Factorio: 8 advanced dragon's-teeth designs tested

Hello, I am back again with some more advanced dragon's-teeth tests!! This time with a death-world accurate mixture of biter sizes -- and flame turrets. :)
Each wave of enemies includes:
----------------------------------------------------
378 - Behemoth biters
255 - Big biters
129 - Medium biters
Design notes:
----------------------------------------------------
Wall #1 - Control group. Not very effective.
Wall #2 - Slightly more effective than control, but easily tilable in the X and Y axis.
Wall #3 - Very effective and easily tilable in both the X and Y axis -- creates corners very easily. Biters only make it about mid way through the design in this test with hundreds of biters. Very good.
Wall #4 - Very effective, but only tileable on the X axis (and when you hit a corner it turns to hell). Biters also have a rare chance to path quickly on the diagonal causing problems sometimes.
Wall #5 - By far the most effective design, but has the tendency to incur more damage than most when under large scale attack.
Wall #6 - Decently effective. An attempt by my to relieve some of the stress wall #5 was experiencing. It works somewhat.
Wall #7 - Not super effective. Catches biters decently, but disperses them a little too much for flame turrets to be fully utilized maybe?
Wall #8 - Very effective, but only tileable on the X axis, and corners might get a little complicated. This design plays into the flame turrets very nicely. Probably the most resilient under very very large scale attacks.

Пікірлер: 220

  • @Trupen
    @Trupen2 жыл бұрын

    this is dope comparison :D

  • @purpurthedragon

    @purpurthedragon

    2 жыл бұрын

    Hello

  • @olegmoki

    @olegmoki

    11 ай бұрын

    Hi

  • @droid777

    @droid777

    10 ай бұрын

    Tell me why?

  • @Mr_Tomato_Man

    @Mr_Tomato_Man

    9 ай бұрын

    love you bro

  • @omaba
    @omaba Жыл бұрын

    Number 4 seems to be the best design in terms of upkeep since the biters didnt even try to damage the walls. (But at this stage you should have construction bots coverage to repair.) And in terms of stopping power number 5 seems to be the best since the biters only reached the 3rd layer walls. Edit: The fact that the biters are not attacking the walls in design 4 also means that construction bots wont die to flamethrower crossfire when attempting to repair the walls.

  • @kowatello3793

    @kowatello3793

    Жыл бұрын

    I also came up to the fourth desighn independently when experimenting with walls that don't get bitten by biters, but slows them enough for flamethrowers to be effective. But corners are pain.

  • @F.M671

    @F.M671

    Жыл бұрын

    It's a small sample but it seems like "5" makes the biter AI spread somewhat equally

  • @Zinic_
    @Zinic_2 жыл бұрын

    Finally a "dragon's teeth" design I've seen that doesn't include a final, unpassable wall. I've been experimenting myself (on my own world, so not much testing) for a design that inhibit biter movement, involves minimal wall damage, and one that I can freely leave and enter without having to temporarily remove walls. So I think my favorite designs are 2 and 7. Plus it looks like making corners is easy.

  • @Hawk7886

    @Hawk7886

    2 жыл бұрын

    What's wrong with gates? It's pretty uncommon to frequently leave through random points, usually you'll have just a few you'll gravitate toward. You can also have a Spidertron follow you around and just hop in to cross otherwise inconvenient spots.

  • @gfan83

    @gfan83

    2 жыл бұрын

    According to test 5 th version show the best. 4 less impressive but also not bad.

  • @jeffreyfulkerson9684

    @jeffreyfulkerson9684

    Жыл бұрын

    @@Hawk7886 Yall can just use the decostruction planner. Drag over, run through, then shift+drag over to undo the deconstruction

  • @Coecoo

    @Coecoo

    Жыл бұрын

    It is still nowhere a proper realistic presentation. 50% of the mobs just hump the unpassable walls above (due to a confused constrained pathfinding) and to the side instead while you also have stuff like corner designs to consider.

  • @idiokrat

    @idiokrat

    Жыл бұрын

    @@Hawk7886 If you close the walls, the spitters will attack them and you have to constantly repair them. When open, they only try to attack the weapons. Thus, an open construction needs much less maintenance.

  • @user-sg6zh6vr7h
    @user-sg6zh6vr7h Жыл бұрын

    5th version did the best, mostly thanks to the side protrusions preventing the biters from moving to the next line of wall, 6th was also good but the removal of some "thorns" made it less effective at containing biters

  • @joezhou3639

    @joezhou3639

    Жыл бұрын

    I guess the 5th reason is the best is that they also force the bugs to go back in order to get further, however their AI may not be able to do that calculation...Due to that 5th's wall may have a higher possibility to be damaged because they can't find the way.

  • @nikelsad

    @nikelsad

    Жыл бұрын

    The 6th has the snake-like paths through the defence that are too straightened. Very similar paths to the 7th ones, just more sparse.

  • @bugologist2
    @bugologist2 Жыл бұрын

    Byfar the most effective one was the one that performed the best.

  • @nevelis

    @nevelis

    Жыл бұрын

    phd level 900 iq genius #1 most underrated comment on the internet right here

  • @jozefuhasis1338

    @jozefuhasis1338

    Жыл бұрын

    This man could take a sip of liquid shit and conclude it's not mint mouthwash.

  • @davisdf3064

    @davisdf3064

    Жыл бұрын

    Truly, one of the comments of all time

  • @ungabungalunga1002

    @ungabungalunga1002

    Жыл бұрын

    @@jozefuhasis1338 lmaooo

  • @maelglorious

    @maelglorious

    Жыл бұрын

    Byfar the most informative comment about the effectiveness of the one that performed the best.

  • @chainsawplayin
    @chainsawplayin Жыл бұрын

    It's like a pachinko machine but with flamethrowers and lasers

  • @Vastin
    @Vastin Жыл бұрын

    In terms of absolute effectiveness, #5 seemed the best - but I'd probably go with #4 in most cases as it was nearly as effective, but far simpler to arrange and the biters made no effort to damage it, so both placement and upkeep are minimal effort affairs.

  • @krinkrin5982
    @krinkrin5982 Жыл бұрын

    Didn't expect the brick pattern to be so effective.

  • @benjytom7371
    @benjytom73712 жыл бұрын

    I'm very new to the idea of dragon's teeth walls. I saw a complicated design a while back, and while playing a few days ago, I remembered that, and tried to do a very simple design. As it turns out, it is exactly the same as design 4. I noticed that it took a bit more damage than I would care for, and instead of doing the 7 long wall lines, I did 5 long wall lines. I haven't used them long enough to know if they are overly superior, but so far, they have seemed to take less damage. That being said, they aren't being hit with attacks as large as you're simulating. I really found this video interesting, and hope you make more, and I'd love to see which is better, the 5-wall lines or the 7-wall lines. Outside of that, I hope you could make a diagonal dragon's teeth wall comparison. I don't know if many designs exist for diagonal walls, but a simple wall design I made from scratch consists of a 9-wall right angle (so it looks like _| and is made of 9 walls) and then you take that and put another one diagonally from it. Then, you rotate it to flip (upside down and backwards) and put it so it's one wall away from the others, and nested within. It's hard to describe with words, but I hope you understand. In practice, it looks like nested zig-zags, without walls in the very corners, so there's just enough space to walk through, but only some of the corners (the innermost corners of one zig-zag, then the outermost of the next, and repeat) so that you can't just walk through them, but you are funneled into a hole, then walk backwards kind of, then you walk into a hole, and then you are funneled, and so on.

  • @harrygenderson6847

    @harrygenderson6847

    2 жыл бұрын

    It's worth noting that 2-wide gaps horizontally (but keeping 1-wide gaps between vertical layers) can reduce the chance of biters attacking the walls. However this may require further testing with 6- and 8- wall segments.

  • @hansdampf640
    @hansdampf6402 жыл бұрын

    my favourite was 4 for quite a while now,guess i try 5 from now on. amazing work!

  • @dadbear5316
    @dadbear5316 Жыл бұрын

    5 definitely gonna be my favorite, thank you for this

  • @benjamincasatimcintosh2918
    @benjamincasatimcintosh2918 Жыл бұрын

    I think the best design would be one that forces the largest amount of biters trough the same hole so that the flamers do the maximum damage. There's definitely a way to maximize unit superposition, would like to see a few different desings

  • @narancs5
    @narancs54 ай бұрын

    An important factor can be which of them requires less walls. Thank you for this demonstration. I was using basic designs so far - the cross pattern and a compressed version of the no.1

  • @reda29100
    @reda29100 Жыл бұрын

    You can't believe how many great ideas this wall stuff gave me! I did design a hole-in-wall design in 0.16 but that was a while ago.

  • @matchley500
    @matchley500 Жыл бұрын

    From the concept to the way the unit testing was done ...to how it was presented. I think I enjoy the people that tend to play Factorio...more than I love Factorio

  • @followingtheroe1952

    @followingtheroe1952

    Жыл бұрын

    The game really is a Rorschach test to see how people approach design. Like I have noticed through general comparison that I am very heuristic and intuition based, and that I like to build my factory from the outside in, to allow more complex iterations to proceed closer to a central location

  • @lordilluminati5836
    @lordilluminati58362 жыл бұрын

    #5 seems to be the best

  • @egerlachca

    @egerlachca

    2 жыл бұрын

    I don't agree. 5 and 6 both took damage, which I think means the biters were lost enough to attack. The ideal is to have them slowed down but not to attack. 2, 3, 4, 7 and 8 did that. 3 & 4 also seemed to do the best at preventing biter advances.

  • @knoop7102

    @knoop7102

    2 жыл бұрын

    @@egerlachca Since I was only using biters and not spitters, this test isnt entirely accurate to a real scenario. Spitters seem to damage any design no matter what if they really feel like it. So a little damage is expected to matter the design. The upkeep of a few extra stone walls can definitely be worth the protection it provides, but its entirely dependant on your scenario and situation. I feel like every design offers something a little different.

  • @irek1394

    @irek1394

    2 жыл бұрын

    @@knoop7102 what is the name of the song used in the video?

  • @migueeeelet

    @migueeeelet

    2 жыл бұрын

    @@egerlachca True. 5 in a way is one of the best since it screws up with the pathfinding as they have to move away in order to go further ahead. But if that screw up ends up making them attack the walls, then it's not as effective as one that simply slows them down

  • @samuels1123

    @samuels1123

    Жыл бұрын

    @@knoop7102 The purpose of dragons teeth is to make the biters slow down before attacking, if walls are broken then the design failed or spans too far

  • @giin97
    @giin97 Жыл бұрын

    Dude! 5 is so similar to what I came with and use, nice to see some validation 😁

  • @prolbononsence6602
    @prolbononsence6602 Жыл бұрын

    I like samples 4, 5 and 8. 4th looks super simple and very efficient, 5th shows unparalleled stopping power, 8 seems to be able to compress all the pests in tight spots which allows flamethrowers to roast them all in one place.

  • @Coolguydudeness1234
    @Coolguydudeness1234 Жыл бұрын

    Loving the pilotredsun soundtrack

  • @elliejohnson2786
    @elliejohnson27862 жыл бұрын

    Music is dope!

  • @katiehesse6578

    @katiehesse6578

    Жыл бұрын

    It's by pilotredsun I think

  • @jayst

    @jayst

    Жыл бұрын

    @@katiehesse6578 Warsaw by Pilotredsun. That whole album is amazing

  • @pafnutiytheartist
    @pafnutiytheartist Жыл бұрын

    My problem with dragon teeth designs is that biters will deal minor damage to outer walls and robots will try to repair right away, ignoring the fact that the whole area is still very much on fire. And replacing bots is more expensive than walls.

  • @bluedrache

    @bluedrache

    9 ай бұрын

    Have a switch operating on the level in an accumulator that powers the laser. As soon as it drops to 25 percent on the "A" signal, connect power to the main grid to fill the accumulators. Once your accumulators are full, send another signal to something to release the bots for repair.

  • @otavioambrozio5940

    @otavioambrozio5940

    8 күн бұрын

    ​@@bluedrache, could u explain in video, please?

  • @bluedrache

    @bluedrache

    8 күн бұрын

    @@otavioambrozio5940 It's just a hysterisis circuit (Schmitt Trigger) controlling the switch.

  • @themenagerie5622
    @themenagerie56222 ай бұрын

    I'm a big fan of 5, looks really cool and I'll probably use it for the walls on my ribbon world I've been playing lately

  • @abndmt
    @abndmt Жыл бұрын

    Warsaw by Pilotredsun

  • @benhawk9936
    @benhawk99362 жыл бұрын

    That's good science.

  • @jnzsblzs1

    @jnzsblzs1

    2 жыл бұрын

    Not really, without repetition it's not. But it's still useful, and it's a great representation of some ideas, and since the video maker didn't try to make a scientific assessment, it more than accomplishes its goals.

  • @wesleysmith5275

    @wesleysmith5275

    2 жыл бұрын

    @@jnzsblzs1 Buzzkillington has entered the chat

  • @davisdf3064

    @davisdf3064

    Жыл бұрын

    *"Reconstructing Science" starts playing*

  • @mathiusj74
    @mathiusj74 Жыл бұрын

    I feel really silly. Dragons teeth as a wall defense never occurred to me. Thanks !

  • @knoop7102
    @knoop7102 Жыл бұрын

    Music: Pilotredsun - Warsaw kzread.info/dash/bejne/p2Wht8t6mqvgcaw.html

  • @nospamallowed4890
    @nospamallowed4890 Жыл бұрын

    I tried pattern 6. Worked great... until I was attacked by a wave of large spitters that stayed out of range of lasers and flamethrowers while it attacked the outer layer of the wall. Is there a minimum opening size to make the large spitters ignore the wall?

  • @anxstxsia9184
    @anxstxsia9184 Жыл бұрын

    5 is smart, forces them to move backwards else they cannot get further in

  • @Jaqbasd
    @Jaqbasd Жыл бұрын

    Music used is Pilotredsun - Warsaw

  • @Wilson_Kelly
    @Wilson_Kelly Жыл бұрын

    Nice music, love pilotredsun!

  • @wyhiobcarlile4879
    @wyhiobcarlile4879 Жыл бұрын

    you should do this again with spitters.

  • @ScouperGaming
    @ScouperGaming Жыл бұрын

    Only the spittars will be split up and come to their range but its nice with his enemies don't attack in one place and are more spread out you can do in the middle flamethrowers and on the outsides machine turrets or energy it safes way more resources

  • @Oliepolie
    @Oliepolie Жыл бұрын

    take your time :3

  • @Spoodertron
    @Spoodertron2 жыл бұрын

    yoo pilotredsun music epic

  • @jayst
    @jayst2 жыл бұрын

    Yo that pilotredsun

  • @edomeindertsma6669
    @edomeindertsma6669 Жыл бұрын

    The flamethrowers were not in the same positions for each section, so sometimes an extra flamethrower may help. You should also run more tests to decrease randomness, as some biters ran away pretty soon.

  • @followingtheroe1952

    @followingtheroe1952

    Жыл бұрын

    I agree, but there is a caveat that the whole point of these designs is meant to exploit pathfinding. Essentially each design is introducing "noise" to the biters behavior which is exploited by the turrets.

  • @ProfessionalProfessorPat

    @ProfessionalProfessorPat

    Жыл бұрын

    I agree, sample size was low and margin of error seemed really high. It was insightful, but not conclusive. A cost comparison of walls per unit length also would have been nice.

  • @G33KST4R
    @G33KST4R Жыл бұрын

    the bitters that are going the "wrong way" just know what's going on and they don't want to be burned alive 😢

  • @Space-Forest_YT
    @Space-Forest_YT9 күн бұрын

    Oh i like music, its very good! Pls say where i can get full version?

  • @dentingwind3148
    @dentingwind31482 ай бұрын

    Take your time :3

  • @awetails
    @awetails Жыл бұрын

    I know that I am asking for a lot of work... but did you do repeat testing to make sure these situations were on a fluke?

  • @MrHics
    @MrHics Жыл бұрын

    Imagine the watch time % on this video. I've watched it through 3 times straight and added to my blueprints bookmarks folder for many later references

  • @slowpnir
    @slowpnir11 ай бұрын

    What about "Peano curve" one? Will they pathfind through?

  • @atomspalter2090
    @atomspalter2090 Жыл бұрын

    thanks

  • @TheHuntermj
    @TheHuntermj Жыл бұрын

    What if you used big rectangular blocks of wall to form large corridors with a flame turret at the end so the rest of the hoard would have to pass through the residual flames.

  • @kerbodynamicx472
    @kerbodynamicx472 Жыл бұрын

    After this testing, let’s invite everyone to a meal of deep-fried biters.

  • @lackofsadness5146
    @lackofsadness5146 Жыл бұрын

    i'll take my time :3

  • @mo3g608
    @mo3g608 Жыл бұрын

    yay,pilotredsun

  • @MrDoggo23
    @MrDoggo23 Жыл бұрын

    Huh, neat!

  • @kalacaptain4818
    @kalacaptain48186 ай бұрын

    good taste in music

  • @wikidude445
    @wikidude4452 жыл бұрын

    Not enough factories, 0/10

  • @knoop7102

    @knoop7102

    2 жыл бұрын

    scrimbo

  • @brozzy9423
    @brozzy9423 Жыл бұрын

    At 1:55 if you look at the burning mass on the left it’s almost in the shape of the earth… what are these biters telling us?

  • @Alexander_Sannikov
    @Alexander_Sannikov Жыл бұрын

    i want to try a design made of H blocks interlocked in a staggered fashion

  • @giin97

    @giin97

    Жыл бұрын

    That's like what I do, quite similar to design 5, but without the middle spikes.

  • @tristen9736
    @tristen9736 Жыл бұрын

    The only issues I have with dragons teeth is the random single spitter that is just our of range of everything and will constantly attack 1 or 2 walls

  • @hyperfox0934
    @hyperfox0934 Жыл бұрын

    Honestly? I'd go for five lines of the fourth option and finish the rest with five. That way it cuts down on the amount of bots lost to fire damage while still offering the maximum protection. Plus I think it'd look nice :)

  • @KingThrillgore
    @KingThrillgore Жыл бұрын

    Five looks like the best design since they only got about 3 meters in.

  • @keonisan
    @keonisan Жыл бұрын

    I prefer to make a setup where there's no more than one opening in the wall segment so that all offensive power is directed to one spot.

  • @Mr_Tomato_Man
    @Mr_Tomato_Man9 ай бұрын

    could you technically replace the walls with pipes and they wont get destroyed?

  • @ShadaOfAllThings
    @ShadaOfAllThings Жыл бұрын

    alternative title: Playing plinko with bugs

  • @BORN753
    @BORN753 Жыл бұрын

    What is the song?

  • @slenderpaul

    @slenderpaul

    Жыл бұрын

    kzread.info/dash/bejne/kWSEs8uclLfMf5s.html

  • @Euler271
    @Euler2714 ай бұрын

    Why are lasers used alongside flamethrowers?

  • @PluvioZA
    @PluvioZA Жыл бұрын

    Firstly, love this video - Really cool comparison. But even more importantly, what is this song? It's a jam and I wanna listen to it! :D

  • @PluvioZA

    @PluvioZA

    Жыл бұрын

    Found it! Artist: PilotRedSun Album: Achievement Song: Warsaw

  • @youforgotthelinkinthedescr6798

    @youforgotthelinkinthedescr6798

    Жыл бұрын

    They should have linked it in the description, thank

  • @ragequitgaming8937
    @ragequitgaming89372 жыл бұрын

    @Knoop... Great video! May I ask, if there is a solid wall on the back side of these dragons teeth, does that make the biters start to attack the dragons teeth more? That is an experiment I would love to see. Oh... Is it possible you double clicked on a test or two and put more biters down than intended? #7 looked that way, but maybe you did that on each one?

  • @josephshreeves8192

    @josephshreeves8192

    Жыл бұрын

    I don't think a solid wall behind makes much of a difference. What does is when there isn't enough space for a bug to walk through. They start attacking walls then. Mostly doesn't happen until hordes of large or groups of behemoth bugs

  • @Vastin

    @Vastin

    Жыл бұрын

    @@josephshreeves8192 A solid wall in the back might actually cause them to attack things further forward. Basically it makes a pathfinding check to the thing it WANTS to attack (guns & buildings), and if the path gets too long, it changes tactics and just straight-lines toward the target, attacking anything in that line. Because the solid wall in the back would block all reasonable paths, the AI might well just immediately go to straight line mode before it even enters the dragon's teeth.

  • @PhuongNguyen-zb2en
    @PhuongNguyen-zb2en Жыл бұрын

    What about awhole matrix? :D It will be really fun seeing them strugling trying to find the way

  • @totallynotminx4682

    @totallynotminx4682

    Жыл бұрын

    Unfortunately, if the biters can't find the way fast enough they'll just blow up the wall to get through faster; it's why sometimes biters will attack stuff they don't normally, like pipes and poles.

  • @xGOKOPx

    @xGOKOPx

    Жыл бұрын

    The point of a wall like this is to let the biters pass so that the wall doesn't get damaged, but slow them down greatly so that your turrets can deal with them. If you block the passage completely then they will just attack the wall

  • @haikuheroism6495
    @haikuheroism6495 Жыл бұрын

    tkae your time :3

  • @namshimaru
    @namshimaru2 ай бұрын

    yoooooo the pilotredsun

  • @cavejohnson982
    @cavejohnson982 Жыл бұрын

    Hey, whats the name of the music?

  • @katiehesse6578

    @katiehesse6578

    Жыл бұрын

    Warsaw by Pilotredsun

  • @alexanderlove53
    @alexanderlove53 Жыл бұрын

    The problem of this spaced walls is that your rate of construction workers loss increasing abnormally when they try to repair it.

  • @raizors1331

    @raizors1331

    Жыл бұрын

    That shouldn't be a problem unless you use bad design that make the path inaccessible for the biter (spacing is too small that huge/behemoth can't fit through, leading to them just chew through the wall) or adding a solid line of wall behind the teeth which trigger the splitter into attacking walls. In general, bots won't die any more than your regular double wall (wall damage rate is 100%), and single wall, of course, do nothing against splitter so there's no point in comparing them since wall is way cheaper than turrets anyway.

  • @alexanderlove53

    @alexanderlove53

    Жыл бұрын

    @@raizors1331 its more about bots dying from friendly fire

  • @glovely4119
    @glovely4119 Жыл бұрын

    song?

  • @FurryEskimo
    @FurryEskimo Жыл бұрын

    So what’s the advantage here, co pared to a solid wall? My wall’s just three thick but bugs have never made it through. Is this so fewer turrets can be used?

  • @raz3465

    @raz3465

    Жыл бұрын

    Since the biters can actually pathfind to the threats (turrets) they will ignore the walls, meaning upkeep is vastly reduced in comparison to solid walls

  • @FurryEskimo

    @FurryEskimo

    Жыл бұрын

    @@raz3465 Thanks. I seem to recall fire burning walls, perhaps I was mistaken.

  • @josephshreeves8192

    @josephshreeves8192

    Жыл бұрын

    3 layer thick walls can also start to fail when you increase default size of swarms. Its not usually an issue until you start clearing stuff out with artillery

  • @FurryEskimo

    @FurryEskimo

    Жыл бұрын

    @@josephshreeves8192 If I edit the game then yes, the effectiveness of my defenses would change, but are these walls just, unbeatable? The bugs seemed to really struggle against some. My only concern would be the size of these walls. They have a wide footprint.

  • @josephshreeves8192

    @josephshreeves8192

    Жыл бұрын

    @@FurryEskimo defenses are always resource intensive. The bonus of this design is less turrets (and power) and easier movement. If you don't have the space and plenty of power, solid walls and turret lines still work excellent on default settings

  • @movax20h
    @movax20h Жыл бұрын

    Wait. Flamethrowers do not destroy stone walls? My mind is blown. I was playing defense game wrong for so many years. Still I just use solid wall with enormous amount of lasers. Good enough for late game, but in the mid game, flamethrowers are op.

  • @charlescourtwright2229

    @charlescourtwright2229

    Жыл бұрын

    flame throwers will constantly hold their own, due to the dot burn

  • @matsv201

    @matsv201

    Жыл бұрын

    The issue is that flamethrower will kill construction bots. And if you have a close wall (that most poeple do) spitters will attack the wall from range, and damage them. When the construction boot come around to repair the wall. If the flaimthrower try to kill biters at the wall, it will also kill the boot.

  • @internallyinteral
    @internallyinteral Жыл бұрын

    What is the song

  • @berzerker4815
    @berzerker4815 Жыл бұрын

    It's possible to make a blueprint ?

  • @derchomat
    @derchomat2 жыл бұрын

    Why are there no Spitters? Do they matter?

  • @hansdampf640

    @hansdampf640

    Жыл бұрын

    not really,spitters attack when way is blocked,they would be just some fuel in this equation

  • @snakeliquid34
    @snakeliquid34 Жыл бұрын

    and here I was just using Plasma cannons like a simpleton

  • @user-kb5qr2ns7p
    @user-kb5qr2ns7p Жыл бұрын

    None of the options are suitable for real gameplay. The first priority is to ensure that Behemoth and Big Spitters cannot destroy the wall with impunity while staying out of range of turrets. Then, an optimal balance needs to be found between the time and materials required for construction and minimizing bot casualties during wall repairs during an attack. All of the proposed options fail to meet even the first criterion.

  • @knoop7102

    @knoop7102

    Жыл бұрын

    It's true I tried this design in game and the biters just attack the wall

  • @mika_iran
    @mika_iran Жыл бұрын

    DUDE!!!! WARSAW BY PILOTREDSUN!?

  • @vs3347
    @vs334711 ай бұрын

    what's the song?

  • @person-cf3di
    @person-cf3di Жыл бұрын

    why do the biters go up?

  • @massimo946
    @massimo9462 ай бұрын

    Name of mod for placing aliens pls?

  • @akyle96
    @akyle962 жыл бұрын

    This is what factrio is about.

  • @user-jr2ue9nu6y
    @user-jr2ue9nu6y Жыл бұрын

    3 and 5 seem the best. Now combine. Add mines in key choke points and presto

  • @evgenkonyshock4913
    @evgenkonyshock4913 Жыл бұрын

    omg PilotRedSun song

  • @oguzhanparadoks
    @oguzhanparadoks Жыл бұрын

    music?

  • @hansdampf640
    @hansdampf6402 жыл бұрын

    whats the name of the music? sounds familiar somehow

  • @kirkoboyo5276

    @kirkoboyo5276

    2 жыл бұрын

    pilotredsun - Achievement track 4: Warsaw

  • @hansdampf640

    @hansdampf640

    2 жыл бұрын

    @@kirkoboyo5276 Thank you :)

  • @PluvioZA

    @PluvioZA

    Жыл бұрын

    @@kirkoboyo5276 You're such an MVP mate, thank you for this :D

  • @Lolinatorishere
    @Lolinatorishere Жыл бұрын

    Mfw every factorio player put on the 4 and a half hour prs mix while playing

  • @POCKOCMOCVladimir
    @POCKOCMOCVladimir Жыл бұрын

    5 the best

  • @scrings1164
    @scrings1164 Жыл бұрын

    Stupid question, but song name?

  • @Johnyknowhow

    @Johnyknowhow

    Жыл бұрын

    Warsaw by the talented PilotRedSun AKA PilotRedSky AKA Bittertooth

  • @kawgit
    @kawgit10 ай бұрын

    Song name?

  • @INGANSHIN
    @INGANSHIN2 жыл бұрын

    5!

  • @tagnati5585
    @tagnati5585 Жыл бұрын

    The 5th design is superior in combat

  • @trollge3712
    @trollge3712 Жыл бұрын

    we see ur discord kitten lmfao

  • @andredantas4495
    @andredantas4495 Жыл бұрын

    Music?

  • @ruslan_yefimov
    @ruslan_yefimovАй бұрын

    Wont work with rampant :(

  • @SaltyRamen.
    @SaltyRamen. Жыл бұрын

    What music? So addictive

  • @slenderpaul

    @slenderpaul

    Жыл бұрын

    kzread.info/dash/bejne/kWSEs8uclLfMf5s.html

  • @hiteshshivkumar7235

    @hiteshshivkumar7235

    Жыл бұрын

    Warsaw - pilotredsun

  • @vehicleboi5598
    @vehicleboi5598 Жыл бұрын

    just a bit of wall talk

  • @keenandlittle5889
    @keenandlittle5889 Жыл бұрын

    I don't play Factorio but... what is that song?

  • @freshtauwaka7958

    @freshtauwaka7958

    Жыл бұрын

    Warsaw by Pilotredsun

  • @CrabQueen
    @CrabQueen Жыл бұрын

    *many biters were hurt during the filming of this video

  • @turtlememes2334
    @turtlememes23342 жыл бұрын

    what if you use belts to slow the biters down?

  • @knoop7102

    @knoop7102

    2 жыл бұрын

    Flamethrower fore destroys anything that isn't a stone wall

  • @turtlememes2334

    @turtlememes2334

    2 жыл бұрын

    @@knoop7102 oh yeah totally forgot about that, probably isnt worth giving those up

  • @Cypekeh

    @Cypekeh

    2 жыл бұрын

    @Hanako IsMyWaifu You could try but it would be expensive

  • @X1ongu

    @X1ongu

    2 жыл бұрын

    Biters will destroy belts if they move over them.

  • @xGOKOPx

    @xGOKOPx

    Жыл бұрын

    I'm not too sure but I think belts don't move biters anymore because people were using blue belts to make it impossible for them to get through

  • @c2V2ZW54
    @c2V2ZW54 Жыл бұрын

    5 and 8 are best imho

  • @slipperyjohn3144
    @slipperyjohn3144 Жыл бұрын

    What is the name of the music?

  • @katiehesse6578

    @katiehesse6578

    Жыл бұрын

    Warsaw by Pilotredsun

  • @slipperyjohn3144

    @slipperyjohn3144

    Жыл бұрын

    @@katiehesse6578 Cheers!