Goddess Temple in UE4: Remixing Assets

Фильм және анимация

In this second in a three-part series, Quixel's Jakob Keudel looks at remixing Megascans assets, material editing and asset repurposing.
Follow along using the free ready-made environment on the Unreal Engine Marketplace: www.unrealengine.com/marketpl...
See the other episodes in this mini-series:
Iterating on an idea: • Goddess Temple in UE4:...
Lighting & Blending: • Goddess Temple in UE4:...
Download Bridge for FREE: bit.ly/2Vh9Fpu
Download Mixer for FREE: bit.ly/2BcoHGb
Learn more about Megascans: bit.ly/31gjl7u

Пікірлер: 98

  • @NONinONDAgames
    @NONinONDAgames4 жыл бұрын

    Quixel and Unreal the best team..

  • @marksmith4124

    @marksmith4124

    4 жыл бұрын

    You are so right

  • @mareck6946

    @mareck6946

    3 жыл бұрын

    + Blender for own Models ->

  • @ShatabdaRoy115

    @ShatabdaRoy115

    3 жыл бұрын

    Rise must the Unity!

  • @jaybabel3528
    @jaybabel35284 жыл бұрын

    Simply beautiful :D Just found you and I am already joyfully enthralled. Thank you for your wonderful tutorials and informative videos. Keep on rocking on, stay safe, and stay awesome!

  • @peoplestechchannel7581
    @peoplestechchannel75814 жыл бұрын

    Thank you again. I'm amazed that you have made the scene available. That is incredible. I'm very grateful.

  • @blinkrogue1344

    @blinkrogue1344

    3 жыл бұрын

    When scenes like this are available on the marketplace for free, are we allowed to reuse assets from the scene? Can I just yoink the burner thing with the particle effect, and use it in my own project? 🤔🤔🤔🤔 Edit: or, I can look at the bps and learn how to do it myself :)))

  • @waymanharris1284
    @waymanharris12843 жыл бұрын

    I dream of working with people this passionate! Well done!

  • @rfraiol
    @rfraiol4 жыл бұрын

    Wonderful work! I love the tips.

  • @brandongrey9240
    @brandongrey92404 жыл бұрын

    I’ve been doing this with downloaded assets for years. It’s really the way to go to improve the assets and more importantly, more accurately see your vision through.

  • @ruslanmansurov3790
    @ruslanmansurov37904 жыл бұрын

    Awesome. That kind of things that inspired me to go forward and bring life in my ideas. Thank you!

  • @tajender_singh
    @tajender_singh4 жыл бұрын

    Amazing scene.... Great work...

  • @theeternalnow6506
    @theeternalnow65062 жыл бұрын

    This stuff is insane. What a time to be alive.

  • @crs11becausecrs10wastaken
    @crs11becausecrs10wastaken4 жыл бұрын

    These techniques will become all the more valuable when UE5 launches. Can't wait.

  • @noosman16
    @noosman16 Жыл бұрын

    I discover your videos just now and wow you are really inspiring!

  • @chronosschiron
    @chronosschiron4 жыл бұрын

    and a love that ability in engine to mix stuff up :P

  • @RGaB7
    @RGaB74 жыл бұрын

    Amazing! Just wow.

  • @sehaj04
    @sehaj044 жыл бұрын

    awesome !!

  • @JuvA31
    @JuvA314 жыл бұрын

    This is crazy! I just want to try Quixel as soon as possible :)

  • @ModelWhatYouSee
    @ModelWhatYouSee4 жыл бұрын

    I would LOVE LOVE LOVE to see a walk through of some of the techniques. Quixel is great at giving overviews, but there is a real lack of walking through the whole process. Like the incense burner, just stream how you do it. Maybe I'm missing something though, anyone know of any good comprehensive tutorials for this stuff? Besides just using Mixer?

  • @ackmaster8050

    @ackmaster8050

    4 жыл бұрын

    exactly... this guy hyst covers the idea and obvious methods he used... nothing about How he did it, how did he do the lighting, master material ect.

  • @karmapolice3335

    @karmapolice3335

    4 жыл бұрын

    i upvote for this

  • @eskamandro
    @eskamandro3 жыл бұрын

    amazing job!

  • @DougTaggart
    @DougTaggart4 жыл бұрын

    Need way more from Jakob please!

  • @timmy7596
    @timmy75964 жыл бұрын

    Next Gen of VFX. I am eager to get my hands on Unreal.

  • @tomtruyens9804
    @tomtruyens98042 жыл бұрын

    This is the type of video that makes me want to go home and CREATE!

  • @rahul.unrealengine387
    @rahul.unrealengine38710 ай бұрын

    So, I can use it for my personal projects. its crazy... Unreal+Quixel..💥💥💥 And special thanks to bro JAKOB KEUDEL

  • @Bl1tzkriegx
    @Bl1tzkriegx4 жыл бұрын

    I would like to know how to go about creating the master material that you used for the head. That sounds super interesting on its own! You guys do fantastic work!

  • @MoZaHo
    @MoZaHo4 жыл бұрын

    What am I doing with my life. This is beautiful and amazing

  • @rohanmandke1920
    @rohanmandke19204 жыл бұрын

    Amazing

  • @misticalages7893
    @misticalages78934 жыл бұрын

    amazing, most awesome was at decals!

  • @vishwaksenreddy448
    @vishwaksenreddy4484 жыл бұрын

    Seriously, you guys are a boon for small teams :D

  • @jacopodiprima4513
    @jacopodiprima45134 жыл бұрын

    Love this vids

  • @pissfiss
    @pissfiss4 жыл бұрын

    When a person can make you cry by just turning visibility of decals on and off

  • @dogzer

    @dogzer

    4 жыл бұрын

    The bank can do that with my bank account, they turn my money on and off

  • @jwadaow

    @jwadaow

    4 жыл бұрын

    @@dogzer You ain't seen nothing yet!

  • @dossantos_films
    @dossantos_films4 жыл бұрын

    Do you guys recommend any further material or place to learn more about this kind of material set up?

  • @arca3643
    @arca36434 жыл бұрын

    whenever i see this epic looking scene all i think about is render time

  • @BruceWillis992
    @BruceWillis9923 жыл бұрын

    Masterpiece

  • @mpdmpd8118
    @mpdmpd81183 жыл бұрын

    epicness

  • @chronosschiron
    @chronosschiron4 жыл бұрын

    i kinda do a lot a stuff like ya do there....making this plugin easier for unreal will make it even better and more used

  • @mattiiful
    @mattiiful4 жыл бұрын

    This is amazing! Could we perhaps also get a tutorial on how to make a decent master material? Because a lot of ur scene depends on that one master material.

  • @creasedaf1s900
    @creasedaf1s9004 жыл бұрын

    Hey Jakob this video was amazing, im sure the in depth tutorials are coming shortly, thank you for making this high quality video. could you please elaborate on your computer specs ? would this be possible on a ryzen 9 3950x with a 2080ti?

  • @yassiraykhlf5981
    @yassiraykhlf59814 жыл бұрын

    Somehow i can't import materials directly from megascan's library inside mixer I have an epic games account

  • @tajender_singh
    @tajender_singh4 жыл бұрын

    Hey Jacob.. where can I follow you and your work... I really loved it

  • @ayoubhamidialaoui4843
    @ayoubhamidialaoui48434 жыл бұрын

    Amazing!!! ,, Does anyone know the name of the background music?

  • @fddesign
    @fddesign4 жыл бұрын

    Please, do more STEP BY STEP tutorials :D

  • @yapanwolf
    @yapanwolf4 жыл бұрын

    do You recommend any courses on ue4 to make stuff like this one?

  • @2tye528
    @2tye5284 жыл бұрын

    Neato

  • @playonce4186
    @playonce41864 жыл бұрын

    How is the smoke coming from those urnes in unreal engine made?

  • @DirkTeucher

    @DirkTeucher

    4 жыл бұрын

    It's probably a flipbook made from a vollumetric asset.

  • @TechArtAlex

    @TechArtAlex

    4 жыл бұрын

    Volume textures. Take a look at Ryan Bruck's work with these for more detail, and here's a quick example/tutorial I found: kzread.info/dash/bejne/pauZo6-JgaXaaZM.html

  • @playonce4186

    @playonce4186

    4 жыл бұрын

    ok thx guys

  • @MangaGamified

    @MangaGamified

    4 жыл бұрын

    fire

  • @lionellaurent108

    @lionellaurent108

    3 жыл бұрын

    Flipbook from Houdini and put in Niagara i think.

  • @antwoolph
    @antwoolph3 жыл бұрын

    OOOOOOOH MY GOD, YOU'RE THE JAKOB KEUDEL THE ONE THAT DID THE "THE VOID" CINEMATIC INSPIRED FROM THE ELECTRIC STATE, MY GOD I LOVE YOUR WORK SO MUCH.

  • @banmuanhacom
    @banmuanhacom4 жыл бұрын

    what is your computer hardware's specification

  • @L-double-J
    @L-double-J4 жыл бұрын

    Nice video, but whats the name of the song in the background?

  • @bigdaddystrokes
    @bigdaddystrokes2 жыл бұрын

    Ive been meaning to move from Cinema4D to UE5... Interesting.

  • @alhusseinali
    @alhusseinali4 жыл бұрын

    Quixel 💓↗️

  • @JaXuun
    @JaXuun2 жыл бұрын

    The Material node setup looks like a Cluster °°°° workflow wise

  • @zonkete
    @zonkete3 жыл бұрын

    Whats the song name? It sounds beautifull

  • @avteching
    @avteching2 жыл бұрын

    Why does my scene go black in play mode?

  • @ManuMarea
    @ManuMarea4 жыл бұрын

    Is it just for windows? Mac ?

  • @thelabgamerkidofficialsegu5544
    @thelabgamerkidofficialsegu55444 жыл бұрын

    want a landscape material tutorial

  • @gdavis3d

    @gdavis3d

    4 жыл бұрын

    Coming down the pipe!!

  • @TheDigitalAnts

    @TheDigitalAnts

    4 жыл бұрын

    landscape materials can get pretty complex in Unreal, is an art on it's own .....there a few good tutorials on youtube or some really good one on the marketplace.

  • @gauravmishra5998

    @gauravmishra5998

    4 жыл бұрын

    TheDigitalAnts can you please link few 😁 ? Thank you

  • @shashwatkauraw8085
    @shashwatkauraw80854 жыл бұрын

    Why is not available for Mac :(

  • @SynthToshi
    @SynthToshi2 жыл бұрын

    for some reason my scene goes dark after around 30 seconds in the cinema.

  • @tomoprime217
    @tomoprime2174 жыл бұрын

    How do you create master materials inside Unreal to break / hack the megascans asset? Now that would be a worth while tutorial. I see so many of these incredible epic scenes in few minute fast forward videos and all I can think is wow that’s nice, good for you. As for the scene it looks super impressive but with all these beautiful placed gilded objects and custom lit chain lamps couldn’t these Romans also find a broom? Just kidding. Sorry couldn’t help myself. It must be awesome letting your imagination run wild in Unreal with these great tools. I’m envious.

  • @anantsingh3028

    @anantsingh3028

    4 жыл бұрын

    you import two megascans materials, select them, right click and blend them together for a master material

  • @amintaghizadan6333
    @amintaghizadan63334 жыл бұрын

    I'm really curious; Can these actually be expected to appear in playable games one day?

  • @WhisperAH

    @WhisperAH

    4 жыл бұрын

    They can today with beefy enough machines

  • @saswatrath1381

    @saswatrath1381

    3 жыл бұрын

    That's actually a Indian environment. Temples are generally found there. I wish someday we would have game based on Indian Culture I would love to try out.

  • @user-cl1mc7zs3l
    @user-cl1mc7zs3l3 жыл бұрын

    I wonder how VFXs are done.

  • @KiwiHawk-downunder-nz
    @KiwiHawk-downunder-nz4 жыл бұрын

    Most of these I se from you Guys seem to be for scenes and renders, how much of this actually works for a game ready play able world space. I like to see a small series where yu build somit like say an old dark-age docks surounded bu mountains and a tunnel\Cave pathway throught the terrain to the outside landscaple that is a game ready project. keeping in mind as allready stated over views don't really go down great as tutorials, so much information is left out

  • @brock7682
    @brock76823 жыл бұрын

    how does this have 46k views and only 84 comments lol

  • @SagaraUrz
    @SagaraUrz4 жыл бұрын

    Sighs, i need to learn this program. Bye bye 3d max

  • @ASIMO001

    @ASIMO001

    3 жыл бұрын

    You still need 3ds max if you're good at it. :)

  • @jurandfantom
    @jurandfantom4 жыл бұрын

    Model edits aren't violation of terms for UE free users ?

  • @6Phat9
    @6Phat94 жыл бұрын

    so I just watch these videos because theyre entertaining im not an artist or anything so i wanna ask could this be implemented into a game, does it take too much power to load this one area or is it just not the right engine for a triple a game? because I can perfectly imagine entering this area in some cool open world game

  • @anantsingh3028

    @anantsingh3028

    4 жыл бұрын

    this takes damn too much resources, the 2-3 second video animation you saw of the candles you have taken minimum 2-3 hours to render on a RTX pc or maybe more.

  • @jakobkeudel2366

    @jakobkeudel2366

    4 жыл бұрын

    Hey! Quickly chiming in if I may: with a bit of tweaking and obvious cutbacks with real time ray tracing, this scene could be built similarly for a game environment, in the same engine. The entire demo runs at roughly 24-34fps in FHD on my setup (single RTX 2080ti), 20-23fps on 2K. The candle shot is one of the cheaper ones as the draw distance is very short. For final pixel - with all effects boosted and rendered at 6K - we are obviously looking at more overhead but at native 4K, the entire cinematic wouldn't take more than a couple minutes to render, at 2K its close to real-time :) Hope this helps!

  • @Messi-rw9ng
    @Messi-rw9ng4 жыл бұрын

    Jesus...I have so much more to learn...

  • @shipkoff
    @shipkoff4 жыл бұрын

    Can you make video about creation of game level? Not just concept

  • @vince4417

    @vince4417

    4 жыл бұрын

    I agree. Quixel is making photos in a game engine.

  • @harrysanders818

    @harrysanders818

    4 жыл бұрын

    You would need to learn how to utilize this in a game context. It's about optimization techniques and best practices that are totally Quixel agnostic. Quixel jus delivers the source material and its up to the user how he uses it, at full scale or as a starting point to make game ready models and textures out of it. You can't use megascan models and surfaces "as is" in a game production the same way you can't use high res photographs as is in a games production. But yeah I agree, there should be tutorial content about that too and im sure Quixel will deliver something. The only thing is that it is a too huge and complex of a topic to jus cover entirely in relation to the specifics of megescans. Its much more global 3d realtime optimization and 3d modeling knowledge that's totally unrelated to wether using scanned material or not.

  • @cghow
    @cghow4 жыл бұрын

    Anyone interested in unreal engine niagara tutorial

  • @chronosschiron

    @chronosschiron

    4 жыл бұрын

    425 is too buggy when it works fine for win 7 64 bit let me know id watch if ya do it for 424.3 ill watch what you can do

  • @mrtegs

    @mrtegs

    4 жыл бұрын

    Sure

  • @adorethered
    @adorethered4 жыл бұрын

    the cool thing is, for the first time in a long time, pc will have to innovate HARD to keep up price to performance in the upcoming console generation. *puts on tinfoil hat*. I suspect amd is showing off their gpu capability in the next generation of amd gpus. However instead of trying to hype it up by going directly against nvidia. It WOULD SEEM they are blowing nvidia out of the water in terms of price to performance in the CONSOLE SPACE so that when they release similar gpu's on PC they will just skip the red vs green debate entirely by saying "this is what we did for the plebs, wait till you see what we do for the pc."

  • @knezivan1

    @knezivan1

    4 жыл бұрын

    rtx on

  • @_Amilio_
    @_Amilio_4 жыл бұрын

    Makes this look too easy

  • @danielsmithson6627
    @danielsmithson66273 жыл бұрын

    PLEASE FIX UNREAL ENGINE PLUGIN!!!! HAS NOT WORKED SINCE LAUNCH< HAS NEVER WORKED!!!!

  • @monkeyrobotsinc.9875
    @monkeyrobotsinc.98754 жыл бұрын

    pretty amazing, minus the grotesque roman "goddess" head scan.

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