F1 24 - DF Tech Review - PS5/Xbox Series X|S/PC - Iteration or Innovation?
Ойындар
The Masters of Code are back with their latest F1 series entry - F1 24. In this DF review, Tom Morgan takes you through the changes and enhancements, examines the PC difference in terms of its extra RT features and takes you through characteristics and performance on the PS5, Xbox Series S and Series X versions of the game.
Watch the first round of our Xbox Series S vs Xbox One S head-to-head here: • Cross-Gen Face-Off: Xb...
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00:00 Intro
01:37 Career Mode/Driver Remodel
02:57 F1 24 vs 25 Track Comparisons
04:19 PS5 vs Xbox Series X/S Face Off
06:17 PC Ray Tracing vs Console
10:13 Verdict
Пікірлер: 465
It’s outrageous that a yearly sports game doesn’t update the yearly real life differences to the only ~20 tracks
@pokemonsuperfan
22 күн бұрын
Good callout
@Great-Documentaries
11 күн бұрын
Let 'em know your outrage by not buying it. I dare ya.
@Asjonesy99
11 күн бұрын
@@Great-Documentaries … I haven’t?
Just occurred to me that Alonso has appeared in F1 games on all 5 main PlayStation consoles, since he raced in 2001 for Minardi. Would love to see a short look at how his helmet model has evolved through the generations.
@ventisette.
22 күн бұрын
He IS a helmet now just like he was in 2001...
@donaquiles495
22 күн бұрын
Pause 💯💯💯
@arthurb5194
21 күн бұрын
@@donaquiles495 ayo
The biggest update is Bottas' hair. Got it.
I tell you one mistake in 1:37 : everyone has the same height. Yuki Tsunoda (white, visa) is notoriously the shortest pilot and Esteban Ocon (black and pink bwt, closest to the middle) is the tallest, and the difference is huge
@melxb
22 күн бұрын
it's the UFC referee and fighters effect
@michaelmonstar4276
21 күн бұрын
That just shows how much they care: Not that much. - They will scan the drivers, sure, but that's all in the name of brand-recognition and also promotional material (why else would they bother recording the process). They won't bother to make the rest accurate, or they'd also have to make a body-model for every driver and rig it up differently for the cutscenes and so on. - They aren't about to create more work for themselves within that one-year gap. - That said, they could just do it right once and then keep using those models until a new driver appears in the real world and they need to re-create that guy (it would only be one or maybe two). - Still, they probably just don't want to bother and complicate things. Another reason why I think Formula 1 should get one game every 4 years or so (with existing work already being taken into account).
@EarthIsFlat456
21 күн бұрын
Notoriously? You make it sound like being short is a crime...
@melxb
21 күн бұрын
@michaelmonstar4276 i think it has to also do with the weird issues it would cause, each character would have to have unique animations due to i guess when looking at another player/fighter it would need to be at diff angles or it would look weird because of height, same with interactions would cause weird clipping/misalignment and what not, now think of all the variations needed, so i kind of understand why they don't, i guess they could at least do some but not for everybody or like set groups of short medium tall without having exact height for everybody but just so at glance it appears right it's why fighting games can't go crazy with too many characters and takes time to make new ones and release them as dlc or why some just use an impact flash effect or whatever you call it to mask that not all kicks and punches will land on the opponents face and what have you because of the different heights, street fighter though is meticulous in making sure they do at least mainly for like the super moves
@PedroSilvahf
21 күн бұрын
@@EarthIsFlat456 notorious, but no B.I.G.
2:28 yo, they forgot to attach Hamilton's beard to his chin! It doesn't move with the face animations (in the comparison with F1 '23, it did). So much for a "face and hair upgrade".
@turrican4d599
22 күн бұрын
:)))
I can’t decide if the faces look better or worse than 23, in some shots they seem worse while others look better.
@trifix
22 күн бұрын
I would say that it comes down to the lighting being used. Especially in the sequence with all the drivers at the grid in front of the cars looks weird. Why? Well because someone thought that a backlit scene with a sunset in the background would look really good...and it does. The problem is that in a normal situation this leaves the faces very dark. So all the faces are lit with an artificial light from the front (Something that many games does in cutscenes) and it just looks off/bad. Horizon Zero Dawn/Forbidden West takes this to a whole new level that is laughable. Theres artificial light on EVERY face in EVERY cutscene, even in bright sunlight at noon.
@SevenPilot
22 күн бұрын
F1 24 models look uncanny
@user-ce1nf1fx2z
22 күн бұрын
The skin textures are still worse than the original silent hill 2, you'd think codemasters/ea would of learnt by now off the lighting in fifa & pes or gta.
@fabio78
22 күн бұрын
Definitely worse.
@LeighF27
21 күн бұрын
My god, right? I thought about it way too much
No testing or resolution details for the 120fps mode?
@luizarthurbrito
22 күн бұрын
120fps is very important to a racing game. Should've been tested.
@amnril
22 күн бұрын
By all accounts it’s very solid on X and PS5
@SilverEye91
22 күн бұрын
Yeah, that's a big omission. He mentioned it, very briefly, but just mentioned that it can do it. But no mention of stability or visual trafeoffs.
@SkankHunt007
22 күн бұрын
Highly unstable.
@joejoe2658
22 күн бұрын
zero mention of vr...
Tall Yuki isn't real he can not hurt you tall Yuki:
@andre_ss6
22 күн бұрын
1:37
Very disappointed that they didn’t test the 120fps mode
cant imagine how this looks maxed out on pc with a vr headset
It's a shame there's no PSVR2 support.
here for Alonso's tresses
@p5rsona
22 күн бұрын
😂
@WayStedYou
22 күн бұрын
Gp2 hair effects.
No word on the 120 fps mode?
@TheSpatzmann
22 күн бұрын
8:39
@idakev
22 күн бұрын
@@TheSpatzmann We know that the 120fps mode is in the game. Want to know if it's good or has any issues.
@trebm3
22 күн бұрын
Was there last year and this year again. It is improved graphically and silky smooth. Resolution is lower though
@alexanderulv3886
21 күн бұрын
@@trebm31080p low? Call of Duty hits a buttery smooth 120fps with impressive graphics too
@michaelmonstar4276
21 күн бұрын
@@idakev Is this on Ego or Unreal?... I think either way it will work fine. - Well, not sure about Unreal, but if WRC its stuttering was resolved, I would assume any games following would be fine. But again, this might still be on Ego, I don't even know to be honest. - But even 2015's 'Dirt Rally' works well at 120fps... Even 2008's 'Race Driver: GRID' does... - But then, things have changed with the addition of ray-tracing, so I don't know about that. Then again, if you're serious about driving, for which you'd want 120fps, you're not gonna pay attention to "dem grafix" when you're going into that performance-trance anyway.
Amazing video lads
If only the handling got the same attention as the visuals
@turrican4d599
22 күн бұрын
FIA should give the licence to Geoff Crammond!
@rhdbenchmarks
22 күн бұрын
It's really horrible compared to F1 23.
@deepblue8143
21 күн бұрын
@rhdbenchmarks how so?
@jeffreytz
20 күн бұрын
@@rhdbenchmarks I actually find the handling is improved from F1 23 playing on Xbox Series X using my Fanatec Clubsport 2.5/Formula v2.5 wheel combo (I still haven't upgraded to DD), its really fun to drive this year.
3:52 is a crazy improvement in draw distance and track-side detail
@TuratS7
22 күн бұрын
that is mostly due to the updated track model.
@OneTwoMark
22 күн бұрын
Lol draw distance
@millrrs
22 күн бұрын
Looks more like a bug maybe? The next parts the draw distance looks close to each other.
@rabellogp
22 күн бұрын
That's not a draw distance thing. It's just that the old track model didn't have grandstands and foliage behind those guardrails...
Game looks and plays almost identical. Just like every new version of FIFA, until a new engine is dropped. This could have been a simple free update as well.
I just want classic F1 cars
@Argy_V
18 күн бұрын
F1 2020 ❤
Stagnation
Iteration with Denuvo inside, making it yet another throwaway title after a few years as it will never be removed, and thus, never preserved.
@UmmerFarooq-wx4yo
22 күн бұрын
Gamepass?
@UGRRetribution
21 күн бұрын
@@UmmerFarooq-wx4yo Irrelevant. Would get removed from there after a few months. Denuvo = no preservation.
@NeovanGoth
21 күн бұрын
Isn't Denuvo often removed later because it costs money to keep it? 🤔
@UGRRetribution
21 күн бұрын
@@NeovanGoth Capcom, and to an extent, Square Enix tends to do that. Electronic Arts doesn't tend to remove it. Codemasters uses Denuvo since F1 2016. With a single exception (2020 if I remember correctly; and one time, an accident, being 2018), they have never taken it out of the game. Therefore, many of these games got delisted with Denuvo still in them. Even years after the game being relevant. That's my main concern: EA will inevitably delist these games, but if someone wants to play it like 10 years on from now, they won't be able to do so on PC in any shape or form.
@NeovanGoth
21 күн бұрын
@@UGRRetribution Oh wow, they get delisted? Srsly? The hell EA?!?
1:34 I see they haven't worked out Yuki and George for example aren't the same height yet.
Ray tracing differences here is so minor. Barely anything in it between PC and console
@weirdscix
22 күн бұрын
You need your eyes tested.
@De_kaid
22 күн бұрын
@@weirdscix theres barely any difference though, even in the video the two differences we're shown are in reflection and shadow quality, with shadows being too sharp and reflections too detailed without raytracing, the reflections especially you'll only encounter in rainy conditions...
@techsamurai11
22 күн бұрын
And it halves the performance - I wonder if Mercedes has been running Ray Tracing on their cars 🙂
@weirdscix
22 күн бұрын
@@techsamurai11 halves the performance? What fantasy land are you living in
@techsamurai11
22 күн бұрын
@@weirdscix Ray Tracing at 4K? Did you not hear the part that the 4080 could not run it with DLSS reconstruction at 1440p?
They got the drivers face really well... but not their heights. Yuki Tsunoda really gained height 1:34 😂😂
Was hoping to hear what the VR was like. Once you race in VR, you just can't go back to flat.
@michaelmonstar4276
21 күн бұрын
Hah, my monitor is curved, so...
120fps ?
@wanshurst2416
22 күн бұрын
probably not solid. like always on these underpowered boxes
@thequinlanshow3326
21 күн бұрын
@@wanshurst2416 cry harder 🤓
2 main things occur to me while watching this.... 1) there are SOME aspects of the game's graphics i actually prefer **W/O** RT reflections, less realistic or not, and 2) if they can deliver 120fps on PS5, there REALLY shouldn't be any TECHNICAL reason that they can't deliver a PSVR2 version on PS5... right?? C,mon, Codies!! hook us up! ;)
@alexanderulv3886
21 күн бұрын
If they add a PSVR2 mode I will rebuy my PSVR2, as I sold it after having played GT7
Driver models still look weirdly like they're made out of clay
@mightymushroom4980
22 күн бұрын
I said the same about GTA6 funny enough, makes the games look really odd compared to previous entries 😂
@BocahTuaNakal1
21 күн бұрын
agreed, it's 2024 and the character models still look lifeless.
What if I don't want more detailed Valtteri Bottas hair
@techsamurai11
22 күн бұрын
If you win a race, you get a digital nude calendar signed by Valtteri (pubic hair optional)!
Tom should narrate for Audible. Often times just play these videos to listen. Thanks for the content!
@JB_inks
22 күн бұрын
He rushes his words too much and pronounces the word "can" like "Ken".
@michaelmonstar4276
21 күн бұрын
@@JB_inks He's just Ken, man... And that's Kenough.
@deepblue8143
21 күн бұрын
@@JB_inkshow dare he have an accent.
@JB_inks
21 күн бұрын
@@deepblue8143 I didn't mention his accent
@deepblue8143
21 күн бұрын
@@JB_inks that's how that word is pronounced with that accent.
So how many fps did you hit WITH DLSS and everything maxed with your 4080? running 4080S with 3440x1440p 165hz over here. for racing games, I won't settle below 120fps. thx!
Keep up the great work!
How about splitscreen on consoles? Last year on PS5 was unplayable in Monaco for example.
It would be nice to get a FFB comparison between iterative improvements.
@pikkyuukyuun4741
13 күн бұрын
thats too nerdy for even the nerd niche
if it lands on game pass like the last one did I'll definitely try it out. I'm always up for smooth smooth racing
You mention 4080 test rig and settings used but didnt show performance metrics for those using that particular rig..
Hard to get too excited. As games leave less and less to the imagination, the harder it is to find much charm or anything memorable about them imo :( Incidentally what happened to all the Retro videos?? Old showcase reactions, the mini documentaries, Audi and John playing stuff, Alex and John comparing old console and pc versions of games etc etc? That stuff was so great, really miss it
@Mycarisloose
22 күн бұрын
Get a new hobby. You’ve outgrown it
@ottomaticallyawesome
22 күн бұрын
For real! I love the old retro videos, but I guess they don’t do well in the numbers.
@offspringfan89
22 күн бұрын
Now that you said, I miss the three-way comparisons videos,they haven't done one in a while.
@danielbaggins7341
22 күн бұрын
@@offspringfan89 John is too busy travelling to USA and Japan. Good they have the patreons' money to support it.
@DuckAlertBeats
22 күн бұрын
@@Mycarislooselol if only you knew how far off you were with that comment 😅
I remember when I used to get excited about a new Codemasters game.
The chapter title for the track comparison is wrong: it says f1 24 vs 25, yet it should be f1 23 vs 24
Looks pretty cool!
Are the labels for the driver model graphics comparison switched around? F1 23's faces look way more detailed to me there.
2 things I fear the most, EA and annual sports series' update, but we're lucky Codemasters delivered some this year. Still not enough, but they're at least in the right path. Can't bear Denuvo in PC, though.
thanks! But why water isn't moving? static bump noise on a surface doesd't look great
The section at 3:00 says "F1 24 vs 25 comparisons" instead of 23
@respectfulremastersbymetal8336
21 күн бұрын
Just planning ahead so they can reuse it, you know, like the devs.
@alexanderulv3886
21 күн бұрын
Look again tho
Also no last gen comparisons?
@thequinlanshow3326
21 күн бұрын
Last gen 😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂😂
Oh, by the way. What have they done to George Russel? His eyes, his haircut. What the hell?
It‘s EA Sports. Can‘t remember the last time they released a game that was more than just a slight iterative upgrade.
No more hats :o Now THAT'S innovation
Needs VR on PlayStation. Doesn’t matter if it’s 8K/120, it is all iteration until they finally make the full move to supporting VR in console and PC.
They should have just lock it to 30fps with nice motion blur in replays and cutscenes.
@NeovanGoth
21 күн бұрын
Yeah, having unlocked frame rates always is weird. Should only be done if a VRR display is present.
at 5:30 there is a dead giveaway that this is a videogame: Sergio Perez has won a race
9:45 It should have an 1080p mode then.
There's a required bug fix that you missed! When Leclerc wins Monaco, the prince must spray the champagne!!! It doesn't feel authentic otherwise 🙂
If only MotoGP games have this level of graphic, especially the rider details..
It's good the gameplay performance is top notch. But it's a shame they decided to let the frame-rate in cut scenes just plummet like that.
Is there enough demand for F1 games that they feel they need to release every year?
I know this has always been an annual release and it's also trying to follow how the actual sport changes from year to year, but in my view, as a game or sim or whatever, this should only get one release every FIVE years or so, maybe 4. OK, maybe 2, considering how things can change in especially autosports. - But then, perhaps it should just be a "platform", like say iRacing or whatever, even Minecraft, and then get iterative updates on the same product. - That would bring in the matter of how they monetize it, as they wouldn't be selling copies anymore, but still, it would make more sense. - If not, they could do an in-between kind of thing where... you buy the game, but they support it for 2-4 years, with optional purchasable DLC, and there's no other release, which could work in how sports in the real world change over time. - I mean like, also with other sports like ball-sports, it tends to be a roster-change or something and nothing else, but they still keep churning out half-assed released for those every year. I mean, other racing-games from smaller studios and publishers can do it (making one title and just bring free/paid content for years on end), why can't EA?... Oh, right... Investors and brand-deals. In any case, this is unnecessary and Codemasters themselves have shown before that you can just do one game in a given series every 4-5 years, like with "Dirt Rally". - But also for that, now being "WRC" under EA Sports, with the whole "numbered" deal, it's probably gonna get a release every year, so Codemasters are pretty much dead to me. - I'm never gonna buy into it and it ended with 'Dirt Rally 2.0'. One positive thing I can say about them, is that they finally don't make abominations of human characters anymore, but that's too little too late. Though, somehow, they still manage to make these F1-games look like mobile-quality games.
Excellent card. I must say though, that no amount of OC can get a 2080 to match a 3060Ti. I had a 2080 Super and a 3060Ti. The Super is about 5% faster than a standard 2080, while a 3060Ti is about 7% faster than a super. I would get anywhere from 7-12 fps more with my 3060Ti, over the 2080 Super @1440p/144Hz.
We don’t need a new game every year
Please please disable the racing line for these videos...
Cars still have this weirdly shiny outline on the edges of cars. also, racing in heavy rain is completely unrealistic, there should be a 1h red flag instead. xD
In a World where Immortals of Aveum can run at 120 fps with fsr 3 frame gen on Series S i think the cut scenes should be better. EA please focus and help Codemasters especially for an e sport title like this one
@deathtrooper2048
22 күн бұрын
Fake frames would suck for esports
I might be excessively ignorant, but I feel this is eons behind FH5 or FM in overall visual fidelity.
@RafaelSolMaker
22 күн бұрын
Maybe the game has lesser appeal, is more niche, so it won't receive much money.
Happy for people that like these games but one of them I barely grazed the grass and they got all huffy about a penalty 😆
zero mention of vr...
Codemasters. I miss the Darling Brothers, Dizzy and all games being called 'Simulator'.
2024 and the hit boxes are still rectangles, and why the water drops are not affected by the speed, why are we still accepting this??
Is it really necessary to do these copy paste F1 games every year? Slow month?
@deathtrooper2048
22 күн бұрын
And they also say that that there are too many games to go over and it's tough choosing which ones are worthy. But they do F1 games every year.
@br4kecheckd
22 күн бұрын
@@deathtrooper2048 EA money.
@NeovanGoth
21 күн бұрын
It's a sports thing. People want to play the current season, not the last one. Not my cup of tea, but on a rational level I can understand it.
It looks like we won't be getting a genuine current gen F1 game this year. Not that I'm surprised.
ah yes, my favourite game. F1 25
I guess the 120fps mode is rock solid so no coverage lol, L consoles with the lack of RT in gameplay. eventually I think they'll do it because it really is possible, especially on the Pro if it ever launches.
Red Bull's Adrian Newey has applied his genius to game making and improved game performance by 200% by switching from Ray Tracing to Screen Space reflections! He then commented "Double diffuser, my a**!"
5:28 at least Checo is winning something here 😅😂😢😭
oh wow, same game
They need to make a new 80fps/120hz mode.
I sure wish EA would put the VR mode on PS5!
@mightymushroom4980
22 күн бұрын
Pretty sure devs just abandoned PSVR, Sony probably didn't sell enough units to make it worth the time and effort to develop for
F1 24 times the detail
Mark this one down to retest on the ps5 pro.
@HassanMohamoud-lg2xw
22 күн бұрын
lol
Think I'll stick with modding the PC version of Assetto Corsa, saves me a few bucks.
Same as last year. They're really making no progress with this technology.
Got to be honest the driver models of 23 look better in my eyes but both look like high res PS3 Faces.
Say what you want about the lack of innovation, but you cannot deny that EGO engine is very well optimised, unlike Unreal Stutter garbage that was used on EA Sports WRC.
Game looks and feels great, but manco does have frame drops on graphics mode on ps5
What irritates me is every year this game gets released which means it takes a short time to develop, similar to FIFA etc yet they charge full price for it. It's daylight robbery and disgusting.
Hats off
Im sticking to f1 23 until the issues on this is cleaned up
Looks just like any driving game from 2010.
No amount of graphics can save this game ... Still 2020 or 2021 is the best f1 game or 2013-14 those were amazing to ... Gameplay wise and character wise
Geoff Crammond to the rescue!
hello DF i think you should compare F1 24 to F22 because it have better graphics in my opinion
Sounds like it's improved a lot graphically, too bad the driving physics is a huge step backward
@rustybushel6220
22 күн бұрын
Says who? That sounds disappointing... 😢
@Nathaniel_Wu
22 күн бұрын
@@rustybushel6220 basically everyone who played it in the sim racing community, the physics & handling right now is almost laughable
@deathtrooper2048
22 күн бұрын
Cause the physics are more realistic. The sim racing community wants f1 2020 physics.@@Nathaniel_Wu
@Mycarisloose
22 күн бұрын
Only hardcore internet dweebs say they dont like the handling. To a casual/normal player its just fine. Everyone just has these “pro” takes these days.
The game also has physics issues over 60fps, it's quite literally slower to use higher frame rate. As has been the case since at least F1 22 (possibly further back, just can't give solid proof).
Wheres pc version of Hellblade?
@mrglass7133
22 күн бұрын
Same as the Xbox series X with higher frame rate
@rafawroblewski8472
22 күн бұрын
@@mrglass7133 Yep, and higher resolution and settings.
@FATBOY_.
22 күн бұрын
IGN did it
@HassanMohamoud-lg2xw
22 күн бұрын
@@mrglass7133 Lmao sure kid
@fabio78
22 күн бұрын
No one cares.
Haven't been asked to watch this yet, but curious if the VR version will tested.
It doesnt seem like Tom is familar with the F1 franchise. Several times during this video he posed the question of "Iteration or Innovation?" Not really sure why this was ever asked, the f1 series is one of the most stale games out there tech-wise, getting incremental improvements like this ONLY since, what seems like 2016, they certainly dont innovate at all. They did introduce ray tracing, but even running on ultra on PC it doesnt look that great? its a pretty bad implementation compared to other games imo Every year they release a game with the same bugs as last year, even when that bug was patched, last year EA simply didnt work - the bugs in this game also MUST of been spotted in an hour by any QA guy - how do you not notice that the AI stays on softs in wet conditions? The literally do the absolute bare minimium, every single year, and half the time release the game with fundamental issues. - Last year, my official fanatec setup would cause the game to run at 10fps at launch, official gear! They did release VR support a while back, which i really looked forward to once announced - but even that is a complete broken mess.
@UGRRetribution
21 күн бұрын
Can confirm the bugs. The starting grid scroll has had one for at least three years, if not four. The delta between the drivers tend to be off by 0.001s, so if say, Verstappen does a 1:10.942, then Leclerc behind him does a 1:10.966, the difference between them is displayed as +0.023...
Games/Sims like this should just be a single purchase with yearly updates at a lower cost for all the track/car/driver updates, like how iR does it. Then just have a major update every few years to bring the engine up to spec. Asking people to buy the same full priced crap every year is stupid and anyone who actually buys it every year is sending the wrong message imo.
I would have been more interested in a comparison between last gen and current gen consoles. F1 doesn't feel very current gen to me and I have the feeling that EAs wish to also release the game on last gen, is holding this game back. Also I don't see any reason to pay 10€ more for a current gen version that has nearly no difference to last gen. And also also why do even pay full price for a game that keeps up it's bugs from year to year, adds nearly nothing new each year and is technically the same since years?
The reviews for the F1 games for the past few years have been quite thin. Here's just a few things you missed, which might still apply to 24: - 2021: -- The motion blur strength setting slider wasn't working at all -- Only on Xbox Series X, when outputting Quality mode at 4K 120 Hz, there was constant micro sttuter every few seconds -- There was a lot of pop-in from vegetation and shadows - 22: -- Driving through smoke caused severe framerate drops -- On consoles, there was quite a lot of macroblocking in dark scenes and ghosting from bright objects, likely caused by switching the AA and upscaling method from TAA to FSR -- Only on Xbox Series X, switching graphics modes caused random severe framerate drops in both Quality and Performance mode until the game was restarted -- Only on Xbox Series X, Performance mode had random severe framerate drops even after the game was restarted -- The motion blur strength setting slider wasn't working at all -- There was a lot of pop-in from vegetation - 23: -- Driving through smoke caused severe framerate drops -- Fog and smoke effects looked very pixelated -- On consoles, there was quite a lot of macroblocking in dark scenes and ghosting from bright objects, likely caused by switching the AA and upscaling method from TAA to FSR -- The motion blur strength setting slider only worked for replays -- There was a lot of pop-in from vegetation Also, there is a further difference between the consoles which you missed: the virtual rear view mirror is running at half framerate on PS5 and this also changes depending on the graphics mode. If you do another video on 24, please have a look at all this stuff.
Ray tracing for the most part is completely unnecessary.
7:07 Not realistic, IRL there would be a safety car lol
The faces are really uncanny valley for me.
@user-ce1nf1fx2z
22 күн бұрын
Plastercine.