Final Fantasy X Break HP Limit Stat Maxing Guide: Episode 1! Strength, Agility & Triple AP Weapons

Ойындар

Hello and welcome to the first episode in the next Final Fantasy X miniseries of videos!
This video covers the start of the Stat Maxing process if you want to get the perfect stats in Final Fantasy X. Yes, I know that Break HP Limit is neither optimally efficient or at all necessary for beating the Dark Aeons and Penance, but if you're a mega-completionist and want to get the max effective stats and highest HP possible this is how to do it as efficiently as it can be done!
The process is so complicated and has so many things to consider that it won't all fit here, so please read this post which has my thoughts and overview on the process in general, and getting started:
www.reddit.com/r/finalfantasy...
I hope you enjoyed the video! Please Like, Comment and Subscribe for the upcoming episodes, as we embark on this great journey!

Пікірлер: 78

  • @DPhoenix237
    @DPhoenix237 Жыл бұрын

    For my first stat maxing KZread series for Final Fantasy X, I focused on how to efficiently maximize the stats and get to the level where you can comfortably defeat the Dark Aeons and Penance with 9999HP, that being the highest HP you can get without using the Break HP Limit ability. However, some people will want to max out HP to 99,999 and use the Break HP Limit to be as powerful as is absolutely possible in Final Fantasy X, even if it isn't really necessary! The Overview Break HP Limit is not necessary to defeat the Dark Aeons, or any enemy in the game, but if you're a total completionist-type person and you love the massive HP numbers and the novelty of being able to stand there and take 80k damage from attacks like Dark Anima's Oblivion overdrive and live to tell the tale, it may still be something you want to go for. Due to the fact that this BHPL stat maxing process is time-consuming, and because it is not necessary to defeat the Dark Aeons, all of this walkthrough will assume that you (like me) are doing it because you want the satisfaction of having absolute maximum stats and the best possible armour setups for those stats, with what is effectively 'perfect' stats by the end of it. It will therefore assume that you want 255 Magic, 230 Luck, BHPL-Ribbon for all characters, all 7 characters will have the grid completed, that the Dark Aeons and Penance will be defeated properly (no Zanmato) and that HP will be 99,999 (when I say 99k HP from hereon in, I mean 99,999HP). IMPORTANT: This is for a Standard Sphere Grid playthrough. You cannot get effectively perfect maximum stats on the Expert Sphere Grid; you would have to sacrifice some combination of HP, Magic, Luck or Evasion. This series will focus on how to get the perfect stats for a BHPL playthrough, and just as importantly will focus on how to do it as efficiently as possible and save you a LOT of time. In a normal playthrough you can just complete the Sphere Grid with the nodes that are already on there, then max your stats by just adding +4 nodes on top and getting to 255 for all the main stats, with appropriate levels of Luck, Magic and Evasion. The main difference with a BHPL playthrough is that to maximize the effectiveness of Break HP Limit, you want to get the absolute maximum of 99,999HP. Even with the Standard Sphere Grid (which has the most nodes) you cannot have 99k HP with 999 MP, 255 Strength, Defense, Magic, Magic Defense, Agility, Evasion. Accuracy and Luck. There just aren't enough nodes on the grid. So first things first, you have to consider what the maximum effective stats are, and what we have space for. The relationship between Luck and Evasion/Accuracy is a little bit complicated, but it boils down to this. The maximum Evasion needed is Luck + Evasion = 290. Luck of 114 and 255 Accuracy/176 Evasion is enough for every single enemy except Dark Mindy, and there is never a practical application for being able to hit Dark Mindy with regular attacks because a) you either fight her by herself and easily take her out with just Overdrives b) you fight the Dark Magus Sisters together and you can kill any of them with regular attacks before they use Delta Attack anyway or c) you fight them together and kill them before Delta Attack using Magic, which doesn't need Luck or Accuracy. However, even with the Standard Sphere Grid there isn't enough space to have 99k HP, 255 Strength/Def/Magic Def/Magic with 170 Agility and 114 Luck/176 Evasion/255 Accuracy. In order to have effectively perfect stats you therefore need 99k HP, 999 MP, 255 Strength, Defense, Magic Defense, 170+ Agility, 230 Luck, 0 Accuracy and 60 Evasion. We will therefore be using KADFC'S excellent stat maxing guide, and be getting what he calls 'The Dark Aeon Way' for 'International Sphere Grid - Insane'. The choice between 230 Luck + 60 Evasion and 255 Luck + 35 Evasion is yours. There is no difference except that whilst you might think 255 Luck looks cleaner, but the 25 Luck makes no difference in any battle whatsoever, and having slightly higher Evasion will mean that your Aeons stats are slightly higher, so I consider 230 Luck better, and it means farming less Fortune Spheres as well. The Stat Maxing Process To get these maximum stats, you have to clear all Spheres from the grid that are not a HP +300, MP +40 or +4 stat (eg. +4 Strength) and then fill virtually all empty nodes with +4 Spheres obtained by beating the various arena creations. This means there are several key differences in the order and approach to stat maxing that you should consider if aiming for maximum effective stats on a BHPL playthrough. There is no point in activating any +1, 2 or 3 nodes after you've finished capturing because we'll be clearing them off the grid shortly anyway. However, because we want to be maxing Magic we want Anima to be as strong as possible for beating Jumbo Flan. If you clear nodes off the grid that Yuna has already activated, this will weaken her stats, and because of the way the mechanics work with Aeons stats, that will weaken Anima too. The goal, then, should be to proceed straight to stat maxing right after completing the capturing process (10 of every monster) without compromising Yuna's stats until AFTER we have obtained all the Magic Spheres necessary to max Magic to 255. This is what this BHPL stat maxing series will cover. Episode 1 For starters you need to have completed capturing 10 of every monster and preferably have all of the Celestial weapons. I know that Tidus's, Rikku's and Wakka's are annoyingly difficult and time-consuming to get, but they save a large amount of time during this grind so I would definitely say to get them, and will assume that you have them. You should have as much Strength as possible to start with, which basically means prioritise the Tidus, Wakka and Auron sections of the grid and activate as many of the Strength +4 nodes there as possible. You should also have Auto-Haste with Rikku, Tidus and Wakka too. You should also dodge 50 lightning strikes to get the 3x Strength Spheres from them and revisit Yojimbo's fayth to get another Strength. If you have Tidus, Wakka and Rikku with their Celestials and Auto-Haste armour and decently high Strength then you should be able to take out Juggernaut using the combination of Rikku's Frag Grenade Mix (mix two Power, Mana or Speed Spheres) and then using regular attacks, Quick Hit or Wakka and Tidus's Overdrives. Juggernaut's first turn is always 'Charging' and his second turn is always 'Salvo'. Salvo is an all-party fire attack, so even if Juggernaut is about to get a second turn you can just use Nulblaze to save yourself and then finish Juggernaut afterwards. You need to restock Rikku's Overdrive between each Juggernaut battle, so alternate between Juggernaut and One Eye using the Victor Overdrive mode. One Eye drops Triple AP weapons, but also drops the Magic Defense Spheres that we'll need to max Magic Defense, so this is killing two birds with one stone! In total we need 40 Strength Spheres to reach 255 Strength (on top of the +4 Strength nodes that are already present on the Grid) and 47 Magic Defense Spheres to reach 255 Magic Defense (likewise). I would strongly recommend moving Rikku, Tidus and Wakka to the section of the grid that I show here, near Auto-Life. This is because it had lots of empty nodes, and we'll use Clear Spheres on the +2 Strength and Luck nodes near Auto-Life, then fill the whole area with Strength Spheres. This is not only convenient, but also lets you keep track of how many Strength Spheres you've put on the grid. The other crucial stat that is covered in this episode is Agility. Once you've used the 40 Strength Spheres so that Strength is really high, one full Attack Reels or Blitz Ace will kill Fenrir in one attack and earn you 2 Agility Spheres. This means you can just repeatedly fight Fenrir and alternate Attack Reels and Blitz Ace to kill it until you have either 21 Agility Spheres (for 170 Agility) or 42 Agility Spheres (for 250). 250 Agility makes little difference, so that bit is up to you. I recommend 250 Agility because it raises Anima's stats a little later which makes Magic farming marginally quicker. Then move through the sphere grid clearing away any nodes that are less than +4. Do try to avoid areas where Yuna has been activating nodes, which should be easy if she has been in her normal areas of the grid and you follow the pattern or path that I show in the video. So that's Episode 1 in the books! With high Strength, Magic Defense and Agility we've made a great start on the road to maximum effective stats for a Break HP Limit playthrough!

  • @jordansloveisreal
    @jordansloveisreal4 жыл бұрын

    I’m about to start my game. I plan on using this and your early op walkthrough videos. Do you recommend a good written faq to use alongside your videos that don’t clash with your info?

  • @DPhoenix237

    @DPhoenix237

    4 жыл бұрын

    Hmmm, there are lots of good ones on Gamefaqs, any of the recommended ones on there are pretty good. I link to KADFC's stat maxing guide myself...it's still comprehensive and extremely useful!

  • @WH4TSHISN4ME
    @WH4TSHISN4ME3 жыл бұрын

    Starting to follow this....I have rikku, wakka and tidus at 255 attack and can kill the str globe guy without the need of rikku overdrive. Started in top left corner. When my lowest attack person hits 255 I'll stop farming him and move to agility

  • @shadowmomochiuchiha6839
    @shadowmomochiuchiha68392 жыл бұрын

    Im gonna max all the characters sphere grid ive been training for this

  • @knappharold7032
    @knappharold70322 жыл бұрын

    what are the best weapons to use in the beginning of final fantasy 10 battles

  • @Hozzar
    @Hozzar2 жыл бұрын

    Also, do you recommend I do 255 strength/magic/defense /magic defense /luck. Then 170 agility, with 30 evasion. Another question are you planning on doing the pbirdman mod?

  • @DPhoenix237

    @DPhoenix237

    2 жыл бұрын

    Luck you only need 114 max really, and 176 Evasion and 255 accuracy. I'd recommend watch the whole guide to figure out the process first if you're unsure.

  • @illiteratethug3305
    @illiteratethug33054 жыл бұрын

    Sorry to mither pal, the audio kinda clashes when you are saying how many agility spheres, do you say 42 for 250 agility? I notice you have put down less than that in the section following on from the strength spheres? I have followed your path andf I have 11 left over

  • @DPhoenix237

    @DPhoenix237

    4 жыл бұрын

    Yeah it's 42 Agility Spheres for 250 Agility, or 21 for 170 Agility. Check the Reddit post in the description for more info dude 👍

  • @illiteratethug3305

    @illiteratethug3305

    4 жыл бұрын

    @@DPhoenix237 -thanks, just so you know, the main article has been removed, and there's no info concerning Agility, but I think that should cover me from here on out thanks.

  • @Hozzar
    @Hozzar2 жыл бұрын

    just to let you know the description for the first part of video description on reddit has been deleted don't know if it's been written here or not.

  • @DPhoenix237

    @DPhoenix237

    2 жыл бұрын

    It's a bit weird sometimes; it'll open for me on the app.

  • @Hozzar

    @Hozzar

    2 жыл бұрын

    @@DPhoenix237 mainly because it's been removed by the mods. So I can't see the description

  • @noahkirkwood2642
    @noahkirkwood26422 жыл бұрын

    Hey, I just wondered if I mostly filled out my grids without strength spheres, can you still take down juggernaut? And if yes, what would you recommend because the damn dog has only 30% hp left and I'm not getting past that 😂 (my cw and reg. weapons do damage in the lower 1-20000's.)

  • @DPhoenix237

    @DPhoenix237

    2 жыл бұрын

    Ngl, I don't understand this. Are you following the techniques in the video, with Frag Grenade Overdrive? I don't get how you could have done all capturing of 10 of every monster, and end up with Strength that low.

  • @rosemarieopsima6929
    @rosemarieopsima69293 жыл бұрын

    Yo Sir , Can I beat penance without BHPL? I've been following the stat maxing guide now , and it takes a lot of time to make it so I dont wanna go with BHPL method , would i be fine against Penance without it?

  • @DPhoenix237

    @DPhoenix237

    3 жыл бұрын

    Yeah of course; check out the Stat Maxing episodes in the 'How to be OP Playlist'. That playthrough is all without BPHL, so 9999HP only 👍

  • @DrizzealLyguard
    @DrizzealLyguard Жыл бұрын

    you can guarantee x2 reels by only hitting the first 2 reels then letting the timer run out for the last one. works every time

  • @DPhoenix237

    @DPhoenix237

    Жыл бұрын

    Yes, but it takes ages and loses significant damage.

  • @DrizzealLyguard

    @DrizzealLyguard

    Жыл бұрын

    @@DPhoenix237 it still does 99,999 for me

  • @DPhoenix237

    @DPhoenix237

    Жыл бұрын

    @@DrizzealLyguard Only against weaker enemies. You need a proper timing for Earth Eater and the more difficult enemies.

  • @DrizzealLyguard

    @DrizzealLyguard

    Жыл бұрын

    oh im on iron clad rn

  • @lsodiumoverdosel
    @lsodiumoverdosel Жыл бұрын

    Couldn't you start say at Ultima, get everyone there, and replace say a strength node, evasion, etc where they already are. Replace them like that and keep everyone strong and not having to delete big patches of the grid?

  • @illiteratethug3305
    @illiteratethug33054 жыл бұрын

    You say it takes an extra 40 strength spheres added but I see you only put 35 around auto life, is that because its counting those you put down around quick hit from Thunder Dodging?

  • @DPhoenix237

    @DPhoenix237

    4 жыл бұрын

    Yeah man, I'd already used the 3 from Lightning dodging, the one from Yojimbo's fayth and the one from the Luca dodgeball match.

  • @DPhoenix237

    @DPhoenix237

    4 жыл бұрын

    I was going to respond to your other comment about armour but it has gone...did you find that video? I think I have an episode 5 of the BHPL series that I haven't uploaded actually...I should find that!

  • @illiteratethug3305

    @illiteratethug3305

    4 жыл бұрын

    @@DPhoenix237 Yeah, I couldn't find that video, but I notice you answer everyone's questions so I just wanted to keep it to a question at a time as not many youtubers respond to everybody, but to be honest Ive got Rikku and Wakka on BHPL already so it's just farming another 30 of those, I take it you just bribe Marlboro too? I think you mentioned about keeping Tidus' HP low later on so I just left his BHPL until last as I need the money for other stuff at the moment. Tidus Wakka and Rikku all have auto-haste and auto-regen already, and Rikku is finished as I've put the Ribbon on her already and have about 50 dark matters, so it's just another 148 of those which I'll probably get as I go along as rare drops. I'd appreciate seeing the episode though, these have been really helpful. Actually just 1 more thing, I have just finished doing strength, which I have sent everyone through, and am collecting agility spheres at the mo. I think you mentioned about not putting defence on Tidus, and keeping several characters low hp, so just to keep it simple for myself, would you recommend just sending everyone through agility aswell, and then just using wakka and Yuna's SL from then on as I remodel the spere grid? Then I don't have to worry about raising anybody's stats prematurely. Then just send everyone else through when it's been remodeled

  • @blossomknight
    @blossomknight3 жыл бұрын

    Okay I watched the videos as you instructed but damn your videos are a little messed up so do something about? Anyway if those Clear Spheres erase the stat node when active and the character gets weakened should I replace the node of the same stat except this time is +4?

  • @Zentiu

    @Zentiu

    3 жыл бұрын

    That would not be wise since you might end up with 1 or more stats beyond 255 on the grid wasting nodes for other things like health/mp/luck spheres.

  • @SarahOokami1
    @SarahOokami1 Жыл бұрын

    It feels like I'm missing a lot of information. When I go to the Reddit post the post itself was removed by moderators so anyone whos not the original poster can't see the content. Would one of the written guides supplement or do you have a way to post the missing info from the lost Reddit post as a video comment or post on your own profile so it's accessible? The guide has been super helpful for every play-through of FFX I have done since getting it on Switch.

  • @DPhoenix237

    @DPhoenix237

    Жыл бұрын

    It only lets me view the post in the app, weirdly. Here is episode 1, anyway: For my first stat maxing KZread series for Final Fantasy X, I focused on how to efficiently maximize the stats and get to the level where you can comfortably defeat the Dark Aeons and Penance with 9999HP, that being the highest HP you can get without using the Break HP Limit ability. However, some people will want to max out HP to 99,999 and use the Break HP Limit to be as powerful as is absolutely possible in Final Fantasy X, even if it isn't really necessary! The Overview Break HP Limit is not necessary to defeat the Dark Aeons, or any enemy in the game, but if you're a total completionist-type person and you love the massive HP numbers and the novelty of being able to stand there and take 80k damage from attacks like Dark Anima's Oblivion overdrive and live to tell the tale, it may still be something you want to go for. Due to the fact that this BHPL stat maxing process is time-consuming, and because it is not necessary to defeat the Dark Aeons, all of this walkthrough will assume that you (like me) are doing it because you want the satisfaction of having absolute maximum stats and the best possible armour setups for those stats, with what is effectively 'perfect' stats by the end of it. It will therefore assume that you want 255 Magic, 230 Luck, BHPL-Ribbon for all characters, all 7 characters will have the grid completed, that the Dark Aeons and Penance will be defeated properly (no Zanmato) and that HP will be 99,999 (when I say 99k HP from hereon in, I mean 99,999HP). IMPORTANT: This is for a Standard Sphere Grid playthrough. You cannot get effectively perfect maximum stats on the Expert Sphere Grid; you would have to sacrifice some combination of HP, Magic, Luck or Evasion. This series will focus on how to get the perfect stats for a BHPL playthrough, and just as importantly will focus on how to do it as efficiently as possible and save you a LOT of time. In a normal playthrough you can just complete the Sphere Grid with the nodes that are already on there, then max your stats by just adding +4 nodes on top and getting to 255 for all the main stats, with appropriate levels of Luck, Magic and Evasion. The main difference with a BHPL playthrough is that to maximize the effectiveness of Break HP Limit, you want to get the absolute maximum of 99,999HP. Even with the Standard Sphere Grid (which has the most nodes) you cannot have 99k HP with 999 MP, 255 Strength, Defense, Magic, Magic Defense, Agility, Evasion. Accuracy and Luck. There just aren't enough nodes on the grid. So first things first, you have to consider what the maximum effective stats are, and what we have space for. The relationship between Luck and Evasion/Accuracy is a little bit complicated, but it boils down to this. The maximum Evasion needed is Luck + Evasion = 290. Luck of 114 and 255 Accuracy/176 Evasion is enough for every single enemy except Dark Mindy, and there is never a practical application for being able to hit Dark Mindy with regular attacks because a) you either fight her by herself and easily take her out with just Overdrives b) you fight the Dark Magus Sisters together and you can kill any of them with regular attacks before they use Delta Attack anyway or c) you fight them together and kill them before Delta Attack using Magic, which doesn't need Luck or Accuracy. However, even with the Standard Sphere Grid there isn't enough space to have 99k HP, 255 Strength/Def/Magic Def/Magic with 170 Agility and 114 Luck/176 Evasion/255 Accuracy. In order to have effectively perfect stats you therefore need 99k HP, 999 MP, 255 Strength, Defense, Magic Defense, 170+ Agility, 230 Luck, 0 Accuracy and 60 Evasion. We will therefore be using KADFC'S excellent stat maxing guide, and be getting what he calls 'The Dark Aeon Way' for 'International Sphere Grid - Insane'. The choice between 230 Luck + 60 Evasion and 255 Luck + 35 Evasion is yours. There is no difference except that whilst you might think 255 Luck looks cleaner, but the 25 Luck makes no difference in any battle whatsoever, and having slightly higher Evasion will mean that your Aeons stats are slightly higher, so I consider 230 Luck better, and it means farming less Fortune Spheres as well. The Stat Maxing Process To get these maximum stats, you have to clear all Spheres from the grid that are not a HP +300, MP +40 or +4 stat (eg. +4 Strength) and then fill virtually all empty nodes with +4 Spheres obtained by beating the various arena creations. This means there are several key differences in the order and approach to stat maxing that you should consider if aiming for maximum effective stats on a BHPL playthrough. There is no point in activating any +1, 2 or 3 nodes after you've finished capturing because we'll be clearing them off the grid shortly anyway. However, because we want to be maxing Magic we want Anima to be as strong as possible for beating Jumbo Flan. If you clear nodes off the grid that Yuna has already activated, this will weaken her stats, and because of the way the mechanics work with Aeons stats, that will weaken Anima too. The goal, then, should be to proceed straight to stat maxing right after completing the capturing process (10 of every monster) without compromising Yuna's stats until AFTER we have obtained all the Magic Spheres necessary to max Magic to 255. This is what this BHPL stat maxing series will cover. Episode 1 For starters you need to have completed capturing 10 of every monster and preferably have all of the Celestial weapons. I know that Tidus's, Rikku's and Wakka's are annoyingly difficult and time-consuming to get, but they save a large amount of time during this grind so I would definitely say to get them, and will assume that you have them. You should have as much Strength as possible to start with, which basically means prioritise the Tidus, Wakka and Auron sections of the grid and activate as many of the Strength +4 nodes there as possible. You should also have Auto-Haste with Rikku, Tidus and Wakka too. You should also dodge 50 lightning strikes to get the 3x Strength Spheres from them and revisit Yojimbo's fayth to get another Strength. If you have Tidus, Wakka and Rikku with their Celestials and Auto-Haste armour and decently high Strength then you should be able to take out Juggernaut using the combination of Rikku's Frag Grenade Mix (mix two Power, Mana or Speed Spheres) and then using regular attacks, Quick Hit or Wakka and Tidus's Overdrives. Juggernaut's first turn is always 'Charging' and his second turn is always 'Salvo'. Salvo is an all-party fire attack, so even if Juggernaut is about to get a second turn you can just use Nulblaze to save yourself and then finish Juggernaut afterwards. You need to restock Rikku's Overdrive between each Juggernaut battle, so alternate between Juggernaut and One Eye using the Victor Overdrive mode. One Eye drops Triple AP weapons, but also drops the Magic Defense Spheres that we'll need to max Magic Defense, so this is killing two birds with one stone! In total we need 40 Strength Spheres to reach 255 Strength (on top of the +4 Strength nodes that are already present on the Grid) and 47 Magic Defense Spheres to reach 255 Magic Defense (likewise). I would strongly recommend moving Rikku, Tidus and Wakka to the section of the grid that I show here, near Auto-Life. This is because it had lots of empty nodes, and we'll use Clear Spheres on the +2 Strength and Luck nodes near Auto-Life, then fill the whole area with Strength Spheres. This is not only convenient, but also lets you keep track of how many Strength Spheres you've put on the grid. The other crucial stat that is covered in this episode is Agility. Once you've used the 40 Strength Spheres so that Strength is really high, one full Attack Reels or Blitz Ace will kill Fenrir in one attack and earn you 2 Agility Spheres. This means you can just repeatedly fight Fenrir and alternate Attack Reels and Blitz Ace to kill it until you have either 21 Agility Spheres (for 170 Agility) or 42 Agility Spheres (for 250). 250 Agility makes little difference, so that bit is up to you. I recommend 250 Agility because it raises Anima's stats a little later which makes Magic farming marginally quicker. Then move through the sphere grid clearing away any nodes that are less than +4. Do try to avoid areas where Yuna has been activating nodes, which should be easy if she has been in her normal areas of the grid and you follow the pattern or path that I show in the video. So that's Episode 1 in the books! With high Strength, Magic Defense and Agility we've made a great start on the road to maximum effective stats for a Break HP Limit playthrough.

  • @SarahOokami1

    @SarahOokami1

    Жыл бұрын

    @@DPhoenix237 When I checked the app and the website all it said was [removed]. This is super helpful thank you!

  • @aidendiaz465
    @aidendiaz4654 жыл бұрын

    Which arena boss drops initiative weapons?

  • @DPhoenix237

    @DPhoenix237

    4 жыл бұрын

    I can't remember, there's no need to ever win them. You just customise it into a weapon using 6 Chocobo Feathers. You can easily get Return Spheres for customising First Strike from Chimaerageist too.

  • @Hozzar
    @Hozzar2 жыл бұрын

    About to do this myself, grinded all of the 2 slot triple ap weapons. Should I farm ap first go around the grid first then start the stat maxing afterwards?

  • @DPhoenix237

    @DPhoenix237

    2 жыл бұрын

    Nah, follow episode 2 and 3 and just do the +4s as you go.

  • @Hozzar

    @Hozzar

    2 жыл бұрын

    @@DPhoenix237 OK will do.

  • @MrBrutusssss
    @MrBrutusssss Жыл бұрын

    I know this video is old and im a returning ffx player. Last time i only played to finish the story and now i wanted to get the platinum trophy. My questions, how many do i need for luck because currently i have all stats max at 255 except luck is at 178. Do i need to max it att 255 as well to make the trophy pop up? Last question, if i clear all the active nodes, do my stats (255) reduce according to the cleared nodes? Please advice

  • @DPhoenix237

    @DPhoenix237

    Жыл бұрын

    I missed this initially, my bad. 178 Luck is tons. You only need 114ish really. You can go for 230 but thats not worth the time; its only useful for a single battle (Dark Magus Sisters) and even then is farrrrr from essential.

  • @MrBrutusssss

    @MrBrutusssss

    Жыл бұрын

    @@DPhoenix237 thank you for your reply and yess think i have wasted so much time max my luck to 255😅

  • @WTFisDrifting
    @WTFisDrifting3 жыл бұрын

    Is it possible to beat every character in the game with a standard sphere grid and not doing this max damage stuff

  • @DPhoenix237

    @DPhoenix237

    3 жыл бұрын

    What, like the Dark Aeons and stuff? Not really, they're too strong. They can technically be beaten in No Sphere Grid playthroughs, but only after grinding thousands of hours to max the Aeon's stats.

  • @Hozzar

    @Hozzar

    2 жыл бұрын

    I think the only three enemies that can't be beaten in a no sphere grid and no zamato are shrinyu, nemesis and penance I think.

  • @alphakennyone8
    @alphakennyone8 Жыл бұрын

    I feel like I already messed up, I have a different sphere grid?

  • @DPhoenix237

    @DPhoenix237

    Жыл бұрын

    There's an Expert Grid and a Standard grid. Are you on the Expert grid that has Lancet as the central node, not Ultima? Are you dead set in using BHPL? If you're not bothered about bhpl and you're on the Expert grid, you'd need better off follong my regular guide.

  • @Faceybabybaby
    @Faceybabybaby Жыл бұрын

    When you clear a nod, does the characters lose the attribute points? From that nod.

  • @DPhoenix237

    @DPhoenix237

    Жыл бұрын

    Yes, because the stat node no longer exists.

  • @Faceybabybaby

    @Faceybabybaby

    Жыл бұрын

    @@DPhoenix237 that's kinda crazy. So going to 99.999 hp nerfs your character's attack power? Basically

  • @DPhoenix237

    @DPhoenix237

    Жыл бұрын

    @@Faceybabybaby Not if you follow my guide and do it in the correct order. You can max Strength and the other stats first, then farm HP Spheres optimally and clear all the

  • @johnpantag472
    @johnpantag4722 жыл бұрын

    You need 64 of every sphere to teach 255 stats and 350 for 99k ho and 250 mp spheres for 9k mp. Choose your slots wisely.

  • @DPhoenix237

    @DPhoenix237

    2 жыл бұрын

    Yeah, the stats are covered in the Reddit post, and some of my other videos in the walkthrough. You don't want 255 in a few of the stats.

  • @johnpantag472

    @johnpantag472

    2 жыл бұрын

    @@DPhoenix237 thank you didn't even know about the reddit post. Back when I was a kid and was playing the game for the first time I had my uncle to explain everything to me.

  • @kazumi1315

    @kazumi1315

    Жыл бұрын

    @@johnpantag472 actually it just 63 sphere to all stats to make all character reach 255, for luck you just need 60 luck sphere, for HP is just 333 sphere to get 99999, and its not recomendable to break your mp to 9999 because its useless, and if you max your luck evasion and accurary is useless too, so you can replace all of your accuracy to hp and some of your evasion to reach 99999 hp

  • @TheCluelessArtist
    @TheCluelessArtist5 жыл бұрын

    Oh nice ! I was waiting for that ! Currently playing on the Expert Sphere grid sooo...Why can't we use this method on the expert Sphere grid ?

  • @DPhoenix237

    @DPhoenix237

    5 жыл бұрын

    Well you sort of can, but the problem is that there are less total Spheres so you can never get effectively perfect stats. You can come close though; I think you end up with 99k HP, 999MP, 230 Luck, 60 Evasion, 170 Agility, 255 Strength/Defense/Magic Defense and then your Magic is lower because it's the least important stay. It's not enormously different, but I can't remember the exact stats you end up with because I've never done Expert Sphere Grid BHPL myself. It wouldn't be too tough for you to find or figure out though!

  • @TheCluelessArtist

    @TheCluelessArtist

    5 жыл бұрын

    @@DPhoenix237 Wow thanks for the answer !

  • @DPhoenix237

    @DPhoenix237

    5 жыл бұрын

    @@TheCluelessArtist You're welcome.

  • @roryjamieson8439
    @roryjamieson84393 жыл бұрын

    Why cant the expert grid be used? Im not sure I fully undersand.

  • @DPhoenix237

    @DPhoenix237

    3 жыл бұрын

    It can be used, but it has a lot fewer nodes so you can't have 99k HP and still have max stats. It's miles better to use the standard grid.

  • @roryjamieson8439

    @roryjamieson8439

    3 жыл бұрын

    @@DPhoenix237 ah I never knew that haha

  • @johnpantag472

    @johnpantag472

    2 жыл бұрын

    @@DPhoenix237 I have used clear spheres and cleared the whole grid and replaced it and I have 255 of every state and I wander will I still reach 99k HP?

  • @DPhoenix237

    @DPhoenix237

    2 жыл бұрын

    @@johnpantag472 Unfortunately not; there isn't enough room to have 255 of everything and still have 255. It depends on how high you raided your Luck. 230 is the max effective Luck, at which point you'd need only 60 Evasion and 0 Accuracy. At 114 Luck you need 176 Evasion and 255 Accuracy. Max Agility is 250, but really you only need 170 because otherwise starting with 3 characters with First Strike and switching in your main characters is better than having 250 Agility anyway. And Magic isn't really necessary unless you really want to have technically perfect stats, or fight the Dark Magus Sisters together and beat them without summoning your own Magus Sisters, which can only be done using 255 Magic and 3 x Magic Booster/BDL weapons.

  • @johnpantag472

    @johnpantag472

    2 жыл бұрын

    @@DPhoenix237 thank you so much for explaining this really quick. I customized my grid and I have 255 of every stat. I will do some adjustments for 99k HP.

  • @coronnation8854
    @coronnation8854 Жыл бұрын

    Oh my god... I had already maxed out accuracy... RIP my time

  • @DPhoenix237

    @DPhoenix237

    Жыл бұрын

    It only 'matters' per se if you want a full 99k BHPL playthrough, and tbh the 1 hour or maxing accuracy will be a drop in the ocean compared to the rest of the farming time.

  • @marksantiago9841
    @marksantiago98415 жыл бұрын

    I played ffx with both standard and expert grid. In expert grid, i have 99999hp 999mp Str 255 Def 255 Mag 255 Agility (the lowest one which is auron) 173 Mg def 255 Evasion, (evasion obtained only by the evasion sphere not including the base evasion of each character) 33 Accuracy (only by the spheres) 0 Luck 255 These stats occupies the entire nodes with exact number of hp nodes for 99999 as well as mp nodes for 999. In standard grid i achieve 255 agility with more nodes to spare so my advice USE standard grid for better stats

  • @DPhoenix237

    @DPhoenix237

    5 жыл бұрын

    Yeah, Standard is definitely better for Break HP Limit.

  • @marksantiago9841

    @marksantiago9841

    5 жыл бұрын

    Phoenix237 i got more to spare but spending it on evasion seems useless unless for the purpose of the aeons. The 170 agility in the expert grid seems to take a toll on aeons such as ixion since 170 is equivalent to 140 on ixion. So standard grid is also better for the aeons

  • @DPhoenix237

    @DPhoenix237

    5 жыл бұрын

    @@marksantiago9841 Yeah, I go with Accuracy and Evasion purely to raise the Aeons stats, if anything.

  • @roryjamieson8439
    @roryjamieson84393 жыл бұрын

    Why zero accuracy?

  • @DPhoenix237

    @DPhoenix237

    3 жыл бұрын

    You don't need accuracy if your luck is high enough, so we remove accuracy so there are enough nodes available to max stats when customising the grid.

  • @roryjamieson8439

    @roryjamieson8439

    3 жыл бұрын

    @@DPhoenix237 interesting, so you end the game with less accuracy than when you started.

  • @DPhoenix237

    @DPhoenix237

    3 жыл бұрын

    Well, the same accuracy as you started. Everyone has a base accuracy value already.

  • @mygrandma3041
    @mygrandma30412 жыл бұрын

    What is this sorcery? 🧐 So many things that I don't understand... 😂 😂 I have no idea that we can do that... I was just confused as hell why my attack stop at 9999.

  • @DPhoenix237

    @DPhoenix237

    2 жыл бұрын

    Yeah, this is endgame stuff. Best to watch the rest of the walkthrough in order 👍

  • @shadowmomochiuchiha6839

    @shadowmomochiuchiha6839

    2 жыл бұрын

    You have to get the celestial weapons to go over that limit

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