Did AMD Lie?? - FSR 3.1 vs DLSS vs XESS! In 4 Games, 7 GPUs
Ғылым және технология
FSR 3.1 IS FINALLY HERE!!! And AMD claimed it to be bringing huge improvements to FSR 2 upscaling, which is very much needed. Upscaling is becoming more and more important in our games and Nvidia's DLSS has pretty much been the king. However, even Intel burst on to the scene with XESS and has been putting up extreme competition for AMD. AMD's FSR has been falling further behind, so did FSR 3.1 help?
I tested FSR 3.1 in 4 of the 5 games it is currently in against DLSS and XESS at different qualities. Also on 7 different graphics cards to see how the new performance stacks up just to be sure. Hope this helps! Let me know of any of your experiences in the comments, because this was a wild ride...
==JOIN THE DISCORD!==
/ discord
community.amd.com/t5/gaming/a...
community.amd.com/t5/gaming/a...
game.intel.com/us/stories/int...
0:00- Why Upscaling is important
1:20- State of FSR and what AMD claims
4:00- DLSS vs FSR 3.1 is interesting
11:09- Old FSR vs FSR 3.1 is confusing
17:33- XESS vs FSR 3.1 is wild
23:42- FSR 3.1 performance (FPS) vs others
25:40- Why does FSR 3.1 exist?
28:05- New FSR 3.1 Frame Generation stuff
29:25- ummmm... about FSR 3.1
Пікірлер: 703
youtube compression is a b***h
@kaisersolo76
12 күн бұрын
tests on a AMD GPU would as be good here. Its hilarious you expected and improvement in you upsacle 720 to 1440p using FSR. It needs at least upscale 1080p to 1440p to see the improvement
@mahdi8233
12 күн бұрын
Beach ✅
@christophermullins7163
12 күн бұрын
It is all very obvious anyway. Compression did NOT hide the artifacts 100%
@Greybell
12 күн бұрын
that's why i upscale my video to 4K even though the video itself is lower than that. at least the higher bitrate of 4K can retain some details.
@rzkrdn8650
12 күн бұрын
Even premium bitrate doesn't help. Need an extreme zoom for this kind of video
Framegen and upscaling is nice to have and all but i just want devs to actually optimize their fucking games.
@-in-the-meantime...
11 күн бұрын
💯 "Here are some extra frames the machina thinks you want to see"
@syarifairlangga4608
5 күн бұрын
True .. the graphic today is not that mindblowing. It just poorly optimized
@snowcrow8784
15 сағат бұрын
@@syarifairlangga4608exactly bruh I’m so sick of it
1 minute and no "bro you fell off ahh" comment? The comment section fell off.
@Tylerplayswatch7868
12 күн бұрын
The most accurate thing ever from nice vids bro to bro 99 views in 6 hours bro fell oh
@GloomyOrange05
12 күн бұрын
8hrs and no "8 hrs and no"8hrs and x views comments fell off" comment? Comments fell off
@iikatinggangsengii2471
12 күн бұрын
yeah iirc fh5 is next so, soon i guess
Not a surprise that upscaling and framegen advances so slow, it probably hurts the sales of new and expensive GPUs in the market.
@matttiaz7576
12 күн бұрын
Specially if the new products its Garbo and the marketing have convinced people play on PC like on console its the way to go. Nvidia will continued down this route : 90-80 series good gen jump , 70-60 garbo products with terrify prices and a software let people play like on console ( its upscaling from ages). The people keep cheer on .... sadge
@ArtisChronicles
12 күн бұрын
@@matttiaz7576 glad I'm not the only one that noticed.
@CJTheTokay
12 күн бұрын
@@matttiaz7576i thought the 4070 was good
@matttiaz7576
12 күн бұрын
@@CJTheTokay its a "60 series" by Die size with a pathetic memory bandwith will last no more than a year. But thats its all Nvidia want it : make you change GPU every year.
@roklaca3138
12 күн бұрын
@@CJTheTokay😂😂😂😂
AMDs biggest struggle are transparencies and particle ghosting.
One day in the future, and that day will come, trust me, Nvidia will make you pay mothly subscribtion for DLSS.
@ericsonbernabe7987
12 күн бұрын
this mark it
@ArtisChronicles
12 күн бұрын
Yeah I'm looking forward to the reception for that. Bet people will still cheer it on and gladly pay for it
@NGreedia
12 күн бұрын
Right now it’s embedded into the selling price as we’re seeing minimal generational uplift at the cost of featurset
@cecilb7927
12 күн бұрын
They are already charging for it semi annually. DLSS is great, FG is awesome, except on the card I bought two years ago, it isn't worth a damn on that. I really think comparing the two is sort of apples to oranges. FSR is great in that it can keep older cards relevant, DLSS mostly works on cards that shouldn't need it.
@vextakes
12 күн бұрын
Bruh 💀
I hope they implement FSR 3.1 in the new Frostpunk game, they worked close with AMD and designed limited FP2 style GPU's
@matttiaz7576
12 күн бұрын
I hope AMD just stop to follow this stupid nosense trend Nvidia promote , and launch a good and reasonable priced new gen.
@k66iz39
11 күн бұрын
@@matttiaz7576rx 8000 series, plus prices are getting cheaper these days for the 7000 and 6000 series
Sorry Vex, I disagree with you on this (Personal opinion), I think Ancient Gameplays did a better comparison, FSR 3.1 is definitely better than 2.2 and I CAN TOTALLY SEE the difference while playing Horizon Forbidden West, it's much more stable. 1440p FSR Balance used to look terrible and now is decent and in QUALITY MODE I hardly even notice the difference from native res. Also, without zooming in and slowing down you won't even notice anything whatsoever because people just don't do that. Don't get me wrong, FSR 3.1 is not a game changer (It's not even using dedicated hardware), it still has flaws, DLSS is still better but it is becoming insignificant at this point.
@ArtisChronicles
12 күн бұрын
If it does end up using dedicated hardware then you can expect most cards that are supported now to suddenly become unsupported, then people will really hate AMD and almost fully abandon them.
@silvio351
12 күн бұрын
@@ArtisChronicles That's not true, XESS has a fallback code and it looks good without dedicated hardware, FSR could do that and move on with machine learning, it's really impresive how far in quality FSR has come with broad compatibility.
@TerraWare
12 күн бұрын
The zooming in part and slowing down is clearly for purpose of making a video and relaying what he sees to the viewer so they can see it. It's an academic approach. It can also make up for KZread's compression quality losses. Out of all criticisms I see the gripes with slowing down footage and zooming in is the strangest I have to admit. I mean the goal is to nitpick /review.
@Angel7black
12 күн бұрын
Sounds like cope to me knowing full well that Ancient has an extreme AMD bias
@arenzricodexd4409
12 күн бұрын
@@silvio351thing is what intel did with XeSS is much more complicated than nvidia DLSS. and AMD push FSR because they did not want to deal with ML stuff like nvidia did with DLSS. Now you're expecting AMD to take even more complicated method like intel XeSS?
The candles not moving is hilarious.
@HybOj
12 күн бұрын
it made it temporaly stable :D
@marosis99
12 күн бұрын
@@HybOj LITERALLY
cool comparison video, vex. appreciate the time and effort you put into collecting all this photage/data. personally i would only ever consider using "quality" mode with upscalers, mostly cause i think with "performance" mode they just haven't got there yet
With this new technologies, games are slowly becoming like video streaming quality.
@Jaba-hs6vd
6 күн бұрын
you mean with fsr because dlss is damn good solution,amd is years behind
@TheBlackAnomaly
6 күн бұрын
@@Jaba-hs6vd No, i mean all this new techs. I don't think this is the right way to improve the gaming future.
@Jaba-hs6vd
6 күн бұрын
@@TheBlackAnomaly it doesn't matter what you mean,dlss is perfect solution to gain performance with minimal hit on image quality,fsr is a short term solution from AMD until they find the resources to add full ai hardware acceleration which it will happen in rdn 5
@43079
2 күн бұрын
@@Jaba-hs6vd it really shows how little AMD understands what is happening. Nvidia already had AI acceleration back when AMD didn't even have DP4a and mesh shaders support. it was other way around back in GCN1-2 architecture days
Why not test quality mode? And also give us the impression you get when you’re not zoomed in three times and slowed down to 60%?
@TheFansvideo
12 күн бұрын
Because in youtube 60fps lock and low bitrate, normal gameplay would not be as telling of the details he wants to point out. Wich all the those details add up to be noticeable in real life gameplay.
@niko2002
12 күн бұрын
Quality mode won't be noticeable
@Cosmicdonut6764
12 күн бұрын
Because he’s trying to see the total difference, quality is less easy to tell. Sure most people use quality I’m sure, but this is the best way to do this.
@niko2002
12 күн бұрын
@@Cosmicdonut6764 agreed
@killkiss_son
11 күн бұрын
@@TheFansvideo '' give us the impression you get '' doesn't mean that he needs to show the gameplay 😂
Nobody uses Performance mode unless you're playing in 4K. For 1440p or 1080p try to use Quality or Balance mode atleast.
@5izzy557
11 күн бұрын
100%
@xerxeslv
11 күн бұрын
Not true, I play at 1440p and I do use performance mode (720p->1440p) a lot, depends on a game tho. In some games I am using performance mode only, like cp2077 - can't tell difference, so why not have more fps. In some games even quality mode looks noticeably worse then native, so no upscale there. Best thing tho is to use DLSSTweaks mod and choose base resolution for upscale yourself, in my opinion.
@anthonyortiz4254
11 күн бұрын
I use DLSS Quality for 4k on a 4070ti Super mostly with ultra settings. I get 90 to 120 fps, and that's perfectly fine for me
@agentnukaz1715
11 күн бұрын
I don't think any 4k gamer would settle for less then quality
Great video, I like how you literally zoom and point out stuff. No one else does this, make sit easier to understand and see stuff that I usually miss. Keep it up! Subscribed
Every time when I hear FSR out done DLSS, I laugh.
I’am so fracking proud of you kid!! You are doing an amazing job keep up the great work! I really appreciate and enjoy the videos.
It's sad that the upscaling quality doesn't improve, but the decoupling of upscaling and frame generation alone is worth the update.
Upscaler is only good from 1440p onwards, anything below it is trash as there's not enough native details for the upscaling to be accurate.
@Micromation
11 күн бұрын
I honestly can't stand DLSS or FSR at 1440p on quality setting, let alone any of the performance options...
Honestly, yes, DLSS is still better, but the difference in quality, playing at least at 1440p Quality or even 1440p Balanced, is negligible. DLSS was the last thing that still kept me take Nvidia into consideration. Now that FSR is in practice at the same level of DLSS, Nvidia to me is irrelevant.
@christophermullins7163
12 күн бұрын
Yep. Indeed dlss is better but let's be honest.. for the same price you can run a game at native with AMD and quality upscaling with Nvidia and get similar performance. Only when you have a mid range GPU on a 4k screen running the latest games slare you required to upscale and upscaling looks better at 4k by far. It's a tossup as to whether Nvidia GPUs are better overall. Tradeoffs are made unless you're rich.
@matte_bar
12 күн бұрын
FSR is not anywhere better than DLSS if not in really specific scenes, conditions in specific games; to say something similar you're doing a really forced cherry picking. As he says, FSR 3.1 barely holds up to the worse version of XeSS 1.3 (22:18). FSR can be passable at something like 4k quality, maybe 1440p quality sometimes. It of course depends on what you consider to be a satisfying visual quality and on how much you notice visual breakups.
@AvroBellow
12 күн бұрын
@@matte_bar So, just use XeSS. Radeons CAN do that you know. 😁
@matte_bar
12 күн бұрын
@@AvroBellow it is still far behind dlss dude, don’t act like a dumb amd fanboy, be objective
@deathtoinfidelsdeusvult2184
12 күн бұрын
@@AvroBellow Xess is worse in none arc gpus.
XeSS shows how Intel handle the upscaling so well in a short time.
@halycon404
7 күн бұрын
They threw money at it. Intel still has higher revenue than AMD and Nvidia combined. They can afford just to throw money at it.
@nitrogenius
5 күн бұрын
@@halycon404 lol it is not true. The fact that now nvdia has more money than intel and amd combined
@halycon404
5 күн бұрын
@@nitrogenius You are thinking the stock price, market cap. I specifically said revenue. You know, the thing that actually matters. Can the company actually make money by selling products. Not the fantasy land of Wall St valuation and investor hype. Can the company actually make money. And Intel makes more than Nvidia and AMD combined.
@nitrogenius
5 күн бұрын
@@halycon404 I think you have no idea that how many gpu is sold by Nvdia to Datacenters including azure,aws and cloud by AI hype. In 2023 Nvdia has more revenue than intel 60b vs 54b. Intel may have more stacked cash but it does not long much. AI is real thing that evolves everything and intel has nothing to do with their cpu's.
@halycon404
5 күн бұрын
@@nitrogenius No. In financial year 2023 by Nvidia's own investor call they grossed 26.9 billion with a net income of 8.3 billion. Those are Nvidia's own numbers which you can pull from Nvidia's earnings report for shareholders. It's a downloadable PDF. Intel had 54.2 billion revenue, a net revenue of only 1.1 billion but 2023 was also a reinvestment year. They spent over 10 billion in capital investment outlays for retooling their fabrication plants. That's also Intel's own numbers which are a downloadable PDF off Intel's website. That 60 billion is not an Nvidia number. It's what investors hope fiscal year 2024 looks like.
Wow, what a huge difference ( watching in 144p )
Why not test quality mode? And also gives the impression you get when you’re not zoomed in three times and slow down to 60%?
@DrLogic_
10 күн бұрын
Performance mode stresses the technology the most
@F1neW1ne
10 күн бұрын
@@DrLogic_ Obviously... I agree that is what you use it for. But the more commonly used settings are 1080P Quality mode and 1440P Balanced or Quality. At least for those I know that use it regardless of which brand card they own.
Damn man appreciate the work , you are soo dedicated on these topic and i only find your information very useful on these types of comparison! Great work brother
@iikatinggangsengii2471
12 күн бұрын
thanks, those are my main contents so def will put more effort on
The moment you have to slow down to show the oh so 'noticeable' differences you can ask yourself if dlss is really worth the additional tax we pay to Nvidia and you smartly avoid that part of the equasion. . Both seemed fine to me and as you said may come up to personal preference here and there. This kind of nitpicking is certainly not worth it here where the difference in price between nvidia and amd is a LOT bigger than in the US. (up to 200 Euro for similar performance) . Maybe also mention that the RTX 3 series get left behind
@lilpain1997
12 күн бұрын
You don't need to slow it down. You can see the differences in person easily. Bitrate on KZread makes it harder to notice and slowing it down will make it even easier to see the difference
12 күн бұрын
And it's worst case scenario, in balanced or quality mode is so much better
@matttiaz7576
12 күн бұрын
DLSS its just the chiky trick Nvidia use to cut the cost of productions make more profit , and keep a reasonable ( in some case fake) framerate. Basically PC gamer do what the Console player ( and PC player always has hated ..ahaha) from ages.
@anrypettit3112
12 күн бұрын
@@lilpain1997 so... you "smartly" avoid the tax part of the equasion too?
@lilpain1997
12 күн бұрын
@anrypettit3112 what? The entire point is that you don't need to slow it down or zoom if you play it yourself. I didn't bother with the rest as it makes no difference to the argument.
Gonna be honest, it's probably another instance of the marketing team screwing the development team over again. They said by the end of Q2 and the engineers were like "y'all, it's still not ready yet!" and AMD was like "sorry, can't hear you over the sound of us jettisoning the crap out the door!". Honestly, what the engineers have managed to achieve without AI IS genuinely impressive, let no one take that away from them. But... I just don't think it's ever going to compare. They shot themselves in both feet when they, for literally no reason, decided to not use AI for upscaling purposes, and now I'm just assuming they're flopping around until the 8000 series comes out, which is just supposed to be 7000 series, but like... actually good. Most likely they'll have AI cores that actually do shit, FSR will finally actually be worth more than my spare toenail clippings, and then the races can FINALLY begin for real.
I still believe upscalling is to get the jump from 1440p to 4k gamming with your new shiny 4k monitor, but most graphics card can't handle 4k native yet. If you are using it to upscale in performance 1080p then you realy can't complain, there are no miracles there and quality will suffer badly. Other use case is to get raytracing to more acceptable performance in good cards. Yes i know most people want to get their old graphics card to live a couple more years, but it's realy all about pushing 4k to the mainstream market...
I'm still excited for it. Mainly for the vulkan support, and decoupled frame gen. This means that one mod that would let you convert dlss framegen to fsr framegen should now be possible for many more games such as Portal RTX, allowing my 3090ti to get framegen in it.
@iikatinggangsengii2471
12 күн бұрын
its pretty great but indeed night raytracing abit hard to comperhend, compared to day which is easy/pleasing to see straight away
I wish you had compared the higher settings too. The performance mode looks like crap on all upscalers. It's when you get to about 75% (i.e. 1080p->1440p) that it starts looking acceptable. For 720p->1440p I would probably prefer integer scaling over any of these upscalers and just pretend that I have a 720p display. It's only the most insane setup that would not be CPU bottlenecked at 720p, which would defeat the purpose of upscaling, since lowering resolution doesn't help your CPU.
AMD should start working on AI based upscaling since, lot of handhelds use AMD APUs. Also switch 2 comes with DLSS and would crush all AMD handhelds in visual quality. With all the AI stuff being stuffed onto everyone, may be it is time for AMD to put good use of AI and use it in upscaling the most. RT improvements are also required.
I tested bots and now I cant see any big difference between DLSS and FSR, both have strenghts and weaknesses
@BuddyBoy1st
7 күн бұрын
Nah on 1080p you can tell a lot of difference especially when moving fsr has shimmering more when moving around. I play on 4k and I can tell even at that resolution when moving left and right with the camera, which feels smoother, and it was dlss most of the time. FSR either oversharpens or is not sharp enough, I'd rather have anti-aliasing that I don't have to worry about and it's already been tested by hardware unboxed which one is smoother and stable, Spoiler it's dlss. I'm no fanboy but it's a fact. Majority of games with dlss tested runs better on dlss. In terms of image stability mostly and at times performance.
I think you should have done 1080p to 1440p comparison because for the new improvements to show, there needs to be enough pixels to work on
@5izzy557
11 күн бұрын
agreed.
think it was a mistake upscaling from 720 p
that DF intro really got me
NVIDIA have official won the gpu wars again...👑👑👑
@nicane-9966
12 күн бұрын
they always should considering they are way more expensive more often than not.
@glowinTHX
11 күн бұрын
I may get console wars, but GPU war is really low
Regardless of the output quality by all upscaling tgechnologies whether it be DLSS, FSR, XeSS or Lossless Scaling etc ... they all have their benefits or drawbacks! Having a choice of upscaler is a great thing for the consumer regardless as choice gives each user their desired outcome which imo is a great thing. I generally use DLSS .... but FSR 3.1 has got me contemplating Radeons upscaling solution as an alternative as had Lossless Scaling :D Great video Vex and thank you for covering these technologies.
@deathtoinfidelsdeusvult2184
12 күн бұрын
but dlss 3 being better isn't benefits nor a drawback... It is to show how inferior the others are. I won't even talk how bad lossless scaling was.
@Micromation
11 күн бұрын
Generally they only have drawbacks... the only difference is how big they are. The only benefit DLSS has is that it can be combined with DLDSR which has no equivalent on AMD or Intel cards but it's basically a workaround to a problem that doesn't need to exist (really bad console oriented anti-aliasing in modern games with no alternatives)
Yeah, I don't think I'd ever want to upscale all the way from 720p. IMO the best use cases for any upscaling tech is 1080p to 4K or 960p to 1440p. Although with FSR2.2 I found myself having to use at LEAST Balanced mode even at 4k to get something good. Hopefully 1080p internal resolution will be enough now. Someone go and bug Remedy about getting this updated (and XeSS in there at all) with Alan Wake 2.
3:50 DLSS doesn't even state which version they use or am i missing something?
Hey, I just want to let you know you post some HIGH QUALITY VIDEOS! I like your style. Yes, KZread is very lossy, but man, your videos look KRISP with a capital "K", nevertheless. Keep up your good work! On the computer side, just got a Sapphire 7900XTX for my birthday and am still playing around with my return to AMD. Last card I had from Sapphire was an HD3850 AGP with the Realto PCI-E to AGP bridge when they were all ATI! XD
I tried DLSS+ FSR3 FG in Spiderman and the game didn't feel smoother and the image was very blurry when rotating.
@killermoon635
12 күн бұрын
I agree. Frame generation is overrated, and does not work well in most cases. Also, Frame generation increase Vram usage (unlike normal upscalling)... So, it is not good for GPU that has limited Vram.
@-Rizecek-
12 күн бұрын
@@killermoon635 So I rather look at it as the fact that it should never have entered the gaming scene. It will add FPS to you, but problems with the image will start and it will often increase input lag... All Upscaling should never have come, because even the 4090 is not able to maintain 60FPS many times in native 4K. It was only caused by increased sales of graphics cards, the laziness of developers, who leave optimization to DLSS and FSR.
1:34, if I'm wrong so be it, not watched further yet but I think DLSS is on the right, I saw something flicker on the left. FSR usually flickers more.
Wasn't the title ''did amd just destroy dlss3'' or somthing like that lol ?
This is why I run native res even at the sacrifice of frame rates
Would it be worth comparing to LS1 scaling also?
Old-school gamers who played video games with unintended pixel art see all of this as a minor issue.
I would love to see a review from a different pov. Instead of both rendered at the same low res and upscaled at 1440p, try to make their fps on par. For example if fsr3.1 have a higher fps, then afjust dlss to match that one. And it goes the same with fsr3.1 if it has a lower fps. Then compare their qualities at that fps.
i can only hope lossless scaling app upscale can be as good as dlss
How does frs 3.1 look on fsr quality? Is it also that bad?
If you're at the point where you need to slow things down, zoom way in, put it side by side, are you really playing the game at all? I think that's a huge win for FSR and XeSS in terms of all GPU's being able to utilize it lol.
If dlss fsr xess are all turned on performance mode, the most important function should be to increase fps. The purpose of players turning on this function is because the gpu is not powerful enough. Why not compare fps? And there is no comparison between balance and quality mode. Just stare at the performance mode to see the picture quality. Does anyone slow down and zoom in to see the picture? ? ?
@waltuhputurdaway
2 күн бұрын
Performance mode with FSR is extremely noticeable at 1440p and 4k, meanwhile DLSS manages to make a surprisingly coherent image, image quality does matter and so does fps.
It's absolutely ridiculous that people paying 500$+ have to use upscaling in some poorly optimized games. There was a point in time when budget builds could handle 1080p no question not too long ago. We have the hardware still that can do this, people need to be alot more criticle of the crap we're being fed from developers in the ironically anti-consumer quest for more "shareholder value".
@gumi_twylit2605
12 күн бұрын
yeh missed those times man... dlss and fsr before is just a means for low end gpus to gain additional fps, it really be like that before... many are so happy that we can now afford a significant increase in fps without worrying about the quality that much but now, fookin hell 😂
@MaloryHovell
12 күн бұрын
Moreover even if you don't use upscaler you still get a blurry mess cos devs force you to use TAA in their titles.
@stixktv__9999
12 күн бұрын
Isn't there the rtx 4060, 3060, 3060 ti, rx 6700 xt, 7600xt,7600 ?
@Cosmicdonut6764
12 күн бұрын
Or we just like more fps. I always use DLSS at 1440p with my 4070ti I paid $850 for. Prefer fps over resolution always.
@Micromation
11 күн бұрын
@@MaloryHovell Honestly if I've had a time machine and could go back in time to get rid of one person, the fucker that thought of and implemented TAA would make top of the list... the shit is SO BAD...
8:05 - talking smack about FSR meanwhile DLSS pouch is having complete meltdown 💀
The great thing about far 3.1 is that you can use Frame Gen with whatever upscaling that you want.
Nvidia is using a hardware solution and AMD is trying a software solution and it isn't competing, not sure if it ever will tbh.
I still prefer turning some stuff down a bit than using any upscaling at all!!! Setting shadows to medium makes wonders on FPS.
I couldn't care less for both technologies. I seldom use them as I play at 1080p. To me they're both fine and I will always pick the better price to performance card.
@ArtisChronicles
12 күн бұрын
Even if I play at 1440p I prefer not to bother with them
@aqualung2000
12 күн бұрын
I actually would take it one step further and say that I _actively_ _dislike_ this tech. It's just been leading game developers to be lazy.
@JahonCross
12 күн бұрын
@@ArtisChronicles I use them when gaming at 4k other than that I never use them
@CJTheTokay
12 күн бұрын
@@aqualung2000the biggest example of this to me is Ark Survival Ascended that game is unoptimized as heck I have trouble playing it on my 1660 Ti. 😭
@Vortex-5025
12 күн бұрын
Yep same here bought a RX 6800 about a year or so back since it was on sale. I use it for 1080p high FPS, I dont use upscaling at all. Once i get the performance i want for a reasonable price i am fine.
In my situation I can hardly even tell. Like even when slowed down and zoomed in I have to focus so hard that my eyes were hurting throughout this vid. Sure there were some moments where it was noticeable but it's not as big of a difference as Vex makes it out to be imo.
FSR 3.1 FG is bugged somehow at least in Ghost of Tsushima and HFW , G-sync is not working with it nor the Framelimiter in NV Control Panel .. it also has higher input lag than the Nukem9 V0.90 Universal dll mod , might also be laggy haven't compare them but i saw that the mod is better overall with Gsync and Vsync enabled in the driver Vs fsr 3.1 fg AND fsr 3.0 fg
I feel like what is happening with FSR is that whomever is working on it needs to learn to rest their eyes when working on their upscaler Its the same thing when you are mixing and mastering a song. Sometimes you need to let your ears rest so you can get the best mix possible I say this because i feel like its the same type of scenario with the devs working on FSR. If they take time in between and rest their eyes, they could better see if a change is an improvement or not. Im sure looking at the same ghosting images and editing code alongside that can tire your eyes out very quickly from comparing before and after constantly. To the point that it all starts looking the same to the person working on it. It would help to explain why there is such little differences between the two, and how in some scenarios FSR 2 looks better. I know its a weird comparison, but im sure someone is tracking what im trying to say
BTW does lossless scaling and XeSS look the same or are they different? thats what i would like to see now
@waltuhputurdaway
2 күн бұрын
They look very different, with XeSS destroying it in terms of reconstruction quality
1:26 The one on the left is FSR.
As long as you have to compare "performance" modes of the upscalers to spot the difference, the quality of upscaling is good enough for me. Because "performance" mode is there only as a last option for really desperate usecases. Most of the time, balance or even quality presets are being used by players.
hey now plz tell me on thing this dlss 3 is it hardware dependent? Like even if nvidia wanted it wont work on gtx cards? edit: Will fsr 3.2 come? like 2.2?
@alexanderstults8484
12 күн бұрын
Dlss 3 is locked to rtx 4000 series for... some reason. Gtx cards do not have tensor cores (AI cores), so no dlss for them. I still am unsure why rtx 2000 and 3000 cards don't get Frame gen besides Nvidia being greedy. I hope AMD can come up with an fsr 3.2 that actually does alot for visual quality. Knowing amd tho, it will take another year and a half for that to happen and Nvidia will probably have dlss 4.5 out by then.
@ArtisChronicles
12 күн бұрын
@@alexanderstults8484 Nvidia will become more greedy in the future regarding their DLSS stuff. That'll be fun to see.
I'm grateful for these recent technological advancements. Many of us grew up playing with 8 blobs of pixels/object then moved on to 480p then 720p before it got okay starting from FHD and now 4K looks great. I don't expect images to be flawless when upscaled from old-time resolutions, I mainly expect better FPS and pay the price with some minor artifacting. It's a fair exchange and much better than a native low res. How I see it for the same price we either buy a stronger AMD card and run chosen resolution natively or buy a weaker Nvidia and run that res with dlss quality. it's roughly the same image for the same money. Better native FPS at AMD, better RT at nVidia.
But nobody uses FSR or any upscaler on performance mode, so this video really doesn't answer the question "is now FSR 3.1 good enough to use?"
@Shark-fj2sz
11 күн бұрын
You obviously did not heard of pc handheld devices.
FSR 3.1 Frame Generation with NO upscaling is freakin awesome. I’m running it this way in Ratchet & Clank: Rift Apart without all the FSR upscaling artifacts on my 6800M laptop GPU 😊. I also tested FSR 3.1 in Spider-Man Remastered, with upscaling and raytracing, and it’s excellent.
It's kinda sad that you didn't try other presets as well and just went with performance. I mean I get it you wanted to try the worst case scenario to make differentiating easier but I for one never use anything but FSR quality since it's kinda pointless going lower than that with considering fsr capabilities.
Please mate, real world applications if you test graphics. This slow mo effect matters to exactly no one. People use these upscaling techs to get higher fps, sometimes 100+ fps, Slowing down a video and zooming in is not what people are using this tech for. Most people want higher FPS with demanding games. Show effects and gameplay without slowing down the video. Many new graphical tech advancements use visual illusions and brain triggers because the eyes can be fooled. The brain can be fooled. One good example of this is how many frames per second a screen updates. Showing slow motion of a 200+ FPS game does exactly nothing. However a game looks in slow motion does not matter in an upscaling tech, since no games offers time warps. When we learn how to slow down time, this video may be more factual...until then, nothing in the video is what you can expect from any of upscaling tech.. If anyone want to play witcher 3 in 120 fps instead of 85 fps, use these upscaling techs. If you wonder how the grains and weird ghosting looks when sped up to 150fps, its not noticeable. these techs are used to fool the eye and they work just fine. @ 24:11 is a good example of how these techs look when used.
@untrainedprofessionals2374
12 күн бұрын
I am personally flat out telling the difference. I would think these upscalers are all pretty good and will allow people to jump from 1440 to 4k.
@fredrik4527
12 күн бұрын
@@untrainedprofessionals2374I agree, and i think for the masses that are not buying gpus that cost like cars. These upscaling techs vill be as easy to use for gaming as the vsync technology. Especially for consoles that will benefit even more than pcs from better software implementation.
@Cosmicdonut6764
12 күн бұрын
This is the correct way to do it, kinda hard to see a difference at 120fps full speed now isn’t it?
@coolbath8313
11 күн бұрын
for me though it is to curb down power consumption and temps when playing at flat 60 FPS.. these techs are doing wonders to keep my PC from overheating!
@blkspade23
11 күн бұрын
@@Cosmicdonut6764 It being hard to tell at full speed is the real point though. It's not meant to be scrutinized to such an extent, but be passable in gameplay while offering better performance. The tech really isn't designed to be used with absolutely zero sharpening either.
my favourite frame gen is lossless scaling ;P
A number of channels have found it to be a mild improvement - but I think they were mostly using it at 4k, which obviously limits its usefulness.
I'll just say that if you are using any upscaling below balanced you need to look into a new graphics card ECT. I only use quality in some games and personally if I go below that I'm upgrading.
meanwhile me, play GoT using 720p medium + FSR 3 balance + RSR in rog ally. imagine the ghosting from fsr balance + rsr, double upscaling. but 90fps on 120hz still worth it, in 7" it doesn't matter too much.
You should test the not so challenging upscaling to see how bad that is
Upscaling is a very good thing for console or low end gpus. I can't use it on PC because I prefer to prioritize image quality.
Shouldn't you test AMD's newest thing on an AMD gpu?
@glowinTHX
11 күн бұрын
My thoughts
@Micromation
11 күн бұрын
Well, FSR is hardware agnostic so... it shouldn't matter. Maybe FSR4.0 will require hardware component and work only with series 7000 and up (since AMD has AI accelerator cores, just not using it for anything...) and then there would be tangible benefits of using AMD card with FSR specifically. Most people own some low-mid range Nvidia GPU that do not support DLSS so it's literally the largest target audience for FSR - bigger than AMD users since we are in the fringe minority.
@brulaapgaapmeester8052
11 күн бұрын
@@Micromation It may in theory be agnostic, but still, games are supposed to be agnostic too, but one game may perform better on an AMD than on a Nvidia or vice versa. I just read about a monitor (Samsung G8 I believe) that worked better on Nvidia, though that has been solved as far as I know. So to be sure I think you should test it on the hardware it was developed on, there may be a (small) difference, so it would be more fair to test it on an AMD IMHO.
Maybe it's just me, or it is KZread compression or whatever, but I don't really see the ugly lines, ghosting etc in all of these video's. Not only from Vex, but also others. I don't know. But to be fair, in the game itself (Forbidden West) I also don't see it. I only see ghosting in the particles when I turn on FSR.
Since XeSS has an AI upscaler open for every GPU (DP4a version), the next step for FSR *should* be integrating machine learning, because i think there isn't too much improvement window left from 3.1. And let's not forget that RDNA3 have it's own AI accelerating cores that AMD still don't use for anything, there is room for an "XMX" version of FSR to help them sell Radeon (even iGPUs).
As long as i can combine dlss with amds frame gen then im happy.
If I want better grafics I just have to put my glasses on.
in my opinion DLSS FSR etc they only make sense when there is a lot of information so tv/monitor 2160p and only quality option (1440p>2160p) This can look even better than TAA DLSS FSR on 1080p native has completly zero sense, and 1440p... ok maybe quality option...
@thomaswhite9160
12 күн бұрын
I've always said this. The only reasonable use case of upscaling to 1080p is really old hardware and handhelds like the steam deck or rog ally. Otherwise it should be 1440p quality or in 4k quality/balanced. People act like DLSS is magic but using performance mode at 1080p destroys the image too so.. What's the point?
@Micromation
11 күн бұрын
Yea, but you will have zealots telling you upscalling is the best thing since sliced bread since it can give your old GPU a second life. Like, homie, these features look like garbage on budget hardware. If you REALLY want to play Helldivers 2 and you can only afford RX6600, FSR performance will allow you to have stable 60fps at 1080p. It will also give you headache, nausea and after few hours you will want to gouge your eyes out. Anything less than 4k and upscalling is falling off the cliff and introduces weird artifacts. Same with frame generation - literally unplayable if you're not getting 60-70fps MINIMUM native... but it's time and time again, people saying shit on the internet. Just like recommending 3060 over 6600XT because MUH RAY TRACING... no homie, you ain't using RT in anything but Minecraft (and maybe Portal IF you combine it with upscalling at 1080p LMAO), calm down. I honestly hate this timeline... it feels like console wars in PS360 era and bunch of morons cheering for their corporate overlords o.0 TL;DR these are NOT the features for poor people and developers already leaned on it way too hard (Remnant 2 runs like GARBAGE on top end hardware...) to compensate their ineptitude.
@V1lkas
11 күн бұрын
@@thomaswhite9160 when PPI is good then yes scalling can help like in Steamdeck, but imho steamdeck is not a hardware to play AAA games, its shines in emulation retro games, metroidvania like hollow knight etc etc, and maybe older AAA games from ps360 era, where those tech like FSR is no needed. people swallow marketing and that's sad
@thomaswhite9160
11 күн бұрын
@@V1lkas I mean, you can play AAA games, not amazingly, but you can.. I wouldn't do a full playthrough of a game there, but to play a bit a way from home is quite ok. I have an ROG Ally and during a trip I played a bit of Elden ring, sure not the whole playthrough, but a bit on a weekend when I was away from my desktop PC, and just recently I also played a bit of Ghost of Tsushima on the ally, and it's serviciable... Again, not to have as your ONLY means of playing games, but to play bits and pieces, it isn't bad.
for 4k this is a win though but basically if the game supports xess or fsr 2.1/2.2 i just go for xess and have it updated to the latest because the latest xess actually wins from fsr 2.2 in the area of shimmering and reproduction of like fencing and such so don't forget that you can update xess in those games
The truth is that they all work pretty well. When in use nobody zooms in to peak at pixels. It's not very useful.
I'm just gonna use XeSS quality with Lossless scaling 2x. Done. (CPU: e5-2690v4, GPU: Rx 6800)
Anyone got suggestions for optimal settings for the Witcher 3 ng update on a radeon 5700xt. It runs ok on dx12...
I don't like upscaling, it makes some stuff inside the game looks softer
Nvidia 👑
@iikatinggangsengii2471
12 күн бұрын
all thanks to nvidia too, in no way radeon can do these alone
Haha I’m watching this on my phone at 360p and can’t see the difference in anything
Honestly, dlss just have a strong case, especially for people who likes to play on higher resolution, or like to plug their pc to a 4k TV and use upscaling. However, the visual difference between fsr and dlss in "quality" mode is really really minor, so using fsr in 4k quality mode or even 1440p quality mode is something that is very reasonable, if you don't have the budget to get a 4070ti or a 4080, of if you just prefer amd and go with the mid to high end gpus beginning with rx 6700xt up to 7900 xtx.
I think it's great I'll be able to buy a lower-end PC and compensate with FSR 3
The thing too is they need FSR to be viable because all the modern consoles (PS5 and XSX) run on AMD chips and they wanna push the framerates while the games look good :b
Idk man I do think it looks a lot better but maybe not a huge difference when in ultra performance mode. Personally I think dlss is super noticeable in anything lower than balanced also. I never go below balanced in DLSS and never below quality in FSR.
Vex, try Quality, maybe there is picture is less blurry and it will compare better to dlss q
Tried fsr 3.1 with spiderman. had to switch it off immediately. The shimmering is disgusting. I've also seen how it ruins ratchet too. I think if they fix those issues to could be a greater competitor to NVIDIA
All of the talk around DLSS/FRS, framegen, RTX and stuff confuse the hell out of me. I can kind of see it for 4k if you need it to hit some fps "bracket" right? but what's the point of using DLSS if say you're already at like 120 fps at 1440p? Doesn't native look better? does going from 120 fps native to 150 fps DLSS/FSR make a difference in the fluidity of single player games? do we even notice it when actually playing instead of looking at screenshots or videos at 25% speed? is the performance gain so big that it justifies losing graphical fidelity when you're already over 60/120/240 fps? I feel like we're running in circles now just measuring fps and pixels for the hell of it.
@12coco100
12 күн бұрын
Maybe. These upscalers can be used for anything to your liking. So if your running the game at 50fps you could turn on upscaling to get to 60fps with hopefully with little to no difference. Or if you already have a good frame rate, you could get extra performance to then increase settings like raytracing. The point is more performance with good image quality. So for testing this you just look closer at the image to find out the differences. Which is why people zoom in and slow down the game to better see the differences. Also because of youtube compression.
@fredrik4527
12 күн бұрын
Ofc one of the problem is that you need a higher hz monitor to benefit from upscaling. most older monitors are 60 hz and newest tech gamer monitors goes up to 540 hz. That would, if you had a gpu that could drive such a beast, be 540 different frames rendered every second. The most important thing is to utilize as much of the monitors hz as possible, if your monitor has a cap of 120 hz...you will see it used to its maximum @ 120 fps. moving the mouse cursor very fast on the screen is a perfect example of how fps looks. the trails of the mouse becomes alot more fluid on higher frames per second. and if on a lower hz monitor, it will be choppy and the mouse cursor will lag and pop up randomly everywhere.
@fredrik4527
12 күн бұрын
you wont notice a big difference going from 120 to 150,. but going from 60 to 120 is a easy to spot. it becomes very fluid.
Have you tried turning your contrast on your monitor down lmao it is worse with CRT tellies with games like MOTORSTORM on the PS3 real bad shimmering ! that is a Nvidia graphics chip GTX 780 or something anyhow the contrast needs turned down a third while the brightness also needs turned way down until the blacks are real black
3060 laptop owner hooked to 4K monitor here. FSR just seems to be best to just get under my vram limit 6g and higher resolution than any other upsizer and still be playable. It is a godsent when you’re on borderline versus DLSS where you just want higher frame rate and not limited by vram.
@Micromation
11 күн бұрын
Wouldn't just running game on 1080p native look better on 4k monitor? DLSS performance renders game at 1080p, it also introduces lots of artifacts and shimmering due to the amount of magic it has to perform to make up for the missing data. Also, what are you playing in 4k on a mobile 3060 xD
@Windguy5691
11 күн бұрын
@@Micromation definitely not. It’s a blurry mess at 32 inch’s. 4K upsized is brilliant, even when most settings are set to poor. Some settings turned up make a massive difference with minimal impact, some settings are opposite, little difference in quality and massive performance drop. GTA V 4K 60fps max settings zero upsize, RDR 2 same. CP 2077 with upsize medium/low settings 60fps 4K still looks better than 1080 high to ultra settings I can play it at, still 60fps. I can just play Horizon Zero Dawn 4K 50 fps with FSR. Can’t do DLSS. It goes over vram limit. Horizon Forbidden West I have to drop to 1600p for just over 30 to 45, but settings can be turned up a lot. 4K unplayable at all. No matter the settings. Grounded my favourite game 4K FSR quality, 50 fps, Pixar like graphics FSR looks great except for the spider caves. But yes, I’m about to set up my 4080 super 7800x3D PC. Because those PlayStation originals are demanding!! In that, still playing Doom Eternal 4K 60fps easily. Looks brilliant. But yes borderline playable to unplayable. FSR comes out on top in making playable. Just basic added smoothness DLSS is king.
I think they call it fsr3 instead of fsr3.1 because you will be able to replace the dlls manually later with a updated version
GREAT VIDEO. Thank you! I found in horizon forbbiden west, FSR works the best on the 7900xtx. Better antialiasing, over XESS, Little less for motion though, but not even noticable. MUCH BETTER THAN FSR 2 SHIMMERING 24/7.
@iikatinggangsengii2471
12 күн бұрын
is it fine, so upcoming hzd and crysis videos are streams so much lower quality but better quality than most streamers here i use 200mb for 4k record and 15-40 for stream so yeah not too detailed, but maybe informative for those searching for best setting, dota also mostly stream
why only permeformance mode was tested here? and in all tech reviwers i dont undestard, we all use quality mode i think.
@brunogm
12 күн бұрын
They could also test TAA at reduced res. Or native FSR Xess and dlss.
1:58 "Slury and gross"...it's what now?
Wait so you can use fsr 3 on nvidia gpus ?
@Dell-ol6hb
7 күн бұрын
Yes
@ZalanBora-iz8qg
7 күн бұрын
@@Dell-ol6hb ok