Green Forest Makes Me Crap Myself

Ойындар

Green Forest is hype incarnate, with the added bonus that it's terrifying.
If you feel like following me: / zoomzike
Source:
Windii Gitlord - / channel
(For those beautifully rendered cutscenes!)

Пікірлер: 804

  • @Cybershell13
    @Cybershell132 жыл бұрын

    Yeah the timer's not really that functional because anyone can beat this stage in less than eight minutes but combined with the music it really adds to the atmosphere. Also it's nice seeing someone appreciate all the little nooks and crannies in these stages, they have more secrets than most people realize.

  • @FredCyber

    @FredCyber

    2 жыл бұрын

    the time limit in this stage is great because it's so lenient, its enough to pump up the first playthrough without being stressful. Unlike a certain other *"5 minutes should be plenty!"*

  • @chromaticfox2553

    @chromaticfox2553

    2 жыл бұрын

    It was scary on my playthrough, but I can't play the game anymore. Dad took my brother's Xbox 360 away years ago. Brings back memories...

  • @BernSimp

    @BernSimp

    2 жыл бұрын

    Hi cybershell :)))

  • @Magibatproductions

    @Magibatproductions

    2 жыл бұрын

    @@FredCyber green forest and security hall should have switched timers...

  • @corbenrae1234

    @corbenrae1234

    2 жыл бұрын

    You’re alive 🥺

  • @natejackson1037
    @natejackson10372 жыл бұрын

    Just give us the 4 hour breakdown on every level in this game already

  • @Smileface2144

    @Smileface2144

    2 жыл бұрын

    ^ PLEASE

  • @DavidLeexhaj

    @DavidLeexhaj

    2 жыл бұрын

    Pleaseee

  • @haruhisuzumiya6650

    @haruhisuzumiya6650

    2 жыл бұрын

    Please

  • @evanthenormie1734

    @evanthenormie1734

    2 жыл бұрын

    TRUE

  • @0MidnighttheDragon0

    @0MidnighttheDragon0

    2 жыл бұрын

    THIS

  • @asdunlavey
    @asdunlavey2 жыл бұрын

    This level has more tension than the entirety of Sonic Forces.

  • @coleminer8847

    @coleminer8847

    2 жыл бұрын

    I mean Your not wrong

  • @pufferfishman4203

    @pufferfishman4203

    2 жыл бұрын

    A G R E E D

  • @epicredhot5675

    @epicredhot5675

    2 жыл бұрын

    forces bad, upvotes to the left (not that I'm disagreeing with that sentiment, but so help me it's been beaten into the ground)

  • @asdunlavey

    @asdunlavey

    2 жыл бұрын

    I like Sonic Forces. I have fifty hours on the game, despite it being only two hours long. I only said it because, in addition to it being true, it would also get me the top comment.

  • @miimiiandco

    @miimiiandco

    2 жыл бұрын

    Forces music doesn't sync up with Sonic landing.

  • @Sean_Bird
    @Sean_Bird2 жыл бұрын

    *"BLOWS UP?!"* - A hedgehog about to run for his life.

  • @sonario0074

    @sonario0074

    2 жыл бұрын

    You werent supposed to hear that. Pretend he sayd nose up.

  • @chiken8760

    @chiken8760

    2 жыл бұрын

    THERE GOES HAWAII

  • @kotomishione

    @kotomishione

    2 жыл бұрын

    THE ISLAND IS GONE

  • @Sb129Gaming
    @Sb129Gaming2 жыл бұрын

    0:05 Great Transition from green forest to metal harbor!

  • @nakreim

    @nakreim

    9 күн бұрын

    Yep, smooth af

  • @KanasanDX
    @KanasanDX2 жыл бұрын

    That transition from Green Forest to Metal Harbor at the beginning was GODlike

  • @bit-ef9ct

    @bit-ef9ct

    Жыл бұрын

    If that's godlike then what level is Michael Gondry?

  • @TronicSSJ07

    @TronicSSJ07

    Жыл бұрын

    Other way round, bro

  • @hugoflores1093
    @hugoflores10932 жыл бұрын

    I remember as a kid me, my brother and cousins were like "we gotta get all the little animals or they will not make it" The fact that this level does set up a thrilling run for the end before it's too late

  • @meatbleed
    @meatbleed2 жыл бұрын

    Never realized how much fun the devs had making these levels. Loving your analyses

  • @Gnidel

    @Gnidel

    2 жыл бұрын

    Recently Takashi Iizuka stated that the development of SA2 was one of the most fun.

  • @jonohama3721

    @jonohama3721

    2 жыл бұрын

    Another ham person. Funky

  • @_-Lx-_

    @_-Lx-_

    2 жыл бұрын

    I never realised just how much thought went into SA2's level design, I absolutely adored this game since I was a kid so it's fascinating to see it's suprisng depth picked apart and explained. Definitely refreshing after the stupid counter culture idiots randomly deciding to pretend the game was never good as well, man am I sick of that crap. But yeah, I'd love to see the rest looked at like this.

  • @MrGamelover23

    @MrGamelover23

    2 жыл бұрын

    @@_-Lx-_ Between the camera and the non-sonic levels, even having never played it I can see why people didn't like it. I'll have to try it one day.

  • @otaddiction
    @otaddiction2 жыл бұрын

    10:20 in all my 20 years I played this game I always wondered what those balloons were for, and now today two decades later I learn that if I held the A button Sonic does a dive 🤯

  • @NaturalStateWingChun

    @NaturalStateWingChun

    2 жыл бұрын

    Same here man

  • @TheNorilla

    @TheNorilla

    2 жыл бұрын

    I always thought that one balloon was what caused Sonic to go back up; kinda mind blowing that you're actually able to collect it after 20 years.

  • @Vinc2evil
    @Vinc2evil2 жыл бұрын

    One more little detail : At the end, when the ground is falling down, if you're fast enough to reach the highest spring, you are rewarded with a bigger bonus score. The lowest spring gives no bonus, the second give 200 pts, the next 500 pts, then 1000 pts and the highest giving you an awesome 2000 pts.

  • @NYCKZ360

    @NYCKZ360

    2 жыл бұрын

    I noticed that as well

  • @hessxpress
    @hessxpress2 жыл бұрын

    Green Forest has always been one of my favorite levels in the game. Partly because of the actual level design and the atmosphere, but most of all, the music.

  • @DustD.Reaper
    @DustD.Reaper2 жыл бұрын

    I could honestly watch you analyze every stage SA2 has to offer like this and know for sure that every single video would be a joy to watch and show everyone things they never even knew about, like the 2-Player mode paths and the other hidden areas were totally unknown to me and I played through the game multiple times over the years.

  • @apathy2454

    @apathy2454

    2 жыл бұрын

    SAME

  • @SkittleProject

    @SkittleProject

    2 жыл бұрын

    Sameee

  • @zeal6884

    @zeal6884

    2 жыл бұрын

    Yeah the nerdgasming is real. I'd be lying if I said I don't sympathize

  • @vigorouslethargy

    @vigorouslethargy

    2 жыл бұрын

    I've played this game too many times to count, never knew you could hold A on the bungee vine to go lower.

  • @thetbhresistance7042
    @thetbhresistance70422 жыл бұрын

    It‘s interesting to know that this stage was also the first one made, and that in SA1 there was a jungle level planned but scrapped, this stage was in the planning stages for a long time which shows.

  • @Jrock24cantbebeat

    @Jrock24cantbebeat

    2 жыл бұрын

    You mean a level version of Mystic Ruins? Ooooh

  • @UnluckySuperstition

    @UnluckySuperstition

    Жыл бұрын

    I wonder if that sand sledding stage in SA1 was what they ended up on instead of this one. From what I remember it was pretty short compared to the other SA1 stages.

  • @zoomzike
    @zoomzike2 жыл бұрын

    Quick correction at 6:52 pointed out by DaSheepKiller, I correctly said the power-up is the "Ancient Light" but then allude to it being the Mystic Melody power-up instead of the light speed attack, my bad!

  • @ryanbuzzetto6645

    @ryanbuzzetto6645

    2 жыл бұрын

    damn, that was fast

  • @whydoievenbothertryingwith6679

    @whydoievenbothertryingwith6679

    2 жыл бұрын

    All is forgiven

  • @solidsnakefovever
    @solidsnakefovever2 жыл бұрын

    This era of games had a lot more hidden areas, secrets, and replayability. As a kid, even though open world games weren't really a thing yet, I still felt like games had unlimited possible hidden secrets because of the optional power ups and hidden ruins that made platforms.

  • @whydoievenbothertryingwith6679

    @whydoievenbothertryingwith6679

    2 жыл бұрын

    Exactly, it’s what makes me prefer Mario Galaxy over the open world and linear 3D Mario’s, it and it’s sequel, feel like they offer me enough space and sense of scaling, but not too open to the point it feels barren and relying on generic landscaping for movement

  • @Ericss2009

    @Ericss2009

    3 ай бұрын

    @@whydoievenbothertryingwith6679 That's a funny thing to say, considering that Mario Galaxy's levels have always felt more barren and repetitive than those from the open world Marios to me. For instance, if you explore around you in Mario 64 can find content and secrets in every nook and cranny. Do the same in Mario Galaxy and there isn't much to see or find outside of the main path.

  • @blackdot105
    @blackdot1052 жыл бұрын

    I guess there's a lot you could say about the Speed Stages in SA2, huh. They're all pretty great. Edit: Most

  • @lenschwedt9646

    @lenschwedt9646

    2 жыл бұрын

    Exept for the Pyramide and crazy Gadget. I dont exactly what it is about the Pyramide but in crazy Gadget the last part is my cryptonite, i even manage to reguraly get softlocked there

  • @blackdot105

    @blackdot105

    2 жыл бұрын

    @@lenschwedt9646 Pyramid Cave's actually my favourite. Don't have a particular reason for it though... I can't say it's a stand out stage.

  • @SingleBaconwich49

    @SingleBaconwich49

    2 жыл бұрын

    Pyramid Cave doesn’t really stand out much, but it helps you get used to the Bounce Bracelet, has some cool paths, and has a good atmosphere.

  • @cumdungeon

    @cumdungeon

    2 жыл бұрын

    final chase is shit imo

  • @victorl3091

    @victorl3091

    2 жыл бұрын

    @@cumdungeon I think final chase is the third best action stage Edit: I got it wrong, it's final rush

  • @userwithaname.
    @userwithaname.2 жыл бұрын

    I literally finished this level for the first time today (got the game yesterday) and it was freaking amazing. My blood was pumping so much, I love playing games blind

  • @TheSonicFan4
    @TheSonicFan42 жыл бұрын

    I like how you have more time to complete this stage as sonic than you do security hall as rouge.

  • @Shonicss4

    @Shonicss4

    2 жыл бұрын

    They tell you why tho. Eggman tells her she needs to get the emeralds, with enough time to escape.

  • @VividVoid
    @VividVoid2 жыл бұрын

    This level gives me so much nostalgia. Watching these makes me think that a new Sonic Adventure game could actually work well if done right.

  • @ctpp64

    @ctpp64

    2 жыл бұрын

    Yeah, SA2 has so many little issues that a sequel could fix

  • @Starpotion
    @Starpotion2 жыл бұрын

    Green Forest definitely gives me the runs

  • @RandomTomatoMusic

    @RandomTomatoMusic

    2 жыл бұрын

    H A

  • @zoomzike

    @zoomzike

    2 жыл бұрын

    EWWWW

  • @anankos795

    @anankos795

    2 жыл бұрын

    ...You might want to have that checked out.

  • @weebsquit347
    @weebsquit3472 жыл бұрын

    "Have you ever had a moment in a video game where you felt like you were gonna crap yourself?" Not only did that trigger Green Forest memories, but also my past experiences with Wario Land 4.

  • @mcmistle9892
    @mcmistle98922 жыл бұрын

    I do kinda wish that the timer was a little less lenient, but I still love this stage anyway. The music and visuals are awesome.

  • @victorl3091

    @victorl3091

    2 жыл бұрын

    5 minutes would have been good enough, honestly

  • @mcmistle9892

    @mcmistle9892

    2 жыл бұрын

    You mean… “Five minutes should be plenty!”

  • @TheReZisTLust

    @TheReZisTLust

    2 жыл бұрын

    Start the level then go to the restroom

  • @mcmistle9892

    @mcmistle9892

    2 жыл бұрын

    Maybe I like to play SA2 in my bathroom, wise guy.

  • @TheReZisTLust

    @TheReZisTLust

    2 жыл бұрын

    @@mcmistle9892 clearly youre doing it wrong

  • @Erick-kl2do
    @Erick-kl2do2 жыл бұрын

    0:05 that transition from green forest to metal harbor was incredible!

  • @smokeyjail4394

    @smokeyjail4394

    2 жыл бұрын

    Haha, right!? Clean AF.

  • @UgandanPrinc3
    @UgandanPrinc32 жыл бұрын

    6:00 also white jungle’s layout is still kinda there too! 6:57 light speed attack 7:35 I always found it interesting how the area here looks so similar to the platform sonic & shadow fought on, and as a kid thought oh crap sonic went the wrong way first and had to double back I just really love this stage

  • @camo6465

    @camo6465

    2 жыл бұрын

    Well in the cutscene as the stage starts, that’s DEFINITELY where they’re placed. You can tell by the robot and the platforms in the background of the cutscene, which were not present in the fight. They most likely did that to save on memory or processing power when loading the cutscene, but I do like your explanation too lol

  • @DustD.Reaper

    @DustD.Reaper

    2 жыл бұрын

    It is the same platform they same platform they fought on, or atleast the platform they are standing on in the cutscene before the level begins. You can see it from the flying GUN bots that have their back turned to the platform.

  • @elooscar23
    @elooscar232 жыл бұрын

    You're like the best person ever to breakdown SA2's game design and intentions, it's almost like if you can exactly put up in words what we feel without us even saying it before lol. Awesome job! Looking forward for more stages analysis or any SA2 content!

  • @nekonomicon2983
    @nekonomicon29832 жыл бұрын

    Ah i have a love/hate relationship whenever i see a time limit in a game. Weather that means an explosion that will wipe out the place you're currently on or otherwise someone is about to die. Its such a highly intense moment that keeps you on edge. The mental effect time limits have on you during gameplay really does make you make mistakes that you maybe wouldnt have made otherwise since you would have the time to move on at your leisure

  • @Double400

    @Double400

    2 жыл бұрын

    I wish I wouldn't get major anxiety over it cause for the life of me I can never finish Majora's Mask

  • @openyourbank9426
    @openyourbank94262 жыл бұрын

    One of my favorite stages for the adrenaline factor alone, god I miss these types of on your feet scenarios

  • @nottoofast
    @nottoofast2 жыл бұрын

    I never knew about the A holding on the vines! I always saw the balloon there and was like "What's the point of having this there if the vine doesn't send you far enough?"

  • @shinx0509
    @shinx05092 жыл бұрын

    Over the course of 1 weekend we got a ZoomZike sonic episode, a Summoning Salt Speed Run Progression, and. A John Bois Secret Base video, I don’t think that life could get any better than this😍

  • @greatdane7252
    @greatdane72522 жыл бұрын

    If we’re gonna keep on this track of analyzing SA2 levels, I’d like to see you analyze Iron Gate. I think it’s a really unique contrast to City Escape where you essentially go on an Eggman rampage to make up for the fact that you’re not that fast. It also gives the Dark story it’s own kind of kickstart that fits its side more. (being a destructive romp where you brazenly infiltrate a military compound as opposed to a free spirited escape from an unjust pursuit by that same military)

  • @phyllojoe5346
    @phyllojoe53462 жыл бұрын

    Nothing in this game was scarier than the fucking beetle in egg quarters, not even the sudden timer.....

  • @mysticrainbowdragon
    @mysticrainbowdragon2 жыл бұрын

    If you analysed every level in this game I wouldn’t even be mad, these videos are an absolute blast to watch

  • @DekuNut
    @DekuNut2 жыл бұрын

    And they said videogames can't give someone PTSD

  • @AquaAtia
    @AquaAtia2 жыл бұрын

    I’ve played this game 15 years ago and I have never known about “vine grinding”, time to play through this level again! Honestly I’ve never seen more than half of these secrets in this level.

  • @minmaelover
    @minmaelover2 жыл бұрын

    i love hearing zike geek out about sonic levels, or mario party, or ace attorney, or literally anything.

  • @Nic_2751
    @Nic_27512 жыл бұрын

    Alright can’t wait for you to break down Terminal Velocity next week! (If you know the reference you’ll understand my assumption)

  • @trashgang_

    @trashgang_

    2 жыл бұрын

    "I can think of 2 Sonic levels that do a great job at immersing you into the the conflict..."

  • @Nic_2751

    @Nic_2751

    2 жыл бұрын

    @@trashgang_ there we go

  • @syweb2

    @syweb2

    2 жыл бұрын

    @@trashgang_ What video is this from?

  • @trashgang_

    @trashgang_

    2 жыл бұрын

    @@syweb2 It's from the only video where Zike critices a level instead of praising it. Said level also comes from a bad game, unlike basically everything else ZoomZike analyzed.

  • @backslash_bks
    @backslash_bks2 жыл бұрын

    I remember playing green forest for the first time and I legit reacted to eggman saying the island will blow up just like sonic at the same time. The entirety of the stage my mind was thinking a single thing. I was repetedly thinking "Oh shit I gotta finish this as fast as I can"

  • @TheDisarminghinkle
    @TheDisarminghinkle2 жыл бұрын

    I just can't figure out why they were never able to make another Sonic game as good as SA2.

  • @calistusjay60

    @calistusjay60

    2 жыл бұрын

    It’s because they had to develop games that were multi platform after that, and had to scrap the Dreamcast adventure engine and constantly work on hardware for multiple consoles at once which meant less refine and polish.

  • @TheDisarminghinkle

    @TheDisarminghinkle

    2 жыл бұрын

    @@calistusjay60 I wonder how the fact that I played the Gamecube version factors into that.

  • @calistusjay60

    @calistusjay60

    2 жыл бұрын

    @@TheDisarminghinkle Remastering a game already developed on a Dreamcast is different to making a game specifically for multiple platforms. It affects design decisions.

  • @TheDisarminghinkle

    @TheDisarminghinkle

    2 жыл бұрын

    @@calistusjay60 So, what's the excuse for the Sonic Boom games?

  • @calistusjay60

    @calistusjay60

    2 жыл бұрын

    @@TheDisarminghinkle Nintendo exclusivity deal forced the team to start the game from scratch 5 months away from deadline

  • @mickjaegar2379
    @mickjaegar23792 жыл бұрын

    I'd love to see analysis videos on some shooting and hunting stages, particularly Iron Gate in how it introduces the Dark Side story, and Security Hall if only because it's my favorite hunting stage.

  • @danielschott4639

    @danielschott4639

    2 жыл бұрын

    That's something to consider since utmost every stage has a parallel that mirrors the goal of that player character. This emphasizes the overall theme of SA2: duality.

  • @zac9181
    @zac91814 ай бұрын

    I remember watching this as a kid, the music blaring, the timer going. I was so excited for more action, and once I beat it, I was ready for more!..then Pumpkin Hill.

  • @Vantoxify
    @Vantoxify2 жыл бұрын

    I love these analysis videos, I've played these stages hundreds of times, and these videos make me appreciate them even more. I'm always learning something new since some of the goodies are off the main path/best path

  • @Oscargoo
    @Oscargoo2 жыл бұрын

    PLEASE make the titles of these videos get more and more unhinged with each new release

  • @krisjolt
    @krisjolt2 жыл бұрын

    I like how he sounds happy each time. Encouraged me to watch more of his videos, and made me smile

  • @apherry8297
    @apherry82972 жыл бұрын

    Oh wow, new Zike video! Let's see what it's abou- ...Nice title my dude lmao

  • @JaysNotHere
    @JaysNotHere2 жыл бұрын

    Another amazing video green forest is definitely one of my favorites! The music is incredible aswell

  • @bravebiird
    @bravebiird2 жыл бұрын

    you're making me appreciate one of my childhood favorite games more and more, i really hope you continue with these sorts of videos!

  • @shieldon530
    @shieldon5302 жыл бұрын

    second video of yours i’ve seen now, love the content. the fact that your finish time on each level ends up matching the video length in both is such a neat touch. subscribed 👍🏾

  • @Eldarin
    @Eldarin2 жыл бұрын

    I’ve played this stage so much and those ring boxes that are hidden by that arrow you mentioned I never knew about till watching this. Great video!!

  • @MSCDonkeyKong
    @MSCDonkeyKong2 жыл бұрын

    zoomzike is virtually the only youtuber i've seen who gives a REALLY strong case for SA2 being good. i also love the capstone for this video done at 11:56. this is a really good series on how to make levels with soul

  • @zoomzike

    @zoomzike

    2 жыл бұрын

    In all fairness, most people (even those that dislike SA2) like the speed stages. I'd have more of a difficult time trying to convince people of the other ones. I'm glad you enjoyed it!

  • @EnigmaBarry
    @EnigmaBarry2 жыл бұрын

    6:57 You're confusing Ancient Light for Mystic Melody. Ancient Light allows Sonic to perform the Light Speed Attack, which uses a fully charged spin dash to attack multiple enemies at once. Mystic Melody is located in Final Rush.

  • @chil1286
    @chil12862 жыл бұрын

    I need to check out your other videos. Your palpable joy when you talk about this game you love is intoxicating😃

  • @Ratsukare
    @Ratsukare2 жыл бұрын

    This was so interesting!! I really love your level analysis videos, they make me realize things I would've never thought about otherwise. Thank you so much for making them, I never even played any of the sonic games but this keeps me captivated, it's just so interesting to see what the designers all thought about and all those little details!

  • @raidenmei9064
    @raidenmei90642 жыл бұрын

    The song in green forest is called "Won't stop, just go"

  • @dickbuns3023
    @dickbuns30232 жыл бұрын

    that green forest to metal harbor transition, in the beginning, was way too clean

  • @ajhintleman215
    @ajhintleman2152 жыл бұрын

    Noo you forgot to mention that the "hard" difficulty of this level reduces the timer to 3 minutes! (I think) Anyways, great video as always! Love a good blast to the past.

  • @Allplussomeminus
    @Allplussomeminus2 жыл бұрын

    Absolutely love this nerding out. Glad I found the channel.

  • @jamal874
    @jamal8742 жыл бұрын

    I've been playing this game since it launched on dreamcast and with every video you put out you teach me something new! Thank you! Great work!

  • @ctpp64
    @ctpp642 жыл бұрын

    I've always appreciated how this stage contrasts with White Jungle

  • @luke6784
    @luke67842 жыл бұрын

    I really appreciate you having the level timer at the end match the length of the video.

  • @AndrewsWideWorldofGaming
    @AndrewsWideWorldofGaming Жыл бұрын

    2:53 That’s a HUUUUUGE stretch.

  • @SOMEGUY7893
    @SOMEGUY78932 жыл бұрын

    7:35 The really funny thing about this section is that it's where the cutscene at the start of the level takes place and they didn't even try to hide it by despawning the enemies during the cutscene.

  • @AdjutantAntithesis
    @AdjutantAntithesis2 жыл бұрын

    The track for Green Forrest is even called "Don't stop, just go!"

  • @kumaah4763
    @kumaah47632 жыл бұрын

    You can feel the sheer passion of the guy for this one level.

  • @michaelkozas3854
    @michaelkozas38542 жыл бұрын

    Something I feel that can definitely be added to the video is how cleverly some of the animals are placed and hidden whistle spots! I love your videos and hope to see you eventually analyze every SA2 level!!!!!

  • @seagrot8960
    @seagrot89602 жыл бұрын

    I NEVER KNEW ABOUT THE DIVING PART AAAAAAAAAAAAAAAAAH i cant believe im still learning stuff about this game. ive always rly wondered what every path through the levels would look like and these videos are such a great way to experience that. thank you zoomzike for my life

  • @JOSSHBLoris
    @JOSSHBLoris2 жыл бұрын

    I admire the way you align your statements with the actions of the cutscenes and gameplay. 👌 Neat details sprinkled just like the development of SA2B👍 Nice work😉

  • @turboDrowsy
    @turboDrowsy2 жыл бұрын

    Really have been enjoying these short analysis videos of Sonic stages so far!

  • @bonzoking1909
    @bonzoking19092 жыл бұрын

    Please make more of such videos. I absolutely love these

  • @Pewners
    @Pewners2 жыл бұрын

    this guy does not rest

  • @carlwheezer6473

    @carlwheezer6473

    2 жыл бұрын

    This level won’t let you either

  • @PKspectre
    @PKspectre2 жыл бұрын

    Not only is your content interesting, your voice is so nice to listen to. Keep up the good work bro

  • @gigithehedgehog8469
    @gigithehedgehog84692 жыл бұрын

    You keep teaching me new things I haven't figured out after years and years of hundreds of playthroughs of this level. A button lets you get the balloon?

  • @trapez77

    @trapez77

    2 жыл бұрын

    How was anyone supposed to know that ?

  • @CuppaBro1
    @CuppaBro12 жыл бұрын

    Honestly, your enthusiasm is contagious. This game was a standout from my childhood--it *was* my childhood and growing up after the fact seeing people peel it apart for being campy and whatever is one thing, but seeing you dissect what the appeal was in spite of those things warms my heart.

  • @DraykonVokelda
    @DraykonVokelda2 жыл бұрын

    The way the "Blows Up!?!" cutscene plays inside of the level is super clever. It means they can start the level immediately after you learn about the bombs, without needing to waste time waiting on a loading screen. By the way, the music only syncs with Sonic landing if you load it from mission mode. When you play it in story mode, it syncs with Shadow running away in the cutscene instead. Both ways feel very deliberate.

  • @zoomzike

    @zoomzike

    2 жыл бұрын

    Fantastic point!

  • @pirajacinto4
    @pirajacinto42 жыл бұрын

    Green Forest is legit my favorite stage in the game. The rush you get, and the storyline for why you are running forward and the music...everything about it is soooo good. And for a side note, I HAD NO IDEA YOU WERE SUPPOSED TO HOLD THE BUTTON! I always wondered what that balloon was doing there! XD

  • @Magicdfox
    @Magicdfox2 жыл бұрын

    honestly with how much you were talking about the setting and urgency of the island blowing up i really hope you end up doing something similar with the final hazard boss fight considering all the dialogue from everyone aboard the ark. i always enjoy going back and checking it out, it’s such an intense and satisfying setting for the game’s climax. Stakes are hard to get higher than “giant satellite in space being steered into earth which will surely cause planetwide extinction if it collides” And that’s not even talking about how it subtly sets up what ends up happening to shadow at the end of the fight, with shadow worrying that he can’t maintain his super form while sonic notices and urges him to fall back. All that to say, I really enjoyed this video. great stuff!

  • @zoomzike

    @zoomzike

    2 жыл бұрын

    Thanks for all the kind words!

  • @youraveragecat7843
    @youraveragecat7843 Жыл бұрын

    The forest levels are BY FAR my favourites as I just love the details and just the fact it’s in a forest, especially the shadow one

  • @TheZeroHeader
    @TheZeroHeader2 жыл бұрын

    I'm loving these adventure level videos, the Adventure games were always my favorites and these really express why that is for me, the developers really put a lot of effort and soul into these levels with the hidden pathways and overall build.

  • @ilEagle3696
    @ilEagle36962 жыл бұрын

    "You bet, the adrenaline is gonna be pumping on your first playthrough" 5 yo me: HOLY S**T THE ISLAND'S EXPLODING Honestly tho, this series is amazing, keep up the good work

  • @-megawolf-805
    @-megawolf-8052 жыл бұрын

    0:04 That transition was so clean my brain had to do a double-take for a second.

  • @skimmilk2774
    @skimmilk27742 жыл бұрын

    These videos are SO good

  • @peterporemski9574
    @peterporemski95742 жыл бұрын

    Very good video and dang that opening transition is nice.

  • @Keychaine
    @Keychaine2 жыл бұрын

    Replayed the first 5 seconds 3 times because that transition at 0:05 was smooth af. Well done!

  • @superdrifter-1773
    @superdrifter-17734 ай бұрын

    Honestly you made this game even better , these little details just make the game even more awesome.

  • @Ultimatedogfan
    @Ultimatedogfan2 жыл бұрын

    This level design is genius

  • @Axxidous
    @Axxidous21 күн бұрын

    Being able to make enemies friendly fire each other is also very in line with Sonic's antics across numerous Sonic media.

  • @rosieposie4829
    @rosieposie48292 жыл бұрын

    The world needs more of this!

  • @ninten_draws
    @ninten_draws2 жыл бұрын

    the best thing about green forest's song is how it is fast paced like, in all the other songs in the game, you can feel the speed sonic is running at, but this song, you can feel the rush in sonic to get out of there and save amy and tails, and it adds so much to this level

  • @tannerlebel5167
    @tannerlebel51672 жыл бұрын

    I'm digging these. Subbed

  • @Cloudeefella
    @Cloudeefella2 жыл бұрын

    I love these SA2 analysis videos! (Although eventually, you’re gonna make a vid of every Speed stage in the game at the pace you’re going)

  • @victorl3091

    @victorl3091

    2 жыл бұрын

    I hope he makes videos about the mecha stages, those are my favorites

  • @KOTEBANAROT

    @KOTEBANAROT

    2 жыл бұрын

    @@victorl3091 i love treasure hunting stages lmao. The way you have to think and use your hunter intuition is so cool. I often times turn the game on just to play Pumpkin hill and other hunting levels.

  • @victorl3091

    @victorl3091

    2 жыл бұрын

    @@KOTEBANAROT I like the treasure stages but not as much, except for knuckles's last one and pumpkin hill, I love those

  • @victorl3091

    @victorl3091

    2 жыл бұрын

    @@KOTEBANAROT oh, I almost forgot, I really love knuckle's and rouge part in the last stage, they are not exactly treasure hunting, but still, such a great stage for them

  • @iwanttodie.7613
    @iwanttodie.76132 жыл бұрын

    This stage in mission 4 will always be an adrenaline rush.

  • @geofff.3343
    @geofff.33432 жыл бұрын

    "Unless you played the Dark Side story first, but let's be honest, who did?": Me: *fidgets uncomfortably*

  • @emeraldflower921
    @emeraldflower9212 жыл бұрын

    I feel so sophisticated after gaining knowledge from your analysis videos 😌🥂

  • @SilentSlaine
    @SilentSlaine2 жыл бұрын

    Love these analysis man. Somebody gotta be as hyped as I was playing this growing up.

  • @astridvalkyrie8458
    @astridvalkyrie8458 Жыл бұрын

    Holy I did NOT catch some of these growing up. Crazy how much they put into this O_O

  • @cheesy713
    @cheesy7132 жыл бұрын

    Man, watching this videos teaches me things I never even knew about these levels. I didn't know about the Ancient Light or Vine Grinding. It's amazing how you can learn new things every day, even from games over decades old.

  • @cyberking2712
    @cyberking27124 ай бұрын

    You teach me so much about this game that I didn’t already know. This is coming from somebody who A-Ranked Green Hill zone, and beat the main stories at least 3 times throughout my life. And somebody who very much enjoyed the multiplayer modes. And from somebody who played this game several times without actually beating it.

  • @Boredman567
    @Boredman5672 жыл бұрын

    I bet those circles at the start of the stage are supposed to be insects flying up from the grass during all the commotion.

  • @devinuzumaki9032
    @devinuzumaki90322 жыл бұрын

    Love your content and the way you explain your thoughts! I was gonna say putting background music into when you talk would be a nice touch but if u don’t want to that’s cool too 🤝

  • @hijster479
    @hijster4792 жыл бұрын

    I'm glad you mentioned that vine segment. I think the new radar for the hunting stages was also a multiplayer concession

  • @francfurters8522
    @francfurters85222 жыл бұрын

    That transition in the beginning from Green Forest to Metal Harbor tho

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