This was fantastic. Absolutely helpful stuff. Do you happen to have a video like this for a good division template for naval invasions
@fernandolugo33388 күн бұрын
i have to problems my ships don't have acces so they cannot go trough a certain area and when i'm going to add my divisions to my naval invasión orders it says that i should investigate that tecnology but i have the first level rechearched so i canta naval invade
@noteducated157217 күн бұрын
Bruh I still don’t get it I think just slow
@gabecichocki391518 күн бұрын
Thanks man.
@BLACKOUTER-zk4uv20 күн бұрын
Omfg i finally found a worthy guide now i can play uk
@noteducated157225 күн бұрын
I need help I have the convoys but they not assigned to any naval bases, i have over 300 convoys ready, I’ve looked at many tutorials and done what they said and it’s not working, someone please help me 😭
@bigr533327 күн бұрын
my units for some reasons just stop moving in the middle of the sea and after some time they just come back to their own land :D i played italy and tried to attack yemen. i tried to send 10 divisions after some time 20 divisions when i updated invasion thing and still couldnt do anything :D
@sgt.squeegee1720Ай бұрын
New HoI 4 player after years of playing 2 and refusing to budge, your quick guide, no lengthy discussion stuff really helps. I feel like I learned so much in just a few minutes of my time & can apply the new knowledge without having to sit through a painstaking 20-30 min video like so many other HoI 4 tutorials are, keep up the good work!
@LucastardinАй бұрын
bro, you are insane, Brazil loves you!!!
@Christ_defenderАй бұрын
How to select the zones in the sea?
@colemair5367Ай бұрын
I can’t even push into smaller countries even though I have tanks and air superiority. ? Got stalemated by Saim a relatively weak country and I was playing as Japan all I wanted was the rubber 😢. I keep losing 😢 I don’t know what it is I know they have anti air and anti tank but it shouldn’t stop a unit 3 x there size.
@fischnoices130Ай бұрын
Jungles, rivers, and mountains bro 😭. Plus bad supply id bet, it all comes together to ruin your day smh
@blockanimart8Ай бұрын
Even after watching this video 5 times I still keep losing battles. #SkillIssue
@bringensiemirfegelein1616Ай бұрын
Very nicely done tutorial. Nothing but useful Information. Take my like.
@Kalbot84Ай бұрын
I love how they put in the new tank designer which superseded the old system but left the old system on armoured cars and mechanised but also put the option to have wheeled suspension in the tank designer but not the option to make an armoured car (or mechanised) in the tank designer. Classic paradox optimisation
@andrewvaldivia4875Ай бұрын
i spam 2000 planes and hundreds of ships and atill cant get naval supremacy 😭😭 they should make it a bit easier
@lucasserralta64772 ай бұрын
Everyone knew it
@feldspar14962 ай бұрын
Very good video on how this works, I already knew this but watched anyway, feel like it includes everything and it isnt unnecessarily long. Good job :)
@an_intruder2 ай бұрын
i just use them to save manpower on garrisons
@playerone7402 ай бұрын
Yeah that's really all they are used for 😂
@fischnoices1302 ай бұрын
They can be used instead of motorized in tank divisions to add way more defense and armor
@architech02Ай бұрын
Isn't armored car cheaper and better?
@an_intruderАй бұрын
@@architech02 it's more expensive than using cavalry for garrisons but it saves a lot of mp
@fischnoices130Ай бұрын
For tanks I don’t think so. Also technically armored car battalions are special forces, so you can only have so many. Armored cars are like half way between mot and mech, but in tanks again you want that armor and defense from mech rather than attack and speed because speed will be capped by your tanks and your tanks should already be doing enough attack.
@IliyanStoychev2 ай бұрын
for germany the best garrison imho is a single tankette division. produce the cheapest inter war light tank chassi as possible with a machine gun, costing around 2.4 production cost, make a single battalion division with it and choose it as a garrison. reliability, armor and damage don't matter, literally. 80% of all garrison damage is neutralized, because of hardness of the division. Partisan acts are classified as soft attack. Choose local police force to build compliance and if you want you can choose Himmler as an advisor. Your garrison will take only 25% of all damage done, because the occupation law(50%) and himmler(25%). This 25% damage taken will be reduced by another 80% because the hardness of the tankette garrison division. After a few years of occupying Europe, you will have lost around 2-3k manpower for suppression, which is figuratively nothing.
@jjquinn2952 ай бұрын
Why no radar on the late game navs? The air ground radar 2 gives massive detection bonuses
@sacia43392 ай бұрын
I'm having difficult to believe that costs were take in account in most of the meta design presented. Especially the Late-CAS with 52 IC (3:04).
@fischnoices1302 ай бұрын
The quality CAS was meant to be, well, quality not quantity, which is why the AT gun was mounted. The AT gun is the armament with the highest ground attack, but ofc its also expensive.
@sacia43392 ай бұрын
@@fischnoices130 I have a question, and I don't know if you'll agree with me. I understand why max out the Air Defense in Fighters, but why max out Air Attack too? I mean, with the exception of STRATs, most aircrafts have an Air Defense bellow 20. Wouldn't be more efficient to use only 2 gun slots and build more fighters with the spare IC. (Or maybe make them Fighter-CAS/Fighter-NAV.)
@jansatamme65212 ай бұрын
@@sacia4339 air attack straight up shoots down more aircraft, if you put less gun on a plane you have to pay the hull cost more (base damage - agility mitigation + bonus from relative speed + bonus from absolute speed) ✕ carrier factor ✕ 0.01 ÷ air defense Where: base damage = number of attackers ✕ air attack ✕ 0.2 agility mitigation = base damage ✕ 0.45 ✕ (min(defender agility ÷ attacker agility, 4) - 1) bonus from relative speed = base damage ✕ 0.65 ✕ (min(attacker speed ÷ defender speed, 3.5) - 1) bonus from absolute speed = base damage ✕ 0.025 ✕ (min(attacker speed ÷ 100, 800 ÷ 100) carrier factor = 1for normal and 5 for carrier combat (if both the attacker and defender are carrier wings)
@skrillicon2 ай бұрын
@@sacia4339 air defense doesnt work like armor and piercing. it works more like attack and defense. it just kinda block damage of any air attack. and 3 times 4x HMG is the most cost effective thing you can do
@skrillicon2 ай бұрын
also going for full armor plate can work in sp but its bad to recommend because range (mission efficiency) is the most important factor in trades usually 800 range planes can barely do things in europe so they are purely a defensive thing.
@averagescav19472 ай бұрын
what im missing is the AA medium tank template used but i think yoj could manage to pull something off just with that good vid!
@huntersleepybrown29882 ай бұрын
does agility for cas affect gb
@sauteednotpsychedelic2 ай бұрын
Literally yesterday I was wondering when you were gonna upload again.
@DragoReborn72 ай бұрын
Another great video as always!
@aceade2 ай бұрын
I literally only added By Blood Alone yesterday, so still finding my feet with it. This is a good starting point.
@tanker00v252 ай бұрын
It's kinda depressing looking back on the premiere, but I guess the outcome is unsurprising considering the size of the channel
@arankoka2 ай бұрын
engineers are no nobrainer. often not worth it
@hadrianmitrovic64362 ай бұрын
Dont do 34 width or 10 width
@sp00kypumpk1n2 ай бұрын
2:50 you can change the weather penalty! you can get a policy on your MIOs after they reach level 6 that gives you -50% weather penalty. great video though
@sample_43 ай бұрын
I have built more than 700 ships but i still cant achieve naval suremacy
@sample_43 ай бұрын
My ships dont want to go to the assigned region
@timucintarakc22813 ай бұрын
Yawn.
@bdleo3003 ай бұрын
Another imbeciIic Paradox mechanic, HOI2 was more logical and realistic (and fun) than this cr4p.
@replicant19993 ай бұрын
Im new to the game, why no one recommends use air defense and and anti tank batalions in any templates?
@fischnoices1303 ай бұрын
Because in single player against the Ai, support aa will often give your division enough air attack and piercing to deal with what the Ai will through at you. The ai does not make very good tank divisions and rarely suffocates you with air supremacy so line battalions of aa or at are rarely needed.
@buolindo87953 ай бұрын
When i click on the paratrooper order with paratroopers, no airbases become highlighted. Not even the one with 4 transport planes
@fischnoices1303 ай бұрын
You need to have troops already on the air base, and I think at least 50 transport planes
@vinhtranquang75343 ай бұрын
😂 how about full heavy tank division
@tinpham64133 ай бұрын
The last tips is great.
@DarkSpiryt13 ай бұрын
What about cheap interwar light tanks with some MIO? Even without MIO you have 2.4 IC with 2,5 suppression vs 4 IC car with same stats except hardness.
Пікірлер
This was fantastic. Absolutely helpful stuff. Do you happen to have a video like this for a good division template for naval invasions
i have to problems my ships don't have acces so they cannot go trough a certain area and when i'm going to add my divisions to my naval invasión orders it says that i should investigate that tecnology but i have the first level rechearched so i canta naval invade
Bruh I still don’t get it I think just slow
Thanks man.
Omfg i finally found a worthy guide now i can play uk
I need help I have the convoys but they not assigned to any naval bases, i have over 300 convoys ready, I’ve looked at many tutorials and done what they said and it’s not working, someone please help me 😭
my units for some reasons just stop moving in the middle of the sea and after some time they just come back to their own land :D i played italy and tried to attack yemen. i tried to send 10 divisions after some time 20 divisions when i updated invasion thing and still couldnt do anything :D
New HoI 4 player after years of playing 2 and refusing to budge, your quick guide, no lengthy discussion stuff really helps. I feel like I learned so much in just a few minutes of my time & can apply the new knowledge without having to sit through a painstaking 20-30 min video like so many other HoI 4 tutorials are, keep up the good work!
bro, you are insane, Brazil loves you!!!
How to select the zones in the sea?
I can’t even push into smaller countries even though I have tanks and air superiority. ? Got stalemated by Saim a relatively weak country and I was playing as Japan all I wanted was the rubber 😢. I keep losing 😢 I don’t know what it is I know they have anti air and anti tank but it shouldn’t stop a unit 3 x there size.
Jungles, rivers, and mountains bro 😭. Plus bad supply id bet, it all comes together to ruin your day smh
Even after watching this video 5 times I still keep losing battles. #SkillIssue
Very nicely done tutorial. Nothing but useful Information. Take my like.
I love how they put in the new tank designer which superseded the old system but left the old system on armoured cars and mechanised but also put the option to have wheeled suspension in the tank designer but not the option to make an armoured car (or mechanised) in the tank designer. Classic paradox optimisation
i spam 2000 planes and hundreds of ships and atill cant get naval supremacy 😭😭 they should make it a bit easier
Everyone knew it
Very good video on how this works, I already knew this but watched anyway, feel like it includes everything and it isnt unnecessarily long. Good job :)
i just use them to save manpower on garrisons
Yeah that's really all they are used for 😂
They can be used instead of motorized in tank divisions to add way more defense and armor
Isn't armored car cheaper and better?
@@architech02 it's more expensive than using cavalry for garrisons but it saves a lot of mp
For tanks I don’t think so. Also technically armored car battalions are special forces, so you can only have so many. Armored cars are like half way between mot and mech, but in tanks again you want that armor and defense from mech rather than attack and speed because speed will be capped by your tanks and your tanks should already be doing enough attack.
for germany the best garrison imho is a single tankette division. produce the cheapest inter war light tank chassi as possible with a machine gun, costing around 2.4 production cost, make a single battalion division with it and choose it as a garrison. reliability, armor and damage don't matter, literally. 80% of all garrison damage is neutralized, because of hardness of the division. Partisan acts are classified as soft attack. Choose local police force to build compliance and if you want you can choose Himmler as an advisor. Your garrison will take only 25% of all damage done, because the occupation law(50%) and himmler(25%). This 25% damage taken will be reduced by another 80% because the hardness of the tankette garrison division. After a few years of occupying Europe, you will have lost around 2-3k manpower for suppression, which is figuratively nothing.
Why no radar on the late game navs? The air ground radar 2 gives massive detection bonuses
I'm having difficult to believe that costs were take in account in most of the meta design presented. Especially the Late-CAS with 52 IC (3:04).
The quality CAS was meant to be, well, quality not quantity, which is why the AT gun was mounted. The AT gun is the armament with the highest ground attack, but ofc its also expensive.
@@fischnoices130 I have a question, and I don't know if you'll agree with me. I understand why max out the Air Defense in Fighters, but why max out Air Attack too? I mean, with the exception of STRATs, most aircrafts have an Air Defense bellow 20. Wouldn't be more efficient to use only 2 gun slots and build more fighters with the spare IC. (Or maybe make them Fighter-CAS/Fighter-NAV.)
@@sacia4339 air attack straight up shoots down more aircraft, if you put less gun on a plane you have to pay the hull cost more (base damage - agility mitigation + bonus from relative speed + bonus from absolute speed) ✕ carrier factor ✕ 0.01 ÷ air defense Where: base damage = number of attackers ✕ air attack ✕ 0.2 agility mitigation = base damage ✕ 0.45 ✕ (min(defender agility ÷ attacker agility, 4) - 1) bonus from relative speed = base damage ✕ 0.65 ✕ (min(attacker speed ÷ defender speed, 3.5) - 1) bonus from absolute speed = base damage ✕ 0.025 ✕ (min(attacker speed ÷ 100, 800 ÷ 100) carrier factor = 1for normal and 5 for carrier combat (if both the attacker and defender are carrier wings)
@@sacia4339 air defense doesnt work like armor and piercing. it works more like attack and defense. it just kinda block damage of any air attack. and 3 times 4x HMG is the most cost effective thing you can do
also going for full armor plate can work in sp but its bad to recommend because range (mission efficiency) is the most important factor in trades usually 800 range planes can barely do things in europe so they are purely a defensive thing.
what im missing is the AA medium tank template used but i think yoj could manage to pull something off just with that good vid!
does agility for cas affect gb
Literally yesterday I was wondering when you were gonna upload again.
Another great video as always!
I literally only added By Blood Alone yesterday, so still finding my feet with it. This is a good starting point.
It's kinda depressing looking back on the premiere, but I guess the outcome is unsurprising considering the size of the channel
engineers are no nobrainer. often not worth it
Dont do 34 width or 10 width
2:50 you can change the weather penalty! you can get a policy on your MIOs after they reach level 6 that gives you -50% weather penalty. great video though
I have built more than 700 ships but i still cant achieve naval suremacy
My ships dont want to go to the assigned region
Yawn.
Another imbeciIic Paradox mechanic, HOI2 was more logical and realistic (and fun) than this cr4p.
Im new to the game, why no one recommends use air defense and and anti tank batalions in any templates?
Because in single player against the Ai, support aa will often give your division enough air attack and piercing to deal with what the Ai will through at you. The ai does not make very good tank divisions and rarely suffocates you with air supremacy so line battalions of aa or at are rarely needed.
When i click on the paratrooper order with paratroopers, no airbases become highlighted. Not even the one with 4 transport planes
You need to have troops already on the air base, and I think at least 50 transport planes
😂 how about full heavy tank division
The last tips is great.
What about cheap interwar light tanks with some MIO? Even without MIO you have 2.4 IC with 2,5 suppression vs 4 IC car with same stats except hardness.