Darktide Has an Information Problem | A Darktide Beta Critique

Ойындар

I realllly loved the beta, but there''s something we need to talk about...

Пікірлер: 34

  • @trip9g
    @trip9g Жыл бұрын

    I've been going on the forums and the reddit about this issue and I'm glad at least one content creator addressed this. The UI/UX was a mess in the beta. And I don't understand how they've regressed so much as opposed to Vermintide 2 where, like you said, the players have information for at least the essentials...at least hey! the premium edition with in-game store coins edition will surely fix this, riiiight?

  • @ExValeFor

    @ExValeFor

    Жыл бұрын

    They didn't regress as much as you think - most of these things were modded. this is just fatshark's MO.

  • @thereprehensible435
    @thereprehensible435 Жыл бұрын

    I think the ammo display thing is a great idea, love how ya referenced Deep Rock Galactic's own HUD display for such.

  • @manuelcalavera3207
    @manuelcalavera3207 Жыл бұрын

    The bars may represent not only coherence, but also unique per class team buffs that apply through coherence that do not stuck, therefore if you all were to run the same class you may all be coherent, but have only 1 such buff.

  • @Tentacl
    @Tentacl Жыл бұрын

    I totally agree. This kind of information actually help build diversity and average players (like me) to actually theorycraft and try to create their homebrew builds instead oj just followeing a guide.

  • @castorlidelta6636
    @castorlidelta6636 Жыл бұрын

    It really saddens me as a long time player of Vermintide 2 that Fatshark did not take any of the lessons within that game and apply it to Darktide at all. Adding onto your point about the HUD, Zealot’s missing health melee damage buff is nowhere to be seen and what’s worst is that the resist death passive perk is also missing. These are not things that are excusable by a beta, since it is very basic and simple game features that are missing. Not having the ability and ammo counter show is such a huge step back from Vermintide 2. How can an ammo counter not be there when you are focusing more on ranged combat this time!? And lack of clarity between the classes is really jarring, at least give them a colour or symbol so that players can differentiate them. The armoury and bestiary mod have always been a highly requested feature within the game. Yet, in Darktide it is no where to be seen. How can Fatshark claim to be community minded when they did not listen to the needs of their community? This isn’t even mention the monetisation that they are introducing into the game. I really hope more content creators like you point out these flaws within Darktide. So that people know what they are going into.

  • @ExValeFor

    @ExValeFor

    Жыл бұрын

    to be quite frank, darktide's info problems are nowhere near as bad as I expected them to be. The switch of V1 (which was pretty shoddy, but it was about what we have in DT right now) to V2 (which was a genuine nightmare) set the precedent. Fatshark do NOT listen to feedback about visibility. It took them over 2 years to make the tab menu actually show anything useful, or to implement basic things like ammo counters into the game - and even then, they half-assed it. They straight up just do not want you to know anything about what you're doing, this is my only explanation.

  • @milat9287
    @milat9287 Жыл бұрын

    They also really need to be more clear about weapon abilities I feel. Take forexample the shotgun you were using in the video. It literally says "Special Ability: Special Ammunition".. Habibi, what in 7 rings of despair does that mean? How does that tell me anything? Is it a slug? Is it armour piercing? Does it have a tighter spread? This means nothing, and that's all the information it is willing to offer. It definitely needs to explain thoroughly what the ability actually means

  • @bennerthanyou
    @bennerthanyou Жыл бұрын

    You are my fav new vermintide channel

  • @Furymgs3
    @Furymgs3 Жыл бұрын

    I posted about it during the first beta, and I wasn't the only one feeling that way. It's bad enough that these sliders aren't particularly accurate compared to numerical values, but I have no idea what some of these stats do, and even some others that are a bit clearer confuse me as to what they do exactly. The labels seem to change from weapon to weapon.

  • @ZzVinniezZ
    @ZzVinniezZ Жыл бұрын

    i hope they fix those weapon's alternative mode info like...what the heck is "special ammo" on the shotgun mean? what does it do?

  • @nuraxOnion
    @nuraxOnion Жыл бұрын

    Valid points 👍

  • @DarrenMalin
    @DarrenMalin Жыл бұрын

    two days into the pre-order beta I still do not know what the wep stats mean , I am just going on small bar bad , big bar better but I am guessing what the stats really mean.

  • @snowballandpals
    @snowballandpals Жыл бұрын

    100% agree however I'm confident in Fatshark to continuously improve the game

  • @EcchiRevenge
    @EcchiRevenge Жыл бұрын

    I have bigger problem with lasgun beam effect being literally tied to muzzle of gun and point of impact(most obviously 6:28 after getting hit by mauler) - meaning if your gun model moves...that beam is moving with the gun after firing, making it look extremely janky and breaks what is otherwise the most perfect rendition of 40k lasgun. The horde penetration of lasgun and autogun are also not very obviously different; I would assume autogun to penetrate more due to having a bullet. Indeed the problem is on fatshark's end if some weapons are just objectively, statistically, inferior. Not player's fault for not using it - it's fatshark's fault for not balancing it(and/or not rewarding players enough for using it - they can easily give some weapon skin for having "mastered" a weapon with like 40k kills or something). Obfuscating info doesn't help anyone; they might as well not have any bars and just give us vermintide2's old descriptors(armor piercing, shield breaking, crowd control...etc.) only.

  • @theonlymann1485

    @theonlymann1485

    Жыл бұрын

    the problem you speak of is just the current norm of hit detection and rendering not lining up, i mean. its super noticeable on the lasgun cause it has absurd visual recoil and the "bullet" travel arc is much more brighter, longer lasting and easy to see than your normal trajectory in videogames. even good ol vermintide have this, just shoot a rock like a feet near you to see the trajectory- you can see that it can take a path way out of the barrel's reach. of course they could fix it, by making the gun barrel always point at the aimppint or make the shots travel where the barrel is pointing, but either of these would either ruin the visual experience or actual gaming experience that a player will have with rhe weapon.

  • @EcchiRevenge

    @EcchiRevenge

    Жыл бұрын

    @@theonlymann1485 The problem is visual. All they had to do was decouple the beam from barrel after firing.

  • @theonlymann1485

    @theonlymann1485

    Жыл бұрын

    @@EcchiRevenge then you get laser just floating mid air not directing from anywhere. i dont think its that easy to fix without upsetting either side of the spectrum.

  • @EcchiRevenge

    @EcchiRevenge

    Жыл бұрын

    @@theonlymann1485 That's not a problem at all. Why wouldn't the beam(for the remainder of its lifetime) stay in one spot? That's how basically every beam since quake 3 railgun worked.

  • @theonlymann1485

    @theonlymann1485

    Жыл бұрын

    @@EcchiRevenge from my playthrough of games, i have only seen "lasers" that turn itself off immediately when not firing, like DRG's Shard Diffractor, VT2's Beam Staff, and so on. from my viewpoint i dont think its nessesary to do so and feel more acquard to do so, but you do you.

  • @ExValeFor
    @ExValeFor Жыл бұрын

    Oh yeah this doesn't surprise me in the slightest. Fatshark have a massive agenda against having the players be informed whatsoever. You should've seen what early versions of V2 were like - this is actually a massive improvement on what they COULD have done. These devs do not like it when there's clarity in their game. I hope they can be beaten into conceding - because last time it took 3 years and they half-assed it After being through V2's lifespan, I'm convinced these aren't mistakes. Someone high up in the Fatshark offices has it written in dogma that they must have as little readability as possible. They put Hero Power into the game, need i say more?

  • @daganperretti8617
    @daganperretti8617 Жыл бұрын

    Good points. Saw a video last night taking about how the melee weapons leave much to be desired too because a lot don't cleave, or, like the chainsword, don't feel like you're slicing but just beating them like a stick.

  • @draconianmethods7110

    @draconianmethods7110

    Жыл бұрын

    Do you remember what video that was? I'd like to watch it :)

  • @daganperretti8617

    @daganperretti8617

    Жыл бұрын

    @@draconianmethods7110 it was a milkandcookies video titled "chainsword needs work"

  • @ExValeFor

    @ExValeFor

    Жыл бұрын

    that is really not what that video was about. it was specifically about the chainsword. not every weapon has to cleave enemies, different weapons have different roles. The chainsword just doesn't do good at any role and locks you in if you chainsaw.

  • @daganperretti8617

    @daganperretti8617

    Жыл бұрын

    @@ExValeFor didn't say that's what It was about. I said he talked about that, and I felt the same when playing the beta. The claw sword was the most used melee wep and its definitely because it cleaved. Axe felt underwhelming, and so did the chainsword.

  • @apatheticallyconcerned6574
    @apatheticallyconcerned6574 Жыл бұрын

    I've seen the massive hype for Fatshark's games before, just like we're seeing now for Darktide. I've put in 3k hours in V2 and 2k hours in V1 so I've seen this before. There will be 70-100k people playing on day 1. By the end of that week, it will be half that. By two weeks after launch less than 15k will be playing. And a few weeks/months later around 5k or less will be playing. Why? Because Fatshark's post launch development pace is slow and erratic and I think their leadership is lacking in both effort and creativity. They cannot seem to focus on fixing/improving/creating one thing at a time. It's like they have corporate ADHD or something. Just look at the list of stuff they promised for V2 and never delivered on.

  • @xagnarok3991
    @xagnarok3991 Жыл бұрын

    wait for the full release and just check back, before talking about a info problem. Yeah, it was a problem, but this was a beta...

  • @snapp0

    @snapp0

    Жыл бұрын

    This is likely how the game is going to release. I doubt they have overhauled the enture UI since the beta build was created.

  • @esquire9479
    @esquire9479 Жыл бұрын

    Classes are colored but prob should have icons

  • @ManoDeDios1
    @ManoDeDios1 Жыл бұрын

    Nerd

Келесі