How to Create Clean Hardsurface in ZBrush
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Пікірлер: 73
thank you very much! I have been struggling with this for a very long time. this will help
Great video as always. Full of useful techniques
Dude you are awesome. Im so glad i found your channel. Ive been hand sculpting hard surface stuff and holy god was that terrible. Much love my man, never been more excited to start modeling again.
@AbeLeal3D
Ай бұрын
Welcome to the channel my friend!
These tips are super useful. thank you so much!
@AbeLeal3D
Ай бұрын
Glad it was helpful!
Great tips. Thanks for sharing.
Thank you for this, very helpful
@AbeLeal3D
2 ай бұрын
Glad it was helpful!
Awesome !!
Excellent!
Abraham! Dude I’ve been studying your courses. One of the best investments in my own artistic development I’ve made this year! You’re such a great instructor communicator and presenter. I can now hear your voice in my ear while I’m modeling. lol seriously thank you for such a rich treasure trove of knowledge! Can not recommend these courses enough.
@AbeLeal3D
Ай бұрын
Thanks my friend! Your message made my day! I am always happy to hear that what I do is worth it and is helping others! Thank you so much for your support! Always learning, always Improving!
Thank u very much😍
Man thanks a lot for this, got me figured out how to do hard surface finally
@AbeLeal3D
24 күн бұрын
you are welcome! this is only one way to do it, there are multiple workflows and pipelines
I really wish I could buy a perpetual license for zbrush, thank you maxon for eliminating this possibility
@pawnzrtasty
4 ай бұрын
You can for $850 but it’s the 2023 edition. There are authorized resellers on the MAXON site. That’s how I got mine. You buy that you can upgrade for $650 I wouldn’t do that. It’s way overpriced for a single new feature proxy pose… I have blender I’ll probably just end up doing that. If you have an iPad there’s a program called nomad sculpt that is really good for under $20.
@jaxaje7637
3 ай бұрын
You know what must be done. Its okay, we all do it at first.
@KitSuneTTW
3 ай бұрын
What the other guy also said, there is really only one way to start out and learn it without having a student license, we literally have all done it, you really dont have to feel bad about it, it has a very predatory monetization scheme
@paulines1965
Ай бұрын
Or.. the "legal" license
@PIY.456
25 күн бұрын
@@KitSuneTTWHey can you give me pirated z brush software link without any malware
Need this kind of hardsurface course ..could you make it
great job
@AbeLeal3D
4 ай бұрын
thank you!
you quite save my life bro
@AbeLeal3D
3 ай бұрын
Glad to hear that!
Abe, your lessons are always greatly helpful, thank you for them. A question from a long-time Maya user and intermediate ZBrush user here. ZRemesher was one of the first quad-remeshers out there so I had used it from the beginning, but when you use it for tube-based shapes it gives you a spiral arrangement, which required much editing at times and can frequently be a dealbreaker. These days, Maya, Max and Rhino have their own quad remeshers, so its not an issue per se… but if I want to stay inside of ZBrush almost entire time and then eventually export out hard surfaces for various needs(Poly > SubD > NURBS conversion flow for going into CAD for example), is there a way to tweak the setting in ZRemesh to produce loops instead of spiral topology?
Not related to the video itself but are you planning on releasing a new course for maya in udemy? Not a beginner one but an advanced one i mean.
interesting. try to use that instead: 1) make your base volume with zmodeler (same way you do in the video) and give it some thickness 2) do separates polygroups for each main surfaces changes. for the front and bottom > autogroup (as you do in the video), for the thick border : polygroup/group by normal> nearly 20-30 for the value. 3) do a zremesh ( nearly 10-20 value) / keep groups / smoothgroups = 0 4) activate the dynamic subdiv with smooth preview activated 4) go to geometry / crease / crease PG (polygroups). 5) turn off dynamic subdivisions 6) you can add some subdiv levels for the high poly . If you want sharper edges, You can make a first divide without smooth to go to level 2 then activate the smt option in the divide for the next level. To smooth you shape the polish by group option is interesting (in the deformations) you can also use try the grouploops option in geometry/edgeloop Dont forget to activate mask by polygroups (brush/automasking) when you use the smoothbrush Cheers
Awesome Abe!
@AbeLeal3D
4 ай бұрын
Glad you enjoyed it
Sir want to ask..how to solid the sculpt..no need the hollow..for 3d print..
Hi Abraham can you do a tutorial on exporting to ue5 devlook creature with materials and textures from substance painter?
Thank you , your tutos are the best ! what is the full name of the course ? as i undesrtood that tuto comes from a series ?
@AbeLeal3D
12 күн бұрын
Its just separate tutorial, and thank you for kind words! All my premium full courses are available here - www.abeleal3d.com/
how would you go about merging those different subtools back together if you wanted to 3D print this? I'm making some cosplay armor right now
@AbeLeal3D
3 ай бұрын
It depends on the size of the printer. But you can dynamehs them with polish turned on at a high resolution to have a single mesh
@Luke101
2 ай бұрын
@@AbeLeal3Dthat’s what I ended up doing. Thanks man 👍🏻
Polish by groups would help a ton
Hello for the polymodeling part when you use loop to sharpen the edges. Is using the crease tool a good option aswell ?
@AbeLeal3D
3 ай бұрын
yes it can totally work as well
@paradyx9742
3 ай бұрын
@@AbeLeal3D thank you sir !
Привет из Казахстана, спасибо за видео. Очень полезно!
@noname_2108
2 ай бұрын
здарова молодой ещё бы понять как такую заготовку сделать))
10:58 it's important when teaching to show/explain what happens when you do not fix the topology here, otherwise the student isn't going to learn why it needs to be fixed, only how to fix it. Otherwise, fantastic job explaining fundamentals in a nice and quick format.
I'm new to zbrush, so i have 1 stupid question: do i need to merge all this and creating new topology?
this is super useful!! im a zbrush newbie and i usually just model it in blender first before i add the details in zbrush ;w; zmodeler is definitely a skill i would like to learn. thank you for this cool vid (❁´◡`❁)
Would it not be better to use creases and bevels instead of edge loops ?
@AbeLeal3D
2 ай бұрын
yes creases and edges are an excellent option as well, since i wanted to do another workflow that involves exporting this assets i decided to use traditional edge loop supports
hi, if I want to add details to a low poly model, for ex ( a sword) in Zbrush, am I not required to use Dynamesh and can only use subdivide?
@AbeLeal3D
3 ай бұрын
If your subdivision is clean you can add more levels until the details works nicely otherwise if you use dynamesh and you want to optimize it you will need to do retopo
Why use support loops having a super powerful tool like dynamic crease?
@AbeLeal3D
4 ай бұрын
Great question, I personally don't like crease due to exporta to other softwares. If you are going to dynamesh after crease then yeah sure But for a subdiv workflow not all softwares interpret the seams the same way. Just personal preference
Me gusta
I have one problem. When I extract, the inner side of the extracted one is supposed to be invisible, but mine is still visible. How should I fix this? Btw, your tutorial is super helpful. Thank you very much
@AbeLeal3D
Ай бұрын
Send me a picture on discord and I might be able to help. Otherwise it is difficult to guess 😅
the kind of hardsurface more simply then the kind of cloth ?
@AbeLeal3D
4 ай бұрын
I'm not sure what you mean the question, could you clarify?
@endizero
4 ай бұрын
if we use marking and extract to make the cloth . is it look easy like that ?
@AbeLeal3D
4 ай бұрын
@@endizero ah yes! You can easily use this technique for cloth as well
@endizero
4 ай бұрын
@@AbeLeal3D look like i miss something . i try to make cloth and it come out so bad,XD
Surfaces are still wobbly as hell...
@AbeLeal3D
4 ай бұрын
Yes of course, Im still polishing the final asset on my own. Just wanted to share the importance of creating a clean base mesh and the steps to do so, will update with the final result soon
@madisarlybayev4208
2 ай бұрын
@@AbeLeal3D still no update. I'd be happy to see how you make surfaces really clean..
@AbeLeal3D
2 ай бұрын
@@madisarlybayev4208 hey sorry about that, we have covered that in several of the lives. Retopology is the way to go if you want razor sharp polish in your geometry
@AbeLeal3D
2 ай бұрын
@@madisarlybayev4208 you can check the substance painter course I released for a look at how it looks after bakes and textures. As mentioned in this video this was not the final polish but just a first approach
Blender/блендер.)
11:00 why though? why is it important? please explain
@weirdwanderer
2 ай бұрын
I'm not a pro but I think it could mess up your UV's and textures in the future because that bad loop stretches everything out
dude the mesh is clean but edges are really wobby, why so?
@AbeLeal3D
4 ай бұрын
It needs more polish of course. Unfortunately it is a little bit tricky to pack everything in 20 min, will update soon with the final result 👍
Thank you. Very nice breakdown. When multiple Polygroups intersect, Panel Loops don't stay uniform. They "fall off" at the intersections and don't continue evenly. I am showing the issue right here: kzread.info/dash/bejne/ZmqFx7B7epqep9Y.html. How would you fix these specific Panel Loop issues at intersecting Polygroups?