Designing Tanks and Tank Divisions from scratch (With Time Stamps!) | Hoi4 info Dump

Ойындар

How to design better tanks and tank divisions to use in your next Hearts of Iron 4 play through. A guide for complete beginners. Reference my armor and piercing and MIOS videos to supplement this one. Subscribe if you learned something new and send this to a friend in need :)
0:00 - Intro
1:08 - How to access the Designer
1:26 - Naming Your Tanks
1:28 - Selecting the class of tank
1:33 - Changing Your Tank 3D Model
1:40 - Equipment Tags
1:48 - General Modules Info
2:06 - How To use the research all command
2:25 - General Modules Info Continued
2:35 - Reliability Explained
2:48 - Division Speeds
3:01 - What I'm trying to design
3:24 - The Turret Slot
3:35 - The Armaments Slot
3:49 - The Alternate Classes of Tanks
4:29 - Special Modules
5:25 - The Suspension Slot
5:35 - The Armor Slot
5:53 - The Engine Slot
6:06 - Upgrading the Engine and Armor
6:32 - MIOs
6:49 - The Misc. Buttons
7:35 - Saving your design
7:56 - Designing the Division

Пікірлер: 16

  • @thesovietgamer5798
    @thesovietgamer57984 ай бұрын

    I usually design tanks with medium reliability and make up for it with a Maintenance company (Max is +20%) and MIO’s

  • @Sigma-xb6kn
    @Sigma-xb6kn4 ай бұрын

    I either use a lot of Medium Tank Divisions or some Heavy Tank Divisions with a lot of Motorized Divisions. The first approach is good for small but countinouus encirclements whereas the second is if I need to encircle a lot of units in a small amount of time, it's the risky option but necessary if I fight against stronger opponents as I can't let the war (and therefore equipment attrition) go on for long.

  • @floridaman4073
    @floridaman40734 ай бұрын

    Fighting deep into Russia? Throw on fuel drums. You can throw them on your mbt but generally throwing multiple on your AA and AT armor works. It’s been tested very thoroughly and your armor stays in the fight longer and goes further.

  • @nyzagg1796
    @nyzagg17965 ай бұрын

    Amazing bro

  • @grandengineernathan
    @grandengineernathan5 ай бұрын

    Very nice tutorial, I had no idea the save as new button existed. For a very good and versatile tank, I'd recommend a medium self propelled antitank. Combining the medium fixed structure allows for the heavy cannon. Add some more turrets, heavy mgs and defense mgs depending on how expensive or cheap you want to be and the reliability available. Same for speed and armor. This should cost between 10-16 production depending on the add-ons and goes well everywhere. It has the firepower of a heavy tank but the downside is it has very low breakthrough, so for offensive divisions add a few medium tanks with a three man turret and a smaller gun instead. Against full infantry (like when playing as japan), using the close support gun and a light structure will make it even cheaper.

  • @fischnoices130

    @fischnoices130

    5 ай бұрын

    Yeah that sounds like a good tank for space marines

  • @grandengineernathan

    @grandengineernathan

    5 ай бұрын

    @@fischnoices130 not just for space Marines (never understand their purpose honestly) but for full tank divisions. It is relatively cheap and the lack of breakthrough is compensated by a high attack, both hard and soft

  • @warmox1215
    @warmox12155 ай бұрын

    Thanks!

  • @fischnoices130

    @fischnoices130

    5 ай бұрын

    You are very welcome sir 😂

  • @Kalbot84
    @Kalbot845 ай бұрын

    Cool video thanks. IDK if it makes a difference to you but I used to always try to maintain 100% reliability, however I've heard (through the grapevine) that anything above 80% if pretty much the same as 100%, I haven't seen the actual numbers but I've been letting my tanks go down to ~90% reliability and haven't seen any noticeable difference in equipment losses

  • @fischnoices130

    @fischnoices130

    5 ай бұрын

    Yeah I’m sure someone out in the internet went and crunched the numbers. If you got oodles of industry idk how important reliability is. You can always just make more tanks lol.

  • @deathstalker549

    @deathstalker549

    5 ай бұрын

    there also the fact maitenance support companies increase reliability so max maitence tech on an 80 percent tank will have 100

  • @soekmen1176
    @soekmen11765 ай бұрын

    I am planning to go Turkey and only build light tank divs for tanks. Is this applicable? how many divisions of them do i need?

  • @fischnoices130

    @fischnoices130

    5 ай бұрын

    Well with tanks in single player, I typically go for qualifying over quantity. Realistically how many tanks you should have should depend on how many you can handle micro managing. I typically never make more than 12 tank divisions in my single player games. For turkey, I guess shoot for 3-6, and just be cautious of supply. Light tanks are probably a good choice since they’re the cheapest and turkey doesn’t have the greatest of industries to start with.

  • @soekmen1176

    @soekmen1176

    5 ай бұрын

    @@fischnoices130 thanks!

  • @swagysnoop5248
    @swagysnoop52484 ай бұрын

    one thing ive noticed is reliability really doesnt matter that much. anything above 30 is fine in my experience

Келесі