Dynasty Warriors 4 is Overrated

Ойындар

I am finally able to be brutally honest. I am finally going to come out and make a confession.
As a musou game, Dynasty Warriors 4 did not age well, and the most overrated game in the series. It's not the best musou game ever, nor it's the best on the PS2. I don't care if it's considered to be the best by the majority of musou fans.
To me, the best PS2 musou game is Sengoku BASARA 2 Heroes. I know the game is not from Koei, but it is still in fact a musou game in terms of genre. As I said, it's funny how Capcom can make a better musou game than Koei, but Koei can't make a better Monster Hunter game than Capcom.
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Пікірлер: 44

  • @Profar26
    @Profar26 Жыл бұрын

    For the record, in terms of best Koei Musou game on the PS2, that honor goes to either Warriors Orochi or Warriors Orochi 2.

  • @moomanchu608

    @moomanchu608

    Жыл бұрын

    Sw2 bro. Jk, WO is basically SW but enhanced

  • @OrochiJr97
    @OrochiJr97 Жыл бұрын

    This video is gonna cause a riot.

  • @SegataNoKen
    @SegataNoKen Жыл бұрын

    DW5 master race!!!!!

  • @Profar26

    @Profar26

    Жыл бұрын

    Basara master race!!!

  • @crudnom7090
    @crudnom70907 ай бұрын

    I grew up with DW5 series, so when the few times I played 4, It felt mediocre in comparison. But thats a childhood nostalgia speaking

  • @Hidrozlais
    @Hidrozlais Жыл бұрын

    Part 3 : *The battlefield* =========================================== This is in my opinion one of the most important things about Warriors/Musou Games and its what got me in to the series (and i believe also for many others) and that's the battlefield. There are so many battles in musou games that are complete different from one to another, some are small scaled some are large scaled and some are in between They play differently and can be beaten in many ways, have different objectives and different paths to approach them To give one example is WO1 first Shu stage, its made so that you need to escape from the prison that Orochi army has been keeping you (and canonly you need to escape) but there is also another way to win it and its by killing the main captain of the enemy Cao Ren however Zuo Ci warns you that is too risky to rush in to the enemy camp and try to kill them all, in theory you can do it but you can pretty easily die so its not your best choice. You could also however try to go the path for the escape but only to change your opinion and go around the base and hit Cao Ren as a surprise weakening his army before hand and also meeting other prisoners who try to escape (Tachibana) so that now when you face him its easier for you. You could also try to save Zhang Bao however he will try to buy you time to escape and if you don't leave him he will eventually join your group. This is just one example of many and there are also some other factors such capturing the bases so that the enemy base don't capture yours, doing a specific mission that the stage has ask of you and if you do it there is a reward for it and if you fail it there is also a punishment for it. Your officers also help you out on things There are also some factors like if you playing a specific character in your team, that character wont be your caption as a officer of the stage but instead you are going to be the captain making the stage play differently (or you would get a generic officer who replaces him, or maybe like that doesn't happen, there are also other small stuff and that's you picked a specific character, like Inas morale drops if you picked Tokuagwa or Tadakatsu, or it actually increases if you picked Sakon making the stage harder. There are so many ways to play a stage and players would play them differently because of it some stages have you play drums to call your friendly officers, some are escort missions, some are sneaky missions, some are in general chaotical battles, there are many stages that focus on different things. When it comes to Basara the battlefield is non existing in other words not even a factor, you only play the stage (every single stage) the same way and that's to beat everyone up. There aren't any differences and they don't play different at all there might be a case where there is one mechanic happening on the stage and that's it. The rest of the stage is not interactive at all... even that one mechanic that happens on the stage isn't all that special cus of how the combat is bear bones. the generic officers are completely useless in Basara, their path finding is horrible (doesn't matter if they are on or off screen), they do NOTHING but stand still and there are cases when a gate closes and they are just left behind it. i even just stood still to see if the officers would kill any enemies but turns out they cant even kill anyone, so what's the point of having them in first place ? Don't anyone dare to tell me that WO officers don't help you too, because that is definitely not the case, there are cases where a boss lu bu gets defeated by my friendly officers and they can do their job off or on screen. Heck i even did a no upgrade run Chaos mode in WO1 (still doing it) and i manage to beat all main story stages in SW story and the big help was from the officers, sure i had to use a save checkpoit some times but there are also cases where i didn't had to do that (also one more thing that helped me do this is how deep the stages are made in WO) (by no upgrade i mean : playing Chaos mode while - lvl1 char, lvl1 weapons, no abilities, no weapon upgrades, no weapon chentments) in other words pretty much nothing. The combat of the game is also what helped me do this. things like no upgrade runs is possible in games like DMC, GOW and WO cus of their deep mechanics I wouldn't say this is possible in any Basara game (i would be happy to be wrong about this). To give one example for the no upgrade run in chaos mode for WO Wu first stage - what you need to do to beat it, is to conquer the middle point of the stage then instead of triggering Ma Chaos ambush units you need to avoid going to the middle path and instead go left or right (the right path is better since Xu haung will have an easier time when he gets to help you) get all of the bases for your self and slowly cheap out the enemies and kill them (don't do all of them, would say don't bother anyone on the left but instead kill everyone infront of the middle path and the right side of the map, you might ask why? but that's cus your time would run out so you don't have all the time to win the stage) so when you do that, trigger the ambush unit and then help them all get to Ma chao but leave the left side of the map to battle, you will have time to kill both Ma Chao and Ranmaru before the enemies attack your main camp. there are many things in consideration when doing a no upgrade run, the stages feel like rubix cubes that you need to solve, you start to feel like Kiyamori Taira him self out smarting your enemy and wining while the ods are against you. (i know this is not how the game is meant to be played but the fact you can still do this proves my point as to how the deep the stages are) (also i didn't mention the combat in no upgrade runs but will not go in to details about it, since it would even make this comment longer and its already veryyyyyyyy long) Also for everyone saying things like : "but my officers are useless they keep on dying when I'm not with them" or "my officers get killed by simple solders". = Think about what you are saying, you are pretty much saying that the game should be playing instead of you while you just watch. So i have a question for those who say that, would it be fun if the generic officer won the entire stage while you weren't even a factor ? So in general WO has way better and deep stages while in Basara its just you beating up people And that's cus in WO they are interactive and rewarding and have more complicated stuff happening i also didn't mention how in WO your KO count increases the morale of your officers and troops as well as the KO count that officers do (same goes for your KO on officers), and i didn't mention the little things like in WO2 where every character has their own strategy ability. (in other words i can go on and on about the mechanics for WO stages) Because of these things the game is also very multiplayer friendly unlike Basara

  • @smileyday
    @smileyday Жыл бұрын

    Absoluetley iconic video production... but migrating my argument to the Discord chat🤣

  • @Corruption_AJX
    @Corruption_AJX Жыл бұрын

    3:16 Nice high note Profar

  • @Hidrozlais
    @Hidrozlais Жыл бұрын

    *This comment will be made in 4 parts because its too long* Part 1 : Awesome video ! Tho i think i have some problems with the video I don't think most musou fans say DW4 is the best musou game, its mostly just the DW part of the fans, while WO and SW part of the fans would say that WO1/2 and SW2 is the best. I feel like this video was a bit too short. I think for such a topic a longer video is needed, like your video : (10 Ways Koei-Tecmo Can Improve Their Warriors Games) video I feel like you didn't go much in detail to explain why you think the things in Basara are better than in other Warriors games, you just gave a list of things but didn't talked about them much. (i think you should have shown individual parts of things from both Basara and Warriors games so you can compare it, like when you mentioned that Basara has better visuals or how it has better combat, you should have shown that on screen). You did show the 2 player revive system tho. To be honest I'm mostly saying this because i think WO2 is the best Warriors game, i don't have much of a high opinion on DW4 (so this comment is more going to focus on how i think WO is better than Basara) (WARNING - my Basara opinion isn't very positive) I would argue WO1 and 2 have way better combat than Basara. *Combat* =========================================== *In Basara :* you only have 2 skills witch you switch in between, have regular square attacks. a musou, a rage mode 2 arial attacks, a dodge and block/parry. And that's about it. (i know you can choose the skill attacks you want to have but still its very little) The entire gameplay is the player mashing square and sometimes pressing triangle, its pretty much mashy and even if i wanted to try and experience with gameplay it would always be the same since there aren't much options, yes the characters have better animations in Basara but i don't really care about that I'm more interested in mechanics. To me Basara looks and feels only to be button mashy, when you are clearing the crowd of enemies you are only going to be pressing one button since sometimes the skill attacks can even be very slow depending on the character you are playing, it feels like you are using a broom stick to brush the dust away (the enemies) instead of you fighting them. Also about Basara having more types of enemies : i cant really experience the full fight with them since the only thing you do as a player to them is keep brushing them away from you until they die. The reason I'm pointing these things out is because i keep on hearing people saying how Basara has DMC depth in terms of combat but i don't really see it Versus mode doesn't really feel much like a real fight but instead a poke push thing (its hard to describe it) but i guess its because of how physics work in the game. The boss fights in the game feel like they are hard for the wrong reasons, they have no knockback sometimes when you hit the boss so when he does his powerful attacks i cant do anything about it, and there aren't much options to defend your self or more attack's that would be good in different situations. In other words you are too weak compare to the enemy and you cant do much about it. I think your description here 3:24 says how i feel about the Basara bosses In games like DMC3 and God of War when you fight strong bosses you are still given tools you can use in your arsenal and if the player knows how to use them he can be OP if he doesn't know how to use them then he is weak and would get destroyed. Also you don't have much of a control of the camera like you have in WO1-2 witch makes the boss even more harder (for the wrong reasons). The animations in Basara are better and are more expressive but the gameplay isn't interactive much (witch makes other game modes not play that differently), but they sure know how to hype you up with animations when entering game modes In other words the animations for character attacks, in game cut scenes are better in Basara Also the entire combat feels very like DW6 to me (or maybe a bit like a grounded version of DW strike force but a lot less interactive when fighting enemies). And the horse combat in Basara isn't all that different from the regular ground combat (tho to be fair the horse combat isn't the main thing). *Warriors Orochi* : has a ton of options and mechanics, even from the start of the first stage i would say you have more options given to you than Basara. WO has 3 characters that you use, a lot of people say you have 3 characters that you switch when you decide to play with a different character but to me that isn't the case. When it comes to WO to me the player is constantly switching in between characters to extend the combos since the characters you are using are suppose to work together as one, its like Dante from DMC where you constantly switch in between his weapons to do combos expect in this case the weapons are the characters) (hek because of this it was easy for me to get the hang of the sword master style so fast in DMC3 even tho I'm fairly new to DMC3) To me WO is more DMC than Basara, its fast paced and every hit you make counts, even controlling your camera while comboing an enemy matters to keep your combo going WO has Speed , Power , Technique types that have each their own way of play, the characters are made in to 2 category the SW and DW characters and making your team to extend combos is to be in mind. You have stuff like : musou, r1, true musou, switching musou, triple attack, support attack, technique counter attack (will not go more in detail with types cus the comment would be even longer) The characters all have very different attack's that can make good combinations together. And there are also some good tricks to be used like the splash musou effect of SW characters for combo extender and some individual stuff like Wei Yangs fire ball switch-trick ect... The thing about Basara is that the gameplay looks different visually cus of the nice animations of characters but doesn't have attacks that feel different (its like the broom stick brushing thing mentioned earlier) the skill attacks are the only difference but its not that different. While in WO you have attacks like Nobunagas r1 where you can lure the enemy in to the orb he places and then trigger it, or how you can use his first charge attack to bring the enemy in the air and then start hitting him. The attacks are very different from one to another. Also the musou attacks are not just used as a super attacks but also are part of your combat where you can use it to start, end, or even extend the combo (depends on how you use it) I would recommend you to check out some WO1-2 combo videos they can be very crazy and go DMC style Video named for WO1 combo : 無双OROCHI Combo Movie 1 This video is a WOZ combo but given that WOZ has the same combat mechanics as WO2 i figured i showed it : [無雙Orochi Z]三人隊伍combo集 第二部 Also Check out this old youtuber who did some awesome WO combos : LXYuan (Just copy and paste the names of the things on the youtube) When it comes to VS mode i would say WO2 is again better because of the combat that i mentioned (its also a lot of fun and it has that similar feeling that Revenge of the sith game gives and that its : easy to play but hard to master) *Visuals* =================================================== I personally didn't find Basara impressive but maybe you could show us some clips of the game that you find good to look at. I meeeeeeeeeeeean Koshi Castle is very cooooool (its pretty much what Mustafar is for Star Wars) Istukushima also looks awesome (and i think the the stages are just in general better shaped and made) In all honesty i don't really find Basara all that impressive when it comes stage designs, most of them are just green land after green land with a lot of gates. (Its more just houses and gates) The only thing i found a bit cool in Basara was : Nobunagas throne room that was on fire when playing Oichis story, a dragon statue that's in the background when you duel Masamune and one castle in Nagamasaz story. Other than that i find every other stage to be the same green land that i mentioned. In WO there are stages that have stuff like big demonic corupted castles, corupted threes, big mystic statues ect... And stages have in general a whole different vibe from one to another. Another thing that WO stages have and that Basara doesn't have is : interactive objects (like the things that you can break - rocks, walls, wood, small ship ect..) (Also every Basara stage has so many gate animations for just opening it) Another thing i have to mention is the character models in Basara , i find some of them to look kinda bad, like the head part of Yukimura and No. They kinda look like PSP models rather than PS2). I hope i don't sound bias but honestly i don't really see much from Basara stage designs, as much as i like WO i have to admit that games like GOW and DMC have a lot better atmosphere (but that's to be expected given that they are higher budget)

  • @kanbeikurodasamurai7
    @kanbeikurodasamurai7 Жыл бұрын

    That's it let's cancel him for his opinion. #cancel_profar , and I agree, modding doesn't always make the game age well.

  • @Hidrozlais
    @Hidrozlais Жыл бұрын

    Part 4 : *Conclusion* ============================================ The reason why in Basara these things are so simple when it comes to Combat and the battlefield, is mainly because the game is a beat em up game not a musou game. (its also not a hack and slash game) I know you are going to disagree with me about this but i think hack and slash games and beat em ups are kinda 2 different things. Hack and slash games do have some aspects that beat em up games have, but they go beyond that and have more stuff like mastery of the games mechanics and combat, sometimes puzzles, sometimes platforming, sometimes the battlefield ect...) Basara doesn't have any of these things, instead the game is pretty much a button mashy game (witch is what is spouse to be, given that's the focus the developers had when making it) so in other words the game also not a musou game, given that its also ignores one of the most important aspects of the musou genre and that's the battlefield. I feel like this is the case because many think musou games are all just button mashy and just a walking simulator (this is pretty much what everyone says who didn't even try out a musou game but only watched some video's of it on youtube). So what happens when other companies see what people say in general about musou games ? they make a musou game based on those things, and so they ended up with stuff like Basara and fate extela where there is no battlefield what so ever. (Well at least that's my take on that) Don't get me wrong I'm not trying to hate on Basara but when i was playing it with my brother, my expirance with the game was pretty much what i usually hear form those critics who say bad stuff about koeis musou games (and i dont agree with them at all) : "they are just mashy and they are all the same, the combat is just button mashing". (but in this case i felt those things about Basara) I would say i had more fun (as a musou game) with pretty much every old gen musou game made by Koei than Basara 2 heroes, and i feel like the reason is because Basara is not even a musou game. so i cant really see it as the best musou game out there Even tho my comment is in mostly very negative over Basara i have to say i still had fun with the game, i just feel like i was overhyped by the Basara fans (witch is understandable since everyone likes to hype their fav games) One thing i want to also talk about is the list you made on this video, i will kinda answer them here and will add some of my takes on them so here it is : (I'm referring to this list - 5:45) - I had one small problem with Basara and that is, the game always started to get bugy and go slow when there was a loading screen, making the loading screen even longer then it should have been (also Masamune was always watching us with that susy face every time when its loading, and he is the first one to show up XD). Tho to be fair this could just be the problem with the emulator and not the game - ehhh im not sure what are garment physics (pls explain this i didn't get it) - my English bad lol - about the visuals i already said my take and i disagree - Each character having 8 weapons is cool and all but im not that much impressed by it, i actually like how the weapons work in WO1-2 more than how in Basara and also how in WO3 they have so many weapons. The reason why i like it more in WO1-2 than in WO3 and Basara is becouse in WO1-2 the weapons are made in strength progression. (one is suppose to be a weak weapon, second is a bronze, third is silver, and finally the fourth is gold. - Each character having a taunt is cool but the taunts are completely useless and you will never use them (i would have much preferred if i had a new attack or something) - Having a unique death animation is cool ! - The combat is *definitely* not deep. (hek i would even argue that even DW4 and SW1 have better combat mechanics) Different types of attacks that are used in different situations while in Basara its just 2 button attacks (one of them you are not even going to be using) - Sure the game has more types of solders but they don't feel all that different form one to another cus of how simple the combat is ( i would even say they all feel the same because of that), i guess the only enemy i felt that is different are the enemies with hyper armor but not *that* different. - Reviving a player is nice but you can also just make a check point by saving in almost all musou games. - The enemy commander don't really feel like boss fights (tho i already said my take on this) - gamemodes feel very similar to one to another - One thing that I'm going to add is. No battlefield. Well that was my take of it. I really hope i don't sound like im hating on Basara, trust me i even said to my self right before i started playing the game "time to take off my nostalgia musou glasses off and see what this musou game has in store for us". All of the things i said were legit how i felt about it and i would love to see if you could prove me that I'm wrong, maybe even make a part 2 video as a follow up to this one and even roust me, i would like to be wrong. Its just that i cant really see much about this game as a musou game. maybe the video can be called WO2 Vs Basara 2 ? I would also say to people who read this comment that I'm not tying to talk trash to Basara but instead see this as my argument. Also pls everyone don't look at me wierd just cus i took my time to write this comment (i know its veryyyyy long but still i want to give my take) and i took my time doing it. And also I'm not saying Basara is bad or anything like that, I'm just saying its not a good musou game, a good beat em up game just not a good musou game. I would like to thank you Profar for making this video and also thank Juomaru for recommending me Basara, you guys are the reason why i tried it and i had good time with it. Anyways if someone disagrees with me and wants to argue with me I'm happy to be proven wrong about Basara.

  • @SherXP
    @SherXP Жыл бұрын

    About time someone got up and said this, I’m glad it was you who did. My issues with the game are as you mentioned, the autolock, along with the bs requirements for some of the rare weapons (they are supposed to be a challenge, but it takes the piss sometimes). Decent game though.

  • @MichaelMusou
    @MichaelMusou Жыл бұрын

    Musou is not a genre but series by Koei. People using it to describe a genre are misusing the word. As for DW4 being overrated: Auto-lock: One thing to note, it only triggers when your first hit hits someone, it can be worked around by hitting an empty space before that. But yes it kind of sucks however I think you forgot to mention that it has it's purpose. Playing without it (with mods) you can notice some attacks are hard to aim perfectly and miss, so you can see why Koei added it. It's not something to stop me from playing the game even if it can be annoying though, as it didn't stop DW4 from being the best selling Musou game at it's time (I think the hyrule warriors broke its records recently) I'm a fan of Devil Kings and I enjoy playing it however. DW4 is a lot different type of game than DK/SB series, in SB you're mostly alone while in DW you have an army and morale to heavily consider. The combat itself is different too, SB is more about flashier/simpler attacks like new DW games (reminds me of DW7/8). In general it's much more challenging game in a balanced way rather than only buffing damage as a difficulty spike. This Slowdown/HUD: This isn't really an issue on DW4, I've barely ever had any slowdown (I have 1000s of hours on the game probably), the game with lots of slowdown is DW3 and maybe DW2 (NTSC version only). HUD flicker is bit strange but not really an issue. Also you have to consider DW4 is a 2003 game while Sengoku Basara is years newer, it's more comparable to DW5 in terms of optimizations as it came closer in timeframe. Better visuals: I somewhat agree but again this is more comparable to DW5 and I feel like DW5 is quite close to it. Then again though, design choices also affect the visuals and I do prefer more rough/realistic feel of DWs than SB. 8 weapons per char: Is there even the same amount of characters though? Idk, the quantity also doesn't mean quality. You could have only 1 weapon and I'd be fine with it. Taunts/Death anims: Idk whats the point there, everyone has a taunt in DW4 too. I think dw4 has different animations for deaths/defeats/objective defeats too. Combat: This is the main reason I play DW more than DK/SB. The combat is perfect imo and SB seems very simplistic compared to it. I would compare it to new dw games like dw7/8 again. Soldier variety: I agree SB has more extravagant enemy units but keep in mind most of those soldiers are just fillers while in DW they actually put up a fight. Most soldiers in SB have like 1 attack which again is comparable to dumbed down new DW games too. Reviving: Kinda cool that its possible but I think it could make coop too easy (as if the game needs to be any easier). I was even thinking of modding this into DW but decided not to because it would make the game easier. Commander boss fights: DW4 too but it's not in a flashy anime way, which is fine because DW4 is more accurate/realistic than flashy. Challenge modes: I think this could be subjective, I love Arena mode in DW4XL as its my most favorite challenge mode of all time. SB2H's tournament mode is pretty cool too though. I think both are good here.

  • @Juoo
    @Juoo Жыл бұрын

    totally agree Basara 2 Heroes the best!

  • @bassiliks
    @bassiliks Жыл бұрын

    Not gona lie, star wars revenge of the sith ps2 game is the best musou game. No cap

  • @Profar26

    @Profar26

    Жыл бұрын

    Based

  • @Hidrozlais
    @Hidrozlais Жыл бұрын

    Part 2 : *Character design* ================================================= I think you guys are going to kill me for this XD : There are also some other things i didn't like, and that's the character designs and the ui of the game. one of the things that was keeping me away from trying out Basara was their character designs (I find them to be too generic) to me Basara has the exact same problem as SW5 However in the case of Basara i feel like the developers just made everyone so bizarre and all over the place and fought it would work. But they ended up not really having a real focus to their design. Just take a look at Masamune form Basara and then compare him to WO1-2 Masamune In *Basara* : Masamunes design is just the color blue and the fact that he has some sort of sharp edges as to where he is keeping his swords, but other than that he is just a regular samurai with the color blue (making him forgettable and look like a background character) In *WO* Masamunes design has boots that has wings on it , has a cape that has a huge dragon on it (representing him as the one eyed dragon), has shoulder pads that suggest he is a higher ranked warrior, has his sign on his chestplate witch is highlighted by the placement of the colors on his design. A lot of things compliment with one to another. He looks awesome and makes you want to wear that armor withc is what makes him stand out in the crowd. If you still don't believe me try re-reading everything i said about the each design while looking at them on photo's you will see what i mean. Masamune in WO has much more detailed and expressive design that i can even tell who is suppose to be without knowing anything about his history. A young warrior who is presented as the one eyed dragon but is also a skilled warrior with a higher rank. I cant really say this about Basara Masamune. (and he is suppose to be the main character ?) And this isn't just the case when it comes to Masamune, this is pretty much the case for every Basara character (Yukimura, Nobunaga, Kojuro , Nagamasa, the list goes on...) The only character that i somewhat liked when it comes to design in Basara is Tadakatsu, but honestly i feel like that's only the case because he stands out because he is a huge Mecha character. Makes me think if he wasn't he would have been like the rest. I know some people will think I'm over dramatic but for me the design of your character is very important since he is going to be in front of your face every time you play as him (and i don't like it when he blends in the background because he looks too generic) Atleast the characters don't have an ugly character design so that's good But to be fair its hard to match WO character designs (especially characters like Orochi, Fu Xi, Da Ji, Kiyamori Taira, Yukimura Sanada, Nobunaga Oda...) *Game modes and some other things i forgot to say earlier* ========================================= I already kinda said some things about this tho i want to go over other things Basara 2 heroes has : 1. Story mode 2. Side story mode 3. Conquest mode 4. Versus mode 5. Free mode and the thing that bothers me is that you can only play Conquest mode and versus mode multiplayer (correct me if I'm wrong on this one) while other game modes you cant, but they also don't feel all that different form one to another cus of how the combat is made, also the story is very short i think 5 stages witch feels a bit short for me. while in WO while having the same number of game modes i think they all feel very different form one to another (well only exception could be free mode but that's kinda the same case when it comes to Basara) 1. Story mode 2. Free mode 3. Dream mode 4. Versus mode 5. Survival mode Also all of these can be played multiplayer expect survival mode witch is understandable given that its not meant for 2 players. also about the freeze that you mention how almost every old DW game has that when doing a musou, Basara 2 heroes also has this happen but twice. When activating a musou and when you are about to finish it the freeze happens + 2 more times if you are playing with another player = making it 4 times happen while playing multiplayer (not that it brothers me THAT much in either game but just wanted to mention it). Earlier in the comment i mention how the enemy bosses were unfair but now i changed my opinion about that (i earlier played on the harder difficulty of the game rather than normal difficulty, the reason i did that was because i fought that the difficulty names were : easy - normal - hard, so i didn't wanted to play on easy but turns out the names of the difficulties are : normal - hard - very hard, and given that this game has that leveling system similar to musou games by Koei meant that you are not suppose to play the game on hard or very hard when you have a low lvl of characters witch i did so my bad on that). However now i have a different problem with the difficulty, and that is the fact that the game is too easy, heck the reason why i fought in the first place that the game could have been played on a higher difficulty was because the enemy soldiers were easy to kill no matter what difficulty was on, so i would destroy everything in my path until a boss officer appeared and killed me because he was unfair and that's cus i bearly had any stats to match his. Also the bosses in this game are really only buffed up enemies in the game not much different from the regular enemies, i know you might want to say this abut other Koeis musou games bosses but the bosses in WO actually have a moveset that is meant for a boss fights , Tadakatsu Honda, Lu Bu, Orochi, Orochi X, Kiyamori Taira feel all and play like bosses because they have a moveset of a boss. Very powerful and you could learn what to use against them and when to use. Another reason why Basara has a problem with thier "bosses" is the combat, they are forced to be pretty much the same enemies as the rest of the game because of it (except buffed up in damage) Beating an enemy boss in WO with a low level is possible, hard but possible. But in Basara its impossible the moment the enemy gets his musou full you are dead because you cant do anything about it. But if you play Basara the way its intended (by playing normal mode first) you are just pushing the "boss" left and right till he dies. Idk maybe my brother and i played it wrong but i really cant seem to find anything online about Basara 2 heroes to change my opinion about these things. Also I'm very angry that i cant play story multiplayer given that's one of the best things when playing a musou game About taunts in Basara, sure the animations are nice and all but they are pretty much useless, they are more of a emote than a taunt. In DMC the taunt is part of your combat and isn't just there to look pretty, when you taunt an enemy there is a reason why you do that : it makes your style meter go up, you also gain more devil trigger meter when you do it, and if the enemy is too far you can just taunt him and he would try to rush you making it easier for you to kill him There are reasons as to why the taunt is there, it isn't just a emote too look pretty, while in the Basara that's kinda the case Even in DW4 the taunt is more useful than in Basara since in DW4 you can break enemy guard by doing it and sometimes some characters buff them self's with it. One thing to mention is that in Basara some characters later in the game gain a new move (well Kojuro has this thing where you hold his attack button and he does something new but again its a similar case as the skill attacks, its useless and you are better off spamming regular attacks) I have to give credit to Basaras story animations, i pretty much understood the entire story of specific characters only because of how the animations are expressive (because i don't know Japanese) so that's good !!

  • @JackalGoldKick
    @JackalGoldKick Жыл бұрын

    How dare you say this I'm unsubbing lol jk. Good video even tho I grew up with this game and have fond memories I can understand where your coming from.

  • @Profar26

    @Profar26

    Жыл бұрын

    If you haven't played Basara 2 Heroes, what are you waiting for? You'll realize even more where I am coming from.

  • @grandstrategist3133
    @grandstrategist3133 Жыл бұрын

    If anything dynasty warriors 2 is underrated 😏

  • @Profar26

    @Profar26

    Жыл бұрын

    That honor goes to Devil Kings.

  • @zachkup6161
    @zachkup61617 ай бұрын

    Dynasty warriors 4 has always been my least favorite by far of the 3 legendary ones. In fact its only my 4th favorite dynasty warriors overall. 3 and 5 are so much better.

  • @DevilIcesakunyan2185
    @DevilIcesakunyan2185 Жыл бұрын

    Nice video

  • @mistergremm735
    @mistergremm735 Жыл бұрын

    I think there's some valid stuff being stated although video and take itself relies more heavily on comparsion between SB2H and DW4, 2 different games release at different times I think 4 does have elements that have become "dated" like most old games although personally myself what keeps me coming back to DW4 is more so flexible battles that can end which ever way you want while SB2H is more linear in terms of progression and stages, completely fine to have personal preference but not really a good criticism imo Classic dynasty warriors and even first samurai warriors weakest element are the combatalthough I still wouldn't call them outright bad, just simple that everyone could getI think people often would like to see DW4 features but on modern games which is unlikely since frankly DW4 was combination of 2 games before it still you're one brave guy to challenge the norm heh

  • @SkaerKrow
    @SkaerKrow Жыл бұрын

    I always found DW4 to be kind of mediocre, honestly.

  • @damienhine1861
    @damienhine1861 Жыл бұрын

    5>8>7>3>4>2>1>>>>>>6,9

  • @damienhine1861

    @damienhine1861

    Жыл бұрын

    One of the biggest steps forward people mention in 5 is how peons no longer disappeared when they were right next to you. 5 is underrated.

  • @damienhine1861
    @damienhine1861 Жыл бұрын

    The main problem I had with Sengoku Basara: Samurai Heroes is that the stages are too designed around specific story beats. Once you have done a few times, you will not likely see changes. Meanwhile, DW stages can branch in different directions after different events.

  • @Profar26

    @Profar26

    Жыл бұрын

    Sengoku Basara: Samurai Heroes has 4 different routes per character. Each character has 4 different endings, depends on which route you take: red, blue, green or purple.

  • @damienhine1861

    @damienhine1861

    Жыл бұрын

    @@Profar26 yes, that's good but I'm talking about in the levels themselves. Once you've played one once, you will have a very similar experience the next time because it will play out the same way. Meanwhile, the early DW games had fluid battles which adjusted according to different events and enemy/ally morale. The gameplay of Sengoku Basara + that early DW stuff would be mwah! chef's kiss.

  • @Profar26

    @Profar26

    Жыл бұрын

    @@damienhine1861 You can actually adjust the battles differently in Basara. Example is in Basara 2: There is a mission in Odawara Castle where you have to race to a gate. If you reach the gate in time, you will unlock a secret path in the map. But if you didn't reach the gate in time, you will fight Kotaro in front of the gate. Also, even if battles were adjusted differently in older DW games, the end game is still the same. You have to defeat the enemy commander/boss to finish the stage.

  • @tuipulotulavaka1757
    @tuipulotulavaka17575 ай бұрын

    Funny enough, I remember Yakuza 1 having auto lock too 🤣 makes me wonder if that was just a PS2 thing in the early days lol

  • @ultraexcalibur1728
    @ultraexcalibur17289 ай бұрын

    Everything you said in this video was 100% right. Except for when you said DW5 Removed Auto Lock when it was actually DW4 Empires. DW4 still my Favorite Dynasty Warriors game tho.

  • @TheDynastyWarrior13
    @TheDynastyWarrior137 ай бұрын

    I agree DW4 is overrated, but not for the auto lock feature, it's not ideal, but it is what it is. I think it's overrated because the graphics kind of look dark and muddy to me compared to either DW3 or DW5, it only added 3 characters, many map stages get reused several times, the story has very little replay value due to the switch to kingdom stories and none are all that long, and it takes serious creative liberties with character lifespans, which I'm fine with to a degree but DW4 does it too much.

  • @OrashiTV
    @OrashiTVАй бұрын

    DW4s only real flaws: • Auto-lock • Repetitive

  • @Himmelvakt
    @Himmelvakt Жыл бұрын

    You're on thin ice. 😂

  • @moomanchu608
    @moomanchu608 Жыл бұрын

    Dw4 is just too clunky .

  • @Profar26

    @Profar26

    Жыл бұрын

    Yeah, and people say I am crazy.

  • @moomanchu608

    @moomanchu608

    Жыл бұрын

    @@Profar26 lol. Not to mention picking up stats feels too grindy. Its not horrible in DW4 but in dw7 it ruined the experience

  • @EtherealSoul861
    @EtherealSoul8612 ай бұрын

    5 is just like 4 but much better ...

  • @Profar26

    @Profar26

    2 ай бұрын

    True, that's why DW5 is my favorite in the series.

  • @EtherealSoul861

    @EtherealSoul861

    2 ай бұрын

    @@Profar26 i was playing 5 the other day and went back to 4 the next day and omg,, going back to 4 was painful... the controls didn't aged well at all with that lock on..and the graphics and stages didn't either

  • @Profar26

    @Profar26

    2 ай бұрын

    @@EtherealSoul861 Yeah, I feel you. A lot of people say DW4 is the best because it's harder. But I find most of the difficulty in that game as bullshit. It's not just the lock-on. I noticed enemies have input readings. Also, not long ago, I played Battle of Xiapi, and Lu Bu did two musou attacks back to back. If people find this to be fun and challenging, God bless them. I don't find this challenging whatsoever.

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