A Frame-Rate Free Lunch? FSR3 Frame Generation on PS5/Xbox Series X|S Tested
Ойындар
Frame generation has proven to be a genuinely useful technology for PC users - and AMD's FSR3 is now mature enough to be deployed on the current generation consoles. Immortals of Aveum is the first game to feature it and Rich has gone in depth on this one: image quality tests, frame-rate analysis, latency measurements and much, much more.
After publication of this article, we received this comment from Ascendant Studios: "One item we'd like to clarify is that the FSR 3 solution for consoles was totally implemented by Enduring Games; independent of support from AMD or other parties. Enduring Games did all the work for UE and for the game. Enduring’s console implementation is currently the only commercial implementation both for Immortals of Aveum, and for all major versions of UE5, independent of Immortals of Aveum."
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00:00 Introduction
01:38 Frame Generation: How Does It Work?
02:21 Xbox Series X FSR3 Performance Analysis
03:13 PlayStation 5 FSR3 Performance Analysis
04:00 Xbox Series S: Huge Cuts But Better Perf Than X?
05:36 Latency Analysis: Does Frame-Gen Hurt Input Lag?
09:14 Generated Frames: Image Quality Discussion
11:03 VRR Works! V-Sync On/Off Also Available
13:54 Summary: Is Frame-Gen Good For Consoles?
Пікірлер: 956
gotta, admit, the devs of this game are really smart. they've basically got the marketing for their game "for free" since launch because of how they always implement cutting-edge tech in their title. it was so at launch, and now again. don't know how much of that translates into sales, but... if it wasn't for that, i'd probably not even know this game exists.
@greggy279
27 күн бұрын
Half of DF videos are commercials for software and hardware.
@v1kt0u5
27 күн бұрын
@@greggy279 Isn't any video where someone talks positively about some product? 🙄
@4321jirby
27 күн бұрын
The average consumer doesn't care about the cutting edge and frame rates, so they're not watching these types of videos. They care if the game is fun and has a good story and plays smoothly.
@Giru
27 күн бұрын
My train of thought as well; even if they're implementing immature tech (FSR 3 vs FSR 3.1), it gets coverage and sales.
@rx58000
27 күн бұрын
It's a unreal engine game ,it's just enabling some toggles which are built into the Unrealengine Suite . You can right now create a empty scene with some objects and add FG , DLSS , etc to it
Only 8ms extra latency is very reasonable, I was expecting something like 50ms. This is very promising and hopefully more console games make use of this because until now even FSR2 support has been infrequent in console versions of games.
@KhromTX
27 күн бұрын
I thought that was surprising too, I'm much more inclined to use it if the latency impact is minimal.
@brunogm
27 күн бұрын
consoles needs to address their base lag. Vsync-off input lag should have been tested here.
@mrartezi2667
27 күн бұрын
@@brunogm v-sync off is unplayable in this game tho because it's never at 120 so it's always juddery with it off
@EVPointMaster
27 күн бұрын
Because it's not hitting Vsync. You can see it for the Xbox Series S, where the latency increases more on average because it's hitting the 120fps limit more often. 50ms would be the worst case possible at 40fps, when no latency mitigations is used at all. And from the very high base latency, it's likely that FG off isn't using any.
@redfirefox3568
27 күн бұрын
@@mrartezi2667 Are you playing on Xbox?
Good idea to introduce it in a game no one plays to iron out any kinks
@thingsiplay
27 күн бұрын
If no one plays it, then its not a proper test.
@Ghost-pb4ts
27 күн бұрын
No one huh We'll there are like 100ish That's a lot for 200mil game For real though I wish EA goes back to ps2 days
@terencecaron2922
27 күн бұрын
its one of the most played games on playstation for May because of ps plus. Try again
@cody3335
27 күн бұрын
Cool
@T0asty-
27 күн бұрын
@@terencecaron2922 well that just means there's nothing else to play on playstation apparently lol
May be an official implementation of this Black Magic tech called FSR3 in Cyberpunk across all platforms would be amazing..
@christophermiller4982
26 күн бұрын
Yeah, there are unofficial mods that enable FSR3 with DLSS in CP2077. While my desktop has a 4090, my laptop has a 3070 TI (No dlss3) and on that I'm using FSR frame gen to go from high 50's to low 90's 1440p. Feels a lot closer to what I'm used to on my desktop! 🙂
That's huge for future Console Games!
@mnoise626
27 күн бұрын
The input lag is already ridiculous without frame gen but playing at 100ms+ input lag... I mean you do you I guess.
@George-um2vc
27 күн бұрын
@@mnoise626💀our console bros are upscaling from below 540p
@stardomplays1386
27 күн бұрын
@@mnoise626 You are cringe. You didn't even watch the video because you would realize that the *system* latency was already above 100 ms. Frame gen only added 8 ms on average and the PC enthusiasts Richard and John both said it was worth the trade off. Motion fluidity increase significantly does net a more positive gaming experience on average so the tech is promising for future console games that WILL undoubtedly be CPU bottleneck likely leading to even larger gains seen on this video.
@secondchance6603
27 күн бұрын
@@George-um2vc < Another computer snob that still thinks he's a fourteen year old.
@George-um2vc
27 күн бұрын
@@secondchance6603 relax relax, don't get so upset, it's all just internet banter, go out and enjoy yourself, I meant no offence.
The input latency is actually quite low, even for consoles with RDNA2, which is awesome. On the PC you have things like Anti-Lag, and I believe Anti-lag 2 will start coming in many games to help with Frame Gen as well
@Nicx343x
23 күн бұрын
nice seeing you here
The thing that bugged me the most about watching this was the baked particle animations. Like where two enemies are teleporting in, both particle systems are exactly the same.
@selohcin
27 күн бұрын
They are; they're part of the game assets.
@romansXIII
27 күн бұрын
@@selohcin Rather, the code for the particle dispersion movement is hard-coded, and doesn't use any RNG. I doubt they're preanimated assets which play out like sprite or texture animations.
This really is a game changer for the consoles. I have a 7900 XT that runs this game great, but I love console. I booted this up on PS5 and it looks and plays smooth AF. I'm extremely impressed and excited for this tech being implemented in a lot more games.
@mikem2253
27 күн бұрын
Same GPU here. If consoles get closer to PC and add settings as well, then this may be my last PC. I still have a use my PS5 often. Both tied to a OLED TV.
@AdvancedKrizalid
27 күн бұрын
@@mikem2253 Nowadays consoles are just prebuilt specialized PC except they are much cheaper because you don't have the same deals buying parts for yourself than sony has buying them by the millions.
@rrramm7959
27 күн бұрын
I might switch to console for good, if 60 fps becomes the actual standard, but it seems pretty far away
@chriswright8074
27 күн бұрын
It's fake frames
@matejnemec3022
27 күн бұрын
Forget fake frames 900p upscaled to 4k is atrocious especially when it's done by fsr.
I can't believe these frame generation techniques actually work, it's like voodoo magic or something.
@eljusticiero322
27 күн бұрын
AI
@KhromTX
27 күн бұрын
You're usually compromising on something in exchange, typically latency. A lot of people think it's free performance and it's not.
@Mcnooblet
27 күн бұрын
They been on TVs for decades now. Remember soap opera effect? Someone said "AI" when AMD isn't using that, it's using async compute and sharing resources with the GPU so the performance of FSR FG is highly variable depending on the game. While Nvidia will never get praise for having the first and best implementation of FG (dedicated hardware bloc) with Reflex to reduce the latency way below 100ms, I hope AMD doesn't take all the praise of mediocre features to heart and really start improving their feature sets. With as much praise as the get for doing the bare minimum, I can't imagine they have any reason to do that differently though.
@dante19890
27 күн бұрын
This tech has been in televisions forever. Motion interpolation is nothing new
@deviouslaw
27 күн бұрын
@@Mcnooblet Nvidia would get a lot more credit for DLSS 3 frame gen if it wasn't handcuffed to disappointing products.
It's nice to see this showing up in consoles. I wonder if the version of XeSS that doesn't require special ML hardware would ever show up in a console game. That upscaling + FSR3 frame gen might be a nice combo of image quality and fluidity.
@razoo911
26 күн бұрын
just wait fsr 3.1....xess in most game it's a hit or miss, for exsample in ghost of tsushima xess image quality it's bad compred to fsr/dlss ps.. xess required ai cores it's not like fsr
Thanks a bunch Rich 😊👍🏼
I knew it would work the moment I got my hands on the FSR3 mod for Skyrim. I tested a ton with that and had no issues doing 40 > 70~ frame gen with no artifacts or noticeable lag. I was super impressed with it right from the start.
Thank you for including latency numbers!
We need a Robocop FSR 3 test for consoles!
What's the music on this video?
I'd love to see this implemented in a few games, personally... • Starfield • Spider-Man 2 • Senua's Saga: Hellblade 2 • God of War: Ragnarök • Gears 5 • Final Fantasy 16 • Forza Horizon 5 • and Final Fantasy VII: Rebirth I would love to see how the technology would impact those games.
@Fafnir2000
27 күн бұрын
All these have 60 fps mode so why this?
@vSoulreaver
27 күн бұрын
@@Fafnir2000for 120fps duh.
@jose131991
27 күн бұрын
@@Fafnir2000the higher the base frames, the better the tech works. The more the merrier.
@georgejones5019
27 күн бұрын
@Fafnir2000 it would help run quality mode at 60fps if possible.
@priyanshusharma1812
27 күн бұрын
I dont remember starfield having 60 fps@@Fafnir2000
The technology looks very promising. Would be great to see a similar video about FSR3 support on Steam Deck.
They need to do this on Dragons Dogma 2 asap
@user-dq5pm1nk2h
27 күн бұрын
STATE OF DECAY 3; PROJECT MARA; OD; ILL; AVOWED; FABLE; GEARS 6; MSFS 2024; PERFECT DARK; ROUTINE; VALHEIM (full version); ELDER SCROLS 6 (New SKYRIM); FORZA HORIZON 6; ... . We are BACK in Phil Spencers garden in a way that makes sense!
@May1stBurst
27 күн бұрын
Unfortunately that game drops way too low for that. They would need to get it to 40fps minimum for it to be decent
@PepGuard-tp4ny
27 күн бұрын
@@user-dq5pm1nk2h A garden of below 70 score games. Great!
@Gabi-bv9ux
27 күн бұрын
@@May1stBurstHonestly unless your above 80 most ofvthe time fsr3 makes it feel bad to play in my testing.
@MarioGoatse
26 күн бұрын
Agreed. Dogman’s Dragma 2 really needs it
Looking at the various review of this feature. I'm pleasantly surprise at how positive the general take away is if you have the right display. It bodes well for the future of the current gen consoles, dependant on the game etc. It really would be nice to see FRS 3.1 added to get the full feature set and a really nice comparison of the before and after implementations. This kind of brings me to the PS5+ and it's own related tech? It might be a bit of a game changer and hit above it's weight based on the leaked specs for that console etc?
So why do we need PS5 Pro? Isn't it great? We need more content. Actual PS5 games. (XBX/S too).
This bodes well for performance and graphics in current gen games, developers can focus on visuals targeting high fps. Most games locked at 30 are actually running at 40-45fps internally, which frame gen should have no problem boosting to 60fps+. Looking at you Hellblade 2.
Honestly that Series S image makes it look like a compressed cloud game.
@barry_the_xalanyn
25 күн бұрын
You mean it looks a bit cloudy? 😬
DLSSFG has the same HUD issues. Really hope the industry solves this.
Looks promising. I'd like to see frame generation implemented for cutscenes with high quality depth of field, as they usually struggle to hit 60fps
For a game that renders at 960p internally, Aveum looks pretty nice. I'd have said 1200p if I had to venture a guess.
@12coco100
27 күн бұрын
Yeah, it has a lot of shimmer in some places but when your playing the game it kinda goes away. My issue with fsr is when it looks blurry when you start moving. This game with its issues looks clear or at least not blurry. Also the graphics are pretty good later on in the game.
@Sejuani89
27 күн бұрын
Agree. Visuals on this game is beautiful! Cant believe it's just less than 1080p internal.
@12coco100
27 күн бұрын
@@Sejuani89 Exactly, if FSR 3.1 can fix the shimmering this is a good image. It's not native 4k but it would be clear AND without shimmering which is what I want, I just hate blurry looking games.
@219SilverChoc
27 күн бұрын
It was originally 720p at launch, but they boosted it to 960p later. Superised they haven't done the same for Series S as that's the version that Really needs a res boost and has even more overhead than PS5/Series X versions.
@christophermullins7163
27 күн бұрын
@@219SilverChocthey should provide res selection like we have a FG option or maybe bump up the resolution by 30% when you activate frame gen. Best of both worlds kinda
Has frame gen implementation been mentioned by any other devs for their console versions?
How does this differ from a TV's frame interpolation? Any chance of doing a comparison?
That gun swapping blur is present on PC too without DLSS3 and FSR3, it always blurs like crazy
Series S runs the game at a lower resolution than the Nintendo Gamecube which came out almost 24 years ago. Mindblowing stuff
@skurasch
26 күн бұрын
No, because the GameCube was 4:3
@bearwynn
24 күн бұрын
@@skuraschwell, technically the GameCube could do wide-screen and in fact does have games with a 16:9 mode
@thetechn1que518
24 күн бұрын
@@bearwynnYes, but also no. The GameCube doesn’t support any widescreen HD modes as far as I know. It achieved widescreen the same way as other 5th and 6th gen consoles: by rendering a vertically stretched image. The player has to turn stretch on the display, so that makes it widescreen with a normal aspect ratio. But the screen is still 640 pixels wide regardless of whether it’s ‘widescreen’.
@ohhellnokamon4166
23 күн бұрын
What is truly amazing is how good it manages to look on a 4k output with that internal native resolution
@mpg33
23 күн бұрын
Gamecube also wasn't running a UE5 game...so it's apples to oranges
Very cool seeing Amd fg on consoles. I really hope to see this on more games. Too bad we can't really use this to make 30fps games run at higher framerates. It would be great for racing games for example.
I'm impressed by how little latency this adds, but I still struggle to see a use case. For a shooter, wouldn't it be better to just have the original latency and VRR? And if you're already getting a high enough frame rate, why increase the latency for diminishing returns of frame rate? Maybe only during low framerate cutscenes like Horizon Forbidden West.
They could even use this on 60 hz screens to get locked 60 fps cutscenes.
A lot of tvs have motion smoothing options which do frame interpolation. When a tv is on game mode, it's usually disabled since it adds latency. I wonder if anyone has studied which tech is better. Outputting at low frames and having the TV provide smoothing, or putting that effort on the GPU?
@bearwynn
24 күн бұрын
I can tell you right now that a TV, usually having weaker chips and will have no access to motion vector data, will be significantly worse. If that wasn't the case then people would have swapped to using it by now
What about locking the game to 60fps on 60hz tv's?
Great coverage
This is absolutely awesome for Adventure Games where thinking is more important than reflexes.
Wouldn't it be possible to use frame gen to maintain a constant 60 fps on games that are close to it but never really stable? the objective would not be to double the framerate but to provide the missing 5-15 fps to maintain the framerate in all circumstances
@SPG8989
27 күн бұрын
No input lag would kill it
@xtr.7662
27 күн бұрын
No
@Ruben98RaptoR
27 күн бұрын
VR headsets already do something similar, I'm wondering why it's taking so long to get to PC and console
@cellardoor9882
27 күн бұрын
How would input lag kill it? On pc it works perfectly fine like that. I tested on cyberpunk using controller@@SPG8989
@kendokaaa
26 күн бұрын
@@Ruben98RaptoR The way VR headsets do it is not similar to this type of interpolation, it's called reprojection for a reason
Frame generation works great on PC in Ghost of Tsushima
@Neb_Raska
27 күн бұрын
With very little latency added, indeed
@jawknee4088
27 күн бұрын
FSR3 used to cause crashing and very distracting visual artifacts on Ghost of Tsushima for me, but they've done a good job at ironing out those issues. Definitely must-use now.
@iLikeRNG
26 күн бұрын
FG made a big difference of feel for me on my old laptop, smoothness much better than off. As long as I got around 90-100 fps, very rarely yet I seen drops to 60-70 in some places and I could feel the slight choppiness, overall fun and very good experience. Playing with controller, didnt try mouse kb.
I would have loved to see those latency results with Vsync off, and with VRR too.
So what settings would your recommend for someone without a VRR display? I have a set that does 4k60 or 1440p120 but no vrr
Between this and Bethesda's new frame rate settings i am finally using VRR on my Series X and I love it!
@trc210
24 күн бұрын
El vrr es pura basura, baja la calidad gráfica mucho
AMD's FG surprisingly excellent with very acceptable latency, now only their upscaling need more polishing and better support
Hi DF!!!!!! Love to see a clip about how to interpretate the frame time graps / all KPI , this would be very very helpful for most of us. Thank you!!!!
The frame generation reminds me of the frame generation that was done, years ago, on TVs like those higher quality Samsung TVs. Those with those, they often add enough latency to not work well with most games. However, on RPGs where precise timed movement isn't required. Like Xenoblade Chronicles X. I often played it with the TV doing that because even on the Wii U, it had the look more akin to a 60fps game due to the extra frames used in movement. Made camera spins silky smooth. As for that one example between the X and the S, I would still imagine the frame generation is just as good on the X as the S, but given the S must be running at lower settings, it's starting frames is higher than the X due to the quality drop. So I would probably say, if given the same visual setups, they shouldn't be favoring the S.
100ms latency for a FPS at 60fps even before FG is insane. Does this game have this same awful latency on PC?
@GhostStalker16
27 күн бұрын
Why is it so much higher than pc? Or is pc actually similar? I'm confused
@ttwinsturbo
27 күн бұрын
@@MaxIronsThirdin 60 fps depends of game but in shooters game is always similar to smoothness so is 16 ms latency. In others type games is 30-40 ms max in 60 fps
@HugoStiglitz88
27 күн бұрын
@@ttwinsturbolmfao that's not at all how latency works 😂😂😂😂 you can't count the frame time and say that's the latency of the game. It's usually more than triple the frame time at minimum Don't forget your TV alone adds around 10ms
@ttwinsturbo
27 күн бұрын
@@HugoStiglitz88 man like i said „depends of game” I play on RTX4090 with cpu 3d cache. And i see how low latency i have in games. Also i play on qd-oled with vrr so I almost dont have latency from TV.
@eliadbu
27 күн бұрын
@@ttwinsturbo I have no idea how you measure it, but you need to measure like Richard did end to end from mouse click to pixel response. Actually measuring the entire system delay.
All they need to do is make a new performance mode and locking the game in series X to a rock solid 800p resolution, that will also improve the performance and still look better than series S, that way the series X be reaching 120fps much more often, also is nice if they could add a new 80fps mode with 120hz that be ideal also, because instead of trying to reach 120fps, a good lock 80fps with 120hz will do the job, They can do a 900p resolution mode and lock it to 80fps/120hz And a new performance at 120fps at a dynamic 720p-860p native resolution, that is the ideal solution for series S As for series S they should just lock the game at 80fps instead of 120 frames with a 120hz vrr support..
Not a game pass subscriber myself but the more I see this game the more I want to play it. Wishlisted!
I pile be cool to see more high frame rate games even if it’s through this
This will be interesting on the PS5 pro with FSR3
@lgagojim
27 күн бұрын
Its rumores it will have it own "dlss"
@KurtQuad
27 күн бұрын
@@lgagojim ahh that’s good news. I wasn’t even aware of that.
@scoty3434
27 күн бұрын
PS5 PRO is gonna be launched with their own upscaling technology according to sources , the Playstation spectral super resolution , and besides that THIS tech from Sony Playstation it's known according to the sources , is gonna be better than FSR 2 from AMD and this tech from Sony is more similar to the DLSS from nvidia , for some reason sony is using their own upscaling tech than AMD upscaling , well we are gonna find out soon that when PS5 PRO ARRIVES to the market later THIS year or early 2025
@Mcnooblet
27 күн бұрын
@@scoty3434 Because FSR sucks. I test it out all the time in comparison to the others. I have a PS5 too, but completely agree with Sony to abandon FSR and go ML like Nvidia/Intel. Bad tech gets too much praise on the AMD side and gives little reason for them to improve (aside from bad sales). The non stop praise for the worst feature sets provided doesn't help at all though.
@oceanedetotes
27 күн бұрын
why a PS5 Pro if RDR 2 is not on PS5 ?
Guys, as always I'm impressed with the video. But I must say there are a "few" of us still on 60fps displays. I would appreciate at least a short section about the implications going from 45 to 60 fps with Vsync ON in terms of quality and frame consistency.
@raxxor18
27 күн бұрын
It's currently not supported on 60hz displays at all, so there's nothing to talk about as of right now...
@dotty1774
27 күн бұрын
@@raxxor18Damn
@petersagi275
27 күн бұрын
@@raxxor18 thanks! Well, so that is still something to mention in the coverage.
@raxxor18
27 күн бұрын
@@petersagi275 they did, at the very end. But to answer your question regardless, putting a 60 fps cap with FG on a game that would run at 45 fps otherwise would produce a significant latency hit because now it would be running at 30 internally, plus whatever computational time is needed for the additional frame. So, not a great experience, as latency is often barely tolerable at 30 fps to begin with. But results may vary depending on the pace of the game.
@Ruben98RaptoR
27 күн бұрын
It's 2024. 120hz TVs are common and even sub 150 bucks monitors go beyond 150hz.
That's cool that ps5 can use FSR 3.0, I hope more games will start using it soon
Great stuff!
good analysis but where is input-lag change with VSYNC-OFF ?
@mbsfaridi
25 күн бұрын
Yeah, they didn't even mention that in the article either.
Would Spider-Man 2 be able run at 60 fps in fidelity mode with fsr?
@lum1notryc828
27 күн бұрын
If fidelity mode runs at 40fps yes
The increase in framerate latency is definitely something im not expecting but makes sense, it highly depends on the load. Still, we can expect about 1 additional frame (pre generated) of input lag, which is pretty much the minimum of what i expect, so the data actually showing that its already that low is pretty impressive.
The frame generation also works in 60fps mode on xbox as well its just the latency jumps up significantly.
My guess is Robocop goes next
Can we stop complaining for a moment and appreciate how awesome this is?! PS4/Xbone had relatively weaker graphics at 30/60fps. Now we have true next gen games that not only look better, but run at a way higher framerate. This is what a lot of non-tech people were (unrealistically) hoping from this gen. I say unrealistic because the specs shot down the possibility, but FSR3 changes that!
The fact that they can pull off frame gen on a fast paced first person game which turned out to be a really good experience, makes me more excited for 3rd person action/adventure games that will adapt frame gen! This is a game changer for consoles! I am actually enjoying Immortals of Aveum now and I played for 4 hours straight because of the smooth performance and the game is actually good when it picks up the pace. The first few chapters were kinda meh but now I cant put the controller down!
Is this something we have to download or is it just implemented in the game during the download?
@lorenzoxv4364
26 күн бұрын
Already inplemented, just toggle it from options
I can see FG being especially good on PS5 Pro since it can likely achieve 60 FPS more often than base PS5. FG works best when you already have 60+ FPS.
This is huge either way you look at it. I game on pc and ps5 and consoles are here to stay😎
what does vsync actually do when not hitting a framerate limit and having fluctuating frames?
The image quality in this game was shocking enough as is 😂 great to see an example of frame-gen on consolr though!
Lack of frame gen on Hellblade 2 XSX is a huge lost opportunity. I'm getting 80-110FPS on the similar 6700XT (4k balanced FSR high/mid settings). The experience is just much MUCH better on PC with the mod.
@Ali-dp6xv
27 күн бұрын
I'm sure it will be added on xbox soon enough.
@TheGrizz485
27 күн бұрын
I bet a lower base framerate like 40FPS for HB2 will not be as bad as many think. at least thats my experiance on PC
@deathtoinfidelsdeusvult2184
27 күн бұрын
in reality, fsr 3 doesn't make your experience better. In my experience the latency is fucking noticeable and the gains are not.
Seeing this on consoles is a nightmare because it means its one less minimum optimization benchmark they need to hit and games get to run even worse on average
As long as your game is at or near 60, this is a nice feature . . .as long as the input lag it introduces is acceptable. Hope it's implemented more. I can see it being used a lot for PS5 Pro games.
HUD element issues and artifacting are such minor issues I’ve never even noticed them in my playthrough, same with the lag, it feels perfectly responsive to me. I've noticed the traversal stutter though. Far more of an issue though are the crashing on the map screen with Series X, my two work colleagues both experienced this on Series X, I was getting flickering on the inventory pages with vsync on so I played the PS5 release which doesn’t do it.
Love this coverage. Series S is a little beast honestly.
@HugoStiglitz88
27 күн бұрын
Beast? LMFAO 😂😂😂😂 432P? BELOW SD DEFINITION? IS A BEAST?? HAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA
@Spartan117-0
27 күн бұрын
@@HugoStiglitz88960p on consoles that is supossed to run games on native 2160p is also impressive, huh?
@user-dq5pm1nk2h
27 күн бұрын
STATE OF DECAY 3; PROJECT MARA; OD; ILL; AVOWED; FABLE; GEARS 6; MSFS 2024; PERFECT DARK; ROUTINE; VALHEIM (full version); ELDER SCROLS 6 (New SKYRIM); FORZA HORIZON 6; ... . We are BACK in Phil Spencers garden in a way that makes sense!
@kenroyforrester156
27 күн бұрын
@HugoStiglitz88 its also sad for the larger consoles but sure pick on the series when both consoles doesn't go native
2:32 Proof that 30fps can work with frame gen!!! 😁
@v1kt0u5
27 күн бұрын
latency sucks at 30 fps
@djayjp
27 күн бұрын
@@v1kt0u5Depends on the game engine (input lag is highly variable between games). Here it wouldn't make much difference as the base game is 130ms already so it should be no worse than ~154ms (16+8ms), which is an increase of only 18.5%. So it wouldn't be much worse than the base game experience in that case.
@HugoStiglitz88
27 күн бұрын
@@djayjpand that's still well under red dead 2s input lag yet we still played that
@christophermullins7163
27 күн бұрын
@@HugoStiglitz88What program do you use to calculate full system latency?
@drumjod
27 күн бұрын
Pretty close at least. My mind is blown that they're able to take this game from 35-45 fps to 70-90 fps with this version, or any version of frame gen. Truly impressive.
I love that all outlets go with the first frame generation for consoles marketing without question when robocop already had amd frame generation for weeks but didn't have any marketing.
I'm starting to see the vision for consoles.
@user-dq5pm1nk2h
27 күн бұрын
STATE OF DECAY 3; PROJECT MARA; OD; ILL; AVOWED; FABLE; GEARS 6; MSFS 2024; PERFECT DARK; ROUTINE; VALHEIM (full version); ELDER SCROLS 6 (New SKYRIM); FORZA HORIZON 6; ... . We are BACK in Phil Spencers garden in a way that makes sense!
Where is the 60Hz mode? Not everyone has 120Hz.
@haroldinio8327
27 күн бұрын
Turn on vsync
@kupokinzyt
27 күн бұрын
You dont use framegen for stuff at 60hz, it's not meant for that. Vsync cannot even be used, it is for achieving higher FPS.
@phase_1471
27 күн бұрын
Then buy a 120hz tv? Technology isn't waiting for you 😅
@12coco100
27 күн бұрын
Turn off 120fps on your ps5 and restart the game. turn on frame gen, you can test 60hz frame gen I think
@deathtoinfidelsdeusvult2184
27 күн бұрын
@@phase_1471 yet he has a ps5 where it's literally for brokies. it's understandable.
More than ps5 pro, we need good FSR
@scoty3434
27 күн бұрын
PS5 PRO is gonna be launched with their own upscaling technology according to sources , the Playstation spectral super resolution , and besides that THIS tech from Sony Playstation it's known according to the sources , is gonna be better than FSR 2 from AMD and this tech from Sony is more similar to the DLSS from nvidia , for some reason sony is using their own upscaling tech than AMD upscaling , well we are gonna find out soon that when PS5 PRO ARRIVES to the market later THIS year or early 2025
@Mcnooblet
27 күн бұрын
PS5 Pro will use ML upscaling like Nvidia and Intel. FSR will never be good. AMD will move on from it as it gets more into AI and ML in the coming generation or two.
@i_love_musique333
27 күн бұрын
@@McnoobletFSR3.1 looks very good
@randyrrs7028
27 күн бұрын
The ps5 pro is NOT real, stop beleiving bs rumors. If it was real it would've been announced at this past state of play
@nicane-9966
26 күн бұрын
@@scoty3434 AMD is gonna release the FSR 3.1 wich is gonna use IA aswell, could have used that instead.
Did they test this for Steam deck also? What does this mean for us?
FINALLY!! This should be on every game moving forward. Does AMD turn off Vsync though? My TV doesnt have freesync so screen tearing would suck.
The quality looks a lot like frame interpolation done by TVs for a long time now, with similar artifacts, but with a low enough latency to make sense for gaming.
This is unbelievable, they did it in Software no Nvidia 40s Card required ;-) thanks for your hard work
I'm really eager to see game studios starting to use this on a 30fps capped game to make it run at a consistent 60 fps. That to me is way more appealing than using interpolation to go from a 40ish territory to a 70-80ish. Like just imagine Alan Wake 2 for example running in the fidelity mode in 4K at 60 fps. That would be really nice.
Is that latency test accurate? If I am understanding the tech correctly then frame 1 and 2 are generated by the game. Only frame 1 is shown as frame 3 is being created and needs to be shown before frame 2. So frame 2 is held back from being displayed. This would mean everything we're seen is slightly delayed from the game engine. However I would expect input to not be impacted by the delay. Even though you don't see the gun fire trigger as quickly from the input. The game might be capturing the input and you see it slightly delayed. This would result in you seeing the gun fire later, but you might still hit your aim? 🤷🏻
So frame gen adds an extra 120 hz frame of input lag while on Series S it adds the around 15.3 ms which is just slightly less than 1 60 hz frame.
@MysteryD
27 күн бұрын
What
@purehollow4460
27 күн бұрын
Basically 120 fps feels almost the same as 60 fps in terms of input lag which can be pretty bad depending on the game@@MysteryD
Love your style, keep rocking it!
I use Lossless Scaling's frame generation on my ROG Ally, it's absolutely fantastic and it works great on emulators too. Nice to see that console players are finally getting this.
Check out the weapon at 1:53-1:55. There's some very distracting flashing effect.
I wish we had the option for the Xsx to target 1080p at all times instead of trying to target 4K through reconstruction. Maybe then we could get a more consistent 120 fps and a good resolution
@ShinyMooTank
27 күн бұрын
You could just set the console to 1080p in console settings.
@Saigaiii
27 күн бұрын
@@ShinyMooTank I mean for in game. The resolution for the console I don’t think has any effect for the games target resolution in reconstruction. Like if this ever came for starfield I would want the game to always target 1080p even during fsr2 reconstruction, while obviously hitting high frame rate on console.
@HugoStiglitz88
27 күн бұрын
@@ShinyMooTankthat doesn't work. Game will just downscale. Consoles haven't done that sort of thing since ps3.
@HugoStiglitz88
27 күн бұрын
@@Saigaiiiyea it wouldn't do anything because ps5 super samples everything. It's not like ps4 pro where a few games didn't downscale to a lower res
Game changer for consoles, and Il be interested to see Sony’s rumoured tech for the PS5 Pro in comparison.
@deathtrooper2048
27 күн бұрын
*killer of consoles
@originalityisdead.9513
27 күн бұрын
@deathtrooper2048 I wouldn't be surprised if it's used for way too long to try and stretch out the life of these consoles. They're pushing it too far with upscaling. There's a lot of games that run at too low a resolution and the games suffer because of it.
@scoty3434
27 күн бұрын
PS5 PRO is gonna be launched with their own upscaling technology according to sources , the Playstation spectral super resolution , and besides that THIS tech from Sony Playstation it's known according to the sources , is gonna be better than FSR 2 from AMD and this tech from Sony is more similar to the DLSS from nvidia , for some reason sony is using their own upscaling tech than AMD upscaling , well we are gonna find out soon that when PS5 PRO ARRIVES to the market later THIS year or early 2025
Considering the game doesn't hit 60fps that much, frame gen is working quite good here, and I suspect on games that can hit and maintain 60fps more, frame gen should work better on it. Now all we need is FSR 3.1 and the visual and motion improvements. As for hud elements, wouldn't developers be able to choose which ones are frame gen or not to reduce the issues of it looking out of sync? I would be surprise if they couldn't, unless that's a limit with the current FSR tech, but ideally, if developers can choose which hud elements are frame gen or not, that could solve many of those sync issues, basically, hud eliments that are transparent over the game world, you want them rendering at the same frame rate the game is doing with frame gen, whereas other hud eliments that are not overlaid over the game world, they would work fine with or without frame gen. Also, the latency bump is smaller than I expected, especially considering latency with this game is quite high to begin with, it's a promising start and I look forward to the new FSR that's coming out later this year with the promised visual improvements at lower resolutions and better motion handling, with any luck, some improvements to frame gen like on hud eliments.
I beat this game on pc the other day, it's actually a pretty fun game
I wanna see this in all turn based RPGs and metroidvanias immediately.
@troydavidson4631
27 күн бұрын
Most Metriodvanias are 2D and should have no trouble hitting 120fps on console without this. Even Ori 2 runs at 120fps on Series S. Could be cool for rpgs though yeah.
Not looking forward to our 432p 19fps upscaled to 1440p 60fps console future personally.
@kiisseli1337
27 күн бұрын
Yeah not ideal, but luckily human eyes can actually only see 480p, 24fps so it's not too bad
@christophermullins7163
27 күн бұрын
@@kiisseli1337 I hope you're joking cause that is some absolute nonsense BS if I've ever heard it. I play at 4k144hz and can absolutely see a large benefit of 8k240hz
@christophermullins7163
27 күн бұрын
If you could pull off what you said and convince me it is native or close to native.. I will take it all day long. With enough clever techniques.. they'll figure out how to do some incredibly frame gen. I would bet that in 20 years they'll get zero latency frame gen working with 2, 3 or 4 fake frames in between. It will take some potent AI hardware and a lot of training and clever implementation but.. it is the future. I don't want good techniques to trick my eyes.. I want to actually get 1000fps to my eyes so I cannot discern any difference from frame to frame. I hate ghosting and strobing.. motion blur does a good job and helps cover it up but.. I want it so fast that the only motion blur I see is from my eyes lol
4:00 had to check if youtube running at 360p because that image is EXTREMLY blurry remind me when I was playing in potato laptop and had to reduce the resolution slider to 25%
432p is crazy for a current console.
@Mcnooblet
27 күн бұрын
According to most people now, the upscaled resolution is actually the native resolution. So think of it like 1080p or 4k. Then you can proceed to tell everyone how you barely need the hardware to play 4k games anymore.
@luism8130
27 күн бұрын
Look up how FSR/DLSS work so you don’t make a fool of yourself online. Just a tip.
@Fusion05
27 күн бұрын
@@luism8130 I know pretty well how it works. When upscaling from lower resolutions your results can look decent at best and horrible at worst. If it were upscaling from 720p that's be cool, but 432p is just way too low for an upscaler imo.
For every two frames a third one is generated. 40 to 60 would be nice to have.
@RodrigoQuintas0
27 күн бұрын
You will have all the downsides of a generated frame, because it would still be needed to buffer these 2 "original" frames, without inputting a new frame in between (for latency reasons, to keep it constant) and you will not get a better image quality on the generated frame because the data of the new frame is only between before and after the generated frame, and you will be seeing the same fake frame 25% more time than in a 80 fps container. So it's straight up better to have 80 frames instead of 60
@NukeMyHouse
27 күн бұрын
That would lead to horrible frame times.
@maratnugmanov
27 күн бұрын
@@RodrigoQuintas0 can we just dream about having a nice thing for a minute? 😁
@jorismak
27 күн бұрын
The frame timing is sort of impossible for that. If you have a base frame rate of 40fps, that means frame timings of 25ms. If you want to get to 60fps, you have frame timings of 16.66ms. In your example, the GPU would need to pump out two real frames spaces apart 16.66ms and then generate a 'fake' one spaced 16.66ms apart. If the GPU can generate 16.66ms frame times anyway, why not just run that as native 60 😉. The whole idea of frame gen (and why it requires 120hz mode here in this game) is that it is a 'double or nothing' approach. The GPU has to do what it is normally doing, and something gets put in between the frames. In your example you're actually asking the GPU to run faster compared to what it started at.
@xtr.7662
27 күн бұрын
@@jorismakthey are not running at only 40fps when unlocked its between 40-60fps mostly just like this game
This is nice, I hope it gets implemented more. It will prolong the generation
It is a great day and a great news fir my rtx 3060 and xbox s\s!
Why You havent analized Robocop? Way more interesting. 1. 1st EVER game on consoles to use frame generation. 2. It generates frames from 30fps on Series S and... it actually works - it doesn't feel like 60 but it feels like huge upgrade over 30...
@thomask5434
27 күн бұрын
They said that its a bug. The thing was implemented for pc and showed up on console. With no effect. Google it if you dont believe
@neomaxmlc
27 күн бұрын
There is no frame gen in robocop for consoles. The toggle was added in by mistake and does nothing when you turn it on.
OF COURSE, devs will do the 30->60 upframing on consoles. I‘d be surprised if GTA 6 wouldn’t do it!
@vith4553
27 күн бұрын
thats gonna be awful. frame gen is not magic
@taurussho86
27 күн бұрын
its not recommended for 30 fps games
@max_the_german4989
27 күн бұрын
@@taurussho86 As is upscaling from 432p to 1080p with FSR 2. And devs do it nevertheless, as demonstrated in this video.
@SterkeYerke5555
27 күн бұрын
I wonder when the first shovelware game will come out to use it to get from 15 to 30 fps
@scoty3434
27 күн бұрын
PS5 PRO is gonna be launched with their own upscaling technology according to sources , the Playstation spectral super resolution , and besides that THIS tech from Sony Playstation it's known according to the sources , is gonna be better than FSR 2 from AMD and this tech from Sony is more similar to the DLSS from nvidia , for some reason sony is using their own upscaling tech than AMD upscaling , well we are gonna find out soon that when PS5 PRO ARRIVES to the market later THIS year or early 2025
Mas o frame generator, não pode ser usado no modo qualidade ?
I'm actually surprised every console game developer hasn't jumped on the FSR3 bandwagon. Many of them already use FSR2 but the only downside to frame generation is latency which you can't detect when using a controller. You'd think everyone would embrace this technology.
Now game developers should aim at 60 fps so that their games can be played at 120 with FG. No more "30fps Quality" setting. You either get 60 and use FG to hit 120 or you're game shouldn't release on the console.
@christophermullins7163
27 күн бұрын
45fps with fg to 75fps would be a decent compromise. I like 4k 144hz native personally. 😊
@Ruben98RaptoR
26 күн бұрын
@@christophermullins7163 it doesn't work like that. If the game renders at stable 45fps with framegen you'll get 90. And even the 4090 will struggle rendering native 4k 144hz.
@christophermullins7163
25 күн бұрын
@@Ruben98RaptoR So you never learned this but... frame gen requires resources which drops the framerate by 10-20% before doubling the fps. Nvidia's frame gen tends to gain less fps vs AMDs fsr3. I run 4k144hz any chance I get. Of course new AAA titles will not do 4k 144hz... What is the point in having a powerful GPU if no game is demanding enough to see its potential? 😉
@Ruben98RaptoR
25 күн бұрын
@@christophermullins7163 Yes I already know that FG uses GPU resources, particularly VRAM (looking at you Nvidia) but for simplicity shake it's better to assume a frame cap at let's say 60 even if the GPU is capable of more FPS just to keep a consistent 120 with FG. There are benefits to consistent frame rates like eliminating VRR flickering for example.