Easy Character Rigging, Simple and Stylized || Blender 2.92
Simple Renaming Panel Addon:
gumroad.com/l/simple_renaming...
Gumroad, Discord, and other stuff:
linktr.ee/Joeycarlino
Intro sounds by Samaquias Lorta:
www.samaquiaslorta.com/
Rigging Videos I like:
• Easy Rigging in Blende...
• Rigging a Low Poly Per...
• Rig a Low Poly Charact...
• [#3] Foot rigging in B...
Timestamps
Intro 0:00
Summary 0:11
Simplify 1:23
Straightening the Arm 3:11
Mesh Density 5:23
Mirror Issues 6:40
Armature Display Options 7:59
Building the Armature 9:02
Parenting Bones 12:46
Bone Axis 13:16
Bone Roll 13:54
Naming 15:30
Inverse and Forward Kinematics 16:16
Building Controller Bones 16:52
IK Constraint Setup 19:20
IK Issues 21:56
Inherit Rotation 22:53
Symmetrizing 24:13
Non-deforming Bones 25:36
Getting the Mesh to Deform 26:20
Weight Painting Concepts 28:21
Lock Object Modes 29:23
Weights and Tool Options 30:42
Weight Painting Cont. 32:38
Posing Tips 34:19
Flipping a Pose 35:15
Root Bone and Issues 36:19
Outro 36:55
🔗Links
2nd KZread Channel: / @joeyc-quel
Patreon: / joeycarlino
Discord Server: / discord
Gumroad Shop: gumroad.com/joeycarlino?a=844...
Blender Market Shop: blendermarket.com/creators/jo...
Second Channel: / @joeyc-quel
TikTok: / joey_carlino
Instagram: / robospunk
Twitter: / joey_carlino
Personal Email: JoeyCarlino@gmail.com
Busniness Email: JoeyCarlino@makrwatch.com
💰Support me by checking out these affiliate links:
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🧠Things I Recommend (not affiliated)
Blender Launcher: github.com/Victor-IX/Blender-...
Blender Beginner Playlist: • Blender Fundamentals 2.8
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⚙️What's On My Desk?
GPU: EVGA GeForce RTX 2070 SUPER
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Motherboard: Asus PRIME X570-PRO
Memory: Team T-FORCE VULCAN Z 64 GB (2 x 32 GB) DDR4-3200
Monitor: LG 25UM58-P 25.0" 2560x1080 60 Hz
Drawing Tablet: XP-PEN Artist 15.6Pro
Mouse: Logitec MX Master 3s
Keyboard: Redragon K580 VATA
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Headphones: Beyerdynamic DT 700 Pro X
Microphone: Beyerdynamic M70 Pro X
Audio Interface: Universal Audio Volt 2
Пікірлер: 175
You are an extremely good teacher. I currently take a rigging course at university and it does not even come close to your videos. I'm very impressed. Keep up the good work.
@mnmCrumble
2 жыл бұрын
That's how I exactly feel, I've watched 7 different rigging courses, but I couldn't find anyone that makes me totally understand (not only youtube but also the ones that paid for) and This tutorial is a game-changer for me. It solved all my questions and problems with character rigging. I deeply appreciate the great tutorial
I love this so much! I’ve gotten decent at modeling characters, but topology and all that stuff always gets me. Your quick workflow to create the character now lets me actually have quick characters that I can finally CONSISTENTLY practice rigging on different things. Ty! I’m glad I discovered your content!
Merci beaucoup pour vos explications sur le Rigging et surtout l'explication des IK. Un très bon tuto.
Dude, these tutorials are amazing. Keep it up. Gaining so much in such a short matter of time. Explaining everything so clearly. Quite the beginner in blender myself, but the way you mention the basic stuff, without wasting time doing it, makes it super easy to keep up. Oh, and the summary in the intro, fucking brilliant. Looking forward to watch more of your stuff! And thanks!
Sick tut, you are stepping up my Blender knowledge and I appreciate it. I will check out your Gumroad today!
as always awesome tutorial. Thank you for sharing
I just realized this has little views, you deserve way more man, really helpful, thanks.
I just subscribed and liked and shared over on Discord. This is an amazingly good tutorial, this video deserves at least 10x more views.
You are an amazing teacher! your voice is confident and you talk clearly, also while explaining everything. a lot of people just assume new people just know basics, you help us with understanding! Thank you!!
your ik issues portion just saved me, thank you so much!
Hands down the best teacher I discovered for blender. The clarity and quality from the content you produce is amazing. Thanks a lot
You definetely deserve so much more views... Thank you for explaining everything, you're the first one (from around 10 other people who's videos I saw) who actually told us how everything works instead of only telling "do this and do that".
dude you're brilliant!!!
01:10 moments like these is why I'm a subscriber. You're the king, Joey!
Loved it! Hope you do more of these, stay healthy dude ✊
bro, joey i just wanna let you know that you are an inspiration to us kids learning animation bro may god bless you
Another Brilliant tutorial Joey! Thank you! :)
Learn a lot from your tutorials. Explained very clearly.
Thanks for following it up! love this series! Would love to see one about animation with the rig!
I really appreciate your clarity and conciseness. I'm at min. 28:, where you say check things out, and I find things are really screwed up. Maybe if you could work in some testing strategies at various points along the way, to make sure our intermediate steps are correct, it would be helpful.
You teached me much more than just rigging! Thanks you sooo much! ♥
I'm doing my first Blender rig thank to you dude! SUPER THANKS!!
Gosh this tutorial is so good & detailed if anyone wants to create a character and rig them from scratch in Blender. It'll take me awhile to digest but it's so spot-on. So happy to have found this.
Wow! Thank you mate one of best for beginners on youtube!
This rocks, thank you.
This is a good tutorial, I learn a lot from it, also, the add-on is really awesome!!!
This was super helpful! Thank you!
This is gold. Thank you.
Wow,Very good Tutorial!Thanks dear.
Dude, you are my freaking savior. Thank you so much
Dude, I am getting SO excited to use these tricks now! I also like how the character is just green Ding Dong.
Man, this helps so much with my game. Thanks a lot, you earned a sub.
Namaste Brother, Thank you for all the wisdom xx
Thank you very much for sharing your ideas, I have already been discouraged several times from using Blender, but after 3 videos of yours I saw that everything is very simple when someone teaches the way that anyone can understand.
Glad to see your channel blowing up, definitely well deserved! Few people on KZread explain these concepts this well.
Top tutorial...👍🏻,clear,complete,,,very usefull....
Great video bro, thanks!
I can really say I've learned more REALLY usefull functions and tips in this nearly 40 minutes than in all courses and tutotials I've ever seen before... (studying for 2 years now) absolute oustanding work *clapclap*
very good video maybe the best in youtube
I like your tutorials. Just one suggestion, quick way to name all the bones, in edit mode go to armature and first use an option "names" and I usually use "auto-name left right". Once you've done that go again to armature and click on "symmetrize" and bones on the other side will appear all properly named.
@JoeyCarlino
2 жыл бұрын
Good tip! I've figured that out since this video, I think someone left a comment. I'll definitely be including those in my new videos.
@milanaryal9439
2 жыл бұрын
You can also select all bones in edit mode. Hit F3 and type in "Name". Now you can select auto-name left right from here too. Thank you for your comment. It helped me a lot at first.
Great video! When i got my first model riged i was so happy Ok so some advice to people who are first timers like i am: DON'T be sad if you think you need to do everything again. As time passed i remade the rigging 3 times watching this video because something always had gone off. But everytime i re made the bones it was faster and more acurate. So at the end you will be more happy to realise you are understanding what you are doing and the result will be the more streamline rig. :) Remember what axis your model is facing. The add on only works with L and R. (don't try to do left and right with your own language for exemple) In the weight paint (if you remade your bones multiple times) some leftovers of influence from nonexistent bones may appear. Try fast scrolling (hold up or down keys while the mouse is on the list) to see all the bones that have even a little influence on the model you are weight painting. And last one is it gets way more fun when you finally understand the basics (as everything else XD)
this video is extremely helpful! one thing I'll add is an alternative to the lock object mode at 29:23. You can instead 1.) select the armature 2.) shift + select the mesh/meshes 3.) go to Weight Paint mode. Now it'll allow you to ctrl + select the bone and display it's affected weight areas
@jd5734
2 жыл бұрын
You can also just shift+right click near a bone while in weight paint mode and you'll get a list of bones near wear you clicked to select them.
How do you not have more subs or views this is incredible!
I would definitely watch an animation tips tutorial. You make it look easy!
@geraldedwards5762
2 жыл бұрын
I second that!
@JoeyCarlino
10 ай бұрын
I just made a video about that, check it out on my channel!
THANK YOU VERY MUCH, THANKS TO YOU I WAS ABLE TO SOLVE MY PROBLEM WHEN USING IK, BECAUSE THEY WERE MOVING TO THE OPPOSITE SIDE XD
Thanks man!!!
thank you for this video. i tried the rigify method before watching this and i was frustrated by so many issues in the end. I still have some clipping on clothes and stuff and my character's rotator cuff is acting funky, but i think i can fix those things with some sculpting and messing around with bone rotation.
Another solid tutorial, keep up the good work. You are the best
You are a legend!
Great job 😍👌👌👌
It helped me a lot !
Great stuff lad
Love your stuff and enjoy your teaching method! I have followed quite closely ( a number of times ) building and rigging the character. I find after weight painting the boots particularly become mushy and gluey, to the point they get left behind when trying to animate. Any ideas on this? 🙃
THANK YOU FOR THIS
v nice tutorial thank you
amazing, thank you😱
Great tutorial! I did run into one problem, I followed along with the previous tutorial & this one pretty much spot on but when I move the leg & foot up the foot\shoe stays glued to the floor. What step did I miss or do wrong?
Awesome!
very helpful. Tank u :3
Nice! Thanks!
thank you for these tutorials! They are very clear and easy to follow. Very helpful to get started with Blender techniques.
This is the most expolorative thing i ever seen on my hole fucking life dude! You are incredible
Awesome
thank you. thank you. thank you.
very nice, for the clothes i prefer bonding with empty group and put data transfer (from body to clothes) ;-)
very nice video/i have to retopology the charector for dancing or no need?
bro.. a few years I learned to make animation, this is the first time I found a video that is really amazing.. you are a genius, thank you very very very much
Hi Joey ............. just discovered your channel. Looks great. I just subscribed. Cheers MR H
soo good
Hi. Even if I do bone dressing etc as in this video, when I save my character to blender and print it out as fbx and then open this fbx in blender again, the bones are not connected to my character, so I destroyed the settings. The problem is of course with the export settings. I would appreciate it if you could specify a video source explaining the export.
hello, is it normal that when i do the symmetrizing on my armature it does not go on the right but it just make a copy of the normal one but reverse with the .R. is there a way to fix it?
Thank you alot u have talent like me
Thank you for the free awesome tutorial. I am having an issue where the foot will glitch out when I move the left or right IK.Leg. The foot spazes out and sticks to the floor then snaps back to place. If I right click to cancel the movement the foot stretches far out. Any help would be appreciated thanks!
@JoeyCarlino
2 жыл бұрын
Make sure the IK controller isn't parented to the leg
I’m having a problem with the ik modifier, when I rotate the leg so the knee bends the right way, later on when I parent the rig to the mesh, it twists the meshes leg
Hi can you do a toturial explainning how to fix arm elbow and shoulder twist while rigging
for the mirroring issue with the foot, why not simply apply the modifier?
Hey Joey, big fan of your tutorials. Question, tutorial at 1:12, how did you mimic the 3D animation motions to that of the real video motion? Did you already mimic the 3D animation motions from the video and put them together?
@JoeyCarlino
2 жыл бұрын
I used the video as reference to try matching the motion. KZread let's you go frame by frame with the period and comma keys ( . , )
@cheexiong8759
2 жыл бұрын
@@JoeyCarlino ah gotcha. Do you know if we can edit 3D characters in the blend to capture real-time motion? or a way to use rigg to mimic the real-time motion.
@JoeyCarlino
2 жыл бұрын
You mean using motion capture? You can check out mixamo for free mocap animations. I know there are other ways of getting mocap data without using suits, but I haven't tried any. Check for some AskNK videos, I bet he has some
@cheexiong8759
2 жыл бұрын
@@JoeyCarlino yea, motion capture. Thanks for the recommendations, I'll take a look at them.
I am at getting mesh to deform. But my character has a hoodie and wears the hood over his head 🙈 what would you suggest to do as you parented your head to the head bone? I parented my hoodie by choosing automatic weights.
@manmadeartists
2 жыл бұрын
I was too fast asking my question. Your method also works with the character wearing a hood 😍
@JoeyCarlino
2 жыл бұрын
That's a tough one. I know there are some videos on transferring weights from one mesh to another in a way that works well for clothes. Maybe try this one: kzread.infoFMsfW3EVubU?feature=share
@manmadeartists
2 жыл бұрын
@@JoeyCarlino thanks for the super quick reply😍 I tested your method and it works quite nice when the hoodie is connected via automatic weights and my head to the head bone. They really move nicely together. I am now getting to the weight paint section because it also moves the shoulder of the hoodie a bit. But yeah! I first stick to your tutorials. I watched so many but none were as good as yours are. Can’t express my appreciation enough while seeing my character grow❤️
Great tutorial for the new blender version. And do you have a solution for the problem shown at 0.58? I'm really struggling with that.
@JoeyCarlino
2 жыл бұрын
5:23 It's mostly making sure the mesh is dense enough so that you can fix the issue with weight painting. You can also try moving the armature modifier before the subdivision modifier.
@madushajayakody3620
2 жыл бұрын
Thank you very much
Thanks I really like your tutorials Please do I need to download the 3 simple renaming panel file??
@JoeyCarlino
Жыл бұрын
That addon is optional. There is a bulk renamer built in. I think the shortcut is shift f2 maybe?
alright, now my weight paints are grey. Falloff seems to be present, but its not showing up as green, red, and blue. i tried looking it up, but i haven't seen anyone with the same issue
Thanks for the tutorial. Is the renaming addon outdated? Mine has an exclamation mark next to it and it doesn't show in the side panel like yours.
@JoeyCarlino
2 жыл бұрын
I haven't tried it in 3.0, but it was working fine in previous versions. Blender can batch rename with Ctrl + f2 if you can't get the addon working
One of the best tutorials on Rigging simple characters...was very helpful.. ---deadspirit6
Quick question. i am having trouble getting accessories such as glasses and backpacks to stick to the body while moving the body as a whole, they still move when parenting to the armature but they almost float away. How could i get them to stick to the body ? Thanks :)
@JoeyCarlino
2 жыл бұрын
You could try parenting them to a specific bone, or if you're weight painting, make sure they only have weights attached to one bone. Like if it's glasses, make them only follow the head bone
@SuperFlyBallerz
2 жыл бұрын
@@JoeyCarlino lol I just figured that out, I appreciate the help though! It was driving me crazy
im having a bit of trouble with rigging the leg. It kind of works but when i move the IK, it doesn't bend forward. It bends outward, like some kind of ballerina pose. I've tried fiddling with the rolls and the parents, but its not helping.
@bookworm4133
2 жыл бұрын
nevermind, i needed to reduce the chains. I was using 2 instead of 1.
Dude I making a model right now and I need to know am I suppose to create the model render it then start adding stuff to it like the eyes and clothes or do I do that like at the last part of detailing the model the render it, please tell me?
@JoeyCarlino
Жыл бұрын
Rendering is like taking a picture. You do it whenever you want
@bifrostyeti
Жыл бұрын
@@JoeyCarlino so rendering the model so it's higher doesnt affect the process of rigging the model or adding eyebrows or making hair, or trying to make the eyes at all?
After doing inherit rotation my knee was rotating in the opposite direction from the foot, not following it.
this does not work for me i dont know if it was because i started off with a cube but it does not work when i try to ctrl+p and connect it with automatic weights is there another way?
29:30 for some reason in 4.0.2 now it's Alt+LMB, not Ctrl+LMB
@SurrogateActivities
4 ай бұрын
32:00 Only X and Topology Mirror are selectable, but selecting them both seems to work
When I symmetrized, the shoulder never got created, and I am gone too far to ctl+z back to that part . . is there any way I can add it in manually? It seems to work just fine without it though :-/
@JoeyCarlino
2 жыл бұрын
You can select the shoulder only and symmetrize it. It should work if it has the .l or .r at the end
@iangraham6730
2 жыл бұрын
@@JoeyCarlino Yes, that did it! I tried that first, but I didn't have the "L" and the end so it didn't work, so after adding the "L" all is well again! Thanks for the fast reply!
Crap, I'm having a problem with rigging. When I parent the armature to the mesh, the right leg is twisted 180 degrees, and won't fix itself unless I put the Leg Target behind it. Any fix?
@JoeyCarlino
2 жыл бұрын
Sound like changing the pole angle might help
@paddybanerjee9211
2 жыл бұрын
@@JoeyCarlino Ahh, thanks a lot. :D
When I am going to symmetrize Then armature overlapping can you please fix this error
My mesh jumps off the armature when I add with automatic weights... ever seen that?
where else do you get the renaming panel?
currently have an issue where when the arms are moved, the shoulders become a twisted water bottle. Anyone know how to make the shoulders not do that?
18;27 "I am also going to rotate this", and there is a popup where you can select Active Element... How did you get that popup? There's no on-screen-short-cut for this magical keypress...
@DavidBichoHasBeard
Жыл бұрын
Found it. The "."-key brings up this super secret, never seen before Pivot Point pie-menu. Thats a totally new one for me.
@DavidBichoHasBeard
Жыл бұрын
And now, when knowing it's the "."-key, I of course see it in your on-screen-thing as well...
hi sir i want to copy my animation from one rig to another but their heights are different and its not working well so can u tell me any process to do it
@JoeyCarlino
11 ай бұрын
Rokoko has a free addon that lets you move animations between rigs. It might help. Or you can try to do it more manually by moving things in the graph editor
please tell me to do you apply a body Mirror magnifier first?
@JoeyCarlino
2 жыл бұрын
You don't need to as long as the mirror is before the armature modifier.
Im having a problem where the knees are bending outwards on the x axis like in the direction the arms are when they're t posed, and not infront of the character in line with the chest
@JoeyCarlino
2 жыл бұрын
20:27
@overrev982
2 жыл бұрын
@@JoeyCarlino Thanks, Idk how i messed that up, the only issue now though is that the ankle side of the shoe, basically the collar including the tongue are now warped and wisted at an almost 90 degree angle facing the root bone
@overrev982
2 жыл бұрын
@@JoeyCarlino I redid the tutorial from scratch and it seemed to work this time
Please! There is a vid which you had done before, I ve created a character, which looks pretty nice to me, but my armature is not looking like this, they are just strips
@blenderinthegrass
3 жыл бұрын
OBJECT MODE / select Armature / ARMATURE SETTINGS / VIEWPORT DISPLAY / DISPLAY AS: Octahedral Hope this helps.