Finding the Art Style for my 3D Platformer

Ойын-сауық

Wishlist Pebble here: store.steampowered.com/app/24...
Find me on other platforms: linktr.ee/wardius
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Music (Tunic OST) by Lifeformed and Janice Kwan. Available at lifeformed.bandcamp.com/album...
0:00 Introduction
0:30 Visuals and Textures
4:12 Camera
5:09 Green Splinters
6:48 Blue Splinters
7:40 Crystals
8:10 Input Prompts
8:43 Small Stuff

Пікірлер: 20

  • @DeluxianYT
    @DeluxianYT24 күн бұрын

    Man you never think of how much time and effort goes into a game when playing it, even if it’s a short 10 minute game, or a Long 10 HOUR game, I loved pebble and a Remake would be really cool.

  • @Jim-ee6du
    @Jim-ee6du9 күн бұрын

    Pebble is made of similar material to the crystals, what of rather than simply having the crystals float above his head when he is holding them they are incorporated into him and change his appearance.

  • @Wardius

    @Wardius

    9 күн бұрын

    Oh yeah, that's the plan. Currently I only let the blue crystal float because I haven't finished the visuals for them yet. Just so that the player can see whether they are holding a crystal or not. Better than just a text or something I think.

  • @mafagafizar
    @mafagafizar9 күн бұрын

    I like to see game development. I am also an indie developer, but of 2D games. Well, I found your channel through this video. It's great to see something coming to life, no matter what game it is. What I want to say is that I have some ideas that could make your game richer. I would like you to look at the game (It Takes Two). There is a specific level where the character Cody gains a watch with the ability to change time on certain occasions. He can alter the flow of time, going back frame by frame, as if you were controlling a VIDEO, a RECORDING, going forward by speeding up the frames, or going back by slowing down the frames. As he does this, the other character can use those "debris" as platforms. Another game that has two-time simulations is (Hogwarts Legacy). When using the spell (REPARO), everything starts going back in time and reconstructing as if it were (rewinding a video). Additionally, it has the spell ("Arresto Momentum") that makes everything go in slow motion. Since your game has a stone that manipulates time, think about everything that TIME can do: slowing down, speeding up, rewinding time, among other things. Seek references in other games that use (time) systems as an ability and how it is applied. Moreover, adding visual effects like glow, fog, some particles that visually indicate to the player that part is under the effect of a time manipulation ability will make the game much more lively. Another suggestion I would like to make is if, besides the character manipulating time, he can also manipulate some stones. Imagine these stones floating around him, and he uses these stones to create small platforms in certain places, among other things that could be done with stones. This would make the mechanics and originality of the game even richer. Your character slightly reminds me of (Kirby). Although I love Kirby very much, this stone character can still be made even more beautiful and original. I believe you can make it even more pleasant and original. Another suggestion is to have life in the environment, such as small insects, birds, leaves in the wind, particles in the air. This makes the world come alive as well. Well, that's it. I sincerely hope you consider my words. Much success with your game!

  • @Wardius

    @Wardius

    9 күн бұрын

    Thanks for your ideas! Many of them are already planned but it's awesome to see that other people like you find them interesting as well. Your ideas for the environment are very good; I'll keep them in mind when I keep working on the visuals for the game. Thanks again! :)

  • @CaudiciformStudios-ik5dj
    @CaudiciformStudios-ik5dj11 күн бұрын

    The splinter system looks really cool. I'm excited to see what game play you build around it. The death transition is nice too, very charming.

  • @grothjacky
    @grothjacky24 күн бұрын

    I reallyyyy like the whole splinter system, looks really fun and promising!

  • @TheGonzaDev
    @TheGonzaDev9 күн бұрын

    Pleease make the rolling holdable, i wanna roll downhill as a cute time controlling rock

  • @supa76
    @supa7612 күн бұрын

    Great work! Keep up the battle

  • @rhnirsilva652
    @rhnirsilva65214 күн бұрын

    cool things here, good luck!!

  • @thatburntegg
    @thatburntegg12 күн бұрын

    Me and a couple friends are also working on a game about a solar eclipse.

  • @Xperto_
    @Xperto_13 күн бұрын

    The link to the background music in the description is broken. Great video btw. Tried to wishlist the game but it just brings me to the steam home page

  • @Wardius

    @Wardius

    9 күн бұрын

    Thanks for pointing it out. Should be fixed now.

  • @Xperto_

    @Xperto_

    9 күн бұрын

    @@Wardius All working now, thanks for fixing

  • @leandrevincent2476
    @leandrevincent247612 күн бұрын

    Wishlisted!

  • @geams
    @geams8 күн бұрын

    Ok, I wishlisted it, hope that helps. But I think your player character is not cute enough for mass appeal. Did you ever try Blockbench?

  • @Wardius

    @Wardius

    8 күн бұрын

    Thanks! Not yet, but it looks interesting🤔

  • @sadaneduardo4391
    @sadaneduardo439111 күн бұрын

    >memedot

  • @lawrence9713
    @lawrence971313 күн бұрын

    1:05 stylized, very cool art style. simple and absolutely manageable by a solo dev. 2:12 oh god no, sorry. the later results in the cave look okay, but also kind of boring. And it will take a lot of time to texture everything. The flat shaded environment really has something to it. Sure it can be labled as lazy, but it can also create really beautiful environments. Games like Ooblets, Moving Out, Townscraper really rocking the flat and vibrant color look.

  • @Wardius

    @Wardius

    9 күн бұрын

    You make some great points. Thanks for your feedback!

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