Granblue Fantasy Relink - Patch 1.1 Analysis - Percival and Ferry Nerfs

Ойындар

Why did they nerf everyone
Intro (0:00)
General changes (1:01)
Character Changes (1:43)
Note about New Sigils (10:16)
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#granbluefantasyrelink #patchnotes #Analysis

Пікірлер: 134

  • @ChozotheBozo
    @ChozotheBozo3 ай бұрын

    1:05 "Apparently the lock-on camera has been fixed" Meanwhile the camera is spaz zooming more than an Indian soap opera.

  • @Juice8767

    @Juice8767

    3 ай бұрын

    Have you tried disabling all camera options in the gameplay tab? I did that and it feels like a normal camera now. I never really use the lock-on though.

  • @Moostelle
    @Moostelle3 ай бұрын

    this patch really feels less like a balance patch and more of bugfix and playstyle fix patch that happened to nerf a lot of characters and make a number of them feel more sluggish. hopefully the next update has more intentional balancing and can address how much worse certain characters feel now (percival my beloved ;~;)

  • @SG-po4rd
    @SG-po4rd3 ай бұрын

    I main Percival and used the cancelling bug, I still wouldn't call it a tech because it doesn't feel healthy to abuse something unintended, but as you said I do hope they boost the intended playstyle and maybe give more option for the intended playstyle too. A branched extra skill tree that you cannot pick all might be great.

  • @PoPo-qp8zq
    @PoPo-qp8zq3 ай бұрын

    "Charlotta is already perfect" My GOAT potato

  • @Am4t3r4su

    @Am4t3r4su

    3 ай бұрын

    She really is tho. Her mobility/damage/utility are all perfectly fine where they stand currently.

  • @TheWindsofWonder
    @TheWindsofWonder3 ай бұрын

    I heard that the balance patch is intended to be the following patch. This one was mainly for bug fixes. Which unfortunately included bugs that were to the players’ benefit. But I’ll stop short of being angry since the bug fixes made it obvious that they were listening to the player base. So hopefully they’re equally receptive of player feedback when balancing out the character roster.

  • @Ajamzx
    @Ajamzx3 ай бұрын

    It's weird because the 1.2 patch preview said that balance changes are coming right then and there so i only expected actual exploit-like fixes hopefully they adress a lof of these things. the game lost a lot of depth from the removal of skill canceling which sucks. ferry's fundamentals are terrible and even if the would make onslaught not consume pet bar (which would be an insane change for ease of play), she still wouldnt be good, her aerials feel even worse to use now since we're farming lucilius which patterns definitely dont favor the playstyle.

  • @deice3

    @deice3

    3 ай бұрын

    From a developer mindset, the changes in this patch are 99% bugfixes, making things work as intended. Though obviously they have balance repercussions, and they did think of that. I'm assuming in the next patch they're going to do an actual balance pass, adjusting characters gameplay.

  • @KG-mv5uo
    @KG-mv5uo3 ай бұрын

    they need to increase onslaught damage, ferry is so underwhelming, she doesn't offer anything now.

  • @80espiay

    @80espiay

    3 ай бұрын

    im going to continue playing ferry and rosetta because i honestly believe at least one of them will be buffed next major patch

  • @setsunaaottg291

    @setsunaaottg291

    3 ай бұрын

    They’re trying to balance her based on her utility but the thing is utility in this game doesn’t mean anything

  • @jeffthesimpkiller

    @jeffthesimpkiller

    3 ай бұрын

    tfw the support character can't actually support in Lucilius

  • @MaidenlessScrub

    @MaidenlessScrub

    3 ай бұрын

    She's still one of of the characters with highest stun power and she can apply perma debuff. But not be able to charge SBA quickly anymore sucks major ass

  • @khrisnaadi8653

    @khrisnaadi8653

    3 ай бұрын

    I just build her as a focused part breaker and it's working well for my end XD Got them break stance pretty often with the complete stunt team, but still can't target the high ground target. A variable elevated attack would be a good qol just so she can hit those weak spot and break hard to access part easily. I mean it's a whip so it gotta hurt being hit by one, even better getting hit by the end point of the whip that had those spiky thingy just for "decoration"

  • @kevadu
    @kevadu3 ай бұрын

    No matter how much people try to call canceling skills without actually using them up a 'tech', it always seemed like a bug to me and I fully expected it to be nerfed.

  • @ZeroHourEs

    @ZeroHourEs

    3 ай бұрын

    did you know a lot of features in video games comes from so-called "bugs"? literally the term "combos" in Street Fighter 2 for example were unintended and initially they were thinking of patching it out, but decided against it and history was born. they could have went the route of leaving the techs in and just nerfing the damage, making it a risk-reward thing instead.

  • @Clavitz1

    @Clavitz1

    3 ай бұрын

    @@ZeroHourEs you'd punish a whole load casuals that way. what happened with Perc is 100% unintended and it's good they fixed it as it opens more doors for playstyle. In the end, it'll all be ok

  • @GrlSnipr

    @GrlSnipr

    3 ай бұрын

    @@ZeroHourEsyeah that is a good point but it is also pretty unfair to characters that can’t “abuse” skill cancelling at all. I can understand why it would be removed and I kind of favor this route to have a more fair playing field when it comes time for balancing.

  • @kylecarey4189

    @kylecarey4189

    3 ай бұрын

    Hopefully the next patch which will include balance changes will use data from the next few weeks to make the right changes. Not sure why people expected buffs to compensate when we don't know what should be tweaked once the characters have to be piloted as intended.

  • @Knives4540
    @Knives45403 ай бұрын

    I agree that some characters were overcorrected, but I think their intention this patch wasn't to really correct the balancing, it looked like they just wanted to get rid of whatever they saw as a bug, exploit or unintended interaction. I think the patch for when the next characters drop is where they'll address stuff like proper buffs and nerfs, because that's when they'll said they'll do a "character rebalance".

  • @jamesk2325
    @jamesk23253 ай бұрын

    I appreciate the information! I was scared to check the patch notes. Now is the most important time for this game - I think they have something really special here and could very much make this a serious competitor with things like monster hunter, but how they address the early updates is going to set the pace forever. 1.2 is definitely going to be an even bigger signpost either way. If it has a lot of good balance changes with things like compensation buffs etc, that's a good sign - if it's more bugfixes and spot-nerfs that's pretty worrying.

  • @johnanderson6581
    @johnanderson65813 ай бұрын

    Thank you for going in depth. I hope you make new guides / dps optimization for builds that were affected by the dodge cancel bug fixes

  • @lifadysi9418
    @lifadysi94183 ай бұрын

    Nice patch analysis video! Mainly commenting for the algorithm.

  • @Runawayturist
    @Runawayturist3 ай бұрын

    I like to call this the "True Release" Patch. As in this is what the developers wanted the game to be like on release which will now look into what needs true adjustment (aka Lancelot/Flight over Fight).

  • @Shin_Lona

    @Shin_Lona

    3 ай бұрын

    That makes it more like the Beta Test Ver. though. The Release Ver. should really be after this next round of balancing. I agree with you on the state of the game, I just feel like this should have occurred before the game actually launched. I have mixed feelings about them continuing to operate like a mobile developer in the AAA market. I shouldn't really single them out though, because bigger developers are doing the same thing. Being able to do updates is still a fairly recent development for consoles. It just seems like it's resulting in people cutting corners and not being that concerned with giving us a proper finished product because they have the ability to fix it later. It's one thing to buy a $5 Indie game in early access, because you know what you're getting into - and there are definitely benefits to this way of developing games. This has kind of been uncharted territory in terms of consumer expectations and we're starting to set precedent now. We've been reasonably patient and understanding, but companies are going to exploit that. We have to translate this to another industry for a better perspective. If you go to a restaurant, is it acceptable for them to bring you a raw steak and tell you they're going to cook it on the next patch? Essentially, we're paying $60 to do their quality control. Kinda feels bad, man.

  • @Omalb793
    @Omalb7933 ай бұрын

    Great vid! Really sad about percival because i sort of rerolled to him from narmaya after i got his terminus weapon :(

  • @ringgo8342
    @ringgo83423 ай бұрын

    Wait, for Captain, prior to this patch isn't it that after using skills at Arts IV, you 'll always drop down to Arts 1? This patch made it so as long as the moves that grants you Arts level hits, you'll retain at Arts IV meaning you'll trigger that max CD reduction. I think it's a nerf for really mobile enemies like the new Lucilius raid but it's not really a nerf in others.

  • @PriscentSnow

    @PriscentSnow

    3 ай бұрын

    Ah that explains why I was in Arts IV considerably longer this patch. I didn’t understand the notes, thanks! This definitely makes her other unique sigil increase in value now tho as you can very reliably stay in Arts IV longer to utilize the buff. If the madman himself, @EnelXC sees this I hope he mentions this in some way on his Captain guide. This is really important info imo

  • @BlurredVision18

    @BlurredVision18

    3 ай бұрын

    I can keep almost permanent uptime in Arts IV against Luci. It's in insane buff. You can dodge and continue your combos. With Nimble and Luci's Orbs it's free invincible procs as well.

  • @ringgo8342

    @ringgo8342

    3 ай бұрын

    @@BlurredVision18 yeah luci's orbs I agree is an easy way to trigger nimble, personally I have trouble keeping up Arts IV when he starts normal attacking since I cant see the tells when he is going to normal attack.

  • @Clavitz1

    @Clavitz1

    3 ай бұрын

    im glad they did something about it because i'd reach Arts IV, spam all 4 moves, then start up my combo again and even though i completed one, it'd be a waste as the drop off would overwrite it.

  • @ringgo8342

    @ringgo8342

    3 ай бұрын

    @@Clavitz1 Yeah at least, from what I understood from testing it on the field, you now just dont immediately spam all four skills as you now need to weave in quick X -> Y combos to maintain your arts IV so that you reap the maximum benefits of Captains character sigils.

  • @void1341
    @void13413 ай бұрын

    Im pretty sure this was a bug fix update rather than a balancing update it is better for them now they have a better perspective about the chars without any bug abusing im sure the real balancing patch will be good

  • @KG-mv5uo

    @KG-mv5uo

    3 ай бұрын

    I hope so, this is was my optimistic viewpoint of what could happen.

  • @aliasonarcotics

    @aliasonarcotics

    3 ай бұрын

    in my opinion, i don't think there is a lot of value to most people who bought this game to wait until 2 months later, when they have moved on from the game, to release a balance patch. but that's just me

  • @SandwichPeddler
    @SandwichPeddler3 ай бұрын

    It's so funny they nerfed Ferry's SBA gain only for people to immediately just switch infinitely SBA locking bosses with FoF Lancelot.

  • @Juice8767
    @Juice87673 ай бұрын

    For me, Rackem’s buff is what it always has been, he doesn’t have to be anywhere near danger. I’m personally cool with all the nerfs as a monster hunter player. Dodge canceling to exploit finishers was cheesy to me in the first place.

  • @booglin329
    @booglin3293 ай бұрын

    Will you still be finishing off the character guides Enel?

  • @hua..
    @hua..3 ай бұрын

    Zeta's changes don't seem that huge of a deal at first but she feels kinda ass to play now and deals less damage than even Vane, who's MUCH easier to play and also has all the utility in the world coupled with insane uptime. You'd be surprised to see how many times the game trolls people JUST enough to whiff Arvess Hammer now that you essentially always need triple pogo

  • @Mostly_Safe
    @Mostly_Safe3 ай бұрын

    An easy fix for Ferry is to fix the Onslaught Sigil. Right now it's only a +30% damage cap and cooldown reduction on the final hit. I'd like it to affect every hit so it's a straight 30% damage cap increase and have each pet hit during Onslaught reduce her cooldowns by .1%.

  • @TrentMkw
    @TrentMkw3 ай бұрын

    Ferry didn't deserve the hard SBA nerf; uplift Caglio and Io can both keep up with her old SBA generation while also doing more damage, they should have buffed her onslaught to generate SBA better than her plunge imo, make her niche stronger if you won't buff her damage If they continue this trend of nerfing with no compensation buffs (I already know they're looking at Lance's SBA gain next, and if they remove FoF working with his dash attack huge L) the game will continue to feel worse overall for dedicated character mains. I don't want co-ops to start kicking players for bringing these gutted characters instead of "meta."

  • @Am4t3r4su

    @Am4t3r4su

    3 ай бұрын

    No kick option so that is a dumb thing to say. Lancelot FoF exploit is absolutely stupid. It needs to go away. The sigil itself is not broken. But on lancelot it's an issue. And god forbid I want to leave my SOUND ON when I play having to listen to that damn characters non stop yelling grunts... Agree on ferry. I'd love to see onslaught buffed if they want it to be the focal source of her damage. I wouldn't mind using it then.

  • @vrfitnessandgaming3234

    @vrfitnessandgaming3234

    3 ай бұрын

    Game is plummeting right now.

  • @FusionLeonidas11
    @FusionLeonidas113 ай бұрын

    They nerf characters in here but segiri class doesn't get buff.

  • @monkymann5834
    @monkymann58343 ай бұрын

    I personally hate calling bugs "techs". The only thing here I'd call a tech was Zeta's double hit with supp damage buff. Dodge canceling a skill, getting all the benefits from it and it not being placed on cooldown can only ever been called a bug. That said they really should have done some compensation buffs at least (especially Ferry.....hopefully next patch they make her intended gameplay good). Fingers crossed for next patch.

  • @LilAngelPrincess95
    @LilAngelPrincess953 ай бұрын

    My main went Ferry -> Zeta -> Ferry (still haven't gotten Zeta's Terminus so swapped to Ferry who does) -> and now Rackem (seemed fun in his sigial fate episode and plan to play Tweyen when she comes out.) The two things removed from Ferry and Rackem were things I didn't even know about. So they don't affect me. Zeta's I knew but was having trouble executing it reliably so it being removed just means I can go back to how I played her before. Those are really the only characters I play so I don't know about the other changes. It does kind of suck that all the characters I play were considered nerfed this patch though. I'll still play who I enjoy though.

  • @stefanz8364
    @stefanz83643 ай бұрын

    I understand that most of the stuff were bugs but I think maybe they should have waited for the next update with the 2 new chars since they advertised there are some "balancing changes" specifically. The nerfs to characters like ferry for example are absolutely gut crushing for any ferry enjoyer. But thank God we got an option to turn that annoying camera smoothing off. I hope they are cooking with the next major update 🙏

  • @goukipau
    @goukipau3 ай бұрын

    Sorry for the totally different question, but are you going to play the game named: Unicorn Overload? (I think that is right up ur alley)!

  • @CyborgFranky8
    @CyborgFranky83 ай бұрын

    Thank you so much for this. I don’t do well with just words on screen I much prefer being showed the change or it being explained and it sucks it’s all nerfs in a pve game 💀 next patch better be a bunch of buffs for everyone.

  • @JoseGarcia-fe8bq
    @JoseGarcia-fe8bq3 ай бұрын

    Great video enel keep it up been enjoying these videos

  • @StirFryTuna
    @StirFryTuna3 ай бұрын

    Ferry nerfed but Lancelot still exists and 4 of them can just SBA lock Lucilius nonstop in phase 1 to death

  • @feliciadawnx
    @feliciadawnx3 ай бұрын

    cap transfer wasnt patched for katalina. try using heal right before a link attack and ares will do a single digit hit lol

  • @tristenlynch493
    @tristenlynch4933 ай бұрын

    4:37 This is true!

  • @alexey635able
    @alexey635able3 ай бұрын

    This reminds me of this one patch to diablo 4 when devs killed all the fun

  • @jacktheripper7935

    @jacktheripper7935

    3 ай бұрын

    They do it everywhere lmao

  • @Quintinw
    @Quintinw3 ай бұрын

    Imagine they added Lapidarist from XBC3 She'd be so lit.

  • @b3ardedragon921
    @b3ardedragon9213 ай бұрын

    They don't know wtf they're doing

  • @NyioWasTaken
    @NyioWasTaken3 ай бұрын

    4:37 You're goddamn right.

  • @schenira8004
    @schenira80043 ай бұрын

    Please save Id

  • @theradonpipe
    @theradonpipe3 ай бұрын

    Perceval!!! The guy from Xenoblade!!!

  • @Dyvinell
    @Dyvinell3 ай бұрын

    Honestly the new sigils could have been so much better if the damage cap trait and the new traits were combined into one trait with a rollable sub trait similar to damage cap sigils we already had. This would give the increased damage without getting rid of all your utility, making them actually worth the grind. Also i heard mention of the rng being something they were planning to nerf, pretty disappointed to see no changes there yet. Transmarvel, curio, and overmastery systems either need hardcore nerfed in the randomness of the rng, revamped to be less bullshit, or just removed altogether as a system and replaced with something that doesnt consume your entire lifetime just to get one single character BiS. Some people like playing more than one character, and it feels like it takes forever to get just the one character playable let alone others

  • @owo2350
    @owo23503 ай бұрын

    What about the change to the Captain's art gauge where if you use a combo that would increase the gauge the timer for the art level would be reset? That was the justification for the changes to the SBA gain and skill cooldowns in the patch notes

  • @EnelXC

    @EnelXC

    3 ай бұрын

    It still just doesn't feel as impactful as the nerfs to me personally

  • @keikomoriko8517
    @keikomoriko85173 ай бұрын

    As a veteran cygames player of 7 years, this sounds on par for their balance changing philosophy

  • @MotherCereza
    @MotherCereza3 ай бұрын

    Deeply disappointed by this patch. Lucilius was fun for like 10 fights, but it is such a chore if not using Vane or Lancelot. These new sigils are not as good as we thought, the tear drop rate is absolutely abysmal. Character changes (if that’s what we called them this patch) were uninspired and lazy. Not to mention THE MICRO-TRANSACTIONS! And no quality of life changes with Knick knack vouchers. Not off to a great start Granblue patch wise, thank goodness for Dragons Dogma 2 to get us through to next patch of this game.

  • @Am4t3r4su

    @Am4t3r4su

    3 ай бұрын

    Bruh the microtrans are one time only. Don't lose your mind. And fixing bugs was necessary regardless. Hopefully they blow us out of the water with some balance changes next month.

  • @SilverWolf713
    @SilverWolf7133 ай бұрын

    Ohhhhh nice! I am debating on getting this game. Do you have a guide on a build for Na'el?

  • @temporarilyanon8779
    @temporarilyanon87793 ай бұрын

    Can you tell them to buff zeta?

  • @EnelXC

    @EnelXC

    3 ай бұрын

    yeah bro I'll get right on that

  • @temporarilyanon8779

    @temporarilyanon8779

    3 ай бұрын

    @@EnelXC did you tell them yet?

  • @Kyle-Marxluxia
    @Kyle-Marxluxia3 ай бұрын

    Well that's just great ain't it? I really wonder what was going through the devs minds when they made these silly nerfs. Haven't played the game since P3R and Rebirth dropped, so I doubt I'll be touching this still for a while.

  • @Am4t3r4su

    @Am4t3r4su

    3 ай бұрын

    Not nerfs. Bug fixes. I think most people forget these were all BUG FIXES and not outright nerfs or inteded to be. Merely fixing bugs.

  • @Kyle-Marxluxia

    @Kyle-Marxluxia

    3 ай бұрын

    ​@Am4t3r4su What honest difference does it make though? Bugs, nerfs, fixes? Anything that makes characters underperform, regardless if it's a "fix" is a nerf either way. I couldn't care less

  • @Am4t3r4su

    @Am4t3r4su

    3 ай бұрын

    @@Kyle-Marxluxia They had to do this to actually determine what needs to change next month. sadly pick rates being determined by bugs being the only reason they were picked would not have been a great way to determine who needs fixes in a literal sense. Hopefully next month brings what we need for buffs

  • @HeartPliz
    @HeartPliz3 ай бұрын

    Considering most of the bug fixes were actual bug fixes, like if percy uses a skill and gets schlatt to charge fast after, it should go on CD if you use a skill. Im glad I never learned that strat because I knew it was going to be removed, as cool as it was. Though I do agree, rosetta should get some well deserved buffs. Working overtime to get dps just because the boss moves is a pain. Hopefully they actually balance in the next patch.

  • @Darkseid3r
    @Darkseid3r3 ай бұрын

    Of course Charlotta is perfect! That’s why she’s captain of the holy knights!

  • @dark_neos3356
    @dark_neos33563 ай бұрын

    The thing i hated about the patch was the lack of compensation buffs on intended playstyles, i really wish they buff onslaught on Ferry and I wish they don't touch Lancelot's damage, if they rework flight over fight that's ok but he´s my favorite so i hope he doesn't get butchered

  • @letthewindsblow3067
    @letthewindsblow30673 ай бұрын

    As someone who's 2 favorite charters and most played were Ferry and Captain, this patch literally breaks my heart and my will to continue playing this game.

  • @dragocrafterr8286
    @dragocrafterr82863 ай бұрын

    Percival!! The guy from Granblue Fantasy’s Flash Gala!!! And Magna Fire!!!

  • @pencilcheck
    @pencilcheck3 ай бұрын

    sounds like they are capping the damage a character can make to 30 mil so the game is more challenging and harder??

  • @Lun1z
    @Lun1z3 ай бұрын

    sba ferry is fun and skipping mechanics on raids that you have done over 100 times is also fun. idk why they wanna nerf something that's fun :( Ferry may not have been intended to be that way but she sure was better like that. Also I don't like the onslaught playstyle, onslaught itself is a fun skill to use but the way you have to generate pets with basic attack combo is just slow and not fun.

  • @Kaito-fs2nl
    @Kaito-fs2nl3 ай бұрын

    The only thing I'm sad about is them removing Zeta's two loop tech I feel like having that is fair. Also Lance FoF feels so dirty to play

  • @ZeroHourEs
    @ZeroHourEs3 ай бұрын

    my take: "intended gameplay" is overrated and just gets parroted by players. Having cool gameplay techs that is discovered by the community is fun and how you get the players hooked into playing more by trying to learn and master them. I honestly don't understand the vitriol some of these players have towards people wanting the game to have a bit more depth to the gameplay, its a PvE game. Its not like they're getting dumpstered in a Tekken lobby by people wavedashing combos.

  • @UnlimitedMrX

    @UnlimitedMrX

    3 ай бұрын

    For real. I had some clown tell me in the comments section of another video that Zeta's nerf is good because now she "actually has to interact with her character gimmick more". Idk bro, a tech that only works when the character uses their personal buff, requires timing, and even benefits from their Unique Sigil sounds like it interacts very much with their character gimmick.

  • @giratinaorigin
    @giratinaorigin3 ай бұрын

    I feel like the developer doesn't focus on how to level the playing field in a beneficial way, cutting the whole cast down to the weakest link and kick everyone while their down. If I can't hit the DPS cap on my own with AI, then why am I even playing?

  • @Joltz9
    @Joltz93 ай бұрын

    Percival? Since when were you uploading xenoblade content again?

  • @AirDavy01
    @AirDavy013 ай бұрын

    Honestly come on, Percy's tech was absolutely disgusting and it was making the character play essentially completely different than its intended way. (coming from a percy main lol, it was really dumb -and wonky- ) Also supposedly the april patch should be a proper rebalance patch? (this one was a bunch of bug fixes after all)

  • @kirbdog315
    @kirbdog3153 ай бұрын

    As a noob who has been running through the game, I have been wondering if all characters are viable, or if some are way better than others?

  • @neophyte_DQT

    @neophyte_DQT

    3 ай бұрын

    They re all viable in players hand For AI some are way better than other.

  • @rail7646
    @rail76463 ай бұрын

    calling exploit removals a nerf is a bit too much, it was obvious that both + rackam get adjusted so yeah

  • @TypoCM
    @TypoCM3 ай бұрын

    Honestly playing as Rackam, I'm fine with his 'nerf'. You're still a pretty mobile ranged unit compared to Io always charging or Eugen on sniper mode and you build up your heat gauge relatively quickly. What's important is that you're a ranged unit. Playing as a ranged unit is significantly easier cause you can still deal damage even though melee units would need to back off. I'm fine with Rackam being a bit on the lower end of the DPS since you have the advantage of ranged unit survivability, but I'm definitely disappointed Eugen didn't even get changed in this regard

  • @Clavitz1

    @Clavitz1

    3 ай бұрын

    im glad we can finally use his full kit now. I main Rackam and I dont mind them fixes these issues. He does just fine for the most part. im hoping for 1.2 Cascade gets a look at and is more beneficial for aggressive play.

  • @eru1169
    @eru11693 ай бұрын

    Rather than nerfed, it's what their kit is supposed to be

  • @lu5513
    @lu55133 ай бұрын

    Thanks, you explained a lot cleaner than the patch notes, sad it's all nerf, some are justified, but some just removes the characters skill level and any depth they have. Also the new sigils push the damage cap even further which results in less qol defensive traits and build variety, don't like that. Hope they add some real interesting sigils and buffs to all that's suffering.

  • @KatrinaAmaxas
    @KatrinaAmaxas3 ай бұрын

    So, every character was made slightly worse and then they introduced a boss that's 5x harder than anything else in the game that you have to grind in order to get an item with an obnoxiously low drop rate to buy and then upgrade new sigils that aren't even that much of an upgrade. I dunno when the next major balance patch is, but I hope it brings some MAJOR buffs cause Dragon's Dogma 2 is looking pretty attractive right now.

  • @dragocrafterr8286
    @dragocrafterr82863 ай бұрын

    Percival!! The guy from Le Morte d’Arthur!!!

  • @dragocrafterr8286
    @dragocrafterr82863 ай бұрын

    Percival!! The guy from Bakugan New Vestroia!!!

  • @joelinhus3283
    @joelinhus32833 ай бұрын

    rip game they killed my boy perci

  • @jacktheripper7935
    @jacktheripper79353 ай бұрын

    Ghandagoza, Siegfried and Ferry really need buffs. Especially when Lancelot Fof is unchanged, being the easy mode button of the game.

  • @chicomaru
    @chicomaru3 ай бұрын

    Let’s be honest here. We got nothing from this patch except for 1 extra mission. The new sigils? Idk how i feel about them. Is it worth the extra damage cap in exchange of losing significant utility skills? And don’t get me started with the knick knacks shack which consume almost half our playtime since launch. I’m starting to think that their devs are just stalling the game trying to stretch its content thin. We were longing and this is what we get 🤷‍♂️

  • @Duarte_GB
    @Duarte_GB3 ай бұрын

    This was an incredibly disappointing patch. The Lucilius fight is the only cool thing the rewards aren't even that fun

  • @SPJCerv
    @SPJCerv3 ай бұрын

    bug fixes are good, nerfs/buffs are whatever to me. Somehow they broke that darn matchmaking this patch and that is worse than anything. Also, the Captain seems to be much better imo being able to maintain Arts feels much more productive.

  • @EnelXC

    @EnelXC

    3 ай бұрын

    I've seen people say this but captain didn't feel nearly as good to use for me so maybe I'm missing something, overall damage seems to be lower according to mains as well but atleast you don't have to play on 30 fps so that's a major positive

  • @SPJCerv

    @SPJCerv

    3 ай бұрын

    So, im not some expert grinder, but with the changes the Captain feels like the opposite of Katalina.. Instead of trying to keep skills up, you are instead focused on keeping combos up. In otherwords keeping your sky arts leveling going is beneficial and adds to things like the unique sigil(increased damage and defense with higher arts). Sure this isnt the most efficient score attack style but these are playstyle goals. So, yay for fixing bugs. I like that this is unique or could be part of a playstyle...balance be darned

  • @heromedley
    @heromedley3 ай бұрын

    funny all of the "nerfs" here are pretty much them removing exploits and bugs lmao like sorry you get to play the actual characters skill rotation now instead spamming jump attacks or skill cancels into finishers

  • @vroomy2136
    @vroomy21363 ай бұрын

    Honestly, I think most of these are alright. Ferry's sad, I think the 90% of the nerfs are justified but it's annoying to see them gutting niches while not buffing anything intended. I can see why they went for Ferry's specifically, SBA spam seems very VERY strong, but the lack of anything else to do on her blows. If you want to look on the bright side, for a game with such a big roster only Captain and Ferry teetering as low as they do is a genuinely good sign. I think it's easy to view the 1.0 version as a bit more balanced because nobody stood out as outright bad, but trying to scale back numbers and only fucking up 2 spots on your 19 roster cast isn't the worst omen ever. Obviously they should have given their fundamentals a buff, but I have a sneaking suspicion they put the game out halfway through having this patch ready. Given the long dev-cycle, it's likely it just kinda needed to be out the door. In regards to stripping off the combo skip tech... mmm, I'm not sure how I feel. Good on Percival, and I say this as a percival main - way less homogeonous playstyle now, which is good, but it's really hard to say on everyone else. The way the Ares gauge works has me sad they took it off of Katalina, she already had enough limitations in place that you'd still have to play the game with her, but everyone else I'm neutral on. Is there a reason more than a few people here are contemplating dropping the game because of this? If you're literally like a Ferry Captain only enthusiast... yeah, that's tough, but everybody else is in a pretty okay spot as of now. I don't like to preach brand loyalty period, but Cygames has a pretty okay record when it comes to listening to player feedback; and considering they're trying to sell us DLC characters and vaguely Monster Hunter adjacent title updates, I don't feel like they'd just let random characters stay in such clunky states. I really do think they're just trying to scale back the numbers a bit and we got a little too used to breaking the game. I can't blame anyone, relink's engine is very, very polished so breaking the game open felt really good on a base level. None of this is to say that Cygames shouldn't be criticised for their actions, as long as people can be civil then I think balancing teams SHOULD be under the microscope because numerical adjustments can change a LOT for the better in games like this, just... it's probably reasonable to have some hope for the future. I don't see this as "setting a bad precedent" considering we've only had one big balance patch so far, they probably just need a bit to get rolling.

  • @dragocrafterr8286
    @dragocrafterr82863 ай бұрын

    Percival!! The guy from Fate/Grand Order: Avalon le Fae!!!

  • @jacktheripper7935

    @jacktheripper7935

    3 ай бұрын

    Barghest > all

  • @ammar-titi1588
    @ammar-titi15883 ай бұрын

    So let's talk real now Can you do a video that help to carry me to the new raid boss from the start of the game to the finish raid ? Cus im stuck at the Proud difficulty and can't do nothing about it... so Best characters + build (without having elementary dmg ) + weapon's (without having the dragon weapon boss ) These builds can beat Any boss in this game Solo without having the ( notes ) above cus its much harder to just farm for those imo

  • @gregorybeckles6781
    @gregorybeckles67813 ай бұрын

    I actually like most of the changes/nerfs. I've used some of the characters who were affected without abusing any of the tech pre nerf. I think they are just fine when using other tools in their kits instead of just spamming one unintended gimmick throughout a whole fight. From my experience, not all characters are designed with the intent of dishing out big numbers, so i find the players fixation on efficiently maximizing damage on every character normal but also troubling. I will say im surprised and disappointed that Lancelot went seemingly untouched considering his recent rise to fame, but rest assured he is most likely not safe. Even though I play Seigfried as well and wished he hit like a truck, I think he is mostly fine just the way he is. He provides great utility with his skills and is a great character to consider if your party needs someone who can deal a high amount of stun damage. I would even advise running linked together and uplift to supplement his lack of damage when compared to other characters. I recently maxed out Ferry as well. It's a shame I didn't get to really have fun with the arial combo SBA spam. But I did play her normally, she has good utility and has a very nice ability for dealing high stun damage. Sadly, the fixation on DMG is not necessarily the players fault. There are multiple factors baked into the game that unfortunately limit the player's options when it comes to build diversity. Love your videos and guides on the game, they've helped me improve a lot as a new player. Thank you.

  • @loganperes2515
    @loganperes25153 ай бұрын

    It really does bother me when devs take away the fun aspects of a combat system. While yes, some of the techs were 100% unintentional, removing them to try to persuade players to use intended strategies doesn't really work when several intended strategies for characters are just straight ass, or just not fun. That's the biggest kicker for me; removing the fun. Remember when Monolith Soft nerfed Agility in Xenoblade 2 for literally no reason? In a SINGLE PLAYER game no less, and then again made it practically irrelevant in Xenoblade 3. Even here in Granblue, there is literally no PvP aspect to speak of, so taking away the fun just seems pointless, especially since they're still giving enemies massive health pools.

  • @Pine2142
    @Pine21423 ай бұрын

    Yeah I really don't like the combo of no buffs to those who need it AND removing harmless cool tech. Hope they don't continue this.

  • @dennisl9176
    @dennisl91763 ай бұрын

    maybe this is an unpopular opinion but I think a lot of thr changes were deserved. But I also dont view this as a real balance patch because like 90% of the changes are bug fixes. I do think slagshot nerf was totally uncalled for, even if it does absurd damage this was probably better left for a real balance patch later. EDIT: ok also i agree removing Zetas supp dmg tech is kinda lame as that one actually makes sense

  • @Clavitz1

    @Clavitz1

    3 ай бұрын

    Slag Shot is still fine. Been using since the patch on large targets and it's worth using if you're able to get in

  • @BlurredVision18
    @BlurredVision183 ай бұрын

    In order to balance, everything first needs to be working as intended. They already stated a balance pass is coming later on. Also, everyone is just fine. No character is "dead". What? Captain got an insane buff this patch.....

  • @pikachuattack542
    @pikachuattack5423 ай бұрын

    I want them to buff Vas charge speed in general.

  • @Wlightning25
    @Wlightning253 ай бұрын

    F for those who have been nerfed

  • @vrfitnessandgaming3234
    @vrfitnessandgaming32343 ай бұрын

    Its always the same damn Story... when a beeast of a game comes out like this one. It always gets ruined by dumbass devs. Game will die so fast now. watch when dragon's dogma 2 comes out. server will be empty af.

  • @dragocrafterr8286
    @dragocrafterr82863 ай бұрын

    Percival!! The guy from Xeno verse2’s CAC Online Lobbies!!!

  • @fiveix_
    @fiveix_3 ай бұрын

    first

  • @IMRavnos
    @IMRavnos3 ай бұрын

    Sucks when they fix a bug and everyone calls it a nerf ; ) show me someone who thought cancelling skills was supposed to still grant the benefit of casting the skill was NOT a bug and I will show you what delusional is. pretty sure the only reason they “fixed” this stuff was it pretty much created a bunch of lame ass meta shit. Sadly, as you stated, the WORST meta is still 100% abusable. I am tempted to unlock the asshat just to abuse it in the hopes that if they see a huge user usage bump they might pull their heads out and fix it. still lots of broken stuff, so they may have fixed things that would break upcoming characters? Who knows. Not sure how much longer the player base will stick around as one boss fight and 3 new sigils + Micro Transactions is about 3 days of content at best. Oh well. Was fun while it lasted.

  • @bobtista88
    @bobtista883 ай бұрын

    The patch ruined Percival, that cancel to instant schlacht (although can be exploitive) really gave him an open and free-flowing offense, but now he feels slow and almost repetitive to play. This patch is a real bummer I'm afraid everyone is gonna feel a little repetitive now.

  • @edl4767
    @edl47673 ай бұрын

    this patch really fucked this game.

  • @Boretooth
    @Boretooth3 ай бұрын

    Red flag for this game then. I've noticed devs who "balance" characters by tossing them into a wood-chipper by their ankles generally kill their own game off pretty quickly. That knee-jerk-destroy-the-character reaction needs to be a thing of the past; especially in pure PVE games...

  • @cht5001
    @cht50013 ай бұрын

    Ferry is so bad now

  • @zhongyidai
    @zhongyidai3 ай бұрын

    I have a free Mod Maker of this game that helps you to create MOD and modify skills yourself, which makes the game more interesting. I shared it in my video.

  • @300IQPrower
    @300IQPrower3 ай бұрын

    ah yes, the classic out of touch move: "Patch out the tech instead of making the character fun to play as without using the tech". Can't speak for Percy but as someone who got the game a week before the patch dropped, I'd imagine the reason everyone used the Ferry and ESPECIALLY the Kat tech was cause they flat out aren't fun to play as without that tech, especially Kat. This is also a PVE only game, so unless it flat our ruins the playstyle (which to be fair I've heard with Percy that WAS the case) there's really no excuse beyond pettiness and trying to force grind. XSeed also made Fate Extella Link, which played very similarly to this but more Musou than Monster Hunter, and it was fun _specifically_ because of all the ways you could tech in it. Like, as someone who ritualistically plays both Monster Hunter and Musous, i cannot overstate how much the devs are stepping in it here by removing tech, let alone doing so without buffing those reliant on it. For me Kat _literally_ became unplayable overnight because it's not about how powerful she is, she just flat out isn't fun to me without the Ares tech because of how tedious her gimmick is compared to pretty much every other meter based character. As someone who doesnt play GBF and was just excited for a Musou-Monster-Hunter hybrid XSeed game, this alongside with them saying you can pay for future characters directly "or 'earn' them through grind" honestly sunk all my faith in a game I was loving to death from the moment I got it. It all just tells me this is gonna focus on the kind of grind meant to wear you down until you pay extra, rather than to be a fun constant progression. Wouldn't surprise me if that's the whole reason they're nerfing like this in a PVE game, cause they don't want people to be able to speed up that process.

  • @cartoonvideos5
    @cartoonvideos53 ай бұрын

    Xenoblade is so much better than this crap game

  • @jeffthesimpkiller
    @jeffthesimpkiller3 ай бұрын

    How convenient that they nerf Ferry in the patch that adds a fight with multiple SBA checks

  • @Am4t3r4su

    @Am4t3r4su

    3 ай бұрын

    I never have issues building SBA in this fight tho with anyone really. Never had a check I didn't seem to have it for anyway. Especially since I started running Nimble onslaught cause... that is such a powerful sigil :|

  • @JaythyJazz
    @JaythyJazz3 ай бұрын

    if this is the direction they're moving forward with, rather they drop support for the game with such bad decision making.

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