I thought Penetration was how much damage went through armor?
@italianspartacus
Жыл бұрын
Yeah it definitely is. Sometimes I'm just a fucking idiot hahahah
@wesgaminginc.439
Жыл бұрын
its more like how much armor your weapon ignores
@Tory-JJ
Жыл бұрын
@@wesgaminginc.439 Same thing different words.
@wesgaminginc.439
Жыл бұрын
Ok
@mcteags
Жыл бұрын
I think that’s also similar to rending abilities you find on weapons as well. If a weapon has +% rending that should further increase armor penetration.
@DayWalker_83 Жыл бұрын
Game needs a codex section explaining all the icons and what the stats mean etc. We shouldn't have to find these guides (although the are massively appreciated thank you for making this) outside of the game to be able to understand how these things work. I'd also love the enemy types to be explained in a codex (like a game wiki I can access in the Mourningstar) and be able to take a look at the enemy models in detail.
@ravager990
Жыл бұрын
I agree, if you purchased the game on steam, go drop a negative review voicing your concern. It's the only way to get them to do anything sadly as they don't care
@By4o
Жыл бұрын
@@ravager990 its not released yet... Kekw
@sinappanis
Жыл бұрын
I agree. Coming from Vermintide 2 where they have made so many big improvements with the game over the years some of their decisions with Darktide really puzzle me and almost feel like a step backwards rather than them trying to do something new or different. The UI in vermintide has become very good and explains a lot yet in darktide it's worse than the original vermintide 2 UI. One of my big complains is the new revive system requires an ogryn to revive if you are taking damage otherwise it's interrupted. With the addition of a lot more ranged enemies in this game it makes reviving extremely hard in a horde situation and the downed person gets killed off faster as well it seems. I'd like to see it changed to somewhere between the 2 games. Revive not being interrupted by damage but you also take damage instead of auto blocking while reviving.
@enigma9273
Жыл бұрын
You don't need to down vote the game over something so minor. You can express that to them in other ways
@Poppenheimer69
Жыл бұрын
"Knowledge is power, power corrupts" Is what I read on the loading screen once. I thought it was just there for flavor, but I guess it was a direct message from developers.
@FlakAttack0 Жыл бұрын
The attack indicated by arrows is actually a heavy attack with extra cleave. The star-looking smash is an overhead strike meant more for single-target damage, usually with better stagger. The sword swing is a normal sweeping attack, and the sword stab is for piercing attacks, usually also single-target. This has been my experience with them at least.
@By4o
Жыл бұрын
It seems like assassin type of attacks has higher crit chance, at least thats my feeling.
@iamnuff1992
Жыл бұрын
These symbols all have names. "Strikedown" (the one on all axes, that makes you chop downwards at heads) seems to pierce armour good too. Vanguard is a sweep, Relentless is a _big_ sweep with extra cleave.
@yvindLye
Жыл бұрын
That was my experience too, as vanguard and relentless didn't appear to have any consistently different animations on ogryn weapons. So I guessed vanguard was similar to linesman or heavy linesman modifier from VT2 and relentless similar to tank modifier.
@jamesgunn9056 Жыл бұрын
One thing I like about the dagger is its movement speed is faster, stamina drain takes longer and the stamina regen is faster than other weapons. And its a quick weapon swap so you can get out of a surround while weilding a ranged weapon.
@TheDoomsock
Жыл бұрын
It's dodge range is also extremely superb. The best in the game I think, capable of just about dodging anything with the right timing even while attacking. Also a thing I noticed with the knife is you can charge a heavy while sprinting. I've used this to dodge dance a plague ogryn while consistently stabbing it in the head. Such a fun and stylish weapon.
@jamesgunn9056
Жыл бұрын
@@TheDoomsock dodge dancing around big slow enemies is a beautifully satisfying thing to do. Now just need to get a dagger with the backstab weakspot perk and be a true rogue.
@doomcookies
Жыл бұрын
This. I bought one just to try it out and, though it is lacking for crowd control, it's actually quite nice for veterans since you tend to stay at range anyway but you can still help with those tougher enemies. The extra speed also help me catch up with the group faster.
@binjuice326
Жыл бұрын
I'm loving it on zealot, but I think the dodge range was nerfed in the latest patch... To be fair it was as fast as sprinting prior.
@jamesgunn9056
Жыл бұрын
@@binjuice326 I run zealot as well and its so much fun when you push F, charge in like the maniac you are and land a power attack on the head to crit and delete the specialist
@roneon4 Жыл бұрын
They should include these in the trainign room maybe as a small video showing the effect of each stat.
@samgoff5289
Жыл бұрын
They have already written a post saying they will go into more detail for all of the stats and such makeing it easier to read and understand
@myrpok Жыл бұрын
I think you are the first to come out with this level of detail on what the tooltips say. Fantastic job.
@vasto5952 Жыл бұрын
Dude it’s 10 in the morning I haven’t even rolled out of bed and you’ve already rolled out a darktide video
@baddiegaming758
Жыл бұрын
Darktide is a hell of a drug
@solosnoop1
Жыл бұрын
10am and you’re still in bed? 🧐
@sham5614
Жыл бұрын
@@solosnoop1 gotta stay on the grindset right?!?!?! haha!
@solosnoop1
Жыл бұрын
@@sham5614 Exactly! 😂
@NightmareBlade10 Жыл бұрын
Awesome video! I kinda wish that the game made even a rudimentaey attempt at explaining all of these things to you. Heck even the flavor text gives you a better idea of what the weapon does rather than the "new and improved" weapon stats UI. I really appreciate videos like these because of that!
@starryeyes5860 Жыл бұрын
you are right about the intended purpose of the weapon ratings, as that was confirmed by Hedge in the official discord just this morning and probably at other times but... Many weapons of the same type do more damage even when the sliders indicate that it does less over all damage. This goes for weapons that are exactly the same type and model as well. Thankfuly it was confirmed in todays patch notes that they are working to rework or improve this rating and slider system and it should be ready sometime after launch.
@Nachtwind7
Жыл бұрын
One of the reasons for this is that damage calculation is buggy as hell. +elite damage does 10x of what it says currently. So a low damage weapon with +6% elite damage will easily outperform a much higher damage weapon without that bonus.
@starryeyes5860
Жыл бұрын
@@Nachtwind7 it goes beyond even that unfortunately. I had two tigrus mkII eviscerators, the one with less rating and damage without any damage modifiers was outperforming the one with higher rating and damage and an extra dmg modifier. On all enemy types, Kinda crazy. Tested in the meat grinder, on malice.
@Unahim
Жыл бұрын
@@starryeyes5860 Damage is not the only slider that adds damage. Shredder and Penetration also add damage to certain targets.
@mathieugirod6485
Жыл бұрын
@@starryeyes5860 Im almost open to the idea of not even including that stat randomness at all to be honest. Like if they want to force into the fact that you are using a salvaged level weapon, they could go onto antoher road or simply add clearly visible and readable maluses. I have gotten the same situation as you did with a higher weapon with a clear cut indication that it was better overall yet it performed very poorly. Hopefully they drop this "oh the same weapon and even same mark of weapon is different stat wise" shenanigans. It's basically a big gripe for me and possibly others as well.
@mr1357989 Жыл бұрын
A few things to note, the bars are not comparable to other weapons. You compared the swords mobility bar to the axes mobility which you cant really do because because certain weapons will have higher dodge ranges regardless. Find a knife with almost zero mobility and then a eviscerator with very high mobility, the knife will still dodge further by a lot. After a ton of testing, the entire bar of mobility only increases your dodge range by that weapon type by about 20%, and im talking from an empty bar to a completely full bar. Another thing im not sure you are correct about the weapons rating having no relation to the damage, after some testing on multiple rating 400 eviscerators , a maxed out damage bar vs a completely empty damage bar only increased the weapons damage by about 10, not 10%.. just 10. (im hoping this is a bug though because currently it means that the damage bar should be ignored when deciding how strong a weapon is because that little increase will never change a weapons kill breakpoints) The gist is most of the bars have so little impact on a weapon you can basically ignore them outside of a few, specifically cleave targets, that one can actually being maxed out actually has an impact on your performance because of the increase to the amount of targets hit
@italianspartacus
Жыл бұрын
All totally valid points man! I just didn't have another axe to show off that mobility and how that differentiates itself. So I sort of mucked up the test with a false comparison there, sorry about that brother - thank you very much about for keeping me honest! I also feel like these bars are bugged up the ass. I've seen a lot of different values result in a lot of different tests so it has made talking about them confusing until the devs said something
@mr1357989
Жыл бұрын
@@italianspartacus haha look at this, I just happened to be testing with a bugged weapon, from todays patch notes "Fixed issues where the Tigrus Mk II Heavy Eviscerator damage stat did not work as intended, damage defaulted to 50%. Now should scale damage properly.", So i think the bars are probably a bit stronger than i first figured but hopefully we get actual values soon, thank you for the testing!
@italianspartacus
Жыл бұрын
Yeah I feel like so many of my videos are just going to be entirely out of date come the 30th, but that's fine if things get in a more stable and EASIER to understand place. I have a feeling Fatshark might be holding things back or lowering xp, and a number of other things, so that the game isn't fully discovered by the time the 30th comes - if that makes sense
@neur0transmitter
Жыл бұрын
Yes, it seems that all bars are only comparable between weapons of the same type. This is obvious with the "ammo" bar, but not so obvious with other stats.
@RazzleTheRed1 Жыл бұрын
I'm so glad the game gives you the actual numbers now not just a vague slider
@jesters1gamble201 Жыл бұрын
From what I noticed ammo is the max amount of ammo carried for said gun not per magazine
@italianspartacus
Жыл бұрын
Both, because increasing the per mag increases the max amount!
@SoulCrusherEx Жыл бұрын
I kinda needed this tbh. Thx. I didnt know why my weapon with less damage in the chart did more Damage while testing it
@wabbahoteb9604 Жыл бұрын
Keep in mind the weapon traits at the top matter (I.E assassin flurry swiftstrike etc) as it provide bonuses as well, I believe assassin along with mobility does provide dodge bonuses plus additional headshot damage, this is what makes variants tend to be so different
@eisenstein99 Жыл бұрын
Really appreciate the guide, very informative. I really hope there is merchant/work station that lets you change the weapon sliders to some extent. Otherwise the RNG on gear is gonna be very frustrating.
@doomcookies
Жыл бұрын
The video that fatshark just put out seems to indicate that we will be able to improve our equipment at some point. Probably level locked. My first character is only 9 so it's probably a ways off.
@nikpapado9785
Жыл бұрын
@@doomcookies I started seeing bolters, chain swords and power swords on lvl 20 and Plasma on lvl 28. I am not sure if i was unlucky, if those are the level requirements or i just leveled too fast and the shop wasnt refreshing fast enough.
@chewbacca1961 Жыл бұрын
Thank you! Finally someone explaining what the hell the stats are for. Hopefully FatShark adds some tooltips before/for launch.
@caseyvines94179 ай бұрын
Holy shit I've been through 3 different youtube "comprehensive guides" for players and not a single one mentions weapon stats. Thank you for this
@bjornefellhanded9708 Жыл бұрын
Nice vid man! Excellent breakdown and good teaching methodology and demonstration. Appreciated.
@NVMemes4Liberty Жыл бұрын
Some hard numerical scores would be nice
@MLF4468 Жыл бұрын
I think actual numbers would be better than sliders. It would make it much easier to clearly see the differences in gear.
@Redridge07
Жыл бұрын
agreed .....
@TheStoic84
Жыл бұрын
Would it? There's a reason graphs exist, and that's to convey numbers in a simple manner. They could probably make a mouse-over or a toggle to show numbers, but it's doubtful it'd help you be able to choose between a weapon.
@MLF4468
Жыл бұрын
@@TheStoic84 the lines don't mean anything really, all i can see is that one bar is slightly bigger than another. I would much rather have hard numbers. Like this i barely ever feel like a new weapon is an upgrade
@ruthnik
Жыл бұрын
green or red bars would be good if u compare weapons
@TheStoic84
Жыл бұрын
@@MLF4468 You won't notice incremental upgrades, which is what you'll see as you gradually increase item levels. Darktide like Vermintide doesn't use huge numbers like WoW. If for example, you're doing 110 damage with a 1.1x damage multiplier on a 100 power level item and you upgrade to a 110 power level item that goes to a 1.11x damage multiplier, you're now doing 111 damage. These are the type of incremental upgrades that you get in Darktide. Darktide, like Vermintide puts the focus on making a variety of weapons and letting the player decide which weapon they like to use.
@srcocomad Жыл бұрын
Sacred Bolter dont need no stability. I shoot, the Emperor aims. Good video, loved the breakdown.
@hooj4808 Жыл бұрын
Any idea what the "Shredder" stat on chain weapons means?
@WasabiWei
Жыл бұрын
I'm no expert but I build around the Eviscerator. From what I gather and seems acccurate it means shredding armor and staggering heavy enemies while the special is active, i.e. after revving a chain weapon. A chain weapon with high shred cuts down elites better if you commit to the special attack but it draws from other stats like mobility to do so. (I think!)
@SuperLameRanger Жыл бұрын
Nice video, except one little small mistake with the penetration for melee. I think it means how much it goes through the armored enemies.
@slowknights
Жыл бұрын
agreed, I’m not positive but I’m pretty sure its armor penetration
@eminencerain848 Жыл бұрын
The overall concensus from the guides on steams who are drawing on what was found in the codes is that penetration works into damage on armor hits. Cleave is what determines how much cleave power you have, how many you can cleave through is a combination of your cleave power and the masses of the target. Armor targets have larger mass and big targets like Ogryns and Monster have extremely large mass that basically stops cleaves from going through.
@UlfredTag Жыл бұрын
Thanks for making great Darktide content! Is there a discord for Darktide players? I wish more people used mics.
@SteveAkaDarktimes Жыл бұрын
from what I gathered, each weapon type has all base stats. If no Bar is shown they are FIXED for that weapon type (all Catachan Mk3 have same block cost/defense). Bars show the range between minimum and Maximum possible Roll of those stats. Each bar goes from 0% to 100%. The power rating is the SUM of all these Bar percentages. you can think of Power rating as points the weapon can spend on those variable stats. Because we do not have access YET to the Base weapon stat numbers, and can only see the weapon-specific range as percentages, You CANNOT compare different weapons together since they might have different base stats and those stats might have tighter or wider ranges. You can however, competently compare the same weapon type with each other. this is easily seen with ammo. in the end, only life fire testing will work.
@Axel-vt8no Жыл бұрын
That was a VERY informative video. Great work, thumbs up & shared w/ friends.
@billymatthew735 Жыл бұрын
appreciate the vid. The naming was so frustrating
@vietcong411 Жыл бұрын
Mobility also affects how fast you use stamina when running
@chanceanderson2718 Жыл бұрын
Thank you for the breakdown sir your gentleman and a scholar and willing to do the work that I am not but I'm grateful that you have done
@barrywise7185 Жыл бұрын
I call them the 3 S’s Swinging sword icon is a slash Multiple Arrows is a sweep Star burst icon is a strike
@barrywise7185
Жыл бұрын
Also you can push shove enemies into whichever place you want them to stand for testing cleave or AoE
@cptgauss3641 Жыл бұрын
Penetration is armour reduction. Other than that, all is good. Lasguns have penetration but they don't punch through targets. Bolt guns don't have penetration but can fire through soft cover and targets
@samk3141 Жыл бұрын
Thanks for this, it's really useful. Managed to get myself a great Combat Axe, with high finese, crit, with assassin, strikedown etc. and it just wrecks on headshots, which is basically all it hits
@khorneflakes9763 Жыл бұрын
Thank you so much. I have been feeling like a moron in the meatgrinder trying to figure this out
@SirEatsCrackAlot Жыл бұрын
Extremely helpful, especially for a new player. Thanks very much!
@greenbloodcrusade1378 Жыл бұрын
Thank you for all the info really making the game better!!
@22TheJuggernaut Жыл бұрын
What is really awkward is Cleave Target is a slider. Say you are trying for a low dmg but high Crowd Control build. Cleave Targets Should just be a flat +X targets. Because with a slider, im assuming can be tested, maybe a soft cap. IE maybe having 50% of a bar is adding 2 more enemies per swing, and having a slider around 60% is still only 2 targets, thus making a soft cap of 2 targets @50% and maybe isn't worth getting the extra 10% and instead keep one that has less Cleave Targets but more Cleave Dmg.
@halmartin7417 Жыл бұрын
Why aren't these stats available in game with mouse over or clickable? Thanks for the clarity.
@duvtube18 Жыл бұрын
This dude just made a video at the beach and was like: "The sun is actually green", points the camera up, "See it looks yellow, which means it's green." "This stuff on the ground is called blemf", points the camera down, "See it's made of tiny rocks." "The ocean actually goes away at night", points the camera to the sun soaked sea, "See it's here right now."
@GraymTrain Жыл бұрын
Appreciate some breakdown. The lack of tooltips or a codex is f'ing appauling.
@nobody70357 Жыл бұрын
7:43 i think ammo dictates how much more magazines you carry instead of the actual rounds inside the mag. Other than that, its an helpful video!
@kklee06
Жыл бұрын
Sometimes it is both.
@TheDoomsock
Жыл бұрын
Ammo bar actually does make a difference in the overall mag, just more noticeable of the weapon has a lot of bullets like the braced infantry gun and the heavy stubbed. Low ammo weapons like shotguns tend to see less of a difference.
@By4o
Жыл бұрын
Its both
@SuperCatacata
Жыл бұрын
Bruh I want this on revolver so it can get 2 bullets per elite kill again for Veteran. 1 bullet per elite kill feels terrible right now. Since most elites take 2 or 3 headshots to kill minimum.
@BeenuZz Жыл бұрын
they need to put in actual numbers for better comparison, or put a red bar / green bar overlayed on the currently equiped weapon to quickly tell if it's better or not
@psyanalol Жыл бұрын
ty
@GO_EZ Жыл бұрын
Some ranges weapons have Penetration, while others have Collateral. What's the difference then?
@jamiesonwood Жыл бұрын
Thanks for going through this, I was so lost figuring out what each one did.
@warnerjb Жыл бұрын
thanks, that was some much-needed info though i figured out some of it. the part on ammo you just compared to rounds in the clip. you didn't compare to total rounds carried. the one had lower rounds in clip but a higher ammo capacity if i remember right.
@italianspartacus
Жыл бұрын
Hmm someone just made this same comment but I've seen it affect the clip.. I wonder what it actually is?
@sinappanis Жыл бұрын
I could be way off and maybe they confirmed it but I assumed the store item ratings worked like the unboxing in vermintide where it was based off items you have found or crafted rather than what you currently have in your inventory. So therefore you could salvage stuff without worrying about having to hold onto dead items to increase your ratings. I'm not sure why they would change that part going into darktide.
@ninjor9800 Жыл бұрын
Thanks, I needed this. Subscribed.
@alpacaofthemountain8760 Жыл бұрын
very helpful video! thanks! Now to spend another half an hour figuring out which is the better lasgun
@Bobby.d Жыл бұрын
You should make an updated version with penetration corrected and the new percentage based stats
@orinm4128 Жыл бұрын
Man this video helps so much with understanding the stats thank you. They need a compendium or something built in game.
@pavelsvacha Жыл бұрын
I kinda wish we just got straight up numbers in the game instead of sliders.
@davidhall6436 Жыл бұрын
Dude, this is great info. Thanks!
@ozkj54ozul15 Жыл бұрын
Heyo! 🙂 Great tips :) I would have to argue I don’t think the ammo slider is bugged, I think it also counts not only mag size but also spare ammunition. I find some with big bars can have smaller mags but double the ammo reserve of a bigger mag (even if you just total out all ammo mag and spare)
@AviatorFox Жыл бұрын
This might be the most painful system of weapon stats I've seen in years. Thanks for explaining it, but I hate it
@morphingjar Жыл бұрын
So the TLDR is that gear score does mean that the overall weapon is better but pay attention to stats to see exactly what your getting.
@silverthorngoodtree5533 Жыл бұрын
Bummer you didn't address Psyker stats on weapons. Another video perhaps?
@Cons1337 Жыл бұрын
So "Cleave Target" is the same as "ignoring enemy hit mass"? I have an Antax with Brutal Momentum on it and very low Cleave Target (32% -> 0.8). The Cleave Target modifier shouldnt do anything at all then, if this Blessing procs. Or does that work differently? I heard a lot of different opionions on this, maybe you have an insight on this? :-)
@Marcel-eg9bz Жыл бұрын
The fact that this video is required is baffling to me. I'm not sure why the game released without a better system in place for explaining different weapon stats and abilities. Just, give me some tooltips... Anyway thanks for the info, I learned a lot!
@italianspartacus
Жыл бұрын
give. me. fucking. tooltips! AGREED BROTHER!
@ravager990
Жыл бұрын
Devs are extremely bad and lazy. The tooltips are soo easy to implement a modder would have done it in 2-3 days but alas it's a "live service" game... heck even better, add a Codex with entries for each stat type and effect + video to further show it visualy. But that would take a whole week of 2 hours of work per day... god forbid asking that from fatlazy studio.
@Marcel-eg9bz
Жыл бұрын
@@ravager990 Well, I don't know about all that my friend. The game is a lot of fun, and it has a lot of potential. The art design, sound design, gameplay, and "tactile feel" of the weapons and combat are all wins in my book. They obviously need to do a ton of work to improve the stability, load times, crashes, bugs, balance changes, etc. They also need to work on - like you said - a Codex or tooltips - or maybe additional tutorials to explain different weapon stats. On top of that they need to release new content in order for it to be a "full" experience. I will admit that this DOES feel more like a pre-release than a fully finished product. I appreciate your emotions, but I'm very weary of going full send on the negativity, because a) it's generally not very constructive, and b) if we want the game to improve and get better (which I hope we do, I know I do) then we don't want to dogpile with negativity, which could lead to the Devs abandoning the project. I'm thinking Dawn of War 3, as the most obvious example, but there are countless other games where this happened - where the response is too negative, the community so toxic, that the project just gets abandoned. Anyways, I hope you can find some fun yet, and if not, then perhaps revisit the game in a month to see if it's improved at all. I'm enjoying it quite a bit, regardless of all the issues, but to each their own. Cheers!
@TheGuitarus Жыл бұрын
This actually helped me a great deal. Thank you, Sir.
@Alphadragon1979 Жыл бұрын
Thank you so much! Thsi was really helpful, I had a good idea of what some of the stuff did but not others. Penetration was one of them, I thought that had to deal with Armor Penetration not another version of cleave. Thsi will make choosing weapons way more strategic and easy.
@LiquidTang
Жыл бұрын
Im pretty sure pen is to do with armor not another word for cleave, they are pretty consistent with their key words.
@snufftbunz Жыл бұрын
fastest video maker in the west
@SeanMcCaffrey4 Жыл бұрын
You figured it out. Nice. Thanks for the video Also your computer is nice
@kgamer121 Жыл бұрын
Mobility effects sprint speed as well.
@ZacDobson Жыл бұрын
I hope Fatshark adds numbers to those bars as well as descriptions to the stats in the game.
@arcador Жыл бұрын
In Vermintide 2, the game stores your max item rating, so even if you salvage the item, the next rolls will be determined on that stored max rating value. At least that is what the wiki says.
@EPiQ_cR Жыл бұрын
I’m not entirely sure the rating does increase…I have weapons at 430, curios 85-120…and my store is consistently a max of 82 curios, and 390 weapons. I have 50 hours, and this was true across 14 consecutive store refreshes yesterday. Easily the most frustrating part of the gearing thus far.
@italianspartacus
Жыл бұрын
They soft capped it for the beta. Hopefully tomorrow it's going to be a wild time of discovery!!
@EPiQ_cR
Жыл бұрын
@@italianspartacus Hmmm..i have friends getting some stuff at 430-440 out of the store. One has upgraded items to almost 500. May have bugged past a soft-cap. We can hope!
@ianmaluk1 Жыл бұрын
Really wish they used actual numbered stats instead of sodding bars, I basically have to guess what percentage they're going to do.
@Lupain Жыл бұрын
Very helpful guide, thank you!
@lordphoenix4733 Жыл бұрын
Thank you battle brother! This was very helpful
@MrHalstedt Жыл бұрын
Love the sentiment of the guides you're puttin out but I really think it would be worthwhile (a) scripting your points and (b) double checking your knowledge/understanding with the Devs where applicable. I'm a relative noob but know that penettation is akin more to armour piercing than cleave. Your content has convinced me to buy the game and I love it - can't thank you enough, seriously. And if the Devs can't support you with some clarification specifics then more fool them as high quality content creators covering their game should be a huge marketing focus. All the best dude, much love
@PixxxelWizard Жыл бұрын
OK maybe a dumb question but if Finesse on a MELEE weapon is weakpoint damage does mean I have to actually aim my melee swings for that weak point? Like am I supposed to be specifically slashing at faces as opposed to anywhere else on their body?
@italianspartacus
Жыл бұрын
Yes! Always! :)
@Gitskreig
Жыл бұрын
Yes, even with low finesse you do more damage if you stab a dude's face or go for the fleshy bit rather than armor. It is why we all love sweep attacks at head height
@william3958 Жыл бұрын
“this is somewhere in between” and then proceeds to do the cleaviest of cleaving heavy attacks
@darkmatter8 Жыл бұрын
Item rating is like Destiny’s power level that’s easy to understand. Awesome video thank you for explaining all this!
@PlebNC
Жыл бұрын
Except here it represents damage potential rather than being the direct measurement of power Destiny uses. Having 300 rating gear in Darktide isn't objectively better than 200 rating gear in Darktide, it just has more stat points assigned to it so it might be better.
@darkmatter8
Жыл бұрын
@@PlebNC yeah but generally a 300 point item is going to be better than a 100 unless you get shit rng and roll uhh 2cms worth of damage on the 300 point.
@evedael
Жыл бұрын
@@darkmatter8 A recent example was on my vet when I was using my first bolter I got which has a 268 rating and found a bolter with 294 rating when I tried both out the 268 bolter was dealing about 180 per shot to the armored ogryn but the 294 was only dealing 110, although it had a faster reload and mobility the stopping power was significantly less which didn't warrant the switch.
@Unahim
Жыл бұрын
@@darkmatter8 But traits also take up a lot of points, so a rating 250 grey might be better than a rating 300 orange since it doesn't have like 100 points in traits that may or may not be good.
@Trayer13 Жыл бұрын
This is a fantastic breakdown. Thank you!!
@sirkaos777 Жыл бұрын
Thanks man! I wan unsure about more than a few of them attributes.
@FAmeloon Жыл бұрын
Quick note that Finesse seems to be your dodge distance, not Mobility! Mobility is your sprint speed :)
@Unahim
Жыл бұрын
No, mobility is dodge, finesse is weak spot damage. People who have looked into the code on this have confirmed it.
@Bollerkotze Жыл бұрын
Thank you so much this extreme importand information.
@nicklastakaki2091 Жыл бұрын
Thank you so much for making this video, it helps a lot!
@nebakaben Жыл бұрын
Top work, thank you!
@gerry919 Жыл бұрын
Correct me if I'm wrong but from my (our) test finess was attack speed
@ReaperGrimm5594 Жыл бұрын
So the sliders are buckets, and the power rating is how much water you have to fill them.
@elrictraver8275 Жыл бұрын
This is a fan-fucking-tastic video. Thank you for breaking this shit down.
@per-olofadolfsson4874 Жыл бұрын
Good tip about item rating to spawn better items in shop, very good tip. I have sold off all items I not using and I will correct that now. Thanks
@fabricatorgeneralcaz534 Жыл бұрын
The Claw sword is decent in the earliest levels for the cleave and the attack animations aren’t bad, but I can’t wait to get some better weapons
@Nebraski03 Жыл бұрын
Ive noticed on the recon lasguns there is a stat labled "collateral". What does this mean and what will a higher collateral do vs a lower collateral?
@theral056 Жыл бұрын
Note about the high capacity weapons: Don't freak out if you start a game with a new weapon and it looks like you only have 40 bullets maximum. If your capacity exceeds 1000, it reverts to counting 1-999. Can't display 4 digits.
@DemonKez Жыл бұрын
imagine a company not putting a tool tip when you hover over each of the stats
@Wenzel368 Жыл бұрын
the fact we don't have hover over tool tips in games in 2022 is criminal
@vaulk8949 Жыл бұрын
If the item level determines how much goes into each bar (Stat bars) then why, when you upgrade the weapon and increase the item level, do the stat bars not increase at all? Now that we have numerical values in percentages...you can see without a doubt that NONE of the stat bars get ANY increase when you increase item level.
@2DEKAY Жыл бұрын
TLDR for normies such as myself: Stars equal stats
@conorscriv9386 Жыл бұрын
do a vid on the best attributes ranged and melee (passive abilities)
@orcatransient Жыл бұрын
Thanks! What about the 3 icons opposite the 'rating'. Have I missed an explanation for these somewhere?!
@italianspartacus
Жыл бұрын
They're the types of attacks, cleave, overhead strike, and a diagonal slash! :) the third one is the special. Press V and it'll give you a breakdown of the combo for your primary and secondary. For ranged weapons, it tells you if it's semi auto, burst, or full auto
@tomduke1297 Жыл бұрын
thank you for this! now i finally know why my ratings are stagnating!
@DraykCiptco Жыл бұрын
Thank god somebody explained this, the Devs sure as hell didn't in-game.
@punkypony5165 Жыл бұрын
Thank you so much for this.
@robertchadwick8853 Жыл бұрын
Awesome video cleared up alot, someone said the lazguns depending on model fire multi rounds per trigger pull, some fire 9 rounds and others 3 may e that explains the ammo inconsistencies bar ?
@desct1022
Жыл бұрын
Most lasguns are semi auto single shot, there may be a burst variant I haven’t seen yet, hellebore has a charge shot option, and finally the recon lasgun/lascarbine is full auto
@Mithguar Жыл бұрын
Ammo sliders should only be compared between same pattern/mark weapons
@Dreska_ Жыл бұрын
Whoever designed this system... Bro... They show us so much and tell us so little
Пікірлер: 339
I thought Penetration was how much damage went through armor?
@italianspartacus
Жыл бұрын
Yeah it definitely is. Sometimes I'm just a fucking idiot hahahah
@wesgaminginc.439
Жыл бұрын
its more like how much armor your weapon ignores
@Tory-JJ
Жыл бұрын
@@wesgaminginc.439 Same thing different words.
@wesgaminginc.439
Жыл бұрын
Ok
@mcteags
Жыл бұрын
I think that’s also similar to rending abilities you find on weapons as well. If a weapon has +% rending that should further increase armor penetration.
Game needs a codex section explaining all the icons and what the stats mean etc. We shouldn't have to find these guides (although the are massively appreciated thank you for making this) outside of the game to be able to understand how these things work. I'd also love the enemy types to be explained in a codex (like a game wiki I can access in the Mourningstar) and be able to take a look at the enemy models in detail.
@ravager990
Жыл бұрын
I agree, if you purchased the game on steam, go drop a negative review voicing your concern. It's the only way to get them to do anything sadly as they don't care
@By4o
Жыл бұрын
@@ravager990 its not released yet... Kekw
@sinappanis
Жыл бұрын
I agree. Coming from Vermintide 2 where they have made so many big improvements with the game over the years some of their decisions with Darktide really puzzle me and almost feel like a step backwards rather than them trying to do something new or different. The UI in vermintide has become very good and explains a lot yet in darktide it's worse than the original vermintide 2 UI. One of my big complains is the new revive system requires an ogryn to revive if you are taking damage otherwise it's interrupted. With the addition of a lot more ranged enemies in this game it makes reviving extremely hard in a horde situation and the downed person gets killed off faster as well it seems. I'd like to see it changed to somewhere between the 2 games. Revive not being interrupted by damage but you also take damage instead of auto blocking while reviving.
@enigma9273
Жыл бұрын
You don't need to down vote the game over something so minor. You can express that to them in other ways
@Poppenheimer69
Жыл бұрын
"Knowledge is power, power corrupts" Is what I read on the loading screen once. I thought it was just there for flavor, but I guess it was a direct message from developers.
The attack indicated by arrows is actually a heavy attack with extra cleave. The star-looking smash is an overhead strike meant more for single-target damage, usually with better stagger. The sword swing is a normal sweeping attack, and the sword stab is for piercing attacks, usually also single-target. This has been my experience with them at least.
@By4o
Жыл бұрын
It seems like assassin type of attacks has higher crit chance, at least thats my feeling.
@iamnuff1992
Жыл бұрын
These symbols all have names. "Strikedown" (the one on all axes, that makes you chop downwards at heads) seems to pierce armour good too. Vanguard is a sweep, Relentless is a _big_ sweep with extra cleave.
@yvindLye
Жыл бұрын
That was my experience too, as vanguard and relentless didn't appear to have any consistently different animations on ogryn weapons. So I guessed vanguard was similar to linesman or heavy linesman modifier from VT2 and relentless similar to tank modifier.
One thing I like about the dagger is its movement speed is faster, stamina drain takes longer and the stamina regen is faster than other weapons. And its a quick weapon swap so you can get out of a surround while weilding a ranged weapon.
@TheDoomsock
Жыл бұрын
It's dodge range is also extremely superb. The best in the game I think, capable of just about dodging anything with the right timing even while attacking. Also a thing I noticed with the knife is you can charge a heavy while sprinting. I've used this to dodge dance a plague ogryn while consistently stabbing it in the head. Such a fun and stylish weapon.
@jamesgunn9056
Жыл бұрын
@@TheDoomsock dodge dancing around big slow enemies is a beautifully satisfying thing to do. Now just need to get a dagger with the backstab weakspot perk and be a true rogue.
@doomcookies
Жыл бұрын
This. I bought one just to try it out and, though it is lacking for crowd control, it's actually quite nice for veterans since you tend to stay at range anyway but you can still help with those tougher enemies. The extra speed also help me catch up with the group faster.
@binjuice326
Жыл бұрын
I'm loving it on zealot, but I think the dodge range was nerfed in the latest patch... To be fair it was as fast as sprinting prior.
@jamesgunn9056
Жыл бұрын
@@binjuice326 I run zealot as well and its so much fun when you push F, charge in like the maniac you are and land a power attack on the head to crit and delete the specialist
They should include these in the trainign room maybe as a small video showing the effect of each stat.
@samgoff5289
Жыл бұрын
They have already written a post saying they will go into more detail for all of the stats and such makeing it easier to read and understand
I think you are the first to come out with this level of detail on what the tooltips say. Fantastic job.
Dude it’s 10 in the morning I haven’t even rolled out of bed and you’ve already rolled out a darktide video
@baddiegaming758
Жыл бұрын
Darktide is a hell of a drug
@solosnoop1
Жыл бұрын
10am and you’re still in bed? 🧐
@sham5614
Жыл бұрын
@@solosnoop1 gotta stay on the grindset right?!?!?! haha!
@solosnoop1
Жыл бұрын
@@sham5614 Exactly! 😂
Awesome video! I kinda wish that the game made even a rudimentaey attempt at explaining all of these things to you. Heck even the flavor text gives you a better idea of what the weapon does rather than the "new and improved" weapon stats UI. I really appreciate videos like these because of that!
you are right about the intended purpose of the weapon ratings, as that was confirmed by Hedge in the official discord just this morning and probably at other times but... Many weapons of the same type do more damage even when the sliders indicate that it does less over all damage. This goes for weapons that are exactly the same type and model as well. Thankfuly it was confirmed in todays patch notes that they are working to rework or improve this rating and slider system and it should be ready sometime after launch.
@Nachtwind7
Жыл бұрын
One of the reasons for this is that damage calculation is buggy as hell. +elite damage does 10x of what it says currently. So a low damage weapon with +6% elite damage will easily outperform a much higher damage weapon without that bonus.
@starryeyes5860
Жыл бұрын
@@Nachtwind7 it goes beyond even that unfortunately. I had two tigrus mkII eviscerators, the one with less rating and damage without any damage modifiers was outperforming the one with higher rating and damage and an extra dmg modifier. On all enemy types, Kinda crazy. Tested in the meat grinder, on malice.
@Unahim
Жыл бұрын
@@starryeyes5860 Damage is not the only slider that adds damage. Shredder and Penetration also add damage to certain targets.
@mathieugirod6485
Жыл бұрын
@@starryeyes5860 Im almost open to the idea of not even including that stat randomness at all to be honest. Like if they want to force into the fact that you are using a salvaged level weapon, they could go onto antoher road or simply add clearly visible and readable maluses. I have gotten the same situation as you did with a higher weapon with a clear cut indication that it was better overall yet it performed very poorly. Hopefully they drop this "oh the same weapon and even same mark of weapon is different stat wise" shenanigans. It's basically a big gripe for me and possibly others as well.
A few things to note, the bars are not comparable to other weapons. You compared the swords mobility bar to the axes mobility which you cant really do because because certain weapons will have higher dodge ranges regardless. Find a knife with almost zero mobility and then a eviscerator with very high mobility, the knife will still dodge further by a lot. After a ton of testing, the entire bar of mobility only increases your dodge range by that weapon type by about 20%, and im talking from an empty bar to a completely full bar. Another thing im not sure you are correct about the weapons rating having no relation to the damage, after some testing on multiple rating 400 eviscerators , a maxed out damage bar vs a completely empty damage bar only increased the weapons damage by about 10, not 10%.. just 10. (im hoping this is a bug though because currently it means that the damage bar should be ignored when deciding how strong a weapon is because that little increase will never change a weapons kill breakpoints) The gist is most of the bars have so little impact on a weapon you can basically ignore them outside of a few, specifically cleave targets, that one can actually being maxed out actually has an impact on your performance because of the increase to the amount of targets hit
@italianspartacus
Жыл бұрын
All totally valid points man! I just didn't have another axe to show off that mobility and how that differentiates itself. So I sort of mucked up the test with a false comparison there, sorry about that brother - thank you very much about for keeping me honest! I also feel like these bars are bugged up the ass. I've seen a lot of different values result in a lot of different tests so it has made talking about them confusing until the devs said something
@mr1357989
Жыл бұрын
@@italianspartacus haha look at this, I just happened to be testing with a bugged weapon, from todays patch notes "Fixed issues where the Tigrus Mk II Heavy Eviscerator damage stat did not work as intended, damage defaulted to 50%. Now should scale damage properly.", So i think the bars are probably a bit stronger than i first figured but hopefully we get actual values soon, thank you for the testing!
@italianspartacus
Жыл бұрын
Yeah I feel like so many of my videos are just going to be entirely out of date come the 30th, but that's fine if things get in a more stable and EASIER to understand place. I have a feeling Fatshark might be holding things back or lowering xp, and a number of other things, so that the game isn't fully discovered by the time the 30th comes - if that makes sense
@neur0transmitter
Жыл бұрын
Yes, it seems that all bars are only comparable between weapons of the same type. This is obvious with the "ammo" bar, but not so obvious with other stats.
I'm so glad the game gives you the actual numbers now not just a vague slider
From what I noticed ammo is the max amount of ammo carried for said gun not per magazine
@italianspartacus
Жыл бұрын
Both, because increasing the per mag increases the max amount!
I kinda needed this tbh. Thx. I didnt know why my weapon with less damage in the chart did more Damage while testing it
Keep in mind the weapon traits at the top matter (I.E assassin flurry swiftstrike etc) as it provide bonuses as well, I believe assassin along with mobility does provide dodge bonuses plus additional headshot damage, this is what makes variants tend to be so different
Really appreciate the guide, very informative. I really hope there is merchant/work station that lets you change the weapon sliders to some extent. Otherwise the RNG on gear is gonna be very frustrating.
@doomcookies
Жыл бұрын
The video that fatshark just put out seems to indicate that we will be able to improve our equipment at some point. Probably level locked. My first character is only 9 so it's probably a ways off.
@nikpapado9785
Жыл бұрын
@@doomcookies I started seeing bolters, chain swords and power swords on lvl 20 and Plasma on lvl 28. I am not sure if i was unlucky, if those are the level requirements or i just leveled too fast and the shop wasnt refreshing fast enough.
Thank you! Finally someone explaining what the hell the stats are for. Hopefully FatShark adds some tooltips before/for launch.
Holy shit I've been through 3 different youtube "comprehensive guides" for players and not a single one mentions weapon stats. Thank you for this
Nice vid man! Excellent breakdown and good teaching methodology and demonstration. Appreciated.
Some hard numerical scores would be nice
I think actual numbers would be better than sliders. It would make it much easier to clearly see the differences in gear.
@Redridge07
Жыл бұрын
agreed .....
@TheStoic84
Жыл бұрын
Would it? There's a reason graphs exist, and that's to convey numbers in a simple manner. They could probably make a mouse-over or a toggle to show numbers, but it's doubtful it'd help you be able to choose between a weapon.
@MLF4468
Жыл бұрын
@@TheStoic84 the lines don't mean anything really, all i can see is that one bar is slightly bigger than another. I would much rather have hard numbers. Like this i barely ever feel like a new weapon is an upgrade
@ruthnik
Жыл бұрын
green or red bars would be good if u compare weapons
@TheStoic84
Жыл бұрын
@@MLF4468 You won't notice incremental upgrades, which is what you'll see as you gradually increase item levels. Darktide like Vermintide doesn't use huge numbers like WoW. If for example, you're doing 110 damage with a 1.1x damage multiplier on a 100 power level item and you upgrade to a 110 power level item that goes to a 1.11x damage multiplier, you're now doing 111 damage. These are the type of incremental upgrades that you get in Darktide. Darktide, like Vermintide puts the focus on making a variety of weapons and letting the player decide which weapon they like to use.
Sacred Bolter dont need no stability. I shoot, the Emperor aims. Good video, loved the breakdown.
Any idea what the "Shredder" stat on chain weapons means?
@WasabiWei
Жыл бұрын
I'm no expert but I build around the Eviscerator. From what I gather and seems acccurate it means shredding armor and staggering heavy enemies while the special is active, i.e. after revving a chain weapon. A chain weapon with high shred cuts down elites better if you commit to the special attack but it draws from other stats like mobility to do so. (I think!)
Nice video, except one little small mistake with the penetration for melee. I think it means how much it goes through the armored enemies.
@slowknights
Жыл бұрын
agreed, I’m not positive but I’m pretty sure its armor penetration
The overall concensus from the guides on steams who are drawing on what was found in the codes is that penetration works into damage on armor hits. Cleave is what determines how much cleave power you have, how many you can cleave through is a combination of your cleave power and the masses of the target. Armor targets have larger mass and big targets like Ogryns and Monster have extremely large mass that basically stops cleaves from going through.
Thanks for making great Darktide content! Is there a discord for Darktide players? I wish more people used mics.
from what I gathered, each weapon type has all base stats. If no Bar is shown they are FIXED for that weapon type (all Catachan Mk3 have same block cost/defense). Bars show the range between minimum and Maximum possible Roll of those stats. Each bar goes from 0% to 100%. The power rating is the SUM of all these Bar percentages. you can think of Power rating as points the weapon can spend on those variable stats. Because we do not have access YET to the Base weapon stat numbers, and can only see the weapon-specific range as percentages, You CANNOT compare different weapons together since they might have different base stats and those stats might have tighter or wider ranges. You can however, competently compare the same weapon type with each other. this is easily seen with ammo. in the end, only life fire testing will work.
That was a VERY informative video. Great work, thumbs up & shared w/ friends.
appreciate the vid. The naming was so frustrating
Mobility also affects how fast you use stamina when running
Thank you for the breakdown sir your gentleman and a scholar and willing to do the work that I am not but I'm grateful that you have done
I call them the 3 S’s Swinging sword icon is a slash Multiple Arrows is a sweep Star burst icon is a strike
@barrywise7185
Жыл бұрын
Also you can push shove enemies into whichever place you want them to stand for testing cleave or AoE
Penetration is armour reduction. Other than that, all is good. Lasguns have penetration but they don't punch through targets. Bolt guns don't have penetration but can fire through soft cover and targets
Thanks for this, it's really useful. Managed to get myself a great Combat Axe, with high finese, crit, with assassin, strikedown etc. and it just wrecks on headshots, which is basically all it hits
Thank you so much. I have been feeling like a moron in the meatgrinder trying to figure this out
Extremely helpful, especially for a new player. Thanks very much!
Thank you for all the info really making the game better!!
What is really awkward is Cleave Target is a slider. Say you are trying for a low dmg but high Crowd Control build. Cleave Targets Should just be a flat +X targets. Because with a slider, im assuming can be tested, maybe a soft cap. IE maybe having 50% of a bar is adding 2 more enemies per swing, and having a slider around 60% is still only 2 targets, thus making a soft cap of 2 targets @50% and maybe isn't worth getting the extra 10% and instead keep one that has less Cleave Targets but more Cleave Dmg.
Why aren't these stats available in game with mouse over or clickable? Thanks for the clarity.
This dude just made a video at the beach and was like: "The sun is actually green", points the camera up, "See it looks yellow, which means it's green." "This stuff on the ground is called blemf", points the camera down, "See it's made of tiny rocks." "The ocean actually goes away at night", points the camera to the sun soaked sea, "See it's here right now."
Appreciate some breakdown. The lack of tooltips or a codex is f'ing appauling.
7:43 i think ammo dictates how much more magazines you carry instead of the actual rounds inside the mag. Other than that, its an helpful video!
@kklee06
Жыл бұрын
Sometimes it is both.
@TheDoomsock
Жыл бұрын
Ammo bar actually does make a difference in the overall mag, just more noticeable of the weapon has a lot of bullets like the braced infantry gun and the heavy stubbed. Low ammo weapons like shotguns tend to see less of a difference.
@By4o
Жыл бұрын
Its both
@SuperCatacata
Жыл бұрын
Bruh I want this on revolver so it can get 2 bullets per elite kill again for Veteran. 1 bullet per elite kill feels terrible right now. Since most elites take 2 or 3 headshots to kill minimum.
they need to put in actual numbers for better comparison, or put a red bar / green bar overlayed on the currently equiped weapon to quickly tell if it's better or not
ty
Some ranges weapons have Penetration, while others have Collateral. What's the difference then?
Thanks for going through this, I was so lost figuring out what each one did.
thanks, that was some much-needed info though i figured out some of it. the part on ammo you just compared to rounds in the clip. you didn't compare to total rounds carried. the one had lower rounds in clip but a higher ammo capacity if i remember right.
@italianspartacus
Жыл бұрын
Hmm someone just made this same comment but I've seen it affect the clip.. I wonder what it actually is?
I could be way off and maybe they confirmed it but I assumed the store item ratings worked like the unboxing in vermintide where it was based off items you have found or crafted rather than what you currently have in your inventory. So therefore you could salvage stuff without worrying about having to hold onto dead items to increase your ratings. I'm not sure why they would change that part going into darktide.
Thanks, I needed this. Subscribed.
very helpful video! thanks! Now to spend another half an hour figuring out which is the better lasgun
You should make an updated version with penetration corrected and the new percentage based stats
Man this video helps so much with understanding the stats thank you. They need a compendium or something built in game.
I kinda wish we just got straight up numbers in the game instead of sliders.
Dude, this is great info. Thanks!
Heyo! 🙂 Great tips :) I would have to argue I don’t think the ammo slider is bugged, I think it also counts not only mag size but also spare ammunition. I find some with big bars can have smaller mags but double the ammo reserve of a bigger mag (even if you just total out all ammo mag and spare)
This might be the most painful system of weapon stats I've seen in years. Thanks for explaining it, but I hate it
So the TLDR is that gear score does mean that the overall weapon is better but pay attention to stats to see exactly what your getting.
Bummer you didn't address Psyker stats on weapons. Another video perhaps?
So "Cleave Target" is the same as "ignoring enemy hit mass"? I have an Antax with Brutal Momentum on it and very low Cleave Target (32% -> 0.8). The Cleave Target modifier shouldnt do anything at all then, if this Blessing procs. Or does that work differently? I heard a lot of different opionions on this, maybe you have an insight on this? :-)
The fact that this video is required is baffling to me. I'm not sure why the game released without a better system in place for explaining different weapon stats and abilities. Just, give me some tooltips... Anyway thanks for the info, I learned a lot!
@italianspartacus
Жыл бұрын
give. me. fucking. tooltips! AGREED BROTHER!
@ravager990
Жыл бұрын
Devs are extremely bad and lazy. The tooltips are soo easy to implement a modder would have done it in 2-3 days but alas it's a "live service" game... heck even better, add a Codex with entries for each stat type and effect + video to further show it visualy. But that would take a whole week of 2 hours of work per day... god forbid asking that from fatlazy studio.
@Marcel-eg9bz
Жыл бұрын
@@ravager990 Well, I don't know about all that my friend. The game is a lot of fun, and it has a lot of potential. The art design, sound design, gameplay, and "tactile feel" of the weapons and combat are all wins in my book. They obviously need to do a ton of work to improve the stability, load times, crashes, bugs, balance changes, etc. They also need to work on - like you said - a Codex or tooltips - or maybe additional tutorials to explain different weapon stats. On top of that they need to release new content in order for it to be a "full" experience. I will admit that this DOES feel more like a pre-release than a fully finished product. I appreciate your emotions, but I'm very weary of going full send on the negativity, because a) it's generally not very constructive, and b) if we want the game to improve and get better (which I hope we do, I know I do) then we don't want to dogpile with negativity, which could lead to the Devs abandoning the project. I'm thinking Dawn of War 3, as the most obvious example, but there are countless other games where this happened - where the response is too negative, the community so toxic, that the project just gets abandoned. Anyways, I hope you can find some fun yet, and if not, then perhaps revisit the game in a month to see if it's improved at all. I'm enjoying it quite a bit, regardless of all the issues, but to each their own. Cheers!
This actually helped me a great deal. Thank you, Sir.
Thank you so much! Thsi was really helpful, I had a good idea of what some of the stuff did but not others. Penetration was one of them, I thought that had to deal with Armor Penetration not another version of cleave. Thsi will make choosing weapons way more strategic and easy.
@LiquidTang
Жыл бұрын
Im pretty sure pen is to do with armor not another word for cleave, they are pretty consistent with their key words.
fastest video maker in the west
You figured it out. Nice. Thanks for the video Also your computer is nice
Mobility effects sprint speed as well.
I hope Fatshark adds numbers to those bars as well as descriptions to the stats in the game.
In Vermintide 2, the game stores your max item rating, so even if you salvage the item, the next rolls will be determined on that stored max rating value. At least that is what the wiki says.
I’m not entirely sure the rating does increase…I have weapons at 430, curios 85-120…and my store is consistently a max of 82 curios, and 390 weapons. I have 50 hours, and this was true across 14 consecutive store refreshes yesterday. Easily the most frustrating part of the gearing thus far.
@italianspartacus
Жыл бұрын
They soft capped it for the beta. Hopefully tomorrow it's going to be a wild time of discovery!!
@EPiQ_cR
Жыл бұрын
@@italianspartacus Hmmm..i have friends getting some stuff at 430-440 out of the store. One has upgraded items to almost 500. May have bugged past a soft-cap. We can hope!
Really wish they used actual numbered stats instead of sodding bars, I basically have to guess what percentage they're going to do.
Very helpful guide, thank you!
Thank you battle brother! This was very helpful
Love the sentiment of the guides you're puttin out but I really think it would be worthwhile (a) scripting your points and (b) double checking your knowledge/understanding with the Devs where applicable. I'm a relative noob but know that penettation is akin more to armour piercing than cleave. Your content has convinced me to buy the game and I love it - can't thank you enough, seriously. And if the Devs can't support you with some clarification specifics then more fool them as high quality content creators covering their game should be a huge marketing focus. All the best dude, much love
OK maybe a dumb question but if Finesse on a MELEE weapon is weakpoint damage does mean I have to actually aim my melee swings for that weak point? Like am I supposed to be specifically slashing at faces as opposed to anywhere else on their body?
@italianspartacus
Жыл бұрын
Yes! Always! :)
@Gitskreig
Жыл бұрын
Yes, even with low finesse you do more damage if you stab a dude's face or go for the fleshy bit rather than armor. It is why we all love sweep attacks at head height
“this is somewhere in between” and then proceeds to do the cleaviest of cleaving heavy attacks
Item rating is like Destiny’s power level that’s easy to understand. Awesome video thank you for explaining all this!
@PlebNC
Жыл бұрын
Except here it represents damage potential rather than being the direct measurement of power Destiny uses. Having 300 rating gear in Darktide isn't objectively better than 200 rating gear in Darktide, it just has more stat points assigned to it so it might be better.
@darkmatter8
Жыл бұрын
@@PlebNC yeah but generally a 300 point item is going to be better than a 100 unless you get shit rng and roll uhh 2cms worth of damage on the 300 point.
@evedael
Жыл бұрын
@@darkmatter8 A recent example was on my vet when I was using my first bolter I got which has a 268 rating and found a bolter with 294 rating when I tried both out the 268 bolter was dealing about 180 per shot to the armored ogryn but the 294 was only dealing 110, although it had a faster reload and mobility the stopping power was significantly less which didn't warrant the switch.
@Unahim
Жыл бұрын
@@darkmatter8 But traits also take up a lot of points, so a rating 250 grey might be better than a rating 300 orange since it doesn't have like 100 points in traits that may or may not be good.
This is a fantastic breakdown. Thank you!!
Thanks man! I wan unsure about more than a few of them attributes.
Quick note that Finesse seems to be your dodge distance, not Mobility! Mobility is your sprint speed :)
@Unahim
Жыл бұрын
No, mobility is dodge, finesse is weak spot damage. People who have looked into the code on this have confirmed it.
Thank you so much this extreme importand information.
Thank you so much for making this video, it helps a lot!
Top work, thank you!
Correct me if I'm wrong but from my (our) test finess was attack speed
So the sliders are buckets, and the power rating is how much water you have to fill them.
This is a fan-fucking-tastic video. Thank you for breaking this shit down.
Good tip about item rating to spawn better items in shop, very good tip. I have sold off all items I not using and I will correct that now. Thanks
The Claw sword is decent in the earliest levels for the cleave and the attack animations aren’t bad, but I can’t wait to get some better weapons
Ive noticed on the recon lasguns there is a stat labled "collateral". What does this mean and what will a higher collateral do vs a lower collateral?
Note about the high capacity weapons: Don't freak out if you start a game with a new weapon and it looks like you only have 40 bullets maximum. If your capacity exceeds 1000, it reverts to counting 1-999. Can't display 4 digits.
imagine a company not putting a tool tip when you hover over each of the stats
the fact we don't have hover over tool tips in games in 2022 is criminal
If the item level determines how much goes into each bar (Stat bars) then why, when you upgrade the weapon and increase the item level, do the stat bars not increase at all? Now that we have numerical values in percentages...you can see without a doubt that NONE of the stat bars get ANY increase when you increase item level.
TLDR for normies such as myself: Stars equal stats
do a vid on the best attributes ranged and melee (passive abilities)
Thanks! What about the 3 icons opposite the 'rating'. Have I missed an explanation for these somewhere?!
@italianspartacus
Жыл бұрын
They're the types of attacks, cleave, overhead strike, and a diagonal slash! :) the third one is the special. Press V and it'll give you a breakdown of the combo for your primary and secondary. For ranged weapons, it tells you if it's semi auto, burst, or full auto
thank you for this! now i finally know why my ratings are stagnating!
Thank god somebody explained this, the Devs sure as hell didn't in-game.
Thank you so much for this.
Awesome video cleared up alot, someone said the lazguns depending on model fire multi rounds per trigger pull, some fire 9 rounds and others 3 may e that explains the ammo inconsistencies bar ?
@desct1022
Жыл бұрын
Most lasguns are semi auto single shot, there may be a burst variant I haven’t seen yet, hellebore has a charge shot option, and finally the recon lasgun/lascarbine is full auto
Ammo sliders should only be compared between same pattern/mark weapons
Whoever designed this system... Bro... They show us so much and tell us so little
So more big number = better. 1 minute video.