Houdini 17 - Intro to vellum

A basic introduction to the vellum solver.
files
www.dropbox.com/s/4bb8tctpogk...
Black Friday sale - 26th Nov - 3rd Dec 2020
www.rohandalvi.net/
Link to patreon
/ rohandalvicreates

Пікірлер: 80

  • @geterpriffin
    @geterpriffin3 жыл бұрын

    Dalvi: Anyway, that's basically it. Me: *Mind blown*

  • @poppingZizzy
    @poppingZizzy3 жыл бұрын

    I'm so glad I found your channel. It's been a huge help! thank you

  • @zerzer2762
    @zerzer27625 жыл бұрын

    Thank you so much Rohan, im totally new on Houdini, but im getting it pretty well.. maybe also because i've done it maybe 30 times or so.. Greetings from France

  • @jluisroga
    @jluisroga5 жыл бұрын

    Muchas gracias , Rohan! Great start video.

  • @BlkRokShooter
    @BlkRokShooter5 жыл бұрын

    Wow very quick, thank you as always!

  • @Josh_Foster
    @Josh_Foster5 жыл бұрын

    Thanks Rohan! Very helpful as always

  • @mihaiwilson
    @mihaiwilson3 жыл бұрын

    Great stuff man, thanks for the detailed walkthrough!

  • @RMAFIRE
    @RMAFIRE4 жыл бұрын

    hi man thanks for the tut its really helped me. the for each prim worked great when my geo was not deforming. But then for deforming alembic animated characters I had issues using this method for isolating my roots. I ended up using a group range and swithcing my range filter to 1 of 9 and worked great.

  • @yaoliu5039
    @yaoliu50395 жыл бұрын

    thx! these are so good for starter like me~~~

  • @umbheat2775
    @umbheat27754 жыл бұрын

    Thank you so much man! Keep it up :)

  • @znbk5652
    @znbk56525 жыл бұрын

    could you do something about plasticity in vellum?? as the example in the launch presentation in minute 18:00 exactly?? thanks in advanced

  • @Randomyoutubevideosforyou
    @Randomyoutubevideosforyou4 жыл бұрын

    like your learning videos . keep it up

  • @anthonymcgrath
    @anthonymcgrath5 ай бұрын

    super handy this Rohan - thankyou :)

  • @joe-rivera
    @joe-rivera5 жыл бұрын

    The new vellum weld node will hold together the edge fracture and simulate as one piece of cloth without gaps until it hits the breaking threshold. (via Entagma’s tutorial on Vimeo)

  • @rohandalvi

    @rohandalvi

    5 жыл бұрын

    Joe Rivera thanks, someone told me that on Vimeo as well. :)

  • @wernerziemerink
    @wernerziemerink5 жыл бұрын

    Nice. Thanks Rohan. You don't have to shift drag over a key in the timeline anymore. Just middle click drag on the key works fine.

  • @Dedrich
    @Dedrich5 жыл бұрын

    Great intro thanks!

  • @dudewithcomputer
    @dudewithcomputer5 жыл бұрын

    Hi there Rohan, I love your tutorials, they really help me out. I'm currently generating hair on a character for a short film, and the method you show in this video is much more streamlined than the previous one from 16.5, however I am not sure how to connect the guide groom into this network. Would you know how to do this? Either to initialize the guides or to custom groom them in this vellum workflow? Thanks a lot for the info so far, hope to see more of your tutorials going forward.

  • @EFANZPro
    @EFANZPro4 жыл бұрын

    Thanks man.... You're a life saver....

  • @doodlesnack3082
    @doodlesnack30824 жыл бұрын

    one of the houdini gods

  • @inthelect
    @inthelect5 жыл бұрын

    Thank you Rohan, your turorials are very helpfull for people taking first steps in Houdini. I have one question: Is it possible to make animation on attribiute breakscale to start tearing from up to down? I mean did so using attribiute transfer but Vellum seems to not updating atrribiutes for every frame. Thanks in advance

  • @mannywiebe
    @mannywiebe5 жыл бұрын

    If you drop down a vellumconstraintproperty node in the dop network, it has a break threshold parameter. You can use this parameter to enable or disable any constraints. It is also key-able if you want to animate it.

  • @rohandalvi

    @rohandalvi

    5 жыл бұрын

    Manny Wiebe thanks. I covered it in my second vellum video. :)

  • @grodkowski
    @grodkowski3 жыл бұрын

    Your video's are so helpful, I even went to your website and bought the videos on Hair. I do wish that I could figure out some of the problems easier though, like twitchy hair on playback in animation.

  • @Kmankeg
    @Kmankeg5 жыл бұрын

    Brilliant!

  • @manojlogulic4234
    @manojlogulic42343 жыл бұрын

    Is this still valid in 18.5 version or is there any different way to make this?

  • @artkiko4460
    @artkiko44604 жыл бұрын

    what do you recommend for a total beginner? thanks

  • @annanikolchuk6899
    @annanikolchuk68995 жыл бұрын

    Hello Rohan! Cloud you answer my question: where can I find spring sop in houdini 17? Thank you in advance!

  • @rohandalvi

    @rohandalvi

    5 жыл бұрын

    I think they removed the spring SOP. There is a spring node in CHOPS, I think. You could try using that.

  • @annanikolchuk6899

    @annanikolchuk6899

    5 жыл бұрын

    @@rohandalvi thank you very much

  • @n000Face
    @n000Face5 жыл бұрын

    How can I stick one object to another? In the SideFX example reel they stuck the rubber toy to a spider web, how do you make that work?

  • @rohandalvi

    @rohandalvi

    5 жыл бұрын

    I'm not sure. I haven't tried all the various constraints as yet. I'm also not aware how to activate constraints dynamically or over time.

  • @n000Face

    @n000Face

    5 жыл бұрын

    @@rohandalvi I actually figured it out- to create constrints dynamically you need to use the Vellum Contraints DOP. It allows you to specify a creation frame and it also allows you to calculate constraints on each frame

  • @QuantumNegative

    @QuantumNegative

    5 жыл бұрын

    @@n000Face Can I get a hip? Can't seem to get it to work properly. Thanks!

  • @n000Face

    @n000Face

    5 жыл бұрын

    @@QuantumNegative www.dropbox.com/s/crffidmfsu9llc4/Sticky%20Cubes.hiplc?dl=0 the dynamics go a little crazy at a certain point, if you can figure out why let me know. Maybe it needs a Pop Drag or something idk

  • @user-dl3kb4lt9g
    @user-dl3kb4lt9g4 жыл бұрын

    thank you!

  • @jesjesline
    @jesjesline5 жыл бұрын

    Thanks

  • @redcabrita
    @redcabrita3 жыл бұрын

    hi, do you know how to replace the paint node you use in 19:32? because houdini 18 deprecated it ... thanks

  • @rohandalvi

    @rohandalvi

    3 жыл бұрын

    It’s now called attribute paint. Just type in the attribute name in the paint node and then you can paint into that attribute. For example, if you want to paint color, type Cd.

  • @redcabrita

    @redcabrita

    3 жыл бұрын

    @@rohandalvi thank you!!

  • @stevensilcock
    @stevensilcock5 жыл бұрын

    quick question, when you update to 17 do you uninstall 16.5 or can you run both or does it auto update? I've never updated Houdini before. Did a quick search but can't find anything about actually updating the program from one version to the next.

  • @rohandalvi

    @rohandalvi

    5 жыл бұрын

    You can keep both versions. You can keep as many versions or build of Houdini on your machine as you want.

  • @stevensilcock

    @stevensilcock

    5 жыл бұрын

    Houdini 17 installed. Now I can add that testpigshead or whatever it is with TAB in Network Editor. I couldn't work out how you were doing that then realized it was Houdini 17. Can't access those objects at that level in 16.5. Thanks mate.

  • @rohandalvi

    @rohandalvi

    5 жыл бұрын

    Steven Silcock the test geometry has been available since Houdini 15. You should have been able to access it in Houdini 16.5

  • @stevensilcock

    @stevensilcock

    5 жыл бұрын

    I could get it but I noticed you can't do it at top level in 16.5. You have to add geo1 object first then you can TAB > testgeometry > testpighead. That's when I realized that 17 is slightly different to 16.5. I would have to check again but pretty sure that was case which is when I checked for updated version & downloaded 17 & now I can add testgeometry straight away (at first level of Network Editor if that makes sense).

  • @stevensilcock

    @stevensilcock

    5 жыл бұрын

    I've done the pigs head, worked great. Just about to start the next one thanks to such clear & easy to understand lessons. Great stuff.

  • @kudrajandor200
    @kudrajandor2005 жыл бұрын

    thank u :)

  • @dragerx001
    @dragerx0015 жыл бұрын

    is it possible to export it o.o? i tried but it will only export the fabric an not the salt ? o.o?

  • @rohandalvi

    @rohandalvi

    5 жыл бұрын

    You can export both those things using alembic. Alembic supports particles.

  • @dragerx001

    @dragerx001

    5 жыл бұрын

    imgur.com/5Ww06Dt this is what i have. i tried using all 4 alembic to export it with still only give me fabric an not the grain. i assume i am doing something wrong. An thanks for taking the time to reply :)

  • @rohandalvi

    @rohandalvi

    5 жыл бұрын

    @@dragerx001 I'll try to record a video for it.

  • @dragerx001

    @dragerx001

    5 жыл бұрын

    Oh thanks that would be great :D.

  • @dddmod6596
    @dddmod65964 жыл бұрын

    What about animated objects? How to simulate hair on an animated character?

  • @rohandalvi

    @rohandalvi

    4 жыл бұрын

    I'll look into it and let you know

  • @dddmod6596

    @dddmod6596

    4 жыл бұрын

    @@rohandalvi Thank you! I'm really looking forward )

  • @angosalvo5734
    @angosalvo57345 жыл бұрын

    Thanks a lot. It's time to drop Yeti and Maya I guess now.

  • @AakashKalaria

    @AakashKalaria

    5 жыл бұрын

    I am learning Rohan's "intro to Houdini" as we speak. I won't drop Maya.

  • @angosalvo5734

    @angosalvo5734

    5 жыл бұрын

    I will not drop Maya neither. I meant Yeti/Maya for fur . This seems very easy to learn and use and it should be a lot better.

  • @Royalkg2005

    @Royalkg2005

    5 жыл бұрын

    so dynamics is crap DDDD

  • @tomjerry84
    @tomjerry845 жыл бұрын

    Can it interact with fluid?

  • @rohandalvi

    @rohandalvi

    5 жыл бұрын

    No, they don't interact directly. I did a basic setup and the fluid went through the vellum cloth.

  • @tomjerry84

    @tomjerry84

    5 жыл бұрын

    Rohan Dalvi Wow, then this means it's just a half-completed engine?

  • @rohandalvi

    @rohandalvi

    5 жыл бұрын

    @@tomjerry84 it's not meant for fluids. It's primarily for cloth, hair and soft bodies. I'm sure there must be a way for fluids to interact with it but it didn't seem to be anything straightforward. Wait for some of the VFX masters to figure things out. :)

  • @user-vw3jw5vv7g
    @user-vw3jw5vv7g5 жыл бұрын

    你特效软件实属强无敌软件

  • @xyzDist79
    @xyzDist793 жыл бұрын

    the other quick way to group the root points is using wrangle with : setpointgroup(0, "roots", @ptnum, vertexprimindex(0, @vtxnum) == 0);

  • @rohandalvi

    @rohandalvi

    3 жыл бұрын

    There's a preset in the group expression node that selects the first vertex. I found that later.

  • @xyzDist79

    @xyzDist79

    3 жыл бұрын

    @@rohandalvi nice, I didn't konow, haven't been using group expression node often :)

  • @rohandalvi

    @rohandalvi

    3 жыл бұрын

    @@xyzDist79 I use all the group nodes. I don't think I've ever created a group using the wrangle node. :)

  • @pradeepkumar-qk2xm
    @pradeepkumar-qk2xm4 жыл бұрын

    Sir can you teach us nuclear explosion in pyro houdini please sir make some tutorial please sir please

  • @rohandalvi

    @rohandalvi

    4 жыл бұрын

    I'm not very good with pyro fx. I'll see if I can find a tutorial for it and send you a link

  • @pradeepkumar-qk2xm

    @pradeepkumar-qk2xm

    4 жыл бұрын

    @@rohandalvi Thank you sir

  • 3 жыл бұрын

    my friend you have beautiful lessons but bad english accent please work hard on fixing it and thank you so much for your lessons ı am following you here and in Vemio best regards

  • @hamzamughal1354
    @hamzamughal13545 жыл бұрын

    who is smarter than you?

  • @rohandalvi

    @rohandalvi

    5 жыл бұрын

    Lots of people. David kahl, entagma, Jonny farmfield :)

  • @hamzamughal1354

    @hamzamughal1354

    5 жыл бұрын

    and when those guys say something it goes from the top of my head

  • @affectreflect

    @affectreflect

    5 жыл бұрын

    You are an amazing instructor rohan.2 yrs into houdini and I thank you for helping in the journey.

  • @hamzamughal1354

    @hamzamughal1354

    5 жыл бұрын

    agree

  • @AerysBat
    @AerysBat5 жыл бұрын

    Hi Rohan, you can get a smoother looking hair result if you keep cranking up the influence radius past the point where you get 100% coverage, instead you want 2x or 3x as much so the influences blend together!