We're back on the Sega Saturn Netlink, this time going head to head in Daytona USA Championship Circuit Edition. Who will be the king of speed?
Жүктеу.....
Пікірлер: 17
@Pytor007Ай бұрын
I just love that this tech is still usable in 2024!
@MrThunderwingАй бұрын
"I've been set up rather badly"... Ha, loved the Dave Perry impression! Great to see this running online in 2024, but, wow, it really seems to have a fair degree of chugginess to it compared to the normal single player version. I don't recall the online Sega Rally matches you uploaded having any particularly noticeable slowdown? You should do some more matches, but with the slow car boost turned on - in my experience (playing Daytona and Outrun Online Arcade online on the PS3) it definitely adds a bit more of a fun factor if you're constantly neck-and-neck. If you do do some more of these (I'd love to see you two race on the 2 extra stages), don't bother with that red Hornet in this - it's slow and plays weird. Go for the car called Max. It's got a low top speed in the stats, but it's got super fast acceleration and really responsive handling - it's the best car IMHO, outside of the unlockable Hornet that looks like the proper arcade version (which for some weird reason is called Daytona). Just don't try and play it like _actual_ Daytona with the powerslides around the corners, it handles more akin to the car from Virtua Racing.
@Mike-bh4bhАй бұрын
There burnin up the tyres !!!! 😂
@Gorilla_JonesАй бұрын
This is great! Saturn you got a raw deal in the states. SEGA 4 EVER.
@EllipseGamerАй бұрын
Great racing guys! Loved that
@MrNo1philАй бұрын
Another awesome net link vid 👍🏁
@urbanmidnight1Ай бұрын
Awesome race!
@gradsgamesАй бұрын
I need to pull my finger out and get mine hooked up
@Reprogrammed_By_SEGAАй бұрын
Looks like it is running at half speed. Even the timer is going slower. It is like they reduced the framerate from 30fps in single player to 15fps in multiplayer to compensate for lag.
@SEGAGuys
Ай бұрын
Yeah, it definitely isn’t running full pelt, whether that’s down to the connection method or just design to keep both players in sync, I’m not sure.
@BlindTrustProject
Ай бұрын
yes. Clearly running 2 time slower than it should. Weird.
@Reprogrammed_By_SEGA
Ай бұрын
@@SEGAGuys I'd imagine you guys have a quicker connection than it was ever made for. Both being in the UK you probably get a connection of 20ms before the modem and DreamPi etc is involved. Back in the day if you were using modems to connect to each other I'd guess the connection would have been in the 80-100ms range. I'd guess this is how the game ran back in the day. Maybe someone with the right hacking skill could potentially increase the tickrate. Maybe there is a difference between the US and JP releases too?
@Reprogrammed_By_SEGA
Ай бұрын
I just checked out this video "Sega Saturn Netlink Online Daytona USA C.C.E 2024-1-14" from SEGA RPG FAN and it seems it can run faster. Maybe the US version is better or it could be the Japanese modems are slowing it down.
@segaRPGfan
Ай бұрын
The games adjust speed based on latency to keep in sync. Paradoxically, sometimes a really fast connection will cause it to pick a slower mode and I have no idea why. As for modem differences, they are the same. Both do gameplay at 14.4kbps using the same modem settings and protocols.
@tomfumАй бұрын
That last track really is a slog isnt it, i forgot how long it is,
@RetroSegaАй бұрын
Was that a race or demolition derby? :)
@SEGAGuys
Ай бұрын
Could be either on that third track, right? 😅 - Dan
Пікірлер: 17
I just love that this tech is still usable in 2024!
"I've been set up rather badly"... Ha, loved the Dave Perry impression! Great to see this running online in 2024, but, wow, it really seems to have a fair degree of chugginess to it compared to the normal single player version. I don't recall the online Sega Rally matches you uploaded having any particularly noticeable slowdown? You should do some more matches, but with the slow car boost turned on - in my experience (playing Daytona and Outrun Online Arcade online on the PS3) it definitely adds a bit more of a fun factor if you're constantly neck-and-neck. If you do do some more of these (I'd love to see you two race on the 2 extra stages), don't bother with that red Hornet in this - it's slow and plays weird. Go for the car called Max. It's got a low top speed in the stats, but it's got super fast acceleration and really responsive handling - it's the best car IMHO, outside of the unlockable Hornet that looks like the proper arcade version (which for some weird reason is called Daytona). Just don't try and play it like _actual_ Daytona with the powerslides around the corners, it handles more akin to the car from Virtua Racing.
There burnin up the tyres !!!! 😂
This is great! Saturn you got a raw deal in the states. SEGA 4 EVER.
Great racing guys! Loved that
Another awesome net link vid 👍🏁
Awesome race!
I need to pull my finger out and get mine hooked up
Looks like it is running at half speed. Even the timer is going slower. It is like they reduced the framerate from 30fps in single player to 15fps in multiplayer to compensate for lag.
@SEGAGuys
Ай бұрын
Yeah, it definitely isn’t running full pelt, whether that’s down to the connection method or just design to keep both players in sync, I’m not sure.
@BlindTrustProject
Ай бұрын
yes. Clearly running 2 time slower than it should. Weird.
@Reprogrammed_By_SEGA
Ай бұрын
@@SEGAGuys I'd imagine you guys have a quicker connection than it was ever made for. Both being in the UK you probably get a connection of 20ms before the modem and DreamPi etc is involved. Back in the day if you were using modems to connect to each other I'd guess the connection would have been in the 80-100ms range. I'd guess this is how the game ran back in the day. Maybe someone with the right hacking skill could potentially increase the tickrate. Maybe there is a difference between the US and JP releases too?
@Reprogrammed_By_SEGA
Ай бұрын
I just checked out this video "Sega Saturn Netlink Online Daytona USA C.C.E 2024-1-14" from SEGA RPG FAN and it seems it can run faster. Maybe the US version is better or it could be the Japanese modems are slowing it down.
@segaRPGfan
Ай бұрын
The games adjust speed based on latency to keep in sync. Paradoxically, sometimes a really fast connection will cause it to pick a slower mode and I have no idea why. As for modem differences, they are the same. Both do gameplay at 14.4kbps using the same modem settings and protocols.
That last track really is a slog isnt it, i forgot how long it is,
Was that a race or demolition derby? :)
@SEGAGuys
Ай бұрын
Could be either on that third track, right? 😅 - Dan