Dominions 5 - MA Ind - Overview and Basic Strategy

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My approach to playing MA Ind. Share any ideas or criticisms you have in the comments, as community learning is the purpose of this video.
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Пікірлер: 29

  • @Kourikargou
    @Kourikargou4 жыл бұрын

    The Blue Lions have the advantage of not being undisciplined, so you can script them !

  • @JoJeck

    @JoJeck

    4 жыл бұрын

    They are a useful bodyguard for your other mages. The other lions are undisciplined and weak unless you can mix them with a few cannibals / cynocephalian to form a blob of wild stuff in skirmish formation.

  • @jamesallen2045
    @jamesallen20454 жыл бұрын

    A nice thing about the wasteland forts - you get those giants in the province defense. Even without building any others, this makes them tough border strongpoints.

  • @attica6521
    @attica65214 жыл бұрын

    An afterthought when it comes to discussing flaming arrows casting on the F2S1 Feminies at 35:07. Phoenix Power -> Power of the Spheres -> Flaming Arrows is a cheaper alternative in gem cost, though it takes slightly longer.

  • @JoJeck
    @JoJeck4 жыл бұрын

    There have been quite a few changes in patches since this was made. The Viceroy and Bishop can now be stacked more than 1 per province which means you can make a cannibal factory in one province and not build up too much unrest, simply move some of the cannibals out. The bishop and viceroy can be used to preach when you take low starting dominion (5 say). Each temple adds 1 to Holy points and you still get +1 for 5 temples, that lets you pump out many more capital sacreds.

  • @JoJeck

    @JoJeck

    4 жыл бұрын

    The Huntress is now 2 command points so it takes a lot longer to mass the lions and is not really worth as much as just recruiting Abbot mage for research and then use as communion slaves.

  • @Isvoor

    @Isvoor

    3 жыл бұрын

    @@JoJeck I really wish that there was more variance in command points. If the values were doubled, a basic commander could be 2, a basic mage 4, then the huntress could be 3. Another option might just be to make the huntress passively bring lions, and maybe an active ability to summon more.

  • @KermodeBear
    @KermodeBear4 жыл бұрын

    I've found the heathens to be useful for front line chaff. They do cost upkeep, but the only cost to recruit them is the priest and a bit of time. Having 3-4 commanders recruiting heathens can give you a decent collection after 3-4 turns. I do agree that the cynocephaleans are amazingly good. Who doesn't love Battle Furries? I'm still torn on Turmoil vs. Order. The heathens are useful, but like you say, with great gold income you can get access to some great units. Ind really is a fascinating nation. I've been watching and reading what people have been doing with them and everyone is doing something different - I LOVE that. This is a very complex nation. Makes you think. Also if playing against Ind you never really know what to expect. You know what Abyssia will do. You know what Marignon will do. You know what Ermor will do. But Ind? There's so many options...

  • @alasdairfleming6784
    @alasdairfleming67844 жыл бұрын

    Thanks for doing this. Best Ind review to date.

  • @Alienmen1
    @Alienmen14 жыл бұрын

    I found your video interesting, especially the part where you found blood surge over-rated. There has been a post on the Dominions 5 steam forum regarding that nation as we all gather and talk about this nations and strategies. Me, I tend to go imprisoned major bless with low starting (6-7) dominion. The start is awful and slow, but once your god is out, things gets steamrolling pretty fast and it allows you to have excellent scales. I do need to mention one thing with Ind Freespawn Lion. While they dont have an upkeep, their supply cost is astonishingly high. You'l need to move your huntress to high supply region and get supply-boost item on the leaders you'l use to lead them. This is something you need to consider. Oh and one last thing, there's a building in your capital that allow any commander (with all units that come with it) to gain free exp each turn. Having a Primate King camping that location with an ever growing army allows them to be even more survivable. The other building, the mirror one, allows your starting astral mage to scry 1 land per turn for safer expansion. Use it

  • @Madhattersinjeans

    @Madhattersinjeans

    4 жыл бұрын

    Lost my reply.... Anyway yeah blood surge is probably not perfect for this nations regular unit sacreds. Human sized units even if the do get a kill and get the blood surge going kind of need to be facing a lot of weaker enemies in the first place. They just don't deal enough damage to make it worthwhile. And those humans who do get it working you're not likely to have every man in the formation each getting a kill, some men will hog the kills. It seems like a better bless for thugs or perhaps even combat casters or maybe even larger sacreds who already do a good amount of damage. The simple strength from the flesh seems like a solid choice. I also think blood bond might be good with this nation. It would help your archers and other infantry to stay in the fight. by distributing the damage around. You could even have some sacreds guarding your thugs or mages to keep them alive a bit longer with it.

  • @whats82

    @whats82

    3 жыл бұрын

    Regarding blood surge. If you're using it to help kill more then I agree it is overrated. However, it combos well with a repel build where the extra atk stat also act as a layer of protection to keep your sacred alive and you're effectively getting more benefit out of it, it just require your sacred to have at least len3 weapon and decent atk to start with.

  • @Sassy_Witch
    @Sassy_Witch4 жыл бұрын

    I once put ethereal on the blessed. Alright for early expansion

  • @Kaiser282
    @Kaiser2824 жыл бұрын

    Damn. I was hoping they had the Divine Emperor. I feel like that would have been good.

  • @Madhattersinjeans
    @Madhattersinjeans4 жыл бұрын

    Love the idea of seperate recruitment for different tribes. It's such a cool idea for a nation definitely want to play with this nation a bit. The only thing that really confused me were the giants. What the heck do you even do with homesick units...Just glorified PD? And it was homesick 30. Which means it loses 30% of it's HP for each turn it's away from it's home province. Yikes. Even the Naaids only have 10% homesick so they can at least go a little further. These giants man. Had a little look around online. The spell "transformation" was the only one that was suggested to fix homesickness. Which requires 2 nature and only transforms the mage itself. Another option is to have a mage cast a transport spell with the giants in the army. Stygian paths has a chance has the chance of being attacked during travel. 10 province move. 5 Death and 15 gems. [Chance of afflictions makes it dubious useage at best.] Astral travel. Only 5 province move. 5 Astral and a whopping 25 gems. [Could be the best option. 25 astral gems tho.] Fairy trod. Transports your army to a random? forest. 10 province move. 20 gems. 5 nature....[seems useless given the expense?] Gateway. Can transport the army to a friendly lab. 6 provinces. 10 astral gems. 4 astral. [could be used as a reinforcement to a lab for 1 turn? like a sort of army to ping pong to 1 or 2 labs on the frontline? idk] Unique items "flying ship", and "gatestone" are both good candidates but there's no way you can build a strategy around using them. Also 40 air gems for the ship. And a gigantic 80 earth gems and 80 astral gems for the gatestone....o.O. Better hope your march to construction 8 and the huge investment into these niche items and stacking up an army of expensive giants who can't move is worth it! Potential interactions. Elixir of life on the giant mage. I think it only really works if the mage dies in battle but...it could work here? idk Carrion reanimation might work too? Just resummoning the dead giants once they go too far from their home province as undead? Either way, seems like the only use you can get from these giants is by investing a lot of gems into some janky transportation or reanimating their corpses? I suppose they could be a standing army if their province is on the frontline.

  • @yugonostalgia8961

    @yugonostalgia8961

    2 жыл бұрын

    Well usually you would only build a wasteland fort on a throne (or rly good indie mage) right? so they make decent throne rush guards

  • @wolfapostle
    @wolfapostle4 жыл бұрын

    Audio is abit on the low side, otherwise a good review - earned yourself a substriber regarding dominions content :)

  • @RHort-ym7ee
    @RHort-ym7ee3 жыл бұрын

    I miss you

  • @DarkFerus
    @DarkFerus4 жыл бұрын

    Did not realize Ind gets lion freespawn; really good overview! I like going with an awake demilich with stygian flesh for expansion; and (potentially to light thug with your holy units) myself

  • @the_ogre1234
    @the_ogre12343 жыл бұрын

    Good video.

  • @danieltabin6470
    @danieltabin64704 жыл бұрын

    With ring of regen, the mage version of the giants wouldn't be horrible. They also could teleport onto targets, and then teleport back if an unguarded lab is found

  • @mariouribe3119
    @mariouribe31194 жыл бұрын

    Awe and Ethereal +1moral and magic resistance. An army of 30 warrior priests. 10 summer lions. 2x15 satyr slaves one on each flank. 10 fem knights behind the summer lions. This group of 80 with 4 priests can kill just about anything with little to no casualties. From early to mid game this army is nearly unbeatable.

  • @themanfromerf
    @themanfromerf Жыл бұрын

    About to start my first MP game as ind. I ended up taking the divine glyph with 3 in all paths except blood, which is at 4. Taking it dormant allows you to take pretty decent scales ( I took T1P1H3M2M2 )and it can do some ultra heavy messing when it comes online at the end of year 1. My secret plan is to twiceborn it as soon as I get the right chance. That lets it move and gives it full slots for better SC'ing and boosters. I had to dump a few things to take the chassis, but I mostly agree that ind is better as a scales nation. Very weird and interesting nation. I think the idea is actually to do everything at once, which is what makes it tough to build for and run. While taking order as ind would be great for infrastructure and recruiting as many bitch-mothers and high teir cap mages as possible, I just don't think you can justify the design points. Turmoil one doesn't badly effect your economy, and at least slightly improves your freespawn. I do think you need them. While they do cost upkeep, many of them are actually quite good units, and you have plenty of high morale bonus commanders that can lead the non berserking ones. They just need to be purged every once in a while by being sent into battle, which shouldn't be an issue. I took G1 because I have access to blood fecundity, and there's usually a growth throne on the map. H3 will hurt your economy the most in summer, but it averages out OK. You make more in the winter. I think magic scales are a great idea as ind. You could always take drain, since your abot's are very fast researchers. I've found that most of your other mages have important jobs though, so boosting the abot's research is wise. You'll also be spending a large amount of money on temples and labs outside of forts. Often, I'd rather have a new off fort lab for blood hunters than an in fort temple to get reaserchers. Plus, this actually brings your cannibal shamans up to a half decent research level, so you have the option of using them pretty effectively as researchers, since you want to mass a lot of them anyway. We'll see how it goes, but I feel very confident about this build. I can consistently get to 20+ provinces in year 1, high research, an extremely powerful SC pretender that can drop just about any spell im the game, and a full rainbow bless I can tweak depending on match-ups, as well as arguably the best smite on a nation with foreign recruit H3.

  • @smonkey001

    @smonkey001

    Жыл бұрын

    What did you use for early expanding and bless please? I found it hard to only rely on those weak sacreds for expansion.

  • @themanfromerf

    @themanfromerf

    Жыл бұрын

    @@smonkey001 I took a basic stats bless w/ bloodsurge and just used my sacreds. You have to start building temples right away to get more per turn. You can also pick up some H3's to help with later expansion at your new temples. I also used a lot of the H2 S1 guys in smite communions while expanding. Mercenaries are nice if you can afford them, but you can still expand pretty well w/ just sacreds and a bit of mage support and good scripting. Turn 62 now, we have a galaxy brain phaecia player doing a research rush build. He just cast arcane nexus, and has been throwing firestorm, elemental royalty, fog warriors, etc. at me and pan for the last like 20 turns. Doing pretty well for my first game as ind. My build worked well, went for darkvision on my bless and researched it before I went for mind-hunt. You can summon a pretty good pile of darkness demons quick as Ind.

  • @tomblasterrifle8591

    @tomblasterrifle8591

    Жыл бұрын

    Very cool build

  • @thesmilyguyguy9799
    @thesmilyguyguy97993 жыл бұрын

    =D

  • @tornielsen2888
    @tornielsen28884 жыл бұрын

    A really informative video. I cant really offer relevant comments on Magnificent Ind (its newer just Ind). But would say it would raise the quality of the video quite a bit, if Attica learned not to say ahmm or uhmm quite as often. Its almost between every sentence.

  • @karezza1089
    @karezza10894 жыл бұрын

    Ind gets awesome astral summons too, this overview didn't cover that.

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