Design the Ultimate System! - Masterplan Tycoon
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Thank you to Ravenage Games for sponsoring this video.
You can learn more about Masterplan Tycoon here! ► ravenage.ink/3kC0gZw
Masterplan Tycoon is a resource management game about building interconnected chains of resources in a minimalist visual style. Gradually open new missions and resources by completing different tasks to create the largest system ever designed.
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No copyright infringement intended. Masterplan Tycoon copyright is owned by their respective owners which includes but is not limited to Bureau Bravin and Ravenage Games. I did not make the game (or assets) and do not claim to. I do claim recording the gameplay and associated commentary.
Music credit:
"Doo Dat Wah"
by Jules Gaia
Provided by Epidemic Sound (www.epidemicsound.com)
#management #strategy #sponsored
Пікірлер: 108
this game has most definitely some genius in it, it's incredibly different but looks incredibly fun and peculiar
All the world shall bow to the ultimate strategist, Lord Pravus! PRAISE PRAVUS!
@makuru.42
Жыл бұрын
PRAISE Samuel Trusik!
@denshi_lives29
Жыл бұрын
Praise the Lord
@Mr.SkeletonBoy
Жыл бұрын
Heil pravus!
@10EightyPlays
Жыл бұрын
PRAISE PRAVUS
@AlexeiLjanej
Жыл бұрын
Cult of personality I stan
A gem in the rought - needs some "Factorio-like" charts: production over time, supply gain/lose tendency, and so on.
This is aesthetically also similar to stuff in Unreal Engine! I’ve been studying Game Development and Design in college, and was very intrigued by seeing the visuals of this.
@Xirpzy
Жыл бұрын
Reminds me of work :/
@blsb78
Жыл бұрын
@@Xirpzy same here
@Sumirevins
Жыл бұрын
This is called Visual Scripting I believe. I'm learning Unity, C++, Blender and Neural network to expand my skillset and those are very aligned with Virtual script in some way and other.
What an interesting idea. It almost reminds me of Anno and all it's different production chains, and different regions producing different resources just in a different view. I may have to give it a shot
@guardianof2fort964
Жыл бұрын
A minimalist Anno, that sounds like a pretty good way of describing this game, and it's great.
It definitely looks interesting. I don't know how much I'd play it long term, but I do see what is the main essence of a supply chain tycoon game distilled into a minimalistic, yet complex design.
This UI also reminds me a lot of how the relations view of databases is usually visualised too. You get nodes like that for each table and the rows in the table inside the box it then lines that connect from the foreign keys to the primary key of the table they reference. When you have a complex database with many tables it helps a lot to make sense of what depends on what else.
@PeterPan-xe7qw
Жыл бұрын
Noooo, I thought I was taking a break from my Database classs....!!
@seraphina985
Жыл бұрын
@@PeterPan-xe7qw lol
If the game has a procedural generation map, I will buy it, the system is interesting but replayability is worry some.
I feel like this would work perfectly for mobile as well
It’s Data Modelling: The Game and I LOVE IT! 😂
Storage seem OP - you could just fill the map with Storage > Short-Chain > Storage blocks. Maybe they should be way bigger so they are cumbersome to use all-over the place.
@berenscott8999
Жыл бұрын
I totally do that. I spam storage everywhere.
@zoetje9817
Жыл бұрын
Why have a storage-to-storage line? It adds nothing.
@berenscott8999
Жыл бұрын
@@zoetje9817 he means storage>production>storage. Because storage allows instant movement of goods
@zoetje9817
Жыл бұрын
@@berenscott8999 that does makes sense.
@WALTUH...PUTYACOCKAWAYWALTUH
Жыл бұрын
it does actually start taking up alot of space when you start getting bigger and bigger
The kind of minimalistic resource management game I have been looking for, thanks
This unreal engine UI mod for Factorio looks interesting
Wonderful game! I would love to see more.
This game is also actually really cool!
I miss the visuals of trains. I love trains.
Those sheep sounds will be the death of me
the background music is almost identical to my morning alarm - my ears were alert lol
Given all their recent troubles (now resolved I believe), is there any chance you'd consider doing a Workers & Resources: Soviet Republic run? (as it essentially the complete opposite design brief, but still sports a fantastically complex resource management chain)
@2avcrm
Жыл бұрын
Yeah I would be up for watching a run of Workers & Resources.
I am currently re-playing The Settler 2. So this is quite funny to watch in comparison. 😀
Omg! Love this game!
Looks interesting!
I just bought this game since it looks fun, I also bought it due to your recommendation and it was hella worth it!!
sweet. looks like a fun game
This game, with the nodes and connections looks just like comercial process flow simulation tools. With processors, sinks storages and so on.
This game is perfect for putting me to sleep. It's worked twice now I can finally get a good night rest
Reminds me of working in node based editors. Any pro having worked in Nuke vfx would be amazing at this game lol.
Looks like a good tutorial on critical path methods.
Please more omg I love this
The placement system reminds me of base building on Star Wars Force commander
Point at this game and tell the developers of the latest Settlers game : "THAT, is better then your game, cause we want the complexity in logistics and many items combining into more complex items. And you dumbed it down in the Settlers" I got some love for Satisfactory, however this looks also interesting, it won't be long before this lands in my gaming library.
Thanks for the video
Praise Pravus.
0:47 background music sounds a bit like megalovania from undertale, anyone else agree?
This guy somehow managed to almost sell the game to me. Great job!!!
Feels like the ultimate strategy would be to have all the buildings output to and get input from storage.
@danimunf
Жыл бұрын
i was thingking the same thing to, so the storage could be designed as a backbone going linear in the center, and all the buildings scattered both in the top and bottom of it
@marko9900
Жыл бұрын
@@danimunf It seems that storage space is shared within a world. So the storages themselves dont need to be connected. you could just set up a small island. storage in the middle and structures around it.
Imagine if this game can be moded to make mods with new nodes and more.
Damn i love this
this is basically how unreal4 works behind the scenes. That's quite genious
The storages need to be nerfed. The fact that theyre connected means you only need to connect each factory type to and from a storage and it auto sorts. Plus no cable management,
so simple kinda cool
factorio/satisfactory but it’s a UML diagram (or if a node-editor was a game)
This game is appealing to the data analysts out there. I feel personally targeted lol
Looks interesting. I'll hope that this isnt the only video from you!
I didn’t realise they finally released this on steam
"You can't cross the lines" Pravus literally does this not a minute later with the bakery.
@drtaru
Жыл бұрын
He said nodes, not lines
@amshermansen
Жыл бұрын
That's literally the same thing.
@fatyg5682
Жыл бұрын
@@amshermansen Nodes are the buildings, lines are the supply lines between buildings, you can not cross a building with a line, you can cross lines with lines
Pretty sure the brick island is modelled after the Hawaiian island of Oahu.
Praise Gimli!
It's literally minimalistic Settlers II
This seems a lot like blueprint tycoon.
I was about to buy this game but without the sandbox element, it doesn't seem worth it.
Was this announcement that you will no longer add the begin text that this is a sponsored video. Cause I do miss those sometimes I can time
Does anyone know how you can reset your save?
dude sounds like tucker carlson
sound like the foundation to cities skyline but without the graphical buildings. hope is well ballanced
Labview: the video game
This is like shaders, the game lol
14:50 Oh no... LabView... Ewww... x) I much preferred doing direct coding, as the visual interface didn't do much for me. It just made more sense to me somehow... I know, I'm weird. ^^' Anyway, looks like a neat logistics game. :)
HEY PRAVUS! CAN YOU TRY PLAYING GOBLINS OF ELDERSTONE? I THINK IT WILL BE A GREAT PLAYTHROUGH
so basically anno 1800 without the complexity
This game is essentially my job lmao
i cant get bricks and clay from bricks mission to master what should i do
Pravus try disco elysium
This is kinda citiies skylines except you only focus on the industry
26:58/30:49 kawatchook
What I read in the Steam comments, the game collects private data of the PC. You also don't know who the developers are. This makes me a little sceptical
Interesting game, but still miss Against the Storm Pravus.
hmm... isn't that chemical factory layout schema
Gamified flow chart ?
Bro made this gameplay for money XD
Birb
4 days 1,8k likws 612k subs
Flowchart the game
new game? something different, hmmm
it reminds me of Figma.....
Mindustry players: Amateurs
It's just anno?
My review of this game: I don't like the way the game is a tutorial that holds your hand. This means zero replay value. The lack of procedural generation of the map, that sucks. No ability to play the game without a tutorial, yeah I don't like it. Lumber camps don't really need to be placed at a forest. Paths only need to be as long as required to match production. It's an interesting concept, but it lacks depth. Personally I like to use the paths to clear trees. So OP doing that. There is interesting things you can do by placing storage at the start and end of compact production units. Like when I put two uniform manufacturers between storages. I think the key here is shoving as much production into every gap and abusing the instant travel that occurs between all storage. Essentially there is only one storage pool and it's insta travel.
Had to add a comment to make that 69.always love watching your videos
Pravus should play more democracy 4. i would love to see a hardest difficulty america run. day 151
those ding dongs man,ruined my brain.cant watch this sorry lol
So… Anno 1800 but more complicated, less detail and less sandbox-y… cool…
Shame this game's privacy policy is not compliant with Canadian Privacy Law. I will not be buying.
After a few hours, I froze the game
I think this seems rather pointless since you can't really do anything with anything that you collect as resources! I mean all you do is cut out a bunch of words and put it together and you do nothing else with the results of it! So rather than doing this with characters you have to do it with words I just hope this wasn't too expensive! I remember a game like age of empires where you were supposed to do things just like this but with characters and they had a purpose and that is that you can let resources bring it back to your fortress to be used again to build upon your empire and your army and your overall estate! So if you're going to play this you should look for games like that instead!