How To Fail At Game Feel

Ойын-сауық

Everyone knows you need game feel, but do you really?
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Doh De Oh by Kevin MacLeod
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Пікірлер: 135

  • @UliTroyo
    @UliTroyo9 ай бұрын

    PLEASE: if you’re adding screen shake, know that people can tolerate horizontal motion better than vertical motion. Also know that many people get motion sick with ANY screen shake, so have the option to turn it off. This also goes for bobbing while walking in 3D games.

  • @Artindi

    @Artindi

    9 ай бұрын

    Smart, the more control you can give the player over superficial effects the better. :)

  • @escapegoat573

    @escapegoat573

    7 ай бұрын

    So you are telling me to add earthquake level screenshake for every footstep?

  • @Apate-

    @Apate-

    6 ай бұрын

    remember to make it vertical@@escapegoat573

  • @Zectifin

    @Zectifin

    6 ай бұрын

    also people start to get more motion sickness as they get older. not giving options that remove motion sickness can rule out a large amount of our currently aging playerbase.

  • @artman40

    @artman40

    6 ай бұрын

    I'd say slider is a better idea.

  • @megid0rino
    @megid0rino8 ай бұрын

    remember to include pointless stats and weapon durability to minimize game feel

  • @finnfrankel6197

    @finnfrankel6197

    7 ай бұрын

    And remember to make guns that only carry a few bullets, and trying to get more bullets for those guns be a massive chore.

  • @tiqosc1809

    @tiqosc1809

    6 ай бұрын

    horror game are like that tho@@finnfrankel6197

  • @AnonymousHuman-ku5wh

    @AnonymousHuman-ku5wh

    4 ай бұрын

    @@finnfrankel6197I mean, depending on the game that could 100% work. An FPS wouldn’t want it, but it suits horror or survival games.

  • @pmpeter2279
    @pmpeter22796 ай бұрын

    I slowly start to feel that some AAA studios learn from these videos

  • @Artindi

    @Artindi

    6 ай бұрын

    I'm leaking the special instruction videos to the public. Shhhh. 🤫

  • @shroomer3867

    @shroomer3867

    5 ай бұрын

    Starfield instruction manual

  • @armin3419
    @armin34199 ай бұрын

    If a game doesn't have max screenshake, max motion blur and max bloom as it's default, I ain't playing it. Imagine wanting to have a clear picture. 😤

  • @Artindi

    @Artindi

    9 ай бұрын

    Exactly! :D

  • @antoniobellington1588

    @antoniobellington1588

    5 ай бұрын

    I'm the same way with emotes if there ain't dancing I ain't gaming

  • @EmperorSigismund

    @EmperorSigismund

    4 ай бұрын

    Is this the next generation of Cruelty Squad-Likes incoming?

  • @danikisikan9821
    @danikisikan98216 ай бұрын

    Regarding the "Why didn't the developer add this?" segment: It's a good idea to add very bare bones mechanics and broken things, as well as half baked content. It saves you the effort and time of making an actually good game, and you can invest that time into important things, like screen shake. Plus, it will encourage an active modding community for your game that will fix the game for you

  • @Artindi

    @Artindi

    6 ай бұрын

    Oh nice. Gonna use that one in a future video. Thanks! :)

  • @Sbardana_

    @Sbardana_

    5 ай бұрын

    Bethesda that you?

  • @luis-sophus-8227

    @luis-sophus-8227

    4 ай бұрын

    And you can make up excuses for each missing qol feature

  • @EmperorSigismund
    @EmperorSigismund4 ай бұрын

    You forgot an ancient well tested art form. Ship your Unreal Engine game with the all stock settings. People love that.

  • @ali32bit42

    @ali32bit42

    3 ай бұрын

    ngl thats why i am annoyed when i hear a game is made in unreal. i can already see the ugly built in lens flare and yellow tone mapping and that boring default fog and sky. and high contrast colors and bloom.

  • @spindash64
    @spindash646 ай бұрын

    Also, make sure that there is only ONE control scheme available: your way. If you can make sure some buttons do nothing while others are overloaded with features, even better.

  • @Queezz

    @Queezz

    3 ай бұрын

    100% agree. Why not tie the jump button to the interact button aswell, and make sure every interactable object needs precise player position alignment. And to enhance this make sure the interactable object is moving!

  • @user-gt2iy6ce5d

    @user-gt2iy6ce5d

    2 ай бұрын

    If you are using a computer setup, make the bindings on opposite sides of the keyboard, and absolutely do not use the space bar for jump. Maybe even use movement keys that aren't the arrows or wasd

  • @Jonas-Seiler

    @Jonas-Seiler

    2 ай бұрын

    Context based input overloading if well thought out can help significantly with simplifying control schemes and making your game feel more intuitive, so be sure to avoid those too.

  • @Artindi
    @Artindi9 ай бұрын

    There were 97 unique pixel art frames created for this episode, not including ones recycled from past episodes, so far the record for most frames in a single episode. What did you think, was it worth it? 🤔

  • @tiffyfemboy

    @tiffyfemboy

    9 ай бұрын

    Yep! ❤ And besides, you can always use it in other videos as well ❤

  • @codingidiot6754

    @codingidiot6754

    9 ай бұрын

    yeh, i feel like it makes the visuals feel more focused on the actual topic of the video rather than just being eye candy

  • @jot2b

    @jot2b

    9 ай бұрын

    Yeah, awesome video, very high quality, I am subscribing right now!!!

  • @Selrisitai

    @Selrisitai

    9 ай бұрын

    You could probably have gotten away with a few less. It might be worth it to find ways to only have interesting pixel animations for meaningful sections, instead of just throwing something every millisecond. It would save you time, and might be slightly better pacing for the viewer.

  • @Artindi

    @Artindi

    9 ай бұрын

    @@Selrisitai I agree, I feel like having a bit of time to process what was said could be good. Gotta find that sweet balance. Thanks for the feedback! :D

  • @KlausWulfenbach
    @KlausWulfenbach9 ай бұрын

    I see juice as an extension of the UI in a lot of ways. Nearly all of it is cosmetic effects that are triggered by things in the game world but don't affect the game world themselves. So most juice effects should communicate something useful to the player. The most important things should have the most attention grabbing affects and the least important things should have none at all.

  • @Artindi

    @Artindi

    9 ай бұрын

    A very good way to approach it I think. Great insights! :D

  • @mandisaw

    @mandisaw

    2 ай бұрын

    "Juice" is the UX - user experience - in UI/UX, so yeah, spot on!

  • @EGA_SUPREMO

    @EGA_SUPREMO

    Ай бұрын

    Why would you give such a good advice for someone that is trying to make a bad game?

  • @jarrod752
    @jarrod7523 ай бұрын

    As someone who hates screenshake, you've convinced me I need more of it in my game.

  • @finnfrankel6197
    @finnfrankel61977 ай бұрын

    Here's another thing: for every time your character moves, there's a chance they might "ping" When this happens, they will only move after a second you put inputs. Makes your game much more un-fun.

  • @GunSpyEnthusiast
    @GunSpyEnthusiast6 ай бұрын

    what i have learend: earthquake from pokemon red and blue is why it is the best selling game of all time.

  • @4.0.4
    @4.0.46 ай бұрын

    One important tip to fail at game feel, is to make anything that could have good easing, be linear instead. You press the jump button and it just calculates deltaTime + up for a bit.

  • @RPGLover87

    @RPGLover87

    5 ай бұрын

    I have to go now, my planet needs me. *bwooooop*

  • @varganyamuvek

    @varganyamuvek

    2 ай бұрын

    90s bootleg games be like.

  • @TonsOfHunStudios
    @TonsOfHunStudios9 ай бұрын

    I'm just impressed how many different creative frames you made :D

  • @Artindi

    @Artindi

    9 ай бұрын

    Me too! :D

  • @yigiteren5938
    @yigiteren59389 ай бұрын

    how to fail at game optimization ? might be video idea for you i guess

  • @Artindi

    @Artindi

    9 ай бұрын

    Might be a good idea. Thanks! :D

  • @guydoesthings7580

    @guydoesthings7580

    8 ай бұрын

    simple, just update a ton of shit every frame if using godot or unity use get_node()/getComponent() as much as possible in the update loop

  • @MS-fe3vo
    @MS-fe3vo7 ай бұрын

    I've abandoned games with good music and plot, but excessive flashy special effects. I'm looking at you, jrpgs

  • @Lemon-dh4fz
    @Lemon-dh4fz4 ай бұрын

    Oh! Thanks! I especially should do screen shake in my VR game. Thanks❤

  • @Nerobyrne
    @Nerobyrne2 ай бұрын

    "If the players win they might stop playing your game, and we wouldn't want THAT!" Reshef of Destruction, is that you?

  • @held2053
    @held20536 ай бұрын

    The Dorie image on "forget" was comedy gold

  • @Artindi

    @Artindi

    6 ай бұрын

    Oh yeah.... forgot about that one... ;)

  • @artman40
    @artman406 ай бұрын

    Another way to fail: If you have screen shake, make sure that any offscreen action does not cause any screen shake. After all, knowing that something is happening off the screen would be cheating!

  • @AzeliaIsill
    @AzeliaIsill9 ай бұрын

    everytime i watch these videos i lose and gain braincells at rapid states

  • @Artindi

    @Artindi

    9 ай бұрын

    I'm trying to trigger evolution, turn my audience into Xmen. :)

  • @Unguided
    @Unguided5 ай бұрын

    I really like your art style, it's got that oldschool clipart vibe.

  • @lenki1007
    @lenki10076 ай бұрын

    Insanely underrated! How did people fail at subscribing?

  • @kozmobotgames
    @kozmobotgamesАй бұрын

    As a game developer, I enjoy watching this kind of videos ❤

  • @palerite7526
    @palerite75269 ай бұрын

    Happy to see a new video from you:)

  • @Artindi

    @Artindi

    9 ай бұрын

    happy to see a new comment from you. :)

  • @Rehase1397
    @Rehase13975 ай бұрын

    Make players shake their screen. Got it.

  • @illuminoeye_gaming
    @illuminoeye_gaming6 ай бұрын

    you really just amogus'd us

  • @yigiteren5938
    @yigiteren59389 ай бұрын

    Nice video mate

  • @KatLOLXD
    @KatLOLXD11 күн бұрын

    OK You got me at the 'Mogus 😂😂😂😂 Oh my goodness XD (Lovin' these videos, btw!! XD)

  • @bluematter435
    @bluematter4355 ай бұрын

    i dont know about coyote time, but jump buffering seems like a great idea for me. thanks for talking about it

  • @rmt3589
    @rmt35895 ай бұрын

    A ninja videogame with bright cheery music has potential. Maybe for whatever genre Hi-fi Rush and Sonic Heros are? Colorful fortnite-style ninja characters racing off to clear an objective and finish the stage? Could have objective&extraction style stages like in Warframe, and a pseudo2d artstyle like in borderlands. Just an idea.

  • @mandisaw

    @mandisaw

    2 ай бұрын

    Surf Ninjas the Movie the Game

  • @skoub3466
    @skoub34669 ай бұрын

    nice video but dwarf fortress was popular bore the sprite. And whiteout the cancer of his brother or us heath insurance it may not be released on steam

  • @Artindi

    @Artindi

    9 ай бұрын

    Yeah I know, hopefully my sarcasm doesn't onderplay the great game design of Dwarf Fortress. It really is a great game. :)

  • @SnapTrashMusic
    @SnapTrashMusic9 ай бұрын

    Amazing work! Very entertaining.

  • @Artindi

    @Artindi

    9 ай бұрын

    Why thank you. :)

  • @Skeffles
    @Skeffles8 ай бұрын

    Great video. Screen shake is definitely a quick fix for every game, right..?

  • @Artindi

    @Artindi

    8 ай бұрын

    If it works it works! :D

  • @Skeffles

    @Skeffles

    8 ай бұрын

    @@Artindi also, don't forget to turn on all the bloom effects. Everything must bloom!

  • @finnfrankel6197

    @finnfrankel6197

    7 ай бұрын

    ​@Skeffles and remember to never make options to disable the shaking. That way, it makes the game less enjoyable. For motion-sick peple

  • @lanha3385
    @lanha33856 ай бұрын

    We learn from failure. And from failure the only way left is success

  • @Negniwret
    @Negniwret5 ай бұрын

    I genuinely hadn't considered screen shake was an option. Like, completely forgot that it's a thing

  • @blarvinius
    @blarvinius3 ай бұрын

    Particles. More particles! There's no such thing as too many particles to make a game feel polished. Just keep doubling the number of particles until sales start to increase. Oh, and increase the size of attack slash splash flash.

  • @nathanielpullig932
    @nathanielpullig9326 ай бұрын

    Salsa Dance Stealth will be my Magnum Opus. The bright and cheery music shall usher forth the unseen assassin!

  • @Jacob-Jack
    @Jacob-Jack6 ай бұрын

    1000th like! good video btw

  • @dandymcgee
    @dandymcgee9 ай бұрын

    nice art

  • @joaopedromendonca3071
    @joaopedromendonca30719 ай бұрын

    It seems you got a new chair. Cool!

  • @Artindi

    @Artindi

    8 ай бұрын

    Yeah! What an upgrade! I figured I should put a bit more effort into the frames I use the most and people see first. :)

  • @WhiteThunder121
    @WhiteThunder121Ай бұрын

    Currently playing the Batman Arkham games. Who needs sceenshake if you can have slo mo everytime a hit lands and lots of cool cinemematic finishing animations?

  • @Gendgi
    @Gendgi9 ай бұрын

    nice!

  • @mimifurwalker
    @mimifurwalker6 ай бұрын

    telling someone how to fail is better than telling them how to succeed

  • @KitsuneFaroe
    @KitsuneFaroe6 ай бұрын

    This video had a lot of amazing Juice, how can I trust its instructions will make me fail then?

  • @Artindi

    @Artindi

    6 ай бұрын

    My hypocrisy on full display! 0.0 How dare you expose me! ;)

  • @legobrainbikergaming7422
    @legobrainbikergaming74226 ай бұрын

    make your game unnecessarily dark so players don't know what's going on

  • @konstantinkrystallis8484
    @konstantinkrystallis84845 ай бұрын

    2:05 Symphony of the Night reminiscent, but that's a bad example to follow.

  • @richi3035
    @richi30354 ай бұрын

    Task failed successfully

  • @Proxy720
    @Proxy7209 ай бұрын

    RARE ARTINDI VIDEO!!

  • @Artindi

    @Artindi

    9 ай бұрын

    yeah, been working on my game, but then I realized that if I want anyone to play my game I might as well keep making videos to hopefully grow an audience. :)

  • @ericklvf1025
    @ericklvf10256 ай бұрын

    Screen shake is the nemesis of mobile games

  • @AndrewChumKaser
    @AndrewChumKaser5 ай бұрын

    Goddamn it your amogus joke

  • @FizzleFX
    @FizzleFX5 ай бұрын

    and now he talks about ShovelKnight...

  • @angel_of_rust
    @angel_of_rust2 ай бұрын

    1. Hire Sweet Baby

  • @collinvisser7108
    @collinvisser71089 ай бұрын

    You rock - well done - love your videos - NFT or On-chain ?

  • @Artindi

    @Artindi

    9 ай бұрын

    Thanks!

  • @TheMamaluigi300
    @TheMamaluigi3005 ай бұрын

    1:59 You should do an episode on side content

  • @passthedonuts
    @passthedonuts9 ай бұрын

    i love your voice

  • @Artindi

    @Artindi

    9 ай бұрын

    Why thank you. :)

  • @strangecolouredbird
    @strangecolouredbird6 ай бұрын

    These are actually very helpful for my game, huzzah for doing the opposite thing!

  • @joshuabautch8936
    @joshuabautch89366 ай бұрын

    Subscribed The terrible writing advice but of game development

  • @damie9412
    @damie9412Ай бұрын

    Nive

  • @Max1125channel
    @Max1125channel5 ай бұрын

    so the crewmate in the previous video was on purpose.

  • @Artindi

    @Artindi

    5 ай бұрын

    Not sure what you mean...

  • @Max1125channel

    @Max1125channel

    5 ай бұрын

    @@Artindi the pixelated doomguy I thought of it as among us since the previous appearance

  • @Artindi

    @Artindi

    5 ай бұрын

    @@Max1125channel oh yeah! So I didn't actually make that connection till people commented on the last time he showed up, so for this one I embraced it as a joke. :)

  • @Max1125channel

    @Max1125channel

    5 ай бұрын

    @@Artindi well then my brain is really messed up nice work btw keep going 🔥🔥🔥

  • @rxndomfxndom7405
    @rxndomfxndom74054 ай бұрын

    I don't get it...what is Game Feel?

  • @Artindi

    @Artindi

    4 ай бұрын

    Terminology that means feedback to the player to help them "feel" engaged and immersed.

  • @rxndomfxndom7405

    @rxndomfxndom7405

    4 ай бұрын

    @@Artindi Thanks! Just seeing this!

  • @NO-ek2bu
    @NO-ek2bu2 ай бұрын

    This game feel doesn’t feel real

  • @cheesymcnuggets
    @cheesymcnuggets6 ай бұрын

    I love this comment section lmao

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