Firing Arcs

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Firing Arcs
Ever wondered HOW Firing Arcs Work in the Stellaris Combat Rework? Here's Why.
Edited by @harinion, Main Channel @Strategiser
0:00 Did you know that The Stellaris Combat Rework added Firing Arcs?
0:03 This Mechanic is actually so VAGUE that I had to ask the Game Director HIMSELF!
0:07 Before, Weapons can pretty much 360 No-Scope you, now the Ship’s Direction or Bow determines the Ship’s Firing Arc
0:14 This adds a new layer of Strategy! Now, coming from BEHIND Enemy Fleets will ACTUALLY be VERY important!
0:20 You can do this by Spamming Right Click on System View to direct a Fleet in REAL TIME! Yknow, just like those Starcraft Nerds!
0:27 With enough "finesse" you may just "blindsight" the Enemy and get the First Strike, this is due to the DELAY the Weapons need to TURN
0:34 So, it’s generally a good idea to make your Ships "face" the Enemy before Combat
0:38 Why? Because Weapons with Firing Arcs have a preference to SHOOT at things in FRONT of it
0:42 There is also a "shadow mechanic" called a “windup” before a Weapon Shoots, where there is an extra 1/4th to 2/3rd’s of a Weapon’s Firing Time(random), where the Weapon is IDLE
0:50 This is also relevant for Camping Hyperlanes! As Weapons with Firing Arcs will simply give the Enemy a First Strike
0:57 Before, when you ENTER a camped Hyperlane, both Fleets will have a “windup”, and then SHOOT at each other(with full volleys AT THE SAME TIME)
1:02 But now, even if BOTH Fleets have Firing Arcs, as long as the Defender is on the side(90°) or behind(180°) the Hyperlane Warp Point, it will FORCE the Fleet Warping in to take a "miniscule" amount of time moving their Ship Bows before “winding up”, which means they will LOSE the First Strike to the Enemy, DOOMING them in the process!
1:18 If you want to know how Neutrons are “NERFED”, then click the video on screen to see how that was a lie!
NOTE: The Mechanics Explained in the video is somewhat Bugged currently(at the time of upload), firing arcs currently don't work properly on anything aside from X and T slots
Video Showing the "Bug": • Firing Arcs NOT Workin...
#stellaris #meme #memes

Пікірлер: 35

  • @Strategiser2
    @Strategiser2 Жыл бұрын

    NOTE: The Mechanics Explained in the video is somewhat Bugged currently(at the time of upload), firing arcs currently don't work properly on anything aside from X and T slots Video Showing the "Bug": kzread.info/dash/bejne/c22crq-feqq3mrA.html

  • @cadenr7165

    @cadenr7165

    Жыл бұрын

    LMAO least-buggy PDX rework

  • @letsplaysvonaja1714

    @letsplaysvonaja1714

    Жыл бұрын

    I think they mentioned that the ships aren't shown in the position they are actually in Same as that one video with "the fastest ship" where the ship would move WAY faster than what the animation supported and would therefore look very weird (like jumping in the middle of the system because it actually reached the hyperlane already)

  • @icyknightmare4592
    @icyknightmare4592 Жыл бұрын

    The mechanic has definitely been expanded in 3.6, but I'm certain this isn't completely new. Camping behind hyperlanes to get the first shot advantage on battleships and battlecruisers that have an X slot has absolutely worked for a very long time.

  • @Strategiser2

    @Strategiser2

    Жыл бұрын

    yep, but it's not properly implemented for now as the turrets are really buggy as they turn and sometimes lock on randomly, compared to spinal mounts where their gun is locked to the ship's bow

  • @TheArklyte

    @TheArklyte

    Жыл бұрын

    @@Strategiser2 and here I thought that combat animations are there just to show combat and make player have a placebo effect about their input and have no effect on it just like soldier models in HoI4.

  • @icyknightmare4592

    @icyknightmare4592

    Жыл бұрын

    @@TheArklyte Partially true. Most weapons in the game are on turrets with full range of motion and are hitscan, so the projectiles are just gfx. Missiles, torpedoes, X weapons, and strike craft are the exception.

  • @TheArklyte

    @TheArklyte

    Жыл бұрын

    @@icyknightmare4592 pity that strike craft still randomly choose targets instead of giving a player an option to prioritize(closest, biggest ship, longest range weapon, by ship class, by fleet power) or splitting to attack all targets in the system immediately you enter jump point without dragging their own fleet into combat.

  • @skitzo2374
    @skitzo2374 Жыл бұрын

    Did you know in Stellaris you can 360 no scope

  • @celsetialarchives5909
    @celsetialarchives5909 Жыл бұрын

    Love the ace combat music for this

  • @joeandrew8752
    @joeandrew8752 Жыл бұрын

    I’ve been slowly realising this the longer I’ve plays this patch. Was going against the gray tempest and wondered why some of my fleet were almost ignoring them when they entered a system. Enter in at a bad time and even having a greater fleet overall won’t matter

  • @St4rTr3v1Ut10n
    @St4rTr3v1Ut10n Жыл бұрын

    That's awesome that the game director responded to someone with >13k subs on KZread. It's a testament to the sheer quality of your channel. You have the quality of a million sub channel. You'll get there my dude. Here's a sub and a like

  • @mateusfelipecardoso40kview3
    @mateusfelipecardoso40kview3 Жыл бұрын

    Yang wen lee: it's big brain Time!

  • @ilovespongebob7840
    @ilovespongebob7840 Жыл бұрын

    thought i was the only one figured this out lmao. Camping hyperlane and killing 50k fleet with 25k feels nice

  • @alfa-hr9616
    @alfa-hr9616 Жыл бұрын

    Nice use of Sol Squadron ! :D

  • @pingurage2460
    @pingurage2460 Жыл бұрын

    by the way, hyperlanes camping can be countered relatively easily with storm or even breakthrough classes. For example, I only ever use short-range weapons like autocannons or anti-aircraft guns. The shot so far always immediately everything to a lump. I also like to use disruptors, but not so much anymore. These storm classes can be built in any size ^^ depending on available slots, where it also makes sense. & now my fleet composition works even better than before :D because I never had fleets that consisted only of battleships, rather rarely. Well mixed is always good. Through a mod I can even give corvettes a hangar. These small swarm ships are also cool :D

  • @onepangaean3018

    @onepangaean3018

    Жыл бұрын

    What do you thinks is best as breakthrough ship? Cruisers?

  • @pingurage2460

    @pingurage2460

    Жыл бұрын

    @@onepangaean3018 It's already in the text ^^ Autocannons & anti-aircraft guns.

  • @onepangaean3018

    @onepangaean3018

    Жыл бұрын

    @@pingurage2460 I mean like Destroyers or Cruisers

  • @pingurage2460

    @pingurage2460

    Жыл бұрын

    @@onepangaean3018 All classes of ships are suitable for this purpose. I always have a guided missile ship of each type, an storm/breakthrough ship and an artillery ship with railguns.

  • @onepangaean3018

    @onepangaean3018

    Жыл бұрын

    @@pingurage2460 I usually give my artillery battleships lasers because they don't have minimum range

  • @vainthatoneoverhere
    @vainthatoneoverhere Жыл бұрын

    They added skillplay to Stellaris. Now I hate it. (

  • @colecook834
    @colecook834 Жыл бұрын

    Holy shit. Is that why I see so many doom stack sitting on the edge of hyperlanes now

  • @XxRedRocket15xX
    @XxRedRocket15xX Жыл бұрын

    Magic Spear 2. Get a sub for that

  • @uncannyresemblence8918
    @uncannyresemblence8918 Жыл бұрын

    0:29 LOGH ❤

  • @Zan-tx6jv
    @Zan-tx6jv11 ай бұрын

    Did you use the sol squadron theme for this video?

  • @teamlight7274
    @teamlight7274 Жыл бұрын

    Yo wait is that ace combat music in the background

  • @nickurban6201
    @nickurban6201 Жыл бұрын

    ace combat music W

  • @adamnevraumont4027
    @adamnevraumont4027 Жыл бұрын

    Can't you enter hyperlanes backwards? Like path behind them then cross them?

  • @Strategiser2

    @Strategiser2

    Жыл бұрын

    that...that...i didn't think of that lmao that's actually BIG BRAIN WTF

  • @adamnevraumont4027

    @adamnevraumont4027

    Жыл бұрын

    @@Strategiser2 I do it to prevent my point-fleet from leeroy jenkinsing. It makes it take a few days to turn around.

  • @jimmyjuju
    @jimmyjuju Жыл бұрын

    It looks like a turret but it's really a hard mount. I guess?

  • @El_Presidente_5337
    @El_Presidente_5337 Жыл бұрын

    I haven't played in like two months lol Why must Stellaris drop the best stuff when I don't have time?

  • @kfchundur4087
    @kfchundur4087 Жыл бұрын

    Is my brother an ace combat fan?

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