Packing Spherical Cells Using MoGraph and Volumes
In this Cinema 4D Tutorial I will show you a technique that allows you to create Spherical Cells that Deform based on their overlaps, therefore creating nicely packed Cells. This method does NOT use Cloth or Soft Body Dynamics, making it faster and very controllable. It works with Animation as well, and is based on an MoGraph setup that clones Spheres.
Please also check out the following great Cinema 4D and Motion Graphics tutors:
3D Fluff
/ 3dfluff
Helloluxx
/ helloluxx
MoGraph.com Tuts
/ @mograph
School of Motion
/ @schoolofmotion
eyedesyn
/ eyedesyn
INSYDIUM LTD
/ @insydiumltd
MaxonC4D
/ maxonc4d
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Пікірлер: 66
If you are doing this in R20, please make Sure you Select the Volume Builder in the Field List and Deactivate the Remapping in the Remapping Tab. Otherwise the effect will fail in R20.
This is SUCH a great technique for an effect which I had tried to achieve for a long time. Thank you!
Bit pissed at the moment, but going to Watch this asap when sober, never will i ever miss a noseman post!!!
@noseman
4 жыл бұрын
Cheers then!
This is one of those rare genuinely useful tutorials, where I can already imagine a hundred other uses for the technique. Thank you so much ! :)
That’s clever! Great tutorial.
Your tutorials are SO cool! I learn so many amazing techniques when I watch one. Thank you thank you.
Fantastic tutorial! Thanks a lot!
Brillient Idea!! Appreciate you!
learned so much! thank you!!
That's awesome. I didn't know that kind of use it
I really enjoyed this one. Really a great idea to use volume this way. Thanks.
@noseman
4 жыл бұрын
Brother... you enjoy all my tutorials. You are very welcome.
Fab - thanks once again!
superb tutorial, you have a talent for teaching.
Epic tutorial!
awesome approach!
Good stuff!
really clever technic, thousand thanks !!
@noseman
4 жыл бұрын
a million welcomes!
True ingenuity.
Really brilliant setup. I never would have thought of using the Volume Builder with an instance to create a real-time falloff for deformers. Thank you as always!
@noseman
4 жыл бұрын
weird epiphanies come at strange times...
Where were you last year? I was modeling a Pomegranate and this method could save me so much time... and like always, great tutorial.
excellent!!!!!
Dude, fantastic! Tnx for that, been looking for a technic to do just that 😊
very cool technique!
@noseman
4 жыл бұрын
Thanks Aleksey!
Ohh man thank you so much
Thank you
Very nice.. thanks
@noseman
4 жыл бұрын
you're very welcome!
brilliant . . .
@noseman
4 жыл бұрын
I know...
dude, are you a wizard?!!!!
@noseman
4 жыл бұрын
is it not obvious? What else do I need to do?
ok, I'll have to watch this 4 times but yeah geeeenius
I'll give this one to the greeks. Well done, my friend. Very useful.
@noseman
4 жыл бұрын
and many other things... Thank you for your nice words!
@NicolasNami
4 жыл бұрын
@@noseman 😁😁😁
Genius
@noseman
4 жыл бұрын
I am...
Hey Noseman! I think I just found a quick and dirty way to do this without even having to bake them (real time viewport)! - it requires a displacer and a proximal shader, I'll let you figure out the rest ;)
@noseman
2 жыл бұрын
Would you care to share a scene file, because those where the first things I tried when developing this technique. I'll be very surprised if it did, and will make a tutorial in your honour...
Great tutorial! Question - 33 seconds into the video, there is one sphere that is moving from right to left, how was done?
@noseman
4 жыл бұрын
Thanks. I used a Mograph Selection to select a single Clone, and applied a Plain Effector only to that one. The Mograph setup has dynamics, and a Force to create mutual attraction. Then I Cached the animation, and then I applied the Packing effect.
Very cool technique! Does this still work when the spheres are randomly scaled as well?
@noseman
4 жыл бұрын
yes
Well that was cool!💪 👍 need to kick my kids away from my pc, and start testing this. Thank you.🙏
@noseman
4 жыл бұрын
how did that go?
cool technique. when i tried it I couldn't get the range mapper to create the spaces.
@noseman
4 жыл бұрын
because the SDF's values change depending on the size of the model, you may need to tweak the values of the range mapper. I did some tests and used -3% in the Max output for example.
@noseman
4 жыл бұрын
if you're using R20, please read the first Pin comment...
Hi Mr Noseman . Can you please make a tutorial from start to end about braodcast design like the stuff on n3design.com , i really need it . by the way i have good experience on c4d but i don't know why i can't complete a project like that
@noseman
4 жыл бұрын
I can't make tutorials on "Design" so save my life. On the other hand, if you want tutorials on techniques, then... maybe.
I'd like to request a tutorial on procedural texturing in Redshift. No textures allowed. Only precise placement using Fields, Vertex Maps, Nodes, and possibly even hand painting with Vertex Color tag.
@noseman
2 жыл бұрын
thanks for the compliments, but your email is not accepting my replies... post some beer foam images when you're done
@donross7820
2 жыл бұрын
@@noseman I got your reply but I am not sure why you would get that message? Now back to creating photorealistic beer foam in Redshift finally possible despite being told all those years that it was impossible. How about "Gamechanger" as your new nickname?
How to do it in R19 version?
@noseman
2 жыл бұрын
You can't. R19 doesn't have Volumes or Fields.
love this Tutorial. But the thumbnail is the opposite of a clickbait :-(
@noseman
4 жыл бұрын
Thanks, and I fixed the thumbnail
knows man nose the way to persuade C4D to believe he (or she) is a Houdini baby.
@noseman
4 жыл бұрын
Dad, is that you?
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i dont like it.