Ep. 002: Recursive Subdivision using Cinema4D R20 Fields
Use mograph fields to quickly generate complex subdivision grids in Cinema4D.
inspired by Paul Clements work on twitter: / paulclementstv
Experienced users can watch at 1.5x
Follow me!
twitter: / bencarmeli
IG: / bencarmeli3d
bencarmeli.com
Пікірлер: 20
thanks dude. this is awesome alternative for topoformer, that sosts money
Awesome Ben, thanks for posting!
Awesome tut man. Thanks for this!
Excellent tutorial, sir. I subbed!
Great video!
Perfect!
Great Tutorial thanks
really good
Cool! Thanks!
tightttt
very cool... at the end it looks like a 3D version of a QR code!
спасибо! это прекрасный урок!!!
ah ah.. so funny your intro with the "fake" square space sponsorship :P
Super cool! But what did you do with the MoExtrude? Mine is totally doing something else....
@bencarmeli987
4 жыл бұрын
Thanks! MoExtrude can be controlled with mograph effectors, so you have a lot of control over how it works. IIRC I use a random effector to quickly get a random extrusion distance for each face, but it's totally up to you how you'd like to drive it
@camphe6575
4 жыл бұрын
@@bencarmeli987 @Ben Carmeli i have the same issue. moextrude with random just dont split the polys like in your video. tried with dirfferent formation too. imgur.com/a/hRU67pz ... thanks.
@shie4134
3 жыл бұрын
set transform mode to "Per step" in MoExtrude and then apply a random effector to MoExtrude only give a value to position Z in that effector..
Saved me £50 a month on Meshtools 👍
Please make more c4d generative animation/ movement that effects polygons
lol squarespace