When you FULLY AUTOMATE mathematics...
Ойындар
Part 2! Beltmatic is a factory game, similar to Shapez and Factorio, but rather than automating shape or resource production, you're doing hardcore maths!
LINKS!
PATREON: / realcivilengineer
MERCH: realcivilengineer.com
MEMBERSHIP: / @realcivilengineergaming
DISCORD: / discord
REDDIT: / realcivilengineer
TWITCH: / realcivilengineer
PADDY (MY DOG): / @paddytheapprentice
STREAM ARCHIVE: / @realcivilengineerarchive
Epic Game Store Support-A-Creator Code: RCE
(In connection with Epic Games’ Support-A-Creator Program, I may receive a commission from certain in-game purchases)
#realcivilengineer #engineering #beltmatic
Пікірлер: 804
25:20 him saying that he doesn't know how to make 19s while they are being made directly to the left of the main blue square got me
@ajayramtohul
15 күн бұрын
I came to say this.
@Mahfy1
14 күн бұрын
well, everyone know how to make 19 i think matt just think i cant make 19 "Efficiently"
@RoderickEtheria
13 күн бұрын
4×4+3.
17:27 Matt: we need 600's. The game: You need 600 74's.
@RealMothermooship
14 күн бұрын
Ya I came to the comments to see if anyone saw it
@LuckyWolfUnleashed
13 күн бұрын
Dumb dumb dumb dumb dumb dumb dumb dumb la la la la la la la la la! Dumb dumb dumb dumb dumb dumb dumb- Everyone is dumb!
@yousefmaswadeh8405
13 күн бұрын
lolol
@jaemedia476
12 күн бұрын
bruh
@PixelVR-en3vo
12 күн бұрын
@@jaemedia476why does it say translate to english when you said bruh
This video is like one of those ads that play bad on purpose so that you download the game because you know you can play better
@pixisthepixel
12 күн бұрын
Yea
@applejelly6625
12 күн бұрын
@@pixisthepixel 1 minute ago!?!?!?!?
@JoshuaRennig
12 күн бұрын
bro i swear to god every single one of his videos are like that, it's like he's missing the point on purpose so he can focus on content creating rather than playing the game for himself he's playing himself for other people to watch, and as long as we can see he's missing the point, then he has identified his target audience which is "fellow engineers"
@OfficialSylvantianAUTTPforces
12 күн бұрын
If hes doing that on purpose, then that’s a true engineer move
@szeryd
12 күн бұрын
And I did lol
I spotted the 600 incident right away
@Anthony-stama
15 күн бұрын
Same
@xChikyx
15 күн бұрын
me too, i was about to comment xD
@athrun2
15 күн бұрын
it took me longer to figure out how he screwed that up. I had to go back to see that the 600 was the amount, I only saw the 75 at first
@agentmongoose
15 күн бұрын
yeah that hurt.
@UtopssAKAPJ
15 күн бұрын
me to 🤣🤣
Matt: "Multiplying is slower than adding" Also Matt: *multiplies numbers by 2 instead of adding them to themselves*
@sharpblade_2x998
8 күн бұрын
He could have just added the fives together!
@minhuang8848
4 күн бұрын
@@sharpblade_2x998 thank God you're repeating the essence of the joke so everyone confused can take notes, everyone was thoroughly puzzled before you helped us out here
8:46 "Copying and pasting is fun" Buddy went from engineer to programmer really quick
@thegoof2763
11 күн бұрын
Well he is a software engineer now I guess
@FriskTemmieGoogle
7 күн бұрын
@@thegoof2763 great follow-up
POV:Me after grinding the game for 40 hours just to see this My brain:Just relax My conscience:Beat him up
There's no point to the 25 "storage" because the multipliers run at the same speed, so that storage can never deplete anyway, it just takes up space
I’m not sure what the worst part was- making 600s instead of 600 74s, multiplying two numbers instead of adding them or “I don’t know how to make 19” when there’s a production line for 19s RIGHT THERE…
26:15 I wasn't paying attention to the number and for a brief moment I was really impressed that RCE divided some huge number by 147 effortlessly in his head to figure out he needed 24s
Making 600 when he needs 600 74s lol
@joeyready3
15 күн бұрын
Saw him do that and instantly checked the comments
@user-ky1qj2sg9z
15 күн бұрын
It made me so mad
@Taluien
15 күн бұрын
The true reading comprehension of an architect. "Sure looks good to me!"
@loganshaw4527
14 күн бұрын
Ah number dyslexic.
@PersonCuber
14 күн бұрын
AND THEN HE JUST KEPT IT ALL THERE
I couldn't stop laughing when Matt started making 600s instead of 74s
@S1WinnerYel
14 күн бұрын
LOL
So I've played this after the last video. It speeds up once you creat assembly lines like in factorio that produce full belts. Just keep track of the outputs per source. I never fully calculated it, but since your combinators aren't limited resources, I just did 2 rows of 8. At large numbers, I'd finish off the last number before I finished the factory of the new one. There's an option in settings that let you create L shaped belt lines. Very nice to make corners while zoomed out. I finished all the achievements. Level 8 in all upgrades, maxed out all production, up to level 30 in the primary level system. 5 digit numbers get difficult, well most of them. Overall I think the sources need to be all prime numbers, or multiples of 2.
@mwrgaming6428
14 күн бұрын
I like that there is no 10s tho
You hooked me to this game with part 1, and now I went way further than you. Thank you for the discovery! Also, remember that you can extract a whole lot of rows from one extractor, and do a whole lot of the same operation in parallel...;) (I know you already do it, but it can be pretty fast to clipboard a build of parallel adders, parallel multipliers, etc, to have directly a multiplier with 8x input rows of each and 8x outputs). Also, if you shift + scrollwheel while in paste mode, it will scroll through your recent copies, so it's easy to have copied builds for adders multipliers etc. Have a nice day!
@BishopStars
15 күн бұрын
Shift scroll, brilliant. Do you recommend starting with an extractor template and paste it on everything?
@air5723
15 күн бұрын
His first video also got me 😂 Now I'm 20 hours into a playthrough with level 8 everything besides level 15 belts and I feel like I've done everything I wanted to do. Got all the steam achievements. Very solid use of like $5.50
@air5723
15 күн бұрын
@@BishopStarsthe joy of no resource cost to build - I have a copy of every system I've made tucked away into a corner of the map. I found that making templates for extraction quickly became useless as my needed numbers changed - the copied extraction setups just got in the way and made a lot of clutter
@michaelchileshe2619
14 күн бұрын
same here
@michaelchileshe2619
14 күн бұрын
@@air5723 I like how we found ourselves doing the same thing to solve this problem
8:08 who gonna tell him what he just accidentally made?
@MagicWhale
15 күн бұрын
Me
@Davesoft
15 күн бұрын
Casual swastikas are inevitable in beltmatic :D
@Mrnachocheese69
15 күн бұрын
So what? It's just a Swastik
@Mrnachocheese69
15 күн бұрын
And for your knowledge, nazi swastika is actually tilted 45° This is just normal swastika which means wealth in Asian countries
@nmzj
15 күн бұрын
😮
1:10 killed me😂😂 never change Matt
@Kiels_Shorts
14 күн бұрын
Fr
@NguyenTrungHieu536
13 күн бұрын
what is that
@another_losegaming2882
13 күн бұрын
Upside down t
@NguyenTrungHieu536
12 күн бұрын
p3n1s
@VICTORdoomm
12 күн бұрын
@@NguyenTrungHieu536 that is what she hawk tuah on that thing
Watching the inefficient use of space hurts my soul, 10:00 Since you're multiplying 4x4 there's no reason why you can't rotate those multipliers and have one belt feed both A&B, the speed of the multiplier working is much MUCH slower than the rate at which 4s come out. Then you can squeeze a ton of 16s out by doing multiple versions of that.
@Salarost
15 күн бұрын
The thing is,the more belts you put out of a extractor doesnt make it faster and output more,so if he did it your way there would maybe be gaps,and his way looks cleaner too.
@skylinelibertarian3835
15 күн бұрын
@@Salarostnot one belt for all multipliers, but one belt for each multiplier.
@Salarost
15 күн бұрын
@@skylinelibertarian3835 it still slows it down,his extraction rate was 3 or 4 belts,if you use all sides you get 12 belts so it would slow it down a bunch
@zecuse
14 күн бұрын
@@Salarost The speed at which the operations work is MUCH slower than the speed at which the extractor can supply numbers. Case in point, I made a 27 generator by using 24 multiplications splitting 12 belts around the 3 extractor, each belt supplying 3's to the 3 * 3 multiplier and then the 3 * 9 (from the last multiplier) multiplier. The extractor is still clogged because the multipliers are too slow.
@conorstewart2214
14 күн бұрын
@@Salarost that would be true if the multipliers worked as fast as the extractors but they don’t.
4:06 "making backup storage" fully understanding that he makes 25's as quickly as he makes the 75's is hilarious
I don't know how to make 19, while the cursor is 15 pixels away from 19... Hahah matt
@boscoyuen8970
Күн бұрын
W.D.Y.M
"We've got a huuuuge map, it's absolutely ginormous." ...I see you.
10:05 "So many sixteens!" said not creepy londoner near a school XD
@Cactusking1
13 күн бұрын
This was exaktly the comment I was searching for
@jackradzelovage6961
13 күн бұрын
giggity!
I suggest a huge roundabout around the base to tidy things up
Game: "Build 600 74" Matt: "Instructions unclear"
25:20 him trying how to get 171 Me: looking at the 174 going in
1:10 💀 ”Absolutely ginormous”
"I dont know how to make 9s" -Matt 😂
@Gavs_Playlist9755
15 күн бұрын
He said 19s but he was looking straight at them😂
@kdawg7695
15 күн бұрын
@@Gavs_Playlist9755he said both haha. " I could do 9 x 19, but I don't know how to make 19s. I don't know how to make 9s either really." I thought the 9s was funnier since he's been making squares already 😂
@Gavs_Playlist9755
14 күн бұрын
@@kdawg7695 lol
6:34 the 26s are on the split 2 line going into the 15 factory, so you are getting the occasional 26+3=29. which then gets x3 for 87. 87x2 for 174, then plus the final 4 for the 178. we can see the whole line there.
0:23 Matt : Don't worry, it's not a snake. Me : And I took that personnally. 26:22 Matt : YES ! I did it ! I know Matt ! Sun Tzu : If you know yourself but not the target number, for every correct calculation gained you will also suffer a mathematical defeat.
6:02 "why stop there" matt x jadokar
1:10 💀
257=16x16+1 should be the optimal strategy for the next video. This game is rather addicting. Also eventually numbers like 42 and 49 won't be necessary for higher upgrades so you can get rid of those belts to make room for bigger numbers.
this game really should have been titled "Numberwangtorio"
Matt can automate anything, I swear if he discover minecraft create mod.... wink wink
@jesseweber5318
15 күн бұрын
Waiting for him to do Factorio modded. That should be about 200+ hours of content. More if he does Bobs + Angels
@lucienoskova2658
15 күн бұрын
@@jesseweber5318 I'm waiting for him to do mindustry
@IndyDarragh
15 күн бұрын
AUTOMATED MATH!
@Ctuchik
15 күн бұрын
But minecraft is so incredibly fucking boring!
@fckdig-y5k
15 күн бұрын
He doesn't want to play minecraft, and Create is also very easy lol
Can’t wait for part three
Awesome! I was hoping you would post this, I loved the other one!
Oh. My. God. The blunders are amazing. I'd love to see more of this game from you. I've got it but I burn out so quick, it's the kind of game you need to let run in the background while doing other things.
There’s an app called Builderment that is just like this except no math or numbers, it’s all resources (copper, coal, stone, etc.) Update: it’s a day later and I just found the video he already has on this, silly me
28:10 ish has the multipliers breaking my brain, WHY ARE THEY BENDING
Seems like it would make sense to have some sort of a "highways" leading into the destination in main directions (up, down, right, left) and basically have all those in paralel belts that have some solution that allows them to move numbers between them if either gets congested. I think with the new priority junctions you should be able to make such self-balancing solution
hey i loved your first video on this thank you for making a part 2!
We need more videos on this game! The factory must grow!
28:10 Is it just me, or are the multipliers creating an optical illusion?
@jacktelldragon8246
13 күн бұрын
ur not the only one lol.
@jaideepshekhar4621
11 күн бұрын
?
@Weaponized__
11 күн бұрын
@jaideepshekhar4621 The two rows of multipliers are perfectly parallel to each other, but at a quick glance they look (to me) like they are bend or 3D.
Much like Shapez given construction is free spacing things out is a good idea. My recommendation as always is to just start by running some belts from far out in each cardinal direction into the hub, then based resource gathering off those spokes rather than near the centre. This gives you a lot more room to work, and makes empty spots on belts a lot easier to see since they stand out on a larger scale.
@Pernicous
14 күн бұрын
With this game is easier then shapez to saturate belts, you always just take the belt speed divided by the machine speed. So those berries you stick out could work well as guides, but you will always need a new belt to bring the numbers in.
Matt must only ever record gameplay for all games on Friday afternoons.
Hope you keep playing this. Probably worth it to get rid of the numbers you no longer need
Hahaha that flex at the end "That looks like a prime number" Really clever ;)
Very much loving this series, looking forward to episode 3!
I've been loving this game. Can't wait for episode 3!
1:10 ah yes, the ✨️ pp ✨️
Love these Beltmatic videos... So fun. Hope to see more!
In this game I made 3 of the same factories that can make any number, but damn you did good. This was very entertaining. Your first video on this game is the reason why I bought it. It got so excited when you made a new video. 😊
This actually looks very fun
I wanna see a part 3 of this.
Can't wait for the next part
For having loads of the same production line, you could do a bracket system like in sports competitions (8 teams in quarter-, 4 teams in semi- and 2 teams in the finales) but in reverse
The moment you said 600 I noticed
"Let's just delete that before anyone notices..." Priceless.
MATT PLZ MAKE MORE I ABSOLUTELY LOVE MATH AND FACTORY GAMES. I WILL ALWAYS WATCH ANY OF YOUR FACTORY GAME VIDEOS SO PLEASE MAKE MORE
8:02 the position of conveyors are rising my right hand ngl.
I was hoping we would see alot more of this. Glad to see you agree.
I really wish this game extended to higher concepts like division, exponteation, roots, but also further to i and complex numbers. And you could get a reward for calculation Pi or e or whatever
@fokeyjo
13 күн бұрын
It does do division and exponents
We need to hear you say "Booooosh" more. That is always one of the highlights of your videos :D
Just thinking about it, likely the best way to make numbers would either to make powers of 2 and then sum them in binary, or to pull a goldbach conjecture and make primes, then selectively add 2 primes together to get any number you want.
You'd think a Civil Engineer would know how to use Arterial Roads.
@jackradzelovage6961
13 күн бұрын
unless he didnt realize just how massive the project was gonna get lol
Wounder if this could be made in scrap mechanic smart sensors / memory panel , extractors could be sensor hooked up to pistons to extended with a pulse with a colored block to = number
You kind of beat this game by building 19 16-Bit Buses 😉
When the engineer is so messy with their belts lol **dies inside a bit**
This game scratches the right part of my brain! After watching just these two videos, I went and bought it!
Cant wait for part 3😊
can't wait for the next part
We definitely need part three, I need to see him react to the "Exponentiator"
YESSSS 2ND PART
I want a version of this where all the components cost money, and you earn money by delivering the numbers. But using market forces, so you want a little bit of every number.
4:40 since addition is quicker than multiplication .... proceeds to create 4 more multiplications rather than adding a 5 to itself 4 times. The architects are getting to RCE don't let them have him
@jackradzelovage6961
13 күн бұрын
unless hes planning to go on a multiplication rate increase spree in the next one lol
Yay part 2
To gain space around home base, take a look at the number you are making that you no longer need, like 3. You are overproducing them like crazy so eliminate the 3s to gain space. It’s early game, so use this opportunity to clear out the area around home base so you can maximize input belts. You don’t really need to use that space for smaller numbers anyways. They can easily be shipped in from further away.
As a maths nerd, I see a lot of potential in this game, for example, I would love to see the game introduce challenging numbers to produce, most notably e or pi or the golden ratio to like ten dp, and add more advanced stuff in number theory, it would make quite a fun gimmick for narhematicians
@minhuang8848
4 күн бұрын
what, you want the game to parse taylor polynomials at an arbitrary cut-off as far as precision is concerned? I think it's pretty easy to see why this game is a mental arithmetic-type deal, not an actual math game. Even if you could make it work, at that stage you're making an obnoxious game for three people who actually enjoyed doing their comp-sci homework on the crappy js-applets their incompetent prof shoddily put together in his spare time. Really not worth it, and most likely not even remotely fun, even if you're the kind of player who would hyperfocus on obtuse puzzles.
The later stages get quite complicated. Just like Shapez. Oh, and 257 can be done easy with (5x5)x(5x2)+7. Two multipliers in parallel, another combing them, and a simple sum in the end
MORE VIDEOS ON BELTMATIC!!!!!! LETS GOOOOOOOOOOOOO
19:53 Matt puts the multiplier against the extractor then waits for a second, then the video cuts to the extractor having a conveyor going into the top of the multiplier.
@LamNguyen-xb8rf
12 күн бұрын
The mindustry part of his brain just turned on lmao
It's funny, because Copy & Paste of this kind is exactly how you make a gazillon-transistor GPU.
Someone teach this man how a manifold works!
I blame my math mistakes on it being Monday morning, or that it’s really early in the morning. Talking like 8-8:30 am and have bearly woken up
My brain screaming "10 times 4" "10 times 4 plus 4" hahaha
14:24 It seems the way that this game splits is exponentially. In my case, If I would have 7 lines and 512 numbers, 252 numbers would go to the 1st line, 128 numbers would go to the second line, 64 numbers would go to 3rd line, 32 numbers would go to the 4th line, 16 numbers would go to the 5th line, 8 numbers would go to the 6th line and 4 numbers would go to the 7th line
Engineer a battleship in from the depths. And it has to beat a plunder in from the depths. It’s a really fun and easy task that is great for all types of engineers. I recommend you try it. The game is called From The Depths.
I am good at math and i like games like this where you build a giant factory so this game would be perfect for me
I hate how this game is perfectly made to tempt me to play for hours on end, all night if needed to get the next upgrade... Well freaking done
I wish I can play this it seems so fun any free game like this
The hairy pointy thing at 1:11 is a nice touch.
You know in portal 2 when you kill glados and replace her with wheatley and later see him trying to set up test chambers? That's the vibe of this video
This is what late game satisfactory feels like late game, it’s all numbers lol
I have been playing this non stop since the first video!
No one is gonna talk about the swastika he accidentally made around the 5:s when he was making 75:s around 8:26
The lack of a main bus to the center hurts my brain as you weave a belt through everything else Must be a Friday afternoon
please keep continue until u reach at least a million
8:07 he didn't realized what he just did.... What a monster... That's the work of an architect
I‼NEED‼MOOOOOOOOOORE‼
This is like one of those mobile ads that the player does so horribly that it makes you want to play it to do it better
Great video 👍