ай бұрын

    I don't understand players like Asmon who completely ignore entire mechanics. I love using everything at my disposal. It's genuinely weird to me.

  • @lilbigbozo

    @lilbigbozo

    2 ай бұрын

    Too much to think about for him, he just wants to press button and swing big sword

  • @araara6673

    @araara6673

    2 ай бұрын

    @@lilbigbozo Hammer mains wondering why he didn't pick the unga bunga type

  • @ha-itsme

    @ha-itsme

    2 ай бұрын

    @@araara6673 Rule of cool. Lets be honest, we know most used medival weapon is lance/spear but swords is a staple across every genre that did not focus on lance because it looks cool.

  • @H3llo993

    @H3llo993

    2 ай бұрын

    Purposely going out of your way to utilise absolutely everything is weird to me.

  • @JalenKenobi

    @JalenKenobi

    2 ай бұрын

    You're in the vast minority. I play plenty of games that allow many different options but I'd rather just use a one handed sword/dual wield

  • @trathanstargazer6421
    @trathanstargazer64212 ай бұрын

    I swapped a lot during my run, but I was primarily a Charge Blade and a Bug Glaive. I didn't like the tenderize mechanic itself, but the actual clutch claw use I really liked. I started the game with it and found it useful through the entire game. I've seen some others agree so I know I am not alone in this, but I think the tenderize mechanic was the only real flaw in the clutch claw design. My only real gripes with the game are the in town stuff, like the menu's being a little awkward and such. Though, the fact they added a whole switch items into higher tier items thing with that one cat, but didn't do the full list pissed me off the most.

  • @LosDiv907
    @LosDiv9072 ай бұрын

    Tenderize would have been cool if there was some type of upkeep mechanic with your real weapon. Like if you keep hitting the same spot past a threshold then it refreshes the timer so its pretty much perma the entire fight. At the same time, you greatly increase the threshold for flinches/knockdowns and nerf wallbangs that way it isn't easy to keep the perma tenderize and its dependent on you learning the monster move set.

  • @TrayShade
    @TrayShade2 ай бұрын

    With the barioth example, if youre clutched onto him youre there for the whole motion and acceleration, whereas if you standing there, youre hit with the full velocity. the extreme example would be, its like if youre inside a car and you floor it, yea youre gonna be pushed into your seat, but if youre standing in front of it somewhere, youre gonna be obliterated by the bumper.

  • @matthiascoupry
    @matthiascoupry2 ай бұрын

    Launching a Monster into a wall or another Monster is sooooo satisfying.

  • @KyouOneZilla
    @KyouOneZilla2 ай бұрын

    I'd like Clutch Claw without the wall bang or tenderize mechanics. As an attack deals damage and made the monster drop slinger ammo and that's it, I'd love that.

  • @Nrt2Pnt0

    @Nrt2Pnt0

    2 ай бұрын

    Wow, finally a reasonable comment. I agree with this guy

  • @SUCCUB0I

    @SUCCUB0I

    2 ай бұрын

    Smashing monsters off of walls is my favorite part of it though, it's just so much fun to do!

  • @cowbats

    @cowbats

    2 ай бұрын

    @@SUCCUB0I The wallbang itself is a fun mechanic, my problem with it is the free damage. Anything that gives free damage is just... boring and makes the game too easy imo. Although I think stage hazards like falling boulders or vines are ok :P

  • @SUCCUB0I

    @SUCCUB0I

    2 ай бұрын

    @@cowbats I don't think there is anything wrong with the Clutch Claw but maybe there is, I can't say for sure as Monster Hunter 1 was the only other Monster Hunter game I've ever played and it was only maybe 30 - 50 hours. As someone who's really only played world I gotta say I love everything about the Clutch Claw. It's fun to zip onto a monsters head and send them flying and crashing into a wall for some good damage then go back to twirling my dual blades around their ankles like some kind of demented Beyblade.

  • @Datura_baka

    @Datura_baka

    2 ай бұрын

    I liked shooting shots into ice or stones that dropped on the monsters, that's was nice along with the qol some weapons got but I agree claw without wallbang or tender would be great.

  • @itaykerensm1629
    @itaykerensm16292 ай бұрын

    Clutch Claw added a bunch of issues that aren't apparent unless you were used to how the game worked without it. The main offender: the clutch claw stagger AKA the clagger, this animation (the drooling pause) has way too much priority and happens from damage thresholds, break a leg for a trip? Nope clagger. Break a tail for a long opening? Nope clagger! Stun or exhaust? Nope clagger. This animation overrides almost anything. The other issues are artificially low HZVs (looking at you safi) and changes to skills like Weakness expoit to force clutch use. Wallbangs and forced enrage is fine, but the tenderize attacks were badly added.

  • @rcqr4148
    @rcqr41482 ай бұрын

    i feel that if they wanted a cool grapple attack they should make its a powerful attack that can be combod into and combo out to different attacks while removing the clagger and removing the tenderize mechanic so that its difficult to do the clutch claw attack but also rewarding when added into a weapon combo

  • @alexkogan9755
    @alexkogan97552 ай бұрын

    I really liked the arm mounted crossbow in World. Causing accidents to happen by making stuff in the environment fall onto monsters was always majorly helpful and fun to do, and it also made using grenade items like the flash pods far more intuitive than clumsily throwing them like in prior games. Causing environmental mishaps to happen is especially something I want to come back since it was largely absent in Rise. As for the clutch claw, I like the ideas behind it, I liked bonking monsters into walls with it, but what ruins it is the tenderizer mechanic and the fact that it immediately makes every monster go into berserk mode every time you use it. It’s just not as well thought out as it should’ve been.

  • @maxspecs

    @maxspecs

    2 ай бұрын

    Those still exist in Rise though, you use throwing knives/kunai to trigger them now. Wallbangs are just part of Wyvern Rides, and certain walls are *also* hazards.

  • @alexkogan9755

    @alexkogan9755

    2 ай бұрын

    @@maxspecs yeh but to a very, very small extent by comparison. Certainly nothing on the level of waterfalls and avalanches.

  • @maxspecs

    @maxspecs

    2 ай бұрын

    @@alexkogan9755 The game was originally made for Switch, that poor underpowered tablet would melt if it tried to do anything more drastic than a tree that drips poison.

  • @alexkogan9755

    @alexkogan9755

    2 ай бұрын

    @@maxspecs I love the Switch’s versatility but the underpowered hardware is its Achilles heel, and I really hope Nintendo figures out how to get more power out of its successor.

  • @Ecliptor.

    @Ecliptor.

    Ай бұрын

    @@alexkogan9755 That's not happening, Nintendo is always several generations behind in hardware

  • @BigBastion623
    @BigBastion6232 ай бұрын

    The main issue is that Clutch Claw really varied in weapons how it was implemented to the game, as it varied from feeling natural to a chore: Improve Weapon: Hammer, Switch Axe, Lance, Dual Blades, Sword & Shield Weaken Weapon: Great Sword, Charge Blade(SA made up for it), Bowguns, Gunlance(WB was nice addition), Bow(TD was fun) Long Sword, Insect Glaive(More Mixed)

  • @Someone-lg6di

    @Someone-lg6di

    2 ай бұрын

    To me light weapon clutch claw was to get slinger ammo for versatility

  • @foxboi6309

    @foxboi6309

    2 ай бұрын

    ​@@Someone-lg6diYeah like with DBs where I just spam continuous slinger ammo drops by doing clutch claw attacks lol

  • @schmushschroom3873

    @schmushschroom3873

    2 ай бұрын

    That video is a such a chode tho, bro shitting on clutch claw non stop but praise WIREBUGS of all things. Monster Hunter Rise bro, the worst balancing wise MH game to date where none of the weapons are nowhere near as powerful as LS. The game where everything is about either you counter with wirebug or you die. This guy also ok with wywern riding but hate wall bang lol. Definitely one of those "world's bad" people

  • @Legal_OwO

    @Legal_OwO

    2 ай бұрын

    Sorry but i don t see how GS get weaken by the clutch claw - We got a shortcut to tcs - a new mobility option And wallbang are god send for openning for tcs I mean it didn t receive the massive buff hammer has but GS didn t get worse

  • @BigBastion623

    @BigBastion623

    2 ай бұрын

    @@Legal_OwO Maybe I should have phrased it differently, I don’t mean weaken as in made the weapon literally worse, I mean it as in clutch claw felt like a chore with those weapons, but like I said, some of the weapons new editions(Charge Blade SA, Gunlance WB, etc) def made up for it

  • @dregonxz
    @dregonxz2 ай бұрын

    There was a game called Toukiden 2, it was a Japanese monster hunter against Onis, where the main mechanic of the game was the demonic hand, the same thing as the Clutch Claw. If I'm not mistaken, it was a Koei game

  • @Hertman779

    @Hertman779

    2 ай бұрын

    It's pretty fucking far away from being "the same thing". The only similarity is that it's a claw, it doesn't tenderize, it doesn't slam the enemies into a wall, it does help with reaching other parts of the enemies, and countering some attacks. You can deal the same amount of damage by playing without it, and it's more akin to the wirebug as in it helps traversal on the maps.

  • @Jenny-sd6ji

    @Jenny-sd6ji

    Ай бұрын

    It was also a full open world game unlike World. T2 was great.

  • @Nesque
    @Nesque2 ай бұрын

    The big issue is that it makes tenderizing mandatory. You can play without wall-banging, as it drives the monster into rage earlier (though, agitator is highly enabled by this). But giving up on 50-80% damage, even more if you use the tenderizer talent, just isn't viable. It blows that it's mandatory, and I think every weapon should have some way of comboing into clutch claw. Some weapons gain SOOOO much more out of the clutch claw than others, hammer is made better with it, but IG felt way more clunky having to tenderize tons of spots.

  • @bertss10
    @bertss102 ай бұрын

    you can use slinger burst with flinch ammo to do a lot of cool things. It is a very fun addition

  • @lucasy4790
    @lucasy47902 ай бұрын

    Fun fact: Capcom originally imagined for more of a fantasy-like monster battle game during development of the very first Monster Hunter, but they ended with a more grounded approach involving realistic fighting (hunting) style and treating monsters as animals living inside an ecosystem. In their second game (MH2dos), they added elder dragons as a fantastical juxtaposition to the rest of the game.

  • @justpazzingby13
    @justpazzingby132 ай бұрын

    What Asmon is missing with the Slinger Burst vs Tackle Skip discussion is that Tackle not only allows you to skip into TCS, it gives you Hyperarmor; Slinger Burst just lets you get to TCS faster. It's a literal trade-off. You have to be able to know and decide which move you want to use for the given moment. You can't Slinger Burst through enemy attacks, but you can Tackle through them.

  • @vintnerw1087

    @vintnerw1087

    2 ай бұрын

    True charge slash gives GS a redirection + small reposition on top of the stagger and charge skip. It can play a crucial role in optimizing solutions to specific monster attacks. To disregard it is to intentionally handicap yourself.

  • @Ecliptor.

    @Ecliptor.

    Ай бұрын

    Tbf, shooting is barely faster than tackling. And sometimes the shot might make the monster flinch, which might make you miss the TCS.

  • @ShepardCommander
    @ShepardCommander2 ай бұрын

    The greatsword slinger burst does make sense. just like the tackle is intended to give you superarmor and advances your charge level to the next one, if you have special slinger ammo equiped, the slinger literally staggers the monster to create an opening for you. It works as intended and it is intended to be used in that way. They do not limit you in using special slinger ammo for it to give you the option, but it works suboptimally and is ultimately a dps loss without the stagger.

  • @nicktmorrow
    @nicktmorrow2 ай бұрын

    I played insect glaive and used a mounting build which made me less interested in joining back into the game when the specialization I focused on pre clutch claw was then given very easily to everyone

  • @chrismcmeekin9943
    @chrismcmeekin99432 ай бұрын

    I wasn't planning on using the slinger, I hate analog stick aiming in games, but eventually I wandered into Diablos and remembered I was gonna need sonic bombs but there was nothing to craft. Then I started thinking, damn I need flash bombs for flying monsters too, what is going on here? Obviously I figured it out, and I got used to it so I decided to try using the clutch claw as well. It's a risk-reward mechanic and I've actually had a lot of fun using it, it's led to some pretty hilarious bloopers and badass moments. World is probably my second favorite game in the series, it's so much fun and for me the claw doesn't detract from it one bit.

  • @Boltreaver317
    @Boltreaver3172 ай бұрын

    30:00 to explain in simpilar terms because it seems like asmon didn't understand, the wirebugs is rise, the clutch claw is not world. Rise was made with the wirebugs focused on the wire bugs, world was made with no clutch claw and it was shoe horned into a game that already had a defined combat system. It's like having a full-blown action game stay an action game, while a stategic action game turned into a pure action game. To use an example, it's like introducing dlc to ff7 rebirth that changed all of its combat to ff16 combat.

  • @TmoTheOne

    @TmoTheOne

    2 ай бұрын

    It isn't like that though. The clutch claw was addition to the combat system and felt pretty okay implemented. Its not a completly different combat system but tbh just like mounting mechanic its basicly filler gameplay so i can understand the concern with it but it wasn't really that bad.

  • @Boltreaver317

    @Boltreaver317

    2 ай бұрын

    @TmoTheOne they actively went back and tried to rebalance skills and monsters with the clutch claw. If it was as simple as wall bangs, that would be OK, but it's not. By changing skills, hitzones, timings, and adding a massive stagger, the combat it far different from what it originally was. A genre change might be an exaggeration, but the ff example is pretty spot on to what happened.happens. Mounting would be like wall bangs, not completely changing skills and fights.

  • @Mare_Man

    @Mare_Man

    2 ай бұрын

    ​@TmoTheOne Clutch Claw obliterated the flow of combat for most weapons, it was terrible.

  • @MaximusProxi
    @MaximusProxi2 ай бұрын

    Tbh the only problem of MHW was the frequency you could wallbang the monsters + controlling their enrage with that (making the agitator skill pretty much a must have). Also I didn't even consider playing Rise because of the wire bug. That combat is not for me.. I enjoyed the "grounded" and more weighty combat MHW offered. I really hope Wilds will be more like World in that regard.

  • @AdulAhmad68

    @AdulAhmad68

    2 ай бұрын

    I thought the same about Rise and many other things relating to its "Switch" visual quality, but I picked it up last week during sale and honestly I'm having a blast. Sure you can use the wirebugs to jump around, but on Longsword for example, I just use all the charges on ground based attacks anyways, so the whole argument of the combat not being grounded is invalidated... Honestly, try it before you bash it, its not better than world, but its not a bad monster hunter game by any means.

  • @MaximusProxi

    @MaximusProxi

    2 ай бұрын

    @@AdulAhmad68 I didn't "bash it" I just said it's not for me.. yes of course you can disregard one of the core gameplay mechanics, but the game is built around it. Also combat is sped up in Rise and again I like the slower and weighty feel of MHW...

  • @AdulAhmad68

    @AdulAhmad68

    2 ай бұрын

    @@MaximusProxi But you haven't tried it, how can you form a realistic opinion without having experienced it? I had the same prejudice against it and it was disproven by trying it. You can refund games with less than 2 hours played on Steam, I'd really recommend trying it before forming such a strong opinion...

  • @MaximusProxi

    @MaximusProxi

    2 ай бұрын

    @@AdulAhmad68 So you saying I have to try every game first before I can say it's not for me?.. Man that's a lot of games on my agenda...

  • @AdulAhmad68

    @AdulAhmad68

    2 ай бұрын

    @@MaximusProxi What a leap of logic, I recommend trying a game within the same franchise, with 90% of the exact same combat that you've written off without trying. Somehow you equate that to me saying you should try every game under the sun. It's just sad to see someone go down the same route as me with some random prejudice without giving it a shot, but hey, you do you, I hope you like Wilds.

  • @MHFreak1997
    @MHFreak19972 ай бұрын

    the thing with Slinger Burst into TCS is that u can instantly 360 or turn in a specific direction which is something that has to click first but then if used right is so much fun

  • @ryu_lidu
    @ryu_lidu2 ай бұрын

    The clutch claw itself is cool, the problem is the tenderizing mechanic and how it literally doubles your damage sometimes

  • @RazielBG

    @RazielBG

    2 ай бұрын

    Double is an understatement. At endgame you are basically required to use Weakness Exploit to reach 100% crit or you would do no damage. And Weakness Exploit doesn't work if the parts are not softened. This means you do little to no damage if you don't use the clutch claw. There is no option here. Clutch claw is mandatory. It says a lot that there was a full rebalance mod ICE (Iceborn Community Edition) which specifically removes the tenderizing requirements. And that's not made because 10 people didn't like it. It was made because the majority of the players don't like it. Clutch claw cripples the battle flow. Playing ICE was 100 times more enjoyable than normal Iceborn

  • @mr.salammi113
    @mr.salammi1132 ай бұрын

    I dont mind it

  • @EDDhoot
    @EDDhoot2 ай бұрын

    If you are moving with the thing you as fast as the thing until it stops. relative motion means you dont get whacked but are prone to being thrown due to inertia when the thing stops moving,like being flung through a windshield when a car crashes. 👍 also Alatreon has claw openings during lightning after the initial spark of the horns as well as pretty much every time it slow flies and during its ice and fire breath attacks (both hozital and vertical breath attacks) you can also use a temporal or rockstead mantle right at the start on the fight to instantly go for a wall bang

  • @greedygremlin7471
    @greedygremlin74712 ай бұрын

    I love the Wirebugs in Rise, the mobility is a lot of fun and becomes a part of your fighting style.

  • @GuilitoDoinks
    @GuilitoDoinks2 ай бұрын

    You cannot convince me that the clutch claw is worse than the handler

  • @conricowilliams4830
    @conricowilliams48302 ай бұрын

    Love the clutch claw

  • @JeanKP14
    @JeanKP142 ай бұрын

    They actually explain to you in game how to do the slinger burst TCS combo, so it is intended. The thing is that you cannot spam it, just like the super good switch skill in Sunbreak. You can only use it when you have ammo, which is not always available. Also, not all ammo staggers the monster/you have to rely on a random stagger chance if you aren't using say crystal burst which will always cause a flinch, so its not like its just super cheap with no drawbacks. Switch skills work similar where you have wirebugs on a cooldown, and can't just spam the strong switch skills and have to wait for them to refresh, so its similar.

  • @Dragito5555555555555
    @Dragito55555555555552 ай бұрын

    I hated having to tenderize as a bow player cause I couldnt do proper damage without tenderizing (WEX being only activated on tenderized)

  • @xfire5727
    @xfire57272 ай бұрын

    I miss how in pre clutch claw monster hunter world, normal attacks will wound the monster, showing visibly how much you're weakening them.

  • @OTBASH
    @OTBASH2 ай бұрын

    I despise the clutch claw in Iceborne. I pray they never bring this filthy shit back ever again.

  • @GolfGuy32
    @GolfGuy322 ай бұрын

    The stupidest thing with CC is that you have to hold left trigger, aim with the right stick, and press B/Circle. Who TF designed this man? And who decided that you can’t change the input for it?!

  • @ggadmire
    @ggadmire2 ай бұрын

    My favorite thing to do with the claw was while the monster I am hunting is enraged, flintch shot a different monster into it, both monster smash into each other and it feels awesome when i pull it off

  • @TomDebridge
    @TomDebridge2 ай бұрын

    The only reason I feel it got changed by the clutch claw was, that it was suddenly mandatory to use it to tenderize parts, since everything was Hardened at some point.

  • @llinteruptionzsll1134
    @llinteruptionzsll113420 сағат бұрын

    The slinger burst into true charge slash makes sense to me because your just replacing your second attack with quicker attack that happens to be your slinger that has ammo in it. Especially if it’s the stagger ammo. It helps make sure you land it! Also the slinger into TCS is actually intended it was one of the first things showed when introduced by the Monster Hunter team

  • @ForTheLimits
    @ForTheLimits2 ай бұрын

    I feel like the thing that really makes the slinger burst true charge feel 'wrong' for some people is that the mechanic is a large benefit to the weapon, but is external to the weapon itself; tackle is more woven into the moveset and still has more of the time and positioning investment that's part of the GS's whole fantasy as a weapon, but the slinger, even if noted in the weapon's combos, is an interruption of 'doing greatsword stuff'. Appealing to the fantasy of using all your tools to maximize your effectiveness in a hunt, unappealing to the fantasy of wanting to use the greatsword for its own sake.

  • @GTexperience_Channel
    @GTexperience_Channel2 ай бұрын

    16:02 I feel like the issue ain't the clutch claw, but rather the movability of the character. I they allow u to run with your weapon out, this would also partly solve this specific issue. The reset timer on the other hand, is just weird, but can be easily fixed.

  • @rafaeleich958
    @rafaeleich9582 ай бұрын

    asmon didnt mention because he probably didnt test this but when you use the slinger combo to skip to true charged slash the slinger if used with certain pods does an insane amount of damage that shotgun blast while holding the great sword when loaded with a piercing pod can actually oneshot a normal campaing monster i didnt test this on iceborns campaign but when i needed to farm materials or do multi monster hunts i just oneshoted the second by spamming piercing pods and the insane part is if they survive they get hit by the biggest damaging hit in the game the true charged slash

  • @AzraelGodKing
    @AzraelGodKing2 ай бұрын

    The only thing i disagree with is that it takes near 25 mins without using the clutch claw, I do not use the clutch claw and I have killed nearly every monster solo in under 15m on first attempt 5m- 10m otherwise

  • @azureth9544
    @azureth95442 ай бұрын

    I disliked how when the monster topples down and the tenderizing has ran out, you are presented with 2 bad options. Either attack and do suboptimal damage, or tenderize and lose the whole topple time, since monsters seem to rise up as soon as you do tenderize. It just broke the flow.

  • @kregen2275
    @kregen22752 ай бұрын

    I never really thought it was a hindrance and looked at the claw as just part of my hunter tool set. I mean tenderizing is kind of annoying but doesn't take long to do. I stopped using flash pods cause I was just hitting the monster and it wasn't able to fight me back. I mean the game doesn't require you to use it.

  • @Prowz4ssin
    @Prowz4ssin2 ай бұрын

    I have only ever used the tenderize move against Safi and the wallbang against Alatreon to break his horns more reliably. I didn't kill Fatty, so not sure how important it's there. The clutch claw is supposed to be used when the monster recoils and moves it's body side ways while drooling heavily, standing like that gives you easy access to all it's parts and plenty of time to do what you want.

  • @shadownight9956

    @shadownight9956

    2 ай бұрын

    You are completely playing the game wrong and you are just turturing yourself without you knowing

  • @cowbats

    @cowbats

    2 ай бұрын

    @@shadownight9956 not giving in and using a poorly designed mechanic = playing the game wrong and torture ok

  • @uteriel282

    @uteriel282

    2 ай бұрын

    @@shadownight9956 not being a sweaty try hard is not playing the game wrong. there is no right or wrong way to play a monster hunter game. just because a mechanic makes things easier doesnt mean it must be used to have fun.

  • @shadownight9956

    @shadownight9956

    2 ай бұрын

    For the other 2 replies I played this game for 1950hours and used all the 14 weapons and i am really bad at typing so i leave it at that believe whatever you want about clutch claw your pathetic way of playing does not change numbers and such you are not the first einsteins at iceborne launch who thought they could ignore the mechanic and missed out on the correct way of playing while having fun. Instead of trying to ignore it completely try to cope with it and stop trying to excuse yourself of being dogshit at the most easiest game of this franchise XDDDDD Not saying you should become speed runners but you can play the game normally at least

  • @Prowz4ssin

    @Prowz4ssin

    2 ай бұрын

    @@shadownight9956 I only had issues with Alatreon, did everything besides Safi and Kulve solo. It just takes a bit more time, but I don't think I ever ran out.

  • @ahmadbugshan9603
    @ahmadbugshan96032 ай бұрын

    I would say imagine the slinger burst as a 2nd attack, so you go attack 1 to attack 2 to attack 3 (TCS) tackle gives you hype armor and slinger burst flinches the monster, both are amazing when you pick the correct time to use them

  • @magiv7573

    @magiv7573

    2 ай бұрын

    tackle doesnt fill the same role as slinger burst on GS because it takes you directly into TCS. Burst is also not a guaranteed flinch.

  • @SylvesterAshcroft88
    @SylvesterAshcroft882 ай бұрын

    I personally like using the clutch claw in solo play, but i barely use it in multiplayer except as a gap closer, but i can be useful for getting KO's with a hammer a little easier, against faster enemies or enemies whose head is very high up, like raging brachidios.

  • @jameskeller3425
    @jameskeller34252 ай бұрын

    he didn't mention that the base damage we do between both games (MHW and MHR) are different, take the Rank 5 Rathalos Greatsword from MHW you do 672 physical and 120 fire, while in MHR the Rank 5 Rathalos Greatsword does 180 physical and 36 fire, so yes MHWIB will have monsters with alot more health because our weapons are doing a shit ton more damage than in MHR even before you even use the Clutch claw

  • @naxergss2625

    @naxergss2625

    17 күн бұрын

    thats actually not true its just that they changed how they show greatsword dmg in rise

  • @DABOSSEMPRAH
    @DABOSSEMPRAH2 ай бұрын

    as for the slinger burst, i think to put logic in it there's only one thing that can describe it neatly "momentum" it charged to the max cause the blade moves very fast from a good distance.

  • @KingOfHeartsTANK
    @KingOfHeartsTANK2 ай бұрын

    I think of the slinger burst TCW combo as like using MP to use a move while the tackle is a HP risk reward cost.

  • @godsstepson1495
    @godsstepson14952 ай бұрын

    Tbh I could never get a clutch claw off with charge blade idk if it’s cuz it slow but when you enter iceborn the amount of time the monster is enraged doesn’t leave an opening for a clutch claw so I just smash it to death but I feel like I’m missing out on massive damage. I should be able to tenderize a part by just repeatedly attacking it. I haven’t played in a few years now but I’m almost positive that’s not a thing , if they add that mechanic then at least clutch claw wouldn’t feel mandatory.

  • @bigmoe9856
    @bigmoe98562 ай бұрын

    41:50 In short, you think Tackle is a natural part of Great Sword where by which your are trading a slash for the tackle, but, both are moves that exist under the mechanic Charge and therefore the combo is the same because it revolves around charging your next attack untiil you reach the final form that is True Charge Slash. Meanwhile, Slinger Burst is just a side mechanic that isn't necessarily a part of the Great Sword Skeleton and just takes over your preconceived notion of the Weapon's very Core. Shot in the dark, but, I'm guessing if the Slinger Burst had to be Charged than you'd be less disturbes because it's at least following the Great Sword Formula.

  • @moy9948
    @moy99482 ай бұрын

    Imo, it would make sense after breaking a part, it would be tenderized permanently. Perhaps tenderizing would make breaking parts easier, and part breaker decos would make the tenderized duration longer by double at max.

  • @Thugiz
    @Thugiz2 ай бұрын

    honestly for me its a love and hate situation i really hate it when you have to cc without a mantle while really likes that you can keep the monster agitated at anytime. this mechanic would have been great if they added a brace mechanic like ones when you mounted a monster like you can take a dmg in exchange of not to get yeeted on the slightest moves the monster make its really a nightmare to tenderize monster parts without wearing rocksteady/temporal mantle

  • @user-tc3nn1fz5p
    @user-tc3nn1fz5p2 ай бұрын

    The slinger and clutch claw are two of my favorite tools, as a sword and board medic, it's saved me and my team countless times. Sure in some fights it's hard to use due to chaotic movements and clunky use, but that's the realism of it.

  • @jom.6181
    @jom.61812 ай бұрын

    8:25 the thing is in the clip the tail attack clearly hit him but the clutch claw animation saved him somehow. also the physics u explain afterwards just don't make any sense. if you're on the car the acceleration is not gonna hurt you. if you get hit by a car that has accelerated for a certain distance it has SPEED which combined with its MASS hurts you (FORCE)

  • @Arkraktor
    @Arkraktor2 ай бұрын

    I love how often the Element procks whenever you use the Clutch claw attack

  • @BlxckKxge
    @BlxckKxgeАй бұрын

    The problem with the slinger burst in true charge slash combo is it reduces the need for focus level 3 on the greatsword, and allows that skill space to be used in other damaging ways. You increase the dps of greatsword TREMENDOUSLY just by carrying some fkn pebbles in your pocket 🤷🏾‍♂️

  • @casualgamerdad2878
    @casualgamerdad28782 ай бұрын

    The slinger burst was intended to interrupt the monster while you are charging. A more offensive option to the tackle.

  • @giovannirobira7897
    @giovannirobira78972 ай бұрын

    My opinion about the clutch claw is that it trivialize mount and stagger, wall bangs are too accessible for all the weapons which makes the advantages of a hammer, IG and etc more steep. On other entries having a easy KO weapons like those on your team were impacful, but with the CC you can just use a GS, LS or DB and wall bang by yourself. Not only those, but traps and status ailments fall into the same scenario.

  • @KenseiShiro
    @KenseiShiro2 ай бұрын

    I dont like slinger burst combos in SNS and GS. It feels completely unrelated why im required to throw pocket sand at the monster. The shoulder tackle feels somehow related the way you need to make your imput and how it looks on your screen. But the slinger burst just feels so unrelated to the combo. Its like one of the best damage combos requires you to drink your potion emote or pet your cat for no reason kind of feeling. Its just a cheap animation cancel

  • @KenseiShiro
    @KenseiShiro2 ай бұрын

    I enjoyed world base game much more than iceborn. Fights did feel too long so i had less fun. Figured out that i need to use the clutch claw if i want the fights to be shorter. Which i had to learn first. That took some time but fights were fun again. It made the game harder because it needed me to press even more diffrent keys on pc. It was fun to wallbang monsters in the beginning but that was just novelty that quickly faded it felt expected to hit a wallbang. It feels very bad to miss one due the monster sometimes slinding along the wall very clunky or being in an arena with limited walls to wallbang like alatreon.

  • @countphil1

    @countphil1

    2 ай бұрын

    The saddest thing for me is that I can never play the world I fell in love with.

  • @flashjamer6075

    @flashjamer6075

    2 ай бұрын

    @@countphil1 If you are on PC or Steamdeck, there are mods to remove tenderisation mechanics. Rebalanced hitzones and monster health pools, and "claggers" are replaced with normal topples once again

  • @Raven.Bloodrot
    @Raven.Bloodrot2 ай бұрын

    I agree that changing it to where it's used for wall bangs only and getting rid of the tenderizing entirely would fix it.

  • @yourdemiseishere
    @yourdemiseishere2 ай бұрын

    Slinger ammo drops from monsters is great, you can tack on extra damage or dragonseal something without certain loadouts, slinger thorns lead to free knockdowns and extra damage because their 'pulse' effect do ko damage letting anyone topple a monster. I always used mine, especially if i wanted a monster to follow me i'd throw rocks at their head. Piercing shots were insane if you aimed right too until very late game. Weakening and free knockdowns were nice but not always viable. Also it takes 2 attacks on light weapons to tenderize, the first drops slinger ammo which i have explained has their uses either tactically or free damage when you arent attacking. Anyone replaying the game, leading monsters to certain spots with droprocks or environment advantages is what helped me immensely as a new player, it's pretty good just stick the thorns on the monsters head and knock them out easily as well, scatternuts or crystals to create openings or deny attacks you hate/will be hit by or even chaining to stall for stamina, give it a try! (also always shoot everything but one because flinch shotting shoots a shotgun anyways. As a heavy weapon user, claggers just served me to feel raw impact as i throw a monster back 20ft. The lore is that the humans are also super powerful decent of a race of ancients and given the wild life the level of oxygen is insane so everythings bigger and stronger while having weird energies. Silkbinds are fun but too overcentralizing, i saw hunterarts were for dealing damage or other things not a short short timer to use so a game with the arts + monsters with reasonable hp make the big things actually gain progress instead of being mandatory and expected, adding a layer of mastery.

  • @fawefabi97
    @fawefabi972 ай бұрын

    have not seen the whole video yet, at 11:45 rn: ima hammer/chargeblade/longsword player and i rarely use clutch claw with LS, with hammer i use it after every full loaded charge to roll onto the monster with my hammer doing damage, its a common combo to increase your DPS and also tenderize that part everytime i lock onto (this was a huge buff for hammer), on CB i only tenderize and play savage axe mode almost every time.

  • @Lagzlot
    @Lagzlot2 ай бұрын

    The clutch claw and tenderizing is fun as a team mechanic (ie softening up targets for your group and wallbangs), but is the most solo-unfriendly system since Monster Hunter 3's "Hi, I'm a raid boss on the wii" sand whale and I'm glad that the wirebug system is completely different in MH Rise.

  • @whiterabbit3533
    @whiterabbit35332 ай бұрын

    slinger burst combos are in every combo list in the game for example if you go to the training yard it is 100% intended slinger burst combo in itself has an advantage to the normal combo but requires ammo

  • @SAIFBOSS
    @SAIFBOSS2 ай бұрын

    Wait, does TCS get acceleration from tackle like slinger burst? It has been a while for me, but i remember tackle TCS needs to be charged, and slinger had acceleration for TCS?

  • @blueslime6901

    @blueslime6901

    2 ай бұрын

    Pretty sure it doesn't It just enables you to TCS (it will have 3 lvls of charge) after some attack. For example - draw attack>slinger burst>tcs - tackle>rightclick>slinger>tcs - roll>horizontal attack>slinger>tcs Sorry, I don't remember the names of the attack xD

  • @Someone-lg6di

    @Someone-lg6di

    2 ай бұрын

    You loose the hyper armor parts so its a trade off

  • @aaron8977
    @aaron89772 ай бұрын

    I think the best point he made for it feeling “mandatory” is the amount that monsters HP scales into MR. Unless you wanna do 25-30 minute hunts all the time you at the very least have to be tenderizing

  • @anir1798
    @anir17982 ай бұрын

    Tenderizing was cringe. Find monster > clutch claw its head > get knocked down (failed tenderized) > clutch claw head (failed tenderize) > clutch claw leg > tenderize > hit the legs (instead of the better hitzones on the head) > deal less dmg > monster lives longer > parts not tenderize > repeat. You can say failing to tenderize the head is a skillissue but we've all been there before right?

  • @ItsDaKoolaidDude

    @ItsDaKoolaidDude

    20 күн бұрын

    Tenderizing still cringe. And the fact people keep scoffing and saying "skill issue" (when they're either lying thru their teeth about failing to tenderize or couldn't claw to save their runs) only brings up a more spiteful attitude towards them and the rest of the community, which just puts more toxicity in it.

  • @LA.20
    @LA.202 ай бұрын

    I've purchased Iceborne yesterday as it is in sale, In my humble opinion on trying the clutch claw for 4 hours straight it does not kill the game. It's not a problem, it's actually neat. I would complain if the clutch weapon attacks can severe the monster parts, cause that would make the hunt very easy and not exciting, but it only softens the hides of the monsters, damage them, and give you slinger ammo which you can use to clutch then fire off in the Monsters head to drive them to a wall. Which is also neat. The new weapons move set is a game changer too. The thing that actually sucks is the tenderizing mechanics.

  • @NiteSaiya
    @NiteSaiya2 ай бұрын

    9:00 Ha! There's a famous quote with a million variations in physics and engineering: "It's not the fall or the speeding car that kills you, but the Δt." "Δ" = delta (change) and "t" = time, meaning "Δt" = "some change in time" or "some change over time". For example: If you're falling off a building, you'll build kinetic energy as you're accelerated downwards by gravity. Whether or not that kinetic energy is lethal to you is based on the amount of time over which it is applied to you. If you hit concrete, the Δt is very small, virtually instantaneous. If you land in an inflatable emergency cushion that the fire department has set out, the Δt will be however long it takes for your mass to force the air out of the cushion. By spreading the kinetic force out over a second or two, it can be reduced below lethal amounts. So, in the example of a car accelerating with you holding onto it vs a car that has already accelerated tapping you and immediately stopping, the latter case will be more harmful to you because the Δt will be virtually instantaneous as the full speed car impacts you, even if it stops immediately.

  • @linuxguypc2123
    @linuxguypc21232 ай бұрын

    If I remember correctly base game MHW back in 2018 was like all raw dps and almost no affinity buss. Just enough to negate the negative affinity of certain raw options like the diablos weapons wasnt it? I feel like back then it was all attack and barely any affinity. I don't remember wex being a thing that much

  • @powsinwosin6808
    @powsinwosin68082 ай бұрын

    2:19 lol "it still feels realistic" "it's a dragon"

  • @Danceofmasks
    @Danceofmasks2 ай бұрын

    Clutch claw enabled my Kinsect build ... wherein the only attacks I made with the Insect Glaive was to harvest slinger ammo to buff the Kinsect with. Also, tenderises the tail so the Kinsect can cut it faster, but that's whatever.

  • @dangerwarg9682
    @dangerwarg96822 ай бұрын

    13:20 The health booster is not bad. The less manual healing you have to do, the faster you get to win. Easy. The issue is that people value the temporal mantle and/or rocksteady mantle to auto-evade or brute force attacks for better DPS.

  • @HawaiianForgeStudios

    @HawaiianForgeStudios

    2 ай бұрын

    I use healthbooster to learn the monster dance instead of brute forcing, only use rocksteady for roars to wallbag or tenderize those annoying monsters that make your weapon constantly bounce without tenderizing.

  • @faaarp56
    @faaarp562 ай бұрын

    The tcs skip with slinger burst is like a stun then you can get your strongest attack out

  • @piegumplays9059
    @piegumplays90592 ай бұрын

    i kina understand the clawburst greatsword i mean imagine that suddently u could insta reload with the claw or chargeblade combo its not like your pulling enemies towards ya or getting a lota hits in to build something wiht the greatsword its just a new move that came out NOwere

  • @Usmc86
    @Usmc862 ай бұрын

    Maybe makes the monsters not move from the spot during the stagger that would fix the combat flow interrupt

  • @typicallatenightgamer7122
    @typicallatenightgamer7122Ай бұрын

    As an insect glaive player, when he started out with the aiming proble. I felt more exasperation than I ever felt in my life, becouse if the clutch claw aiming and speed is so bad, then how come the slow ass insect of the insect glaive, which you also have to aim is fine?

  • @tonylombardino8783
    @tonylombardino8783Ай бұрын

    I'm a returning MHW;I player, been playing since launch, stopped once I beat basegame, started again once IB came out, and have been on and off since. Just hopped back on recently, and, honestly, While i do notice hunts take considerably longer and are much harder, the clutch claw is actually super fun. I dont use it like i should as I'm still learning, but its fun. Just dumb fun. I dont have a main weapon I use whatever i feel, my armor sets are just basic builds to get decentish damage/defense, and the clutch claw actually helps more with keeping up with the monster rather than running after it, which is actually my least favorite mechanic is chasing the sumbitch around the larger locals. The extra dramage from tenderizing hardly ever comes into account. I wallbang when I can because its fun seeing the monster writhe on the floor. Gives me a dopeamine rush and an opportunity to do extra damage. In multiplayer, which is what i usually do, its a huge boon for everyone else who don't know how to properly use it. Even if i only land one wall bang, it still feels like im doing way more than everyone else. I don't mind the clutch claw, i guess I'm the outlier but, i think it's mad fun

  • @Jay_DM
    @Jay_DM12 күн бұрын

    Honestly I feel like the clutch claw was intended and should have been given for end game with the bigger dragons. Like xino or safi, or even kulve. So big u can’t hit their head from the floor so you need the clutch claw. Or even just bigger elders in general like a black diablos

  • @Zefar77
    @Zefar772 ай бұрын

    I didn't have a problem with tenderizing parts. They just made the game more and more skill based and it did separate the weak from the strong. It was still satisfying to wound a part and see the damage numbers go up a lot.

  • @soul-5
    @soul-52 ай бұрын

    part of the issue with the clutch claw is that the master rank health multipliers were insane because being able to slam monsters every time they arent enraged completely fucked the balance

  • @gaby232323
    @gaby2323232 ай бұрын

    For most people that kinda are confused on why Asmon thinks Slinger Burst -> TCS shortcut is so gimmicky is because the slinger burst he feels like it should've been just a way to stun the monster by throwing all your slinger ammo into it giving you enough time to add a charged attack however by doing this and the fact that you could go into TCS for him that feels cheesy or unintended (the devs probably they were like: Meeeh we will leave this in) because it should've done just 1 thing, if iceborne was the case then why just not add a move for greatsword that is extra just like Longsword with its special sheath with iai slash / iai attack did to greatsword instead of implementing the tool within a moveset if that makes sense.

  • @coqzilla3811
    @coqzilla38112 ай бұрын

    I had mostly no issues with Clutch Claw. The only thing i hate about it is the Tenderize mechanic, which in nearly mandatory to use, and the fact almost all weapons cannot grapple naturally off a combo, it just breaks the flow of combat.

  • @firestorm5371
    @firestorm53712 ай бұрын

    19:25 in the base game the only really hard monsters where nergegante, the kirin and the last boss monster.

  • @The_Random_Bastard
    @The_Random_Bastard2 ай бұрын

    Tackle doesnt change the direction you can cast the TCS to... slinger does... you can do the first swing in one direction then shoot the slinger 180 degrees behin you and then charge TCS like 90 degrees right or left from that direction... I do like 90% of the time find my self under the monster so I do first slash then the monster moves behind me so I shoot slinger behind me to correct my position and then charge TCS and with sheated weapon the fist attack can be rly fking fast with the slinger

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