Face Retopology Tutorial: Step-by-Step Guide to Perfecting Your 3D Model
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Пікірлер: 98
Man I've seen a fair few retop videos but they all seem to show without describing the WHY of it, as you do here, which in my opinion is vital. Thank you, excellent video. Also thank you for reducing my anxiety about triangles! Every triangle I leave feels like a personal failure.
just came from your 3 part tute from the nexttut channel. I'm so friggin glad your did a remaster of that tute and its recent too! heck yea!
amazing as always! full of info!
Thankyou for the precious knowledge ❤️❤️❤️
I wish I had found this tutorial a little earlier. You demystified a lot and have leveled up the way I look at retopology.
Finally, someone explained everything. I mean everything! Thank you very much.
Quality info. Thanks a lot
amazing tutorial! very clear to a hispanic person too
@AbeLeal3D
5 ай бұрын
gracias hernan! que bueno que te sirvio!
this video really helped me alot
thank you for this great lesson!
exactly what I needed! Thanks Abe, best teacher!
@AbeLeal3D
11 ай бұрын
there you go! thanks for the support!
hey dude, just wanted to say thanks for all the videos and education you're doing at the moment. Your Zbrush basics video with nexttut was amazing and packed with value. It's great to see you're producing stuff under your own name now and I wish you all the best with the future and can't wait to see where you go with all this.
@AbeLeal3D
11 ай бұрын
Thanks for the support my friend! It's always great to hear that people benefit from this content, thank you a lot :)
thanks for the video! the nose is the point at which i always gotta consult some guide, and it usually means i need to redo half the topology cause it's wild how many different valid facial topologies there are, even for the same use case (games, vfx, animation, anime ...). when i look up references, be it video guides or images, it's always a different amount of faces around the eyes and mouth, different loop sets, different solutions. at least that means you don't have wiggle room as long as you follow some basics.
Thank you so much!!! Finally I have found a very good lesson about retopo and your explanation is amazing! I am a beginner and it is very important to watch good tutorials. I felt like I didn't understand anything about retopology, but in reality, I was just watching the wrong tutorials. You are the best. Thanks again!
@AbeLeal3D
7 ай бұрын
You're very welcome! topology can definitely be tricky and there are multiple ways to do it, this method has worked for me for the past 10 years so i can definitely vouch for it
that secret is amazing! thanks
The smooth conform part made me sub man! Best technique ever! Thanks a lot!❤❤
@AbeLeal3D
13 күн бұрын
Thanks!
at first doing face retopo it took me hours but with your method I find it easy to finish faster
@AbeLeal3D
13 күн бұрын
Thanks! Dont forget to check our full course about animation ready topology - www.abeleal3d.com/courses/TOPO
Best retopo tutorial I've seen so far!
@AbeLeal3D
8 ай бұрын
Glad it was helpful!
Bro, you're huge, thanks for all the tips and tricks from industry here on KZread and free, all the best!
@AbeLeal3D
3 ай бұрын
Happy to help!
That is just great! Thank you Abe
@AbeLeal3D
11 ай бұрын
you are welcome!
Much needed, Thank u so much Abraham !
@AbeLeal3D
11 ай бұрын
Glad it was helpful!
It's not for first time that i watch your video, but maaan!!! How awesome to see you! To see your work, to listen how sharp and clear you explaining hard things. You are my number one about explaining. Love you pal!!!
@AbeLeal3D
7 ай бұрын
thank you! i am glad you like my teaching style, thanks for the support!
thank you my man
Yeah what the secret ! thanks to share with us !
Wow fantastic tutorial
Quality content 🎃
Great tutorial! Thanks!
@AbeLeal3D
11 ай бұрын
You're welcome!
the secret really worth the hype
My boy❤❤❤
so good!!!
Your videos are extremely helpful!! Please keep on making tutorials. You are guiding me so much in my 3D Journey! Wish you a lot of luck in your journey as well! :D
@AbeLeal3D
2 ай бұрын
Thank you! Will do!
You're a good teacher bro...thanks, i dub thee SENSEI
@AbeLeal3D
6 ай бұрын
haha thanks! happy to help!
Thanks for the secret 🐸 it changed my life ahah for real 💙
Ty😊
@AbeLeal3D
6 ай бұрын
My pleasure!
Thanks the secret really helped me!!!
@AbeLeal3D
7 күн бұрын
Glad I could help!
anyone know how to do that final secret in blender??? thanks for the tutorial by the way!
i just started your work flow but in blender sorr i dont use maya but thank u very much once again for the details that u taught
@AbeLeal3D
11 ай бұрын
Glad I could help! and yes this is universal, it doesnt matter which software this topology will work with any character
Hi can you share the sculpture
I have my last exam tomorrow and I think this tutorial just saved me... thanks so much for that amazing video!
@AbeLeal3D
2 ай бұрын
Good luck on your exam!
Could you explain how to do the Live Conform in Blender by any chance? If there even is such an option
Nice tutorial. thank you. what about retopoolgy for the body hands and legs?
@AbeLeal3D
6 ай бұрын
Great suggestion!
How would you apply the secreto weapon using blender?
wish i had seen this video before start my retopology. Thanks so much for this information. Is there a blender version of that tecnic?
@AbeLeal3D
7 ай бұрын
yes of course, you can do it with shrinkwrap but there is also a really cool plugin called retopoflow
❤
Ps1 era? They used a box for the head.
can you make a tut for body reto?
@AbeLeal3D
6 ай бұрын
Leave request in our discord community so we could take a content note, for livestream Q&A - discord.com/invite/w9GBhyV4wU
That was great. But you know where I am stuck? How do you stitch, weld, or merge the head mesh to the body mesh, when the faces are obviously not matching? I need a higher resolution topo on the head compared to the body. Would be cool to see some of your ideas using Zbrush, or Blender. Thx a bunch for all your great videos, keep rocking.
@AbeLeal3D
2 ай бұрын
Great question you pretty much have a lot of points along the stitch area and several trianglea. I actually cover this in chapter 4 of our retopology course
@LordYodel
2 ай бұрын
@@AbeLeal3D cool, I will try to check it out. Is it in Blender or Maya? For Zbrush, how do you apply a simple checker map to see uv distortion?
@AbeLeal3D
2 ай бұрын
@@LordYodel we do the retopology in Topogun but all the principles can be applied on any software. For ZBrush uv you can load in a texture and use the texture mean to project it. But the object needs uvs of course
Save you all the time. The "secret" at the end is "Make live" the high poly and in the low poly do: mesh/smooth and then mesh/conform. Great video btw. Wish you explained a lot further on the hiring candidates comment, maybe make a video about it.
@KB-kp2oz
3 ай бұрын
This guy doesn't hire lol.
@ars3849
3 ай бұрын
@@KB-kp2oz its an interesting topic anyways
Beginner question, is it okay to delete the high poly version?
@AbeLeal3D
6 ай бұрын
great question, and the answer is no. You need the high poly version to bake down the details using softwares like substance painter. If you are not going to be doing any bakes then yeah the high poly is no longer useful after retopo
how you add smoothness or proper flow ?
@AbeLeal3D
2 ай бұрын
what do you mean? the proper edgeflow is the one used in the tutorial, once you have it you can do normal or displacement bake to add more details if needed
@Artisttttttttt7
2 ай бұрын
Thank u sir ✨
Is confirm tool available in blender or topogun?
@AbeLeal3D
11 ай бұрын
yes there is a similar option called shrinkwrap, its a modifier, its not exactly the same but it can get you close
Perfect Retopo video I have ever seen, got to know so many thing like 'tringles" are not as bad as we heard!!! and very clear explanation why and how to start. I was so afraid to Retopo my own character ( my friend does it for me :D )... now, I have courage to step forward and make attempt. Just another request, can you show us how to apply the Normal map into the character after this if I need to put more details that were in my original ZBrush model... That would be very useful, Man... Thank you so much for the all kind of videos you are providing!!!
@AbeLeal3D
6 ай бұрын
Thanks a lot for the kind words, happy it helped! I can, just leave request in our discord community livestream Q&A, so we could keep track of it.
When I get to the mirror step the mesh creates a tension point on the chin/back of head with a ton of tris, how do I solve it?
@AbeLeal3D
Ай бұрын
make sure your merge treshold in the mirror option is set to .001 so that only vertex that are on top each other merge
@codeclipse2151
Ай бұрын
@Abe_Leal3D Tried this at multiple threshold points and no success. The half retopologised manually doesn't have vertices that are even that close to each other but the mirror seems to force them together or something.
@codeclipse2151
Ай бұрын
@@AbeLeal3D Nevermind I worked it out, I was confusing offset with merge threshold - thank you
Sir why you use Maya for retopology instead of zremesher . Is there any problem with zremesher...plzz explain I am newbie...
@AbeLeal3D
3 ай бұрын
Yes zemember will sometimes generate undesired spirals and bad deformation topology
@VishnuSharma-vu3ge
3 ай бұрын
@@AbeLeal3D thnks sir...♥️
can u plz do the retopo in zbrush just 1 time plzzzzzzzzzzzzzzzzzzzzz
@AbeLeal3D
11 ай бұрын
With zremesher or with zspheres?
@askuare
11 ай бұрын
i wasnt expecting a reply like that but i will be really happy to see what ever tool u use thank u very much@@AbeLeal3D
I cringe at mayas retopo coming from a place like 3DCoat I could never lmfao
@AbeLeal3D
7 ай бұрын
Yeah it's not the best, but it does the job. My personal favorite is topogun but the extra price tag can be tough
I know that in production u have to be as fast as possible with an optimal retop, but damn u could’ve avoided all of thous tris with a better structure 🫠😭
@AbeLeal3D
8 ай бұрын
Don't be scared of tri count my friend! Of course optimization is important but a lot of current games are handling this amount or even more! Polys are no longer as critical for performance. Textures are now considered to be a big bottleneck