Hard Surface Basics | ZBrush Tutorial

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Пікірлер: 67

  • @giorgi877
    @giorgi8777 ай бұрын

    def would love to see the finished product including retopo and texture! great vid as always informative

  • @aAashtito
    @aAashtito7 ай бұрын

    Hey man, just want to say that these tutorials have been incredibly helpful, you're a great teacher and I look forward to more Zbrush tutorials coming out, thanks! The full workflow of Zbrush - Low Poly - Substance Painter is specifically the most beneficial

  • @CavaleirosQueDizemNi
    @CavaleirosQueDizemNi7 ай бұрын

    I just love all the tips that you gave us. Definitely i would love to see more from hard surface.

  • @zona_i3d
    @zona_i3d7 ай бұрын

    OMG! 6:54 onwards and "new boolean stacked" saves life!!! I understand now, thanks

  • @needlessToo
    @needlessToo7 ай бұрын

    Thanks for the great tutorial. ZBrush always has been my weakness. I've never been able to get good at it but tutorials like this go a long way. 🙏🏻

  • @AbeLeal3D

    @AbeLeal3D

    7 ай бұрын

    Glad I could help!

  • @happilyeveralien
    @happilyeveralien3 ай бұрын

    Awesome video. So helpful! Thanks a lot!

  • @AbeLeal3D

    @AbeLeal3D

    2 ай бұрын

    Glad it was helpful!

  • @real2late
    @real2late5 ай бұрын

    Exactly what I was looking for, tysm!

  • @AbeLeal3D

    @AbeLeal3D

    5 ай бұрын

    Enjoy!

  • @MarcosLuisReyPerez
    @MarcosLuisReyPerez2 ай бұрын

    Great tutorial. Thanks a lot 👏🏽👏🏽🙌🏽

  • @AbeLeal3D

    @AbeLeal3D

    2 ай бұрын

    You’re welcome 😊

  • @davidtaylor8195
    @davidtaylor81952 ай бұрын

    Thanks so much I learned a lot ! !! ! ! !! :)

  • @AbeLeal3D

    @AbeLeal3D

    2 ай бұрын

    Glad it was helpful!

  • @ernestoggg4873
    @ernestoggg48736 ай бұрын

    Amazing video!!! Thanks!

  • @AbeLeal3D

    @AbeLeal3D

    6 ай бұрын

    My pleasure!

  • @BernhardRieder1
    @BernhardRieder15 ай бұрын

    that's fantastic. Thank you. But you know what I've never seen? How artists work from a concept design, build a low-poly mesh first and then get the final high-resolution results with Zbrush. Especially hard surface. Like a gun, etc. would be great to see a proper workflow. Thx a bunch for all your videos, love them and keep rocking. Cheers

  • @AbeLeal3D

    @AbeLeal3D

    5 ай бұрын

    Yeah I can show that process although honestly I haven't used a low poly to high poly to low poly in a while. Nowadays it's faster to start directly with the high poly and then optimized based on the project

  • @BernhardRieder1

    @BernhardRieder1

    5 ай бұрын

    @@AbeLeal3Din that case, it would be just a low-poly from a concept design, to a high poly. Once you have a low-poly created at the very beginning, and then you do add from that base a high-poly mesh , well there is no more need to do another low poly. It would be only from Low-Poly to High-Poly. End. I believe, this is a bit harder to do. Because you follow a concept design (lets say a concept design prompted using Midjourney, like a sci-fi gun, or whatever) and then you build a low-poly mesh based on that concept. I think it's a very important part, considering a nice edge flow, smoothing groupps (normals) and from that base mesh, you start using Zbrush to generate the High Poly Mesh. Also super important to cover the process with the normals and the baking. Usually, for Hardsurface Modeling, you need a clean low-poly, with great edge-flow. And for Hard Surface, you can't just use Zbrush's Decimation Master, because you need nice UVW's. I think, that's the kings level of modeling, because with that, you cover it all. You'll model a perfect nice low-poly base mesh from a concept design, and on top of it, you create an amazing high-poly mesh in Zbrush, that adds all the extra details and the smooth normals for baking. Yes, you could do it the other way around as well. You create the High-Res Mesh in Zbrush first (also curious how you would do that when working from a Midjourney concept design), and then you do the Low-poly. I believe it's harder. Curious about your thoughts, ideas and worfklow. Love your videos, because you also cover important workflow questions, which is super important but rare to find. So keep up the great work you do. Love it! Thx a a bunch and can't wait to see a video like that from you. all the best, cheers 🤗

  • @Aleksandra_dribnokhod-ei7mh
    @Aleksandra_dribnokhod-ei7mh26 күн бұрын

    Really , you are so good in explaining things , thank you ! Would like to see also retop tuto or even a premium course for retop workflow

  • @AbeLeal3D

    @AbeLeal3D

    24 күн бұрын

    today is your luckyday haha, i just released a premium retopology course. check it here: www.abeleal3d.com/courses/TOPO

  • @Aleksandra_dribnokhod-ei7mh

    @Aleksandra_dribnokhod-ei7mh

    24 күн бұрын

    @@AbeLeal3D ah great , thanks for the reply :)

  • @mrmiyagi6940
    @mrmiyagi69402 ай бұрын

    You could make nice production ready mesh out off it in same amount off time for this type of project.

  • @dex7378
    @dex73787 ай бұрын

    I would love to see you finish this asset!

  • @AbeLeal3D

    @AbeLeal3D

    7 ай бұрын

    Let's do it!

  • @saditya6635
    @saditya66353 ай бұрын

    this live boolean feature is present in blender with bool modifier from long ago

  • @LordYodel
    @LordYodel17 күн бұрын

    Thank you Abe. Even if this seems a simple task, I can't find a way or option to straighten an entire edge loop when using the Zmodeler brush! For example, select an existing edge loop, and then straighten or align the edges all at once, horizontally or vertically! When using Blender it's super simple. I can select my edge loop and scale them until I have a perfect aligned horizontal edge loop from all the edges. But I am not able to find a simple operation like this when using the ZModeler brush. Hmmm, I am sure there are multiple ways, but wonder what you would recommend getting this job done. And how you would approach that? Thx a bunch!

  • @nashonightmare
    @nashonightmare7 ай бұрын

    Thank you for always bringing amazing things for us. I have a little request, Can you please make a video on how to make retopology for this same object faster?

  • @AbeLeal3D

    @AbeLeal3D

    7 ай бұрын

    Sure thing! Not sure how fast I can do it but I am thinking about doing it during a Livestream to make things more interesting 🤔

  • @nashonightmare

    @nashonightmare

    7 ай бұрын

    @@AbeLeal3D That's great buddy. Thanks

  • @suryq4620
    @suryq46207 ай бұрын

    Yes please, show a tutorial on retopology and the rest of the process of creating a final asset please.

  • @AbeLeal3D

    @AbeLeal3D

    7 ай бұрын

    You got it! Make sure to subscribe to get notified ;)

  • @serwizzart
    @serwizzart6 ай бұрын

    VERY informative, I would like to see more of this. Im thinkning of Only using Zbrush and Substance Painter (Blender too, but Im a complete noob coming from Maya) to create game ready assets and characters! I bought your courses in udemy but then realized you or your company had all of them on Skillshare. Are you posting your new courses there too? Much love from austria

  • @AbeLeal3D

    @AbeLeal3D

    6 ай бұрын

    Hey my friend! Yeah I will continue with this asset soon. Aa for the courses, if they were produced under the nexttut brand I have no control over them. I was part of the nexttut team until June this year. This is my new channel and my new courses will be published under the Abe_Leal3d brand

  • @serwizzart

    @serwizzart

    6 ай бұрын

    @@AbeLeal3D I wish you great success on your journey my friend, Im confident you will make great tutorials and courses! If you can, I would appreciate it if you could also upload on Skillshare! Looking forward to your videos!

  • @TheDracon84
    @TheDracon84Ай бұрын

    I loved this!! Is there a follow up? Like retoppo and stuff??

  • @AbeLeal3D

    @AbeLeal3D

    Ай бұрын

    you know what? i was not thinking about doing it but now with topogun i think this is an excellent asset to showcase

  • @TheDracon84

    @TheDracon84

    Ай бұрын

    @@AbeLeal3D I'll be waiting patiently.

  • @nourghafarji
    @nourghafarji15 күн бұрын

    It would be nice, if we can make the modeling process faster with shortcuts, maybe custom ones, I've been trying to learn Blender coming from Maya it has been making my life a bit easier, what about ZBrush?

  • @real2late
    @real2late3 ай бұрын

    When should I use subtool master - mirror and when should I use the regular mirror?

  • @AbeLeal3D

    @AbeLeal3D

    3 ай бұрын

    both are perfectly valid options, i use subtool master out of habit pretty much

  • @user-il4bd9vl6m
    @user-il4bd9vl6m2 күн бұрын

    Where can I get your share file? I can't see it on discord

  • @user-yw9ee5og5b
    @user-yw9ee5og5b2 ай бұрын

    14:40 what's the led box?

  • @naiveotaku9318
    @naiveotaku93187 ай бұрын

    Please, please, please make a video on UV in detail. Make a video that covers all of the basic problems we face as newbies.........

  • @AbeLeal3D

    @AbeLeal3D

    7 ай бұрын

    of course! do you mean for this asset or a different asset?

  • @naiveotaku9318

    @naiveotaku9318

    7 ай бұрын

    @@AbeLeal3D it doesn't matter as long as it clear the doubts.... both will work 😁

  • @uzairbukhari99
    @uzairbukhari997 ай бұрын

    Hi Abe. I wanted to ask how most people have clean surface when they're high poly for adding details. Mine is usually wobbly or bumpy

  • @AbeLeal3D

    @AbeLeal3D

    7 ай бұрын

    Usually very high poly count or subdivisions

  • @dennisstevens4347
    @dennisstevens43475 ай бұрын

    Great video - I'm having an issue. When I make the Knife Curve cut on the upper right (timestamp 3:15), then I hit 'Mirror and Weld'. It makes the right side like the left side - it wipes out the cut. What am I missing? Thanks!

  • @AbeLeal3D

    @AbeLeal3D

    5 ай бұрын

    easy fix, by default the mirror and weld will mirror right to left, if you want it to be the other way around you just need to flip the object first. easiest way is to go to the deformation panel and mirrior on the x axis, then do mirror and weld.

  • @JukkiCreations
    @JukkiCreations7 ай бұрын

    ❤❤❤❤❤❤

  • @aryansoni4822
    @aryansoni48227 ай бұрын

  • @dennisstevens4347
    @dennisstevens43475 ай бұрын

    Thank you for answering my question - now I have another! When click on 'Make Boolean Mesh' I see a message saying 'Union remeshing in progress....' then it finishes and I see no errors or warnings. However, nothing has changed. I've read elsewhere that this is supposed to create a new subtool? I don't have a new subtool and I notice that does happen in the video.

  • @dennisstevens4347

    @dennisstevens4347

    5 ай бұрын

    Nevermind.... I saved my project, closed zbrush then re-opened the project. I had a new subtool with the booleans applied. Weird it didn't show up when I made the boolean mesh

  • @AbeLeal3D

    @AbeLeal3D

    5 ай бұрын

    It creates a new tool, not subtool. Look in the upper panel

  • @sanjeevansingh6090
    @sanjeevansingh60907 ай бұрын

    can it be any better timing 😁

  • @jamesphilipfernandez9220
    @jamesphilipfernandez92202 ай бұрын

    how did u get that mirror tab at the top?

  • @AbeLeal3D

    @AbeLeal3D

    2 ай бұрын

    it is from my custom UI you can get it on my discord, link is on the description

  • @christopherwadeclark449
    @christopherwadeclark4494 ай бұрын

    Do the mirror tools you have pinned to your shelf still exist in Zbrush 2024?

  • @AbeLeal3D

    @AbeLeal3D

    4 ай бұрын

    Yes they do!

  • @samcraftYT
    @samcraftYT6 ай бұрын

    I feel you are a good teacher with great tricks, but when you have an issue to not explaining the reason or how to fix it. That shape is symmetrical so it's easy to mirror to fit some issues. BevelPro doesn't look that stable lol

  • @AbeLeal3D

    @AbeLeal3D

    6 ай бұрын

    I agreehaha bevel pro is not super stable but it is one of the best options withing z Brush other than doing it by hand

  • @mrstikerlp3747
    @mrstikerlp37477 ай бұрын

    Broo

  • @raj3dartist208
    @raj3dartist2087 ай бұрын

    Sir plz Maya ( MAM ) xgen gaming character hairstyle and eyebrow eyeliner😅

  • @shayan2053
    @shayan20534 ай бұрын

    what was the method when the bevel pro didnt exist

  • @AbeLeal3D

    @AbeLeal3D

    4 ай бұрын

    manual live booleans or traditional polymodelling

  • @Some_one11237
    @Some_one112374 ай бұрын

    wait.... how this is it???? how do i apply all the last changes without fuck things up ???? ahaha

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