FSR 3.1 | Image Quality and Performance Comparison | FSR 3.1 vs FSR 2.2 | With DLSS 3.7 and XeSS 1.3

Ойындар

⏰Timestamps :
00:00 Intro
01:09 Horizon Forbidden West
02:12 Why Patch 1.4 Runs Worse Compared to Patch 1.5
03:12 FSR 2.2 vs FSR 3.1 Performance.
03:36 Ghost Of Tsushima
04:22 FSR 2.2 vs FSR 3.1 Performance.
04:38 Ratchet And Clank
05:19 FSR 2.2 vs FSR 3.1 Performance.
05:35 FSR 3.1 vs DLSS 3.7 vs XeSS DP4a 1.3
06:45 Conclusion
07:56 Outro
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►Full Specs :
●CPU : AMD Ryzen 7 5700X3D.
●Cooler : Enermax LIQFUSION 240mm Liquid Cooler.
●Motherboard : Asus Prime B550m-k.
●GPU1 : ASUS DUAL GeForce RTX 3060 Ti V2 MINI.
●GPU2 : GIGABYTE GeForce GeForce RTX 4070 SUPER WINDFORCE OC 12G.
●RAM : G.Skill Trident Z Neo 32 GB (2x16 GB) 3600 MHz DDR4 CL16.
●SSD : Samsung 980 pro 1TB + WD Black SN770 1TB.
●PSU : Corsair RM750 80+ Gold Certified.
●Case : Lian Li LANCOOL 215.
●Windows 11 Pro Version 23H2.

Пікірлер: 105

  • @benchmarking4386
    @benchmarking438619 күн бұрын

    The upscaling aspect of FSR hasn't been updated since version 2.2, which was released more than a year ago. Version 3.0 only added Frame Generation without changing the upscaling, that's why I referred to the previous version as FSR 2.2 and not 3.0. Additionally, in terms of image quality, FSR looks the same on all GPUs (Intel, AMD or Nvidia), It utilizes the GPU's standard compute units and does not rely on any proprietary hardware from AMD to improve image quality.

  • @DravenxEyeless
    @DravenxEyeless19 күн бұрын

    I have so much respect for you and Alex from Digital Foundy for the in-depth coverage and work you put for us PC gamers. I can't thank you enough for this detailed analysis and all the effort that goes into it.

  • @Shishio
    @Shishio19 күн бұрын

    bro cooked again a masterpiece💀

  • @brunogm

    @brunogm

    19 күн бұрын

    gained a subscriber for a nice video

  • @Chevelle3_

    @Chevelle3_

    19 күн бұрын

    cooked a masterpiece again*

  • @thedutchfisherman7078
    @thedutchfisherman707819 күн бұрын

    As always...great job mate! 👍👍❤️

  • @jonosvlog9913
    @jonosvlog991319 күн бұрын

    Thank you for sharing! First channel to listen when it comes to PC Gaming topics.

  • @Club_of_Gamers
    @Club_of_Gamers18 күн бұрын

    Omg i had exactly same conclusion in my videos, nice video!

  • @hagen9027
    @hagen902719 күн бұрын

    thank zour for the break down!

  • @libiojunio8249
    @libiojunio824919 күн бұрын

    Excellent quality as always.

  • @Hatchey95
    @Hatchey9519 күн бұрын

    BenchmarKing quickly becoming the best channel on the platform for this kind if content, never misses on showing how every change/setting applies to the game when it matters the most and how it actually applies to real world gameplay rather than just pixel-peeping. Keep it up my dude!

  • @silvio351
    @silvio35118 күн бұрын

    Great job!!! Your approach is spot on y very welcome!! As I said before in other channels FSR 3.1 looks really great on Horizon Forbidden and Ghost of Tsushima (I have a 43'-inch TV) but some youtubers chose to highlight only the flaws on Spiderman and Rachet And Clank. It could be better of course but an upscaler widely available with THIS level of quality is commendable.

  • @iCantEditBro
    @iCantEditBro19 күн бұрын

    Love your videos, my goto for benchmarking. Someone send this man a X3D chip already

  • @nukacolaa
    @nukacolaa19 күн бұрын

    형님 항상 잘 보고있습니다

  • @christofos
    @christofos19 күн бұрын

    If they can fix the particle ghosting, FSR will be in a very healthy state.

  • @groveht17
    @groveht1719 күн бұрын

    My friend you are giving Digital Foundry a run for their money. Love your optimisation guides as well ❤

  • @axelmauritzon3098
    @axelmauritzon309819 күн бұрын

    One of the best and most consistent channels on this platform. Thank you for your service👑

  • @Murphy_x
    @Murphy_x18 күн бұрын

    tbarkllah 3la mahdi dialna a7san benchmarker f lmaghrib khassa ol3alam 3amatan ta7iyati omo7al t39al 3lia

  • @benchmarking4386

    @benchmarking4386

    18 күн бұрын

    hhhh maykone gire si Akas hada, ta7yati n3amsi allah ikeber bik.

  • @Murphy_x

    @Murphy_x

    13 күн бұрын

    @@benchmarking4386 hhhhhhhhh naadii mli 3raftini twa7achnaak

  • @luRivaya
    @luRivaya18 күн бұрын

    Nice video. And I love the music in the background, whats his title?

  • @gamesapp22
    @gamesapp2219 күн бұрын

    Quality video as always, keep it up. Thanks Also please do comparison between; FSR 3.1 FG with FSR Upscaling vs. FSR 3.1 FG with DLSS vs. Nvidia FG with DLSS.

  • @user-or7jc6ni9q

    @user-or7jc6ni9q

    17 күн бұрын

    yesss!! @benchmarking4386 test this!!

  • @Matrix271_pl
    @Matrix271_pl19 күн бұрын

    Thx for this video

  • @ReginDeRivia
    @ReginDeRivia19 күн бұрын

    FSR still a good option specially for those who have older GPUs, truly a life saving feature. But DLSS still the king for obvious reasons, so if tou have RTX just go for it, easy choice. Another great video as always, keep it up.

  • @NEBUL4
    @NEBUL418 күн бұрын

    Im wating your video on The last descendant, you do the best graphics settings and comparison videos on all YT!

  • @GrundleStiltSkin
    @GrundleStiltSkin19 күн бұрын

    test JUST the native FSR AA, thats where the smearing comes from in HFW, in HFW it is COUPLED to the upscaling.

  • @Raven_Sol
    @Raven_Sol19 күн бұрын

    Thank you for all your hard work! You have no idea how much you helped me in numerous games!

  • @Samer_Design
    @Samer_Design19 күн бұрын

    🔥🔥🎉

  • @unsaludito
    @unsaludito16 күн бұрын

    Hey man, I love your videos, keep up the excellent content, could you please make an optimization guide for The Division 2? That would be great, that game is too good, I just bought it on discount :)

  • @akazatwerking6064
    @akazatwerking606415 күн бұрын

    Hey man i really like your content. Can you do optimized settings for Hitman World of Assassination?

  • @ysnyldrm73
    @ysnyldrm7319 күн бұрын

    The First Descendant benchmarking when?

  • @p.s.3204
    @p.s.320419 күн бұрын

    thanks for the update!

  • @GOZANDEN
    @GOZANDEN16 күн бұрын

    Hello man, I love your videos, they are very useful. I was wondering if maybe you could make a video comparing each setting on "Once Human" or maybe "The first Descendant", I have the same card as you (3060ti), and I feel like it can sometimes be difficult to maintain 60fps on medium -high preset 1440p. I would love for you to compare one of the 2 games, thanks friend! You are amazing. Keep it up!

  • @benchmarking4386

    @benchmarking4386

    16 күн бұрын

    @@GOZANDEN I'm currently working on The First Descendant.

  • @cozyboy3129
    @cozyboy312919 күн бұрын

    When I enable AMD FSR3 Frame Gen with any upscale combos, be it DLSS/FSR/XESS a short while later the game will exhibit shimmering and strobing. Even w/o upscaling, FG is just not working for me out of the box. What am I doing wrong?. My spec is RTX 3060ti + Intel i5 10400f.

  • @enf.dudurj
    @enf.dudurj18 күн бұрын

    I use DLSS + FG AMD. Thanks amd

  • @ctrlectrld
    @ctrlectrld19 күн бұрын

    6:17 AMD could achieve better results by not overdoing the sharpening already. In any case, liked and subscribed.

  • @ARobotIsMe
    @ARobotIsMe19 күн бұрын

    👍

  • @NamTran-xc2ip
    @NamTran-xc2ip19 күн бұрын

    4k dlss performance vs 4k fsr quality which is better? To me the first one is superior.

  • @lyon_el
    @lyon_el19 күн бұрын

    It would be great examples of FG from the new FSR 3 combined with DLSS in gpus RTX 30/20. thanks

  • @ILmaddog
    @ILmaddog19 күн бұрын

    Hi BenchmarKing. Any plans for The First Descendant optimalization guide ?

  • @benchmarking4386

    @benchmarking4386

    19 күн бұрын

    Yes, I'm working on it.

  • @ILmaddog

    @ILmaddog

    19 күн бұрын

    @@benchmarking4386 Nice 🙂. Keep up good work. Best channel for optimalization guides 🙂

  • @itsgock
    @itsgock15 күн бұрын

    Will The Optimized King do once Human ?

  • @quack5108
    @quack510818 күн бұрын

    Not really related to this video srry but anyway you could do a Hitman World of Assassination Optimized vid?

  • @MrPika87
    @MrPika8718 күн бұрын

    Could you do the optimization guide for First descendant? Thanks for your work

  • @benchmarking4386

    @benchmarking4386

    18 күн бұрын

    @@MrPika87 Working on it

  • @MrPika87

    @MrPika87

    18 күн бұрын

    @@benchmarking4386 luv u bro ✌🏼

  • @lilSmurf69
    @lilSmurf6915 күн бұрын

    i know this is off topic but i always use your benchmarks when i play games will you be making a video on The First Descendant geez the games performance is bad but the visual are good

  • @benchmarking4386

    @benchmarking4386

    15 күн бұрын

    @@lilSmurf69 Working on it 😉

  • @lilSmurf69

    @lilSmurf69

    15 күн бұрын

    @@benchmarking4386 thank you

  • @matthias6933
    @matthias693319 күн бұрын

    fsr 3.1 seems to be finally a good option. People tend to overdramatize its shortcomings while DLSS had much worse problems in not much earlier version and still was overhyped as something revolutionary

  • @Sam-ce6kf
    @Sam-ce6kf19 күн бұрын

    Will you do benchmark on Rpcs3 & Ryujinx Emulators please?

  • @iqraaswad5660

    @iqraaswad5660

    18 күн бұрын

    Rpcs3 depending on your cpu power, not gpu

  • @CClixzy
    @CClixzy19 күн бұрын

    can you pls make a new elden ring video and love the vid

  • @benchmarking4386

    @benchmarking4386

    19 күн бұрын

    I will cover it this month along with The First Descendant.

  • @CClixzy

    @CClixzy

    19 күн бұрын

    @@benchmarking4386 thank you

  • @Yasssinech
    @Yasssinech19 күн бұрын

    wch fsr 3.1 mod khraj wla ba9i exclusive l games b official support?

  • @benchmarking4386

    @benchmarking4386

    19 күн бұрын

    La mazal had sa3a makeynch bzf, keyne mod wa7d dyal Suicide Squad: Kill the Justice League f Nexus mais majarbtoch.

  • @_MrToast_
    @_MrToast_19 күн бұрын

    Any plans for ''The First Descendant''?

  • @benchmarking4386

    @benchmarking4386

    19 күн бұрын

    @@_MrToast_I'm working on it

  • @_MrToast_

    @_MrToast_

    18 күн бұрын

    @@benchmarking4386 Nice

  • @zbi2zbu762
    @zbi2zbu7627 күн бұрын

    dir akhay upscaling f 1080x1920 HD

  • @mattgavioli6762
    @mattgavioli676219 күн бұрын

    I constantly see people shitting on FSR since the day it came out because is not as effective as dlss, but the way i see it is that 90% of the result but with no hardware or software requirement (and thus way broader compayibility) is damn success Though devs need to stop lollygagging and start implementing it around

  • @gtx1650max-q
    @gtx1650max-q15 күн бұрын

    ghosting for me is as worse as the disocclusion artifacts. I would still won't call it an improvement honestly

  • @SaiyanMan2492
    @SaiyanMan249219 күн бұрын

    They still haven't fixed the VRAM leakage on this game. If you have 8gb VRAM and plays the game on high preset, the rest goes to the system ram and you get poor performance.

  • @seztyyt2044
    @seztyyt204417 күн бұрын

    Can you do a video the first decendant fps guide

  • @benchmarking4386

    @benchmarking4386

    17 күн бұрын

    @@seztyyt2044 Working on it

  • @NoobSniper

    @NoobSniper

    17 күн бұрын

    @@benchmarking4386 Came here to request this; looking forward to it 👍

  • @mikoajneronowicz582
    @mikoajneronowicz58219 күн бұрын

    There is an element in the material that is not true. Ghost of Tsushima never came out using FSR 2.2. The first implementation was FSR 3.0 or (FSR 3.1 Beta). From my observations, the previous version of FSR was visually better. Sparks from close range looked much better, Flames, for example on arrows, were much less pixelated, there were fewer artifacts related to indoor light flickering (such a spotlight like from sparks, in places where there should be none). I myself went back to the previous version of FSR and have the BETA version installed on Steam. I noticed on fsr 3.1 a problem with screen space reflections. when i set dynamic scaling everything is ok, but when i set it to quality and other options (balanced, performance), the reflections in the water are messed up. They do not scale along with the image. and appear in a different place. They are kind of shifted. Completely inadequate to what is above the surface of the water or other reflective material.

  • @benchmarking4386

    @benchmarking4386

    19 күн бұрын

    The upscaling aspect of FSR hasn't been updated since version 2.2, which was released about a year ago. Version 3.0 only added Frame Generation without changing the upscaling. that's why I referred to the previous version as FSR 2.2 and not 3.0.

  • @nahuelcarrizo308
    @nahuelcarrizo30819 күн бұрын

    I don't personally mind a softer image if it'll look better, however ghosting is very noticeable to my eyes so I'd rather keep it off... a bit disappointed with FSR 3.1

  • @iCantEditBro

    @iCantEditBro

    19 күн бұрын

    Definitely a work in progress, im just glad it's available for every card. Running FSR on my fiance's 1070 was wild

  • @stangamer1151

    @stangamer1151

    19 күн бұрын

    Softer image is not a problem at all, since any sharpening filter can "fix" this aspect. Ghosting, on the other hand, is not easy to fix. Though it is fixable in case of DLSS (via DLSS Tweaks app).

  • @TheLoneWolf449
    @TheLoneWolf44919 күн бұрын

    I appreciate upscaling but frame gen has a way to go, I have noticed way to much artifacting in both DLSS3 and FSR3FG.

  • @stangamer1151

    @stangamer1151

    19 күн бұрын

    It depends on the target framerate. FG looks OK only if you are aiming at 120+ fps. At lower framerate artifacts intriduced by FG (especially AMD's one) are much more noticeable.

  • @Josher_C.
    @Josher_C.19 күн бұрын

    do a video about lossless scaling

  • @Samelala

    @Samelala

    17 күн бұрын

    Over hyped rubbish

  • @hexnet1018

    @hexnet1018

    17 күн бұрын

    @@Samelala In what way?

  • @martinrakovicky1189
    @martinrakovicky118919 күн бұрын

    Well maybe it is better to use a bit of a stronger sharpness with 3.1?

  • @stangamer1151

    @stangamer1151

    19 күн бұрын

    It depends on your preference. But if you compare FSR 3.1 vs native TAA, you will see that FSR already looks a bit oversharpened. DLSS and XESS are closer to native in this regard.

  • @demize1153
    @demize115319 күн бұрын

    ghosting is expected in Ghost of Tsushima, it's in the name bro

  • @benchmarking4386

    @benchmarking4386

    19 күн бұрын

    @@demize1153 😂😂

  • @SpectreICollateral
    @SpectreICollateral19 күн бұрын

    1:24 How exactly does FSR 3.1 look a lot cleaner here? I'm watching on a 1440p monitor full screen. What is the big difference? 1:41 The disoclussion is still there, how is it "significantly reduced" I don't understand. Maybe like 10% reduced but still really obvious.

  • @mattstephen7494

    @mattstephen7494

    19 күн бұрын

    1.24 I can clearly see 3.1 is much smoother with less aliasing and shimmering but at a cost of clarity. I prefer the slight blur of 3.1. Remember YT compression makes it much harder for us to see the difference.

  • @hagen9027

    @hagen9027

    19 күн бұрын

    @@mattstephen7494yes, same for me

  • @tomthomas3499

    @tomthomas3499

    19 күн бұрын

    KZread compression most likely to blame, if you want to see it for yourself, go ingame, set 1440p res with balanced preset between fsr2.2 vs fsr 3.1 for easier artefacts detection (quality is much harder to notice), record each session and then compared it both, you will find the same conclusion as many reviewer do that FSR3.1 is overall an improvement in less shimmering but it still introduce ghosting.

  • @33connorkenway33
    @33connorkenway3319 күн бұрын

    Chu point chu lol

  • @sgtdypen
    @sgtdypen15 күн бұрын

    Dlss always the best

  • @denisruskin348
    @denisruskin34819 күн бұрын

    Damn, still terrible, at least on 1440p Balanced.

  • @SNV255
    @SNV25519 күн бұрын

    First ❤

  • @marian8896
    @marian889619 күн бұрын

    Bro in Ghost of Tsushima had 3.0 no 2.2, compare 3.0 vs 3.1

  • @Radek494

    @Radek494

    19 күн бұрын

    3.0 uses the same upscaler as 2.2 while only adding frame gen and native AA option

  • @marian8896

    @marian8896

    19 күн бұрын

    @@Radek494 but it's still not the same as saying it's 2.2..

  • @Radek494

    @Radek494

    19 күн бұрын

    @@marian8896 Technically yes, but the upscaler is the same and that's what matters when comparing upscaler quality

  • @rounlee4873
    @rounlee487319 күн бұрын

    dlss3.7 > xess1.3 > fsr3.1

  • @mugsete19

    @mugsete19

    19 күн бұрын

    depends on the game! i have already tried it! and for example in spider man miles morales xess1.3 works better than fsr3.1.. but in ghost of tushima fsr3.1 works better than xess1.3 (i have an amd grapich card)

  • @miladh1859
    @miladh185919 күн бұрын

    Another Fake Fsr

  • @AlexCS8
    @AlexCS819 күн бұрын

    typical AMD releasing dog sh.t bet the fan girls still gonna defend this

  • @michubern1444

    @michubern1444

    19 күн бұрын

    lots of people with older nvidia cards use that too.. why would you be angry?

  • @morf8195
    @morf819519 күн бұрын

    Кто вообще использует фср на балансе это же тупизм.

  • @ib_r9
    @ib_r919 күн бұрын

    I have so much respect for you and Alex from Digital Foundy for the in-depth coverage and work you put for us PC gamers. I can't thank you enough for this detailed analysis and all the effort that goes into it.

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